@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
L12G40 jim010 (axis) vs gamerman01 (allies -5) battlemap
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I threw 1 too many in Yun.
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My flub up. How do you want to resolve my extra 1@4?
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Yeah, I saw that. Last 4 was a hit, so I think one infantry should survive for round 2. OK with you?
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In the mean time, I’ll continue my NCMs.
Yun to Kwa
5 fht, 2 tac, 2 bmbsz6 to sz20
2 TT (load from Jap 2 inf, 2 art to Ksi)sz36 to sz20
1 BB, 1 DDPlace
Ksu
3 mecKwa
1 naval basesz6
1 DDCollect
$42 + $5 = $47
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Yeah, I saw that. Last 4 was a hit, so I think one infantry should survive for round 2. OK with you?
My mistake, so I have to live with what you think.
Yun 2
att
Rolls: 1@1 5@3 4@4; Total Hits: 51@1: (6)5@3: (1, 4, 2, 5, 5)4@4: (5, 2, 3, 4)def
Rolls: 1@2; Total Hits: 01@2: (5) -
No difference. Good for me.
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You are aware that Mongolia is now Russian? Â Just making sure, since it’s new with Alpha3
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Did you forget to flag something? I have you earning 43 and with 48
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Yup, I know.
1 last NCM and 1 change
Yun to Kwa
3 fht, 2 bmbYun to sz36
2 fht, 2 tacHun to sz36
1 fht, 1 tacCollect
$43 (not $42) + $5 = $48
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Did you forget to flag something? I have you earning 43 and with 48
Yeah, I forgot Hun.
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OK, cool. All my opponents moved today, so don’t know that I can move them all tonight here, but hopefully won’t be long for you til I move. Really nice to have games that move along.
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This one is going to slow down. You won’t see me make a move until late next week.
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Man to Amu
4 infOK, you actually moved 3 more, for a total of 4 when including the one that went in combat move… got it.
Yeah, you warned me about that before. Thanks for confirming - I’ll put this on lower priority than others. But if I haven’t moved and you’re ready to go, def let me know
Cheers
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Discovered some minor errors with the starting setup we were both using.
Uploaded correct map here.
Eire and Crete are not marked pro-Allied.
Switzerland and Saudi Arabia are each missing 2 infantry units. (I was thinking about how severe it is to violate neutrality as Allies - maybe for some future game - looking at our map. No wonder it didn’t look so prohibitive)That’s it for now….
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Hope you’re still not waiting on me
Have caught up on all games but this one
Maybe tonight or tomorrow, then
Hope all is well with you -
US2 with 57, buy 3 SS, TP, 2 FTR, BMB
NCM -
EUS - INF, 2 MECH, 2 AA (CUS) MECH, FTR (WUS)
CUS - 2 AA (WUS)
Z26 - CA (Z11)
Z25 - CA (Z31)
Mid - 2 FTR (Wake)
Z31 - 2 CV (Z10)
Z16 - DD, CV, FTR, TAC (Z31)
Haw - INF, ARM (Z11)Place 2 FTR (EUS)
Place TP, 3 SS (Z101)
Place BMB (WUS)
Collect 52, 52 on handUK Pacific should have 2 cities and USA has 4. Our startup map was wrong. Corrected on this map.
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China2 with 16, buy 5 INF (save 1)
Combat moves -
Hop - INF, FTR (She)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sik - INF (She)
Sui - FTR (Hop)Place 4 INF (Sui)
Place INF (Sik)
Collect 7, 8 on hand -
UK2 with 36, buy SS, 3 FTR
India2 with 18, buy 4 INF, ARMCombat moves -
TrJ - 3 INF, ART, ARM (Egy) 2 CA (Z76) (2 infantry transported)
Ken - INF, 2 ART (Eth)
Wgr - SBR (UK)Wgr AA
Rolls: 1@1; Total Hits: 01@1: (6)





