scramble?
L12G40 jim010 (axis) vs gamerman01 (allies -5) battlemap
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Hope you’re still not waiting on me
Have caught up on all games but this one
Maybe tonight or tomorrow, then
Hope all is well with you -
US2 with 57, buy 3 SS, TP, 2 FTR, BMB
NCM -
EUS - INF, 2 MECH, 2 AA (CUS) MECH, FTR (WUS)
CUS - 2 AA (WUS)
Z26 - CA (Z11)
Z25 - CA (Z31)
Mid - 2 FTR (Wake)
Z31 - 2 CV (Z10)
Z16 - DD, CV, FTR, TAC (Z31)
Haw - INF, ARM (Z11)Place 2 FTR (EUS)
Place TP, 3 SS (Z101)
Place BMB (WUS)
Collect 52, 52 on handUK Pacific should have 2 cities and USA has 4. Our startup map was wrong. Corrected on this map.
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China2 with 16, buy 5 INF (save 1)
Combat moves -
Hop - INF, FTR (She)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sik - INF (She)
Sui - FTR (Hop)Place 4 INF (Sui)
Place INF (Sik)
Collect 7, 8 on hand -
UK2 with 36, buy SS, 3 FTR
India2 with 18, buy 4 INF, ARMCombat moves -
TrJ - 3 INF, ART, ARM (Egy) 2 CA (Z76) (2 infantry transported)
Ken - INF, 2 ART (Eth)
Wgr - SBR (UK)Wgr AA
Rolls: 1@1; Total Hits: 01@1: (6) -
Wgr SBR
Rolling 1:
(5)
TrJ
Rolls: 2@1 2@2 3@3; Total Hits: 32@1: (3, 3)2@2: (5, 1)3@3: (3, 1, 5)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Kenya
Rolls: 3@2; Total Hits: 23@2: (2, 5, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
NCM -
Cpr - INF (Epr)
Z80 - TP (Z76) BB (Z39)
Z39 - DD (Z37)
Bur - 3 INF (Shn) 4 INF, MECH (Ind)
Sco - AA, FTR (UK) 2 INF, ART, ARM (Que) offload from 109
UK - BMB (Wgr)
Con - 2 INF (Rho)Place 4 INF, ARM (Ind)
Place 3 FTR (UK)
Place SS (Z109)Collect 31, 31 on hand
Collect 17, 17 on hand -
Italy
buys
1 DD, 1 TT
CM
Alex to Trj
1 mec, 1 tankSit to Trj
1 bmbsz98
1 TT (load from Alex 1 inf, 1 art to Trj)sz94 to sz98
1 TT (load from Nit 2 inf to Trj) -
Battle of Trj
3 inf, 1 art, 1 mec, 1 tank, 1 bmb vs 2 inf, 1 art, 1 tankatt
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 23@1: (2, 6, 1)2@2: (3, 4)1@3: (5)1@4: (4)def
Rolls: 3@2 1@3; Total Hits: 23@2: (1, 3, 1)1@3: (6) -
Trj 2
att
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (3, 4)1@3: (5)1@4: (3)def
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1) -
Sometimes the dice work with you, and sometimes they don’t.
:oops:
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Trj 3
att
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 4)1@3: (6)1@4: (4)def
Rolls: 1@3; Total Hits: 11@3: (2) -
That was harsh.
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NCM
Tun to Lib
1 inf, 1 artAlg to Lib
1 tanksz94 to sz91
1 BB, 2 CA, 1 DDsz93 to sz91
1 sbYugo to Rom
2 inf, 2 AANit to Yugo
1 inf, 2 AASfr to Nit
2 inf, 2 artSit to Alex
1 fhtTrj to Alex
1 bmbPlace
sz95
1 DD, 1 TTCollect
$27
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Not sure what to do, Jim.
Your mech and tank actually can’t go to TrJ because of the Egyptian naval base. They can’t blitz Egypt.I guess you get to re-do your turn and avoid those dice that were in my favor.
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You also can’t pick up 2 infantry from North Italy from Z94 and make it to Z98 because you aren’t starting at a naval base. That is 3 moves.
Looks like you definitely need to just re-do the whole turn and I’m just out of luck that I don’t get to keep those dice.
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I must have been completely blind to the Italian possibilities of attacking TrJ when I did UK :-P
Even without the mech and armor you can bring 4 ground units, bombardment, and a bomber :oops: -
Ugh.
Use the unit from Tun then. Â That will work. Â I’ll update map.
Are you certain about the naval base preventing blitz? Â Never played that way before.





