@axis-dominion sounds good fire it up whenever you want
L12G40 jim010 (axis) vs gamerman01 (allies -5) battlemap
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Sometimes the dice work with you, and sometimes they don’t.
:oops:
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Trj 3
att
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 4)1@3: (6)1@4: (4)def
Rolls: 1@3; Total Hits: 11@3: (2) -
That was harsh.
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NCM
Tun to Lib
1 inf, 1 artAlg to Lib
1 tanksz94 to sz91
1 BB, 2 CA, 1 DDsz93 to sz91
1 sbYugo to Rom
2 inf, 2 AANit to Yugo
1 inf, 2 AASfr to Nit
2 inf, 2 artSit to Alex
1 fhtTrj to Alex
1 bmbPlace
sz95
1 DD, 1 TTCollect
$27
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Not sure what to do, Jim.
Your mech and tank actually can’t go to TrJ because of the Egyptian naval base. They can’t blitz Egypt.I guess you get to re-do your turn and avoid those dice that were in my favor.
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You also can’t pick up 2 infantry from North Italy from Z94 and make it to Z98 because you aren’t starting at a naval base. That is 3 moves.
Looks like you definitely need to just re-do the whole turn and I’m just out of luck that I don’t get to keep those dice.
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I must have been completely blind to the Italian possibilities of attacking TrJ when I did UK :-P
Even without the mech and armor you can bring 4 ground units, bombardment, and a bomber :oops: -
Ugh.
Use the unit from Tun then. Â That will work. Â I’ll update map.
Are you certain about the naval base preventing blitz? Â Never played that way before.
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Already looked it up in the rulebook. You’ve been playing wrong, man.
Bottom of page 14 in the Europe manual - couldn’t be more clear
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Well that sucks.
I can’t have my cake and eat it too. In my game with Seth there was as similar problem. You will have to keep your dice regarless, as will I minus any hits from my tank and mec.
Give me a moment to figure this out.
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See my PM
I’m completely fine with you re-doing your combat move entirely and throwing away those dice. That would be disappointing to me, but really it’s like those dice never happened.
Take your time.
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No, Its a league game. Need to play by the rules.
A friendly game I always allow this stuff.
That being said, my tank never hit, and I never got 3 hits with the ones, so my dice will not be affected.
I guess I don’t take Trj, then, unless I want to lose a bmb.
Give me a sec.
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Ok, to satisfy the dice, I take 2 inf from Alex, and the inf and art from Tun.
The art, mec and tank will take Egy.
That should work. I’ll have to fine tune this for next time.
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This should be correct.
I took 1 inf 1 art from Tun to Trj.
The 2 inf from Nit go to Yugo
I will take Egy with 1 art, 1 mec, 1 tank.
Much weaker than I would have liked, but thems the breaks.
As I said in a regular game, I have no problem with being courteous and allowing changes, but I just had Cmdr Jennifer make a ruling in another game for a situation just like this. The combat moves have to stand.
Map.
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Whoa, whoa, whoa
You can’t go through the Strait of Gibraltar because the British still control Gibraltar. -
For crying out loud.
I’ll wake up eventually.
Keep the sub in sz91. The rest goes to sz92.
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OK - should have ANZ and France out of the way quite soon
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ANZ with 14, buy INF, ART, TP
NCM -
Sum - INF (Java)
Bur - 3 FTR (Java) INF (Shn)
Z37 - DD (Z57)
NGu - INF (Nze) ART (Nsw)
Que - 2 INF (Nsw)
Sau - INF (Nte)
Z46 - CA (Z54)Collect 18, 18 on hand
Fra2
TrJ - INF (Syria)
Fea - INF (Nig)
Z39 - DD (Z76) -
Germany
Buys
10 mec, 2 tanks
CM
Pol to Bal
1 infRom to Epl
1 inf





