@pacifiersboard 0ec24c54-385f-4cff-87f5-0bc0c04fdde2-image.png
L12G40 jim010 (axis) vs gamerman01 (allies -5) battlemap
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You also can’t pick up 2 infantry from North Italy from Z94 and make it to Z98 because you aren’t starting at a naval base. That is 3 moves.
Looks like you definitely need to just re-do the whole turn and I’m just out of luck that I don’t get to keep those dice.
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I must have been completely blind to the Italian possibilities of attacking TrJ when I did UK :-P
Even without the mech and armor you can bring 4 ground units, bombardment, and a bomber :oops: -
Ugh.
Use the unit from Tun then. Â That will work. Â I’ll update map.
Are you certain about the naval base preventing blitz? Â Never played that way before.
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Already looked it up in the rulebook. You’ve been playing wrong, man.
Bottom of page 14 in the Europe manual - couldn’t be more clear
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Well that sucks.
I can’t have my cake and eat it too. In my game with Seth there was as similar problem. You will have to keep your dice regarless, as will I minus any hits from my tank and mec.
Give me a moment to figure this out.
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See my PM
I’m completely fine with you re-doing your combat move entirely and throwing away those dice. That would be disappointing to me, but really it’s like those dice never happened.
Take your time.
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No, Its a league game. Need to play by the rules.
A friendly game I always allow this stuff.
That being said, my tank never hit, and I never got 3 hits with the ones, so my dice will not be affected.
I guess I don’t take Trj, then, unless I want to lose a bmb.
Give me a sec.
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Ok, to satisfy the dice, I take 2 inf from Alex, and the inf and art from Tun.
The art, mec and tank will take Egy.
That should work. I’ll have to fine tune this for next time.
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This should be correct.
I took 1 inf 1 art from Tun to Trj.
The 2 inf from Nit go to Yugo
I will take Egy with 1 art, 1 mec, 1 tank.
Much weaker than I would have liked, but thems the breaks.
As I said in a regular game, I have no problem with being courteous and allowing changes, but I just had Cmdr Jennifer make a ruling in another game for a situation just like this. The combat moves have to stand.
Map.
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Whoa, whoa, whoa
You can’t go through the Strait of Gibraltar because the British still control Gibraltar. -
For crying out loud.
I’ll wake up eventually.
Keep the sub in sz91. The rest goes to sz92.
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OK - should have ANZ and France out of the way quite soon
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ANZ with 14, buy INF, ART, TP
NCM -
Sum - INF (Java)
Bur - 3 FTR (Java) INF (Shn)
Z37 - DD (Z57)
NGu - INF (Nze) ART (Nsw)
Que - 2 INF (Nsw)
Sau - INF (Nte)
Z46 - CA (Z54)Collect 18, 18 on hand
Fra2
TrJ - INF (Syria)
Fea - INF (Nig)
Z39 - DD (Z76) -
Germany
Buys
10 mec, 2 tanks
CM
Pol to Bal
1 infRom to Epl
1 inf -
I want to hit sz109, sz81 and Greece.
Can only do 1.
Which one …
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Well, I’m eager to find out
One of the greatest things about A&A is all the decisions… And that if dice will be rolled you can’t be certain of the outcome!
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Go for Brazil! :wink:
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I’ll stick with the plan. Although I really would like to kill 109 and 81.
sz91
1 TT (load from Mor 2 inf to Gib)Bul to Greece
5 infSit to Greece
2 bmbAlg to Greece
1 bmb -
Battle of Greece
5 inf, 3 bmb vs 4 infatt
Rolls: 5@1 3@4; Total Hits: 35@1: (3, 6, 6, 2, 1)3@4: (5, 2, 2)def
Rolls: 4@2; Total Hits: 14@2: (4, 3, 1, 4) -
Greece 2
att
Rolls: 4@1 3@4; Total Hits: 24@1: (5, 3, 3, 2)3@4: (6, 2, 3)def
Rolls: 1@2; Total Hits: 11@2: (1)





