As the Axis, I beat the Allies, played by the hard AI.
The Allies had a 27 IPC bid (9 IPCs per power).
But this is about shortening the game. I just think it takes less time to, especially to new players, to buy at the end of the round instead of trying to guess what they are going to lose and buying units that way.
And like knp7765 said, you sometimes get stuck with units that you don’t need, or can’t really use anymore and you have to wait another turn to start getting back on track.
@Col.:
But this is about shortening the game.
Oh, I think it’s a great idea or option for beginners or for this 1941 game. I just thought knp was referring to normal games for the rest of us.
For 30 years A&A has always had the purchase units phase at the beginning of the turn. It’s innovative to think about changing that up, but buying units at the beginning of the turn is as much a part of A&A as infantry costing 3, attacking at 1 and defending at 2.
In Guadalcanal, you get your revenue and spend it at the same time at the end of the turn.
If I’m not mistaken, Larry was involved with the design of that game.
I meant the world-wide games. I’ve never even played any theater-specific ones