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Epic Battle of all time: Cmdr Jennifer vs JamesAleman G40-A3: He hits girls! 8-)


  • Yun: China lost 4 inf; Japan lost 3 inf
    Hun: China lost 2 inf; Japan no loss

    Noncombat Moves:
    To Kwa: 2bmbt,ftr,tac-Yun; 3ftr,2tac-Hun; 2ftr,2tac-Jap; ftr-Oki
    To Ksu: ftr-Kor
    To Jeh: aagun,6inf,art-Man
    To Man: 3inf-Kor
    To z33: bb,2cv,2tr,2tac,ca,2dd,sub,trn-z6 (loaded with art-Jap,inf-Iwo)
    To Car: inf,art-z33
    To z6: ca,trn-z20; bb,dd,sub-z19
    To Kor: 2inf-Jap via trn-z6
    Placement:
    Jap: artillery
    z6: 3 transports

    Collection: 43 (32+10NO+1Saved)

    OOL: Kwa: 2bmbr,5tac,7ftr
    OOL: Cha: 2inf,art,mech

    Some observations about the unnecessary convoy nerf: Convoys were the coolest addition to G40, they could at least have made it a 4 or less….oh well.

    Players no longer have an incentive to fight for control of the seas…
    The Allies need twice the number of ships to convoy Japan and Italy, so Japan and Italy can ignore them for longer. The axis always have the option of securing the Med, if they chose to deploy for it at the expense of other objectives…oh well.
    The Axis need twice the number of ships to convoy USA and UK. It was already hard to convoy UK, now its half as effective…what is wrong with UK being a side player…they always needed help from the other 2 big brothers on the block.
    Carriers already the best fleet purchase now become the best convoy purchase as well, meaning you will never build too many other ships…why, air units can be used in Land after the Sea is won…best bang for the buck.
    Subs have statistically been reduced to doing 1 damage not 3 anymore, ships do .5 damage and carriers have been jumped to 2 damage if fully loaded.

    I’m not happy when they give in to players who don’t want to work for their wins. Everything they want is possible if you make the in game moves to accomplish it. They just don’t want to give up other options. Over the next few series of games, I’m going to demonstrate alternative resource deployment to demonstrate that rule changes are not necessary to achieve various goals.

    Examples:
    If you wanted +2 damage per bomber…rather than change the rule, buy a second bomber…a bombing campaign should be a major commitment.
    Germany can clear the Cruiser in z91 and the fighter in West France if they forgo other ships/France/other agendas.
    If you don’t want to be convoyed. Build ships and air bases to protect vital areas: z6,z97,z109,z101,z10 or seize Spain+Gibraltar and deny naval access (save subs).
    There efforts to save Sea Lion just push it back 1-3 turns…at the expense of making large air forces overpowered. If Germany wants UK, they can get it, A2 or A3. Its a choice, few people tried USSR first after early UK success, little did they know USSR is easier than Sea Lion for a long term win. Late game Sea Lions are less costly than early ones…oh well.

    Sorry, just venting. I miss OOB :)

    01cJapan_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM

  • 18 17 16 11 Mod

    I could go with 4 or less, I could also go with Submarines only do convoy, but only do 1 dmg (2 for German submarines.)

    I can stay with this too.  Honestly, you can thank IL for “attacking” convoy zones to have dmg done.  SBR is more my pet peeve. lol.

  • Liaison TripleA 11 10

    Other than the fact Commander Jen is a MAN.

    Even if she isn’t…. BEAT HER DOWN JAMESALEMAN!


  • I’ll do my best, come back on turn 4 to see the excitement ;)


  • I’ll do my best to exploit these new convoy rules and demonstrate how its foolish to listen to IL ever ;) Look for results turn 6

  • 18 17 16 11 Mod

    @JamesAleman:

    I’ll do my best to exploit these new convoy rules and demonstrate how its foolish to listen to IL ever ;) Look for results turn 6

    Forgot to switch Mongolia red and give Russia all them fine, strapping, young cannon fodder.  Updated.

  • 18 17 16 11 Mod

    Do a round in the morning.  Sorry, but with everything all “in the air” right now, I can’t go with an “off the shelf” opening.

  • 18 17 16 11 Mod

    Oh, did we want to go with Tech Tokens?  I think we’ve almost completely beaten Larry into a pulp asking for them, so he’ll either give them to us or figure out where we all live and shoot us to get us to stop asking for them.  :evil:

    I’ll leave it up to you.  Post in the morning so you can get to Italy.  If it’s all the same to you, I generally start doing France either after Australia or before Russia starting on round 2 (when they pretty much have 3 infantry, 1 destroyer and 1 fighter left on the board, give or take.)


  • Why would Mongolia activate, Do I have to attack a USSR territory bordering them first?

    I thought the 3 territories North don’t count.


  • 09/13/11:

    “Soviet/Japanese Non Aggression Pact:
    If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.”

    Also, I’m ok with you taking research rolls, just don’t get any breakthroughs!  :roll:

    (In other words, yes we can use tech)


  • Oh, I see, I noobed it up and took Amu…Mind if I cancel that order and send the inf to Man instead?


  • If that is ok, I adjusted income down by one, and moved to Man

    01cJapan_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM

  • 18 17 16 11 Mod

    Yea, that “any territory” thing can hamstring you early.

    At the top of the map are a bunch of charts, updated those and proceeding.

    For the record, technology breakthroughs are on sixes, unless he changed the target number.



    USA:

    Buy(52)

    • 2 Tech

    DiceRolls: 2@5; Total Hits: 12@5: (6, 2)

  • 18 17 16 11 Mod

    Chart 2:
    DiceRolls: 1@6; Total Hits: 11@6: (5)

  • 18 17 16 11 Mod

    The United States of America learns how to create and utilize drop tanks, extending the range of their aircraft significantly.

    General “Hap” Arnold is heard giggling to himself in the stall.


    Buy: (52 - 2 Tech = 42 IPC)

    • 2 Aircraft Carriers
    • 1 Fighter

    Combat Moves:  Run by hippies, no war.

    NCM:

    Armor C. USA to W. USA
    Mech, W. USA to C. USA
    Infantry C. USA to E. USA
    Fighter Philippines to SZ 26
    Fighter SZ 10 to Hawaii
    Transport, Destroyer, Cruiser,  Carrier, Battleship from SZ 10 to SZ 26
    Fighter from W. USA to SZ 26
    Strategic from C. USA to E. USA
    Fighter from E. USA to SZ 101
    Infantry, Artillery from W. USA to Hawaii

    Build: Fighter, Carrier in SZ 101
    Build: Carrier in SZ 10

    Collect: 52 IPC

  • 18 17 16 11 Mod

    China:

    Buy(12)

    • 4 Infantry

    Combat Moves:

    2 Infantry from KWE to Yun
    1 Fighter from SZE to Yun

    Combat:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    3 Infantry from SZE to SHE
    Infantry from SUI to HOP
    Fighter from Yunnan to SHE

    Build: 4 Infantry in SHE

    Collect: 9 TT + 6 NO = 15 IPC

  • 18 17 16 11 Mod

    In the middle I know, but I have to feed kids so be back in a few.

    If you are here, current map attached, any British combat movements on there might be altered.  I am not 100% on them yet.

    01dAllies_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM

  • 18 17 16 11 Mod

    England:

    *London Buy(28):
    ** 2 Infantry
    ** 1 Fighter
    ** 1 Strategic Bomber

    *Calcutta Buy(17)
    ** 5 Infantry
    ** Save 2

    Combat Moves:

    Cruiser SZ 91 to SZ 96
    Aircraft Carrier, Cruiser, Destroyer from SZ 98 to SZ 97
    Fighter Malta to SZ 97
    Fighter Scotland to SZ 97
    Fighter W. France to SZ 97
    Tactical from SZ 98 to SZ 97
    Infantry W. France to Holland
    Destroyer from SZ 109 to SZ 110
    2 Fighters from England to SZ 110
    Fighter from Gibraltar to SZ 96
    Infnatry, Artillery from Alexandria to Ethiopia
    Mech from Egypt to Ethiopia
    Infantry from Sudan to Ethiopia
    Cruiser from SZ 39 bombardment of Ethiopia
    Infantry from W. India to E. Persia
    Infantry, Artillery from India to C. Persia

    Combat:

    Based on your declaration, no scramble in SZ 97:

    Attacker:
    DiceRolls: 1@2 4@3 1@4; Total Hits: 31@2: (2)4@3: (3, 4, 6, 5)1@4: (4)
    Defender:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)

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