TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
I could go with 4 or less, I could also go with Submarines only do convoy, but only do 1 dmg (2 for German submarines.)
I can stay with this too. Honestly, you can thank IL for “attacking” convoy zones to have dmg done. SBR is more my pet peeve. lol.
Other than the fact Commander Jen is a MAN.
Even if she isn’t…. BEAT HER DOWN JAMESALEMAN!
I’ll do my best, come back on turn 4 to see the excitement ;)
I’ll do my best to exploit these new convoy rules and demonstrate how its foolish to listen to IL ever ;) Look for results turn 6
I’ll do my best to exploit these new convoy rules and demonstrate how its foolish to listen to IL ever ;) Look for results turn 6
Forgot to switch Mongolia red and give Russia all them fine, strapping, young cannon fodder. Updated.
Do a round in the morning. Sorry, but with everything all “in the air” right now, I can’t go with an “off the shelf” opening.
Oh, did we want to go with Tech Tokens? I think we’ve almost completely beaten Larry into a pulp asking for them, so he’ll either give them to us or figure out where we all live and shoot us to get us to stop asking for them. :evil:
I’ll leave it up to you. Post in the morning so you can get to Italy. If it’s all the same to you, I generally start doing France either after Australia or before Russia starting on round 2 (when they pretty much have 3 infantry, 1 destroyer and 1 fighter left on the board, give or take.)
Why would Mongolia activate, Do I have to attack a USSR territory bordering them first?
I thought the 3 territories North don’t count.
09/13/11:
“Soviet/Japanese Non Aggression Pact:
If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.”
Also, I’m ok with you taking research rolls, just don’t get any breakthroughs! :roll:
(In other words, yes we can use tech)
Oh, I see, I noobed it up and took Amu…Mind if I cancel that order and send the inf to Man instead?
If that is ok, I adjusted income down by one, and moved to Man
Yea, that “any territory” thing can hamstring you early.
At the top of the map are a bunch of charts, updated those and proceeding.
For the record, technology breakthroughs are on sixes, unless he changed the target number.
USA:
Buy(52)
Rolls: 2@5; Total Hits: 12@5: (6, 2)
Chart 2:
Rolls: 1@6; Total Hits: 11@6: (5)
The United States of America learns how to create and utilize drop tanks, extending the range of their aircraft significantly.
General “Hap” Arnold is heard giggling to himself in the stall.
Buy: (52 - 2 Tech = 42 IPC)
Combat Moves: Run by hippies, no war.
NCM:
Armor C. USA to W. USA
Mech, W. USA to C. USA
Infantry C. USA to E. USA
Fighter Philippines to SZ 26
Fighter SZ 10 to Hawaii
Transport, Destroyer, Cruiser, Carrier, Battleship from SZ 10 to SZ 26
Fighter from W. USA to SZ 26
Strategic from C. USA to E. USA
Fighter from E. USA to SZ 101
Infantry, Artillery from W. USA to Hawaii
Build: Fighter, Carrier in SZ 101
Build: Carrier in SZ 10
Collect: 52 IPC
China:
Buy(12)
Combat Moves:
2 Infantry from KWE to Yun
1 Fighter from SZE to Yun
Combat:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 4)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
3 Infantry from SZE to SHE
Infantry from SUI to HOP
Fighter from Yunnan to SHE
Build: 4 Infantry in SHE
Collect: 9 TT + 6 NO = 15 IPC
In the middle I know, but I have to feed kids so be back in a few.
If you are here, current map attached, any British combat movements on there might be altered. I am not 100% on them yet.
England:
*London Buy(28):
** 2 Infantry
** 1 Fighter
** 1 Strategic Bomber
*Calcutta Buy(17)
** 5 Infantry
** Save 2
Combat Moves:
Cruiser SZ 91 to SZ 96
Aircraft Carrier, Cruiser, Destroyer from SZ 98 to SZ 97
Fighter Malta to SZ 97
Fighter Scotland to SZ 97
Fighter W. France to SZ 97
Tactical from SZ 98 to SZ 97
Infantry W. France to Holland
Destroyer from SZ 109 to SZ 110
2 Fighters from England to SZ 110
Fighter from Gibraltar to SZ 96
Infnatry, Artillery from Alexandria to Ethiopia
Mech from Egypt to Ethiopia
Infantry from Sudan to Ethiopia
Cruiser from SZ 39 bombardment of Ethiopia
Infantry from W. India to E. Persia
Infantry, Artillery from India to C. Persia
Combat:
Based on your declaration, no scramble in SZ 97:
Attacker:
Rolls: 1@2 4@3 1@4; Total Hits: 31@2: (2)4@3: (3, 4, 6, 5)1@4: (4)
Defender:
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
Cleared with loss of Cruiser
SZ 96:
Attacker:
Rolls: 2@3; Total Hits: 12@3: (3, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)