Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Epic Battle of all time: Cmdr Jennifer vs JamesAleman G40-A3: He hits girls! 8-)
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z112: Uk lost ca, Fra lost ca; Germany lost ca, damaged BB
z111: UK lost dd,bb; Germany lost sub
z110: UK lost ca,bb; Germany no loss
z106: UK no loss; Germany lost sub
Yugo: Bosnia lost 5inf, Germany lost 2 inf
Fra: UK lost inf, France lost aagun,6inf,2art,2arm,ftr,19IPCS; Germany lost 7inf,2mech (13 units for 9, sorry)
Noncombat Moves:
To Sita: ftr,tac-Yugo
To z112: ftr,tac-z110 (beats landing the tactical bomber in Hol-came from Ger); Trn-z113 (inf-fin,art-Ger)
To Wgr: inf,art-z112; 2ftr,tac-z111; bmbr,2tac,ftr-z110; 2inf-Den
To Fin: inf-Nor activate 4 Finnish infantry
To Bul: inf-Rom activate 4 Bulgarian infantry
To Pol: 3aagun,11inf,2art-Ger
To Fra: 3aagun-Wgr
Placement:
z112: Carrier, Destroyer, SubCollection: 68 (49+10NO+19Plunder)
Notes:
Will scramble 3 ftrs for z112
OOL z112: sub, cv, dd, tac, ca, cv, 2ftr, bb, trn
OOL z112 (France): scramble 3 tacticals or ftrs if any left, lost tacs, ftrs, fleet
Will scramble 2ftrs, tac z97 if attacked by 6 units or less-Go ahead and sink it if you send 7-no scramble.
OOL z97: BBdam, tac, ca, ftr-G, ftr-I, BBsink
Will scramble 2ftrs, tac z95 (second Priority) if attacked by 5 units or less and z97 not engaged
OOLz95: sub,dd,tac,ca,ftrG,gtrI
Will scramble differently if z95 and z97 attacked-consult -
New SBR Rules: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491
New Convoy Rules: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149&start=1328 (Page 168)
Summary of changes as of 10/10/11:
All fighters and attacking bombers fire at 1. Casualties on both sides are removed. AA Guns fire at remaining bombers. Bombers roll 1d6+2 (Strategic) or 1d6 (tactical) and ANY damage shuts down the facility. AFAIK that means 1 DMG shuts down London, until it is repaired completely.
Surface warships in convoy zones roll 1d6 and do 1 IPC dmg if and only if the roll is 3 or less. Submarines roll 2d6 and do dmg if and only if the roll is 3 or less. No more auto-capping damage just by parking a submarine or two near a territory. Aircraft carriers are exempt but fighters onboard the carriers may also roll 1d6 and do 1 dmg if the roll is, you guessed it, 3 or less.
Unless I am misreading something, I say we proceed accordingly.
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Russia:
Buy(37)
- 1 Artillery
- 11 Infantry
NCM:
6 Infantry Bury to Yak
6 Infantry, 2 AA Guns Sak to Bury
6 Infantry Amur to Bury
Submarine SZ 127 to SZ 125
Infantry Bess to N. Ukr
Infantry E. Pol to N. Ukr
2 Infantry Baltic to Bel
Infantry, Artillery, 2 AA Guns, Mech, Arm from Rus to Bry
Mech, Arm from Vol to Bry
3 Infantry S. Ukr to N. Ukr
Infantry Karelia to Novgorod
3 Infantry Vyborg to NovgorodBuild: 3 Infantry in Novgorod
Build: 2 Infantry, Artillery S. Ukr
Build: 6 Infantry in RussiaCollect: 37 IPC
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Based on what I read about convoys, fighters also roll 2 dice like subs…not sure if I like this. Now subs are capped at max 2 damage (2 dice) instead of the A3 3 damage prior to this.
I also am not sure I like that you must repair, I liked how you had to sustain raids to knock out a facility not just pepper it.
Oh, well, lets test this out as written.
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Convoys are now work, and not just counting, now its extra dice rolling….oh well
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We can’t know if we like it until we try it, no?
Yes, Fighters are 2 Dice, Submarines are 2 Dice, Aircraft Carriers are 0 Dice and all other warships are 1 Die.
I think I am going to like that the facility is just plain closed until repaired. It’ll make turtling harder on everyone.
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**Japan turn 1:
Production: 26**
3 Transport=21
1 artillery=4
21+4=25
Save 1 IPCCombat Moves:
DOW Russia
(assumes I may engage Sak,Sib,and Sfe without upsetting Mongolian Commandos)
To z5: Trn-z19 loaded(inf-Oki, inf-Japan)
To Sib: 2inf-z5 uncontested
To Cha: 2inf,art-Jeh; mech-Man uncontested
To Ahn: 3inf,art-Sha; 3inf,art-Ksu uncontested
To Yun: 3inf,art-Kwa; ftr,tac-Ksu; 2bmbr-Jap vs 4 inf
To Hun: 3inf,art-Ksi; 2ftr,2tac-Man; ftr-For
To Amu: inf-KorCombat:
Yun: 3inf,art,ftr,tac,2bmbr vs 4 inf
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 62@1: (1, 4)2@2: (2, 6)1@3: (3)3@4: (2, 1, 3)
Rolls: 4@2; Total Hits: 34@2: (1, 6, 1, 1)
Hun: 3inf,art,3ftr,2tac vs 2 inf
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 72@1: (4, 1)2@2: (2, 1)3@3: (3, 3, 6)2@4: (4, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Yun: China lost 4 inf; Japan lost 3 inf
Hun: China lost 2 inf; Japan no lossNoncombat Moves:
To Kwa: 2bmbt,ftr,tac-Yun; 3ftr,2tac-Hun; 2ftr,2tac-Jap; ftr-Oki
To Ksu: ftr-Kor
To Jeh: aagun,6inf,art-Man
To Man: 3inf-Kor
To z33: bb,2cv,2tr,2tac,ca,2dd,sub,trn-z6 (loaded with art-Jap,inf-Iwo)
To Car: inf,art-z33
To z6: ca,trn-z20; bb,dd,sub-z19
To Kor: 2inf-Jap via trn-z6
Placement:
Jap: artillery
z6: 3 transportsCollection: 43 (32+10NO+1Saved)
OOL: Kwa: 2bmbr,5tac,7ftr
OOL: Cha: 2inf,art,mechSome observations about the unnecessary convoy nerf: Convoys were the coolest addition to G40, they could at least have made it a 4 or less….oh well.
Players no longer have an incentive to fight for control of the seas…
The Allies need twice the number of ships to convoy Japan and Italy, so Japan and Italy can ignore them for longer. The axis always have the option of securing the Med, if they chose to deploy for it at the expense of other objectives…oh well.
The Axis need twice the number of ships to convoy USA and UK. It was already hard to convoy UK, now its half as effective…what is wrong with UK being a side player…they always needed help from the other 2 big brothers on the block.
Carriers already the best fleet purchase now become the best convoy purchase as well, meaning you will never build too many other ships…why, air units can be used in Land after the Sea is won…best bang for the buck.
Subs have statistically been reduced to doing 1 damage not 3 anymore, ships do .5 damage and carriers have been jumped to 2 damage if fully loaded.I’m not happy when they give in to players who don’t want to work for their wins. Everything they want is possible if you make the in game moves to accomplish it. They just don’t want to give up other options. Over the next few series of games, I’m going to demonstrate alternative resource deployment to demonstrate that rule changes are not necessary to achieve various goals.
Examples:
If you wanted +2 damage per bomber…rather than change the rule, buy a second bomber…a bombing campaign should be a major commitment.
Germany can clear the Cruiser in z91 and the fighter in West France if they forgo other ships/France/other agendas.
If you don’t want to be convoyed. Build ships and air bases to protect vital areas: z6,z97,z109,z101,z10 or seize Spain+Gibraltar and deny naval access (save subs).
There efforts to save Sea Lion just push it back 1-3 turns…at the expense of making large air forces overpowered. If Germany wants UK, they can get it, A2 or A3. Its a choice, few people tried USSR first after early UK success, little did they know USSR is easier than Sea Lion for a long term win. Late game Sea Lions are less costly than early ones…oh well.Sorry, just venting. I miss OOB :)
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I could go with 4 or less, I could also go with Submarines only do convoy, but only do 1 dmg (2 for German submarines.)
I can stay with this too. Honestly, you can thank IL for “attacking” convoy zones to have dmg done. SBR is more my pet peeve. lol.
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Other than the fact Commander Jen is a MAN.
Even if she isn’t…. BEAT HER DOWN JAMESALEMAN!
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I’ll do my best, come back on turn 4 to see the excitement ;)
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I’ll do my best to exploit these new convoy rules and demonstrate how its foolish to listen to IL ever ;) Look for results turn 6
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I’ll do my best to exploit these new convoy rules and demonstrate how its foolish to listen to IL ever ;) Look for results turn 6
Forgot to switch Mongolia red and give Russia all them fine, strapping, young cannon fodder. Updated.
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Do a round in the morning. Sorry, but with everything all “in the air” right now, I can’t go with an “off the shelf” opening.
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Oh, did we want to go with Tech Tokens? I think we’ve almost completely beaten Larry into a pulp asking for them, so he’ll either give them to us or figure out where we all live and shoot us to get us to stop asking for them. :evil:
I’ll leave it up to you. Post in the morning so you can get to Italy. If it’s all the same to you, I generally start doing France either after Australia or before Russia starting on round 2 (when they pretty much have 3 infantry, 1 destroyer and 1 fighter left on the board, give or take.)
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Why would Mongolia activate, Do I have to attack a USSR territory bordering them first?
I thought the 3 territories North don’t count.
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09/13/11:
“Soviet/Japanese Non Aggression Pact:
If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.”Also, I’m ok with you taking research rolls, just don’t get any breakthroughs! :roll:
(In other words, yes we can use tech)
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Oh, I see, I noobed it up and took Amu…Mind if I cancel that order and send the inf to Man instead?
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If that is ok, I adjusted income down by one, and moved to Man
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Yea, that “any territory” thing can hamstring you early.
At the top of the map are a bunch of charts, updated those and proceeding.
For the record, technology breakthroughs are on sixes, unless he changed the target number.
USA:
Buy(52)
- 2 Tech
Rolls: 2@5; Total Hits: 12@5: (6, 2)