Yes, if I could have picked any transport to survive, it would have been that one - lol.
You’re leaving me with a prickly situation in the Pacific though. Nice combos with US/UK.
fra twol
#3 cze attack
Rolls: 3@3 3@1; Total Hits: 13@3: (2, 6, 6)3@1: (5, 2, 3)v 2inf
Rolls: 2@2; Total Hits: 02@2: (6, 5)
cze 2nd wav eattack
Rolls: 3@3 3@1; Total Hits: 03@3: (5, 6, 6)3@1: (4, 6, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 3@3 3@1; Total Hits: 13@3: (6, 4, 2)3@1: (5, 5, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
cze tqwol
ncm:
all fgt’s > ger
ger inf > pol
Placement 4 inf ger
G collects 21 + saved 1 = 22
Soviet turn 21
Purchase
42 IPC
4 repair to KAR
11 infantry
tank
Combat Moves
PER (3 infantry) v 3 infantry, 5 fighters (CAU)
CZE (3 infantry) v 2 infantry, 2 artillery, tank (BUL)
BLK (infantry) v 2 infantry (BUL)
dice
PER
A - 3 infantry, 5 fighters
Rolls: 3@1 5@3; Total Hits: 33@1: (5, 6, 1)5@3: (5, 6, 6, 2, 3)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (2, 6, 1)
PER taken with infantry, 5 fighters
BLK
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (4, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
BLK round 2
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (6, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
retreat to BUL
CZE
A - 2 infantry, 2 artillery, tank
Rolls: 4@2 1@3; Total Hits: 14@2: (3, 3, 3, 3)1@3: (3)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (2, 5, 2)
ha. well, that didn’t work out well.
retreat to BUL with 2 art, tank
Noncombat Moves
3 fighters from PER to UKR
2 fighters from PER to CAU
infantry from KAZ to NOV
infantry from CAU to KAZ
AA gun from CAU to UKR
AA gun from KAZ to CAU
3 infantry, 3 artillery from CAU to UKR
3 tanks from RUS to UKR
tank from RUS to CAU
2 artillery from RUS to CAU
3 infantry from YAK to EVE
submarine from Z27 to Z17
Mobilize
2 infantry in KAR
5 infantry, tank in RUS
4 infantry in CAU
Income
29 + 10 NO = 39
noncombat edit:
all 4 tanks RUS to CAU
all 5 fighters from PER to UKR
tank from BUL to UKR
map.
jpn 21 purchase bmb, fgt, 7arm & 7 inf spend 78 (save 0)
combat
#1 WCA (2inf) v 2inf (far) BB & 4 fgt (z63)
#2 waf (mt) v arm blitz (feq>waf>feq) cwol
#3 alg (inf) v arm Blitz (egy)
#4 per (inf) v 3inf (ind) & 2 fgt (fic)
#5 kaz (inf) v 2inf, art (chi)
#6 nov (inf) v 2inf (chi) 2 fgt (far)
#7 yak(mt) v 2inf (stc) art (far)
wca attack
Rolls: 1@4 4@3 2@1; Total Hits: 21@4: (5)4@3: (5, 3, 3, 4)2@1: (6, 2)v 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 5)
wca twol
#3 alg attack
Rolls: 5@3; Total Hits: 35@3: (2, 3, 3, 4, 5)v brit inf
Rolls: 5@2; Total Hits: 15@2: (2, 3, 4, 3, 6)
come on
alg cleared not taken
#4 per attack
Rolls: 2@3 3@1; Total Hits: 22@3: (5, 1)3@1: (5, 6, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
per cwol
#5 Kaz attack
Rolls: 2@2 1@1; Total Hits: 12@2: (2, 6)1@1: (2)v inf
Rolls: 1@2; Total Hits: 11@2: (1)
kaz cwlo inf
#6 nov attack
Rolls: 2@3 2@1; Total Hits: 12@3: (1, 4)2@1: (2, 3)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
Now that DutchmanD conceded to Gamer, it looks like you have another shot at him, can you make it 2 in a row?
nov cwol
ncm:
z63 2 cv > z65
wca 4 fgt > z65
z34 4 fgt > ger
per 2 fgt > z34
nov 2 fgt > chi
z34 cv > z35
z53 2 fgt > z35
z53 cv > z48
z53 remaining fleet > z 43
z48 5 ss > z 35
z36 trn > z38
z34 trn > z38
egy inf > lib
z37 trn > z 34
fic 2 inf > trj
z34 trn >z35> z34
ind inf & arm > egy
sud inf > egy
rho inf > eaf
bur inf & arm > ind
jpn inf, art > man
jpn 2inf, 2 arm > far
far aa > yak
blk inf > ger
placement 4inf sum, 3inf ind, 2arm bur , 2 arm fic, 3 arm fgt & bmb JPN
JPN collects 69 + 15 = 84
Now that DutchmanD conceded to Gamer, it looks like you have another shot at him, can you make it 2 in a row?
it’s a dice game….anything can happen. Depends what he will give me for the bid. He started w/100, I dropped it to 30. Waiting on him now but yes, he is, like everyone else, beatable.
Hmm, Japan is looking particularly monsterous and menacing…