11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC


  • JWW, I have a question.  Why do you repair more than you need to build the units you bought?  To build 4 infantry, you could still have 2 damage on Italy and save 2 IPC no?


  • America turn 20

    Purchase
    52 IPC

    9 infantry
    2 bombers

    save 1 IPC

    Combat Moves
    sbr GER with 2 bombers (NWE)
    FRA (2 infantry) v 2 infantry, 12 fighters (FRA), 7 fighters (BUL)
    Z14 (transport) v fighter (BUL)
    WCA (3 infantry) v 4 infantry, fighter, bomber (WUS)

    dice


  • GER AA gun
    DiceRolls: 2@1; Total Hits: 02@1: (5, 5)


  • GER bombing
    DiceRolls: 2@6; Total Hits: 22@6: (4, 3)


  • 7 damage in GER, total of 11

    FRA
    A - 2 infantry, 19 fighters
    DiceRolls: 2@1 19@3; Total Hits: 72@1: (4, 5)19@3: (1, 2, 5, 4, 5, 2, 5, 1, 3, 4, 4, 5, 1, 6, 4, 1, 4, 5, 4)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • FRA taken with 2 infantry, 19 fighters

    WCA
    A - 4 infantry, fighter, bomber
    DiceRolls: 4@1 1@3 1@4; Total Hits: 14@1: (5, 6, 3, 4)1@3: (6)1@4: (4)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 3)


  • WCA round 2
    A - 3 infantry, fighter, bomber
    DiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (5, 6, 3)1@3: (3)1@4: (4)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • WCA taken with 2 infantry, fighter, bomber

    Noncombat Moves
    bomber from WCA to NWE
    2 bombers from GER to NWE
    fighter from WCA to Z10
    4 fighters from Z10 to NWE
    9 fighters from FRA to NWE
    fighter from Z14 and 10 fighters from FRA to BUL
    9 tanks from WUS to ECA
    9 transports from Z7 to Z9
    tank from EUS to ECA
    transport from Z10 to Z9
    fighter from WCA to WUS
    2 ac from Z10 to Z12

    Mobilize
    9 infantry, bomber in WUS
    bomber in EUS

    Income
    41 + 10 NO + 1 saved = 52

    11L_LuckyL_v_JWW_20fUSA.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @LuckyLindy:

    JWW, I have a question.  Why do you repair more than you need to build the units you bought?  To build 4 infantry, you could still have 2 damage on Italy and save 2 IPC no?

    I almost kept the two ipc’s, but thought what the hell. As I quickly, and i do mean quickly, pondered a tank purchase vs an inf or a savings of 2 ipc I thought, perhaps, w/the extra 2 repair you might be inclined to bmb ita not ger……so that’s what I did.


  • ahh, I see.


  • @JWW:

    @LuckyLindy:

    JWW, I have a question.  Why do you repair more than you need to build the units you bought?  To build 4 infantry, you could still have 2 damage on Italy and save 2 IPC no?

    I almost kept the two ipc’s, but thought what the hell. As I quickly, and i do mean quickly, pondered a tank purchase vs an inf or a savings of 2 ipc I thought, perhaps, w/the extra 2 repair you might be inclined to bmb ita not ger……so that’s what I did.

    no, when I saw the italians pound france I figured it would be best to stay away from them  :-)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    G21 repair 5 purc 4 inf spend 17 (save 1)

    combat
    #1 pol (mt) v arm (blitz) ger > pol>ger cwol
    #2 FRA (2inf) v 3inf & 4 fgt (ger)
    #3 cze 92inf) v 3inf & 3 fgt (ger)

    dice……
    #2 fra attackDiceRolls: 4@3 3@1; Total Hits: 24@3: (6, 5, 2, 1)3@1: (2, 4, 3)v 2infDiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    fra twol

    #3 cze attackDiceRolls: 3@3 3@1; Total Hits: 13@3: (2, 6, 6)3@1: (5, 2, 3)v 2infDiceRolls: 2@2; Total Hits: 02@2: (6, 5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    cze 2nd wav eattackDiceRolls: 3@3 3@1; Total Hits: 03@3: (5, 6, 6)3@1: (4, 6, 4)v infDiceRolls: 1@2; Total Hits: 01@2: (6)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    DiceRolls: 3@3 3@1; Total Hits: 13@3: (6, 4, 2)3@1: (5, 5, 2)v infDiceRolls: 1@2; Total Hits: 01@2: (3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    cze tqwol

    ncm:
    all fgt’s > ger
    ger inf > pol

    Placement 4 inf ger

    G collects 21 + saved 1 = 22

    11L_LuckyL_v_JWW_21aG.AAM


  • Soviet turn 21

    Purchase
    42 IPC

    4 repair to KAR
    11 infantry
    tank

    Combat Moves
    PER (3 infantry) v 3 infantry, 5 fighters (CAU)
    CZE (3 infantry) v 2 infantry, 2 artillery, tank (BUL)
    BLK (infantry) v 2 infantry (BUL)

    dice

    PER
    A - 3 infantry, 5 fighters
    DiceRolls: 3@1 5@3; Total Hits: 33@1: (5, 6, 1)5@3: (5, 6, 6, 2, 3)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 23@2: (2, 6, 1)


  • PER taken with infantry, 5 fighters

    BLK
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • BLK round 2
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (6, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • retreat to BUL

    CZE
    A - 2 infantry, 2 artillery, tank
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (3, 3, 3, 3)1@3: (3)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 23@2: (2, 5, 2)

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