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S02 JWW (axis) v souL +10


  • ala twol

    ncm:
    2 sub 5 dd ca bb cv 2 ftr 26 -> 28
    2 ftr 12, inf art per -> cau
    inf art arc -> mos
    trn 4 -> 2
    2 trn 12 -> 9 load inf art arm eca -> 12 unload alg
    3 inf alg -> lib
    arm alg -> egy
    aa egy -> per
    ftr dd cv 11, dd ss 10 -> 12 (ftr on UK craft)
    2 inf wca, ftr ala -> eca
    7 inf 2 art wus -> wca
    sub 42 -> 40

    mobilize:
    6 inf arm bmb wus, dd 10

    collect:37+5=42, has 42

    S2_JWW_v_souL_8fA.AAM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I’ve changed my mind about this three times now……but what the hell

    G 9 purchase 10 arm spend 50 (save 2)

    combat
    #1 MOS (aa, 9fgt, 6inf, 2art & 2 arm) v 16arm (epl, ukr) blitz thru (euk) 6 fgt (pol, bst, epl) & bmb (ger)
    #2 BEL (art) v 5inf (epl)
    #3 KAR (aa 2inf) v 3inf (bst) & 3 fgt (ger)

    here goes nothing…

    MOS bmb aaDiceRolls: 1@1; Total Hits: 11@1: (1)
    FGT aaDiceRolls: 6@1; Total Hits: 26@1: (6, 3, 5, 6, 1, 1)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that is not a good start

    bmb & 2 fgt down

    attackDiceRolls: 20@3; Total Hits: 820@3: (3, 4, 4, 4, 4, 3, 5, 3, 6, 2, 5, 4, 4, 1, 5, 6, 2, 2, 5, 1)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    needed the opposite

    defenders 8@2DiceRolls: 8@2; Total Hits: 18@2: (4, 4, 4, 1, 3, 4, 3, 3)2 armDiceRolls: 2@3; Total Hits: 22@3: (3, 2)9 fgtDiceRolls: 9@4; Total Hits: 79@4: (2, 3, 1, 5, 4, 5, 2, 3, 1)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    had hoped to hit 12 and you 10….got your hit count right not mine…

    must retreat…that wass really bad…huge IPC drop for the axis

    6 arm retreat to euk
    4 fgt retreat to epl

    #2 bel 1st to hit wins if russian art hits then german inf 5 get’s removed then 4 etc…

    German inf #1DiceRolls: 5@1; Total Hits: 15@1: (4, 1, 3, 2, 3)#2DiceRolls: 5@1; Total Hits: 25@1: (2, 1, 3, 6, 1)#3DiceRolls: 5@1; Total Hits: 15@1: (6, 2, 6, 1, 3)#4DiceRolls: 5@1; Total Hits: 25@1: (1, 5, 3, 3, 1)#5DiceRolls: 5@1; Total Hits: 05@1: (5, 2, 4, 5, 4)v artDiceRolls: 5@2; Total Hits: 35@2: (2, 4, 2, 4, 1)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    bel twlo inf

    KAR 3 aa fireDiceRolls: 3@1; Total Hits: 03@1: (6, 3, 6)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    kar attackDiceRolls: 3@3 3@1; Total Hits: 53@3: (2, 2, 2)3@1: (1, 1, 2)v 2infDiceRolls: 2@2; Total Hits: 02@2: (5, 5)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    need those dice in moscow

    kar cwol

    ncm:
    kar 3 fgt > epl
    pol 6 inf > epl
    ger 3 arm > epl
    fra arm > pol
    ger 4inf, art > pol

    placement 10 arm ger

    g collects saved 2 + 15 NO + 32 = 49

    S2_JWW_v_souL_9aG.AAM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Guess I should have waited to attack Moscow.

    I figured I’d lose 2 planes to aa and then hit a 12 and you’d get a ten. I knew it was very close. Not sure if this turns the tides but it certainly will slow the axis down.


  • It was supposed to be tempting if I failed in ukr.  Well, we shall see how much it hurts the Axis.  Tacking 3 planes is a nice touch, but let’s see exactly what happens all the way up until Ger10 to judge.

    Purchase:
    3 inf art 2 arm

    combat:
    8 inf eve -> yak
    2 inf 13 arm cau, 2 arm 3 ftr mos -> euk

    euk
    aDiceRolls: 2@1 18@3; Total Hits: 102@1: (3, 2)18@3: (2, 4, 3, 4, 6, 1, 5, 3, 6, 2, 5, 1, 2, 6, 1, 3, 3, 5)
    dDiceRolls: 1@2 6@3; Total Hits: 41@2: (1)6@3: (4, 2, 6, 3, 1, 6)


  • euk twlo 2 inf 2 arm

    yak
    aDiceRolls: 8@1; Total Hits: 18@1: (6, 1, 6, 6, 5, 6, 5, 6)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • noooooo!  finally lost an inf up there  :)

    ncm:
    2 ftr euk -> mos
    ftr euk -> ura
    2 inf per -> cau
    ss 35 -> 34
    aa mos -> euk
    aa nov -> rus

    mobilize:
    3 inf art 2 arm mos

    collect:
    22+0=22, has 22

    S2_JWW_v_souL_9bR.AAM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    J9 purchase IC, bmb, art, 2arm, 9inf spend 68 (save 0)

    combat
    #1 SBR MOS v bmb (yun)
    #2 NOV (mt) v inf (chi) cwol

    dice
    WHEN aa missesDiceRolls: 1@1; Total Hits: 01@1: (5)the damage will beDiceRolling 1:
    (4)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    mos IC damage for 4

    ncm:
    mos bmb > epl
    bry arm > stc
    64 trn > 62
    jpn 3inf, arm > bry
    nin inf > chi
    sui 4inf > nin

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    sik 4 fgt > ind
    bur 4inf, 2art & aa > ind
    z36 fleet > z35
    fic 4 inf > ind above trns
    fic arm > ind
    z48 fleet . z35
    z45 fleet > z48
    chi aa > nin
    yun 2inf 2arm > sik

    placement 3inf & art SUM, 2inf BUR, 2 arm fic, 4inf & bmb jpn, IC IND

    JPN collects 51 + 15 = 66

    S2_JWW_v_souL_9cJ.AAM


  • UK9:
    Purchase:
    6 inf art arm

    combat:
    2 inf ftr arc, 3 ftr mos, ftr per -> bel
    trn 12 -> 6 load inf unload nwe
    3 trn 4 -> 3 load 4 inf art -> 4 unload kar *support 4 ca

    kar
    aDiceRolls: 3@1 2@2 4@3; Total Hits: 53@1: (2, 1, 3)2@2: (3, 6)4@3: (3, 2, 1, 1)
    dDiceRolls: 3@2; Total Hits: 13@2: (2, 6, 5)


  • kar twlo inf

    bel
    aDiceRolls: 2@1 5@3; Total Hits: 32@1: (1, 5)5@3: (3, 5, 6, 6, 2)
    dDiceRolls: 4@2; Total Hits: 24@2: (1, 3, 2, 5)


  • I know the math isn’t right here, but…

    bel2
    aDiceRolls: 5@3; Total Hits: 45@3: (1, 3, 6, 2, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • bel cleared, loss of 2 inf.

    ncm:
    2 inf art per -> cau
    2 inf alg -> lib
    2 inf sud -> cng
    inf trj -> per
    cv 12, 3 dd cv trn 4 -> 6
    ftr gbr, ftr bel -> mos
    4 ftr bel -> euk

    mobilize:
    6 inf art arm gbr

    collect:
    30+0=30, has 30

    S2_JWW_v_souL_9dU.AAM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I9 purchase 2 arm & inf spend 13 (save 0)

    combat
    #1 arc (mt) v arm blitz (epl) cwol
    #2 eaf (mt) v arm blitz (rho) cwol
    #3 sud (mt) v arm (eaf) cwol
    #4 NWE (inf) v 2inf (fra) fgt (bul)

    1st to hit wins….if both Ita inf die fgt retreats. If B inf hits ITA inf #2 dies first…

    #4 NWE attack
    fgtDiceRolls: 5@3; Total Hits: 35@3: (5, 1, 2, 2, 6)
    inf #1DiceRolls: 5@1; Total Hits: 05@1: (2, 6, 3, 4, 2)
    inf #2DiceRolls: 5@1; Total Hits: 15@1: (1, 6, 2, 4, 5)
    vs brit infDiceRolls: 5@2; Total Hits: 25@2: (4, 3, 4, 2, 1)

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