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WaW game Elrood vs CaptainWalker

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    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Russians
            2 Adv.Fighters and 3 Fighters moved from Sibirsky to Novosibirsk
            1 Infantry moved from Yeniseysk to Novosibirsk
            1 Bomber moved from Baluchistan to Astrakhan
            1 Artillery and 1 Tank moved from Stalingrad to Saratov
            1 Artillery and 1 Elite moved from Georgia to Astrakhan
            4 Infantrys moved from Georgia to Astrakhan
            2 Infantrys moved from Georgia to Saratov
            2 Infantrys moved from Georgia to Saratov
            1 Infantry moved from Georgia to Astrakhan
            1 Infantry moved from Georgia to Saratov
    
        Purchase Units - Russians
            Russians buy 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Astrakhan
                Russians attack with 1 Artillery, 1 Bomber, 1 Elite and 5 Infantrys
                Romanians defend with 4 Mech.Infs and 1 Tank
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 5 Infantrys in Astrakhan, round 2 : 3/8 hits, 2.33 expected hits
                    Romanians roll dice for 4 Mech.Infs and 1 Tank in Astrakhan, round 2 : 0/5 hits, 1.83 expected hits
                3 Mech.Infs owned by the Romanians lost in Astrakhan
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 5 Infantrys in Astrakhan, round 3 : 2/8 hits, 2.33 expected hits
                    Romanians roll dice for 1 Mech.Inf and 1 Tank in Astrakhan, round 3 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Romanians and 1 Mech.Inf owned by the Romanians lost in Astrakhan
                Russians win, taking Astrakhan from Romanians with 1 Artillery, 1 Bomber, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 29
                Casualties for Romanians: 4 Mech.Infs and 1 Tank
            Battle in Saratov
                Russians attack with 1 Artillery, 5 Infantrys and 1 Tank
                Romanians defend with 1 ArmoredCar and 2 Tanks; Germans defend with 8 ArmoredCars
                    Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Saratov, round 2 : 0/7 hits, 1.83 expected hits
                    Germans roll dice for 9 ArmoredCars and 2 Tanks in Saratov, round 2 : 1/11 hits, 2.50 expected hits
                    1 Infantry owned by the Russians lost in Saratov
                    Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Saratov, round 3 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 9 ArmoredCars and 2 Tanks in Saratov, round 3 : 2/11 hits, 2.50 expected hits
                    2 Infantrys owned by the Russians lost in Saratov
                    1 ArmoredCar owned by the Germans lost in Saratov
                    Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Saratov, round 4 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 8 ArmoredCars and 2 Tanks in Saratov, round 4 : 0/10 hits, 2.33 expected hits
                    2 ArmoredCars owned by the Germans lost in Saratov
                    Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Saratov, round 5 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 6 ArmoredCars and 2 Tanks in Saratov, round 5 : 3/8 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Saratov
                    1 ArmoredCar owned by the Germans lost in Saratov
                1 Tank owned by the Russians retreated to Georgia
                Germans win with 5 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Artillery and 5 Infantrys
                Casualties for Germans: 4 ArmoredCars
            Battle in Novosibirsk
                Russians attack with 2 Adv.Fighters, 3 Fighters and 1 Infantry
                Germans defend with 1 Tank
                    Russians roll dice for 2 Adv.Fighters, 3 Fighters and 1 Infantry in Novosibirsk, round 2 : 0/6 hits, 2.17 expected hits
                    Germans roll dice for 1 Tank in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Adv.Fighters, 3 Fighters and 1 Infantry in Novosibirsk, round 3 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 1 Tank in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Novosibirsk
                    1 Tank owned by the Germans lost in Novosibirsk
                Russians win with 2 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Tank
    
        Non Combat Move - Russians
            2 Adv.Fighters and 3 Fighters moved from Novosibirsk to Sibirsky
            1 Artillery, 1 Elite, 2 Infantrys and 8 Tanks moved from Evenkia to Yeniseysk
            5 Infantrys moved from Sibirsky to Yeniseysk
            1 Infantry moved from Olyokminsk to Yakutsk
            2 Infantrys moved from Olyokminsk to Irkutsk
            1 Artillery, 1 Elite and 2 Infantrys moved from Olyokminsk to Bratsk
            2 Infantrys moved from Olyokminsk to Bratsk
            2 Infantrys moved from Olyokminsk to Bratsk
            2 Infantrys moved from Olyokminsk to Bratsk
            1 Bomber moved from Astrakhan to W.Iran
    
        Place Units - Russians
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            1 Infantry placed in Tashkent
            5 Tanks placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.67
    Germans regular : -3.33
    Russians regular : -4.17
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Italians
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            4 Infantrys moved from Greece to 51 Sea Zone
            4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            1 Infantry moved from 56 Sea Zone to Palestine
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            1 Cruiser moved from 56 Sea Zone to 55 Sea Zone
            1 Infantry moved from Syria to 55 Sea Zone
            1 Cruiser and 1 Infantry moved from 55 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            1 Adv.Fighter, 2 Fighters and 1 JetFighter moved from 51 Sea Zone to Lower Egypt
            2 Adv.Fighters and 2 Fighters moved from 56 Sea Zone to Palestine
    
        Purchase Units - Italians
            Italians buy 8 Artillerys, 15 Infantrys and 4 Mot.Infs; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 JetFighter
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 1 Battleship and 1 Cruiser in Lower Egypt, round 2 : 1/2 hits, 1,17 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 JetFighter in Lower Egypt, round 2 : 0/7 hits, 2,33 expected hits
                    British roll dice for 1 Artillery in Lower Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 JetFighter in Lower Egypt, round 3 : 2/7 hits, 2,33 expected hits
                    British roll dice for 1 Artillery in Lower Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    1 Artillery owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 2 Fighters, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Palestine
                Italians attack with 2 Adv.Fighters, 2 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Battleship and 1 Cruiser in Palestine, round 2 : 1/2 hits, 1,17 expected hits
                    1 Infantry owned by the British lost in Palestine
                Italians win, taking Palestine from British with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Adv.Fighters and 2 Fighters moved from Palestine to 56 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Lower Egypt to 51 Sea Zone
            1 JetFighter moved from Lower Egypt to 51 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            5 Transports moved from 51 Sea Zone to 46 Sea Zone
            4 Mot.Infs moved from Tunis to E.Morocco
            2 Infantrys moved from N.Algeria to E.Morocco
            1 S.Submarine and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
            3 Infantrys moved from Provence to 43 Sea Zone
            3 Infantrys, 1 S.Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
            10 Infantrys and 5 Transports moved from 48 Sea Zone to 51 Sea Zone
            3 Infantrys moved from 42 Sea Zone to N.Algeria
            1 Infantry moved from N.Algeria to E.Morocco
            10 Infantrys moved from 51 Sea Zone to Mersa Matruh
    
        Place Units - Italians
            4 Artillerys placed in E.Morocco
            4 Mot.Infs placed in Tunis
            4 Infantrys placed in Provence
            2 Artillerys and 2 Infantrys placed in Greece
            2 Artillerys and 8 Infantrys placed in Rome
            1 Infantry placed in Syria
    
        Turn Complete - Italians
            Italians collect 75 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3,00
    British regular : 0,33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Purchase Units - French
            French buy 3 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Cruiser and 1 Infantry moved from 1 Sea Zone to 2 Sea Zone
            1 Infantry moved from 2 Sea Zone to Montreal
            1 Infantry moved from Darfur to Nubia
            1 ArmoredCar and 1 Tank moved from French Equatorial Africa to Nubia
            1 Adv.Fighter moved from French Equatorial Africa to Nubia
            1 Infantry moved from French Equatorial Africa to Darfur
    
        Place Units - French
            3 Infantrys placed in French Equatorial Africa
            2 Submarines placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Purchase Units - French
            French buy 3 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Cruiser and 1 Infantry moved from 1 Sea Zone to 2 Sea Zone
            1 Infantry moved from 2 Sea Zone to Montreal
            1 Infantry moved from Darfur to Nubia
            1 ArmoredCar and 1 Tank moved from French Equatorial Africa to Nubia
            1 Adv.Fighter moved from French Equatorial Africa to Nubia
            1 Infantry moved from French Equatorial Africa to Darfur
    
        Place Units - French
            3 Infantrys placed in French Equatorial Africa
            2 Submarines placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from French Guiana: 1 Infantry
            EDIT: Adding units owned by French to Amazon: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Kiangsi
            1 Infantry moved from Hong Kong to Kiangsi
            4 Adv.Fighters moved from 84 Sea Zone to Kiangsi
            2 Adv.Fighters moved from 84 Sea Zone to Kiangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers and 25 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kiangsi
                Yamamoto attack with 6 Adv.Fighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Yamamoto win, taking Kiangsi from Chinese with 6 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            6 Adv.Fighters moved from Kiangsi to 84 Sea Zone
            1 B.Transport moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from Panay to 93 Sea Zone
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 B.Transport and 2 Infantrys moved from 93 Sea Zone to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Tokyo
            1 Infantry moved from Chubu to Tokyo
            1 Infantry moved from Mindanao to Davao
    
        Place Units - Yamamoto
            1 Bunker and 4 Infantrys placed in Banjarmasin
            1 Bunker placed in Malaya
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            6 Infantrys placed in Hong Kong
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0,33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Artillery and 1 Marine moved from Shansi to Chahar
            2 Infantrys moved from Suiyuan to Chahar
            1 Artillery and 1 Elite moved from Anhwei to Shantung
            2 ArmoredCars moved from Shansi to Shantung
            2 ArmoredCars moved from Suiyuan to Chahar
            1 Artillery and 2 Infantrys moved from Hunan to Shanghai
            2 Tanks moved from Hunan to Shanghai
            1 Adv.Fighter moved from Hupeh to Chahar
            1 Adv.Fighter moved from Hupeh to Shantung
            1 Adv.Fighter moved from Hupeh to Shanghai
            1 Fighter moved from Hupeh to Shanghai
    
        Purchase Units - Chinese
            Chinese buy 1 AAGun, 1 Bunker, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shanghai
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks
                Hisaichi defend with 4 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Shanghai, round 2 : 5/7 hits, 2.67 expected hits
                    Hisaichi roll dice for 4 Infantrys in Shanghai, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 4 Infantrys
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Marine
                Hisaichi defend with 4 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 2 : 2/7 hits, 2.50 expected hits
                    Hisaichi roll dice for 4 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Chinese lost in Chahar
                    2 Infantrys owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 3 : 0/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 4 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 5 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Hisaichi: 4 Infantrys
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 1 Elite
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 1 Elite in Shantung, round 2 : 0/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery and 1 Elite in Shantung, round 3 : 3/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shantung
                    2 Infantrys owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Elite remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shanghai to Hupeh
            1 Fighter moved from Shanghai to Hupeh
            1 Adv.Fighter moved from Shantung to Hupeh
            1 Adv.Fighter moved from Chahar to Hupeh
            2 Infantrys moved from Suiyuan to Shansi
            1 Artillery and 2 Infantrys moved from Szechwan to Hupeh
            5 Tanks moved from Shansi to Ningsia
            1 Artillery and 5 Infantrys moved from W.Qinghai to E.Sinkiang
            3 Infantrys moved from Hsining to W.Qinghai
            3 Tanks moved from Hsining to E.Sinkiang
            1 AAGun moved from E.Qinghai to Hsining
            1 Tank moved from Gobi Altai to C.Sinkiang
            2 Tanks moved from Urumqi to C.Sinkiang
            2 Infantrys moved from Urumqi to C.Sinkiang
            1 Elite moved from Hupeh to Hunan
            1 Artillery moved from Hupeh to Hunan
            2 Infantrys moved from Hupeh to Hunan
    
        Place Units - Chinese
            1 Bunker placed in C.Sinkiang
            1 AAGun, 2 Infantrys and 1 Tank placed in Urumqi
            3 Infantrys placed in Hupeh
            Chinese undo move 3.
            2 Infantrys placed in Hupeh
            3 Infantrys and 3 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Hisaichi regular : -1.67
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            2 Infantrys moved from Liaoning to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            3 Infantrys moved from Peking to Chahar
            1 Artillery moved from Peking to Chahar
            2 L.Fighters moved from 84 Sea Zone to Chahar
            2 Adv.Fighters moved from 84 Sea Zone to Chahar
            3 Adv.Fighters moved from 84 Sea Zone to Shantung
            1 Adv.Fighter moved from 84 Sea Zone to Shantung
            1 Fighter moved from 84 Sea Zone to Shantung
            1 Fighter moved from 84 Sea Zone to Chahar
            1 Bomber moved from Changchun to Chahar
            1 Bomber moved from Changchun to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Chahar
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 1 Fighter, 3 Infantrys and 2 L.Fighters
                Chinese defend with 1 Artillery, 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers, 1 Fighter, 3 Infantrys and 2 L.Fighters in Chahar, round 2 : 4/11 hits, 4,67 expected hits
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 2 : 1/4 hits, 1,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    2 Infantrys owned by the Chinese, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Marine
            Battle in Shantung
                Hisaichi attack with 4 Adv.Fighters, 1 Fighter and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 1/1 hits, 0,67 expected hits
                    1 Elite owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Fighter and 2 Infantrys in Shantung, round 2 : 2/7 hits, 2,67 expected hits
                    Chinese roll dice for 1 Artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 4 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Artillery and 1 Elite
    
        Non Combat Move - Hisaichi
            3 Adv.Fighters and 1 Fighter moved from Shantung to 84 Sea Zone
            1 Adv.Fighter moved from Shantung to 84 Sea Zone
            2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Chahar to 84 Sea Zone
            2 Bombers moved from Chahar to Changchun
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Tokyo
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Carrier and 1 Destroyer placed in 84 Sea Zone
            3 Infantrys placed in Peking
            4 Infantrys placed in Liaoning
            3 Infantrys placed in Hulunbuir
    
        Turn Complete - Hisaichi
            Hisaichi collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Hisaichi regular : -1,00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - British
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Palestine
            1 Infantry moved from Italian East Africa to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Palestine
            1 Artillery and 1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            2 Adv.Fighters moved from 57 Sea Zone to Palestine
            2 Adv.Fighters moved from 57 Sea Zone to Lower Egypt
            2 Fighters moved from 57 Sea Zone to Palestine
            2 Fighters moved from 58 Sea Zone to Lower Egypt
            1 Adv.Fighter moved from W.Iran to Alma Ata
            1 Bomber moved from Italian East Africa to Alma Ata
            1 Artillery, 6 Infantrys and 3 Tanks moved from Baluchistan to Alma Ata
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Bunkers, 4 Elites, 19 Infantrys and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Palestine
                British attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 2 Battleships and 1 Cruiser in Palestine, round 2 : 0/3 hits, 1.83 expected hits
                    British roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Palestine, round 2 : 0/7 hits, 2.17 expected hits
                    Italians roll dice for 2 Infantrys in Palestine, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Palestine
                    British roll dice for 2 Adv.Fighters, 2 Fighters and 2 Infantrys in Palestine, round 3 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 2 Infantrys in Palestine, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Palestine
                    1 Infantry owned by the Italians lost in Palestine
                2 Fighters owned by the British and 2 Adv.Fighters owned by the British retreated
                Italians win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for British: 3 Infantrys
                Casualties for Italians: 1 Infantry
            Battle in Lower Egypt
                British attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 1/7 hits, 2.50 expected hits
                    Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 3 : 3/7 hits, 2.50 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Alma Ata
                British attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 6 Infantrys and 3 Tanks
                Germans defend with 10 Tanks
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 6 Infantrys and 3 Tanks in Alma Ata, round 2 : 2/12 hits, 4.17 expected hits
                    Germans roll dice for 10 Tanks in Alma Ata, round 2 : 3/10 hits, 5.00 expected hits
                    3 Infantrys owned by the British lost in Alma Ata
                    2 Tanks owned by the Germans lost in Alma Ata
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 3 Infantrys and 3 Tanks in Alma Ata, round 3 : 5/9 hits, 3.67 expected hits
                    Germans roll dice for 8 Tanks in Alma Ata, round 3 : 5/8 hits, 4.00 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Alma Ata
                    5 Tanks owned by the Germans lost in Alma Ata
                    British roll dice for 1 Adv.Fighter, 1 Bomber and 2 Tanks in Alma Ata, round 4 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 3 Tanks in Alma Ata, round 4 : 3/3 hits, 1.50 expected hits
                    2 Tanks owned by the British and 1 Adv.Fighter owned by the British lost in Alma Ata
                    1 Tank owned by the Germans lost in Alma Ata
                1 Bomber owned by the British retreated
                Germans win with 2 Tanks remaining. Battle score for attacker is -1
                Casualties for British: 1 Adv.Fighter, 1 Artillery, 6 Infantrys and 3 Tanks
                Casualties for Germans: 8 Tanks
    
        Non Combat Move - British
            1 Bomber moved from Alma Ata to Italian East Africa
            2 Fighters moved from Palestine to 58 Sea Zone
            2 Adv.Fighters moved from Palestine to 57 Sea Zone
            2 Adv.Fighters moved from Lower Egypt to 57 Sea Zone
            2 Fighters moved from Lower Egypt to 57 Sea Zone
            1 Infantry moved from E.Iran to Uzbekistan
            1 Artillery and 1 Infantry moved from E.Iran to Baluchistan
            1 Infantry moved from Delhi to Rajputana
            1 Infantry moved from Bihar to Punjab
            1 AAGun, 2 Artillerys and 3 Infantrys moved from Bihar to Delhi
            10 Infantrys moved from Hyderabad to Delhi
            5 Infantrys moved from Madras to Hyderabad
            1 Artillery and 5 Infantrys moved from Assam to Bihar
            4 Tanks moved from Yunnan to Bihar
            1 Artillery moved from S.Thailand to N.Thailand
            1 Tank moved from S.Thailand to Assam
            2 ArmoredCars moved from Rhodesia to Italian East Africa
            2 ArmoredCars moved from Cape Town to Rhodesia
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker and 5 Infantrys placed in Delhi
            5 Tanks placed in Madras
            2 Tanks placed in Bombay
            3 Elites placed in W.Iran
            2 Artillerys and 1 Elite placed in Italian East Africa
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Dover: 1 Artillery
            EDIT: Adding units owned by British to Wales: 1 Artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    Germans regular : 0.50
    British regular : -8.00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Anzac
            3 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from Northern Territory to 67 Sea Zone
            3 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys moved from Sumatra to 110 Sea Zone
            2 Artillerys, 1 Elite, 3 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Adv.Fighter, 4 Artillerys, 3 Elites and 13 Infantrys moved from West Borneo to Banjarmasin
            1 Infantry moved from East And South Borneo to Banjarmasin
            4 Adv.Fighters, 2 Artillerys and 8 Infantrys moved from 110 Sea Zone to Banjarmasin
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Banjarmasin
                Anzac attack with 5 Adv.Fighters, 6 Artillerys, 3 Elites and 22 Infantrys
                Yamamoto defend with 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory and 20 Infantrys
                    Yamamoto roll AA dice in Banjarmasin : 0/5 hits, 0.83 expected hits
                    Anzac roll dice for 1 Battleship and 3 Cruisers in Banjarmasin, round 2 : 1/4 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Anzac roll dice for 5 Adv.Fighters, 6 Artillerys, 3 Elites and 22 Infantrys in Banjarmasin, round 2 : 8/36 hits, 10.17 expected hits
                Units damaged: 2 Bunkers owned by the Yamamoto
                    Yamamoto roll dice for 1 Artillery, 3 Bunkers and 20 Infantrys in Banjarmasin, round 2 : 9/24 hits, 8.50 expected hits
                    9 Infantrys owned by the Anzac lost in Banjarmasin
                    6 Infantrys owned by the Yamamoto lost in Banjarmasin
                    Anzac roll dice for 5 Adv.Fighters, 6 Artillerys, 3 Elites and 13 Infantrys in Banjarmasin, round 3 : 11/27 hits, 8.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 3 Bunkers and 14 Infantrys in Banjarmasin, round 3 : 9/18 hits, 6.50 expected hits
                    9 Infantrys owned by the Anzac lost in Banjarmasin
                    11 Infantrys owned by the Yamamoto lost in Banjarmasin
                    Anzac roll dice for 5 Adv.Fighters, 6 Artillerys, 3 Elites and 4 Infantrys in Banjarmasin, round 4 : 11/18 hits, 7.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 3 Bunkers and 3 Infantrys in Banjarmasin, round 4 : 3/7 hits, 2.83 expected hits
                    3 Infantrys owned by the Anzac lost in Banjarmasin
                    1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Bunkers owned by the Yamamoto lost in Banjarmasin
                Anzac win, taking Banjarmasin from Yamamoto with 5 Adv.Fighters, 6 Artillerys, 3 Elites and 1 Infantry remaining. Battle score for attacker is 20
                Casualties for Anzac: 21 Infantrys
                Casualties for Yamamoto: 1 Artillery, 3 Bunkers and 20 Infantrys
    
        Non Combat Move - Anzac
            4 Adv.Fighters moved from Banjarmasin to 110 Sea Zone
            1 Adv.Fighter moved from Banjarmasin to West Borneo
            2 Infantrys moved from South Australia to Western Australia
            1 Artillery and 2 Infantrys moved from Townsville to Northern Territory
            4 Infantrys moved from Canberra to 122 Sea Zone
            4 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Lombok
            2 Transports moved from 67 Sea Zone to 122 Sea Zone
    
        Place Units - Anzac
            1 Artillery, 1 Elite and 1 Infantry placed in Broome
            1 Transport placed in 114 Sea Zone
            1 Artillery and 2 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
            5 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 3.17
    Anzac regular : 2.83
    Yamamoto AA : -0.83
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Dutch
            1 Artillery and 1 Marine moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Artillery and 1 Marine moved from 34 Sea Zone to Cape Verde
    
        Purchase Units - Dutch
            Dutch buy 8 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Cape Verde
                Dutch attack with 1 Artillery and 1 Marine
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Artillery and 1 Marine in Cape Verde, round 2 : 2/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Cape Verde
                    1 Infantry owned by the Neutral lost in Cape Verde
                Dutch loses 0 PUs for violating Cape Verdes neutrality.
                Dutch win, taking Cape Verde from Neutral with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Dutch: 1 Artillery
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
            1 Tank moved from Amazon to 32 Sea Zone
            1 Infantry moved from Suriname to 32 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
    
        Place Units - Dutch
            2 Transports placed in 110 Sea Zone
            4 Infantrys placed in Banjarmasin
            1 Infantry placed in West Borneo
            3 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.67
    Dutch regular : 1.00
    

    Savegame

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