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WaW game Elrood vs CaptainWalker

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Artillerys and 3 Infantrys moved from La Mancha to Madrid
            4 Mech.Infs moved from Aragon to Madrid
            3 Mech.Infs moved from Navarre to Madrid
            3 Infantrys moved from Navarre to Leon
            4 Stukas moved from Aquitaine to Leon
            2 Infantrys moved from Picardy to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 20 Sea Zone to Dover
            1 Adv.Fighter moved from Netherlands to Dover
            2 JetFighters moved from Hamburg to Dover
            1 ArmoredCar moved from Minsk to Latvia
                  Germans take Latvia from Russians
            1 ArmoredCar moved from Latvia to Leningrad
            10 Infantrys moved from Novgorod to Leningrad
            15 ArmoredCars and 2 Stukas moved from Minsk to Leningrad
            1 ArmoredCar moved from Danzig to 24 Sea Zone
            17 Tanks moved from Moscow to Kuybyshev
                  Germans take Kuybyshev from Russians
            2 Tanks moved from Moscow to Kuybyshev
            14 Tanks moved from Moscow to Kirov
            1 ArmoredCar moved from 24 Sea Zone to Estonia
            1 Bomber moved from Kiev to Estonia
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 14 ArmoredCars, 2 Carriers, 2 Cruisers, 15 Infantrys, 12 Tanks and 6 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Leon
                Germans attack with 3 Infantrys and 4 Stukas
                Neutral defend with 3 Infantrys
                    Germans roll dice for 3 Infantrys and 4 Stukas in Leon, round 2 : 4/7 hits, 3,00 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Germans lost in Leon
                    3 Infantrys owned by the Neutral lost in Leon
                Germans win with 4 Stukas remaining. Battle score for attacker is 0
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Madrid
                Germans attack with 2 Artillerys, 3 Infantrys and 7 Mech.Infs
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    Germans roll dice for 2 Artillerys, 3 Infantrys and 7 Mech.Infs in Madrid, round 2 : 3/12 hits, 4,00 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 5/6 hits, 2,50 expected hits
                    2 Artillerys owned by the Germans and 3 Infantrys owned by the Germans lost in Madrid
                    3 Infantrys owned by the Neutral lost in Madrid
                    Germans roll dice for 7 Mech.Infs in Madrid, round 3 : 2/7 hits, 2,33 expected hits
                    Neutral roll dice for 3 Tanks in Madrid, round 3 : 1/3 hits, 1,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    2 Tanks owned by the Neutral lost in Madrid
                    Germans roll dice for 6 Mech.Infs in Madrid, round 4 : 2/6 hits, 2,00 expected hits
                    Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    1 Tank owned by the Neutral lost in Madrid
                Germans loses 0 PUs for violating Madrids neutrality.
                Germans win, taking Madrid from Neutral with 5 Mech.Infs remaining. Battle score for attacker is -5
                Casualties for Germans: 2 Artillerys, 3 Infantrys and 2 Mech.Infs
                Casualties for Neutral: 3 Infantrys and 3 Tanks
            Battle in Kirov
                Germans attack with 14 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 14 Tanks in Kirov, round 2 : 10/14 hits, 7,00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 14 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Estonia
                Germans attack with 1 ArmoredCar and 1 Bomber
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Bomber in Estonia, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Dover
                Germans attack with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters
                British defend with 1 Infantry
                    Germans roll dice for 3 Adv.Fighters, 2 Infantrys and 2 JetFighters in Dover, round 2 : 5/7 hits, 3,17 expected hits
                    British roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Dover
                Germans win, taking Dover from British with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Leningrad
                Germans attack with 16 ArmoredCars, 10 Infantrys and 2 Stukas
                Russians defend with 1 AAGun, 2 Bunkers, 1 Factory and 17 Infantrys
                    Russians roll AA dice in Leningrad : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 16 ArmoredCars, 10 Infantrys and 2 Stukas in Leningrad, round 2 : 10/28 hits, 8,33 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers and 17 Infantrys in Leningrad, round 2 : 9/19 hits, 6,67 expected hits
                    9 Infantrys owned by the Germans lost in Leningrad
                    8 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 16 ArmoredCars, 1 Infantry and 2 Stukas in Leningrad, round 3 : 3/19 hits, 6,67 expected hits
                    Russians roll dice for 2 Bunkers and 9 Infantrys in Leningrad, round 3 : 3/11 hits, 4,00 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the Germans lost in Leningrad
                    3 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 14 ArmoredCars and 2 Stukas in Leningrad, round 4 : 6/16 hits, 5,67 expected hits
                    Russians roll dice for 2 Bunkers and 6 Infantrys in Leningrad, round 4 : 6/8 hits, 3,00 expected hits
                    6 ArmoredCars owned by the Germans lost in Leningrad
                    6 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 8 ArmoredCars and 2 Stukas in Leningrad, round 5 : 2/10 hits, 3,67 expected hits
                    Russians roll dice for 2 Bunkers in Leningrad, round 5 : 1/2 hits, 1,00 expected hits
                    1 ArmoredCar owned by the Germans lost in Leningrad
                    2 Bunkers owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 7 ArmoredCars and 2 Stukas remaining. Battle score for attacker is -10
                Casualties for Germans: 9 ArmoredCars and 10 Infantrys
                Casualties for Russians: 2 Bunkers and 17 Infantrys
    
        Non Combat Move - Germans
            2 Stukas moved from Leningrad to Smolensk
            1 Infantry moved from Kiev to Kursk
            10 Tanks moved from Brest to Kursk
            2 Infantrys moved from Kiev to Kursk
            2 ArmoredCars moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            2 ArmoredCars moved from Danzig to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            4 ArmoredCars moved from Vinnytsia to Kursk
            1 AAGun moved from Yaroslavl to Gorky
            1 Bomber moved from Estonia to Kiev
            4 Infantrys moved from Rhine to Hamburg
            5 Infantrys moved from Belgium to Netherlands
            8 Infantrys moved from Normandy to Brittany
            2 Infantrys moved from Aquitaine to Navarre
            4 Infantrys moved from Aragon to La Mancha
            2 Infantrys moved from Brittany to Aquitaine
            1 Battleship, 1 Carrier and 1 Destroyer moved from 20 Sea Zone to 17 Sea Zone
            2 Adv.Fighters moved from Dover to 17 Sea Zone
            2 JetFighters moved from Dover to 20 Sea Zone
            1 Adv.Fighter moved from Dover to 22 Sea Zone
            4 Stukas moved from Leon to Navarre
    
        Place Units - Germans
            1 Carrier placed in 22 Sea Zone
            1 Adv.Fighter and 1 Cruiser placed in 22 Sea Zone
            1 Carrier and 1 Cruiser placed in 20 Sea Zone
            3 Transports placed in 22 Sea Zone
            3 Transports placed in 20 Sea Zone
            10 Tanks placed in Moscow
            2 Tanks placed in El Agheila
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Krakow
            4 ArmoredCars placed in Warsaw
            3 ArmoredCars placed in Danzig
            1 Infantry placed in Hamburg
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            7 Infantrys placed in Paris
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 2 Infantrys
            EDIT: Adding units owned by Germans to Normandy: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 156 PUs; end with 156 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 2 Stukas
            EDIT: Adding units owned by Germans to Minsk: 2 Stukas
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 3,67
    Germans regular : 1,17
    Russians AA : -0,33
    British regular : -0,33
    Neutral regular : 4,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    @captainwalker made NC edit and moved my Stuka from Smolensk zo Minsc

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Infantry moved from Tula to Yaroslavl
                  Russians take Yaroslavl from Romanians
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 2 Bunkers, 1 Elite, 2 HeavyTanks, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 Infantry moved from Tashkent to Chimkent
            1 Bomber moved from Astrakhan to W.Iran
            1 Tank moved from Tula to Stalingrad
            2 Fighters moved from Perm to Sibirsky
            1 Infantry moved from Yeniseysk to Salekhard
            1 Infantry moved from Yeniseysk to Surgut
            1 Infantry moved from Yeniseysk to Novosibirsk
            1 Artillery, 1 Elite and 3 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 AAGun, 1 Adv.Fighter, 6 Artillerys, 4 Elites, 1 Fighter, 29 Infantrys and 8 Tanks moved from Chita to N.Buryat Mongolia
            2 Infantrys moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Infantry moved from Astrakhan to Saratov
            2 Infantrys moved from Astrakhan to Georgia
    
        Place Units - Russians
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker, 2 HeavyTanks, 3 Infantrys and 1 Tank placed in Sibirsky
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            Russians undo move 4.
            Russians undo move 3.
            1 Elite and 4 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            1 Infantry placed in Tashkent
            Russians undo move 2.
            1 Infantry placed in Tashkent
            1 Adv.Fighter, 1 Bunker, 2 HeavyTanks, 2 Infantrys and 1 Tank placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Italians
            2 Cruisers moved from 56 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            2 Cruisers and 2 Infantrys moved from 51 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Palestine
            2 Infantrys moved from Greece to 51 Sea Zone
            2 Infantrys and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 Infantry moved from Mersa Matruh to New Valley
            1 Adv.Fighter moved from 51 Sea Zone to New Valley
            1 Adv.Fighter and 2 Fighters moved from 51 Sea Zone to Lower Egypt
            1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Palestine
            1 Fighter moved from Syria to Palestine
            1 S.Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Mersa Matruh to 51 Sea Zone
            1 Infantry and 1 S.Submarine moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
    
        Purchase Units - Italians
            Italians buy 2 Bunkers, 21 Infantrys and 4 Mot.Infs; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in New Valley
                Italians attack with 1 Adv.Fighter and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter and 1 Infantry in New Valley, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in New Valley
                Italians win, taking New Valley from British with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Lower Egypt
                Italians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 1 Battleship and 1 Cruiser in Lower Egypt, round 2 : 1/2 hits, 1,17 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1,50 expected hits
                    British roll dice for 1 Artillery in Lower Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    1 Artillery owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Palestine
                Italians attack with 1 Adv.Fighter, 2 Fighters and 3 Infantrys
                British defend with 3 Infantrys
                    Italians roll dice for 1 Battleship and 1 Cruiser in Palestine, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Palestine, round 2 : 2/6 hits, 1,67 expected hits
                    British roll dice for 3 Infantrys in Palestine, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                    2 Infantrys owned by the British lost in Palestine
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Palestine, round 3 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 3 Infantrys
    
        Non Combat Move - Italians
            1 Adv.Fighter and 2 Fighters moved from Palestine to 56 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Lower Egypt to 51 Sea Zone
            1 Fighter moved from 56 Sea Zone to Syria
            1 Adv.Fighter moved from New Valley to 51 Sea Zone
            2 Infantrys moved from Provence to 43 Sea Zone
            2 Infantrys and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
            2 Infantrys moved from 42 Sea Zone to N.Algeria
            1 Infantry moved from Lombardy to 44 Sea Zone
            1 Infantry and 1 S.Submarine moved from 44 Sea Zone to 42 Sea Zone
            1 Infantry moved from 42 Sea Zone to N.Algeria
            1 JetFighter moved from Lombardy to 51 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            4 Transports moved from 51 Sea Zone to 46 Sea Zone
            14 Infantrys and 7 Transports moved from 48 Sea Zone to 51 Sea Zone
            9 Infantrys moved from 51 Sea Zone to Mersa Matruh
            3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            4 Mot.Infs placed in Tunis
            2 Infantrys placed in Provence
            1 Infantry placed in Provence
            1 Bunker and 2 Infantrys placed in Syria
            4 Infantrys placed in Greece
            8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 76 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    British regular : 0,00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - French
            1 Infantry moved from Darfur to New Valley
            2 Adv.Fighters moved from French Equatorial Africa to New Valley
    
        Purchase Units - French
            French buy 1 Cruiser and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in New Valley
                French attack with 2 Adv.Fighters and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 2 Adv.Fighters and 1 Infantry in New Valley, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Adv.Fighters and 1 Infantry in New Valley, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                French win, taking New Valley from Italians with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            2 Adv.Fighters moved from New Valley to French Equatorial Africa
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Destroyer moved from 1 Sea Zone to 2 Sea Zone
    
        Place Units - French
            3 Infantrys placed in French Equatorial Africa
            1 Cruiser placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : -1.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 106 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to Formosa
            2 Infantrys moved from 106 Sea Zone to Manila
            1 Transport moved from 85 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Kyushu
            1 Battleship moved from 85 Sea Zone to 84 Sea Zone
            3 Adv.Fighters and 1 Fighter moved from 85 Sea Zone to 101 Sea Zone
            1 Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 L.Fighter moved from 85 Sea Zone to Manila
            1 L.Fighter moved from 85 Sea Zone to Formosa
            1 L.Fighter moved from 85 Sea Zone to Kyushu
            1 Bomber moved from Banjarmasin to Kyushu
            2 Adv.Fighters moved from 85 Sea Zone to Kyushu
            2 Adv.Fighters moved from 85 Sea Zone to Formosa
            2 Adv.Fighters moved from 85 Sea Zone to Manila
            1 Adv.Fighter moved from 85 Sea Zone to Formosa
            1 Tank moved from Hong Kong to Kwangtung
                  Yamamoto take Kwangtung from Chinese
            1 Tank moved from Kwangtung to Hong Kong
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Bunkers and 26 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 101 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 1 Fighter and 1 Submarine
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 1 Fighter in 101 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 Transport owned by the Americans lost in 101 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Kyushu
                Yamamoto attack with 2 Adv.Fighters, 1 Bomber, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Kyushu, round 2 : 0/1 hits, 0,67 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber, 2 Infantrys and 1 L.Fighter in Kyushu, round 2 : 1/6 hits, 2,50 expected hits
                    Americans roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 2 Adv.Fighters, 1 Bomber, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter in Manila, round 2 : 1/5 hits, 1,83 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Manila
                    1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Adv.Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Formosa
                Yamamoto attack with 3 Adv.Fighters, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Infantrys and 1 L.Fighter in Formosa, round 2 : 3/6 hits, 2,33 expected hits
                    Americans roll dice for 1 Infantry in Formosa, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Formosa
                    1 Infantry owned by the Americans lost in Formosa
                Yamamoto win, taking Formosa from Americans with 3 Adv.Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Artillery moved from East And South Borneo to Banjarmasin
            1 Infantry moved from Panay to Mindoro
            1 Infantry moved from Panay to Mindanao
            1 L.Fighter moved from Manila to 84 Sea Zone
            2 Adv.Fighters moved from Manila to 84 Sea Zone
            3 Adv.Fighters and 1 Fighter moved from 101 Sea Zone to 84 Sea Zone
            2 Adv.Fighters and 1 L.Fighter moved from Kyushu to 84 Sea Zone
            3 Adv.Fighters and 1 L.Fighter moved from Formosa to 84 Sea Zone
            1 Adv.Fighter moved from Banjarmasin to 84 Sea Zone
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 B.Transport and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone
            2 Tanks moved from Peking to 84 Sea Zone
            1 Infantry and 2 Tanks moved from 84 Sea Zone to Tokyo
            2 B.Carriers and 5 Carriers moved from 85 Sea Zone to 84 Sea Zone
            3 Destroyers moved from 85 Sea Zone to 84 Sea Zone
            1 Bomber moved from Kyushu to Tokyo
            3 Tanks moved from Peking to Liaoning
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            1 Bunker and 4 Infantrys placed in Banjarmasin
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            6 Infantrys placed in Hong Kong
            6 Infantrys placed in Tokyo
            1 Adv.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3,50
    Americans regular : 0,83
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Anhwei to Shantung
            1 Adv.Fighter moved from Hupeh to Shantung
            1 Adv.Fighter moved from Hupeh to Kiangsi
            1 Artillery and 1 Elite moved from Hunan to Shanghai
            1 Artillery and 2 Infantrys moved from Hunan to Kiangsi
            1 Artillery and 2 Infantrys moved from Suiyuan to Chahar
            1 Adv.Fighter moved from Suiyuan to Chahar
            1 Fighter moved from Hupeh to Shantung
            1 Infantry moved from Hunan to Shanghai
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 4 PUs; 
    
        Combat - Chinese
            Battle in Shanghai
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shanghai, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shanghai, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shanghai, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                    1 Infantry owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Chahar, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiangsi
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 Adv.Fighter and 1 Artillery in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Chinese lost in Kiangsi
                1 Adv.Fighter owned by the Chinese retreated
                Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Shantung, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Chahar to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Shantung to Hupeh
            1 Adv.Fighter moved from Kiangsi to Hupeh
            1 Artillery moved from Hupeh to Hunan
            3 Infantrys moved from Hupeh to Hunan
            1 Infantry moved from Kweichow to Hunan
            2 ArmoredCars and 4 Tanks moved from Suiyuan to Shansi
            6 Tanks moved from Hupeh to Shansi
            4 Tanks moved from Hupeh to Shansi
            1 Artillery and 2 Infantrys moved from Szechwan to Hupeh
            1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
            1 Artillery moved from Suiyuan to Shansi
            1 Artillery and 1 Elite moved from Lanchow to Szechwan
            1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            2 ArmoredCars moved from Gobi Altai to Suiyuan
            6 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from Urumqi to C.Sinkiang
            1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            1 Bunker placed in C.Sinkiang
            1 Artillery, 1 Elite and 1 Infantry placed in Hupeh
            1 Artillery and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 43 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.33
    Hisaichi regular : 1.67
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Infantrys moved from Peking to Shantung
            2 Infantrys moved from Hulunbuir to Chita
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Khabarovsk to Ayan
            2 Fighters moved from 84 Sea Zone to Ayan
            2 Adv.Fighters moved from 85 Sea Zone to Ayan
            2 L.Fighters moved from 85 Sea Zone to Shantung
            2 Bombers moved from Hulunbuir to Chita
            1 Infantry moved from Kiangsi to Shanghai
            2 Adv.Fighters moved from 84 Sea Zone to Shanghai
            1 Infantry moved from Kiangsi to Shanghai
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Bunker, 1 Carrier and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 2 Bombers and 2 Infantrys
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 Bombers and 2 Infantrys in Chita, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Ayan
                Hisaichi attack with 2 Adv.Fighters, 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters and 2 Infantrys in Ayan, round 2 : 3/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Shanghai
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Shanghai, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                    1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Elite
            Battle in Shantung
                Hisaichi attack with 2 Infantrys and 2 L.Fighters
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Infantrys and 2 L.Fighters in Shantung, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 Artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery
    
        Non Combat Move - Hisaichi
            2 L.Fighters moved from Shantung to 84 Sea Zone
            2 Bombers moved from Chita to Changchun
            2 Adv.Fighters and 2 Fighters moved from Ayan to 84 Sea Zone
            2 Adv.Fighters moved from Shanghai to 84 Sea Zone
            3 Transports moved from 85 Sea Zone to 84 Sea Zone
            8 Infantrys moved from Changchun to 84 Sea Zone
            8 Infantrys moved from Peking to 84 Sea Zone
            16 Infantrys moved from 84 Sea Zone to Tokyo
            2 Carriers moved from 85 Sea Zone to 84 Sea Zone
            1 Destroyer and 2 Submarines moved from 85 Sea Zone to 84 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 94 Sea Zone
            2 Submarines moved from 85 Sea Zone to 84 Sea Zone
            5 Artillerys, 24 Infantrys and 15 Tanks moved from Hulunbuir to Peking
            3 Infantrys moved from Liaoning to Peking
            1 Infantry moved from Liaoning to Peking
    
        Place Units - Hisaichi
            1 Bunker and 4 Infantrys placed in Changchun
            1 Adv.Fighter and 1 Carrier placed in 84 Sea Zone
            4 Infantrys placed in Changchun
            3 Infantrys placed in Peking
            Hisaichi undo move 4.
            3 Infantrys placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Russians regular : 0,17
    Hisaichi regular : 1,67
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - British
            1 Adv.Fighter and 2 Infantrys moved from Manchester to Dover
            2 Infantrys moved from Wales to Dover
            1 Adv.Fighter moved from Wales to Dover
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Palestine
            1 Infantry moved from Italian East Africa to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Palestine
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Lower Egypt
            2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to Palestine
            2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to Lower Egypt
            1 Bomber moved from Italian East Africa to Palestine
            1 Artillery moved from N.Thailand to S.French Indochina
            1 Infantry moved from Burma to S.Thailand
                  British take S.Thailand from Thai
            1 Infantry moved from N.Thailand to S.French Indochina
            1 Tank moved from Yunnan to S.French Indochina
            1 Artillery and 1 Infantry moved from Wake to 88 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from 86 Sea Zone to Iwo Jima
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 2 Bunkers, 2 Elites, 22 Infantrys, 2 T.Boats and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Iwo Jima
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iwo Jima
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                British win, taking Iwo Jima from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in S.French Indochina
                British attack with 1 Artillery, 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.French Indochina, round 2 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.French Indochina
                    1 Infantry owned by the Thai lost in S.French Indochina
                British win, taking S.French Indochina from Thai with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Palestine
                British attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 2 Battleships in Palestine, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys in Palestine, round 2 : 0/8 hits, 2.83 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys in Palestine, round 3 : 3/8 hits, 2.83 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Palestine
                    1 Infantry owned by the Italians lost in Palestine
                British win, taking Palestine from Italians with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Lower Egypt
                British attack with 2 Adv.Fighters, 2 Fighters and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Dover
                British attack with 2 Adv.Fighters and 4 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 2 Adv.Fighters and 4 Infantrys in Dover, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Dover
                    British roll dice for 2 Adv.Fighters and 4 Infantrys in Dover, round 3 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - British
            1 Adv.Fighter moved from Dover to Manchester
            1 Adv.Fighter moved from Dover to Wales
            2 Adv.Fighters and 2 Fighters moved from Palestine to 57 Sea Zone
            1 Bomber moved from Palestine to Italian East Africa
            2 Adv.Fighters and 2 Fighters moved from Lower Egypt to 57 Sea Zone
            2 Infantrys and 2 Tanks moved from Italian East Africa to Nubia
            2 Tanks moved from Rhodesia to Italian East Africa
            2 Tanks moved from Cape Town to Rhodesia
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            1 Artillery and 3 Infantrys moved from Rajputana to Baluchistan
            1 Tank moved from Delhi to Baluchistan
            1 Artillery and 3 Infantrys moved from Delhi to Rajputana
            1 Artillery and 2 Tanks moved from E.Iran to W.Iran
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Carrier moved from 57 Sea Zone to 58 Sea Zone
            2 Fighters moved from 57 Sea Zone to 58 Sea Zone
            4 Infantrys moved from Bihar to Punjab
            1 Tank moved from Madras to Rajputana
    
        Place Units - British
            1 Bunker and 4 Infantrys placed in Wales
            1 Bunker and 4 Infantrys placed in Manchester
            British undo move 2.
            British undo move 1.
            1 Bunker placed in Manchester
            1 Bunker placed in Wales
            2 T.Boats placed in 2 Sea Zone
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            2 Artillerys, 2 Elites and 4 Infantrys placed in London
            6 Infantrys placed in Cairo
            1 Artillery and 2 Infantrys placed in Italian East Africa
            1 Artillery and 2 Infantrys placed in W.Iran
            2 ArmoredCars placed in Cape Town
            1 Tank placed in Delhi
    
        Turn Complete - British
            British collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Italians regular : 0.33
    Thai regular : 0.67
    Germans regular : -1.00
    British regular : -3.00
    

    Savegame


  • @Elrood I forgot about the two UK subs w/anzac so I’ll roll for those here.
    [dice 2d6<=2]
    [dice 1d6]


  • 2d6<=2: 2, 3; Hits: 1
    1d6: 2

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 T.Boat
            EDIT: Adding units owned by British to 110 Sea Zone: 2 Submarines
            EDIT: Removing units owned by British from 67 Sea Zone: 2 Submarines
            EDIT: Turning off Edit Mode
            1 Artillery and 1 Elite moved from Java to 67 Sea Zone
            5 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Flores to 67 Sea Zone
            2 Infantrys moved from Soembawa to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to East And South Borneo
                  Dutch take East And South Borneo from Yamamoto
            4 Adv.Fighters, 1 Artillery, 1 Battleship, 2 Carriers, 2 Cruisers, 4 Destroyers, 1 Elite, 8 Infantrys and 4 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Elite and 8 Infantrys moved from 110 Sea Zone to West Borneo
                  Dutch take West Borneo from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Canberra to Soembawa
            2 Infantrys moved from Canberra to New South Wales
            1 AAGun, 1 Artillery and 1 Infantry moved from Townsville to Northern Territory
            1 Elite moved from Townsville to Northern Territory
            1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            Anzac undo move 1.
            1 Artillery, 1 Elite and 1 Infantry placed in Broome
            1 Artillery and 2 Infantrys placed in Townsville
            4 Infantrys placed in Canberra
            2 Transports placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Tank moved from Argentina to Amazon
    
        Place Units - Dutch
            2 Infantrys and 1 Tank placed in West Borneo
            2 Transports placed in 32 Sea Zone
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Tank moved from Arkhangelsk to Komi
                  Finns take Komi from Russians
            1 Tank moved from Komi to Perm
            1 Tank moved from Arkhangelsk to Perm
            2 Tanks moved from Arkhangelsk to Perm
            1 JetFighter moved from Moscow to Perm
            3 Infantrys moved from S.Karelia to Yaroslavl
            1 Tank moved from S.Karelia to Yaroslavl
            8 Infantrys moved from S.Karelia to Yaroslavl
            1 Fighter moved from S.Karelia to Perm
    
        Purchase Units - Finns
            Finns buy 4 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Perm
                Finns attack with 1 Fighter, 1 JetFighter and 4 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter, 1 JetFighter and 4 Tanks in Perm, round 2 : 3/6 hits, 3,00 expected hits
                    Russians roll dice for 1 Infantry in Perm, round 2 : 1/1 hits, 0,33 expected hits
                    1 Fighter owned by the Finns lost in Perm
                    1 Infantry owned by the Russians lost in Perm
                Finns win, taking Perm from Russians with 1 JetFighter and 4 Tanks remaining. Battle score for attacker is -6
                Casualties for Finns: 1 Fighter
                Casualties for Russians: 1 Infantry
            Battle in Yaroslavl
                Finns attack with 11 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 11 Infantrys and 1 Tank in Yaroslavl, round 2 : 2/12 hits, 2,33 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Finns lost in Yaroslavl
                    1 Infantry owned by the Russians lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 10 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            2 Infantrys moved from Vyborg to S.Karelia
            5 Infantrys and 2 Tanks moved from Oulu to Vyborg
            2 Tanks moved from Vyborg to S.Karelia
            4 Infantrys moved from Tampere to Oulu
            3 Tanks moved from Helsinki to Oulu
            3 Infantrys moved from Arkhangelsk to Kirov
            1 JetFighter moved from Perm to Kirov
    
        Place Units - Finns
            4 Mech.Infs placed in Arkhangelsk
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0,33
    Russians regular : 1,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Romanians
            1 Infantry moved from Donetsk to Rostov
            2 Mech.Infs moved from Donetsk to Rostov
            1 Adv.Fighter moved from Kiev to Rostov
            1 ArmoredCar and 2 Tanks moved from Gorky to Tula
            2 Tanks moved from Gorky to Penza
    
        Purchase Units - Romanians
            Romanians buy 1 Mech.Inf and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Tula
                Romanians attack with 1 ArmoredCar and 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 2 Tanks in Tula, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0,33 expected hits
                    Romanians roll dice for 1 ArmoredCar and 2 Tanks in Tula, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Tula
                Romanians win, taking Tula from Russians with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Penza
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Penza, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 2 : 1/1 hits, 0,33 expected hits
                    1 Tank owned by the Romanians lost in Penza
                    1 Infantry owned by the Russians lost in Penza
                Romanians win, taking Penza from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Rostov
                Romanians attack with 1 Adv.Fighter, 1 Infantry and 2 Mech.Infs
                Russians defend with 1 Bunker
                    Romanians roll dice for 1 Adv.Fighter, 1 Infantry and 2 Mech.Infs in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 Bunker in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Romanians lost in Rostov
                    1 Bunker owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 1 Adv.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Rostov to Kursk
            3 Infantrys moved from Kiev to Donetsk
            2 Mech.Infs moved from Bucharest to Donetsk
    
        Place Units - Romanians
            3 Tanks placed in Kiev
            1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0,83
    Russians regular : 0,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Fighter and 2 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 0,67 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0,33
    British regular : 0,67
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Americans
            1 Submarine moved from 93 Sea Zone to 112 Sea Zone
            1 Bomber moved from N.French Indochina to 112 Sea Zone
            3 Adv.Fighters moved from 93 Sea Zone to 92 Sea Zone
            3 Adv.Fighters moved from 93 Sea Zone to 106 Sea Zone
            3 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from 93 Sea Zone to 94 Sea Zone
            1 Adv.Fighter moved from Saipan to 94 Sea Zone
            2 Adv.Fighters moved from 88 Sea Zone to 94 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Carrier, 7 Infantrys, 1 L.Fighter, 1 Marine and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 3 Adv.Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 3 Adv.Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Transport in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter owned by the Americans lost in 111 Sea Zone
                    1 Transport owned by the Yamamoto lost in 111 Sea Zone
                Americans win with 2 Adv.Fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Adv.Fighter
                Casualties for Yamamoto: 1 Transport
            Battle in 92 Sea Zone
                Americans attack with 3 Adv.Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 3 Adv.Fighters in 92 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter owned by the Americans lost in 92 Sea Zone
                    1 Transport owned by the Yamamoto lost in 92 Sea Zone
                Americans win with 2 Adv.Fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Adv.Fighter
                Casualties for Yamamoto: 1 Transport
            Battle in 112 Sea Zone
                Americans attack with 1 Bomber and 1 Submarine
                Hisaichi defend with 1 B.Transport
                    Americans roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber in 112 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 Bomber in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport in 112 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Americans lost in 112 Sea Zone
                1 B.Transport owned by the Hisaichi lost in 112 Sea Zone
                Hisaichi win with no units remaining. Battle score for attacker is -13
                Casualties for Americans: 1 Bomber and 1 Submarine
                Casualties for Hisaichi: 1 B.Transport
            Battle in 94 Sea Zone
                Americans attack with 4 Adv.Fighters
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 4 Adv.Fighters in 94 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 T.Boat in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 94 Sea Zone
                Americans win with 4 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in 106 Sea Zone
                Americans attack with 3 Adv.Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 3 Adv.Fighters in 106 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 106 Sea Zone
                Americans win with 3 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Americans
            2 B.Transports, 2 Battleships, 6 Carriers, 3 Cruisers, 8 Destroyers, 8 Submarines and 1 Transport moved from 93 Sea Zone to 86 Sea Zone
            4 Adv.Fighters moved from 94 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 111 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 92 Sea Zone to 86 Sea Zone
            3 Adv.Fighters moved from 106 Sea Zone to 86 Sea Zone
            8 Infantrys moved from Wake to 88 Sea Zone
            1 B.Transport, 2 Battleships, 6 Destroyers, 8 Infantrys, 5 Submarines and 2 Transports moved from 88 Sea Zone to 86 Sea Zone
            8 Infantrys moved from 86 Sea Zone to Saipan
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
            2 Infantrys moved from 89 Sea Zone to Midway
            1 L.Fighter moved from Alaska to 86 Sea Zone
            1 Artillery, 7 Infantrys and 1 Tank moved from Mauritania to W.Morocco
            1 Adv.Fighter moved from Rio de Oro to 34 Sea Zone
            2 Infantrys moved from Rio de Oro to Mauritania
            4 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Mauritania
            2 B.Transports and 1 Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys and 1 Infantry moved from Salvador to 35 Sea Zone
            1 Infantry and 2 Tanks moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Infantrys, 2 Tanks and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            2 Artillerys, 4 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            4 Infantrys moved from South Central USA to 25 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone
            8 Infantrys moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Battleship and 1 Carrier placed in 34 Sea Zone
            1 Adv.Fighter placed in 34 Sea Zone
            2 S.Submarines placed in 125 Sea Zone
            1 Adv.Fighter, 1 Artillery and 1 Marine placed in Saipan
            2 Adv.Fighters placed in 88 Sea Zone
            1 L.Fighter placed in Alaska
            1 Artillery and 1 Infantry placed in Salvador
            3 Infantrys placed in South Atlantic USA
            3 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : 3.83
    Hisaichi regular : 1.50
    

    Savegame


  • @Elrood those damn transports wreaked havoc on my airpower!


  • @captainwalker a Transport killed a Bomber AND a Sub!!! Insane!!! 😳

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Germans
                Germans loses 0 PUs for violating Leons neutrality.
            14 Tanks moved from Kirov to Sverdlovsk
            19 Tanks moved from Kuybyshev to Sverdlovsk
            2 ArmoredCars moved from Kursk to Saratov
            2 Tanks moved from Kursk to Saratov
            2 ArmoredCars and 8 Tanks moved from Kursk to Saratov
            1 Infantry moved from La Mancha to Leon
                  Germans take Leon from Neutral
            2 Transports moved from 20 Sea Zone to 19 Sea Zone
            2 Infantrys moved from Aquitaine to 19 Sea Zone
            2 Infantrys moved from Navarre to 19 Sea Zone
            4 Infantrys and 2 Transports moved from 19 Sea Zone to 17 Sea Zone
            2 JetFighters moved from 20 Sea Zone to Galicia
            2 Adv.Fighters moved from 17 Sea Zone to Galicia
            4 Infantrys moved from 17 Sea Zone to Galicia
            4 Stukas moved from Navarre to Galicia
            1 Infantry moved from Brittany to 20 Sea Zone
            1 Cruiser and 1 Infantry moved from 20 Sea Zone to 17 Sea Zone
            1 Infantry moved from 17 Sea Zone to Galicia
            4 Infantrys moved from Normandy to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 22 Sea Zone to Dover
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Cruiser and 1 Infantry moved from 22 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Dover
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 10 ArmoredCars, 1 Carrier, 10 Infantrys, 10 Mech.Infs and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Sverdlovsk
                Germans attack with 33 Tanks
                Russians defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 9 Infantrys and 2 Tanks
                    Germans roll dice for 33 Tanks in Sverdlovsk, round 2 : 19/33 hits, 16,50 expected hits
                    Russians roll dice for 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks in Sverdlovsk, round 2 : 5/14 hits, 5,17 expected hits
                    5 Tanks owned by the Germans lost in Sverdlovsk
                    1 Elite owned by the Russians, 9 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Bunker owned by the Russians and 2 Tanks owned by the Russians lost in Sverdlovsk
                Germans captures 60PUs while taking Russians capital
                Germans win, taking Sverdlovsk from Russians with 28 Tanks remaining. Battle score for attacker is 16
                Casualties for Germans: 5 Tanks
                Casualties for Russians: 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks
            Battle in Saratov
                Germans attack with 4 ArmoredCars and 10 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 4 ArmoredCars and 10 Tanks in Saratov, round 2 : 7/14 hits, 6,33 expected hits
                    Russians roll dice for 1 Infantry in Saratov, round 2 : 1/1 hits, 0,33 expected hits
                    1 ArmoredCar owned by the Germans lost in Saratov
                    1 Infantry owned by the Russians lost in Saratov
                Germans win, taking Saratov from Russians with 3 ArmoredCars and 10 Tanks remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Galicia
                Germans attack with 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas
                Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
                    Germans roll dice for 1 Battleship and 1 Cruiser in Galicia, round 2 : 1/2 hits, 1,17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Germans roll dice for 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 2 : 5/13 hits, 5,83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 3/5 hits, 2,00 expected hits
                    3 Infantrys owned by the Germans lost in Galicia
                    1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia
                    Germans roll dice for 2 Adv.Fighters, 2 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 3 : 5/10 hits, 5,00 expected hits
                    Neutral roll dice for 1 Bunker in Galicia, round 3 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Germans lost in Galicia
                    1 Bunker owned by the Neutral lost in Galicia
                Germans loses 0 PUs for violating Galicias neutrality.
                Germans win, taking Galicia from Neutral with 2 Adv.Fighters, 1 Infantry, 2 JetFighters and 4 Stukas remaining. Battle score for attacker is 12
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
            Battle in Dover
                Germans attack with 2 Adv.Fighters and 5 Infantrys
                British defend with 4 Infantrys
                    Germans roll dice for 1 Cruiser in Dover, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the British lost in Dover
                    Germans roll dice for 2 Adv.Fighters and 5 Infantrys in Dover, round 2 : 1/7 hits, 1,83 expected hits
                    British roll dice for 3 Infantrys in Dover, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Germans lost in Dover
                    1 Infantry owned by the British lost in Dover
                    Germans roll dice for 2 Adv.Fighters and 4 Infantrys in Dover, round 3 : 2/6 hits, 1,67 expected hits
                    British roll dice for 2 Infantrys in Dover, round 3 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Germans lost in Dover
                    2 Infantrys owned by the British lost in Dover
                Germans win, taking Dover from British with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 4 Infantrys
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - Germans
            2 Adv.Fighters moved from Dover to 20 Sea Zone
            1 Carrier moved from 20 Sea Zone to 17 Sea Zone
            2 Adv.Fighters and 2 JetFighters moved from Galicia to 17 Sea Zone
            4 Stukas moved from Galicia to La Mancha
            5 Mech.Infs moved from Madrid to Leon
            2 Infantrys moved from La Mancha to Leon
            4 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Normandy to Brittany
            7 Infantrys moved from Paris to Normandy
            2 Stukas moved from Minsk to Kirov
            3 Infantrys moved from Kursk to Rostov
            8 ArmoredCars moved from Kiev to Rostov
            1 Bomber moved from Kiev to Perm
            4 ArmoredCars moved from Vinnytsia to Rostov
            4 ArmoredCars moved from Warsaw to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            3 ArmoredCars moved from Danzig to Kiev
            7 ArmoredCars moved from Leningrad to Smolensk
            1 Infantry moved from Smolensk to Kursk
            1 ArmoredCar moved from Estonia to Minsk
            2 Tanks moved from El Agheila to Mersa Matruh
    
        Place Units - Germans
            1 Carrier placed in 20 Sea Zone
            2 Adv.Fighters and 1 Transport placed in 22 Sea Zone
            5 Infantrys placed in Madrid
            10 Mech.Infs placed in Moscow
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Krakow
            3 ArmoredCars placed in Warsaw
            3 Infantrys placed in Netherlands
            2 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 164 PUs; end with 225 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,50
    Germans regular : 2,17
    British regular : 0,33
    Neutral regular : 1,50
    

    Savegame

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