a5345cb3-a21c-4852-87e9-264b675af693-triplea_42321_2chi.tsvg
G40 OOB captain walker (allies +40) vs Mike64
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 13 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 8 artilleries, 3 fighters, 21 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 1 mech_infantry moved from Smolensk to Russia 1 mech_infantry moved from Western Ukraine to Russia 2 armour and 3 mech_infantrys moved from Ukraine to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Russia 2 bombers moved from Western Germany to Russia 5 armour and 3 mech_infantrys moved from Rostov to Russia 2 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Eastern Poland to Caucasus Combat - Germans Battle in Russia Germans attack with 13 armour, 8 artilleries, 3 bombers, 6 fighters, 21 infantry, 15 mech_infantrys and 6 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 2 fighters, 43 infantry, 1 mech_infantry and 1 tactical_bomber Russians roll AA dice in Russia : 4/9 hits, 1.50 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 4 fighters, 21 infantry, 15 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 23/68 hits, 23.17 expected hits Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 2 fighters, 43 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 19/56 hits, 19.83 expected hits 19 infantry owned by the Germans lost in Russia 20 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 4 fighters, 2 infantry, 15 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 26/49 hits, 20.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 15/36 hits, 13.17 expected hits 4 artilleries owned by the Germans, 2 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia 1 mech_infantry owned by the Russians, 23 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia Germans roll dice for 13 armour, 4 artilleries, 3 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 19/34 hits, 16.17 expected hits Russians roll dice for 2 armour, 5 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 6/10 hits, 4.50 expected hits 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 5 artilleries owned by the Russians lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 3 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 8 artilleries, 2 fighters, 21 infantry, 11 mech_infantrys and 2 tactical_bombers Casualties for Russians: 3 aaGuns, 2 armour, 7 artilleries, 2 fighters, 43 infantry, 1 mech_infantry and 1 tactical_bomber Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland 2 fighters and 2 tactical_bombers moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 bomber moved from Caucasus to Ukraine 5 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 bomber moved from Russia to Eastern Poland 1 bomber moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 3 infantry moved from Western Germany to France 1 artillery moved from Slovakia Hungary to Greater Southern Germany Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 mech_infantry and 1 tactical_bomber placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 58 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 86 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUsCombat Hit Differential Summary :
Russians regular : 2.17 Germans regular : 8.67 Russians AA : 2.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - Russians 2 infantry moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 artillery and 1 infantry moved from Tambov to Volgograd Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry and 1 mech_infantry moved from Jehol to Chahar 2 fighters moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 bomber moved from French Indo China to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to India 2 infantry moved from Burma to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from Yunnan to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/5 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Chinese: 2 infantry Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Chahar Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to Burma 1 artillery moved from Yunnan to Burma 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 bomber moved from Anhwe to French Indo China 1 bomber moved from India to French Indo China 1 aaGun moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 2 fighters moved from Chahar to Kwangtung 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Amur to Manchuria Place Units - Japanese 2 destroyers and 1 submarine placed in 20 Sea Zone 1 carrier and 2 submarines placed in 36 Sea Zone 1 submarine placed in 37 Sea Zone 1 fighter placed in Malaya Turn Complete - Japanese Japanese collect 67 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.00 UK_Pacific regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in Greece Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Greece Americans win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 6 Sea Zone 9 submarines moved from 26 Sea Zone to 54 Sea Zone 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from New Zealand to Queensland 1 bomber moved from Eastern United States to New Zealand Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 1 fighter and 8 infantry moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - British British buy 1 armour, 1 artillery, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy Combat - British Battle in Northern Italy British converts factory_major into different units Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 artillery moved from Algeria to Tunisia 2 fighters moved from Malta to 97 Sea Zone 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 3 cruisers and 2 fighters moved from 97 Sea Zone to 98 Sea Zone 3 destroyers moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to Alexandria Place Units - British 1 artillery and 2 infantry placed in Persia 2 destroyers placed in 71 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 British collect 36 PUs (1 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 infantry moved from Southern France to Northern Italy 2 infantry moved from France to Northern Italy 2 artilleries moved from France to Northern Italy 5 infantry moved from Southern Italy to Northern Italy 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Samara Italians take Samara from Russians 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Eastern Poland to 97 Sea Zone Combat - Italians Battle in Northern Italy Italians attack with 2 artilleries and 8 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries and 8 infantry in Northern Italy, round 2 : 1/10 hits, 2.33 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 2 submarines and 1 transport; French defend with 1 destroyer 2 submarines owned by the British submerged Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 97 Sea Zone 1 transport owned by the British lost in 97 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Non Combat Move - Italians 2 armour moved from Rostov to Samara 1 mech_infantry moved from Greater Southern Germany to Romania 2 infantry moved from Yugoslavia to Bulgaria 2 fighters moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,5 Italians collect 17 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : -2.00 British regular : 0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese Combat - ANZAC Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 2 artilleries in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 2.00 ANZAC regular : 0.00 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 bombers and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 5 mech_infantrys moved from Ukraine to Caucasus 4 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Russia to Volgograd 3 armour moved from Russia to Volgograd 2 mech_infantrys moved from Romania to Greece 1 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Eastern Poland to Greece 1 fighter and 1 tactical_bomber moved from Rostov to 99 Sea Zone 1 bomber moved from Eastern Poland to 99 Sea Zone 1 bomber moved from Ukraine to 99 Sea Zone 1 armour moved from Russia to Kazakhstan Germans take Kazakhstan from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 2 mech_infantrys moved from Russia to Novosibirsk 2 bombers moved from Bryansk to Caucasus 1 tactical_bomber moved from Western Germany to 99 Sea Zone Combat - Germans Battle in Greece Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 4/5 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greece Germans win, taking Greece from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 99 Sea Zone Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers Americans defend with 1 cruiser and 1 transport Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in 99 Sea Zone 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 fighter Casualties for Americans: 1 cruiser and 1 transport Battle in Volgograd Germans attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 2 bombers and 10 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 2 bombers and 10 mech_infantrys in Caucasus, round 2 : 2/12 hits, 3.00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 10 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 6 armour moved from Russia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 3 armour moved from Russia to Kazakhstan 2 bombers moved from Caucasus to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia 5 infantry moved from Bryansk to Rostov 3 aaGuns moved from Rostov to Caucasus 3 aaGuns moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 6 mech_infantrys moved from Germany to Romania 1 artillery and 5 infantry moved from Greater Southern Germany to Northern Italy 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 artillery and 5 infantry moved from France to Northern Italy 2 tactical_bombers moved from 99 Sea Zone to Rostov 2 bombers moved from 99 Sea Zone to Rostov 1 fighter and 1 tactical_bomber moved from Greece to Bulgaria 3 mech_infantrys moved from Novgorod to Bryansk Place Units - Germans 1 armour and 2 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 4 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1 Germans collect 63 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Russians regular : -1.50 Germans regular : 0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 5 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Szechwan 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 3 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 2 transports Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 transports owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 destroyer and 2 transports Battle in Celebes Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 2 fighters moved from Kwangtung to 42 Sea Zone 1 carrier and 2 submarines moved from 36 Sea Zone to 42 Sea Zone 2 destroyers and 1 submarine moved from 20 Sea Zone to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from Celebes to 42 Sea Zone 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 aaGun moved from Chahar to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Siberia to Amur Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 3 destroyers placed in 20 Sea Zone 1 submarine placed in 37 Sea Zone 1 destroyer placed in 37 Sea Zone 1 infantry placed in India Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 2 infantry EDIT: Removing units owned by Japanese from India: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.83 ANZAC regular : -0.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber and 10 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from Algeria to Tunisia 1 bomber moved from New Zealand to Queensland 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 9 submarines moved from 26 Sea Zone to 54 Sea Zone 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Eastern United States to New Zealand Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - British British buy 1 armour, 5 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Persia to Northwest Persia 3 aaGuns and 4 artilleries moved from West India to Eastern Persia 9 infantry moved from West India to Eastern Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Trans-Jordan to Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 artillery moved from Tunisia to Libya Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 2 submarines placed in 98 Sea Zone 1 armour placed in Egypt 3 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 6 PUs; Combat Move - Italians 3 armour moved from Samara to Kansu 1 bomber moved from Rostov to Kansu Combat - Italians Battle in Kansu Italians attack with 3 armour and 1 bomber Chinese defend with 1 infantry Italians roll dice for 3 armour and 1 bomber in Kansu, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Italians win, taking Kansu from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Italians 1 bomber moved from Kansu to Novosibirsk 1 mech_infantry moved from Romania to Ukraine 2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1 Italians collect 8 PUs (10 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : -1.17 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk 1 fighter moved from Gibraltar to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 2 fighters and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 6 armour and 3 mech_infantrys moved from Novosibirsk to Suiyuyan 2 bombers moved from Russia to Suiyuyan 2 bombers moved from Rostov to Suiyuyan 3 mech_infantrys moved from Caucasus to Northwest Persia 4 bombers moved from Germany to Northwest Persia Combat - Germans Battle in Suiyuyan Germans attack with 6 armour, 4 bombers and 3 mech_infantrys Chinese defend with 1 fighter and 11 infantry Germans roll dice for 6 armour, 4 bombers and 3 mech_infantrys in Suiyuyan, round 2 : 7/13 hits, 6.17 expected hits Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 2 : 1/12 hits, 4.33 expected hits 1 mech_infantry owned by the Germans lost in Suiyuyan 7 infantry owned by the Chinese lost in Suiyuyan Germans roll dice for 6 armour, 4 bombers and 2 mech_infantrys in Suiyuyan, round 3 : 6/12 hits, 6.00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 4/5 hits, 2.00 expected hits 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Suiyuyan 1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 4 armour and 4 bombers remaining. Battle score for attacker is 19 Casualties for Germans: 2 armour and 3 mech_infantrys Casualties for Chinese: 1 fighter and 11 infantry Battle in Northwest Persia Germans attack with 4 bombers and 3 mech_infantrys British defend with 3 infantry Germans roll dice for 4 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia 3 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 5 infantry moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia 1 tactical_bomber moved from Rostov to Yugoslavia 3 armour and 2 mech_infantrys moved from Volgograd to Caucasus 4 armour moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 2 mech_infantrys moved from Western Ukraine to Rostov 4 bombers moved from Northwest Persia to Caucasus 2 bombers moved from Suiyuyan to Novosibirsk 2 bombers moved from Suiyuyan to Kansu 6 mech_infantrys moved from Romania to Ukraine 1 aaGun moved from Caucasus to Northwest Persia 3 aaGuns moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Russia to Kazakhstan 2 fighters and 2 tactical_bombers moved from Russia to Yunnan 1 mech_infantry moved from Greece to Romania 1 mech_infantry moved from Slovakia Hungary to Bessarabia 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 3 mech_infantrys moved from Germany to Romania 3 mech_infantrys moved from Novgorod to Bryansk 1 tactical_bomber moved from Rostov to Caucasus Place Units - Germans 1 factory_minor placed in Caucasus 3 artilleries placed in Volgograd 2 fighters and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3 Germans collect 64 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 70 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Russians regular : 0.00 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :





