G40 OOB captain walker (allies +40) vs Mike64

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    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 bombers and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 mech_infantrys moved from Ukraine to Caucasus
            4 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            3 armour moved from Russia to Volgograd
            2 mech_infantrys moved from Romania to Greece
            1 infantry moved from Bulgaria to Greece
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Greece
            1 fighter and 1 tactical_bomber moved from Rostov to 99 Sea Zone
            1 bomber moved from Eastern Poland to 99 Sea Zone
            1 bomber moved from Ukraine to 99 Sea Zone
            1 armour moved from Russia to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 mech_infantrys moved from Russia to Novosibirsk
            2 bombers moved from Bryansk to Caucasus
            1 tactical_bomber moved from Western Germany to 99 Sea Zone
    
        Combat - Germans
            Battle in Greece
                Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 4/5 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greece
                Germans win, taking Greece from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 99 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in 99 Sea Zone
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
                Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Volgograd
                Germans attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Caucasus
                Germans attack with 2 bombers and 10 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 bombers and 10 mech_infantrys in Caucasus, round 2 : 2/12 hits, 3.00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 bombers and 10 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            6 armour moved from Russia to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            3 armour moved from Russia to Kazakhstan
            2 bombers moved from Caucasus to Russia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
            5 infantry moved from Bryansk to Rostov
            3 aaGuns moved from Rostov to Caucasus
            3 aaGuns moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            6 mech_infantrys moved from Germany to Romania
            1 artillery and 5 infantry moved from Greater Southern Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 artillery and 5 infantry moved from France to Northern Italy
            2 tactical_bombers moved from 99 Sea Zone to Rostov
            2 bombers moved from 99 Sea Zone to Rostov
            1 fighter and 1 tactical_bomber moved from Greece to Bulgaria
            3 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
            4 bombers placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1
            Germans collect 63 PUs (2 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Russians regular : -1.50
    Germans regular : 0.33
    

    Savegame

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    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 5 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Anhwe to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Szechwan
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 3 fighters, 2 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer and 2 transports
                    Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 transports owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
                Casualties for ANZAC: 1 destroyer and 2 transports
            Battle in Celebes
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            2 infantry moved from Burma to 38 Sea Zone
            2 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Malaya to 42 Sea Zone
            2 fighters moved from Kwangtung to 42 Sea Zone
            1 carrier and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
            2 destroyers and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
            3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
            4 fighters and 4 tactical_bombers moved from Celebes to 42 Sea Zone
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 aaGun moved from Chahar to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Siberia to Amur
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            3 destroyers placed in 20 Sea Zone
            1 submarine placed in 37 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 infantry placed in India
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Burma: 2 infantry
            EDIT: Removing units owned by Japanese from India: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
            Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.83
    ANZAC regular : -0.67
    

    Savegame

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    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber and 10 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 infantry moved from Algeria to Tunisia
            1 bomber moved from New Zealand to Queensland
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            9 submarines moved from 26 Sea Zone to 54 Sea Zone
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Eastern United States to New Zealand
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 armour, 5 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            3 infantry moved from Persia to Northwest Persia
            3 aaGuns and 4 artilleries moved from West India to Eastern Persia
            9 infantry moved from West India to Eastern Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 artillery moved from Tunisia to Libya
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            2 submarines placed in 98 Sea Zone
            1 armour placed in Egypt
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            3 armour moved from Samara to Kansu
            1 bomber moved from Rostov to Kansu
    
        Combat - Italians
            Battle in Kansu
                Italians attack with 3 armour and 1 bomber
                Chinese defend with 1 infantry
                    Italians roll dice for 3 armour and 1 bomber in Kansu, round 2 : 1/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Italians win, taking Kansu from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Kansu to Novosibirsk
            1 mech_infantry moved from Romania to Ukraine
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1
            Italians collect 8 PUs (10 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -1.17
    

    Savegame

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    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Libya to Tobruk
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 factory_minor, 2 fighters and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            6 armour and 3 mech_infantrys moved from Novosibirsk to Suiyuyan
            2 bombers moved from Russia to Suiyuyan
            2 bombers moved from Rostov to Suiyuyan
            3 mech_infantrys moved from Caucasus to Northwest Persia
            4 bombers moved from Germany to Northwest Persia
    
        Combat - Germans
            Battle in Suiyuyan
                Germans attack with 6 armour, 4 bombers and 3 mech_infantrys
                Chinese defend with 1 fighter and 11 infantry
                    Germans roll dice for 6 armour, 4 bombers and 3 mech_infantrys in Suiyuyan, round 2 : 7/13 hits, 6.17 expected hits
                    Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 2 : 1/12 hits, 4.33 expected hits
                    1 mech_infantry owned by the Germans lost in Suiyuyan
                    7 infantry owned by the Chinese lost in Suiyuyan
                    Germans roll dice for 6 armour, 4 bombers and 2 mech_infantrys in Suiyuyan, round 3 : 6/12 hits, 6.00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 4/5 hits, 2.00 expected hits
                    2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Suiyuyan
                    1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Suiyuyan
                Germans win, taking Suiyuyan from Chinese with 4 armour and 4 bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 2 armour and 3 mech_infantrys
                Casualties for Chinese: 1 fighter and 11 infantry
            Battle in Northwest Persia
                Germans attack with 4 bombers and 3 mech_infantrys
                British defend with 3 infantry
                    Germans roll dice for 4 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    3 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            5 infantry moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia
            1 tactical_bomber moved from Rostov to Yugoslavia
            3 armour and 2 mech_infantrys moved from Volgograd to Caucasus
            4 armour moved from Kazakhstan to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Western Ukraine to Rostov
            4 bombers moved from Northwest Persia to Caucasus
            2 bombers moved from Suiyuyan to Novosibirsk
            2 bombers moved from Suiyuyan to Kansu
            6 mech_infantrys moved from Romania to Ukraine
            1 aaGun moved from Caucasus to Northwest Persia
            3 aaGuns moved from Ukraine to Rostov
            1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Russia to Yunnan
            1 mech_infantry moved from Greece to Romania
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            2 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Yugoslavia
            3 mech_infantrys moved from Germany to Romania
            3 mech_infantrys moved from Novgorod to Bryansk
            1 tactical_bomber moved from Rostov to Caucasus
    
        Place Units - Germans
            1 factory_minor placed in Caucasus
            3 artilleries placed in Volgograd
            2 fighters and 1 mech_infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3
            Germans collect 64 PUs (2 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 70 Optional[PUs]
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Russians regular : 0.00
    Germans regular : 0.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 23 21 20 19 17 16 15 13

    @mike64 you can play through Russia’s turn for the rest of the game… they only have a sub and I’m not really planning on moving it.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 bomber moved from French Indo China to 19 Sea Zone
            1 infantry moved from India to West India
            1 bomber moved from French Indo China to West India
            1 infantry moved from Jehol to Anhwe
            1 artillery moved from Kweichow to Anhwe
            2 mech_infantrys moved from Kweichow to Anhwe
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Szechwan to Shensi
            1 tactical_bomber moved from Yunnan to Shensi
            1 destroyer moved from 20 Sea Zone to 44 Sea Zone
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 0/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in West India, round 3 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                    1 infantry owned by the British lost in West India
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 8/9 hits, 5.00 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Anhwe
                Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                1 tactical_bomber owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
            EDIT: Turning off Edit Mode
            1 bomber moved from 19 Sea Zone to French Indo China
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 carriers moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 fighter moved from Yunnan to 42 Sea Zone
            1 tactical_bomber moved from Shensi to Yunnan
            1 bomber moved from West India to India
            2 artilleries and 2 infantry moved from Burma to India
            1 infantry moved from Burma to Yunnan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 aaGun moved from Jehol to Anhwe
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Timguska to Evenkiyskiy
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 destroyer and 2 submarines placed in 20 Sea Zone
            3 submarines placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
            Japanese collect 69 PUs (2 lost to blockades); end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.67
    Japanese regular : 2.00
    UK_Pacific regular : 0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to Queensland
            1 bomber moved from New Zealand to Queensland
            1 bomber moved from Eastern United States to New Zealand
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer and 9 submarines moved from 26 Sea Zone to 54 Sea Zone
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Hopei
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 armour, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 4 infantry moved from Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in Northwest Persia
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun and 2 mech_infantrys
                    Germans roll AA dice in Northwest Persia : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Northwest Persia
                    British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    1 aaGun owned by the Germans lost in Northwest Persia
                    British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northwest Persia, round 4 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Northwest Persia
                    British roll dice for 1 artillery and 1 tactical_bomber in Northwest Persia, round 5 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British lost in Northwest Persia
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 1 tactical_bomber in Northwest Persia, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 6 : 0/1 hits, 0.33 expected hits
                1 tactical_bomber owned by the British retreated
                Germans win, taking 80 Sea Zone from Japanese with 1 mech_infantry remaining. Battle score for attacker is -17
                Casualties for British: 1 artillery, 1 fighter and 4 infantry
                Casualties for Germans: 1 aaGun and 1 mech_infantry
    
        Non Combat Move - British
            1 infantry moved from Eastern Persia to Turkmenistan
            1 infantry moved from Eastern Persia to West India
            3 aaGuns, 4 artilleries and 7 infantry moved from Eastern Persia to Persia
            1 tactical_bomber moved from Northwest Persia to Egypt
            2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 98 Sea Zone
            1 destroyer and 1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 fighter moved from Gibraltar to Malta
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Persia to Eastern Persia
    
        Place Units - British
            1 armour and 2 infantry placed in Persia
            2 submarines placed in 98 Sea Zone
            1 armour placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans AA : 0.67
    Germans regular : 2.00
    British regular : -3.83
    

    Savegame


  • @mike64 damn… that was brutal in Persia


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            2 armour moved from Kansu to Hopei
            1 armour moved from Kansu to Chahar
            1 bomber moved from Novosibirsk to Chahar
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Chahar
                Italians attack with 1 armour and 1 bomber
                Chinese defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Chahar, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Italians win, taking 97 Sea Zone from British, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Italians attack with 2 armour
                Chinese defend with 1 infantry
                    Italians roll dice for 2 armour in Hopei, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Italians win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Chahar to Novosibirsk
            1 mech_infantry moved from Ukraine to Caucasus
            2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
            2 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
            Italians collect 20 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Italians regular : 1.83
    

    Savegame


  • Persia was painful. you just keep missing round after round. not sure at what point you want to call this one. going forward if you want I will take allies with a 40 bid again.

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