Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 5 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Szechwan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 3 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 transports owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.00 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 fighters moved from Kwangtung to 42 Sea Zone
1 carrier and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 20 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from Celebes to 42 Sea Zone
1 bomber moved from Kweichow to French Indo China
1 bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 aaGun moved from Chahar to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Amur
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
3 destroyers placed in 20 Sea Zone
1 submarine placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
1 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 2 infantry
EDIT: Removing units owned by Japanese from India: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.83
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 infantry moved from Algeria to Tunisia
1 bomber moved from New Zealand to Queensland
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
9 submarines moved from 26 Sea Zone to 54 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to New Zealand
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 5 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Persia to Northwest Persia
3 aaGuns and 4 artilleries moved from West India to Eastern Persia
9 infantry moved from West India to Eastern Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 artillery moved from Tunisia to Libya
Place Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
2 submarines placed in 98 Sea Zone
1 armour placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 6 PUs;
Combat Move - Italians
3 armour moved from Samara to Kansu
1 bomber moved from Rostov to Kansu
Combat - Italians
Battle in Kansu
Italians attack with 3 armour and 1 bomber
Chinese defend with 1 infantry
Italians roll dice for 3 armour and 1 bomber in Kansu, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Italians win, taking Kansu from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 bomber moved from Kansu to Novosibirsk
1 mech_infantry moved from Romania to Ukraine
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1
Italians collect 8 PUs (10 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Italians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 2 fighters and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
6 armour and 3 mech_infantrys moved from Novosibirsk to Suiyuyan
2 bombers moved from Russia to Suiyuyan
2 bombers moved from Rostov to Suiyuyan
3 mech_infantrys moved from Caucasus to Northwest Persia
4 bombers moved from Germany to Northwest Persia
Combat - Germans
Battle in Suiyuyan
Germans attack with 6 armour, 4 bombers and 3 mech_infantrys
Chinese defend with 1 fighter and 11 infantry
Germans roll dice for 6 armour, 4 bombers and 3 mech_infantrys in Suiyuyan, round 2 : 7/13 hits, 6.17 expected hits
Chinese roll dice for 1 fighter and 11 infantry in Suiyuyan, round 2 : 1/12 hits, 4.33 expected hits
1 mech_infantry owned by the Germans lost in Suiyuyan
7 infantry owned by the Chinese lost in Suiyuyan
Germans roll dice for 6 armour, 4 bombers and 2 mech_infantrys in Suiyuyan, round 3 : 6/12 hits, 6.00 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 4/5 hits, 2.00 expected hits
2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Suiyuyan
1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 4 armour and 4 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 11 infantry
Battle in Northwest Persia
Germans attack with 4 bombers and 3 mech_infantrys
British defend with 3 infantry
Germans roll dice for 4 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
3 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
5 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia
1 tactical_bomber moved from Rostov to Yugoslavia
3 armour and 2 mech_infantrys moved from Volgograd to Caucasus
4 armour moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Western Ukraine to Rostov
4 bombers moved from Northwest Persia to Caucasus
2 bombers moved from Suiyuyan to Novosibirsk
2 bombers moved from Suiyuyan to Kansu
6 mech_infantrys moved from Romania to Ukraine
1 aaGun moved from Caucasus to Northwest Persia
3 aaGuns moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
2 fighters and 2 tactical_bombers moved from Russia to Yunnan
1 mech_infantry moved from Greece to Romania
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Rostov to Caucasus
Place Units - Germans
1 factory_minor placed in Caucasus
3 artilleries placed in Volgograd
2 fighters and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3
Germans collect 64 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 70 Optional[PUs]
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Russians regular : 0.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@mike64 you can play through Russia’s turn for the rest of the game… they only have a sub and I’m not really planning on moving it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
1 infantry moved from India to West India
1 bomber moved from French Indo China to West India
1 infantry moved from Jehol to Anhwe
1 artillery moved from Kweichow to Anhwe
2 mech_infantrys moved from Kweichow to Anhwe
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in West India, round 3 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
1 infantry owned by the British lost in West India
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 8/9 hits, 5.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from 19 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from West India to India
2 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Amur to Manchuria
1 infantry moved from Timguska to Evenkiyskiy
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea Zone
3 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 69 PUs (2 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.67
Japanese regular : 2.00
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from New Zealand to Queensland
1 bomber moved from Eastern United States to New Zealand
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 9 submarines moved from 26 Sea Zone to 54 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
British creates battle in territory 80 Sea Zone
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 mech_infantrys
Germans roll AA dice in Northwest Persia : 1/2 hits, 0.33 expected hits
1 fighter owned by the British lost in Northwest Persia
British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Northwest Persia
1 aaGun owned by the Germans lost in Northwest Persia
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northwest Persia, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery and 1 tactical_bomber in Northwest Persia, round 5 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Northwest Persia
1 mech_infantry owned by the Germans lost in Northwest Persia
British roll dice for 1 tactical_bomber in Northwest Persia, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 6 : 0/1 hits, 0.33 expected hits
1 tactical_bomber owned by the British retreated
Germans win, taking 80 Sea Zone from Japanese with 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for British: 1 artillery, 1 fighter and 4 infantry
Casualties for Germans: 1 aaGun and 1 mech_infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to West India
3 aaGuns, 4 artilleries and 7 infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from Northwest Persia to Egypt
2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 destroyer and 1 transport moved from 80 Sea Zone to 71 Sea Zone
1 fighter moved from Gibraltar to Malta
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Persia to Eastern Persia
Place Units - British
1 armour and 2 infantry placed in Persia
2 submarines placed in 98 Sea Zone
1 armour placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans AA : 0.67
Germans regular : 2.00
British regular : -3.83
@mike64 damn… that was brutal in Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
2 armour moved from Kansu to Hopei
1 armour moved from Kansu to Chahar
1 bomber moved from Novosibirsk to Chahar
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Chahar
Italians attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Chahar, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Italians win, taking 97 Sea Zone from British, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Italians attack with 2 armour
Chinese defend with 1 infantry
Italians roll dice for 2 armour in Hopei, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Italians win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 bomber moved from Chahar to Novosibirsk
1 mech_infantry moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Italians collect 20 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : 1.83
Persia was painful. you just keep missing round after round. not sure at what point you want to call this one. going forward if you want I will take allies with a 40 bid again.
@mike64 I’m ready to call this one now .Germany will push through the mid east with ease…
Well played!
play again ? will let you pick version sides and bid.