@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Western Ukraine to Tambov
2 fighters and 2 tactical_bombers moved from Bessarabia to Tambov
2 infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Archangel
1 fighter and 1 tactical_bomber moved from Yugoslavia to Tambov
1 mech_infantry moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
4 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Yugoslavia to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 bombers moved from Eastern Poland to Tambov
1 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/8 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Tambov, round 2 : 5/12 hits, 5.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Germans lost in Tambov
4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Rostov, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Eastern Poland
1 tactical_bomber moved from Smolensk to Eastern Poland
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
3 aaGuns, 6 armour, 8 artilleries and 21 infantry moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters and 3 tactical_bombers moved from Tambov to Bryansk
2 bombers moved from Tambov to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 mech_infantry moved from Poland to Western Ukraine
5 infantry moved from Novgorod to Belarus
1 artillery moved from Poland to Slovakia Hungary
5 infantry moved from Western Germany to Greater Southern Germany
3 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Romania
Place Units - Germans
2 infantry placed in France
2 bombers and 1 infantry placed in Western Germany
Germans undo move 1.
2 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 58 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 3 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Tambov
3 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 fighter moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 mech_infantry moved from Anhwe to Kweichow
2 bombers moved from Kwangtung to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Jehol to Kweichow
1 fighter moved from 20 Sea Zone to Kweichow
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Jehol to Chahar
2 fighters moved from Japan to Chahar
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Kweichow, round 3 : 4/5 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Chahar, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
2 fighters owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 3 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Manchuria to Jehol
1 fighter moved from Chahar to Jehol
1 fighter moved from Chahar to Jehol
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from French Indo China to Yunnan
2 bombers moved from Kweichow to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 infantry moved from Sakha to Amur
1 aaGun moved from Anhwe to Jehol
Place Units - Japanese
2 carriers and 1 destroyer placed in 20 Sea Zone
Japanese undo move 1.
1 carrier and 1 destroyer placed in 20 Sea Zone
1 carrier placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Japan
1 mech_infantry placed in Kwangtung
1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -5.67
UK_Pacific regular : -1.00
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to 54 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to New Zealand
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 harbour, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 93 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
2 infantry moved from Algeria to 92 Sea Zone
2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
3 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 5 cruisers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 1 bomber, 5 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 8/15 hits, 7.33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
2 submarines owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 5 cruisers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 53
Casualties for British: 2 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Battle in Yugoslavia
Battle in Greece
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 87 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Algeria: 2 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from United Kingdom to Gibraltar
3 aaGuns, 1 artillery and 1 infantry moved from India to West India
3 artilleries and 9 infantry moved from India to West India
1 armour moved from Libya to Tobruk
1 bomber moved from 97 Sea Zone to Egypt
Place Units - British
1 artillery, 1 harbour and 2 infantry placed in Persia
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.33
@mike64 I didn’t think you would want to scramble in 97 so I went ahead with the sea battle
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Eastern Poland to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Greece
2 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Yugoslavia
Italians attack with 1 bomber and 2 infantry
British defend with 1 airfield and 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Yugoslavia to Eastern Poland
1 infantry moved from Southern France to France
2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
2 armour moved from Western Ukraine to Rostov
1 armour moved from Bryansk to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,4,5,4,5,5,2,3,1,4,1,3,6,2,2,6
Italians collect 5 PUs (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 8 artilleries, 3 fighters, 21 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Smolensk to Russia
1 mech_infantry moved from Western Ukraine to Russia
2 armour and 3 mech_infantrys moved from Ukraine to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Russia
2 bombers moved from Western Germany to Russia
5 armour and 3 mech_infantrys moved from Rostov to Russia
2 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Eastern Poland to Caucasus
Combat - Germans
Battle in Russia
Germans attack with 13 armour, 8 artilleries, 3 bombers, 6 fighters, 21 infantry, 15 mech_infantrys and 6 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 2 fighters, 43 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 4/9 hits, 1.50 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 4 fighters, 21 infantry, 15 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 23/68 hits, 23.17 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 7 artilleries, 2 fighters, 43 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 19/56 hits, 19.83 expected hits
19 infantry owned by the Germans lost in Russia
20 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 4 fighters, 2 infantry, 15 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 26/49 hits, 20.00 expected hits
Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 15/36 hits, 13.17 expected hits
4 artilleries owned by the Germans, 2 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
1 mech_infantry owned by the Russians, 23 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans roll dice for 13 armour, 4 artilleries, 3 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 19/34 hits, 16.17 expected hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 6/10 hits, 4.50 expected hits
4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians and 5 artilleries owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 3 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 8 artilleries, 2 fighters, 21 infantry, 11 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 3 aaGuns, 2 armour, 7 artilleries, 2 fighters, 43 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 bomber moved from Caucasus to Ukraine
5 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 bomber moved from Russia to Eastern Poland
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
3 infantry moved from Western Germany to France
1 artillery moved from Slovakia Hungary to Greater Southern Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry and 1 tactical_bomber placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 58 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 86 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
Russians regular : 2.17
Germans regular : 8.67
Russians AA : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry and 1 mech_infantry moved from Jehol to Chahar
2 fighters moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to India
2 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Yunnan to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from Anhwe to French Indo China
1 bomber moved from India to French Indo China
1 aaGun moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Chahar to Kwangtung
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Manchuria
Place Units - Japanese
2 destroyers and 1 submarine placed in 20 Sea Zone
1 carrier and 2 submarines placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
1 fighter placed in Malaya
Turn Complete - Japanese
Japanese collect 67 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.00
UK_Pacific regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Greece
Americans win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
9 submarines moved from 26 Sea Zone to 54 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from New Zealand to Queensland
1 bomber moved from Eastern United States to New Zealand
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 fighter and 8 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 artillery moved from Algeria to Tunisia
2 fighters moved from Malta to 97 Sea Zone
2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
3 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
Place Units - British
1 artillery and 2 infantry placed in Persia
2 destroyers placed in 71 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Northern Italy
2 artilleries moved from France to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Samara
Italians take Samara from Russians
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Eastern Poland to 97 Sea Zone
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries and 8 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 8 infantry in Northern Italy, round 2 : 1/10 hits, 2.33 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 2 submarines and 1 transport; French defend with 1 destroyer
2 submarines owned by the British submerged
Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 97 Sea Zone
1 transport owned by the British lost in 97 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Italians
2 armour moved from Rostov to Samara
1 mech_infantry moved from Greater Southern Germany to Romania
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,5
Italians collect 17 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 2 artilleries in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00
ANZAC regular : 0.00