@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Game 2-PTV ArtofWar (Ax+12) v mikawagunichi (Al)
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40618-mika #2-IT4.tsvg Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Belarus to Southern Belarus Italians take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from 99 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan 1 mech_infantry owned by the Russians lost in Trans-Jordan Italians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 99 Sea Zone 1 bomber moved from Iraq to Egypt Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -1.33 British AA : -0.17 British regular : 0.33 -
TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 64 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 bomber and 2 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@ArtofWar1947 no thanks
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Kursk 3 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Northern Belarus to Novgorod 13 infantry moved from Leningrad to Novgorod 1 infantry moved from Vologda to Novgorod 1 fighter and 1 tactical_bomber moved from Leningrad to Kursk 1 tactical_bomber moved from Leningrad to Kursk 1 bomber moved from Western Germany to Kursk 1 submarine moved from 122 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans win, taking Novgorod from Russians with 3 armour, 5 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 107 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Kursk Germans attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans win, taking Kursk from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour, 2 artilleries, 13 infantry and 1 mech_infantry Russians defend with 1 infantry Germans win, taking Rostov from Russians with 3 armour, 2 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 1 bomber, 1 fighter and 2 tactical_bombers moved from Kursk to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 2 armour and 1 mech_infantry moved from Northern Belarus to Western Ukraine 3 transports moved from 118 Sea Zone to 117 Sea Zone 1 aaGun moved from Western Germany to 116 Sea Zone 1 infantry moved from Germany to 116 Sea Zone 1 infantry moved from Germany to Austria 2 artilleries and 4 infantry moved from Germany to 117 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 aaGun, 2 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 115 Sea Zone 2 artilleries and 7 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Albania to Southern Italy 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 fighter and 1 infantry placed in Western Germany 1 artillery and 7 infantry placed in Germany 1 destroyer and 2 submarines placed in 99 Sea Zone 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,6 Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Just noticed that the AA in N. Belarus should have been moved NCM to Novgorod.
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@ArtofWar1947 Looks like the save is on combat move again. No problem on the edit.
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Strange; I opened the G5-scramble file, did the combat, the NCM, and placement. I THEN saved changes, AND then changed the name of file by deleting “scramble”. This should have saved the whole G5 turn.
In any case, I used the Auto save file after the G5 combat, redid the NCM (including edits) and placement, and saved as the G5 name you see (replacing the G5-scramble file on my desktop.
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 1 artillery and 14 infantry moved from Stalingrad to Samara 3 infantry moved from Urals to Samara 3 artilleries moved from Russia to Samara 1 infantry moved from Gorky to Nenetsia 1 infantry moved from Russia to Yaroslavl 38 infantry moved from Russia to Samara 2 aaGuns, 3 artilleries and 15 infantry moved from Siberia to Amur Place Units - Russians 2 armour, 2 artilleries and 6 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 1 artillery and 14 infantry moved from Stalingrad to Samara 3 infantry moved from Urals to Samara 3 artilleries moved from Russia to Samara 1 infantry moved from Gorky to Nenetsia 1 infantry moved from Russia to Yaroslavl 38 infantry moved from Russia to Samara 2 aaGuns, 3 artilleries and 15 infantry moved from Siberia to Amur Place Units - Russians 2 armour, 2 artilleries and 6 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Syria: 2 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Iraq: 2 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Northeast Persia: 1 infantry EDIT: Adding units owned by Russians to Northwest Persia: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@ArtofWar1947 No problem. Use my 2nd save please, had some NCM edits.
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Did not scramble to 56 because the odds were impossibly against the ALLIES.
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 7 Sea Zone 1 artillery and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 infantry moved from Manilla to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from Japan to Jehol 1 artillery moved from Manilla to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Shantung 1 marine moved from Guam to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Shantung 1 artillery moved from Fukien to Kiangsu 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 infantry moved from Szechwan to Hopei 1 artillery moved from Hunan to Hopei 1 infantry moved from Kiangsi to Hopei 1 infantry moved from 20 Sea Zone to Kiangsu 1 marine moved from Java to 43 Sea Zone 1 artillery and 1 marine moved from Sumatra to 38 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 56 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery, 2 infantry and 2 marines moved from 56 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Dutch New Guinea 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei Combat - Japanese Battle in 56 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 4 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/7 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 6/9 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Hopei 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shantung Japanese attack with 1 artillery, 1 infantry and 1 marine Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Shantung, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Southern Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Davao 1 artillery moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Hunan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 2 bombers, 2 fighters and 2 tactical_bombers moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 2 destroyers moved from 7 Sea Zone to 21 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 56 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 submarine placed in 6 Sea Zone 3 destroyers placed in 7 Sea Zone 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : 1.50 ANZAC regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to Dutch New Guinea 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea 1 bomber moved from Queensland to Dutch New GuineaCombat Hit Differential Summary :
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@ArtofWar1947 Scramble to Dutch New Guinea?
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NO thanks.
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 55 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to Dutch New Guinea 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea 1 bomber moved from Queensland to Dutch New Guinea Combat - Americans Battle in Dutch New Guinea Americans attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 infantry and 2 marines Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/11 hits, 4.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 2 marines in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 6/10 hits, 4.50 expected hits Japanese roll dice for 2 marines in Dutch New Guinea, round 3 : 0/2 hits, 0.67 expected hits 2 marines owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 2 marines Non Combat Move - Americans 2 marines moved from Queensland to 55 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 marines moved from 55 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 marine moved from 65 Sea Zone to New Zealand 2 destroyers moved from 28 Sea Zone to 65 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 46 Sea Zone 1 carrier and 2 fighters moved from 46 Sea Zone to 45 Sea Zone 1 destroyer moved from 47 Sea Zone to 65 Sea Zone 1 submarine moved from 47 Sea Zone to 36 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 transport moved from 28 Sea Zone to 11 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 2 aaGuns, 1 armour and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 4 infantry moved from Central United States to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 2 aaGuns, 1 armour, 1 cruiser, 4 infantry, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 bomber moved from Dutch New Guinea to Queensland 5 fighters and 1 tactical_bomber moved from Dutch New Guinea to New Guinea Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States 3 transports placed in 104 Sea Zone 2 artilleries and 1 fighter placed in Eastern United States 4 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shansi to Chahar 1 infantry moved from Inner Mongolia to Chahar 1 fighter moved from Honan to Chahar 1 infantry moved from Honan to Tsinghai 3 infantry moved from Honan to Hopei 8 infantry moved from Honan to Tsinghai Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Tsinghai, round 2 : 6/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Kansu 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 36 PUs; British buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from Iraq to 82 Sea Zone 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - British Battle in Sumatra Battle in Java British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java British win, taking Sumatra from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Western India 1 bomber and 1 tactical_bomber moved from Iraq to Eastern India 1 infantry moved from Eastern India to Burma 3 infantry moved from Southern Persia to Iraq 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 infantry moved from French West Africa to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone 1 infantry moved from French Guiana to 90 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 2 fighters moved from Eastern India to Southern Persia 2 fighters moved from Southern Persia to Iraq Place Units - British 1 armour and 2 fighters placed in Southern Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 1 fighter Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 cruiser, 1 destroyer and 5 submarines EDIT: Adding units owned by Americans to 94 Sea Zone: 1 cruiser, 1 destroyer and 5 submarines EDIT: Removing units owned by British from 82 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 5.83 Americans regular : -1.17 Japanese regular : -0.67 British regular : 0.17 -
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 1 fighter moved from Egypt to Alexandria 1 fighter moved from 99 Sea Zone to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to 99 Sea Zone 1 fighter moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 armour moved from Albania to 99 Sea Zone 1 armour moved from 99 Sea Zone to Southern Italy 1 armour moved from Northern Belarus to Romania Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67 -
@ArtofWar1947 Looks like that’s still the save from your Japan turn attached.
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Sorry, grabbed the wrong file.
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Alexandria 1 bomber and 1 fighter moved from Egypt to Alexandria 1 fighter moved from 99 Sea Zone to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to 99 Sea Zone 1 fighter moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 1 armour moved from Albania to 99 Sea Zone 1 armour moved from 99 Sea Zone to Southern Italy 1 armour moved from Northern Belarus to Romania Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67 -
TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 46 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 marine moved from 45 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Celebes, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes 2 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Celebes to Dutch New Guinea 1 destroyer moved from 55 Sea Zone to 65 Sea Zone 1 fighter moved from Queensland to 65 Sea Zone 3 infantry moved from New South Wales to Queensland 1 bomber moved from Queensland to Eastern India Place Units - ANZAC 1 destroyer placed in 55 Sea Zone 2 artilleries placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 82 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.50





