Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUscrockett36 l vs dawgoneit x oob 33 bid semi cooperative
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@dawgoneit try this. it opened for me
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illegal CHARACTER IN SECTION 2. not yelling. just hit caps
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@crockett36 I Can’t seem to find any problems. i can get rite in
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@crockett36 Japan is up.
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@crockett36 I’m not sure if i understand. do I go off germans turn 2 and skip russia?
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@dawgoneit japan 1. the rest is prediction and reaction practice.
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@crockett36 clarification: you practice j1 through to r2. then redo j1 and post.
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Think of it like war gaming out a consequence of your j1 actions.
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Can we just continue as a regular game?
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@dawgoneit first post will be my projection. Second will be my real turn.
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@crockett36 projection. glad i did it. really crushing axis possibilities. now i will do the real turn.projecting.tsvg
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@crockett36 no
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