L21 PTV Playoff Art of War (Ax+5) v 666 (Al)


  • @666

    No. I have never played with super subs. Not sure what they are.


  • @artofwar1947
    Ha, ha. You meant the subs hitting 2 for 2. Just luck.


  • @artofwar1947 said in L21 PTV Playoff Art of War (Ax+5) v 666 (Al):

    @666

    No. I have never played with super subs. Not sure what they are.

    Super Subs is from the game, probably still, if you are playing with tech. you can spend money on token’s, dice, and if you roll a six, your 5 ipc research, for 1 dice roll , could get you a bunch of tech, one being super subs. I think they attacked at a three.


  • @ArtofWar1947 have you changed your mind about moving that G ss in z 116?


  • @666

    No, the sub should be in SZ 115. I change it but then wanted to adjust the Japanese CM. So, I restarted the program and, of course, forgot to make the edit. Good grief.


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Western United States to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 27 Sea Zone
            1 bomber moved from Central United States to 27 Sea Zone
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
    
        Combat - Americans
            Battle in 27 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 27 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
            1 fighter moved from 27 Sea Zone to 28 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone
            1 artillery and 1 infantry moved from 66 Sea Zone to Central America
            1 fighter moved from Eastern United States to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 tactical_bomber moved from Hawaiian Islands to 28 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,5,3,3,5,3,3
            Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.67
    

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
    Central America : 1 artillery and 1 infantry
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Manilla : 1 infantry
    Central United States : 2 aaGuns, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour, 3 infantry and 2 marines
    28 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
    66 Sea Zone : 1 cruiser and 1 transport
    11 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
    

    Production/PUs Summary :

    Germans : 41 / 70
    Russians : 46 / 46
    Japanese : 40 / 49
    Americans : 52 / 71
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 11 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 11 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 7 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Western United States to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 27 Sea Zone
            1 bomber moved from Central United States to 27 Sea Zone
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
    
        Combat - Americans
            Battle in 27 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 27 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
            1 fighter moved from 27 Sea Zone to 28 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone
            1 artillery and 1 infantry moved from 66 Sea Zone to Central America
            1 fighter moved from Eastern United States to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 tactical_bomber moved from Hawaiian Islands to 28 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,5,3,3,5,3,3
            Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.67
    

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
    Central America : 1 artillery and 1 infantry
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Manilla : 1 infantry
    Central United States : 2 aaGuns, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour, 3 infantry and 2 marines
    28 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
    66 Sea Zone : 1 cruiser and 1 transport
    11 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
    

    Production/PUs Summary :

    Germans : 41 / 70
    Russians : 46 / 46
    Japanese : 40 / 49
    Americans : 52 / 71
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 11 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 11 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 7 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            2 infantry moved from Hopei to Szechwan
            1 infantry moved from Eastern Sinkiang to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : -0.33
    

    Territory Summary for Chinese :

    Tsinghai : 6 infantry
    Yunnan : 9 infantry
    Szechwan : 2 infantry
    Burma : 1 fighter
    

    Production/PUs Summary :

    Germans : 41 / 70
    Russians : 46 / 46
    Japanese : 39 / 49
    Americans : 52 / 71
    Chinese : 13 / 16
    British : 28 / 28
    UK_Pacific : 11 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 11 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 7 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Western United States to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 27 Sea Zone
            1 bomber moved from Central United States to 27 Sea Zone
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
    
        Combat - Americans
            Battle in 27 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 27 Sea Zone
                Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
            1 fighter moved from 27 Sea Zone to 28 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone
            1 artillery and 1 infantry moved from 66 Sea Zone to Central America
            1 fighter moved from Eastern United States to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 tactical_bomber moved from Hawaiian Islands to 28 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,5,3,3,5,3,3
            Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            2 infantry moved from Hopei to Szechwan
            1 infantry moved from Eastern Sinkiang to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 aaGun and 1 infantry moved from 94 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
            1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 fighter moved from Scotland to 94 Sea Zone
            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from Scotland to 112 Sea Zone
            1 mech_infantry moved from United Kingdom to 112 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 mech_infantry moved from 94 Sea Zone to Algeria
            1 bomber moved from United Kingdom to Morocco
            1 aaGun and 1 infantry moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Eastern United States
            1 armour and 1 infantry moved from Quebec to Eastern United States
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 73 Sea Zone to 78 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 artillery moved from Eastern India to 40 Sea Zone
            1 artillery and 1 transport moved from 40 Sea Zone to 81 Sea Zone
            1 infantry moved from Western India to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 cruiser and 1 destroyer moved from 40 Sea Zone to 78 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern India to Tanganyika Territory
            1 battleship moved from 132 Sea Zone to 40 Sea Zone
            1 fighter and 2 infantry moved from Burma to Yunnan
            3 aaGuns and 6 infantry moved from Eastern India to Burma
            3 infantry moved from Malaya to Shan State
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter placed in United Kingdom
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,2,4
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            4 infantry and 1 mech_infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 116 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in Eastern India change ownership: 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : 0.33
    British regular : -0.17
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
    Central America : 1 artillery and 1 infantry
    Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
    Manilla : 1 infantry
    Central United States : 2 aaGuns, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour, 3 infantry and 2 marines
    Tsinghai : 6 infantry
    Yunnan : 1 fighter and 11 infantry
    Szechwan : 2 infantry
    Gibraltar : 1 harbour
    Iceland : 1 airfield
    Alexandria : 1 infantry
    Scotland : 1 airfield
    Quebec : 1 factory_minor and 1 harbour
    Tanganyika Territory : 1 fighter and 1 tactical_bomber
    Union of South Africa : 1 factory_minor and 1 harbour
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
    Rhodesia : 2 infantry
    Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
    Malta : 1 airfield
    Shan State : 3 infantry
    Malaya : 1 harbour
    Eastern India : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
    Burma : 3 aaGuns, 1 fighter and 6 infantry
    Algeria : 1 infantry and 1 mech_infantry
    Morocco : 1 aaGun, 1 bomber and 1 infantry
    28 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
    94 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
    Southern Persia : 1 flag, 1 artillery and 3 infantry
    112 Sea Zone : 1 submarine
    82 Sea Zone : 1 transport
    66 Sea Zone : 1 cruiser and 1 transport
    40 Sea Zone : 1 battleship
    78 Sea Zone : 1 cruiser and 2 destroyers
    11 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
    

    Production/PUs Summary :

    Germans : 41 / 70
    Russians : 46 / 46
    Japanese : 39 / 49
    Americans : 52 / 71
    Chinese : 13 / 16
    British : 30 / 33
    UK_Pacific : 11 / 14
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 11 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 5 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @ArtofWar1947 if i don’t ask you to scramble but you want to we can always re-roll that battle. just let me know.


  • @666

    Sure. Perhaps the fairest and easiest way to do it is use the dice already used and then roll on the forum for the dice not rolled.


  • @artofwar1947 said in L21 PTV Playoff Art of War (Ax+5) v 666 (Al):

    @666

    Sure. Perhaps the fairest and easiest way to do it is use the dice already used and then roll on the forum for the dice not rolled.

    That wouldn’t work for me. To easy to manipulate if the original dice rolled were very lucky. Typically if odds are 90% +, to expedite things, an assumed no scramble is made. If you aren’t comfortable with this we can ask, at every scramble opportunity? If you would prefer this to a complete re-roll just let me know and I can oblige.


  • @666

    Re-roll is fine with me.


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from Tobruk to 98 Sea Zone
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from Tobruk to 98 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            2 infantry moved from Albania to Greece
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to Greece
            1 bomber moved from Northern Italy to Greece
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Greece, round 2 : 1/9 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Greece, round 3 : 3/8 hits, 2.83 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Greece to Southern Italy
            1 armour moved from Albania to Romania
            1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Northern Italy to Germany
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.50
    Neutral_Allies regular : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser moved from 65 Sea Zone to 28 Sea Zone
            2 fighters moved from New Zealand to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
            1 destroyer moved from 64 Sea Zone to 65 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Hawaiian Islands : 3 fighters
    Egypt : 2 infantry
    Shan State : 1 infantry
    New South Wales : 1 artillery, 1 factory_minor and 1 harbour
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
    New Zealand : 1 airfield and 1 harbour
    56 Sea Zone : 1 transport
    28 Sea Zone : 1 cruiser
    64 Sea Zone : 1 submarine
    65 Sea Zone : 1 destroyer
    Dutch New Guinea : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 41 / 70
    Russians : 46 / 46
    Japanese : 39 / 49
    Americans : 52 / 71
    Chinese : 13 / 16
    British : 28 / 33
    UK_Pacific : 11 / 14
    Italians : 14 / 14
    ANZAC : 10 / 19
    French : 11 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 3 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser moved from 65 Sea Zone to 28 Sea Zone
            2 fighters moved from New Zealand to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
            1 destroyer moved from 64 Sea Zone to 65 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 74 Sea Zone to 78 Sea Zone
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Hawaiian Islands : 3 fighters
    United Kingdom : 2 infantry
    Egypt : 2 infantry
    Shan State : 1 infantry
    New South Wales : 1 artillery, 1 factory_minor and 1 harbour
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
    New Zealand : 1 airfield and 1 harbour
    Algeria : 2 infantry
    56 Sea Zone : 1 transport
    28 Sea Zone : 1 cruiser
    64 Sea Zone : 1 submarine
    65 Sea Zone : 1 destroyer
    Dutch New Guinea : 1 flag, 1 infantry
    78 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 41 / 70
    Russians : 46 / 46
    Japanese : 39 / 49
    Americans : 52 / 71
    Chinese : 13 / 16
    British : 28 / 33
    UK_Pacific : 11 / 14
    Italians : 14 / 14
    ANZAC : 10 / 19
    French : 3 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 10 / 0
    Neutral_Allies : 3 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 5 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 aaGun and 2 infantry moved from Norway to Finland
            1 infantry moved from Western Germany to 116 Sea Zone
            1 artillery moved from Germany to 116 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            1 infantry moved from 118 Sea Zone to Finland
            1 artillery moved from 118 Sea Zone to Finland
            2 submarines moved from 109 Sea Zone to 126 Sea Zone
            1 submarine moved from 115 Sea Zone to 118 Sea Zone
            1 submarine moved from 113 Sea Zone to 116 Sea Zone
            5 infantry moved from Bulgaria to Romania
            3 armour moved from Yugoslavia to Poland
            1 artillery moved from Yugoslavia to Romania
            1 artillery and 8 infantry moved from Yugoslavia to Slovakia Hungary
            2 artilleries moved from Germany to Poland
            3 artilleries moved from Germany to Slovakia Hungary
            5 armour and 4 mech_infantrys moved from France to Germany
            1 aaGun and 1 artillery moved from Normandy Bordeaux to France
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            1 armour and 5 mech_infantrys placed in Germany
            1 destroyer placed in 116 Sea Zone
            3 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Buryatia to Amur
            1 aaGun, 2 artilleries and 8 infantry moved from Siberia to Amur
            1 infantry moved from Siberia to Amur
            1 submarine moved from 5 Sea Zone to 20 Sea Zone
            2 infantry moved from Northern Caucasus to Rostov
            3 infantry moved from Stalingrad to Rostov
            2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Kursk
            1 infantry moved from Southern Belarus to Bryansk
            1 infantry moved from Northern Belarus to Eastern Poland
            1 aaGun and 6 infantry moved from Northern Belarus to Smolensk
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
            1 aaGun, 1 artillery and 5 infantry moved from Archangel to Leningrad
            1 infantry moved from Leningrad to Baltic States
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
            1 submarine moved from 116 Sea Zone to 117 Sea Zone
            1 submarine moved from 117 Sea Zone to 118 Sea Zone
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            3 infantry placed in Stalingrad
            1 armour, 1 infantry and 1 mech_infantry placed in Siberia
            3 infantry placed in Leningrad
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Siberia : 1 aaGun, 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
    Bryansk : 1 infantry
    Smolensk : 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry
    Eastern Poland : 1 infantry
    Russia : 1 airfield, 1 factory_major and 1 infantry
    Kursk : 2 aaGuns, 1 artillery and 2 infantry
    Bessarabia : 1 infantry
    Ukraine : 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
    Urals : 1 factory_minor
    Baltic States : 1 infantry
    Leningrad : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
    Rostov : 5 infantry
    Stalingrad : 1 factory_minor and 3 infantry
    Amur : 1 aaGun, 2 artilleries and 12 infantry
    117 Sea Zone : 1 cruiser
    126 Sea Zone : 1 submarine
    118 Sea Zone : 1 submarine
    20 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 41 / 52
    Russians : 46 / 46
    Japanese : 39 / 49
    Americans : 52 / 71
    Chinese : 13 / 16
    British : 28 / 33
    UK_Pacific : 11 / 14
    Italians : 14 / 14
    ANZAC : 10 / 19
    French : 3 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 10 / 0
    Neutral_Allies : 3 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Shan State
            1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 artillery moved from Borneo to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Sumatra
            1 infantry moved from Paulau to 36 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Java
            2 infantry moved from Guam to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            1 artillery moved from Davao to Manilla
            1 fighter moved from Caroline Islands to 56 Sea Zone
            1 artillery moved from Japan to 7 Sea Zone
            1 artillery and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 fighter and 1 tactical_bomber moved from Paulau to Manilla
            1 marine moved from Wake Island to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Gilbert Islands
            1 tactical_bomber moved from 36 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in Java
            Battle in 56 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 56 Sea Zone
                Japanese win, taking Java from Dutch with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
            Battle in Celebes
            Battle in Gilbert Islands
            Battle in Manilla
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Manilla, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Gilbert Islands from UK_Pacific, taking Manilla from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Americans: 1 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 7/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
            1 bomber moved from Shan State to Kwangtung
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 56 Sea Zone to 43 Sea Zone
            1 fighter moved from Shan State to 43 Sea Zone
            2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            1 infantry moved from Hokkaido to Japan
            1 artillery and 1 infantry moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 artillery, 1 infantry and 1 mech_infantry moved from Shansi to Honan
            1 infantry moved from Jehol to Shansi
            1 artillery moved from Anhwe to Honan
            3 infantry moved from Korea to Southern Manchuria
            1 fighter and 1 tactical_bomber moved from Manilla to Kwangtung
            1 armour and 1 infantry moved from Japan to 7 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Davao
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 cruiser moved from 37 Sea Zone to 38 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Japan
            1 battleship moved from 25 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
            1 destroyer moved from 7 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
            1 bomber moved from Marshall Islands to Manilla
            1 submarine moved from 7 Sea Zone to 33 Sea Zone
            1 bomber moved from Manilla to Davao
            1 fighter moved from 36 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 transports placed in 7 Sea Zone
            1 factory_minor placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 2.50
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Shan State
            1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 artillery moved from Borneo to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Sumatra
            1 infantry moved from Paulau to 36 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Java
            2 infantry moved from Guam to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            1 artillery moved from Davao to Manilla
            1 fighter moved from Caroline Islands to 56 Sea Zone
            1 artillery moved from Japan to 7 Sea Zone
            1 artillery and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 fighter and 1 tactical_bomber moved from Paulau to Manilla
            1 marine moved from Wake Island to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Gilbert Islands
            1 tactical_bomber moved from 36 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in Java
            Battle in 56 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 56 Sea Zone
                Japanese win, taking Java from Dutch with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
            Battle in Celebes
            Battle in Gilbert Islands
            Battle in Manilla
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Manilla, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Gilbert Islands from UK_Pacific, taking Manilla from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Americans: 1 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 7/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
            1 bomber moved from Shan State to Kwangtung
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 fighter moved from 56 Sea Zone to 43 Sea Zone
            1 fighter moved from Shan State to 43 Sea Zone
            2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            1 infantry moved from Hokkaido to Japan
            1 artillery and 1 infantry moved from Kwangtung to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 artillery, 1 infantry and 1 mech_infantry moved from Shansi to Honan
            1 infantry moved from Jehol to Shansi
            1 artillery moved from Anhwe to Honan
            3 infantry moved from Korea to Southern Manchuria
            1 fighter and 1 tactical_bomber moved from Manilla to Kwangtung
            1 armour and 1 infantry moved from Japan to 7 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Davao
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 cruiser moved from 37 Sea Zone to 38 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Japan
            1 battleship moved from 25 Sea Zone to 33 Sea Zone
            2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
            1 destroyer moved from 7 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
            1 bomber moved from Marshall Islands to Manilla
            1 submarine moved from 7 Sea Zone to 33 Sea Zone
            1 bomber moved from Manilla to Davao
            1 fighter moved from 36 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 transports placed in 7 Sea Zone
            1 factory_minor placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Midway: 1 marine
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 marine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 2.50
    UK_Pacific regular : -0.33
    

    Savegame

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