dawgoneit Axis-VS- Entek Allies TRS. tie breaker
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TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 4 Artillerys moved from W.Australia to sz50 3 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 4 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys moved from sz50 to Soem 1 Artillery and 2 Infantrys moved from Darwin to Derby 1 Artillery moved from Melbourne to S.W.Australia 1 Submarine moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Soem Anzac attack with 4 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys Yamamoto defend with 2 Artillerys and 8 Infantrys Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 4 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Infantrys in Soem, round 2 : 3/10 hits, 3.50 expected hits Yamamoto roll dice for 2 Artillerys and 7 Infantrys in Soem, round 2 : 4/9 hits, 3.00 expected hits 4 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem Anzac roll dice for 4 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 3 : 1/6 hits, 2.17 expected hits Yamamoto roll dice for 2 Artillerys and 4 Infantrys in Soem, round 3 : 1/6 hits, 2.00 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 4 : 2/5 hits, 1.83 expected hits Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Soem, round 4 : 0/5 hits, 1.67 expected hits 2 Infantrys owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 5 : 2/5 hits, 1.83 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in Soem, round 5 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Soem Anzac roll dice for 3 Artillerys, 1 EarlyFighter and 1 Fighter in Soem, round 6 : 1/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery in Soem, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Soem Anzac win, taking Soem from Yamamoto with 3 Artillerys, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Artillerys and 8 Infantrys Casualties for Anzac: 1 Artillery and 4 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from Soem to sz50 1 Fighter moved from Soem to sz50 Place Units - Anzac 2 Artillerys and 1 Infantry placed in Darwin 2 Artillerys and 1 Infantry placed in W.Australia 1 EarlyFighter and 1 Marine placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : -3.00 Anzac regular : -1.83 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 10 Marines moved from Yakutsk to Vostok 1 Artillery and 10 Marines moved from Angarsk to Vostok 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 2 Destroyers moved from sz4 to sz7 2 Fighters moved from sz19 to sz7 2 Destroyers moved from sz11 to sz19 3 S.Subs moved from sz25 to sz19 Purchase Units - Americans Americans buy 1 Bunker, 3 Destroyers, 3 Fighters and 8 Marines; Remaining resources: 4 PUs; Combat - Americans Battle in sz7 Americans attack with 2 Destroyers and 2 Fighters Yamamoto defend with 2 Destroyers Americans roll dice for 2 Destroyers and 2 Fighters in sz7, round 2 : 3/4 hits, 1.67 expected hits Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 0/2 hits, 1.00 expected hits 2 Destroyers owned by the Yamamoto lost in sz7 Americans win with 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 16 Casualties for Yamamoto: 2 Destroyers Battle in Vostok Americans attack with 1 Artillery and 20 Marines Hisaichi defend with 1 Elite and 2 Infantrys Americans roll dice for 1 Artillery and 20 Marines in Vostok, round 2 : 9/21 hits, 7.17 expected hits Hisaichi roll dice for 1 Elite and 2 Infantrys in Vostok, round 2 : 1/3 hits, 1.00 expected hits 1 Marine owned by the Americans, 1 Elite owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Vostok Americans win, taking Vostok from Hisaichi with 1 Artillery and 19 Marines remaining. Battle score for attacker is 5 Casualties for Americans: 1 Marine Casualties for Hisaichi: 1 Elite and 2 Infantrys Non Combat Move - Americans 2 Fighters moved from sz7 to Sukhalin 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz4 2 B.Transports moved from sz4 to sz6 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 1 Elite moved from Portland to Seattle 1 Marine moved from Nor Cal to Portland 8 Marines moved from sz14 to Seattle 8 Marines moved from sz4 to Palana Place Units - Americans 1 Fighter placed in sz19 1 Fighter placed in Midway 2 Destroyers placed in sz4 1 Bunker placed in Sukhalin 1 Fighter placed in Pearl Harbor 1 Destroyer placed in sz25 Americans undo move 5. Americans undo move 3. 2 Destroyers placed in sz4 Americans undo move 2. Americans undo move 3. 1 Destroyer placed in sz11 2 Fighters placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 87 PUs; end with 91 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Americans regular : 3.17 Hisaichi regular : 0.00 -
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 7 Infantrys and 1 Marine moved from Akina to sz15 7 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1 7 Infantrys and 1 Marine moved from sz1 to Sukhalin 2 Destroyers moved from sz1 to sz2 1 Artillery and 1 Tank moved from Quingdao to Belogorsk Purchase Units - Masaharu Masaharu buy 1 Bunker, 1 Destroyer and 8 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz2 Masaharu attack with 2 Destroyers Americans defend with 1 Destroyer Masaharu roll dice for 2 Destroyers in sz2, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz2, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu lost in sz2 Masaharu roll dice for 1 Destroyer in sz2, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz2, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu lost in sz2 Americans win with 1 Destroyer remaining. Battle score for attacker is -16 Casualties for Masaharu: 2 Destroyers Battle in Sukhalin Masaharu attack with 7 Infantrys and 1 Marine Americans defend with 2 Bunkers, 2 Fighters and 1 Infantry Masaharu roll dice for 7 Infantrys and 1 Marine in Sukhalin, round 2 : 1/8 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Americans Americans roll dice for 2 Bunkers, 2 Fighters and 1 Infantry in Sukhalin, round 2 : 3/5 hits, 2.67 expected hits 3 Infantrys owned by the Masaharu lost in Sukhalin Masaharu roll dice for 4 Infantrys and 1 Marine in Sukhalin, round 3 : 0/5 hits, 1.00 expected hits Americans roll dice for 2 Bunkers, 2 Fighters and 1 Infantry in Sukhalin, round 3 : 2/5 hits, 2.67 expected hits 2 Infantrys owned by the Masaharu lost in Sukhalin Masaharu roll dice for 2 Infantrys and 1 Marine in Sukhalin, round 4 : 0/3 hits, 0.67 expected hits Americans roll dice for 2 Bunkers, 2 Fighters and 1 Infantry in Sukhalin, round 4 : 3/5 hits, 2.67 expected hits 1 Marine owned by the Masaharu and 2 Infantrys owned by the Masaharu lost in Sukhalin Americans win with 2 Bunkers, 2 Fighters and 1 Infantry remaining. Battle score for attacker is -17 Casualties for Masaharu: 7 Infantrys and 1 Marine Non Combat Move - Masaharu Place Units - Masaharu 1 Destroyer placed in sz1 1 Bunker placed in Belogorsk 2 Infantrys placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Masaharu regular : -3.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 1 Infantry and 4 Mech.Infs moved from Bikaner to Agra 4 Mech.Infs moved from Achinsk to Bikaner 2 Infantrys moved from Ulaan Ude to Jinan 2 EarlyFighters moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Agra Russians attack with 1 Infantry and 4 Mech.Infs Yamamoto defend with 4 Mech.Infs and 1 Tank Russians roll dice for 1 Infantry and 4 Mech.Infs in Agra, round 2 : 3/5 hits, 1.67 expected hits Yamamoto roll dice for 4 Mech.Infs and 1 Tank in Agra, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Russians and 3 Mech.Infs owned by the Yamamoto lost in Agra Russians roll dice for 4 Mech.Infs in Agra, round 3 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Agra, round 3 : 1/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Russians lost in Agra Russians roll dice for 3 Mech.Infs in Agra, round 4 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Agra, round 4 : 1/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Russians and 1 Mech.Inf owned by the Yamamoto lost in Agra Russians roll dice for 2 Mech.Infs in Agra, round 5 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Agra, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Agra Russians win, taking Agra from Yamamoto with 2 Mech.Infs remaining. Battle score for attacker is 13 Casualties for Russians: 1 Infantry and 2 Mech.Infs Casualties for Yamamoto: 4 Mech.Infs and 1 Tank Non Combat Move - Russians 1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude 2 EarlyFighters moved from Jinan to Ulaan Ude 6 Infantrys moved from Kaask to Tulun Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Russians regular : 1.33 Hisaichi regular : -0.33 -
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz78 to sz18 4 Destroyers moved from sz78 to sz7 2 Infantrys and 1 Marine moved from Davao to sz70 1 B.Transport, 2 Infantrys and 1 Marine moved from sz70 to sz59 2 Artillerys and 4 Infantrys moved from Malaya to sz60 2 Artillerys, 4 Infantrys and 3 Transports moved from sz60 to sz59 1 B.Transport moved from sz81 to sz70 1 Infantry moved from New Guinea to Moresby 1 B.Transport, 1 Battleship and 1 Transport moved from sz81 to sz59 3 B.Transports moved from sz59 to sz60 2 Artillerys, 6 Infantrys and 1 Marine moved from sz59 to Soem 2 Infantrys moved from Bengal to E.India Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 9 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Soem Yamamoto attack with 2 Artillerys, 6 Infantrys and 1 Marine Anzac defend with 3 Artillerys Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Anzac lost in Soem Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Soem, round 2 : 2/9 hits, 2.33 expected hits Anzac roll dice for 2 Artillerys in Soem, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Anzac lost in Soem Yamamoto win, taking Soem from Anzac with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 12 Casualties for Anzac: 3 Artillerys Battle in sz7 Yamamoto attack with 4 Destroyers Americans defend with 2 Destroyers Yamamoto roll dice for 4 Destroyers in sz7, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in sz7, round 2 : 2/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz7 Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz7 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Destroyers Casualties for Americans: 2 Destroyers Non Combat Move - Yamamoto Place Units - Yamamoto 8 Destroyers placed in sz78 1 Destroyer placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 2 Artillerys and 4 Infantrys placed in Malaya Turn Complete - Yamamoto Yamamoto collect 96 PUs; end with 96 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : 0.50 Anzac regular : -0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 2 Mech.Infs moved from Punjab to Bhopal 4 Infantrys moved from Cheng to W.Tibet Chinese take W.Tibet from Yamamoto 1 Elite and 2 Infantrys moved from Yecheng to Agra 1 Mech.Inf moved from Urumal to W.Tibet 3 Infantrys moved from Urumal to Yecheng 2 Infantrys moved from Gansu to Sikang 2 Infantrys moved from Tsingnan to Sikang 2 EarlyFighters moved from Gansu to Sikang Purchase Units - Chinese Chinese buy 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Battle in Sikang Chinese attack with 2 EarlyFighters and 4 Infantrys Hisaichi defend with 2 Artillerys and 2 Tankettes Chinese roll dice for 2 EarlyFighters and 4 Infantrys in Sikang, round 2 : 1/6 hits, 1.33 expected hits Hisaichi roll dice for 2 Artillerys and 2 Tankettes in Sikang, round 2 : 3/4 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sikang 2 EarlyFighters owned by the Chinese retreated 1 Infantry owned by the Chinese retreated to Gansu Hisaichi win with 2 Artillerys and 1 Tankette remaining. Battle score for attacker is -2 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 1 Tankette Battle in Bhopal Chinese attack with 2 Mech.Infs Thai defend with 1 Tank Chinese roll dice for 2 Mech.Infs in Bhopal, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Bhopal, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese and 1 Tank owned by the Thai lost in Bhopal Chinese win, taking Bhopal from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Mech.Inf Casualties for Thai: 1 Tank Non Combat Move - Chinese 2 EarlyFighters moved from Sikang to Gansu 4 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 1 Infantry moved from Xining to Nancheng 4 Infantrys moved from Xining to Tsingnan Place Units - Chinese 1 Bunker placed in Gansu 6 Infantrys placed in Xining 3 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Chinese regular : 0.00 Hisaichi regular : 2.00 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 11 Infantrys and 1 Marine moved from Quingdao to Belogorsk 2 Infantrys moved from Hsingan to Jinan 1 Tankette moved from Hsingan to Jinan 1 Infantry moved from Hsingan to Jinan 1 Infantry moved from Hsingan to Jinan 1 Tankette moved from Hsingan to Belogorsk 4 Artillerys and 2 Infantrys moved from Manchuria to Belogorsk 2 Infantrys moved from Hsingan to Belogorsk 5 Infantrys and 3 Tankettes moved from Seoul to Manchuria 3 Tankettes moved from Manchuria to Belogorsk 2 Tanks and 1 Tankette moved from Peking to N.Shangsi 6 Tankettes moved from Sian to N.Shangsi 1 Artillery moved from Shangsi to N.Shangsi 6 Tankettes moved from Kiangsi to Sian 1 Artillery and 1 Tankette moved from Sikang to Nancheng 2 Artillerys and 1 Infantry moved from S.Borneo to sz60 1 Transport moved from sz59 to sz60 1 Infantry moved from S.Borneo to sz60 1 Tank moved from Bava to sz59 1 Infantry moved from Bava to sz59 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz60 to sz59 1 B.Transport moved from sz81 to sz58 4 Transports moved from sz81 to sz58 1 Infantry, 1 Tank and 1 Transport moved from sz59 to sz81 1 Infantry and 1 Tank moved from sz81 to S.G 2 Artillerys, 6 Infantrys and 2 Marines moved from Bava to sz58 2 Artillerys, 6 Infantrys and 2 Marines moved from sz58 to Flores 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz59 to sz58 2 Artillerys and 1 Infantry moved from sz58 to Flores 1 Infantry and 1 Transport moved from sz60 to sz59 1 Infantry moved from sz59 to Bali 1 Battleship, 2 Carriers, 2 Destroyers and 3 Submarines moved from sz66 to sz60 6 Tankettes moved from Hongkong to Kiangsi Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Elite, 5 Infantrys, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Nancheng Hisaichi attack with 1 Artillery and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Nancheng Hisaichi win, taking Nancheng from Chinese with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Jinan Hisaichi attack with 4 Infantrys and 1 Tankette Russians defend with 2 Infantrys Hisaichi roll dice for 4 Infantrys and 1 Tankette in Jinan, round 2 : 2/5 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Jinan Hisaichi win, taking Jinan from Russians with 4 Infantrys and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Hisaichi 1 Destroyer moved from sz70 to sz42 Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Russians regular : -0.67 Hisaichi regular : 0.67 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Thai 3 Mech.Infs moved from Dheli to Bhopal 1 Artillery, 1 Elite and 1 Infantry moved from E.India to C.India 1 Infantry and 1 Marine moved from Bengal to E.India 4 Infantrys moved from Thailand to Burma 2 Transports moved from sz59 to sz60 1 Transport moved from sz81 to sz59 1 Elite and 3 Infantrys moved from Malaya to sz60 1 Tank moved from Bali to Java 3 Infantrys moved from Bali to Java 1 Elite and 3 Infantrys moved from sz60 to Java 5 Infantrys moved from Phuket to Thailand 1 Mech.Inf moved from Phuket to Bengal Purchase Units - Thai Thai buy 1 Bunker, 6 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Bhopal Thai attack with 3 Mech.Infs Chinese defend with 1 Mech.Inf Thai roll dice for 3 Mech.Infs in Bhopal, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Mech.Inf in Bhopal, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 3 Mech.Infs in Bhopal, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 Mech.Inf in Bhopal, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Mech.Inf owned by the Thai lost in Bhopal Thai win, taking Bhopal from British with 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Thai: 1 Mech.Inf Casualties for Chinese: 1 Mech.Inf Battle in C.India Thai attack with 1 Artillery, 1 Elite and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Elite and 1 Infantry in C.India, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 Infantry in C.India, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in C.India Thai win, taking C.India from British with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Bunker, 1 Marine and 2 Tanks placed in Dheli 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Thai regular : -1.17 British regular : 1.00 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - British 1 Infantry moved from M.India to C.India 1 Infantry moved from S.India to India British take India from Thai 1 Infantry moved from Calcutta to C.India 9 EarlyFighters moved from Calcutta to C.India 2 EarlyFighters moved from Calcutta to Bhopa 1 Artillery and 3 Infantrys moved from Irkutsk to Quingdao Purchase Units - British British buy 2 EarlyFighters and 6 Infantrys; Remaining resources: 0 PUs; Combat - British British creates battle in territory Bhopa Battle in C.India British attack with 9 EarlyFighters and 2 Infantrys Thai defend with 1 Artillery and 1 Elite British roll dice for 9 EarlyFighters and 2 Infantrys in C.India, round 2 : 2/11 hits, 3.33 expected hits Thai roll dice for 1 Artillery and 1 Elite in C.India, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Thai, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in C.India British win with 9 EarlyFighters remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Thai: 1 Artillery and 1 Elite Battle in Quingdao British attack with 1 Artillery and 3 Infantrys Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in Quingdao, round 2 : 1/4 hits, 1.00 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Quingdao British win, taking Quingdao from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - British 2 EarlyFighters moved from Bhopa to W.Tibet 9 EarlyFighters moved from C.India to Calcutta 1 Infantry moved from Vancouver to sz6 1 AAGun moved from N.Canada to sz6 1 AAGun, 1 Infantry and 1 Transport moved from sz6 to sz4 1 AAGun and 1 Infantry moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Magadan to Yakutsk Place Units - British 2 EarlyFighters and 6 Infantrys placed in Calcutta Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Masaharu regular : 0.67 Thai regular : 1.33 British regular : -1.33 -
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Anzac 1 EarlyFighter moved from sz50 to sz81 1 Fighter moved from sz50 to sz81 1 Infantry moved from W.Australia to sz50 1 Infantry and 1 S.Sub moved from sz50 to sz61 1 Infantry moved from sz61 to N.S Anzac take N.S from Yamamoto 1 Infantry moved from Derby to sz49 1 Infantry moved from sz49 to New Guinea British take New Guinea from Yamamoto Purchase Units - Anzac Anzac buy 6 Infantrys, 1 S.Sub and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in sz81 Anzac attack with 1 EarlyFighter and 1 Fighter Hisaichi defend with 1 Transport Anzac roll dice for 1 EarlyFighter and 1 Fighter in sz81, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz81, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in sz81 Anzac win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Non Combat Move - Anzac 1 EarlyFighter and 1 Fighter moved from sz81 to sz50 1 EarlyFighter moved from Melbourne to Derby 1 Artillery moved from S.W.Australia to W.Australia 2 Artillerys and 1 Infantry moved from Darwin to Derby 1 Marine moved from Melbourne to S.W.Australia Place Units - Anzac 1 S.Sub and 1 Transport placed in sz37 3 Infantrys placed in W.Australia 3 Infantrys placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : 0.17 Hisaichi regular : -0.17 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Americans 1 unit repaired. 1 Destroyer moved from sz11 to sz17 2 Fighters moved from Sukhalin to sz1 1 Destroyer moved from sz2 to sz1 Purchase Units - Americans Americans buy 4 Destroyers, 3 Fighters and 8 Marines; Remaining resources: 5 PUs; Combat - Americans Battle in sz17 Americans attack with 1 Destroyer Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz17 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 Destroyer Battle in sz1 Americans attack with 1 Destroyer and 2 Fighters Masaharu defend with 2 Destroyers and 4 Transports Americans roll dice for 1 Destroyer and 2 Fighters in sz1, round 2 : 0/3 hits, 1.33 expected hits Masaharu roll dice for 2 Destroyers and 4 Transports in sz1, round 2 : 3/6 hits, 1.67 expected hits 2 Fighters owned by the Americans and 1 Destroyer owned by the Americans lost in sz1 Masaharu win with 2 Destroyers and 4 Transports remaining. Battle score for attacker is -28 Casualties for Americans: 1 Destroyer and 2 Fighters Non Combat Move - Americans 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 2 Destroyers moved from sz4 to sz9 2 Fighters moved from Pearl Harbor to sz19 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 1 Marine moved from Portland to Seattle 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz4 8 Marines moved from sz4 to Palana 8 Marines moved from Palana to Magadan 1 Transport moved from sz4 to sz6 2 B.Transports moved from sz4 to sz6 8 Marines moved from sz14 to Seattle Place Units - Americans 1 Fighter placed in sz19 2 Destroyers placed in sz4 1 Destroyer placed in sz11 2 Marines placed in Pearl Harbor Americans undo move 4. 1 Destroyer placed in sz25 2 Fighters placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 87 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : -1.67 Masaharu regular : 1.33 -
TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 1 Artillery, 3 Infantrys and 1 Tank moved from Belogorsk to Quingdao 2 Infantrys moved from Amursk to Belogorsk 4 Transports moved from sz1 to sz15 6 Infantrys moved from Akina to sz15 6 Infantrys and 4 Transports moved from sz15 to sz1 6 Infantrys moved from sz1 to Belogorsk 1 Destroyer moved from sz16 to sz3 Purchase Units - Masaharu Masaharu buy 1 Bunker, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Quingdao Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank British defend with 1 Artillery and 2 Infantrys Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Quingdao, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Quingdao Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Quingdao, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 2 Infantrys Casualties for British: 1 Artillery and 2 Infantrys Non Combat Move - Masaharu Place Units - Masaharu 1 Bunker placed in Belogorsk 2 Infantrys and 1 Marine placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu regular : 1.33 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Russians 2 Mech.Infs moved from Bikaner to W.India 2 Mech.Infs moved from Bikaner to Bhopal 2 Mech.Infs moved from Agra to Bhopal 5 Infantrys moved from Ulaan Ude to Jinan 2 EarlyFighters moved from Ulaan Ude to Jinan 1 Elite and 3 Infantrys moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in W.India Russians attack with 2 Mech.Infs Yamamoto defend with 1 Infantry Russians roll dice for 2 Mech.Infs in W.India, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in W.India, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in W.India Russians win, taking W.India from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is -3 Casualties for Russians: 1 Mech.Inf Casualties for Yamamoto: 1 Infantry Battle in Quingdao Russians attack with 1 Elite and 3 Infantrys Masaharu defend with 1 Artillery, 1 Infantry and 1 Tank Russians roll dice for 1 Elite and 3 Infantrys in Quingdao, round 2 : 1/4 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 Elite and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao Russians roll dice for 1 Elite and 1 Infantry in Quingdao, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Tank in Quingdao, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Elite remaining. Battle score for attacker is 5 Casualties for Russians: 3 Infantrys Casualties for Masaharu: 1 Artillery, 1 Infantry and 1 Tank Battle in Jinan Russians attack with 2 EarlyFighters and 5 Infantrys Hisaichi defend with 4 Infantrys and 1 Tankette Russians roll dice for 2 EarlyFighters and 5 Infantrys in Jinan, round 2 : 3/7 hits, 1.50 expected hits Hisaichi roll dice for 4 Infantrys and 1 Tankette in Jinan, round 2 : 1/5 hits, 1.50 expected hits 1 Infantry owned by the Russians, 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Jinan Russians roll dice for 2 EarlyFighters and 4 Infantrys in Jinan, round 3 : 1/6 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Jinan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Russians roll dice for 2 EarlyFighters and 3 Infantrys in Jinan, round 4 : 0/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 EarlyFighters and 3 Infantrys in Jinan, round 5 : 2/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Casualties for Hisaichi: 4 Infantrys and 1 Tankette Battle in Bhopal Russians attack with 4 Mech.Infs Thai defend with 2 Mech.Infs Russians roll dice for 4 Mech.Infs in Bhopal, round 2 : 1/4 hits, 1.33 expected hits Thai roll dice for 2 Mech.Infs in Bhopal, round 2 : 2/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Thai and 2 Mech.Infs owned by the Russians lost in Bhopal Russians roll dice for 2 Mech.Infs in Bhopal, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Mech.Inf in Bhopal, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Thai lost in Bhopal Russians win, taking Bhopal from Thai with 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Russians: 2 Mech.Infs Casualties for Thai: 2 Mech.Infs Non Combat Move - Russians 1 Infantry moved from Achinsk to Abakan 3 Mech.Infs moved from Achinsk to Bikaner 1 Elite and 5 Infantrys moved from Kaask to Tulun 6 Infantrys moved from Tulun to Ulaan Ude 2 EarlyFighters moved from Jinan to Ulaan Ude Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Masaharu regular : 0.50 Thai regular : 1.00 Russians regular : 2.67 Hisaichi regular : 0.17 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Research Technology - Yamamoto Combat Move - Yamamoto 4 Destroyers moved from sz18 to sz9 1 Infantry moved from E.India to C.India 1 Infantry moved from E.India to Nagpur 2 Artillerys and 1 Infantry moved from Davao to sz70 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz81 2 Artillerys and 1 Infantry moved from sz81 to New Guinea 3 B.Transports moved from sz60 to sz74 1 B.Transport moved from sz59 to sz60 1 Artillery moved from Malaya to sz60 2 Infantrys moved from Malaya to sz60 1 B.Transport moved from sz59 to sz60 1 Artillery and 2 Infantrys moved from Malaya to sz60 2 Artillerys and 4 Infantrys moved from sz60 to N.S 4 Transports moved from sz59 to sz68 1 Battleship moved from sz59 to sz70 1 Destroyer moved from sz70 to sz18 2 Destroyers moved from sz7 to sz3 2 Destroyers moved from sz78 to sz7 7 Destroyers moved from sz78 to sz18 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 9 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz9 Yamamoto attack with 4 Destroyers Americans defend with 2 Destroyers Yamamoto roll dice for 4 Destroyers in sz9, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in sz9, round 2 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz9 Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 Destroyers Battle in N.S Yamamoto attack with 2 Artillerys and 4 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 4 Infantrys in N.S, round 2 : 1/6 hits, 1.67 expected hits Anzac roll dice for 1 Infantry in N.S, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in N.S Yamamoto win, taking N.S from Anzac with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Battle in New Guinea Yamamoto attack with 2 Artillerys and 1 Infantry Anzac defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in New Guinea, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in New Guinea, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 Infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in New Guinea, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in New Guinea Yamamoto win, taking New Guinea from British with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto Place Units - Yamamoto 2 Infantrys placed in Bengal 3 Infantrys placed in Moresby 2 Artillerys placed in Davao Yamamoto undo move 3. 8 Destroyers placed in sz78 1 Destroyer placed in sz78 2 Artillerys and 1 Marine placed in S.Japan Yamamoto undo move 5. 2 Artillerys, 2 Infantrys and 1 Marine placed in Malaya Turn Complete - Yamamoto Yamamoto collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Americans regular : 0.00 Anzac regular : 0.67 British regular : -1.00 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Chinese 1 Elite and 2 Infantrys moved from Agra to Bhopal 1 Infantry moved from W.Tibet to Nepal British take Nepal from Yamamoto 3 Infantrys moved from W.Tibet to Bhopa British take Bhopa from Thai 1 Mech.Inf moved from W.Tibet to Nancheng 2 Infantrys moved from Xining to Nancheng 1 Infantry moved from Tsingnan to Sikang 1 Marine moved from Tsingnan to Sikang 3 Infantrys moved from Tsingnan to Gansu Purchase Units - Chinese Chinese buy 7 Infantrys, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 3 : 2/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Nancheng Chinese attack with 2 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Artillery and 1 Tankette Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Nancheng, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Nancheng Chinese roll dice for 1 Infantry and 1 Mech.Inf in Nancheng, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Tankette in Nancheng, round 3 : 1/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nancheng Chinese win, taking Nancheng from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Tankette Non Combat Move - Chinese 4 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Urumal to Quyan 3 Infantrys moved from Yecheng to Agra Place Units - Chinese 6 Infantrys placed in Xining 1 Infantry, 1 Mech.Inf and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 1.50 Hisaichi regular : 0.33 -
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Hisaichi 2 Artillerys, 7 Infantrys, 4 Mech.Infs, 16 Tanks and 24 Tankettes moved from N.Shangsi to Gansu 6 Tankettes moved from Sian to Gansu 1 Infantry moved from Shangsi to Gansu 1 Infantry moved from Hsingan to Jinan 2 Tankettes moved from Belogorsk to Jinan 1 Tankette moved from Belogorsk to Jinan 1 Artillery, 1 Infantry and 1 Tankette moved from Belogorsk to Quingdao 5 Infantrys moved from Manchuria to Belogorsk 2 Tankettes moved from Seoul to Belogorsk 2 Artillerys, 1 Elite and 3 Infantrys moved from Seoul to Manchuria 1 Destroyer and 1 Submarine moved from sz60 to sz61 1 Transport moved from sz59 to sz60 1 Transport moved from sz58 to sz60 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 2 Artillerys and 2 Infantrys moved from sz60 to Java 2 B.Transports and 3 Transports moved from sz58 to sz68 Purchase Units - Hisaichi Hisaichi buy 8 Infantrys, 1 Marine, 4 Tanks and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Jinan Hisaichi attack with 1 Infantry and 3 Tankettes Russians defend with 2 Infantrys Hisaichi roll dice for 1 Infantry and 3 Tankettes in Jinan, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Jinan Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Russians: 2 Infantrys Battle in Quingdao Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tankette Russians defend with 1 Elite Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tankette in Quingdao, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Elite in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Quingdao Hisaichi win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Russians: 1 Elite Battle in sz61 Hisaichi attack with 1 Destroyer and 1 Submarine Anzac defend with 1 S.Sub Hisaichi roll dice for 1 Submarine in sz61, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 S.Sub in sz61, round 2 : 0/1 hits, 0.17 expected hits 1 S.Sub owned by the Anzac lost in sz61 Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 9 Casualties for Anzac: 1 S.Sub Battle in Gansu Hisaichi attack with 2 Artillerys, 8 Infantrys, 4 Mech.Infs, 16 Tanks and 30 Tankettes Chinese defend with 1 AAGun, 2 Artillerys, 4 Bunkers, 2 EarlyFighters, 25 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes Hisaichi roll dice for 2 Artillerys, 8 Infantrys, 4 Mech.Infs, 16 Tanks and 30 Tankettes in Gansu, round 2 : 23/60 hits, 22.33 expected hits Units damaged: 4 Bunkers owned by the Chinese Chinese roll dice for 2 Artillerys, 4 Bunkers, 2 EarlyFighters, 25 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes in Gansu, round 2 : 20/53 hits, 18.50 expected hits 10 Tankettes owned by the Chinese, 12 Tankettes owned by the Hisaichi, 8 Infantrys owned by the Hisaichi and 9 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 2 Artillerys, 4 Mech.Infs, 16 Tanks and 18 Tankettes in Gansu, round 3 : 17/40 hits, 16.00 expected hits Chinese roll dice for 2 Artillerys, 4 Bunkers, 2 EarlyFighters, 16 Infantrys, 1 Marine and 9 Tanks in Gansu, round 3 : 12/34 hits, 13.83 expected hits 12 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 16 Infantrys owned by the Chinese lost in Gansu Hisaichi roll dice for 2 Artillerys, 4 Mech.Infs, 16 Tanks and 6 Tankettes in Gansu, round 4 : 13/28 hits, 12.00 expected hits Chinese roll dice for 2 Artillerys, 4 Bunkers, 2 EarlyFighters and 9 Tanks in Gansu, round 4 : 9/17 hits, 8.17 expected hits 9 Tanks owned by the Chinese, 2 Bunkers owned by the Chinese, 6 Tankettes owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Gansu Hisaichi roll dice for 3 Mech.Infs and 16 Tanks in Gansu, round 5 : 7/19 hits, 9.00 expected hits Chinese roll dice for 2 Bunkers and 2 EarlyFighters in Gansu, round 5 : 2/4 hits, 2.00 expected hits 2 EarlyFighters owned by the Chinese, 2 Bunkers owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Gansu Hisaichi win, taking Gansu from Chinese with 1 Mech.Inf and 16 Tanks remaining. Battle score for attacker is 27 Casualties for Hisaichi: 2 Artillerys, 8 Infantrys, 3 Mech.Infs and 30 Tankettes Casualties for Chinese: 2 Artillerys, 4 Bunkers, 2 EarlyFighters, 25 Infantrys, 1 Marine, 9 Tanks and 10 Tankettes Non Combat Move - Hisaichi 1 Tankette moved from Kiangsi to W.Sian 5 Tankettes moved from Kiangsi to Sian 6 Tankettes moved from Hongkong to Kiangsi 1 Tank and 2 Tankettes moved from Peking to Hsingan Place Units - Hisaichi 4 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 3 Infantrys placed in Peking 1 Infantry, 1 Marine, 4 Tanks and 2 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Anzac regular : -0.17 Russians regular : 0.67 Hisaichi regular : 1.50 -
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Thai 1 Transport moved from sz59 to sz60 1 Artillery, 2 Infantrys and 1 Marine moved from E.India to Nepal 1 Mech.Inf moved from Bengal to Nepal 4 Infantrys moved from Burma to Bengal 5 Infantrys moved from Thailand to Burma 6 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 1 Bunker, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Nepal Thai attack with 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf Chinese defend with 1 Infantry Thai roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf in Nepal, round 2 : 4/5 hits, 1.67 expected hits British roll dice for 1 Infantry in Nepal, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Chinese lost in Nepal Thai win, taking Nepal from British with 1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Bunker, 1 Infantry and 2 Tanks placed in Dheli 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Thai regular : 2.33 British regular : 0.67 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - British 2 Infantrys moved from Calcutta to C.India 4 EarlyFighters moved from Calcutta to C.India 1 Infantry moved from India to Nagpur 2 EarlyFighters moved from W.Tibet to Nagpur 1 Artillery and 1 Infantry moved from Yakutsk to Vostok 1 Infantry moved from Palana to Magadan Purchase Units - British British buy 2 EarlyFighters and 5 Infantrys; Remaining resources: 1 PUs; Combat - British Battle in C.India British attack with 4 EarlyFighters and 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 4 EarlyFighters and 2 Infantrys in C.India, round 2 : 2/6 hits, 1.67 expected hits Thai roll dice for 1 Infantry in C.India, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in C.India British win, taking C.India from Thai with 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Nagpur British attack with 2 EarlyFighters and 1 Infantry Yamamoto defend with 1 Infantry British roll dice for 2 EarlyFighters and 1 Infantry in Nagpur, round 2 : 2/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Nagpur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Nagpur British win with 2 EarlyFighters remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - British 2 EarlyFighters moved from Nagpur to Calcutta 2 EarlyFighters moved from C.India to Calcutta 2 EarlyFighters moved from C.India to Calcutta Place Units - British 2 EarlyFighters and 5 Infantrys placed in Calcutta Turn Complete - British British collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Thai regular : -0.33 British regular : 1.50





