W@W Entek (Allies) v. Dawg (Axis)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Infantry moved from Delhi to Punjab
            1 Artillery moved from Delhi to Punjab
            1 Fighter moved from Delhi to Punjab
            2 Infantrys moved from Hyderabad to Calcutta
            1 Fighter moved from Delhi to Calcutta
            1 Infantry moved from Hyderabad to Bihar
            1 Infantry moved from Delhi to Bihar
            1 Artillery moved from Delhi to Bihar
            1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Lower Egypt to New Valley
            1 Submarine and 1 Transport moved from 66 Sea Zone to 60 Sea Zone
            1 ArmoredCar moved from Madras to Bihar
            1 ArmoredCar moved from Madras to Calcutta
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 3 Destroyers, 13 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Calcutta
                British attack with 1 ArmoredCar, 1 Fighter and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Calcutta, round 2 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Calcutta
                British win, taking Calcutta from Thai with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Bihar
                British attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Bihar, round 2 : 2/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Bihar
                British win, taking Bihar from Thai with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Punjab
                British attack with 1 Artillery, 1 Fighter and 1 Infantry
                Thai defend with 1 Artillery
                    British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Punjab, round 2 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Punjab
                British win, taking Punjab from Thai with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - British
            1 Fighter moved from Punjab to Delhi
            1 Fighter moved from Calcutta to Delhi
            1 Tank moved from Madras to Delhi
    
        Place Units - British
            3 Destroyers and 1 Submarine placed in 21 Sea Zone
            2 Submarines placed in 21 Sea Zone
            2 Adv.Fighters placed in London
            5 Infantrys placed in Delhi
            6 Infantrys placed in Cairo
            2 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Elite moved from Townsville to 113 Sea Zone
            1 Elite and 1 S.Submarine moved from 113 Sea Zone to 66 Sea Zone
            1 Elite moved from 66 Sea Zone to Java
                  Dutch take Java from Yamamoto
            2 Artillerys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Lombok
            1 Infantry moved from 67 Sea Zone to Timor
                  Dutch take Timor from Yamamoto
            3 Transports moved from 65 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
                  Dutch take Flores from Hisaichi
            1 Infantry moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 3 Artillerys and 5 Infantrys
                Yamamoto defend with 4 Artillerys, 3 Infantrys and 1 Tank
                    Anzac roll dice for 3 Artillerys and 5 Infantrys in Lombok, round 2 : 4/8 hits, 2.33 expected hits
                    Yamamoto roll dice for 4 Artillerys, 3 Infantrys and 1 Tank in Lombok, round 2 : 3/8 hits, 2.83 expected hits
                    3 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 3 Artillerys and 2 Infantrys in Lombok, round 3 : 2/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 Artillerys and 1 Tank in Lombok, round 3 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 3 Artillerys in Lombok, round 4 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Lombok, round 4 : 2/2 hits, 0.83 expected hits
                    2 Artillerys owned by the Anzac lost in Lombok
                    Anzac roll dice for 1 Artillery in Lombok, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Lombok, round 5 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 1 Artillery in Lombok, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 6 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery in Lombok, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 7 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery in Lombok, round 8 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 8 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Anzac lost in Lombok
                Yamamoto win with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 3 Artillerys and 5 Infantrys
                Casualties for Yamamoto: 4 Artillerys and 3 Infantrys
    
        Non Combat Move - Anzac
            4 Infantrys moved from Northern Territory to Western Australia
            6 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from Port Moresby to West Papua
            1 Tank moved from Port Moresby to West Papua
    
        Place Units - Anzac
            2 Artillerys placed in Western Australia
            1 Adv.Fighter and 2 Infantrys placed in Broome
            1 Destroyer and 1 Transport placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker; Remaining resources: 5 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Flores
    
        Turn Complete - Dutch
            Dutch collect 11 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            2 Artillerys and 1 Elite moved from E.Romania to Vinnytsia
            4 Tanks moved from Bucharest to Vinnytsia
            1 Artillery and 1 Elite moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 4 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 2 Artillerys, 1 Elite and 4 Tanks
                Russians defend with 4 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks
                    Romanians roll dice for 2 Artillerys, 1 Elite and 4 Tanks in Vinnytsia, round 2 : 1/7 hits, 3.17 expected hits
                    Russians roll dice for 4 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks in Vinnytsia, round 2 : 6/18 hits, 6.17 expected hits
                    1 ArmoredCar owned by the Russians, 1 Elite owned by the Romanians, 2 Artillerys owned by the Romanians and 3 Tanks owned by the Romanians lost in Vinnytsia
                1 Tank owned by the Romanians retreated to E.Romania
                Russians win with 3 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks remaining. Battle score for attacker is -22
                Casualties for Romanians: 2 Artillerys, 1 Elite and 3 Tanks
                Casualties for Russians: 1 ArmoredCar
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.17
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            2 Artillerys, 1 Elite, 15 Infantrys and 1 Tank moved from Assam to Calcutta
            2 ArmoredCars and 1 Tank moved from Malaya to Burma
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Calcutta
                Thai attack with 2 Artillerys, 1 Elite, 15 Infantrys and 1 Tank
                British defend with 1 ArmoredCar and 1 Infantry
                    Thai roll dice for 2 Artillerys, 1 Elite, 15 Infantrys and 1 Tank in Calcutta, round 2 : 6/19 hits, 4.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Calcutta, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the British lost in Calcutta
                Thai win, taking Calcutta from British with 2 Artillerys, 1 Elite, 15 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Thai
            2 Artillerys, 1 Elite and 1 Marine moved from Malaya to S.Thailand
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            1 Elite and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.67
    British regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 unit repaired.
            1 Battleship moved from 95 Sea Zone to 88 Sea Zone
            2 Artillerys moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Kauai to 91 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys and 1 Infantry moved from 88 Sea Zone to Midway
            3 Mech.Infs moved from British Columbia to Alaska
                  Americans take Alaska from Yamamoto
            1 S.Bomber moved from San Francisco to 88 Sea Zone
            6 Mech.Infs moved from E.Morocco to Tunis
                  French take S.Tunisia from Germans
            1 Destroyer moved from 41 Sea Zone to 30 Sea Zone
            1 Carrier moved from 41 Sea Zone to 31 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 1 B.Transport, 1 Carrier, 4 Destroyers, 4 Elites and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Tunis
                Americans attack with 6 Mech.Infs
                Italians defend with 1 AAGun, 2 Artillerys, 1 Factory and 2 Infantrys
                    Americans roll dice for 6 Mech.Infs in Tunis, round 2 : 3/6 hits, 2.00 expected hits
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Tunis, round 2 : 1/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Americans, 1 Artillery owned by the Italians and 2 Infantrys owned by the Italians lost in Tunis
                    Americans roll dice for 5 Mech.Infs in Tunis, round 3 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery in Tunis, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Tunis
                Americans win, taking Tunis from Italians with 5 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Mech.Inf
                Casualties for Italians: 2 Artillerys and 2 Infantrys
            Battle in 88 Sea Zone
                Americans attack with 1 B.Transport, 1 Battleship and 1 S.Bomber
                Yamamoto defend with 1 S.Submarine
                    Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 B.Transport, 1 Battleship and 1 S.Bomber in 88 Sea Zone, round 2 : 2/2 hits, 1.50 expected hits
                1 S.Submarine owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 1 B.Transport, 1 Battleship and 1 S.Bomber remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 S.Submarine
            Battle in Midway
                Americans attack with 2 Artillerys and 1 Infantry
                Yamamoto defend with 1 Factory and 1 Infantry
                    Americans roll dice for 2 Artillerys and 1 Infantry in Midway, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Midway
                Americans win, taking Midway from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            1 S.Bomber moved from 88 Sea Zone to Wake
            1 AAGun, 3 Artillerys, 6 Elites and 4 Infantrys moved from W.Morocco to E.Morocco
            4 Elites moved from Mauritania to 34 Sea Zone
            1 B.Transport and 4 Elites moved from 34 Sea Zone to 41 Sea Zone
            4 Elites moved from 41 Sea Zone to E.Morocco
            3 Artillerys and 8 Infantrys moved from Mauritania to W.Morocco
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            3 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 3 Elites moved from 35 Sea Zone to 36 Sea Zone
            3 Elites moved from 36 Sea Zone to Mauritania
            2 B.Transports moved from 32 Sea Zone to 26 Sea Zone
            1 Artillery and 3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 Artillery, 2 B.Transports and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            1 Artillery and 3 Elites moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Destroyer placed in 86 Sea Zone
            1 Destroyer placed in 86 Sea Zone
            2 Destroyers placed in 88 Sea Zone
            1 Carrier placed in 91 Sea Zone
            2 Adv.Fighters placed in 91 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            1 Infantry placed in San Francisco
            2 Adv.Fighters placed in 31 Sea Zone
            1 Elite placed in Rio de Oro
            2 Elites placed in Salvador
            1 Elite placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Americans regular : 1.83
    Italians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            5 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Brest to Vinnytsia
            4 Mech.Infs moved from Bohemia to Vinnytsia
            4 HeavyTanks moved from Warsaw to Vinnytsia
            1 Infantry moved from East Prussia to Brest
            2 Submarines moved from 17 Sea Zone to 30 Sea Zone
            1 Battleship and 12 Submarines moved from 22 Sea Zone to 23 Sea Zone
            2 Infantrys moved from East Prussia to Latvia
            2 Infantrys moved from Danzig to East Prussia
            4 Infantrys moved from Pomerania to Danzig
            1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Brandenburg to Pomerania
            1 Infantry moved from Bohemia to Krakow
            4 Tanks moved from N.Algeria to S.Algeria
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 4 HeavyTanks, 4 Infantrys, 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 30 Sea Zone
                Germans attack with 2 Submarines
                Americans defend with 1 Destroyer
                    Germans roll dice for 2 Submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 30 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in S.Algeria
                Germans attack with 4 Tanks
                French defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 4 Tanks in S.Algeria, round 2 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in S.Algeria, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the French and 1 Tank owned by the Germans lost in S.Algeria
                    Germans roll dice for 3 Tanks in S.Algeria, round 3 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 Artillery in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in S.Algeria
                Germans win, taking S.Algeria from French with 3 Tanks remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Tank
                Casualties for French: 1 Artillery and 2 Infantrys
            Battle in Vinnytsia
                Germans attack with 4 HeavyTanks, 6 Infantrys and 4 Mech.Infs
                Russians defend with 3 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks
                    Germans roll dice for 4 HeavyTanks, 6 Infantrys and 4 Mech.Infs in Vinnytsia, round 2 : 7/14 hits, 5.67 expected hits
                    Russians roll dice for 3 ArmoredCars, 6 Artillerys, 3 Infantrys and 5 Tanks in Vinnytsia, round 2 : 6/17 hits, 6.00 expected hits
                    3 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 6 Infantrys owned by the Germans lost in Vinnytsia
                    Germans roll dice for 4 HeavyTanks and 4 Mech.Infs in Vinnytsia, round 3 : 5/8 hits, 4.00 expected hits
                    Russians roll dice for 5 Artillerys and 5 Tanks in Vinnytsia, round 3 : 4/10 hits, 4.17 expected hits
                    5 Artillerys owned by the Russians and 4 Mech.Infs owned by the Germans lost in Vinnytsia
                    Germans roll dice for 4 HeavyTanks in Vinnytsia, round 4 : 1/4 hits, 2.67 expected hits
                    Russians roll dice for 5 Tanks in Vinnytsia, round 4 : 2/5 hits, 2.50 expected hits
                    2 HeavyTanks owned by the Germans and 1 Tank owned by the Russians lost in Vinnytsia
                    Germans roll dice for 2 HeavyTanks in Vinnytsia, round 5 : 1/2 hits, 1.33 expected hits
                    Russians roll dice for 4 Tanks in Vinnytsia, round 5 : 1/4 hits, 2.00 expected hits
                    1 HeavyTank owned by the Germans and 1 Tank owned by the Russians lost in Vinnytsia
                    Germans roll dice for 1 HeavyTank in Vinnytsia, round 6 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 3 Tanks in Vinnytsia, round 6 : 2/3 hits, 1.50 expected hits
                    1 HeavyTank owned by the Germans lost in Vinnytsia
                Russians win with 3 Tanks remaining. Battle score for attacker is -12
                Casualties for Germans: 4 HeavyTanks, 6 Infantrys and 4 Mech.Infs
                Casualties for Russians: 3 ArmoredCars, 6 Artillerys, 3 Infantrys and 2 Tanks
            Battle in Latvia
                Germans attack with 2 Infantrys
                Russians defend with 1 Artillery
                    Germans roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Germans
    
        Place Units - Germans
            4 HeavyTanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            3 Tanks placed in Bavaria
            4 ArmoredCars placed in Berlin
            4 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    French regular : -0.33
    Russians regular : -1.83
    Germans regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Odessa to E.Romania
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to E.Romania
            1 Bomber moved from Kiev to E.Romania
            3 Fighters, 1 HeavyTank, 14 Infantrys and 1 Tank moved from Kiev to Brest
            2 Infantrys moved from Yaroslavl to S.Karelia
            1 Artillery moved from Leningrad to S.Karelia
            1 Artillery and 1 Infantry moved from Leningrad to Vyborg
            1 Artillery and 2 Infantrys moved from Leningrad to Latvia
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Murmansk
                  Russians take Murmansk from Finns
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 4 Artillerys, 1 Elite and 35 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Brest
                Russians attack with 3 Fighters, 1 HeavyTank, 14 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Fighters, 1 HeavyTank, 14 Infantrys and 1 Tank in Brest, round 2 : 2/19 hits, 4.50 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 3 Fighters, 1 HeavyTank, 13 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in E.Romania
                Russians attack with 1 Bomber and 4 Infantrys
                Romanians defend with 1 Artillery, 1 Elite and 1 Tank
                    Russians roll dice for 1 Bomber and 4 Infantrys in E.Romania, round 2 : 1/5 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Tank in E.Romania, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 1 Elite owned by the Romanians lost in E.Romania
                    Russians roll dice for 1 Bomber and 2 Infantrys in E.Romania, round 3 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery and 1 Tank in E.Romania, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in E.Romania
                    Russians roll dice for 1 Bomber and 1 Infantry in E.Romania, round 4 : 1/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in E.Romania, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in E.Romania
                Russians win, taking E.Romania from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 1 Artillery, 1 Elite and 1 Tank
            Battle in Latvia
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Infantrys
            Battle in S.Karelia
                Russians attack with 1 Artillery and 2 Infantrys
                Finns defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 2 Infantrys in S.Karelia, round 2 : 2/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Artillery in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Artillery
            Battle in Vyborg
                Russians attack with 1 Artillery and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                1 Artillery owned by the Russians retreated to Leningrad
                Finns win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            3 Infantrys moved from Kirov to Arkhangelsk
            8 Infantrys moved from Yaroslavl to S.Karelia
            20 Infantrys moved from Kursk to Kiev
            1 Infantry moved from Donetsk to Vinnytsia
            3 Tanks moved from Vinnytsia to E.Romania
            1 Bomber moved from E.Romania to Kiev
            3 Fighters moved from Brest to Kiev
            1 Infantry moved from Minsk to Brest
            1 Infantry moved from Georgia to Rostov
            8 Infantrys moved from Rostov to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Saratov to Rostov
            2 Infantrys moved from Astrakhan to Saratov
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            1 Infantry moved from Sverdlovsk to Surgut
            2 ArmoredCars and 2 Fighters moved from Sibirsky to Olyokminsk
            2 Infantrys moved from Sibirsky to Khatanga
            8 Infantrys moved from Evenkia to Olyokminsk
            1 ArmoredCar moved from Krasnoyarsk to Olyokminsk
            2 Tanks moved from Yeniseysk to Olyokminsk
            2 ArmoredCars moved from Yeniseysk to Olyokminsk
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            1 Artillery and 2 Infantrys placed in Georgia
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Yaroslavl: 10 Infantrys
            EDIT: Removing units owned by Russians from Moscow: 10 Infantrys
            EDIT: Turning off Edit Mode
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            2 Infantrys placed in Tashkent
            2 ArmoredCars and 3 Infantrys placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Romanians regular : 0.50
    Germans regular : 0.33
    Russians regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            2 Destroyers and 3 Submarines moved from 51 Sea Zone to 56 Sea Zone
            1 ArmoredCar moved from Campania to 46 Sea Zone
            1 Elite moved from Rome to 46 Sea Zone
            1 ArmoredCar and 1 Tank moved from Campania to 48 Sea Zone
            1 ArmoredCar, 1 Tank and 1 Transport moved from 48 Sea Zone to 47 Sea Zone
            1 ArmoredCar, 1 Elite and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            2 ArmoredCars, 1 Elite and 1 Tank moved from 47 Sea Zone to Tunis
            1 Infantry moved from N.Tunisia to S.Tunisia
                  Italians take S.Tunisia from French
            2 Artillerys and 1 Infantry moved from N.Tunisia to Tunis
            2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Kufra to French Equatorial Africa
                  Italians take Darfur from British
            2 ArmoredCars and 1 Tank moved from Hun to New Valley
            1 HeavyTank and 1 Infantry moved from Tobruk to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 4 HeavyTanks, 2 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 2 ArmoredCars, 1 Mech.Inf and 1 Tank
                French defend with 1 Bunker, 1 Factory and 3 Infantrys
                    Italians roll dice for 2 ArmoredCars, 1 Mech.Inf and 1 Tank in French Equatorial Africa, round 2 : 0/4 hits, 1.50 expected hits
                    French roll dice for 1 Bunker and 3 Infantrys in French Equatorial Africa, round 2 : 1/4 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Italians lost in French Equatorial Africa
                    Italians roll dice for 1 ArmoredCar, 1 Mech.Inf and 1 Tank in French Equatorial Africa, round 3 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 Bunker and 3 Infantrys in French Equatorial Africa, round 3 : 1/4 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Italians lost in French Equatorial Africa
                1 Tank owned by the Italians and 1 Mech.Inf owned by the Italians retreated to Darfur
                French win with 1 Bunker and 3 Infantrys remaining. Battle score for attacker is -8
                Casualties for Italians: 2 ArmoredCars
            Battle in Mersa Matruh
                Italians attack with 1 HeavyTank and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 HeavyTank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in 56 Sea Zone
                Italians attack with 2 Destroyers and 3 Submarines
                British defend with 3 Destroyers
                    Italians roll dice for 3 Submarines in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 3 Destroyers in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Italians and 2 Destroyers owned by the British lost in 56 Sea Zone
                    Italians roll dice for 2 Submarines in 56 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 56 Sea Zone
                Italians win with 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 17
                Casualties for Italians: 1 Submarine
                Casualties for British: 3 Destroyers
            Battle in New Valley
                Italians attack with 2 ArmoredCars and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars and 1 Tank in New Valley, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Tunis
                Italians attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank
                French defend with 1 AAGun and 1 Factory; Americans defend with 5 Mech.Infs
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Tunis, round 2 : 2/7 hits, 2.67 expected hits
                    French roll dice for 5 Mech.Infs in Tunis, round 2 : 1/5 hits, 1.67 expected hits
                2 Mech.Infs owned by the Americans and 1 Infantry owned by the Italians lost in Tunis
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Tank in Tunis, round 3 : 1/6 hits, 2.33 expected hits
                    French roll dice for 3 Mech.Infs in Tunis, round 3 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 1 Mech.Inf owned by the Americans lost in Tunis
                    Italians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 1 Tank in Tunis, round 4 : 2/5 hits, 2.00 expected hits
                    French roll dice for 2 Mech.Infs in Tunis, round 4 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 2 Mech.Infs owned by the Americans lost in Tunis
                Italians win, taking Tunis from French with 2 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is 20
                Casualties for Italians: 2 ArmoredCars and 1 Infantry
                Casualties for Americans: 5 Mech.Infs
    
        Non Combat Move - Italians
            3 Infantrys moved from Campania to Rome
    
        Place Units - Italians
            2 ArmoredCars and 1 Tank placed in Hun
            1 HeavyTank, 2 Infantrys and 1 Tank placed in Provence
            1 Submarine placed in 51 Sea Zone
            3 HeavyTanks placed in Greece
            2 ArmoredCars placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.33
    Italians regular : -3.00
    British regular : 1.00
    

    Savegame


  • @dawgoneit i’m getting close to calling this one.
    not yet but close.
    do you want to continue the TRS game?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from Quebec to 7 Sea Zone
            2 Infantrys and 1 Transport moved from 7 Sea Zone to 3 Sea Zone
            2 Infantrys moved from 3 Sea Zone to Iceland
            1 Elite and 2 Infantrys moved from Lower Egypt to Mersa Matruh
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Mersa Matruh
                French attack with 1 Elite and 2 Infantrys
                Italians defend with 1 HeavyTank
                    French roll dice for 1 Elite and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 0.67 expected hits
                    Italians roll dice for 1 HeavyTank in Mersa Matruh, round 2 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians lost in Mersa Matruh
                French win, taking Mersa Matruh from Italians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Italians: 1 HeavyTank
    
        Non Combat Move - French
    
        Place Units - French
            1 Artillery and 2 Infantrys placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
            1 Artillery and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
            2 Infantrys moved from Quebec to 7 Sea Zone
            2 Infantrys and 1 Transport moved from 7 Sea Zone to 3 Sea Zone
            2 Infantrys moved from 3 Sea Zone to Iceland
            1 Elite and 2 Infantrys moved from Lower Egypt to Mersa Matruh
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Mersa Matruh
                French attack with 1 Elite and 2 Infantrys
                Italians defend with 1 HeavyTank
                    French roll dice for 1 Elite and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 0.67 expected hits
                    Italians roll dice for 1 HeavyTank in Mersa Matruh, round 2 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians lost in Mersa Matruh
                French win, taking Mersa Matruh from Italians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Italians: 1 HeavyTank
    
        Non Combat Move - French
    
        Place Units - French
            1 Artillery and 2 Infantrys placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
            1 Artillery and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from French Equatorial Africa: 1 Infantry
            EDIT: Adding units owned by French to Equatoria: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Sorry I was waiting for you to go, I missed the post.

    You’re holding your own in the pacific, but Germany is in dire straights


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Artillerys and 6 Infantrys moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Okhotsk to Yakutsk
            1 Infantry moved from Yakutsk to N.Buryat Mongolia
            2 Artillerys and 4 Infantrys moved from Khabarovsk to Ayan
            1 Adv.Fighter, 1 Carrier, 3 Destroyers and 1 Fighter moved from 85 Sea Zone to 86 Sea Zone
            2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Timor
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Timor
            1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Tank moved from Sumatra to 110 Sea Zone
            2 Infantrys moved from Sumatra to 110 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 111 Sea Zone to Flores
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Tank moved from Lombok to Flores
            1 B.Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Timor
            1 Infantry moved from 111 Sea Zone to Flores
            2 Artillerys and 2 Infantrys moved from Sumatra to Java
            1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
            1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to Java
            1 Tank moved from Hupeh to Szechwan
            2 Artillerys and 6 Infantrys moved from Assam to Bihar
            2 Artillerys moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            2 Artillerys and 5 Infantrys moved from 84 Sea Zone to Vladivostok
            2 Infantrys moved from Okhotsk to Ayan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 6 Artillerys, 1 Carrier, 1 Destroyer, 1 Fighter, 8 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Anzac defend with 2 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Flores, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 2 Infantrys in Flores, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Flores, round 3 : 3/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Flores
                Yamamoto win, taking Flores from Dutch with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Timor
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Timor, round 2 : 1/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Timor
                Yamamoto win, taking Timor from Dutch with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 1 Tank
                Chinese defend with 1 Elite
                    Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Carrier, 3 Destroyers and 1 Fighter
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Carrier, 3 Destroyers and 1 Fighter in 86 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 2 Destroyers in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in 86 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Carrier and 3 Destroyers in 86 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Carrier and 3 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 2 Destroyers
            Battle in Bihar
                Yamamoto attack with 2 Artillerys and 6 Infantrys
                British defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 6 Infantrys in Bihar, round 2 : 0/8 hits, 2.00 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Bihar, round 2 : 1/4 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in Bihar
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Bihar, round 3 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Bihar, round 3 : 0/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the British lost in Bihar
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Bihar, round 4 : 2/7 hits, 1.83 expected hits
                    British roll dice for 1 Artillery in Bihar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Bihar
                Yamamoto win, taking Bihar from British with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 ArmoredCar, 1 Artillery and 2 Infantrys
            Battle in Java
                Yamamoto attack with 4 Artillerys and 4 Infantrys
                Anzac defend with 1 Elite
                    Yamamoto roll dice for 4 Artillerys and 4 Infantrys in Java, round 2 : 1/8 hits, 2.67 expected hits
                    Dutch roll dice for 1 Elite in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Java
                Yamamoto win, taking Java from Dutch with 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Elite
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 Artillerys and 2 Infantrys placed in Davao
            1 Carrier, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone
            Yamamoto undo move 3.
            1 Carrier and 1 Destroyer placed in 85 Sea Zone
            1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            2 Artillerys and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : -3.33
    Americans regular : 0.00
    British regular : -1.67
    Dutch regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            9 Infantrys moved from Ningsia to Suiyuan
            1 Tank moved from Shensi to Suiyuan
            6 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from Gobi Altai to Ningsia
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Tanks moved from Urumqi to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 9 Infantrys and 1 Tank
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 9 Infantrys and 1 Tank in Suiyuan, round 2 : 2/10 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Tank in Suiyuan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Suiyuan
                Chinese win, taking Suiyuan from Yamamoto with 9 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Chinese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            4 Mech.Infs moved from Chita to N.Buryat Mongolia
            2 Mech.Infs moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
            4 Infantrys and 5 Tanks moved from Hupeh to Shensi
            6 ArmoredCars moved from Hunan to Shensi
            1 Infantry moved from Shantung to Chahar
            2 ArmoredCars and 1 Tank moved from Anhwei to Shensi
            1 Infantry moved from Peleliu to 101 Sea Zone
            1 Infantry and 1 T.Boat moved from 101 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ponape
                  Hisaichi take Ponape from Americans
            1 Carrier moved from 93 Sea Zone to 86 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 8 ArmoredCars, 4 Infantrys and 6 Tanks
                Chinese defend with 1 AAGun, 2 Bunkers, 4 Infantrys and 2 Tanks
                    Hisaichi roll dice for 8 ArmoredCars, 4 Infantrys and 6 Tanks in Shensi, round 2 : 9/18 hits, 6.33 expected hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 2 Bunkers, 4 Infantrys and 2 Tanks in Shensi, round 2 : 4/8 hits, 3.33 expected hits
                    4 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Bunker owned by the Chinese and 4 Infantrys owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 4 ArmoredCars, 4 Infantrys and 6 Tanks in Shensi, round 3 : 4/14 hits, 5.00 expected hits
                    Chinese roll dice for 1 Bunker in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 4 ArmoredCars, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 4 ArmoredCars
                Casualties for Chinese: 2 Bunkers, 4 Infantrys and 2 Tanks
    
        Non Combat Move - Hisaichi
            5 Infantrys moved from Hunan to Hupeh
            4 Mech.Infs moved from Changchun to Chita
            1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone
            1 Elite and 3 Infantrys moved from 84 Sea Zone to Shantung
    
        Place Units - Hisaichi
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hong Kong: 6 ArmoredCars
            EDIT: Adding units owned by Hisaichi to Hunan: 6 ArmoredCars
            EDIT: Turning off Edit Mode
            2 ArmoredCars and 1 Tank placed in Peking
            6 ArmoredCars placed in Hong Kong
            2 Artillerys, 3 Infantrys, 1 Marine and 2 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Hisaichi regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            3 Artillerys and 1 Infantry moved from Lower Egypt to New Valley
            1 Artillery and 1 Infantry moved from Punjab to Bihar
            1 Infantry moved from Madras to 60 Sea Zone
            1 Infantry moved from 60 Sea Zone to Assam
                  British take Assam from Thai
            3 Infantrys moved from Delhi to Bihar
            2 Fighters moved from Delhi to Bihar
            1 Infantry moved from Delhi to Bihar
    
        Purchase Units - British
            British buy 2 Artillerys, 3 Destroyers, 11 Infantrys, 4 Submarines and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bihar
                British attack with 1 Artillery, 2 Fighters and 5 Infantrys
                Yamamoto defend with 2 Artillerys and 5 Infantrys
                    British roll dice for 1 Artillery, 2 Fighters and 5 Infantrys in Bihar, round 2 : 3/8 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in Bihar, round 2 : 2/7 hits, 2.33 expected hits
                    3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Bihar
                    British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Bihar, round 3 : 1/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Bihar, round 3 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Bihar
                    British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Bihar, round 4 : 0/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Bihar, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Bihar
                    British roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Bihar, round 5 : 0/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Bihar, round 5 : 3/3 hits, 1.00 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in Bihar
                2 Fighters owned by the British retreated
                Yamamoto win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 5 Infantrys
                Casualties for Yamamoto: 4 Infantrys
            Battle in New Valley
                British attack with 3 Artillerys and 1 Infantry
                Italians defend with 1 ArmoredCar and 1 Tank
                    British roll dice for 3 Artillerys and 1 Infantry in New Valley, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Tank in New Valley, round 2 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - British
            3 Artillerys and 3 Infantrys moved from Cairo to Lower Egypt
            2 Fighters moved from Bihar to Hyderabad
            12 Infantrys and 7 Tanks moved from Delhi to Hyderabad
            2 Infantrys moved from Madras to Hyderabad
    
        Place Units - British
            1 Transport placed in 2 Sea Zone
            3 Destroyers and 1 Transport placed in 21 Sea Zone
            3 Submarines placed in 21 Sea Zone
            1 Submarine placed in 56 Sea Zone
            2 Artillerys and 2 Infantrys placed in Cairo
            5 Infantrys placed in Delhi
            4 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Italians regular : -0.67
    British regular : -2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            2 Artillerys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Sumatra
                  Dutch take Sumatra from Yamamoto
            3 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            1 Adv.Fighter moved from Broome to Java
            1 S.Submarine moved from 66 Sea Zone to 67 Sea Zone
            1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Infantry moved from 113 Sea Zone to Tanimbar
                  Dutch take Tanimbar from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 5 Infantrys and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank
                Yamamoto defend with 4 Artillerys and 4 Infantrys
                    Anzac roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank in Java, round 2 : 3/13 hits, 4.17 expected hits
                    Yamamoto roll dice for 4 Artillerys and 4 Infantrys in Java, round 2 : 2/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank in Java, round 3 : 4/11 hits, 3.83 expected hits
                    Yamamoto roll dice for 4 Artillerys and 1 Infantry in Java, round 3 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac, 3 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in Java, round 4 : 6/10 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Adv.Fighter, 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 18
                Casualties for Anzac: 3 Infantrys
                Casualties for Yamamoto: 4 Artillerys and 4 Infantrys
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Java to 67 Sea Zone
            1 Fighter moved from Java to 67 Sea Zone
            1 Fighter moved from Java to Broome
    
        Place Units - Anzac
            2 Artillerys placed in Western Australia
            2 Artillerys and 1 Infantry placed in Broome
            3 Infantrys placed in Townsville
            1 Infantry placed in Port Moresby
            2 Transports placed in 120 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Anzac regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 4 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Artillery, 1 Elite, 1 Fighter and 1 Infantry moved from Lapland to Murmansk
            1 Artillery and 1 Elite moved from Upper Norrland to Lapland
            3 Artillerys and 5 Infantrys moved from Oulu to N.Karelia
            2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
            2 Artillerys, 3 Infantrys and 1 Tank moved from Helsinki to Tampere
            1 Tank moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Russians defend with 2 Artillerys and 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Murmansk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Murmansk, round 2 : 0/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Murmansk, round 3 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Murmansk, round 3 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Murmansk
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in Murmansk, round 4 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Murmansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns and 1 Artillery owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Elite and 1 Infantry
                Casualties for Russians: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Murmansk to Oulu
    
        Place Units - Finns
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.17
    Russians regular : -1.00
    

    Savegame

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