Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsFMRommel (CP) vs Entek (Ent) 1914
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@fmerwinrommel Sorry about that one Italian guy. I was checking out the battle odds there and I guess i forgot to bring him back. I just edited him back in. I also gave the UK the 2 from the Mid East territory and changed the ownership of the land.
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Brave but foolhardy Italian. Ha, sorry I forgot to change ownership when I edited the UK troops into Basra. This is embarrassing with 5 territories retaken by the Allies. It’s like playing whack-a-mole. I keep putting out brushfires. But with the Brits fleeing Sinai, I can concentrate my Mideast forces on retaking territory and leave the Med forces to take Greece and the Royal Navy.
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TripleA Move Summary: Turkey round 3
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 10 on tech rolls Combat Move - Turkey 1 submarine moved from Sea Zone 69 Sea of Crete to Sea Zone 61 Ionian Sea 2 battlecruisers and 1 destroyer moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean 1 battlecruiser, 1 battleship and 3 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea 3 field_guns moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry moved from Smyrna to Sea Zone 68 Aegean Sea 1 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea 3 field_guns and 3 infantry moved from Sea Zone 68 Aegean Sea to Greece 1 cavalry, 3 field_guns and 1 infantry moved from Lurs to Tehran 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 2 field_guns and 2 infantry moved from Mesopotamia to Basra 1 fighter moved from Arabia to Yemen 1 cavalry moved from Arabia to Oman Turkey take Oman from France 1 cavalry moved from Oman to Yemen 1 fighter moved from Arabia to Basra 1 cavalry moved from Arabia to Basra 1 infantry moved from Palestine to Hejaz Turkey take Hejaz from Arabia 1 infantry moved from Armenia to Georgia 1 heavy_gun moved from Bulgaria to Dardanelles 2 infantry moved from Lebanon to Palestine 1 field_gun and 1 infantry moved from Damascus to Jordan 1 infantry moved from Baghdad to Lurs 1 infantry moved from Al-Dammam to Arabia
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 1,4,2,3 and gets 0 hits Combat Move - Turkey 1 submarine moved from Sea Zone 69 Sea of Crete to Sea Zone 61 Ionian Sea 2 battlecruisers and 1 destroyer moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean 1 battlecruiser, 1 battleship and 3 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea 3 field_guns moved from Constantinople to Sea Zone 68 Aegean Sea 2 infantry moved from Smyrna to Sea Zone 68 Aegean Sea 1 infantry moved from Bulgaria to Sea Zone 68 Aegean Sea 3 field_guns and 3 infantry moved from Sea Zone 68 Aegean Sea to Greece 1 cavalry, 3 field_guns and 1 infantry moved from Lurs to Tehran 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 2 field_guns and 2 infantry moved from Mesopotamia to Basra 1 fighter moved from Arabia to Yemen 1 cavalry moved from Arabia to Oman Turkey take Oman from France 1 cavalry moved from Oman to Yemen 1 fighter moved from Arabia to Basra 1 cavalry moved from Arabia to Basra 1 infantry moved from Palestine to Hejaz Turkey take Hejaz from Arabia 1 infantry moved from Armenia to Georgia 1 heavy_gun moved from Bulgaria to Dardanelles 2 infantry moved from Lebanon to Palestine 1 field_gun and 1 infantry moved from Damascus to Jordan 1 infantry moved from Baghdad to Lurs 1 infantry moved from Al-Dammam to Arabia Purchase Units - Turkey Turkey buy 6 cavalrys, 1 field_gun, 3 infantry, 3 submarines, 1 transport and 2 trenchs; Remaining resources: 2 PUs; 4 techTokens; Combat - Turkey Battle in Sea Zone 61 Ionian Sea Turkey attack with 1 submarine France defend with 1 transport 1 transport owned by the France lost in Sea Zone 61 Ionian Sea Turkey win with 1 submarine remaining. Battle score for attacker is 7 Casualties for France: 1 transport Battle in Greece Turkey attack with 3 field_guns and 3 infantry Serbia defend with 1 Factory and 1 fighter; France defend with 1 colonial Turkey roll dice for 3 field_guns and 3 infantry in Greece, round 2 : 1/6 hits, 2.00 expected hits Serbia roll dice for 1 colonial and 1 fighter in Greece, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Turkey and 1 colonial owned by the France lost in Greece Turkey roll dice for 3 field_guns and 2 infantry in Greece, round 3 : 3/5 hits, 1.67 expected hits Serbia roll dice for 1 fighter in Greece, round 3 : 0/1 hits, 0.50 expected hits 1 fighter owned by the Serbia lost in Greece Turkey captures 11PUs while taking Serbia capital Turkey win, taking Greece from Serbia with 3 field_guns and 2 infantry remaining. Battle score for attacker is 9 Casualties for Turkey: 1 infantry Casualties for France: 1 colonial Casualties for Serbia: 1 fighter Battle in Sea Zone 70 Eastern Mediterranean Turkey attack with 3 battlecruisers, 1 battleship, 3 cruisers and 1 destroyer Britain defend with 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 1 transport Turkey roll dice for 3 battlecruisers, 1 battleship, 3 cruisers and 1 destroyer in Sea Zone 70 Eastern Mediterranean, round 2 : 2/8 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Britain Britain roll dice for 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Turkey 1 destroyer owned by the Turkey and 1 destroyer owned by the Britain lost in Sea Zone 70 Eastern Mediterranean Turkey roll dice for 3 battlecruisers, 1 battleship and 3 cruisers in Sea Zone 70 Eastern Mediterranean, round 3 : 5/7 hits, 4.17 expected hits Britain roll dice for 1 battlecruiser, 1 battleship, 2 cruisers and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 2/4 hits, 2.33 expected hits 1 battleship owned by the Britain, 1 transport owned by the Britain, 2 cruisers owned by the Turkey, 2 cruisers owned by the Britain and 1 battlecruiser owned by the Britain lost in Sea Zone 70 Eastern Mediterranean Turkey win with 3 battlecruisers, 1 battleship and 1 cruiser remaining. Battle score for attacker is 45 Casualties for Turkey: 2 cruisers and 1 destroyer Casualties for Britain: 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 1 transport Battle in Basra Turkey attack with 1 cavalry, 2 field_guns, 1 fighter and 2 infantry Britain defend with 1 field_gun and 3 infantry Turkey roll dice for 1 cavalry, 2 field_guns, 1 fighter and 2 infantry in Basra, round 2 : 3/6 hits, 2.00 expected hits Britain roll dice for 1 field_gun and 3 infantry in Basra, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Britain lost in Basra Turkey roll dice for 1 cavalry, 2 field_guns, 1 fighter and 2 infantry in Basra, round 3 : 2/6 hits, 2.00 expected hits Britain roll dice for 1 field_gun in Basra, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Basra Turkey win, taking Basra from Britain with 1 cavalry, 2 field_guns, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Britain: 1 field_gun and 3 infantry Battle in Jordan Turkey attack with 1 field_gun and 1 infantry Arabia defend with 1 Bedouin Turkey roll dice for 1 field_gun and 1 infantry in Jordan, round 2 : 0/2 hits, 0.67 expected hits Arabia roll dice for 1 Bedouin in Jordan, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 field_gun and 1 infantry in Jordan, round 3 : 0/2 hits, 0.67 expected hits Arabia roll dice for 1 Bedouin in Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Jordan Turkey roll dice for 1 field_gun in Jordan, round 4 : 1/1 hits, 0.33 expected hits Arabia roll dice for 1 Bedouin in Jordan, round 4 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Jordan Turkey win, taking Jordan from Arabia with 1 field_gun remaining. Battle score for attacker is -1 Casualties for Turkey: 1 infantry Casualties for Arabia: 1 Bedouin Battle in Tehran Turkey attack with 1 cavalry, 3 field_guns and 1 infantry Neutral defend with 2 infantry Turkey roll dice for 1 cavalry, 3 field_guns and 1 infantry in Tehran, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Tehran, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Tehran Turkey loses 0 PUs for violating Tehrans neutrality. Turkey win, taking Tehran from Neutral with 1 cavalry and 3 field_guns remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Battle in Yemen Turkey attack with 1 cavalry and 1 fighter France defend with 1 infantry Turkey roll dice for 1 cavalry and 1 fighter in Yemen, round 2 : 1/2 hits, 0.67 expected hits Arabia roll dice for 1 infantry in Yemen, round 2 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Turkey and 1 infantry owned by the France lost in Yemen Turkey win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Turkey: 1 cavalry Casualties for France: 1 infantry Non Combat Move - Turkey 1 fighter moved from Yemen to Arabia 1 fighter moved from Basra to Mesopotamia 2 field_guns moved from Baghdad to Mesopotamia 1 heavy_gun moved from Damascus to Mesopotamia Place Units - Turkey 3 submarines and 1 transport placed in Sea Zone 68 Aegean Sea 1 field_gun and 3 infantry placed in Constantinople 3 cavalrys and 2 trenchs placed in Damascus 3 cavalrys placed in Baghdad Turkey undo move 3. 3 cavalrys placed in Damascus 1 trench placed in Georgia 1 trench placed in Arabia Turn Complete - Turkey Turkey collect 70 PUs; end with 83 PUs 1 unit repaired.
Combat Hit Differential Summary :
Serbia regular : -0.33 Arabia regular : 0.67 Neutral regular : 0.33 Turkey regular : -0.33 Britain regular : -2.67
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Took Gre and UK Med fleet with predicted number of units left, altho the sea battle started poorly. The solo defenders in Jordan and Yemen gave hits, but the UK in Basra all missed. Which was lucky for me, since another round of amphib invasion would likely succeed if Turkey had lost any units taking Basra. Usually don’t build cav, but needed quick movement to the frontline. As is, had to build 2 trenches. Had just enough cash to replenish fleet.
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Britain Britain roll 5,3 and gets 0 hits Combat Move - Britain 2 cavalrys moved from Cape Town to German Southwest Africa 1 cavalry moved from Orange River to German Southwest Africa 1 colonial moved from Kamerun to Gabon 1 field_gun and 1 infantry moved from Caroline Islands to Sea Zone 132 Pacific Ocean 2 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 field_gun and 1 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands Britain take Bismarck Islands from Germany 1 battlecruiser and 1 cruiser moved from Sea Zone 112 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 infantry moved from Orissa to Madras 1 battlecruiser, 2 cruisers and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 colonial moved from Punjab to Baluchistan 2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan Purchase Units - Britain Britain buy 1 Factory, 5 colonials, 2 destroyers, 1 heavy_gun, 2 submarines, 1 transport and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in German Southwest Africa Britain attack with 3 cavalrys Germany defend with 1 field_gun and 1 infantry Britain roll dice for 3 cavalrys in German Southwest Africa, round 2 : 0/3 hits, 0.50 expected hits Germany roll dice for 1 field_gun and 1 infantry in German Southwest Africa, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Britain lost in German Southwest Africa 2 cavalrys owned by the Britain retreated to Cape Colony Germany win with 1 field_gun and 1 infantry remaining. Battle score for attacker is -4 Casualties for Britain: 1 cavalry Battle in Baluchistan Britain attack with 1 colonial, 2 field_guns and 2 infantry Neutral defend with 4 infantry Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 1/1 hits, 0.67 expected hits Britain roll dice for 1 colonial, 2 field_guns and 2 infantry in Baluchistan, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Neutral, 2 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Baluchistan Britain roll dice for 1 colonial and 1 field_gun in Baluchistan, round 3 : 0/2 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 3 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Baluchistan Britain roll dice for 1 field_gun in Baluchistan, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Baluchistan, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 5 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Baluchistan, round 6 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 6 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Baluchistan, round 7 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 7 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Baluchistan, round 8 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 8 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Baluchistan, round 9 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 field_gun remaining. Battle score for attacker is -1 Casualties for Britain: 1 colonial, 1 field_gun and 2 infantry Casualties for Neutral: 4 infantry Non Combat Move - Britain 2 colonials moved from Normandy to Picardy 6 infantry moved from England to Sea Zone 15 English Channel 6 infantry moved from Sea Zone 15 English Channel to Picardy 1 transport moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 1 cavalry and 1 infantry moved from England to Sea Zone 15 English Channel 1 cavalry and 1 infantry moved from Sea Zone 15 English Channel to Picardy 1 destroyer moved from Sea Zone 16 North Sea to Sea Zone 25 Mid Atlantic 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun and 1 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic 3 colonials moved from Quebec to Nova Scotia 2 colonials moved from Ottawa-Montreal to Quebec 1 colonial moved from Ontario to Quebec 2 colonials moved from Manitoba to Ontario Place Units - Britain 1 heavy_gun and 2 trenchs placed in Cairo-Suez 1 transport placed in Sea Zone 115 Tasman Sea 1 colonial placed in Sydney-Canberra 1 destroyer placed in Sea Zone 73 Arabian Sea 1 Factory placed in England 1 destroyer and 2 submarines placed in Sea Zone 16 North Sea 2 colonials placed in Ottawa-Montreal 2 colonials placed in Nova Scotia Turn Complete - Britain Britain collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germany regular : 0.33 Neutral regular : 0.33 Britain regular : -1.67
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 6,6 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover propaganda Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 1 heavy_gun moved from Kiev to Odessa 2 infantry moved from Kiev to Odessa 1 field_gun and 2 infantry moved from Don to Caucasus 1 heavy_gun and 2 infantry moved from Minsk to Belarus 2 conscripts moved from Lithuania to Belarus 1 conscript and 4 infantry moved from Latvia to Lithuania 1 field_gun and 2 infantry moved from Pskov to Latvia 1 infantry moved from St. Petersburg to Finland 1 infantry moved from St. Petersburg to Pskov Purchase Units - Russia Russia buy 14 conscripts, 2 field_guns, 1 heavy_gun, 4 infantry and 11 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia 1 field_gun and 1 infantry moved from Omsk to Novosibirsk 1 conscript moved from Novosibirsk to Krasnoyarsk 1 conscript moved from Western Siberian Lowlands to Krasnoyarsk 1 conscript moved from Norilsk to Evenkia Place Units - Russia 1 trench placed in Odessa 1 trench placed in Belarus 1 trench placed in Lithuania 1 field_gun and 2 infantry placed in Kiev 1 field_gun and 2 infantry placed in Minsk 2 conscripts, 1 heavy_gun and 3 trenchs placed in Irkutsk 2 trenchs placed in Novosibirsk 1 trench placed in Krasnoyarsk 1 trench placed in Chita 1 trench placed in Buryatia 3 conscripts placed in Vladivostok 2 conscripts placed in Omsk 6 conscripts placed in St. Petersburg 1 conscript placed in Moscow Activate Technology - Russia Russia activating propaganda Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Communists round 3
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Communists Communists spend 5 on tech rolls Combat Move - Communists 1 field_gun moved from Aldan to Khabarovsk 2 field_guns and 2 infantry moved from Sakhe to Khabarovsk 1 cavalry moved from Yakutsk to Khabarovsk 1 field_gun and 2 heavy_guns moved from Aldan to Bratsk 1 infantry moved from Tiksi to Bratsk 1 conscript moved from Bratsk to Tiksi 1 cavalry moved from Yakutsk to Bratsk
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,2,1 and gets 0 hits Combat Move - Communists 1 field_gun moved from Aldan to Khabarovsk 2 field_guns and 2 infantry moved from Sakhe to Khabarovsk 1 cavalry moved from Yakutsk to Khabarovsk 1 field_gun and 2 heavy_guns moved from Aldan to Bratsk 1 infantry moved from Tiksi to Bratsk 1 conscript moved from Bratsk to Tiksi 1 cavalry moved from Yakutsk to Bratsk Purchase Units - Communists Communists buy 2 cavalrys, 1 conscript and 3 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Communists Battle in Khabarovsk Communists attack with 1 cavalry, 3 field_guns and 2 infantry Russia defend with 3 conscripts, 1 field_gun and 1 trench Communists roll dice for 1 cavalry, 3 field_guns and 2 infantry in Khabarovsk, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 3 conscripts, 1 field_gun and 1 trench in Khabarovsk, round 2 : 1/5 hits, 1.00 expected hits 1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Khabarovsk Communists roll dice for 1 cavalry, 3 field_guns and 1 infantry in Khabarovsk, round 3 : 1/5 hits, 1.67 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 trench in Khabarovsk, round 3 : 0/4 hits, 0.83 expected hits 1 conscript owned by the Russia lost in Khabarovsk Communists roll dice for 1 cavalry, 3 field_guns and 1 infantry in Khabarovsk, round 4 : 1/5 hits, 1.67 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 trench in Khabarovsk, round 4 : 1/3 hits, 0.67 expected hits 1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Khabarovsk Communists roll dice for 1 cavalry and 3 field_guns in Khabarovsk, round 5 : 0/4 hits, 1.33 expected hits Russia roll dice for 1 field_gun and 1 trench in Khabarovsk, round 5 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the Communists lost in Khabarovsk Communists roll dice for 3 field_guns in Khabarovsk, round 6 : 1/3 hits, 1.00 expected hits Russia roll dice for 1 field_gun and 1 trench in Khabarovsk, round 6 : 2/2 hits, 0.50 expected hits 1 trench owned by the Russia and 2 field_guns owned by the Communists lost in Khabarovsk 1 field_gun owned by the Communists retreated to Aldan Russia win with 1 field_gun remaining. Battle score for attacker is -9 Casualties for Communists: 1 cavalry, 2 field_guns and 2 infantry Casualties for Russia: 3 conscripts and 1 trench Non Combat Move - Communists 1 field_gun and 1 heavy_gun moved from Yakutsk to Aldan Place Units - Communists 2 cavalrys, 1 conscript and 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Communists regular : -2.67 Russia regular : 1.50
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Russia has 2/3 of all tech. Tech luck is extreme in this game. Com bought another die and still failed, total 0-6. Russia benefited against Com by getting bunkers, which defend same as conscripts. I had 85% chance with 3 units left and had to retreat with 1 unit each in Khab. Could have waited a turn, since Rus couldn’t get reinforcements next turn. In my other game, I, as Com, got war bonds right away and am earning mid 30’s.
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA roll 2,4 and gets 0 hits Combat Move - USA 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 battlecruiser, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island 1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island 1 field_gun and 1 infantry moved from Atlanta to Arkansas 1 infantry moved from Charleston to Atlanta 1 infantry moved from New England to Nova Scotia 1 infantry moved from New York to New England 1 infantry moved from Texas to Chihuahua 1 cavalry and 1 infantry moved from New Mexico to Chihuahua 1 infantry moved from California to New Mexico Purchase Units - USA USA buy 1 Factory, 1 destroyer, 1 field_gun, 1 submarine and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 2 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 2 : 1/3 hits, 0.50 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 4 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Chihuahua 1 cavalry owned by the USA retreated to New Mexico Neutral win with 1 infantry remaining. Battle score for attacker is -3 Casualties for USA: 2 infantry Casualties for Neutral: 1 infantry Non Combat Move - USA Place Units - USA 1 Factory placed in Washington D.C. 1 transport placed in Sea Zone 29 Mid Atlantic 1 destroyer and 2 transports placed in Sea Zone 29 Mid Atlantic 1 submarine placed in Sea Zone 30 Mid Atlantic USA undo move 3. USA undo move 3. 1 destroyer, 1 submarine and 1 transport placed in Sea Zone 29 Mid Atlantic 1 transport placed in Sea Zone 147 Gulf of California 1 field_gun placed in San Francisco Turn Complete - USA USA collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
USA regular : -0.17 Neutral regular : 0.67
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Would have liked to see you jumping up and down in your chair and shouting obscenities over the battle for Baluch. Too bad for me that the last neutral didn’t take your last invader with him. Makes up for the Austrian struggle to take Belgrade. Be curious to see what the U.S. plans to do with the builds at the SFr factory. There are no G’s in Mex to attack. Some good territories there to take, but spending on that would reduce the effort for Europe. Should the Commies be afraid?
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Last eve, play tested G turn offline to move all the crowded icons and units around on the western front and rolled two 6’s for tech. Now just rolled for real and again 0-4, cumulative 0-14, same as in my game with Dawg.
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TripleA Move Summary: Germany round 4
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Germany Germany spend 0 on tech rolls Combat Move - Germany 1 infantry moved from Transvaal to Southern Rhodesia Germany take Southern Rhodesia from Britain 1 heavy_gun and 2 infantry moved from German East Africa to Rwanda Germany take Rwanda from Britain 1 cavalry and 2 infantry moved from Dar es Salaam to German East Africa 1 infantry moved from Shanghai 1 to Shanghai 2 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 6 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 2 submarines moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea 1 submarine moved from Sea Zone 73 Arabian Sea to Sea Zone 80 Indian Ocean
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 5,4,2,1 and gets 0 hits Combat Move - Germany 1 infantry moved from Transvaal to Southern Rhodesia Germany take Southern Rhodesia from Britain 1 heavy_gun and 2 infantry moved from German East Africa to Rwanda Germany take Rwanda from Britain 1 cavalry and 2 infantry moved from Dar es Salaam to German East Africa 1 infantry moved from Shanghai 1 to Shanghai 2 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 6 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 2 submarines moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea 1 submarine moved from Sea Zone 73 Arabian Sea to Sea Zone 80 Indian Ocean Purchase Units - Germany Germany buy 1 battlecruiser, 1 cavalry, 1 destroyer, 1 field_gun, 4 heavy_guns, 11 infantry, 3 stormtruppens, 3 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in Sea Zone 16 North Sea Germany attack with 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 6 submarines Britain defend with 1 battlecruiser, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines Germany roll dice for 6 submarines in Sea Zone 16 North Sea, round 2 : 0/6 hits, 2.00 expected hits Germany roll dice for 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer in Sea Zone 16 North Sea, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 2 battleships owned by the Britain Britain roll dice for 2 submarines in Sea Zone 16 North Sea, round 2 : 2/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germany Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers and 1 destroyer in Sea Zone 16 North Sea, round 2 : 3/7 hits, 3.83 expected hits 4 submarines owned by the Germany lost in Sea Zone 16 North Sea 2 submarines owned by the Germany, 1 battleship owned by the Germany, 1 destroyer owned by the Germany, 1 battlecruiser owned by the Germany and 2 cruisers owned by the Germany retreated to Sea Zone 13 Skagerrak Britain win with 1 battlecruiser, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is -28 Casualties for Germany: 4 submarines Non Combat Move - Germany 2 infantry moved from Warsaw to Eastern Poland 2 infantry moved from Galicia to Eastern Poland 1 cavalry and 1 infantry moved from Eastern Poland to East Prussia 1 cruiser and 1 submarine moved from Sea Zone 76 Indian Ocean to Sea Zone 89 Indian Ocean 4 heavy_guns and 1 infantry moved from Alsace to Champagne 7 infantry moved from Wurttemburg to Alsace 2 fighters moved from Belgium to Westphalia 1 fighter moved from Pomerania to Mecklenburg 2 field_guns moved from Rhine to Westphalia 3 field_guns moved from Rhine to Belgium 1 infantry moved from Rhine to Champagne 5 infantry moved from Nassau to Rhine 3 infantry moved from Bavaria to Wurttemburg 2 stormtruppens moved from Berlin to Mecklenburg 4 stormtruppens moved from Berlin to Saxony Place Units - Germany 1 cavalry, 1 heavy_gun and 1 infantry placed in Dar es Salaam 3 heavy_guns placed in Belgium 6 infantry placed in Wurttemburg 1 field_gun and 3 stormtruppens placed in Berlin 4 infantry placed in Bavaria 1 battlecruiser, 1 destroyer, 3 submarines and 1 transport placed in Sea Zone 12 Baltic Sea Turn Complete - Germany Germany collect 124 PUs; end with 124 PUs 3 units repaired.
Combat Hit Differential Summary :
Germany regular : -2.67 Britain regular : 0.83
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Naval battles are risky, if the dice go against the attacker, retreating doesn’t help like it does for land retreats. I had 2/3 chance of win or draw, but all depended on first round. With your BB’s absorbing hits and subs defending at 1, I would lose more attack than you would lose defense. Now UK can counterattack and sink my fleet. The whole coastline is at risk, so I had to hold back troops from going to France. This is a game changer. Not getting tech for 4 turns hurt a lot.
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - France France roll 4,4 and gets 0 hits Combat Move - France 1 battleship and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 56 Gulf of Lyon 2 colonials, 1 field_gun and 1 infantry moved from Marseilles to Piedmont 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 1 colonial moved from Kamerun to Gabon 2 cavalrys moved from Nigeria to Gabon 2 infantry moved from Dahome to Nigeria 1 colonial moved from Chad to Middle Congo 1 cruiser and 2 transports moved from Sea Zone 84 Andaman Sea to Sea Zone 82 Bay of Bengal 1 colonial moved from Bangladesh to Sea Zone 82 Bay of Bengal 1 colonial, 1 cruiser and 2 transports moved from Sea Zone 82 Bay of Bengal to Sea Zone 81 Bay of Bengal 1 colonial moved from Sea Zone 81 Bay of Bengal to Madras Purchase Units - France France buy 4 colonials, 3 field_guns, 3 heavy_guns, 6 infantry and 5 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - France Non Combat Move - France 1 field_gun and 1 infantry moved from Burgundy to Paris 1 field_gun and 2 infantry moved from Brittany to Burgundy Place Units - France 2 colonials and 2 trenchs placed in Tobruk 2 colonials placed in Algiers 1 trench placed in Franche-Comte 1 trench placed in Burgundy 1 trench placed in Picardy 1 field_gun, 3 heavy_guns and 4 infantry placed in Paris 1 field_gun and 2 infantry placed in Brittany 1 field_gun placed in Marseilles Turn Complete - France France collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Move Summary: Austria round 4
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Austria Austria spend 0 on tech rolls Combat Move - Austria 2 cavalrys, 7 heavy_guns and 4 infantry moved from Milan to Switzerland 2 cavalrys moved from Venice to Switzerland 1 infantry moved from Montenegro to Sea Zone 62 Adriatic Sea 1 field_gun moved from Croatia to Sea Zone 62 Adriatic Sea 1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Apulia Austria take Apulia from Italy 2 cavalrys moved from Munich to Switzerland 1 gas moved from Tyrol to Switzerland 1 gas moved from Trieste to Switzerland
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TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Austria Austria spend 0 on tech rolls Austria roll 2,3 and gets 0 hits Combat Move - Austria 2 cavalrys, 7 heavy_guns and 4 infantry moved from Milan to Switzerland 2 cavalrys moved from Venice to Switzerland 1 infantry moved from Montenegro to Sea Zone 62 Adriatic Sea 1 field_gun moved from Croatia to Sea Zone 62 Adriatic Sea 1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Apulia Austria take Apulia from Italy 2 cavalrys moved from Munich to Switzerland 1 gas moved from Tyrol to Switzerland 1 gas moved from Trieste to Switzerland Purchase Units - Austria Austria buy 1 field_gun, 10 gass, 10 infantry and 5 trenchs; Remaining resources: 2 PUs; 2 techTokens; Combat - Austria Battle in Switzerland Austria attack with 6 cavalrys, 2 gass, 7 heavy_guns and 4 infantry Neutral defend with 2 infantry and 4 trenchs Austria roll dice for 2 gass in Switzerland, round 2 : 0/2 hits, 1.67 expected hits 2 gass owned by the Austria lost in Switzerland Austria roll dice for 6 cavalrys, 7 heavy_guns and 4 infantry in Switzerland, round 2 : 6/17 hits, 5.17 expected hits Units damaged: 2 trenchs owned by the Neutral Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 2 : 2/2 hits, 0.67 expected hits 2 cavalrys owned by the Austria and 2 trenchs owned by the Neutral lost in Switzerland Austria roll dice for 4 cavalrys, 7 heavy_guns and 4 infantry in Switzerland, round 3 : 3/15 hits, 4.83 expected hits Neutral roll dice for 2 infantry and 2 trenchs in Switzerland, round 3 : 2/2 hits, 0.67 expected hits 2 cavalrys owned by the Austria, 1 infantry owned by the Neutral and 2 trenchs owned by the Neutral lost in Switzerland Austria roll dice for 2 cavalrys, 7 heavy_guns and 4 infantry in Switzerland, round 4 : 3/13 hits, 4.33 expected hits Neutral roll dice for 1 infantry in Switzerland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Switzerland Austria loses 0 PUs for violating Switzerlands neutrality. Austria win, taking Switzerland from Neutral with 2 cavalrys, 7 heavy_guns and 4 infantry remaining. Battle score for attacker is -6 Casualties for Austria: 4 cavalrys and 2 gass Casualties for Neutral: 2 infantry and 4 trenchs Non Combat Move - Austria 1 field_gun moved from Carpathia to Galicia 2 field_guns moved from Belgrade to Transylvania 1 heavy_gun moved from Albania to Serbia 1 cavalry moved from Albania to Belgrade 2 infantry moved from Albania to Montenegro 1 field_gun and 3 infantry moved from Croatia to Trieste 4 gass moved from Trieste to Munich 7 gass moved from Hungary to Munich 1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean Place Units - Austria 4 infantry and 3 trenchs placed in Venice 6 infantry placed in Trieste 7 gass placed in Hungary 2 trenchs placed in Galicia 1 field_gun and 3 gass placed in Vienna Turn Complete - Austria Austria collect 96 PUs; end with 98 PUs
Combat Hit Differential Summary :
Austria regular : -4.00 Neutral regular : 2.33