FMRommel (CP) vs Entek (Ent) 1914

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 6,6 and gets 2 hits
            Russia removing all Technology Tokens after successful research.
            Russia discover propaganda
    
        Combat Move - Russia
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
            1 heavy_gun moved from Kiev to Odessa
            2 infantry moved from Kiev to Odessa
            1 field_gun and 2 infantry moved from Don to Caucasus
            1 heavy_gun and 2 infantry moved from Minsk to Belarus
            2 conscripts moved from Lithuania to Belarus
            1 conscript and 4 infantry moved from Latvia to Lithuania
            1 field_gun and 2 infantry moved from Pskov to Latvia
            1 infantry moved from St. Petersburg to Finland
            1 infantry moved from St. Petersburg to Pskov
    
        Purchase Units - Russia
            Russia buy 14 conscripts, 2 field_guns, 1 heavy_gun, 4 infantry and 11 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
    
        Non Combat Move - Russia
            1 field_gun and 1 infantry moved from Omsk to Novosibirsk
            1 conscript moved from Novosibirsk to Krasnoyarsk
            1 conscript moved from Western Siberian Lowlands to Krasnoyarsk
            1 conscript moved from Norilsk to Evenkia
    
        Place Units - Russia
            1 trench placed in Odessa
            1 trench placed in Belarus
            1 trench placed in Lithuania
            1 field_gun and 2 infantry placed in Kiev
            1 field_gun and 2 infantry placed in Minsk
            2 conscripts, 1 heavy_gun and 3 trenchs placed in Irkutsk
            2 trenchs placed in Novosibirsk
            1 trench placed in Krasnoyarsk
            1 trench placed in Chita
            1 trench placed in Buryatia
            3 conscripts placed in Vladivostok
            2 conscripts placed in Omsk
            6 conscripts placed in St. Petersburg
            1 conscript placed in Moscow
    
        Activate Technology - Russia
            Russia activating propaganda
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Communists round 3

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
    
        Combat Move - Communists
            1 field_gun moved from Aldan to Khabarovsk
            2 field_guns and 2 infantry moved from Sakhe to Khabarovsk
            1 cavalry moved from Yakutsk to Khabarovsk
            1 field_gun and 2 heavy_guns moved from Aldan to Bratsk
            1 infantry moved from Tiksi to Bratsk
            1 conscript moved from Bratsk to Tiksi
            1 cavalry moved from Yakutsk to Bratsk
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Communists round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 1,2,1 and gets 0 hits
    
        Combat Move - Communists
            1 field_gun moved from Aldan to Khabarovsk
            2 field_guns and 2 infantry moved from Sakhe to Khabarovsk
            1 cavalry moved from Yakutsk to Khabarovsk
            1 field_gun and 2 heavy_guns moved from Aldan to Bratsk
            1 infantry moved from Tiksi to Bratsk
            1 conscript moved from Bratsk to Tiksi
            1 cavalry moved from Yakutsk to Bratsk
    
        Purchase Units - Communists
            Communists buy 2 cavalrys, 1 conscript and 3 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Communists
            Battle in Khabarovsk
                Communists attack with 1 cavalry, 3 field_guns and 2 infantry
                Russia defend with 3 conscripts, 1 field_gun and 1 trench
                    Communists roll dice for 1 cavalry, 3 field_guns and 2 infantry in Khabarovsk, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 3 conscripts, 1 field_gun and 1 trench in Khabarovsk, round 2 : 1/5 hits, 1.00 expected hits
                    1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Khabarovsk
                    Communists roll dice for 1 cavalry, 3 field_guns and 1 infantry in Khabarovsk, round 3 : 1/5 hits, 1.67 expected hits
                    Russia roll dice for 2 conscripts, 1 field_gun and 1 trench in Khabarovsk, round 3 : 0/4 hits, 0.83 expected hits
                    1 conscript owned by the Russia lost in Khabarovsk
                    Communists roll dice for 1 cavalry, 3 field_guns and 1 infantry in Khabarovsk, round 4 : 1/5 hits, 1.67 expected hits
                    Russia roll dice for 1 conscript, 1 field_gun and 1 trench in Khabarovsk, round 4 : 1/3 hits, 0.67 expected hits
                    1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Khabarovsk
                    Communists roll dice for 1 cavalry and 3 field_guns in Khabarovsk, round 5 : 0/4 hits, 1.33 expected hits
                    Russia roll dice for 1 field_gun and 1 trench in Khabarovsk, round 5 : 1/2 hits, 0.50 expected hits
                    1 cavalry owned by the Communists lost in Khabarovsk
                    Communists roll dice for 3 field_guns in Khabarovsk, round 6 : 1/3 hits, 1.00 expected hits
                    Russia roll dice for 1 field_gun and 1 trench in Khabarovsk, round 6 : 2/2 hits, 0.50 expected hits
                    1 trench owned by the Russia and 2 field_guns owned by the Communists lost in Khabarovsk
                1 field_gun owned by the Communists retreated to Aldan
                Russia win with 1 field_gun remaining. Battle score for attacker is -9
                Casualties for Communists: 1 cavalry, 2 field_guns and 2 infantry
                Casualties for Russia: 3 conscripts and 1 trench
    
        Non Combat Move - Communists
            1 field_gun and 1 heavy_gun moved from Yakutsk to Aldan
    
        Place Units - Communists
            2 cavalrys, 1 conscript and 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Communists regular : -2.67
    Russia regular : 1.50
    

    Savegame


  • Russia has 2/3 of all tech. Tech luck is extreme in this game. Com bought another die and still failed, total 0-6. Russia benefited against Com by getting bunkers, which defend same as conscripts. I had 85% chance with 3 units left and had to retreat with 1 unit each in Khab. Could have waited a turn, since Rus couldn’t get reinforcements next turn. In my other game, I, as Com, got war bonds right away and am earning mid 30’s.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: USA round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 2,4 and gets 0 hits
    
        Combat Move - USA
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 battlecruiser, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island
            1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island
            1 field_gun and 1 infantry moved from Atlanta to Arkansas
            1 infantry moved from Charleston to Atlanta
            1 infantry moved from New England to Nova Scotia
            1 infantry moved from New York to New England
            1 infantry moved from Texas to Chihuahua
            1 cavalry and 1 infantry moved from New Mexico to Chihuahua
            1 infantry moved from California to New Mexico
    
        Purchase Units - USA
            USA buy 1 Factory, 1 destroyer, 1 field_gun, 1 submarine and 3 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - USA
            Battle in Chihuahua
                USA attack with 1 cavalry and 2 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 2 : 1/3 hits, 0.50 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
                    USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits
                    USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 4 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the USA lost in Chihuahua
                1 cavalry owned by the USA retreated to New Mexico
                Neutral win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for USA: 2 infantry
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            1 Factory placed in Washington D.C.
            1 transport placed in Sea Zone 29 Mid Atlantic
            1 destroyer and 2 transports placed in Sea Zone 29 Mid Atlantic
            1 submarine placed in Sea Zone 30 Mid Atlantic
            USA undo move 3.
            USA undo move 3.
            1 destroyer, 1 submarine and 1 transport placed in Sea Zone 29 Mid Atlantic
            1 transport placed in Sea Zone 147 Gulf of California
            1 field_gun placed in San Francisco
    
        Turn Complete - USA
            USA collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    USA regular : -0.17
    Neutral regular : 0.67
    

    Savegame


  • Would have liked to see you jumping up and down in your chair and shouting obscenities over the battle for Baluch. Too bad for me that the last neutral didn’t take your last invader with him. Makes up for the Austrian struggle to take Belgrade. Be curious to see what the U.S. plans to do with the builds at the SFr factory. There are no G’s in Mex to attack. Some good territories there to take, but spending on that would reduce the effort for Europe. Should the Commies be afraid?


  • Last eve, play tested G turn offline to move all the crowded icons and units around on the western front and rolled two 6’s for tech. Now just rolled for real and again 0-4, cumulative 0-14, same as in my game with Dawg.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Germany round 4

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
    
        Combat Move - Germany
            1 infantry moved from Transvaal to Southern Rhodesia
                  Germany take Southern Rhodesia from Britain
            1 heavy_gun and 2 infantry moved from German East Africa to Rwanda
                  Germany take Rwanda from Britain
            1 cavalry and 2 infantry moved from Dar es Salaam to German East Africa
            1 infantry moved from Shanghai 1 to Shanghai 2
            1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 6 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
            2 submarines moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea
            1 submarine moved from Sea Zone 73 Arabian Sea to Sea Zone 80 Indian Ocean
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germany round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
                Germany roll 5,4,2,1 and gets 0 hits
    
        Combat Move - Germany
            1 infantry moved from Transvaal to Southern Rhodesia
                  Germany take Southern Rhodesia from Britain
            1 heavy_gun and 2 infantry moved from German East Africa to Rwanda
                  Germany take Rwanda from Britain
            1 cavalry and 2 infantry moved from Dar es Salaam to German East Africa
            1 infantry moved from Shanghai 1 to Shanghai 2
            1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 6 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
            2 submarines moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea
            1 submarine moved from Sea Zone 73 Arabian Sea to Sea Zone 80 Indian Ocean
    
        Purchase Units - Germany
            Germany buy 1 battlecruiser, 1 cavalry, 1 destroyer, 1 field_gun, 4 heavy_guns, 11 infantry, 3 stormtruppens, 3 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 16 North Sea
                Germany attack with 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 6 submarines
                Britain defend with 1 battlecruiser, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines
                    Germany roll dice for 6 submarines in Sea Zone 16 North Sea, round 2 : 0/6 hits, 2.00 expected hits
                    Germany roll dice for 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer in Sea Zone 16 North Sea, round 2 : 2/5 hits, 2.67 expected hits
                Units damaged: 2 battleships owned by the Britain
                    Britain roll dice for 2 submarines in Sea Zone 16 North Sea, round 2 : 2/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germany
                    Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers and 1 destroyer in Sea Zone 16 North Sea, round 2 : 3/7 hits, 3.83 expected hits
                    4 submarines owned by the Germany lost in Sea Zone 16 North Sea
                2 submarines owned by the Germany, 1 battleship owned by the Germany, 1 destroyer owned by the Germany, 1 battlecruiser owned by the Germany and 2 cruisers owned by the Germany retreated to Sea Zone 13 Skagerrak
                Britain win with 1 battlecruiser, 2 battleships, 3 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is -28
                Casualties for Germany: 4 submarines
    
        Non Combat Move - Germany
            2 infantry moved from Warsaw to Eastern Poland
            2 infantry moved from Galicia to Eastern Poland
            1 cavalry and 1 infantry moved from Eastern Poland to East Prussia
            1 cruiser and 1 submarine moved from Sea Zone 76 Indian Ocean to Sea Zone 89 Indian Ocean
            4 heavy_guns and 1 infantry moved from Alsace to Champagne
            7 infantry moved from Wurttemburg to Alsace
            2 fighters moved from Belgium to Westphalia
            1 fighter moved from Pomerania to Mecklenburg
            2 field_guns moved from Rhine to Westphalia
            3 field_guns moved from Rhine to Belgium
            1 infantry moved from Rhine to Champagne
            5 infantry moved from Nassau to Rhine
            3 infantry moved from Bavaria to Wurttemburg
            2 stormtruppens moved from Berlin to Mecklenburg
            4 stormtruppens moved from Berlin to Saxony
    
        Place Units - Germany
            1 cavalry, 1 heavy_gun and 1 infantry placed in Dar es Salaam
            3 heavy_guns placed in Belgium
            6 infantry placed in Wurttemburg
            1 field_gun and 3 stormtruppens placed in Berlin
            4 infantry placed in Bavaria
            1 battlecruiser, 1 destroyer, 3 submarines and 1 transport placed in Sea Zone 12 Baltic Sea
    
        Turn Complete - Germany
            Germany collect 124 PUs; end with 124 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Germany regular : -2.67
    Britain regular : 0.83
    

    Savegame


  • Naval battles are risky, if the dice go against the attacker, retreating doesn’t help like it does for land retreats. I had 2/3 chance of win or draw, but all depended on first round. With your BB’s absorbing hits and subs defending at 1, I would lose more attack than you would lose defense. Now UK can counterattack and sink my fleet. The whole coastline is at risk, so I had to hold back troops from going to France. This is a game changer. Not getting tech for 4 turns hurt a lot.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: France round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - France
                France roll 4,4 and gets 0 hits
    
        Combat Move - France
            1 battleship and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 56 Gulf of Lyon
            2 colonials, 1 field_gun and 1 infantry moved from Marseilles to Piedmont
            1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
            1 colonial moved from Kamerun to Gabon
            2 cavalrys moved from Nigeria to Gabon
            2 infantry moved from Dahome to Nigeria
            1 colonial moved from Chad to Middle Congo
            1 cruiser and 2 transports moved from Sea Zone 84 Andaman Sea to Sea Zone 82 Bay of Bengal
            1 colonial moved from Bangladesh to Sea Zone 82 Bay of Bengal
            1 colonial, 1 cruiser and 2 transports moved from Sea Zone 82 Bay of Bengal to Sea Zone 81 Bay of Bengal
            1 colonial moved from Sea Zone 81 Bay of Bengal to Madras
    
        Purchase Units - France
            France buy 4 colonials, 3 field_guns, 3 heavy_guns, 6 infantry and 5 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - France
    
        Non Combat Move - France
            1 field_gun and 1 infantry moved from Burgundy to Paris
            1 field_gun and 2 infantry moved from Brittany to Burgundy
    
        Place Units - France
            2 colonials and 2 trenchs placed in Tobruk
            2 colonials placed in Algiers
            1 trench placed in Franche-Comte
            1 trench placed in Burgundy
            1 trench placed in Picardy
            1 field_gun, 3 heavy_guns and 4 infantry placed in Paris
            1 field_gun and 2 infantry placed in Brittany
            1 field_gun placed in Marseilles
    
        Turn Complete - France
            France collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Serbia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Austria round 4

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Austria
            Austria spend 0 on tech rolls
    
        Combat Move - Austria
            2 cavalrys, 7 heavy_guns and 4 infantry moved from Milan to Switzerland
            2 cavalrys moved from Venice to Switzerland
            1 infantry moved from Montenegro to Sea Zone 62 Adriatic Sea
            1 field_gun moved from Croatia to Sea Zone 62 Adriatic Sea
            1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Apulia
                  Austria take Apulia from Italy
            2 cavalrys moved from Munich to Switzerland
            1 gas moved from Tyrol to Switzerland
            1 gas moved from Trieste to Switzerland
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Austria round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Austria
            Austria spend 0 on tech rolls
                Austria roll 2,3 and gets 0 hits
    
        Combat Move - Austria
            2 cavalrys, 7 heavy_guns and 4 infantry moved from Milan to Switzerland
            2 cavalrys moved from Venice to Switzerland
            1 infantry moved from Montenegro to Sea Zone 62 Adriatic Sea
            1 field_gun moved from Croatia to Sea Zone 62 Adriatic Sea
            1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Apulia
                  Austria take Apulia from Italy
            2 cavalrys moved from Munich to Switzerland
            1 gas moved from Tyrol to Switzerland
            1 gas moved from Trieste to Switzerland
    
        Purchase Units - Austria
            Austria buy 1 field_gun, 10 gass, 10 infantry and 5 trenchs; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - Austria
            Battle in Switzerland
                Austria attack with 6 cavalrys, 2 gass, 7 heavy_guns and 4 infantry
                Neutral defend with 2 infantry and 4 trenchs
                    Austria roll dice for 2 gass in Switzerland, round 2 : 0/2 hits, 1.67 expected hits
                    2 gass owned by the Austria lost in Switzerland
                    Austria roll dice for 6 cavalrys, 7 heavy_guns and 4 infantry in Switzerland, round 2 : 6/17 hits, 5.17 expected hits
                Units damaged: 2 trenchs owned by the Neutral
                    Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 2 : 2/2 hits, 0.67 expected hits
                    2 cavalrys owned by the Austria and 2 trenchs owned by the Neutral lost in Switzerland
                    Austria roll dice for 4 cavalrys, 7 heavy_guns and 4 infantry in Switzerland, round 3 : 3/15 hits, 4.83 expected hits
                    Neutral roll dice for 2 infantry and 2 trenchs in Switzerland, round 3 : 2/2 hits, 0.67 expected hits
                    2 cavalrys owned by the Austria, 1 infantry owned by the Neutral and 2 trenchs owned by the Neutral lost in Switzerland
                    Austria roll dice for 2 cavalrys, 7 heavy_guns and 4 infantry in Switzerland, round 4 : 3/13 hits, 4.33 expected hits
                    Neutral roll dice for 1 infantry in Switzerland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Switzerland
                Austria loses 0 PUs for violating Switzerlands neutrality.
                Austria win, taking Switzerland from Neutral with 2 cavalrys, 7 heavy_guns and 4 infantry remaining. Battle score for attacker is -6
                Casualties for Austria: 4 cavalrys and 2 gass
                Casualties for Neutral: 2 infantry and 4 trenchs
    
        Non Combat Move - Austria
            1 field_gun moved from Carpathia to Galicia
            2 field_guns moved from Belgrade to Transylvania
            1 heavy_gun moved from Albania to Serbia
            1 cavalry moved from Albania to Belgrade
            2 infantry moved from Albania to Montenegro
            1 field_gun and 3 infantry moved from Croatia to Trieste
            4 gass moved from Trieste to Munich
            7 gass moved from Hungary to Munich
            1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
    
        Place Units - Austria
            4 infantry and 3 trenchs placed in Venice
            6 infantry placed in Trieste
            7 gass placed in Hungary
            2 trenchs placed in Galicia
            1 field_gun and 3 gass placed in Vienna
    
        Turn Complete - Austria
            Austria collect 96 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Austria regular : -4.00
    Neutral regular : 2.33
    

    Savegame


  • :angry: Attacked Swiss with 17 troops and 2 gas. The dice are so perverse. With mustard tech I should have killed both defenders and just walked in. Not even 1 hit, I rolled boxcars. I can’t roll a six to save my life for tech, but I rolled 2 of the the only number that would miss, 2.8% chance. And the neutrals rolled 4-for 5. Bat calc predicted less than 1 loss.
    Cutting into my expectation to have overwhelming force in an exposed new front. More gas is coming, but it will take 2 turns.


  • @fmerwinrommel I had meant to move the french med navy with the italian and french transports to protect them from the nasty german subs. Do you mind if I edit that?


  • Make the edit, I was surprised where the French fleet went.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Arabia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Arabia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 battleship and 1 cruiser moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins; Remaining resources: 1 PUs; 
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            4 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @fmerwinrommel THank you!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Turkey round 4

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Turkey
            Turkey spend 0 on tech rolls
    
        Combat Move - Turkey
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
            1 cavalry moved from Arabia to Yemen
                  Turkey take Yemen from Arabia
            1 cavalry moved from Yemen to Arabia
            3 battlecruisers, 1 battleship and 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea
            3 field_guns moved from Greece to Sea Zone 68 Aegean Sea
            1 field_gun moved from Constantinople to Sea Zone 68 Aegean Sea
            3 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
            1 infantry moved from Greece to Sea Zone 68 Aegean Sea
            4 field_guns, 4 infantry, 3 submarines and 4 transports moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
            4 field_guns and 4 infantry moved from Sea Zone 60 Central Mediterranean to Tobruk
            1 cavalry moved from Tehran to Georgia
            3 cavalrys moved from Baghdad to Georgia
            1 infantry moved from Lurs to Georgia
    

    Savegame

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