dawgoneit (Axis) v entek Allies WAW


  • TripleA Turn Summary: Thai round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Thai
            2 ArmoredCars, 2 Artillerys, 2 Elites and 10 Infantrys moved from Burma to Assam
            2 ArmoredCars, 6 Infantrys, 1 Marine and 1 Tank moved from Bangkok to S.Thailand
            2 ArmoredCars and 1 Tank moved from S.Thailand to Burma
            6 Infantrys moved from Malaya to S.Thailand
            2 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            2 Infantrys moved from Assam to Burma
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Americans
            1 Elite moved from Midway to 97 Sea Zone
            1 Elite and 1 S.Submarine moved from 97 Sea Zone to 86 Sea Zone
            1 Elite moved from 86 Sea Zone to Minamitori
            2 S.Bombers moved from Midway to Minamitori
            4 Elites and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Submarine moved from 89 Sea Zone to 87 Sea Zone
            2 Artillerys and 1 Infantry moved from Midway to 97 Sea Zone
            2 Infantrys moved from Midway to 97 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 97 Sea Zone to 109 Sea Zone
            2 Artillerys and 1 Infantry moved from 109 Sea Zone to Ponape
                  Americans take Ponape from Yamamoto
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            4 Artillerys and 2 Infantrys moved from San Francisco to 83 Sea Zone
            4 Artillerys, 2 B.Transports, 2 Destroyers, 2 Infantrys and 2 Submarines moved from 83 Sea Zone to 89 Sea Zone
            4 Artillerys and 2 Infantrys moved from 89 Sea Zone to Midway
            1 L.Fighter moved from 97 Sea Zone to Minamitori
            8 Adv.Fighters, 1 B.Carrier, 6 B.Transports, 3 Battleships, 5 Carriers, 4 Destroyers, 3 Fighters and 1 Transport moved from 97 Sea Zone to 88 Sea Zone
            2 Adv.Fighters, 2 B.Transports, 1 Carrier, 4 Elites and 4 Infantrys moved from 91 Sea Zone to 88 Sea Zone
            10 Adv.Fighters, 4 Elites, 3 Fighters and 4 Infantrys moved from 88 Sea Zone to Wake
            1 Fighter moved from N.Tunisia to Campania
            1 Adv.Fighter moved from 41 Sea Zone to Campania
            1 Fighter moved from 41 Sea Zone to Campania
            1 Transport moved from 41 Sea Zone to 31 Sea Zone
            2 Elites moved from Mauritania to 31 Sea Zone
            2 Elites and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
            2 Elites moved from 41 Sea Zone to N.Algeria
            2 Tanks moved from E.Morocco to N.Tunisia
            2 Tanks moved from N.Algeria to N.Tunisia
            4 Elites moved from N.Algeria to N.Tunisia
            3 Elites moved from E.Morocco to N.Algeria
            4 Elites moved from W.Morocco to E.Morocco
            2 Elites moved from Mauritania to W.Morocco
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
            2 Transports moved from 36 Sea Zone to 31 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Artillerys, 2 B.Transports, 1 Bunker, 4 Elites, 4 Infantrys, 1 Marine, 1 S.Bomber, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 1 Elite, 1 L.Fighter and 2 S.Bombers
                Yamamoto defend with 1 Artillery, 1 Factory and 2 Marines
                    Americans roll dice for 1 Elite, 1 L.Fighter and 2 S.Bombers in Minamitori, round 2 : 2/4 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Marines in Minamitori, round 2 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 L.Fighter owned by the Americans lost in Minamitori
                    Americans roll dice for 1 Elite and 2 S.Bombers in Minamitori, round 3 : 3/3 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Marine in Minamitori, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 S.Bomber owned by the Americans lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Elite and 1 S.Bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 1 L.Fighter and 1 S.Bomber
                Casualties for Yamamoto: 1 Artillery and 2 Marines
    
        Non Combat Move - Americans
            1 S.Bomber moved from Minamitori to Wake
            3 Fighters moved from Wake to 88 Sea Zone
            10 Adv.Fighters moved from Wake to 88 Sea Zone
    
        Place Units - Americans
            2 Submarines placed in 88 Sea Zone
            1 Bunker placed in Iwo Jima
            1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Submarine placed in 91 Sea Zone
            2 B.Transports and 1 Submarine placed in 83 Sea Zone
            Americans undo move 6.
            2 B.Transports placed in 83 Sea Zone
            4 Artillerys and 2 Infantrys placed in San Francisco
            1 S.Bomber placed in San Francisco
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to South Atlantic USA: 1 Elite
            EDIT: Removing units owned by Americans from South Central USA: 1 Elite
            EDIT: Turning off Edit Mode
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            2 Infantrys placed in Rio de Oro
            1 Submarine placed in 31 Sea Zone
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            1 Infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            2 Adv.Fighters, 3 Bombers and 9 Infantrys moved from Kiev to Kursk
            2 Artillerys and 4 Infantrys moved from Brest to Minsk
            4 Mech.Infs moved from Warsaw to Kursk
            2 Stukas moved from Leningrad to Kursk
            5 Infantrys moved from Krakow to Vinnytsia
            2 Infantrys moved from Vinnytsia to Kiev
            2 Artillerys moved from Pomerania to Danzig
            2 Infantrys moved from Hamburg to Netherlands
            1 Infantry moved from Netherlands to Belgium
            15 Infantrys moved from Brandenburg to Pomerania
            15 Infantrys moved from Pomerania to Hamburg
            15 Infantrys moved from Hamburg to Netherlands
            13 Infantrys moved from Netherlands to Belgium
            14 Infantrys moved from Belgium to Picardy
            8 Infantrys moved from Picardy to Normandy
            1 Infantry moved from Normandy to Picardy
            6 Infantrys moved from Normandy to Brittany
            2 Infantrys moved from Normandy to Brittany
            3 Infantrys moved from Bavaria to Bohemia
            2 Artillerys and 1 Elite moved from Rhine to Hamburg
            1 Stuka moved from Bavaria to Kiev
            1 Adv.Fighter moved from Rhine to Vinnytsia
            4 ArmoredCars and 1 Tank moved from Bohemia to Krakow
            4 ArmoredCars and 1 Tank moved from Krakow to Vinnytsia
    
        Purchase Units - Germans
            Germans buy 3 Adv.Fighters, 1 HeavyTank and 11 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 2 Adv.Fighters, 3 Bombers, 9 Infantrys, 4 Mech.Infs and 2 Stukas
                French defend with 1 Tank; Russians defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Russians roll AA dice in Kursk : 2/7 hits, 1.17 expected hits
                    1 Stuka owned by the Germans and 1 Bomber owned by the Germans lost in Kursk
                    Germans roll dice for 2 Adv.Fighters, 2 Bombers, 9 Infantrys, 4 Mech.Infs and 1 Stuka in Kursk, round 2 : 7/18 hits, 6.50 expected hits
                    Russians roll dice for 4 Infantrys and 1 Tank in Kursk, round 2 : 1/5 hits, 1.83 expected hits
                    4 Infantrys owned by the Russians, 1 Tank owned by the French and 1 Infantry owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 2 Adv.Fighters, 2 Bombers, 8 Infantrys, 4 Mech.Infs and 1 Stuka remaining. Battle score for attacker is -11
                Casualties for Germans: 1 Bomber, 1 Infantry and 1 Stuka
                Casualties for Russians: 4 Infantrys
                Casualties for French: 1 Tank
            Battle in Minsk
                Germans attack with 2 Artillerys and 4 Infantrys
                British defend with 1 Mech.Inf
                    Germans roll dice for 2 Artillerys and 4 Infantrys in Minsk, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Minsk
                Germans win, taking Minsk from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Germans
            2 Adv.Fighters, 2 Bombers and 1 Stuka moved from Kursk to Kiev
    
        Place Units - Germans
            4 Mech.Infs placed in Warsaw
            4 Mech.Infs placed in Leningrad
            1 Adv.Fighter, 1 HeavyTank and 3 Mech.Infs placed in Bohemia
            2 Adv.Fighters placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : 0.83
    Russians AA : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            8 Infantrys moved from Tula to Kursk
            8 Infantrys moved from Rostov to Kursk
            1 Bomber moved from Moscow to Kursk
            1 Infantry moved from Moscow to Gorky
                  Russians take Gorky from Finns
            9 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Perm to Kirov
                  Russians take Kirov from Finns
            4 Infantrys moved from Perm to Komi
            10 Infantrys moved from Yeniseysk to Krasnoyarsk
            1 Infantry moved from Evenkia to Bratsk
                  Russians take Bratsk from Hisaichi
            1 Infantry moved from Semipalatinsk to C.Sinkiang
    
        Purchase Units - Russians
            Russians buy 28 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Krasnoyarsk
                Russians attack with 10 Infantrys
                Hisaichi defend with 2 Artillerys and 1 Infantry
                    Russians roll dice for 10 Infantrys in Krasnoyarsk, round 2 : 3/10 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Krasnoyarsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Krasnoyarsk
                Russians win, taking Krasnoyarsk from Hisaichi with 10 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 2 Artillerys and 1 Infantry
            Battle in Komi
                Russians attack with 4 Infantrys
                Finns defend with 2 ArmoredCars and 2 Elites
                    Russians roll dice for 4 Infantrys in Komi, round 2 : 0/4 hits, 0.67 expected hits
                    Finns roll dice for 2 ArmoredCars and 2 Elites in Komi, round 2 : 1/4 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Komi
                    Russians roll dice for 3 Infantrys in Komi, round 3 : 0/3 hits, 0.50 expected hits
                    Finns roll dice for 2 ArmoredCars and 2 Elites in Komi, round 3 : 0/4 hits, 1.00 expected hits
                3 Infantrys owned by the Russians retreated to Perm
                Finns win with 2 ArmoredCars and 2 Elites remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Kursk
                Russians attack with 1 Bomber and 16 Infantrys
                Germans defend with 1 AAGun, 1 Factory, 8 Infantrys and 4 Mech.Infs
                    Germans roll AA dice in Kursk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Bomber and 16 Infantrys in Kursk, round 2 : 4/17 hits, 3.33 expected hits
                    Germans roll dice for 8 Infantrys and 4 Mech.Infs in Kursk, round 2 : 6/12 hits, 4.00 expected hits
                    6 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber and 10 Infantrys in Kursk, round 3 : 0/11 hits, 2.33 expected hits
                    Germans roll dice for 4 Infantrys and 4 Mech.Infs in Kursk, round 3 : 2/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Russians lost in Kursk
                    Russians roll dice for 1 Bomber and 8 Infantrys in Kursk, round 4 : 2/9 hits, 2.00 expected hits
                    Germans roll dice for 4 Infantrys and 4 Mech.Infs in Kursk, round 4 : 0/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber and 8 Infantrys in Kursk, round 5 : 0/9 hits, 2.00 expected hits
                    Germans roll dice for 2 Infantrys and 4 Mech.Infs in Kursk, round 5 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                    Russians roll dice for 1 Bomber and 7 Infantrys in Kursk, round 6 : 1/8 hits, 1.83 expected hits
                    Germans roll dice for 2 Infantrys and 4 Mech.Infs in Kursk, round 6 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber and 5 Infantrys in Kursk, round 7 : 0/6 hits, 1.50 expected hits
                    Germans roll dice for 1 Infantry and 4 Mech.Infs in Kursk, round 7 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                    Russians roll dice for 1 Bomber and 4 Infantrys in Kursk, round 8 : 2/5 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry and 4 Mech.Infs in Kursk, round 8 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Mech.Inf owned by the Germans lost in Kursk
                    Russians roll dice for 1 Bomber and 2 Infantrys in Kursk, round 9 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 3 Mech.Infs in Kursk, round 9 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bomber and 2 Infantrys in Kursk, round 10 : 3/3 hits, 1.00 expected hits
                    Germans roll dice for 3 Mech.Infs in Kursk, round 10 : 0/3 hits, 1.00 expected hits
                3 Mech.Infs owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 14 Infantrys
                Casualties for Germans: 8 Infantrys and 4 Mech.Infs
            Battle in Yaroslavl
                Russians attack with 9 Infantrys
                Finns defend with 1 Elite
                    Russians roll dice for 9 Infantrys in Yaroslavl, round 2 : 2/9 hits, 1.50 expected hits
                    Finns roll dice for 1 Elite in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Yaroslavl
                Russians win, taking Yaroslavl from Finns with 9 Infantrys remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Elite
    
        Non Combat Move - Russians
            1 Bomber moved from Kursk to Moscow
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Chimkent to Ufa
            2 Infantrys moved from Tashkent to Chimkent
            5 Infantrys moved from Sverdlovsk to Perm
            1 Infantry moved from Sibirsky to Evenkia
    
        Place Units - Russians
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.33
    Germans AA : -0.17
    Germans regular : -4.67
    Russians regular : -3.67
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 3 Destroyers and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            4 Infantrys placed in Tunis
            3 Destroyers placed in 46 Sea Zone
            7 Infantrys placed in Rome
            4 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - French
            1 Artillery and 5 Infantrys moved from S.Tunisia to Tunis
            6 ArmoredCars, 19 Artillerys, 2 Elites, 16 Infantrys and 3 Tanks moved from N.Tunisia to Tunis
            2 Tanks moved from Astrakhan to Kuybyshev
            1 Tank moved from Penza to Kursk
            1 ArmoredCar and 1 Tank moved from W.Iran to Erzurum
            1 Mech.Inf moved from Syria to W.Iran
            1 Mech.Inf moved from W.Iran to Erzurum
            1 Tank moved from Syria to W.Iran
    
        Purchase Units - French
            French buy 4 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Tunis
                French attack with 6 ArmoredCars, 20 Artillerys, 2 Elites, 21 Infantrys and 3 Tanks
                Italians defend with 1 AAGun, 5 Artillerys, 6 Bunkers, 2 Elites, 1 Factory, 4 HeavyTanks, 26 Infantrys and 4 Tanks
                    French roll dice for 6 ArmoredCars, 20 Artillerys, 2 Elites, 21 Infantrys and 3 Tanks in Tunis, round 2 : 13/52 hits, 17.67 expected hits
                Units damaged: 6 Bunkers owned by the Italians
                    Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 26 Infantrys and 4 Tanks in Tunis, round 2 : 17/47 hits, 18.67 expected hits
                    7 Infantrys owned by the Italians and 17 Infantrys owned by the French lost in Tunis
                    French roll dice for 6 ArmoredCars, 20 Artillerys, 2 Elites, 4 Infantrys and 3 Tanks in Tunis, round 3 : 9/35 hits, 12.50 expected hits
                    Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 19 Infantrys and 4 Tanks in Tunis, round 3 : 22/40 hits, 16.33 expected hits
                    6 ArmoredCars owned by the French, 2 Elites owned by the French, 10 Artillerys owned by the French, 9 Infantrys owned by the Italians and 4 Infantrys owned by the French lost in Tunis
                    French roll dice for 10 Artillerys and 3 Tanks in Tunis, round 4 : 6/13 hits, 4.83 expected hits
                    Italians roll dice for 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 10 Infantrys and 4 Tanks in Tunis, round 4 : 15/31 hits, 13.33 expected hits
                    3 Tanks owned by the French, 10 Artillerys owned by the French and 6 Infantrys owned by the Italians lost in Tunis
                Italians win with 5 Artillerys, 6 Bunkers, 2 Elites, 4 HeavyTanks, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is -123
                Casualties for French: 6 ArmoredCars, 20 Artillerys, 2 Elites, 21 Infantrys and 3 Tanks
                Casualties for Italians: 22 Infantrys
            Battle in Kuybyshev
                French attack with 2 Tanks
                Finns defend with 1 Artillery
                    French roll dice for 2 Tanks in Kuybyshev, round 2 : 0/2 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Kuybyshev, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Tanks in Kuybyshev, round 3 : 1/2 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Kuybyshev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Kuybyshev
                French win, taking Kuybyshev from Finns with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Artillery
            Battle in Erzurum
                French attack with 1 ArmoredCar, 1 Mech.Inf and 1 Tank
                Neutral defend with 2 Infantrys
                    French roll dice for 1 ArmoredCar, 1 Mech.Inf and 1 Tank in Erzurum, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the French lost in Erzurum
                    French roll dice for 1 Mech.Inf and 1 Tank in Erzurum, round 3 : 0/2 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 3 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the French lost in Erzurum
                1 Tank owned by the French retreated to W.Iran
                Neutral win with 2 Infantrys remaining. Battle score for attacker is -10
                Casualties for French: 1 ArmoredCar and 1 Mech.Inf
    
        Non Combat Move - French
            2 Infantrys moved from Azores to 17 Sea Zone
            2 Infantrys and 1 Transport moved from 17 Sea Zone to 31 Sea Zone
            2 Infantrys moved from 31 Sea Zone to W.Morocco
            4 ArmoredCars moved from E.Morocco to N.Tunisia
    
        Place Units - French
            4 ArmoredCars placed in E.Morocco
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 5.67
    French regular : -10.00
    Finns regular : -0.67
    Neutral regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            2 Adv.Fighters and 3 Fighters moved from 95 Sea Zone to 87 Sea Zone
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys moved from Sumatra to Java
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
            2 ArmoredCars moved from E.Qinghai to E.Sinkiang
            2 Tanks moved from E.Qinghai to E.Sinkiang
            1 Mech.Inf moved from W.Qinghai to Urumqi
                  Yamamoto take Urumqi from Chinese
            1 B.Transport, 2 Battleships, 6 Carriers and 21 Destroyers moved from 95 Sea Zone to 86 Sea Zone
            3 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 87 Sea Zone
            8 Destroyers moved from 85 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 6 Destroyers, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 87 Sea Zone
                Yamamoto attack with 5 Adv.Fighters, 1 Destroyer and 5 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 Adv.Fighters, 1 Destroyer and 5 Fighters in 87 Sea Zone, round 2 : 5/11 hits, 4.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                Yamamoto win with 5 Adv.Fighters and 5 Fighters remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Submarine
            Battle in 86 Sea Zone
                Yamamoto attack with 1 B.Transport, 2 Battleships, 6 Carriers and 30 Destroyers
                Americans defend with 1 S.Submarine
                    Americans roll dice for 1 S.Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport, 2 Battleships, 6 Carriers and 30 Destroyers in 86 Sea Zone, round 2 : 12/38 hits, 12.33 expected hits
                1 S.Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 B.Transport, 2 Battleships, 6 Carriers and 30 Destroyers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Java
                Yamamoto attack with 4 Artillerys and 2 Infantrys
                Anzac defend with 3 Artillerys, 1 Elite and 1 Marine; Dutch defend with 2 Bunkers
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Artillerys and 2 Infantrys in Java, round 2 : 5/6 hits, 2.00 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 3 Artillerys, 2 Bunkers, 1 Elite and 1 Marine in Java, round 2 : 4/7 hits, 2.67 expected hits
                    2 Artillerys owned by the Anzac, 1 Elite owned by the Anzac, 2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Marine in Java, round 3 : 2/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Yamamoto lost in Java
                Dutch win with 1 Artillery, 2 Bunkers and 1 Marine remaining. Battle score for attacker is -9
                Casualties for Yamamoto: 4 Artillerys and 2 Infantrys
                Casualties for Anzac: 2 Artillerys and 1 Elite
    
        Non Combat Move - Yamamoto
            5 Adv.Fighters and 5 Fighters moved from 87 Sea Zone to 86 Sea Zone
    
        Place Units - Yamamoto
            6 Destroyers placed in 85 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Davao: 2 Bombers
            EDIT: Adding units owned by Yamamoto to Banjarmasin: 2 Bombers
            EDIT: Turning off Edit Mode
            1 Fighter and 1 Infantry placed in Tokyo
            Yamamoto undo move 3.
            1 Adv.Fighter and 1 Fighter placed in Tokyo
            1 Infantry placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.83
    Americans regular : 0.17
    Dutch regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Hisaichi
            4 Mech.Infs moved from N.Buryat Mongolia to Evenkia
            1 Infantry moved from Olyokminsk to Bratsk
            3 Bombers moved from Irkutsk to Bratsk
            1 Infantry moved from Zhigansk to Khatanga
            1 Infantry moved from Bulun to Khatanga
            3 Bombers moved from Olyokminsk to Khatanga
            1 Infantry moved from N.Buryat Mongolia to Olyokminsk
            1 ArmoredCar, 5 Artillerys, 10 Infantrys and 2 Mech.Infs moved from Olyokminsk to Evenkia
            1 Artillery, 4 Infantrys and 9 Mech.Infs moved from Chita to N.Buryat Mongolia
            9 Mech.Infs moved from N.Buryat Mongolia to Evenkia
            1 Mech.Inf moved from Peking to N.Buryat Mongolia
            4 Mech.Infs moved from Liaoning to N.Buryat Mongolia
            8 Mech.Infs moved from Changchun to Chita
            1 Tank moved from E.Sinkiang to C.Sinkiang
            2 ArmoredCars and 1 Tank moved from Gobi Altai to C.Sinkiang
            4 ArmoredCars moved from Ningsia to E.Sinkiang
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 2 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bratsk
                Hisaichi attack with 3 Bombers and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Bombers and 1 Infantry in Bratsk, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Bratsk
                Hisaichi win with 3 Bombers remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Evenkia
                Hisaichi attack with 1 ArmoredCar, 5 Artillerys, 10 Infantrys and 15 Mech.Infs
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 5 Artillerys, 10 Infantrys and 15 Mech.Infs in Evenkia, round 2 : 9/31 hits, 10.33 expected hits
                    Russians roll dice for 1 Infantry in Evenkia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Evenkia
                Hisaichi win, taking Evenkia from Russians with 1 ArmoredCar, 5 Artillerys, 10 Infantrys and 15 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in C.Sinkiang
                Hisaichi attack with 2 ArmoredCars and 2 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in C.Sinkiang, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in C.Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in C.Sinkiang
                Hisaichi win, taking C.Sinkiang from Chinese with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Khatanga
                Hisaichi attack with 3 Bombers and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Bombers and 2 Infantrys in Khatanga, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Khatanga, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khatanga
                Hisaichi win, taking Khatanga from Russians with 3 Bombers and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            3 Bombers moved from Khatanga to Olyokminsk
            3 Bombers moved from Bratsk to Olyokminsk
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 77 Sea Zone
            7 Destroyers and 1 Transport moved from 95 Sea Zone to 86 Sea Zone
            1 Transport moved from 86 Sea Zone to 85 Sea Zone
            1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Transports moved from 111 Sea Zone to 107 Sea Zone
    
        Place Units - Hisaichi
            2 Adv.Fighters, 1 Carrier and 1 Destroyer placed in 107 Sea Zone
            3 Mech.Infs placed in Chita
            4 Mech.Infs placed in Liaoning
            2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Russians regular : 1.00
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 18

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - British
            2 Artillerys and 1 Tank moved from Oslo to 22 Sea Zone
            4 Infantrys moved from Oslo to 22 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            2 Artillerys moved from Middle Norrland to Upper Norrland
                  British take Upper Norrland from Germans
            1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland
                  British take Lapland from Finns
            1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Tampere
                  British take Tampere from Finns
            1 Infantry, 1 Tank and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Infantry and 1 Tank moved from 24 Sea Zone to Kotka
                  British take Kotka from Finns
            1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu
                  British take Oulu from Finns
            1 Artillery moved from Middle Norrland to Upper Norrland
            1 Battleship, 3 Carriers, 9 Destroyers and 5 Fighters moved from 22 Sea Zone to 24 Sea Zone
            1 Bomber moved from Manchester to Stockholm
            9 Mech.Infs moved from Saratov to Kiev
            6 Mech.Infs moved from Astrakhan to Arkhangelsk
            2 ArmoredCars and 2 Infantrys moved from Baluchistan to Alma Ata
            4 ArmoredCars, 3 Artillerys, 4 Elites, 24 Infantrys, 6 Mech.Infs and 6 Tanks moved from Calcutta to Assam
            1 Adv.Fighter and 1 Fighter moved from Hyderabad to Assam
            1 Elite and 1 Infantry moved from Madras to 60 Sea Zone
            1 Elite and 1 Infantry moved from 60 Sea Zone to Assam
            2 ArmoredCars moved from Bombay to Baluchistan
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 2 Destroyers, 1 Elite, 5 Infantrys, 6 Mech.Infs, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Assam
                British attack with 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys, 5 Elites, 1 Fighter, 25 Infantrys, 6 Mech.Infs and 6 Tanks
                Thai defend with 4 ArmoredCars, 2 Artillerys, 4 Elites and 37 Infantrys
                    British roll dice for 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys, 5 Elites, 1 Fighter, 25 Infantrys, 6 Mech.Infs and 6 Tanks in Assam, round 2 : 13/51 hits, 15.50 expected hits
                    Thai roll dice for 4 ArmoredCars, 2 Artillerys, 4 Elites and 37 Infantrys in Assam, round 2 : 13/47 hits, 15.00 expected hits
                    9 Infantrys owned by the Thai, 4 ArmoredCars owned by the Thai and 13 Infantrys owned by the British lost in Assam
                    British roll dice for 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys, 5 Elites, 1 Fighter, 12 Infantrys, 6 Mech.Infs and 6 Tanks in Assam, round 3 : 11/38 hits, 13.33 expected hits
                    Thai roll dice for 2 Artillerys, 4 Elites and 28 Infantrys in Assam, round 3 : 13/34 hits, 11.33 expected hits
                    1 ArmoredCar owned by the British, 11 Infantrys owned by the Thai and 12 Infantrys owned by the British lost in Assam
                    British roll dice for 1 Adv.Fighter, 3 ArmoredCars, 3 Artillerys, 5 Elites, 1 Fighter, 6 Mech.Infs and 6 Tanks in Assam, round 4 : 11/25 hits, 10.33 expected hits
                    Thai roll dice for 2 Artillerys, 4 Elites and 17 Infantrys in Assam, round 4 : 11/23 hits, 7.67 expected hits
                    3 ArmoredCars owned by the British, 11 Infantrys owned by the Thai, 5 Elites owned by the British and 3 Artillerys owned by the British lost in Assam
                    British roll dice for 1 Adv.Fighter, 1 Fighter, 6 Mech.Infs and 6 Tanks in Assam, round 5 : 6/14 hits, 5.83 expected hits
                    Thai roll dice for 2 Artillerys, 4 Elites and 6 Infantrys in Assam, round 5 : 2/12 hits, 4.00 expected hits
                    6 Infantrys owned by the Thai and 2 Mech.Infs owned by the British lost in Assam
                    British roll dice for 1 Adv.Fighter, 1 Fighter, 4 Mech.Infs and 6 Tanks in Assam, round 6 : 7/12 hits, 5.17 expected hits
                    Thai roll dice for 2 Artillerys and 4 Elites in Assam, round 6 : 3/6 hits, 2.00 expected hits
                    4 Elites owned by the Thai, 2 Artillerys owned by the Thai and 3 Mech.Infs owned by the British lost in Assam
                British win, taking Assam from Thai with 1 Adv.Fighter, 1 Fighter, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is -13
                Casualties for British: 4 ArmoredCars, 3 Artillerys, 5 Elites, 25 Infantrys and 5 Mech.Infs
                Casualties for Thai: 4 ArmoredCars, 2 Artillerys, 4 Elites and 37 Infantrys
            Battle in Kiev
                British attack with 9 Mech.Infs
                Romanians defend with 1 Factory and 3 Infantrys; Germans defend with 2 Adv.Fighters, 2 Bombers, 2 Infantrys and 2 Stukas
                    British roll dice for 9 Mech.Infs in Kiev, round 2 : 3/9 hits, 3.00 expected hits
    

    Combat Hit Differential Summary :

    Thai regular : 2.00
    British regular : -2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit OOL please


  • @entek men first then max “D”

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - British
            2 Artillerys and 1 Tank moved from Oslo to 22 Sea Zone
            4 Infantrys moved from Oslo to 22 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            2 Artillerys moved from Middle Norrland to Upper Norrland
                  British take Upper Norrland from Germans
            1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland
                  British take Lapland from Finns
            1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Tampere
                  British take Tampere from Finns
            1 Infantry, 1 Tank and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Infantry and 1 Tank moved from 24 Sea Zone to Kotka
                  British take Kotka from Finns
            1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu
                  British take Oulu from Finns
            1 Artillery moved from Middle Norrland to Upper Norrland
            1 Battleship, 3 Carriers, 9 Destroyers and 5 Fighters moved from 22 Sea Zone to 24 Sea Zone
            1 Bomber moved from Manchester to Stockholm
            9 Mech.Infs moved from Saratov to Kiev
            6 Mech.Infs moved from Astrakhan to Arkhangelsk
            2 ArmoredCars and 2 Infantrys moved from Baluchistan to Alma Ata
            4 ArmoredCars, 3 Artillerys, 4 Elites, 24 Infantrys, 6 Mech.Infs and 6 Tanks moved from Calcutta to Assam
            1 Adv.Fighter and 1 Fighter moved from Hyderabad to Assam
            1 Elite and 1 Infantry moved from Madras to 60 Sea Zone
            1 Elite and 1 Infantry moved from 60 Sea Zone to Assam
            2 ArmoredCars moved from Bombay to Baluchistan
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 2 Destroyers, 1 Elite, 5 Infantrys, 6 Mech.Infs, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Assam
                British attack with 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys, 5 Elites, 1 Fighter, 25 Infantrys, 6 Mech.Infs and 6 Tanks
                Thai defend with 4 ArmoredCars, 2 Artillerys, 4 Elites and 37 Infantrys
                    British roll dice for 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys, 5 Elites, 1 Fighter, 25 Infantrys, 6 Mech.Infs and 6 Tanks in Assam, round 2 : 13/51 hits, 15.50 expected hits
                    Thai roll dice for 4 ArmoredCars, 2 Artillerys, 4 Elites and 37 Infantrys in Assam, round 2 : 13/47 hits, 15.00 expected hits
                    9 Infantrys owned by the Thai, 4 ArmoredCars owned by the Thai and 13 Infantrys owned by the British lost in Assam
                    British roll dice for 1 Adv.Fighter, 4 ArmoredCars, 3 Artillerys, 5 Elites, 1 Fighter, 12 Infantrys, 6 Mech.Infs and 6 Tanks in Assam, round 3 : 11/38 hits, 13.33 expected hits
                    Thai roll dice for 2 Artillerys, 4 Elites and 28 Infantrys in Assam, round 3 : 13/34 hits, 11.33 expected hits
                    1 ArmoredCar owned by the British, 11 Infantrys owned by the Thai and 12 Infantrys owned by the British lost in Assam
                    British roll dice for 1 Adv.Fighter, 3 ArmoredCars, 3 Artillerys, 5 Elites, 1 Fighter, 6 Mech.Infs and 6 Tanks in Assam, round 4 : 11/25 hits, 10.33 expected hits
                    Thai roll dice for 2 Artillerys, 4 Elites and 17 Infantrys in Assam, round 4 : 11/23 hits, 7.67 expected hits
                    3 ArmoredCars owned by the British, 11 Infantrys owned by the Thai, 5 Elites owned by the British and 3 Artillerys owned by the British lost in Assam
                    British roll dice for 1 Adv.Fighter, 1 Fighter, 6 Mech.Infs and 6 Tanks in Assam, round 5 : 6/14 hits, 5.83 expected hits
                    Thai roll dice for 2 Artillerys, 4 Elites and 6 Infantrys in Assam, round 5 : 2/12 hits, 4.00 expected hits
                    6 Infantrys owned by the Thai and 2 Mech.Infs owned by the British lost in Assam
                    British roll dice for 1 Adv.Fighter, 1 Fighter, 4 Mech.Infs and 6 Tanks in Assam, round 6 : 7/12 hits, 5.17 expected hits
                    Thai roll dice for 2 Artillerys and 4 Elites in Assam, round 6 : 3/6 hits, 2.00 expected hits
                    4 Elites owned by the Thai, 2 Artillerys owned by the Thai and 3 Mech.Infs owned by the British lost in Assam
                British win, taking Assam from Thai with 1 Adv.Fighter, 1 Fighter, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is -13
                Casualties for British: 4 ArmoredCars, 3 Artillerys, 5 Elites, 25 Infantrys and 5 Mech.Infs
                Casualties for Thai: 4 ArmoredCars, 2 Artillerys, 4 Elites and 37 Infantrys
            Battle in Kiev
                British attack with 9 Mech.Infs
                Romanians defend with 1 Factory and 3 Infantrys; Germans defend with 2 Adv.Fighters, 2 Bombers, 2 Infantrys and 2 Stukas
                    British roll dice for 9 Mech.Infs in Kiev, round 2 : 3/9 hits, 3.00 expected hits
                    Romanians roll dice for 2 Adv.Fighters, 2 Bombers, 5 Infantrys and 2 Stukas in Kiev, round 2 : 4/11 hits, 3.67 expected hits
                    2 Infantrys owned by the Germans, 1 Infantry owned by the Romanians and 4 Mech.Infs owned by the British lost in Kiev
                    British roll dice for 5 Mech.Infs in Kiev, round 3 : 1/5 hits, 1.67 expected hits
                    Romanians roll dice for 2 Adv.Fighters, 2 Bombers, 2 Infantrys and 2 Stukas in Kiev, round 3 : 4/8 hits, 2.67 expected hits
                    1 Infantry owned by the Romanians and 4 Mech.Infs owned by the British lost in Kiev
                1 Mech.Inf owned by the British retreated to Kursk
                Romanians win with 2 Adv.Fighters, 2 Bombers, 1 Infantry and 2 Stukas remaining. Battle score for attacker is -40
                Casualties for British: 8 Mech.Infs
                Casualties for Germans: 2 Infantrys
                Casualties for Romanians: 2 Infantrys
            Battle in Arkhangelsk
                British attack with 6 Mech.Infs
                Finns defend with 1 AAGun, 1 Elite, 1 Factory and 3 Mech.Infs
                    British roll dice for 6 Mech.Infs in Arkhangelsk, round 2 : 3/6 hits, 2.00 expected hits
                    Finns roll dice for 1 Elite and 3 Mech.Infs in Arkhangelsk, round 2 : 2/4 hits, 1.33 expected hits
                2 Mech.Infs owned by the Finns, 1 Elite owned by the Finns and 2 Mech.Infs owned by the British lost in Arkhangelsk
                    British roll dice for 4 Mech.Infs in Arkhangelsk, round 3 : 2/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Arkhangelsk, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Arkhangelsk
                British win, taking Arkhangelsk from Finns with 4 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for British: 2 Mech.Infs
                Casualties for Finns: 1 Elite and 3 Mech.Infs
    
        Non Combat Move - British
            2 ArmoredCars and 5 Tanks moved from W.Iran to Astrakhan
            3 Mech.Infs moved from Lower Egypt to W.Iran
            2 Mech.Infs moved from Cairo to Iraq
            4 Submarines moved from 56 Sea Zone to 48 Sea Zone
            2 Fighters moved from 48 Sea Zone to Campania
            1 Mech.Inf moved from Hun to Lower Egypt
            2 Artillerys and 5 Infantrys moved from Hyderabad to Calcutta
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            3 Infantrys moved from Madras to Hyderabad
            1 Fighter moved from Assam to Bihar
            1 Adv.Fighter moved from Assam to Bihar
    
        Place Units - British
            1 Bunker placed in Campania
            2 Destroyers and 2 Transports placed in 21 Sea Zone
            3 Infantrys placed in Hun
            3 Mech.Infs placed in W.Iran
            2 Artillerys and 1 Elite placed in Campania
            2 Artillerys, 2 Infantrys and 1 Tank placed in Delhi
            2 Mech.Infs placed in Bombay
            2 ArmoredCars, 2 Artillerys and 1 Mech.Inf placed in Madras
            British undo move 8.
            2 ArmoredCars, 2 Artillerys and 1 Mech.Inf placed in Madras
    
        Turn Complete - British
            British collect 126 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Romanians regular : 1.67
    Thai regular : 2.00
    British regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Anzac
            2 Artillerys moved from Western Australia to 67 Sea Zone
            1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
            1 Marine moved from Lombok to 67 Sea Zone
            4 Artillerys moved from Lombok to 67 Sea Zone
            1 Elite moved from Lombok to 67 Sea Zone
            1 Artillery and 1 Marine moved from Java to 67 Sea Zone
            1 Infantry moved from Lombok to 67 Sea Zone
            1 Infantry moved from Lombok to 67 Sea Zone
            7 Artillerys, 1 Battleship, 2 Carriers, 6 Destroyers, 2 Elites, 4 Fighters, 3 Infantrys, 2 Marines and 7 Transports moved from 67 Sea Zone to 110 Sea Zone
            7 Artillerys, 2 Elites, 4 Fighters, 3 Infantrys and 2 Marines moved from 110 Sea Zone to Banjarmasin
            1 Elite moved from Port Moresby to West Papua
            1 Marine moved from Port Moresby to 114 Sea Zone
            1 Marine and 1 S.Submarine moved from 114 Sea Zone to 110 Sea Zone
            1 Marine moved from 110 Sea Zone to West Borneo
            1 Destroyer moved from 114 Sea Zone to 108 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 2 Fighters and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 1 Battleship, 2 Carriers, 6 Destroyers, 1 S.Submarine and 7 Transports
                Yamamoto defend with 1 Battleship, 1 Carrier, 3 Destroyers, 1 T.Boat and 2 Transports
                    Anzac roll dice for 1 S.Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Battleship, 2 Carriers, 6 Destroyers and 7 Transports in 110 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    1 Destroyer owned by the Anzac and 2 Transports owned by the Yamamoto lost in 110 Sea Zone
                    Anzac roll dice for 1 S.Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Battleship, 2 Carriers, 5 Destroyers and 7 Transports in 110 Sea Zone, round 3 : 2/8 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 1 T.Boat in 110 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits
                    1 Destroyer owned by the Anzac, 1 Destroyer owned by the Yamamoto, 2 Carriers owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
                    Anzac roll dice for 1 S.Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Battleship, 4 Destroyers and 7 Transports in 110 Sea Zone, round 4 : 2/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in 110 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
                    1 Destroyer owned by the Anzac and 2 Destroyers owned by the Yamamoto lost in 110 Sea Zone
                    Anzac roll dice for 1 S.Submarine in 110 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Yamamoto lost in 110 Sea Zone
                    Anzac roll dice for 1 Battleship, 3 Destroyers and 7 Transports in 110 Sea Zone, round 5 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Yamamoto lost in 110 Sea Zone
                Anzac win with 1 Battleship, 3 Destroyers, 1 S.Submarine and 7 Transports remaining. Battle score for attacker is 24
                Casualties for Anzac: 2 Carriers and 3 Destroyers
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 3 Destroyers, 1 T.Boat and 2 Transports
            Battle in West Borneo
            Battle in Banjarmasin
                Anzac attack with 7 Artillerys, 2 Elites, 4 Fighters, 3 Infantrys and 2 Marines
                Yamamoto defend with 1 AAGun, 2 Artillerys, 2 Bombers, 1 Elite, 1 Factory and 1 Infantry
                    Yamamoto roll AA dice in Banjarmasin : 0/4 hits, 0.67 expected hits
                    Anzac roll dice for 7 Artillerys, 2 Elites, 4 Fighters, 3 Infantrys and 2 Marines in Banjarmasin, round 2 : 6/18 hits, 7.00 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 Elite and 1 Infantry in Banjarmasin, round 2 : 1/6 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Bombers owned by the Yamamoto lost in Banjarmasin
                Anzac win, taking West Borneo from Thai, taking Banjarmasin from Yamamoto with 7 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 2 Marines remaining. Battle score for attacker is 39
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 2 Artillerys, 2 Bombers, 1 Elite and 1 Infantry
    
        Non Combat Move - Anzac
            4 Fighters moved from Banjarmasin to Java
            1 Infantry moved from Lombok to Java
    
        Place Units - Anzac
            1 Destroyer placed in 67 Sea Zone
            1 Artillery and 2 Infantrys placed in Broome
            1 Artillery placed in Western Australia
            2 Fighters placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.17
    Anzac regular : -2.33
    Yamamoto AA : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Dutch
            2 units repaired.
            1 Infantry and 1 Tank moved from Cape Verde to 33 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 33 Sea Zone to 31 Sea Zone
            1 Infantry and 1 Tank moved from 31 Sea Zone to W.Morocco
            1 Transport moved from 41 Sea Zone to 34 Sea Zone
            2 Infantrys and 1 Marine moved from N.Algeria to N.Tunisia
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 110 Sea Zone
            1 Artillery and 1 Infantry placed in Banjarmasin
            1 Infantry placed in Banjarmasin
            1 Artillery placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Finns
            1 ArmoredCar moved from S.Karelia to Arkhangelsk
            1 Elite and 1 Tank moved from Vologda to Arkhangelsk
            2 ArmoredCars and 2 Elites moved from Komi to Arkhangelsk
            2 Artillerys, 4 Elites and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Elite and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Tampere
                Finns attack with 2 Artillerys, 4 Elites and 4 Infantrys
                British defend with 1 Infantry
                    Finns roll dice for 2 Artillerys, 4 Elites and 4 Infantrys in Tampere, round 2 : 3/10 hits, 3.00 expected hits
                    British roll dice for 1 Infantry in Tampere, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Tampere
                Finns win, taking Tampere from British with 2 Artillerys, 4 Elites and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Arkhangelsk
                Finns attack with 3 ArmoredCars, 3 Elites and 1 Tank
                British defend with 4 Mech.Infs; Russians defend with 1 AAGun and 1 Factory
                    Finns roll dice for 3 ArmoredCars, 3 Elites and 1 Tank in Arkhangelsk, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 4 Mech.Infs in Arkhangelsk, round 2 : 2/4 hits, 1.33 expected hits
                    2 Elites owned by the Finns and 2 Mech.Infs owned by the British lost in Arkhangelsk
                    Finns roll dice for 3 ArmoredCars, 1 Elite and 1 Tank in Arkhangelsk, round 3 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Mech.Infs in Arkhangelsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Finns lost in Arkhangelsk
                    Finns roll dice for 2 ArmoredCars, 1 Elite and 1 Tank in Arkhangelsk, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Mech.Infs in Arkhangelsk, round 4 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Finns and 1 Mech.Inf owned by the British lost in Arkhangelsk
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Tank in Arkhangelsk, round 5 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Mech.Inf in Arkhangelsk, round 5 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Arkhangelsk
                Finns win, taking Arkhangelsk from Russians with 1 ArmoredCar, 1 Elite and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Finns: 2 ArmoredCars and 2 Elites
                Casualties for British: 4 Mech.Infs
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 1 Elite and 3 Mech.Infs placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -3.00
    Russians regular : 1.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Romanians
            4 Artillerys and 10 Infantrys moved from Donetsk to Kursk
            5 Infantrys moved from Odessa to Donetsk
            1 Infantry moved from Kiev to Kursk
            4 Infantrys moved from Vinnytsia to Donetsk
            6 Infantrys moved from E.Romania to Vinnytsia
            2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kursk
                Romanians attack with 4 Artillerys and 11 Infantrys
                British defend with 1 Mech.Inf; French defend with 1 Tank; Russians defend with 1 AAGun, 1 Factory and 2 Infantrys
                    Romanians roll dice for 4 Artillerys and 11 Infantrys in Kursk, round 2 : 3/15 hits, 3.83 expected hits
                    Russians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Kursk, round 2 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Romanians and 1 Mech.Inf owned by the British lost in Kursk
                4 Artillerys owned by the Romanians and 10 Infantrys owned by the Romanians retreated to Donetsk
                Russians win with 1 Tank remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for British: 1 Mech.Inf
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Infantrys placed in Kiev
            4 Infantrys placed in Vinnytsia
            3 Infantrys placed in E.Romania
            2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.83
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Thai
            1 Infantry moved from Burma to Yunnan
            2 ArmoredCars and 1 Tank moved from Burma to S.Thailand
            4 Infantrys moved from S.Thailand to Bangkok
            3 Infantrys moved from Malaya to Bangkok
    
        Purchase Units - Thai
            Thai buy 12 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            6 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Americans
            5 Elites moved from N.Algeria to N.Tunisia
            4 Elites moved from E.Morocco to N.Algeria
            2 Elites moved from W.Morocco to E.Morocco
            1 Submarine moved from 31 Sea Zone to 41 Sea Zone
            4 Elites moved from Mauritania to 31 Sea Zone
            4 Elites and 2 Transports moved from 31 Sea Zone to 41 Sea Zone
            4 Elites moved from 41 Sea Zone to N.Algeria
            2 Infantrys moved from Rio de Oro to Mauritania
            2 Artillerys and 1 Infantry moved from Ponape to Truk
                  Americans take Truk from Yamamoto
            2 Infantrys moved from Woleai to Ulithi
                  Americans take Ulithi from Yamamoto
            1 Transport moved from 109 Sea Zone to 121 Sea Zone
            4 Artillerys moved from Midway to 89 Sea Zone
            2 Infantrys moved from Midway to 89 Sea Zone
            4 Artillerys, 2 B.Transports, 2 Destroyers, 2 Infantrys and 2 Submarines moved from 89 Sea Zone to 95 Sea Zone
            4 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori
            1 Destroyer and 1 Submarine moved from 88 Sea Zone to 87 Sea Zone
            4 Adv.Fighters moved from 88 Sea Zone to 87 Sea Zone
            6 Adv.Fighters moved from 88 Sea Zone to 87 Sea Zone
            3 Fighters moved from 88 Sea Zone to 87 Sea Zone
            1 S.Bomber moved from Wake to 87 Sea Zone
            1 S.Bomber moved from San Francisco to 77 Sea Zone
            1 Destroyer and 1 Submarine moved from 88 Sea Zone to 77 Sea Zone
            4 Artillerys and 2 Infantrys moved from San Francisco to 83 Sea Zone
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            4 Artillerys and 2 Infantrys moved from 89 Sea Zone to Midway
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Marine and 1 S.Submarine moved from 91 Sea Zone to 72 Sea Zone
            1 Marine moved from 72 Sea Zone to Kamchatka
                  Russians take Kamchatka from Hisaichi
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 5 Elites, 2 Fighters, 2 Infantrys and 9 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 10 Adv.Fighters, 1 Destroyer, 3 Fighters, 1 S.Bomber and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 87 Sea Zone
                Americans win with 10 Adv.Fighters, 1 Destroyer, 3 Fighters, 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in 77 Sea Zone
                Americans attack with 1 Destroyer, 1 S.Bomber and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 S.Bomber in 77 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 77 Sea Zone
                Americans win with 1 Destroyer, 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Americans
            1 S.Bomber moved from 77 Sea Zone to Minamitori
            1 S.Bomber moved from 87 Sea Zone to Minamitori
            1 B.Carrier, 8 B.Transports, 3 Battleships, 6 Carriers, 2 Destroyers and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            10 Adv.Fighters and 3 Fighters moved from 87 Sea Zone to 95 Sea Zone
            1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery and 4 Elites moved from El Agheila to Tripoli
            1 Elite moved from South Central USA to South Atlantic USA
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Elites moved from 35 Sea Zone to 36 Sea Zone
            4 Elites moved from 36 Sea Zone to Mauritania
    
        Place Units - Americans
            2 Submarines placed in 95 Sea Zone
            2 Adv.Fighters placed in 95 Sea Zone
            3 Submarines placed in 91 Sea Zone
            2 Fighters placed in Salvador
            3 Submarines placed in 31 Sea Zone
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            1 Submarine placed in 83 Sea Zone
            1 Elite and 2 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 121 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Germans
            2 Artillerys and 4 Infantrys moved from Minsk to Kursk
            1 Adv.Fighter, 4 ArmoredCars and 1 Tank moved from Vinnytsia to Rostov
            2 Adv.Fighters, 2 Bombers and 2 Stukas moved from Kiev to Rostov
            4 Mech.Infs moved from Warsaw to Kursk
            4 Mech.Infs moved from Leningrad to Kotka
            1 Infantry moved from Netherlands to Belgium
            1 Infantry moved from Netherlands to Belgium
            1 Infantry moved from Belgium to Picardy
            1 Infantry moved from Picardy to Normandy
            1 Infantry moved from Normandy to Brittany
            2 Artillerys and 1 Elite moved from Hamburg to Pomerania
            2 Artillerys moved from Danzig to East Prussia
            1 Infantry moved from Novgorod to Leningrad
            15 Infantrys moved from Leningrad to Vyborg
            3 Mech.Infs moved from Bohemia to Tuscany
            1 HeavyTank moved from Bohemia to Venetia
            3 Infantrys moved from Bohemia to Krakow
            1 Adv.Fighter moved from Bohemia to Rome
            3 Infantrys moved from Normandy to Brittany
            4 Infantrys moved from Hamburg to Netherlands
            4 Infantrys moved from Netherlands to Belgium
            4 Infantrys moved from Belgium to Picardy
            4 Infantrys moved from Picardy to Normandy
            3 Infantrys moved from Normandy to Brittany
            2 Adv.Fighters moved from Bavaria to Rome
    
        Purchase Units - Germans
            Germans buy 1 Bunker, 1 Elite, 12 Infantrys, 11 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 3 Adv.Fighters, 4 ArmoredCars, 2 Bombers, 2 Stukas and 1 Tank
                Russians defend with 8 Infantrys
                    Germans roll dice for 3 Adv.Fighters, 4 ArmoredCars, 2 Bombers, 2 Stukas and 1 Tank in Rostov, round 2 : 4/12 hits, 5.67 expected hits
                    Russians roll dice for 8 Infantrys in Rostov, round 2 : 1/8 hits, 2.67 expected hits
                    1 ArmoredCar owned by the Germans and 4 Infantrys owned by the Russians lost in Rostov
                    Germans roll dice for 3 Adv.Fighters, 3 ArmoredCars, 2 Bombers, 2 Stukas and 1 Tank in Rostov, round 3 : 3/11 hits, 5.33 expected hits
                    Russians roll dice for 4 Infantrys in Rostov, round 3 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Germans and 3 Infantrys owned by the Russians lost in Rostov
                    Germans roll dice for 3 Adv.Fighters, 2 ArmoredCars, 2 Bombers, 2 Stukas and 1 Tank in Rostov, round 4 : 9/10 hits, 5.00 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 Adv.Fighters, 2 ArmoredCars, 2 Bombers, 2 Stukas and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Germans: 2 ArmoredCars
                Casualties for Russians: 8 Infantrys
            Battle in Kursk
                Germans attack with 2 Artillerys, 4 Infantrys and 4 Mech.Infs
                French defend with 1 Tank; Russians defend with 1 AAGun and 1 Factory
                    Germans roll dice for 2 Artillerys, 4 Infantrys and 4 Mech.Infs in Kursk, round 2 : 4/10 hits, 3.33 expected hits
                    Russians roll dice for 1 Tank in Kursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the French and 1 Infantry owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 2 Artillerys, 3 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Tank
            Battle in Kotka
                Germans attack with 4 Mech.Infs
                British defend with 1 Infantry and 1 Tank
                    Germans roll dice for 4 Mech.Infs in Kotka, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Kotka, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 4 Mech.Infs in Kotka, round 3 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Kotka, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Kotka
                Germans win, taking Kotka from British with 3 Mech.Infs remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Mech.Inf
                Casualties for British: 1 Infantry and 1 Tank
    
        Non Combat Move - Germans
            3 Adv.Fighters, 2 Bombers and 2 Stukas moved from Rostov to Kiev
    
        Place Units - Germans
            2 Infantrys placed in Normandy
            4 Infantrys placed in Hamburg
            1 Bunker and 4 Mech.Infs placed in Leningrad
            4 Mech.Infs placed in Warsaw
            3 Mech.Infs placed in Bavaria
            1 Elite, 3 Infantrys and 1 Tank placed in Bohemia
            3 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.83
    Germans regular : 1.00
    British regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Russians
            9 Infantrys moved from Yaroslavl to Kursk
            1 Bomber moved from Moscow to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Penza to Rostov
            1 Infantry moved from Gorky to Vologda
                  Russians take Vologda from Finns
            8 Infantrys moved from Perm to Kirov
            1 Infantry moved from Kirov to Komi
                  Russians take Komi from Finns
            1 Infantry moved from Krasnoyarsk to Semipalatinsk
            1 Infantry moved from Krasnoyarsk to Irkutsk
                  Russians take Irkutsk from Hisaichi
            8 Infantrys moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Sibirsky to Yeniseysk
    
        Purchase Units - Russians
            Russians buy 1 Elite and 26 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 1 Bomber and 9 Infantrys
                Germans defend with 1 AAGun, 2 Artillerys, 1 Factory, 3 Infantrys and 4 Mech.Infs
                    Germans roll AA dice in Kursk : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Russians lost in Kursk
                    Russians roll dice for 9 Infantrys in Kursk, round 2 : 1/9 hits, 1.50 expected hits
                    Germans roll dice for 2 Artillerys, 3 Infantrys and 4 Mech.Infs in Kursk, round 2 : 4/9 hits, 3.00 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                5 Infantrys owned by the Russians retreated to Yaroslavl
                Germans win with 2 Artillerys, 2 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is -20
                Casualties for Russians: 1 Bomber and 4 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Rostov
                Russians attack with 9 Infantrys
                Germans defend with 2 ArmoredCars and 1 Tank
                    Russians roll dice for 9 Infantrys in Rostov, round 2 : 3/9 hits, 1.50 expected hits
                    Germans roll dice for 2 ArmoredCars and 1 Tank in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 7 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 2 ArmoredCars and 1 Tank
    
        Non Combat Move - Russians
            10 Infantrys moved from Moscow to Tula
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Ufa to Kuybyshev
            4 Infantrys moved from Sverdlovsk to Novosibirsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Sibirsky
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            3 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.83
    Germans regular : 2.17
    Russians regular : 1.00
    

    Savegame

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