dawgoneit (Axis) v entek Allies WAW

  • '20 '19 '18 '17 '16

    @dawgoneit Sorry I should have asked for OOL sooner. Should I redo?


  • @entek no. we’re good.

  • '20 '19 '18 '17 '16

    @dawgoneit Could you give me OOL for what is left? got 4 hits, and you have 2 jets, a fighter, 2 carriers, and 2 super subs.


  • @dawgoneit 2 jets 2 carriers

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            1 Battleship, 6 Destroyers, 5 Fighters and 4 Submarines moved from 22 Sea Zone to 23 Sea Zone
            1 Bomber moved from Manchester to 23 Sea Zone
            1 Fighter moved from Wales to 23 Sea Zone
            2 Infantrys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            3 Fighters moved from Lower Egypt to Mersa Matruh
            1 Artillery moved from Lower Egypt to Mersa Matruh
            1 Mech.Inf moved from Kenya to Equatoria
            1 Mech.Inf moved from Kenya to Kordofan
            2 Mech.Infs moved from Cape Town to Kenya
            2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
            2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Mech.Infs moved from Delhi to Bihar
            1 Tank moved from Delhi to Bihar
            1 Elite and 13 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from 60 Sea Zone to Calcutta
            1 Artillery and 1 Infantry moved from Vancouver to 80 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            1 Infantry moved from 71 Sea Zone to Alaska
            1 Artillery moved from 71 Sea Zone to Alaska
            2 Transports moved from 22 Sea Zone to 21 Sea Zone
            2 Transports moved from 22 Sea Zone to 21 Sea Zone
            3 Destroyers moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Netherlands
                  British take Netherlands from Germans
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 3 Destroyers, 1 Elite, 7 Infantrys, 2 Mech.Infs, 3 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 23 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 6 Destroyers, 6 Fighters and 4 Submarines
                Germans defend with 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports
                    British roll dice for 4 Submarines in 23 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 2 : 7/14 hits, 5.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 1 T.Boat and 3 Transports in 23 Sea Zone, round 2 : 2/13 hits, 4.33 expected hits
                Units damaged: 1 Battleship owned by the British
                    3 Destroyers owned by the Germans, 1 JetFighter owned by the Germans, 1 Submarine owned by the British, 1 T.Boat owned by the Germans and 3 Transports owned by the Germans lost in 23 Sea Zone
                    British roll dice for 3 Submarines in 23 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 6 Fighters in 23 Sea Zone, round 3 : 4/14 hits, 5.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 2 Carriers and 2 JetFighters in 23 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    2 JetFighters owned by the Germans, 3 Submarines owned by the British, 2 Destroyers owned by the British and 2 Carriers owned by the Germans lost in 23 Sea Zone
                    Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 4 Destroyers and 6 Fighters in 23 Sea Zone, round 4 : 3/12 hits, 4.67 expected hits
                    Germans roll dice for 1 Adv.Fighter in 23 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    2 Destroyers owned by the British, 2 S.Submarines owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 23 Sea Zone
                British win with 1 Battleship, 1 Bomber, 2 Destroyers and 6 Fighters remaining. Battle score for attacker is 82
                Casualties for British: 4 Destroyers and 4 Submarines
                Casualties for Germans: 1 Adv.Fighter, 2 Carriers, 3 Destroyers, 3 JetFighters, 2 S.Submarines, 1 T.Boat and 3 Transports
            Battle in Mersa Matruh
                British attack with 1 Artillery, 3 Fighters and 2 Infantrys
                Italians defend with 1 Elite and 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/6 hits, 1.83 expected hits
                    Italians roll dice for 1 Elite and 1 Infantry in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Italians and 1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Elite and 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to 56 Sea Zone
            1 Fighter moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            3 Artillerys moved from Cairo to Lower Egypt
            3 Carriers moved from 22 Sea Zone to 23 Sea Zone
            1 Bomber moved from 23 Sea Zone to Manchester
    
        Place Units - British
            3 Destroyers placed in 21 Sea Zone
            3 Submarines placed in 56 Sea Zone
            2 Artillerys and 1 Infantry placed in Cairo
            2 Artillerys and 2 Infantrys placed in Wales
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            2 Infantrys placed in Madras
            2 Mech.Infs placed in Cape Town
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Germans regular : -1.33
    British regular : -2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Marine moved from Canberra to 122 Sea Zone
            1 Elite moved from Canberra to 122 Sea Zone
            1 Elite, 1 Marine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from Broome to 67 Sea Zone
            1 Artillery moved from Western Australia to 67 Sea Zone
            1 Elite moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Artillery moved from 113 Sea Zone to West Papua
            2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine moved from 67 Sea Zone to Java
            2 Infantrys moved from New South Wales to South Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine
                Yamamoto defend with 4 Artillerys, 1 Marine and 3 Tanks
                    Anzac roll dice for 2 Artillerys, 2 Elites, 4 Fighters, 2 Infantrys and 1 Marine in Java, round 2 : 4/11 hits, 3.83 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Marine and 3 Tanks in Java, round 2 : 1/8 hits, 3.17 expected hits
                    1 Infantry owned by the Anzac and 4 Artillerys owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Artillerys, 2 Elites, 4 Fighters, 1 Infantry and 1 Marine in Java, round 3 : 5/10 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 Marine and 3 Tanks in Java, round 3 : 2/4 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Anzac, 1 Marine owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 2 Artillerys, 1 Elite, 4 Fighters and 1 Marine remaining. Battle score for attacker is 28
                Casualties for Anzac: 1 Elite and 2 Infantrys
                Casualties for Yamamoto: 4 Artillerys, 1 Marine and 3 Tanks
    
        Non Combat Move - Anzac
            4 Fighters moved from Java to 67 Sea Zone
    
        Place Units - Anzac
            1 Artillery and 1 Elite placed in Western Australia
            1 Artillery, 1 Infantry and 1 Tank placed in Broome
            1 Artillery and 2 Infantrys placed in Port Moresby
            1 Artillery and 1 Fighter placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.00
    Anzac regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Elite and 1 Infantry moved from French Sudan to French Equatorial Africa
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Transport moved from 34 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Elite; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Aroe
            1 Bunker placed in Java
            1 Elite placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            2 ArmoredCars, 2 Artillerys, 4 Elites and 2 Infantrys moved from Vyborg to S.Karelia
            2 ArmoredCars moved from Oulu to S.Karelia
            2 Artillerys and 2 Infantrys moved from Oulu to Vyborg
            2 Artillerys and 2 Infantrys moved from Tampere to Oulu
            2 ArmoredCars, 2 Elites and 2 Infantrys moved from Helsinki to Tampere
            2 ArmoredCars moved from Tampere to Oulu
            2 Artillerys, 1 Elite and 3 Infantrys moved from Leningrad to S.Karelia
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 4 ArmoredCars, 4 Artillerys, 5 Elites and 5 Infantrys
                Russians defend with 4 Infantrys
                    Finns roll dice for 4 ArmoredCars, 4 Artillerys, 5 Elites and 5 Infantrys in S.Karelia, round 2 : 7/18 hits, 5.83 expected hits
                    Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 2/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 4 ArmoredCars, 4 Artillerys, 5 Elites and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.17
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            1 Elite and 5 Infantrys moved from Odessa to Donetsk
            2 Artillerys and 5 Infantrys moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 1 Infantry placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            2 ArmoredCars moved from Burma to Szechwan
            2 Artillerys, 5 Infantrys and 1 Marine moved from Burma to Assam
            4 Infantrys moved from Malaya to S.Thailand
            2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry moved from Bangkok to S.Thailand
            2 ArmoredCars moved from S.Thailand to Burma
            4 Infantrys moved from S.Thailand to Burma
            1 Marine moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Szechwan
                Thai attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Thai roll dice for 2 ArmoredCars in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Thai lost in Szechwan
                    Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Thai lost in Szechwan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Thai: 2 ArmoredCars
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Thai regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            3 Mech.Infs moved from E.Morocco to N.Tunisia
            3 Elites moved from E.Morocco to N.Algeria
            1 Artillery, 7 Elites and 4 Infantrys moved from W.Morocco to E.Morocco
            2 Submarines moved from 35 Sea Zone to 34 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            3 Elites moved from Bahia to 35 Sea Zone
            1 Artillery, 3 Elites and 1 Tank moved from Mauritania to 36 Sea Zone
            1 Artillery, 3 Elites, 1 Tank and 3 Transports moved from 36 Sea Zone to 38 Sea Zone
            1 Artillery, 3 Elites and 1 Tank moved from 38 Sea Zone to French Equatorial Africa
            1 Transport moved from 36 Sea Zone to 31 Sea Zone
            4 Artillerys moved from Midway to 89 Sea Zone
            1 Elite moved from Midway to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            1 Adv.Fighter, 4 Artillerys, 2 B.Transports, 1 Carrier, 1 Elite and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone
            4 Artillerys and 1 Elite moved from 95 Sea Zone to Wake
            1 Adv.Fighter, 2 Fighters and 1 L.Fighter moved from 95 Sea Zone to 87 Sea Zone
            1 Infantry moved from 95 Sea Zone to Wake
            3 Adv.Fighters moved from 95 Sea Zone to Wake
            3 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 87 Sea Zone
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys moved from San Francisco to 83 Sea Zone
            1 Elite and 14 Infantrys moved from San Francisco to 83 Sea Zone
            2 Artillerys, 5 B.Transports, 1 Elite and 14 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            2 Artillerys, 1 Elite and 14 Infantrys moved from 89 Sea Zone to Midway
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
            1 B.Transport and 3 Elites moved from 35 Sea Zone to 36 Sea Zone
            3 Elites moved from 36 Sea Zone to Mauritania
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 4 Elites, 9 Infantrys, 1 S.Bomber and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 4 Adv.Fighters, 4 Fighters and 1 L.Fighter
                Hisaichi defend with 1 B.Transport; Yamamoto defend with 1 Destroyer
                    Americans roll dice for 4 Adv.Fighters, 4 Fighters and 1 L.Fighter in 87 Sea Zone, round 2 : 6/9 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 Destroyer in 87 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                1 B.Transport owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                Americans win with 4 Adv.Fighters, 4 Fighters and 1 L.Fighter remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 1 B.Transport
                Casualties for Yamamoto: 1 Destroyer
            Battle in Wake
                Americans attack with 3 Adv.Fighters, 4 Artillerys, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Factory
                    Americans roll dice for 2 Battleships in Wake, round 2 : 1/2 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Wake
                Americans win, taking Wake from Hisaichi with 3 Adv.Fighters, 4 Artillerys and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Wake to 95 Sea Zone
            4 Adv.Fighters, 4 Fighters and 1 L.Fighter moved from 87 Sea Zone to 95 Sea Zone
            1 Submarine moved from 95 Sea Zone to 87 Sea Zone
    
        Place Units - Americans
            2 Destroyers placed in 31 Sea Zone
            3 Submarines placed in 91 Sea Zone
            2 B.Transports placed in 83 Sea Zone
            2 Artillerys and 9 Infantrys placed in San Francisco
            1 S.Bomber placed in San Francisco
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            Americans undo move 7.
            1 Elite placed in Salvador
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to South Atlantic USA: 1 Elite
            EDIT: Removing units owned by Americans from South Central USA: 1 Elite
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : 1.83
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            4 Infantrys moved from Rhine to Netherlands
            8 Infantrys moved from Paris to Picardy
            1 Artillery and 8 Infantrys moved from Vinnytsia to Kiev
            2 ArmoredCars and 1 Mech.Inf moved from Novgorod to Arkhangelsk
            4 Infantrys moved from Leningrad to Novgorod
            4 Infantrys moved from Warsaw to Brest
            5 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            5 Infantrys moved from Saxony to Hamburg
            2 Mech.Infs moved from Hamburg to Netherlands
            2 Artillerys moved from Hamburg to Netherlands
            5 Infantrys moved from Hamburg to Netherlands
            3 Infantrys moved from Bavaria to Rhine
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 2 HeavyTanks, 20 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Arkhangelsk
                Germans attack with 2 ArmoredCars and 1 Mech.Inf
                Russians defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Arkhangelsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 4 Infantrys in Arkhangelsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Arkhangelsk
                    Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Arkhangelsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 3 Infantrys in Arkhangelsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Arkhangelsk
                    Germans roll dice for 1 Mech.Inf in Arkhangelsk, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Arkhangelsk, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Arkhangelsk
                    Germans roll dice for 1 Mech.Inf in Arkhangelsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Arkhangelsk, round 5 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Arkhangelsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 2 ArmoredCars and 1 Mech.Inf
                Casualties for Russians: 3 Infantrys
            Battle in Netherlands
                Germans attack with 2 Artillerys, 9 Infantrys and 2 Mech.Infs
                British defend with 1 Infantry
                    Germans roll dice for 2 Artillerys, 9 Infantrys and 2 Mech.Infs in Netherlands, round 2 : 7/13 hits, 3.50 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 2 Artillerys, 9 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            5 Infantrys moved from Berlin to Saxony
            10 Infantrys moved from Berlin to Brandenburg
    
        Place Units - Germans
            1 Bunker, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
            3 Artillerys placed in Kiev
            3 ArmoredCars and 1 HeavyTank placed in Vinnytsia
            4 Mech.Infs placed in Warsaw
            1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Bohemia
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            2 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 4.17
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Minsk
                  Russians take Minsk from Germans
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            6 Infantrys moved from Penza to Rostov
            5 Infantrys moved from Perm to Kirov
            2 Infantrys moved from Kuybyshev to Penza
            1 Bomber moved from Moscow to Kiev
            10 Infantrys moved from Moscow to Yaroslavl
            9 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Chimkent to Kuybyshev
            5 Infantrys moved from Kirov to Arkhangelsk
            1 Infantry moved from Arkhangelsk to Vologda
            1 Elite and 2 Infantrys moved from Sibirsky to Evenkia
            1 Elite and 2 Infantrys moved from Sibirsky to Khatanga
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Infantry moved from Sibirsky to Yeniseysk
            1 Infantry moved from Sverdlovsk to Novosibirsk
    
        Purchase Units - Russians
            Russians buy 2 Bunkers and 27 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Kiev
                Bombing raid in Kiev rolls: 5 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in Khatanga
                Russians attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Elite
                    Russians roll dice for 1 Elite and 2 Infantrys in Khatanga, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Khatanga, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Elite and 2 Infantrys in Khatanga, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Khatanga, round 3 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi lost in Khatanga
                    Russians roll dice for 1 Elite and 2 Infantrys in Khatanga, round 4 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Khatanga, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Khatanga
                Russians win, taking Khatanga from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Evenkia
                Russians attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Artillery
                    Russians roll dice for 1 Elite and 2 Infantrys in Evenkia, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Evenkia, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Evenkia
                    Russians roll dice for 1 Elite and 2 Infantrys in Evenkia, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Evenkia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Evenkia
                Russians win, taking Evenkia from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
    
        Non Combat Move - Russians
            1 Bomber moved from Kiev to Moscow
    
        Place Units - Russians
            1 Bunker and 3 Infantrys placed in Kursk
            1 Bunker and 4 Infantrys placed in Arkhangelsk
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            1 Infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Hisaichi regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            1 Artillery and 4 Infantrys moved from Kufra to Mersa Matruh
            4 Artillerys and 19 Infantrys moved from Darfur to Kufra
            3 HeavyTanks moved from S.Tunisia to Tunis
            2 Tanks moved from S.Tunisia to Tunis
            2 Submarines moved from 46 Sea Zone to 48 Sea Zone
            10 Destroyers moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            1 Artillery moved from S.Tunisia to Tunis
            1 Infantry moved from Tunis to S.Tunisia
            2 Infantrys moved from 47 Sea Zone to Tunis
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 6 Destroyers, 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 1 Artillery and 4 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Italians roll dice for 1 Artillery and 4 Infantrys in Mersa Matruh, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 1 Artillery and 4 Infantrys in Mersa Matruh, round 3 : 3/5 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in 48 Sea Zone
                Italians attack with 10 Destroyers and 2 Submarines
                French defend with 1 Destroyer
                    Italians roll dice for 2 Submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 10 Destroyers in 48 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
                    French roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French lost in 48 Sea Zone
                Italians win with 10 Destroyers and 2 Submarines remaining. Battle score for attacker is 8
                Casualties for French: 1 Destroyer
    
        Non Combat Move - Italians
    
        Place Units - Italians
            6 Destroyers and 1 Transport placed in 46 Sea Zone
            1 Bunker and 4 Infantrys placed in Tunis
            1 Elite placed in Hun
            Italians undo move 1.
            4 Destroyers placed in 48 Sea Zone
            2 Destroyers placed in 48 Sea Zone
            1 Transport placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 2.67
    British regular : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            1 Infantry moved from Nubia to Darfur
                  British take Darfur from Italians
            1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Artillery and 1 Infantry moved from New Valley to Mersa Matruh
            1 Infantry moved from New Valley to Mersa Matruh
            1 Tank moved from Nubia to Mersa Matruh
            1 Infantry moved from Nubia to New Valley
            2 Infantrys moved from Palestine to Lower Egypt
            1 Destroyer moved from 55 Sea Zone to 51 Sea Zone
            1 Tank moved from Syria to Lower Egypt
            2 Artillerys and 2 Infantrys moved from N.Algeria to N.Tunisia
            2 Artillerys and 2 Infantrys moved from E.Morocco to N.Algeria
            1 Infantry moved from Greenland to 8 Sea Zone
            1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            1 Infantry moved from 17 Sea Zone to Azores
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Mersa Matruh
                French attack with 1 Artillery, 3 Infantrys and 1 Tank
                Italians defend with 1 Artillery and 4 Infantrys
                    French roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Mersa Matruh, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 Artillery and 4 Infantrys in Mersa Matruh, round 2 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh
                    French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 3 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 3 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 4 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 4 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    French roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 5 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in Mersa Matruh
                French win, taking Mersa Matruh from Italians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Artillery and 4 Infantrys
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Tank placed in Syria
            1 Destroyer placed in 55 Sea Zone
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.33
    French regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            1 Artillery and 3 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Fighters moved from 110 Sea Zone to Java
            1 Artillery moved from Sumatra to 110 Sea Zone
            2 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java
            1 ArmoredCar and 1 Tank moved from Hunan to Szechwan
            1 ArmoredCar and 1 Tank moved from Hunan to Shensi
            1 Tank moved from Yunnan to Szechwan
            1 Tank moved from Kweichow to Shensi
            4 Infantrys moved from Tokyo to 85 Sea Zone
            1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 86 Sea Zone
            4 Infantrys moved from 86 Sea Zone to Minamitori
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            5 Adv.Fighters and 7 Fighters moved from 86 Sea Zone to 87 Sea Zone
            5 Adv.Fighters and 7 Fighters moved from 87 Sea Zone to 88 Sea Zone
            1 Submarine moved from 86 Sea Zone to 87 Sea Zone
            2 Bombers moved from Tokyo to 87 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Bunkers, 3 Destroyers, 1 Elite, 5 Infantrys, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Shensi
                Yamamoto attack with 1 ArmoredCar and 2 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 2 Tanks in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Shensi
                Yamamoto win, taking Shensi from Chinese with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in 88 Sea Zone
                Yamamoto attack with 5 Adv.Fighters and 7 Fighters
                Americans defend with 3 Submarines
                    Yamamoto roll dice for 5 Adv.Fighters and 7 Fighters in 88 Sea Zone, round 2 : 2/12 hits, 4.83 expected hits
                    2 Submarines owned by the Americans lost in 88 Sea Zone
                5 Adv.Fighters owned by the Yamamoto and 7 Fighters owned by the Yamamoto retreated
                Americans win with 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 Submarines
            Battle in 87 Sea Zone
                Yamamoto attack with 2 Bombers and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 87 Sea Zone
                Yamamoto win with 2 Bombers and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Szechwan
                Yamamoto attack with 1 ArmoredCar and 2 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 2 Tanks in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 2 Tanks in Szechwan, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Java
                Yamamoto attack with 2 Artillerys, 2 Fighters and 3 Infantrys
                Anzac defend with 2 Artillerys, 1 Elite and 1 Marine; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Java, round 2 : 0/7 hits, 2.17 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker, 1 Elite and 1 Marine in Java, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 3 : 2/6 hits, 2.00 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker, 1 Elite and 1 Marine in Java, round 3 : 0/5 hits, 1.83 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Java
                    Yamamoto roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 4 : 4/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Marine in Java, round 4 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto, 1 Marine owned by the Anzac and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Artillerys, 1 Elite and 1 Marine
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Java to 110 Sea Zone
            6 Carriers moved from 86 Sea Zone to 77 Sea Zone
            2 Battleships and 12 Destroyers moved from 86 Sea Zone to 77 Sea Zone
            2 Bombers moved from 87 Sea Zone to Tokyo
            2 Tanks moved from Hupeh to Ningsia
            1 Mech.Inf moved from Kweichow to Ningsia
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from Hong Kong to Hunan
            2 Mech.Infs moved from Hunan to Hupeh
            5 Adv.Fighters and 7 Fighters moved from 88 Sea Zone to 77 Sea Zone
    
        Place Units - Yamamoto
            3 Destroyers and 2 Submarines placed in 85 Sea Zone
            1 Bunker and 2 Tanks placed in Minamitori
            1 Bunker placed in Sumatra
            2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
            3 Infantrys placed in Tokyo
            1 Infantry placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Yamamoto regular : -3.00
    Americans regular : -0.33
    Dutch regular : -2.83
    

    Savegame


  • @dawgoneit not sure if this one showed up in your notifications.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            2 Infantrys moved from Gobi Altai to E.Qinghai
            1 Infantry moved from Gobi Altai to E.Qinghai
            1 Marine moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            2 ArmoredCars moved from Urumqi to Semipalatinsk
    
        Purchase Units - Chinese
            Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Infantry moved from Hollandia to Merauke
                  Hisaichi take Merauke from Dutch
            2 ArmoredCars and 1 Tank moved from Suiyuan to Lanchow
            4 ArmoredCars, 2 Infantrys and 1 Tank moved from Ningsia to Lanchow
            3 Mech.Infs moved from Peking to Shensi
            1 ArmoredCar moved from Irkutsk to Krasnoyarsk
                  Hisaichi take Krasnoyarsk from Russians
            1 Infantry moved from Bulun to Khatanga
            1 ArmoredCar moved from Zhigansk to Khatanga
            1 Bomber moved from Olyokminsk to Khatanga
            1 Artillery and 2 Infantrys moved from Olyokminsk to Evenkia
            1 Artillery moved from Olyokminsk to Khatanga
            1 ArmoredCar moved from Bratsk to Yeniseysk
            1 ArmoredCar moved from Bratsk to Yeniseysk
            2 ArmoredCars and 1 Tank moved from Irkutsk to Semipalatinsk
            1 ArmoredCar moved from Krasnoyarsk to Semipalatinsk
            1 Infantry moved from Zhigansk to Khatanga
            3 Infantrys moved from Yakutsk to Olyokminsk
            2 Infantrys moved from Ayan to Yakutsk
            1 Artillery and 2 Infantrys moved from Chita to N.Buryat Mongolia
            2 Artillerys and 2 Infantrys moved from Hulunbuir to Chita
            1 ArmoredCar moved from Liaoning to Chahar
            1 ArmoredCar moved from Liaoning to Chahar
            2 Infantrys moved from Liaoning to Hulunbuir
            7 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to West Papua
            3 Artillerys and 1 Infantry moved from Hollandia to West Papua
            2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
            2 Artillerys and 2 Infantrys moved from 108 Sea Zone to West Papua
            1 Fighter moved from 107 Sea Zone to West Papua
            1 Battleship, 1 Carrier and 2 Destroyers moved from 107 Sea Zone to 108 Sea Zone
            1 Transport moved from 107 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            3 Transports moved from 86 Sea Zone to 77 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            4 Destroyers and 2 Submarines moved from 86 Sea Zone to 77 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 6 Artillerys, 3 Destroyers, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lanchow
                Hisaichi attack with 6 ArmoredCars, 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 6 ArmoredCars, 2 Infantrys and 2 Tanks in Lanchow, round 2 : 5/10 hits, 3.33 expected hits
                    Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 6 ArmoredCars, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Yeniseysk
                Hisaichi attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Yeniseysk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yeniseysk
                    Hisaichi roll dice for 1 ArmoredCar in Yeniseysk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Yeniseysk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yeniseysk
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in West Papua
                Hisaichi attack with 5 Artillerys, 1 Fighter and 4 Infantrys
                Anzac defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in West Papua, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 5 Artillerys, 1 Fighter and 4 Infantrys in West Papua, round 2 : 3/10 hits, 3.33 expected hits
                    Anzac roll dice for 1 Artillery and 3 Infantrys in West Papua, round 2 : 2/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in West Papua
                Hisaichi win, taking West Papua from Anzac with 5 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 1 Artillery and 3 Infantrys
            Battle in Evenkia
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Evenkia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Elite and 2 Infantrys in Evenkia, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Evenkia
                    Hisaichi roll dice for 1 Artillery in Evenkia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Evenkia, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Evenkia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Evenkia, round 4 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Evenkia
                Russians win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Semipalatinsk
                Hisaichi attack with 3 ArmoredCars and 1 Tank
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Semipalatinsk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 ArmoredCars in Semipalatinsk, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Chinese lost in Semipalatinsk
                Hisaichi win, taking Semipalatinsk from Russians with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 ArmoredCars
            Battle in Khatanga
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys
                Russians defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys in Khatanga, round 2 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Elite and 2 Infantrys in Khatanga, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians, 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khatanga
                Hisaichi win, taking Khatanga from Russians with 1 ArmoredCar, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Elite and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Khatanga to N.Buryat Mongolia
            1 Fighter moved from West Papua to 108 Sea Zone
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Davao
            2 ArmoredCars and 1 Tank placed in Peking
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Chita
            3 Destroyers placed in 84 Sea Zone
            3 ArmoredCars placed in Liaoning
            1 Infantry placed in Liaoning
            3 Artillerys and 2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Anzac regular : 0.67
    Russians regular : 2.67
    Hisaichi regular : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            1 unit repaired.
            2 Artillerys and 2 Infantrys moved from Manchester to 21 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 21 Sea Zone to 5 Sea Zone
            2 Artillerys and 2 Infantrys moved from 5 Sea Zone to Finnmark
                  British take Finnmark from Finns
            2 Artillerys moved from Wales to Dover
            2 Infantrys moved from Wales to Dover
            7 Artillerys, 2 Elites, 1 Fighter, 22 Infantrys and 4 Tanks moved from Lower Egypt to New Valley
            1 Mech.Inf moved from Equatoria to New Valley
            1 Mech.Inf moved from Kordofan to New Valley
            2 Mech.Infs moved from Kenya to New Valley
            2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
            2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
            1 Elite and 13 Infantrys moved from Hyderabad to Bihar
            2 Infantrys moved from Calcutta to Bihar
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Infantrys moved from 60 Sea Zone to Calcutta
            2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar
            1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
                  Russians take Koryakia from Hisaichi
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 2 Destroyers, 3 Infantrys, 2 Mech.Infs, 3 Submarines, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 Artillerys and 1 Infantry moved from Cairo to Lower Egypt
    
        Place Units - British
            2 Destroyers placed in 21 Sea Zone
            1 Artillery and 1 Infantry placed in Manchester
            3 Submarines and 2 Transports placed in 56 Sea Zone
            1 Infantry placed in Cairo
            1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Delhi
            3 Tanks placed in W.Iran
            Turning on Edit Mode
            EDIT: Adding units owned by British to Kenya: 2 Mech.Infs
            EDIT: Removing units owned by British from Cape Town: 2 Mech.Infs
            EDIT: Turning off Edit Mode
            2 Mech.Infs placed in Delhi
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Savegame

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