scramble? scramble 3.tsvg
dawgoneit (Axis) v entek Allies WAW
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@dawgoneit Ignore my Yamamoto post. I thought I didn’t post the french turn.
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 1 unit repaired. 1 Infantry moved from Panay to Mindoro Yamamoto take Mindoro from Americans 1 Infantry moved from Samar to 93 Sea Zone 1 Infantry moved from Peleliu to 93 Sea Zone 1 Tank moved from Mindanao to 93 Sea Zone 2 Infantrys moved from Mindanao to 93 Sea Zone 4 Infantrys and 1 Tank moved from 93 Sea Zone to Manila 1 Infantry moved from Truk to Ponape Yamamoto take Ponape from Americans 1 Tank moved from N.French Indochina to Yunnan Yamamoto take Yunnan from Chinese 1 Tank moved from Yunnan to Szechwan 2 Mech.Infs moved from Hong Kong to Kweichow 1 Destroyer moved from 108 Sea Zone to 102 Sea Zone 2 Fighters moved from Woleai to 102 Sea Zone 2 Fighters moved from 110 Sea Zone to 65 Sea Zone 2 Bombers moved from West Borneo to 65 Sea Zone 2 Artillerys and 1 Tank moved from Banjarmasin to 110 Sea Zone 2 Artillerys and 1 Tank moved from 110 Sea Zone to Malaya 2 Transports moved from 110 Sea Zone to 92 Sea Zone 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 1 Tank moved from Hong Kong to 92 Sea Zone 2 ArmoredCars and 1 Tank moved from 92 Sea Zone to Manila 1 Artillery moved from Truk to Woleai 1 Infantry moved from Woleai to Ulithi Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 1 B.Transport, 1 Carrier, 1 Destroyer, 4 Infantrys, 3 Marines, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Manila Yamamoto attack with 2 ArmoredCars, 4 Infantrys and 2 Tanks Americans defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 2 ArmoredCars, 4 Infantrys and 2 Tanks in Manila, round 2 : 4/8 hits, 2.33 expected hits Americans roll dice for 1 Artillery and 2 Infantrys in Manila, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 1 Artillery owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 2 ArmoredCars, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Americans: 1 Artillery and 2 Infantrys Battle in 102 Sea Zone Yamamoto attack with 1 Destroyer and 2 Fighters Anzac defend with 1 Submarine Anzac roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 2 Fighters in 102 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 1 Submarine in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 2 Fighters in 102 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone Yamamoto win with 2 Fighters remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Destroyer Casualties for Anzac: 1 Submarine Battle in Szechwan Yamamoto attack with 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Yamamoto win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in 65 Sea Zone Yamamoto attack with 2 Bombers and 2 Fighters British defend with 1 Destroyer, 1 Submarine and 2 Transports Yamamoto roll dice for 2 Bombers and 2 Fighters in 65 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 Destroyer and 2 Transports in 65 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits 1 Transport owned by the British and 1 Fighter owned by the Yamamoto lost in 65 Sea Zone Yamamoto roll dice for 2 Bombers and 1 Fighter in 65 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 Destroyer and 1 Transport in 65 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers and 1 Fighter in 65 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits British roll dice for 1 Destroyer and 1 Transport in 65 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits 1 Submarine owned by the British, 1 Transport owned by the British and 1 Destroyer owned by the British lost in 65 Sea Zone Yamamoto win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 19 Casualties for Yamamoto: 1 Fighter Casualties for British: 1 Destroyer, 1 Submarine and 2 Transports Battle in Kweichow Yamamoto attack with 2 Mech.Infs Chinese defend with 1 Infantry Yamamoto roll dice for 2 Mech.Infs in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Mech.Infs in Kweichow, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 1 Fighter moved from 65 Sea Zone to 110 Sea Zone 2 Bombers moved from 65 Sea Zone to Bangkok 1 Tank moved from Hong Kong to Shanghai 1 Adv.Fighter, 2 Carriers and 3 Fighters moved from 77 Sea Zone to 85 Sea Zone 1 Battleship moved from 72 Sea Zone to 85 Sea Zone 2 Fighters moved from 102 Sea Zone to 85 Sea Zone 1 Infantry moved from Chubu to Kyushu Place Units - Yamamoto 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone Yamamoto undo move 1. 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 3 Infantrys placed in Tokyo 3 Marines and 1 Tank placed in Banjarmasin 2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Yamamoto regular : 1.50 Americans regular : -1.00 Anzac regular : 0.33 British regular : -0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 2 Artillerys and 1 Infantry moved from Hupeh to Shansi 1 Fighter moved from Hupeh to Shansi 1 Mech.Inf moved from Hsining to Szechwan Purchase Units - Chinese Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Artillerys, 1 Fighter and 1 Infantry Hisaichi defend with 2 Artillerys Chinese roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Artillerys in Shansi, round 2 : 1/2 hits, 0.67 expected hits 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Artillerys Battle in Szechwan Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf Yamamoto defend with 1 Tank Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 3/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 Artillery, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - Chinese 1 Tank moved from Shensi to Hupeh 1 Fighter moved from Shansi to Hupeh 6 Infantrys moved from E.Qinghai to Lanchow 1 AAGun moved from Lanchow to Szechwan 3 Infantrys moved from Hsining to E.Qinghai 2 Elites moved from Hsining to E.Qinghai 2 Infantrys moved from Gobi Altai to Ningsia 1 AAGun moved from W.Qinghai to Hsining 4 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 6 Infantrys placed in Hsining 1 Elite and 3 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Chinese regular : 2.17 Hisaichi regular : 0.33
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 2 ArmoredCars, 1 Artillery and 5 Infantrys moved from Khabarovsk to Ayan 3 Tanks moved from Chita to Ayan 2 Fighters moved from Peking to Shansi 1 Infantry moved from Anhwei to Shansi 1 Infantry moved from Hunan to Anhwei 1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Peking to Chahar 1 Tank moved from Peking to Shansi 7 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Submarines moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from S.French Indochina to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to British Borneo Hisaichi take British Borneo from British 5 Infantrys moved from Kirin to Liaoning 1 Artillery and 7 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 9 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks in Ayan, round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Chahar Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Chahar, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 2 Fighters, 1 Infantry and 1 Tank Chinese defend with 2 Artillerys Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Artillerys in Shansi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Artillerys in Shansi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 4 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Artillerys in Shansi, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 5 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 Artillerys in Shansi, round 5 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for Chinese: 2 Artillerys Non Combat Move - Hisaichi 2 Fighters moved from Shansi to Peking Place Units - Hisaichi 4 Infantrys placed in Davao 2 ArmoredCars and 1 Tank placed in Peking 1 Adv.Fighter, 1 Elite and 1 Tank placed in Chita 2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Russians regular : 0.50 Hisaichi regular : -4.50
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 2 ArmoredCars, 1 Artillery and 5 Infantrys moved from Khabarovsk to Ayan 3 Tanks moved from Chita to Ayan 2 Fighters moved from Peking to Shansi 1 Infantry moved from Anhwei to Shansi 1 Infantry moved from Hunan to Anhwei 1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Peking to Chahar 1 Tank moved from Peking to Shansi 7 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Submarines moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from S.French Indochina to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to British Borneo Hisaichi take British Borneo from British 5 Infantrys moved from Kirin to Liaoning 1 Artillery and 7 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 9 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks in Ayan, round 2 : 3/11 hits, 3.50 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Chahar Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Chahar, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 2 Fighters, 1 Infantry and 1 Tank Chinese defend with 2 Artillerys Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Artillerys in Shansi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Artillerys in Shansi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 4 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Artillerys in Shansi, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 5 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 Artillerys in Shansi, round 5 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for Chinese: 2 Artillerys Non Combat Move - Hisaichi 2 Fighters moved from Shansi to Peking Place Units - Hisaichi 4 Infantrys placed in Davao 2 ArmoredCars and 1 Tank placed in Peking 1 Adv.Fighter, 1 Elite and 1 Tank placed in Chita 2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Russians regular : 0.50 Hisaichi regular : -4.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 Infantry moved from Mersa Matruh to Tobruk British take Tobruk from Italians 1 Destroyer moved from 56 Sea Zone to 51 Sea Zone 2 Fighters moved from 56 Sea Zone to 51 Sea Zone 2 Fighters moved from Lower Egypt to 51 Sea Zone 1 Submarine moved from 57 Sea Zone to 51 Sea Zone 1 Cruiser and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Assam to Yunnan Chinese take Yunnan from Yamamoto 1 Tank moved from S.Thailand to S.French Indochina French take S.French Indochina from Hisaichi 1 Tank moved from S.French Indochina to N.French Indochina French take N.French Indochina from Yamamoto 2 Artillerys and 1 Tank moved from S.Thailand to Burma 1 Infantry moved from Burma to S.Thailand 4 Infantrys moved from Bihar to Assam 3 Infantrys moved from Delhi to Bihar 1 Infantry moved from Bihar to Assam 1 Artillery and 2 Infantrys moved from Hyderabad to Calcutta 1 Infantry moved from French Sudan to Mauritania 1 Artillery, 3 Infantrys and 1 Tank moved from Equatoria to Kordofan Purchase Units - British British buy 2 Carriers, 2 Destroyers, 2 Elites, 4 Fighters and 7 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 1 Destroyer, 4 Fighters and 1 Submarine Italians defend with 1 Submarine British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Italians lost in 51 Sea Zone 1 Submarine owned by the British lost in 51 Sea Zone British win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 Submarine Casualties for British: 1 Submarine Non Combat Move - British 4 Fighters moved from 51 Sea Zone to 56 Sea Zone 2 Tanks moved from E.Iran to Iraq 2 Artillerys moved from E.Iran to W.Iran 1 Infantry moved from Rhodesia to Kenya 1 Infantry moved from South Africa to Rhodesia 1 Infantry moved from New Valley to Mersa Matruh 1 Infantry moved from Nubia to New Valley Place Units - British 1 Carrier and 1 Destroyer placed in 56 Sea Zone 2 Fighters placed in Cairo 1 Carrier and 1 Destroyer placed in 21 Sea Zone 2 Fighters placed in 21 Sea Zone 1 Elite and 2 Infantrys placed in W.Iran 5 Infantrys placed in Madras 1 Elite placed in Cairo Turn Complete - British British collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Submarine moved from 67 Sea Zone to 111 Sea Zone 2 Fighters moved from 67 Sea Zone to 111 Sea Zone 2 Transports moved from 67 Sea Zone to 70 Sea Zone 4 Infantrys moved from South Australia to 70 Sea Zone 4 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Battle in 111 Sea Zone Anzac attack with 2 Fighters and 1 Submarine Hisaichi defend with 1 Destroyer Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Fighters in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 111 Sea Zone Anzac win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - Anzac 2 Fighters moved from 111 Sea Zone to 67 Sea Zone Place Units - Anzac 1 Destroyer placed in 67 Sea Zone 2 Artillerys placed in Western Australia 1 Elite and 1 Infantry placed in Broome 1 Transport placed in 114 Sea Zone 1 Fighter and 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Anzac regular : 1.00 Hisaichi regular : -0.33
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 4 PUs; Place Units - Dutch 1 Factory placed in Suriname Turn Complete - Dutch Dutch collect 19 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Tank moved from Lapland to Finnmark Finns take Finnmark from Russians 1 Tank moved from Finnmark to Upper Norrland 1 Infantry moved from Oulu to N.Karelia Finns take N.Karelia from Russians 2 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Oulu to Vyborg Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 3 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 1 Elite and 3 Infantrys moved from Helsinki to Tampere Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Finns regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 1 Infantry moved from Odessa to Donetsk 1 Tank moved from Vinnytsia to Minsk 1 Fighter moved from Vinnytsia to Minsk Purchase Units - Romanians Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 2 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Minsk Romanians attack with 1 Fighter and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Romanians lost in Minsk 1 Tank owned by the Romanians retreated to Brest Russians win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Romanians: 1 Fighter Non Combat Move - Romanians 1 Artillery and 1 Infantry moved from Vinnytsia to Kiev 3 Infantrys moved from E.Romania to Odessa 2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians regular : -0.50 Russians regular : 1.33
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Elite and 2 Infantrys moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry moved from 105 Sea Zone to S.French Indochina Thai take S.French Indochina from French 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Infantrys and 1 Transport moved from 105 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Fighter moved from Bangkok to N.French Indochina 1 Destroyer moved from 105 Sea Zone to 111 Sea Zone 1 Submarine moved from 110 Sea Zone to 111 Sea Zone Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in N.French Indochina Thai attack with 1 Fighter and 2 Infantrys British defend with 1 Tank Thai roll dice for 1 Fighter and 2 Infantrys in N.French Indochina, round 2 : 0/3 hits, 0.67 expected hits French roll dice for 1 Tank in N.French Indochina, round 2 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Fighter and 2 Infantrys in N.French Indochina, round 3 : 3/3 hits, 0.67 expected hits French roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai and 1 Tank owned by the British lost in N.French Indochina Thai win, taking N.French Indochina from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Thai: 1 Infantry Casualties for British: 1 Tank Battle in S.Thailand Thai attack with 1 Elite and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Elite and 2 Infantrys in S.Thailand, round 2 : 2/3 hits, 0.67 expected hits British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 111 Sea Zone Thai attack with 1 Destroyer and 1 Submarine Anzac defend with 1 Submarine Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac lost in 111 Sea Zone Thai win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Submarine Non Combat Move - Thai 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Fighter moved from N.French Indochina to Kwangsi Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Anzac regular : -0.67 French regular : 0.00 Thai regular : 3.00 British regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 4 Elites moved from Washington to 13 Sea Zone 1 Tank moved from Washington to 13 Sea Zone 1 Infantry moved from Northeast USA to 13 Sea Zone 2 B.Transports, 1 Carrier, 4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 13 Sea Zone to 32 Sea Zone 4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 32 Sea Zone to Bahia 2 Artillerys and 4 Infantrys moved from Venezuela to 26 Sea Zone 2 Artillerys, 3 Destroyers, 4 Infantrys and 3 Transports moved from 26 Sea Zone to 35 Sea Zone 2 Artillerys and 4 Infantrys moved from 35 Sea Zone to Salvador 2 Tanks moved from Colombia to Rio De Janeiro 3 Infantrys moved from Colombia to Amazon 4 Tanks moved from Central America to Amazon 1 Infantry moved from Central America to Colombia 1 Artillery and 3 Infantrys moved from E.Mexico to Central America 2 Infantrys moved from South Central USA to E.Mexico 3 Destroyers moved from 91 Sea Zone to 88 Sea Zone 2 Artillerys moved from Wake to 88 Sea Zone 2 Infantrys moved from Wake to 88 Sea Zone 2 Artillerys, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone 2 Artillerys, 4 Fighters and 2 Infantrys moved from 95 Sea Zone to Minamitori 1 Destroyer moved from 95 Sea Zone to 86 Sea Zone 1 Bomber moved from Wake to Minamitori 1 Fighter moved from Midway to Minamitori 1 Artillery and 1 Infantry moved from Koryakia to Kolyma Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 4 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Minamitori Americans attack with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Salvador Americans attack with 2 Artillerys and 4 Infantrys Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 2 Artillerys and 4 Infantrys in Salvador, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador Americans roll dice for 2 Artillerys and 2 Infantrys in Salvador, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador Americans roll dice for 2 Artillerys in Salvador, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits 2 Artillerys owned by the Americans lost in Salvador Neutral win with 2 Tanks remaining. Battle score for attacker is -12 Casualties for Americans: 2 Artillerys and 4 Infantrys Casualties for Neutral: 2 Infantrys Battle in Rio De Janeiro Americans attack with 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 Tanks in Rio De Janeiro, round 2 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro Americans roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Americans lost in Rio De Janeiro Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8 Casualties for Americans: 2 Tanks Casualties for Neutral: 1 Infantry Battle in Bahia Americans attack with 4 Elites, 2 Fighters, 1 Infantry and 1 Tank Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 4 Elites, 2 Fighters, 1 Infantry and 1 Tank in Bahia, round 2 : 2/8 hits, 2.67 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits 1 Elite owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 3 : 1/6 hits, 2.17 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 4 : 2/6 hits, 2.17 expected hits Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 3 Elites, 2 Fighters and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 1 Elite and 1 Infantry Casualties for Neutral: 3 Infantrys and 1 Tank Non Combat Move - Americans 2 Fighters moved from Bahia to 32 Sea Zone 1 Fighter moved from Amazon to Mauritania 2 Bombers moved from Amazon to Mauritania 1 Bomber moved from Minamitori to Wake 4 Fighters moved from Minamitori to 95 Sea Zone 1 Fighter moved from Minamitori to Wake Place Units - Americans 1 Battleship and 1 Destroyer placed in 95 Sea Zone 3 Destroyers placed in 91 Sea Zone 1 B.Transport and 1 Carrier placed in 83 Sea Zone 1 Adv.Fighter placed in 83 Sea Zone 3 Elites placed in South Atlantic USA 2 Infantrys placed in San Francisco 1 Elite placed in South Central USA Turn Complete - Americans Americans collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : -4.33 Neutral regular : 0.83
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 4 Elites moved from Washington to 13 Sea Zone 1 Tank moved from Washington to 13 Sea Zone 1 Infantry moved from Northeast USA to 13 Sea Zone 2 B.Transports, 1 Carrier, 4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 13 Sea Zone to 32 Sea Zone 4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 32 Sea Zone to Bahia 2 Artillerys and 4 Infantrys moved from Venezuela to 26 Sea Zone 2 Artillerys, 3 Destroyers, 4 Infantrys and 3 Transports moved from 26 Sea Zone to 35 Sea Zone 2 Artillerys and 4 Infantrys moved from 35 Sea Zone to Salvador 2 Tanks moved from Colombia to Rio De Janeiro 3 Infantrys moved from Colombia to Amazon 4 Tanks moved from Central America to Amazon 1 Infantry moved from Central America to Colombia 1 Artillery and 3 Infantrys moved from E.Mexico to Central America 2 Infantrys moved from South Central USA to E.Mexico 3 Destroyers moved from 91 Sea Zone to 88 Sea Zone 2 Artillerys moved from Wake to 88 Sea Zone 2 Infantrys moved from Wake to 88 Sea Zone 2 Artillerys, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone 2 Artillerys, 4 Fighters and 2 Infantrys moved from 95 Sea Zone to Minamitori 1 Destroyer moved from 95 Sea Zone to 86 Sea Zone 1 Bomber moved from Wake to Minamitori 1 Fighter moved from Midway to Minamitori 1 Artillery and 1 Infantry moved from Koryakia to Kolyma Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 4 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Minamitori Americans attack with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Salvador Americans attack with 2 Artillerys and 4 Infantrys Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 2 Artillerys and 4 Infantrys in Salvador, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador Americans roll dice for 2 Artillerys and 2 Infantrys in Salvador, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador Americans roll dice for 2 Artillerys in Salvador, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits 2 Artillerys owned by the Americans lost in Salvador Neutral win with 2 Tanks remaining. Battle score for attacker is -12 Casualties for Americans: 2 Artillerys and 4 Infantrys Casualties for Neutral: 2 Infantrys Battle in Rio De Janeiro Americans attack with 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 Tanks in Rio De Janeiro, round 2 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro Americans roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Americans lost in Rio De Janeiro Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8 Casualties for Americans: 2 Tanks Casualties for Neutral: 1 Infantry Battle in Bahia Americans attack with 4 Elites, 2 Fighters, 1 Infantry and 1 Tank Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 4 Elites, 2 Fighters, 1 Infantry and 1 Tank in Bahia, round 2 : 2/8 hits, 2.67 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits 1 Elite owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 3 : 1/6 hits, 2.17 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 4 : 2/6 hits, 2.17 expected hits Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 3 Elites, 2 Fighters and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 1 Elite and 1 Infantry Casualties for Neutral: 3 Infantrys and 1 Tank Non Combat Move - Americans 2 Fighters moved from Bahia to 32 Sea Zone 1 Fighter moved from Amazon to Mauritania 2 Bombers moved from Amazon to Mauritania 1 Bomber moved from Minamitori to Wake 4 Fighters moved from Minamitori to 95 Sea Zone 1 Fighter moved from Minamitori to Wake Place Units - Americans 1 Battleship and 1 Destroyer placed in 95 Sea Zone 3 Destroyers placed in 91 Sea Zone 1 B.Transport and 1 Carrier placed in 83 Sea Zone 1 Adv.Fighter placed in 83 Sea Zone 3 Elites placed in South Atlantic USA 2 Infantrys placed in San Francisco 1 Elite placed in South Central USA Turn Complete - Americans Americans collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : -4.33 Neutral regular : 0.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 3 Artillerys and 8 Infantrys moved from Brest to Kiev 2 Artillerys and 2 Infantrys moved from Vinnytsia to Kiev 1 Tank moved from Lithuania to Kiev 1 Infantry moved from East Prussia to Lithuania 2 Artillerys and 4 Infantrys moved from East Prussia to Latvia 4 Infantrys moved from Danzig to 24 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Pomerania to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 6 Infantrys moved from 24 Sea Zone to Latvia 2 Adv.Fighters moved from Hamburg to 22 Sea Zone 1 Battleship moved from 24 Sea Zone to 22 Sea Zone 1 Destroyer moved from 23 Sea Zone to 24 Sea Zone 1 Carrier, 2 Destroyers and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone 2 ArmoredCars moved from Warsaw to Minsk 1 Bomber moved from Warsaw to Minsk 2 Tanks moved from Warsaw to Kiev 2 Infantrys moved from Krakow to Brest 3 Infantrys moved from Bohemia to Krakow 1 Infantry moved from E.Romania to Vinnytsia 2 ArmoredCars and 1 Artillery moved from Paris to Normandy 1 ArmoredCar, 1 Artillery and 1 Mech.Inf moved from Paris to Picardy 6 Mech.Infs moved from Paris to Lorraine 6 Mech.Infs moved from Lorraine to Belgium 4 Infantrys moved from Rhine to Belgium 1 Fighter and 2 Stukas moved from Lorraine to Belgium 1 Tank moved from Paris to Normandy 1 Tank moved from Paris to Picardy 2 Infantrys and 2 Tanks moved from Kufra to Tobruk 1 Destroyer, 3 Submarines and 2 Transports moved from 45 Sea Zone to 48 Sea Zone Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Cruiser, 1 Destroyer, 1 Factory, 27 Infantrys, 1 S.Submarine, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Germans attack with 2 ArmoredCars, 1 Artillery and 1 Tank French defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Tank in Normandy, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the French and 1 Infantry owned by the French lost in Normandy Germans win, taking Normandy from French with 2 ArmoredCars, 1 Artillery and 1 Tank remaining. Battle score for attacker is 6 Casualties for French: 1 Artillery and 1 Infantry Battle in Belgium Germans attack with 1 Fighter, 4 Infantrys, 6 Mech.Infs and 2 Stukas Neutral defend with 3 Infantrys Germans roll dice for 1 Fighter, 4 Infantrys, 6 Mech.Infs and 2 Stukas in Belgium, round 2 : 4/13 hits, 4.67 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 1 Fighter, 2 Infantrys, 6 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Minsk Germans attack with 2 ArmoredCars and 1 Bomber Russians defend with 1 Infantry Germans roll dice for 2 ArmoredCars and 1 Bomber in Minsk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 2 Artillerys and 10 Infantrys Russians defend with 2 Infantrys Germans roll dice for 2 Artillerys and 10 Infantrys in Latvia, round 2 : 1/12 hits, 2.67 expected hits Russians roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 2 Artillerys and 9 Infantrys in Latvia, round 3 : 2/11 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Artillerys and 9 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Tobruk Germans attack with 2 Infantrys and 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Infantrys and 2 Tanks in Tobruk, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Tobruk Germans win, taking Tobruk from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in Picardy Germans attack with 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 1 Tank French defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 1 Tank in Picardy, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Picardy Germans win, taking Picardy from French with 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Germans 1 Bomber moved from Minsk to Kiev 1 Fighter and 2 Stukas moved from Belgium to Bohemia Place Units - Germans 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 22 Sea Zone 2 ArmoredCars and 2 Tanks placed in Warsaw 1 Artillery, 1 Bunker and 1 Infantry placed in Hamburg 1 Artillery and 4 Infantrys placed in Bohemia Turning on Edit Mode EDIT: Removing units owned by Germans from Paris: 10 Tanks EDIT: Adding units owned by Germans to Lorraine: 10 Tanks EDIT: Turning off Edit Mode 1 Factory placed in Kiev Germans undo move 3. 1 Bunker placed in Kiev 1 Artillery and 1 Infantry placed in Hamburg 3 Infantrys placed in Bavaria 15 Infantrys placed in Berlin 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
French regular : -1.00 Russians regular : 0.67 Germans regular : -1.50 British regular : 0.67 Neutral regular : 1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Rostov to Donetsk 1 Fighter moved from Kursk to Donetsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Infantry moved from 53 Sea Zone to Donetsk 1 Artillery and 1 Infantry moved from Kursk to Minsk 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland Russians take Lapland from Finns 1 Infantry moved from S.Karelia to N.Karelia 1 Fighter moved from Leningrad to N.Karelia 2 Infantrys moved from Leningrad to Vyborg 1 Fighter moved from Leningrad to Vyborg 2 Infantrys and 1 Tank moved from Leningrad to Latvia 1 Infantry moved from Estonia to Latvia 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia 1 Bomber moved from Moscow to Latvia 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from S.Buryat Mongolia to Chita 2 Artillerys, 1 Fighter, 11 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita 2 Tanks moved from Olyokminsk to Chita Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Bunkers, 1 HeavyTank, 32 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Chita Russians attack with 2 Artillerys, 1 Fighter, 12 Infantrys and 4 Tanks Hisaichi defend with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Factory, 6 Infantrys and 5 Tanks Russians roll dice for 2 Artillerys, 1 Fighter, 12 Infantrys and 4 Tanks in Chita, round 2 : 6/19 hits, 5.33 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 6 Infantrys and 5 Tanks in Chita, round 2 : 5/14 hits, 5.83 expected hits 5 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Chita Russians roll dice for 2 Artillerys, 1 Fighter, 7 Infantrys and 4 Tanks in Chita, round 3 : 1/14 hits, 4.50 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 5 Tanks in Chita, round 3 : 3/8 hits, 3.83 expected hits 1 Elite owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Chita Russians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 4 Tanks in Chita, round 4 : 2/11 hits, 4.00 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 5 Tanks in Chita, round 4 : 2/7 hits, 3.50 expected hits 2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 4 Tanks in Chita, round 5 : 5/9 hits, 3.67 expected hits Hisaichi roll dice for 1 Adv.Fighter and 4 Tanks in Chita, round 5 : 4/5 hits, 2.67 expected hits 2 Infantrys owned by the Russians, 4 Tanks owned by the Hisaichi, 2 Artillerys owned by the Russians and 1 Adv.Fighter owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Fighter and 4 Tanks remaining. Battle score for attacker is 22 Casualties for Russians: 2 Artillerys and 12 Infantrys Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery, 1 Elite, 6 Infantrys and 5 Tanks Battle in Latvia Russians attack with 1 Bomber, 11 Infantrys and 1 Tank Germans defend with 2 Artillerys and 9 Infantrys Russians roll dice for 1 Bomber, 11 Infantrys and 1 Tank in Latvia, round 2 : 2/13 hits, 3.00 expected hits Germans roll dice for 2 Artillerys and 9 Infantrys in Latvia, round 2 : 3/11 hits, 3.67 expected hits 3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 8 Infantrys and 1 Tank in Latvia, round 3 : 5/10 hits, 2.50 expected hits Germans roll dice for 2 Artillerys and 7 Infantrys in Latvia, round 3 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 5 Infantrys and 1 Tank in Latvia, round 4 : 2/7 hits, 2.00 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 4 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Latvia, round 5 : 0/5 hits, 1.67 expected hits Germans roll dice for 2 Artillerys in Latvia, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Latvia, round 6 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 Artillerys in Latvia, round 6 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Latvia, round 7 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Russians: 9 Infantrys Casualties for Germans: 2 Artillerys and 9 Infantrys Battle in Minsk Russians attack with 1 Artillery and 1 Infantry Germans defend with 1 ArmoredCar Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar in Minsk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar in Minsk, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Artillery in Minsk, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Minsk, round 5 : 1/1 hits, 0.17 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win with 1 ArmoredCar remaining. Battle score for attacker is -6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in N.Karelia Russians attack with 1 Fighter and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 1 Fighter and 1 Infantry in N.Karelia, round 2 : 0/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia 1 Fighter owned by the Russians retreated Finns win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Russians: 1 Infantry Battle in Donetsk Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys Romanians defend with 1 Artillery Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.33 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Artillery Battle in Vyborg Russians attack with 1 Fighter and 2 Infantrys Finns defend with 2 Infantrys Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vyborg Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg 1 Fighter owned by the Russians retreated Finns win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Finns: 1 Infantry Non Combat Move - Russians 1 Fighter moved from N.Karelia to Leningrad 1 Fighter moved from Vyborg to Leningrad 1 Bomber moved from Latvia to Leningrad 1 Infantry moved from Arkhangelsk to S.Karelia 2 ArmoredCars and 2 Tanks moved from Kirov to Yaroslavl 1 Infantry moved from Yaroslavl to Smolensk 1 Infantry moved from Leningrad to Novgorod 1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 4 Infantrys moved from Rostov to Kursk 1 Fighter moved from Donetsk to Kursk 1 AAGun, 1 Artillery, 1 Elite and 3 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 4 Infantrys moved from Chimkent to Kuybyshev 1 Infantry moved from Perm to Kirov 2 Infantrys moved from Sverdlovsk to Perm 1 Fighter moved from Chita to Olyokminsk 1 Infantry moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Olyokminsk to Yakutsk 4 Infantrys moved from Evenkia to Olyokminsk 1 Artillery moved from Irkutsk to Olyokminsk 6 ArmoredCars moved from Sibirsky to Olyokminsk Place Units - Russians 1 Bunker, 1 HeavyTank and 2 Infantrys placed in Kursk 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 1 Bunker placed in Sibirsky 1 ArmoredCar, 4 Infantrys and 1 Tank placed in Sibirsky 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 10 Infantrys placed in Moscow 1 ArmoredCar and 1 Tank placed in Sverdlovsk Turn Complete - Russians Russians collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Romanians regular : -0.33 Finns regular : 1.33 Germans regular : 0.67 Russians regular : -8.17 Hisaichi regular : -1.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 Artillery, 3 Infantrys and 2 Tanks moved from Serbia to Croatia 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 2 Fighters moved from 48 Sea Zone to 51 Sea Zone 2 Fighters moved from Kufra to 51 Sea Zone 2 Artillerys and 2 Tanks moved from Hun to Kufra 1 Tank moved from Ghadames to Kufra 3 Artillerys and 4 Infantrys moved from S.Tunisia to S.Algeria 1 Infantry moved from N.Algeria to S.Algeria 2 ArmoredCars moved from Tunis to S.Algeria 2 Infantrys moved from Tunis to N.Tunisia 1 Tank moved from Brittany to Normandy 2 Artillerys and 2 Infantrys moved from Orleanais to Languedoc 4 Transports moved from 48 Sea Zone to 46 Sea Zone 7 Infantrys moved from Rome to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 1 Destroyer, 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys moved from Greece to 48 Sea Zone 2 Infantrys moved from Serbia to Greece 1 Tank moved from Serbia to Greece 1 Artillery and 2 Infantrys moved from Bulgaria to Greece Purchase Units - Italians Italians buy 2 ArmoredCars, 4 Artillerys, 1 Factory, 8 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Croatia Italians attack with 1 Artillery, 3 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Italians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Croatia, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Croatia Italians loses 0 PUs for violating Croatias neutrality. Italians win, taking Croatia from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in 51 Sea Zone Italians attack with 4 Fighters and 1 Submarine British defend with 1 Destroyer Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone Italians win with 4 Fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 Submarine Casualties for British: 1 Destroyer Non Combat Move - Italians 1 Destroyer moved from 48 Sea Zone to 51 Sea Zone 12 Infantrys moved from 48 Sea Zone to Tobruk 2 Fighters moved from 51 Sea Zone to Tobruk 2 Fighters moved from 51 Sea Zone to Tobruk 1 Tank moved from Kufra to Tobruk 1 Tank moved from Kufra to Tobruk Place Units - Italians 1 Factory placed in Greece 2 Submarines placed in 48 Sea Zone 1 Artillery and 2 Infantrys placed in Hun 2 ArmoredCars, 1 Artillery and 1 Infantry placed in Tunis 1 Artillery placed in Campania 1 Artillery and 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.67 Neutral regular : 0.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Destroyer moved from 9 Sea Zone to 11 Sea Zone Purchase Units - French French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 2 Artillerys and 2 Infantrys placed in E.Morocco 1 Destroyer placed in 55 Sea Zone 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 2 Artillerys moved from Malaya to 110 Sea Zone 1 Tank moved from Banjarmasin to 110 Sea Zone 3 Marines moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 1 Fighter, 3 Marines and 1 Tank moved from 110 Sea Zone to Sumatra 1 Tank moved from Malaya to S.Thailand 1 ArmoredCar, 2 Infantrys and 2 Tanks moved from Manila to 93 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 93 Sea Zone to 110 Sea Zone 1 ArmoredCar and 1 T.Boat moved from 93 Sea Zone to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 93 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Hollandia Yamamoto take Hollandia from Dutch 1 ArmoredCar moved from 106 Sea Zone to Palawan Yamamoto take Palawan from Americans 2 Mech.Infs moved from Kweichow to N.Thailand Thai take N.Thailand from Chinese 2 Mech.Infs moved from N.Thailand to Burma 1 Tank moved from S.Thailand to Burma 1 Infantry and 2 Tanks moved from 110 Sea Zone to Sumatra 2 Bombers moved from Bangkok to Burma 1 ArmoredCar and 2 Infantrys moved from Manila to 92 Sea Zone 1 ArmoredCar, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from Mindoro to 106 Sea Zone 1 ArmoredCar, 3 Infantrys and 2 Transports moved from 106 Sea Zone to 110 Sea Zone 1 ArmoredCar and 3 Infantrys moved from 110 Sea Zone to Sumatra 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 6 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 B.Transport moved from 85 Sea Zone to 84 Sea Zone 2 Tanks moved from Kyushu to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 1 Infantry and 2 Tanks moved from 84 Sea Zone to Shanghai 2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Hong Kong to Hunan 1 Tank moved from Shanghai to Hunan 1 Infantry moved from Hong Kong to Kwangtung Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Burma Yamamoto attack with 2 Bombers, 2 Mech.Infs and 1 Tank British defend with 2 Artillerys and 1 Tank Yamamoto roll dice for 2 Bombers, 2 Mech.Infs and 1 Tank in Burma, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 2 Artillerys and 1 Tank in Burma, round 2 : 0/3 hits, 1.17 expected hits 2 Artillerys owned by the British lost in Burma Yamamoto roll dice for 2 Bombers, 2 Mech.Infs and 1 Tank in Burma, round 3 : 4/5 hits, 2.50 expected hits British roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Mech.Inf owned by the Yamamoto lost in Burma Yamamoto win, taking Burma from British with 2 Bombers, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 7 Casualties for British: 2 Artillerys and 1 Tank Casualties for Yamamoto: 1 Mech.Inf Battle in Sumatra Yamamoto attack with 1 ArmoredCar, 2 Artillerys, 1 Fighter, 4 Infantrys, 3 Marines and 3 Tanks Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 1 Fighter, 4 Infantrys, 3 Marines and 3 Tanks in Sumatra, round 2 : 4/14 hits, 5.33 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 1.83 expected hits 2 Artillerys owned by the Dutch, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Sumatra Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys, 3 Marines and 3 Tanks in Sumatra, round 3 : 5/12 hits, 5.00 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra Yamamoto win, taking Sumatra from Dutch with 1 ArmoredCar, 2 Artillerys, 1 Fighter, 1 Infantry, 3 Marines and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Yamamoto: 3 Infantrys Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys Battle in 86 Sea Zone Yamamoto attack with 2 Adv.Fighters, 6 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Adv.Fighters and 6 Fighters in 86 Sea Zone, round 2 : 0/8 hits, 3.00 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Adv.Fighters and 6 Fighters in 86 Sea Zone, round 3 : 4/8 hits, 3.00 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 2 Adv.Fighters, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Non Combat Move - Yamamoto 2 Adv.Fighters and 6 Fighters moved from 86 Sea Zone to 85 Sea Zone 1 Fighter moved from Sumatra to 110 Sea Zone 2 Bombers moved from Burma to Bangkok Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Banjarmasin 2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong 1 Adv.Fighter, 1 Carrier and 1 Fighter placed in 85 Sea Zone 2 Artillerys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.67 Americans regular : -0.67 Dutch regular : 0.67 British regular : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Szechwan to Kweichow Chinese take Kweichow from Yamamoto 4 Mech.Infs moved from Ningsia to Chahar 1 Mech.Inf moved from Szechwan to Chahar 1 Fighter moved from Hupeh to Chahar Purchase Units - Chinese Chinese buy 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Fighter and 5 Mech.Infs Hisaichi defend with 1 Artillery, 1 Marine and 1 Tank Chinese roll dice for 1 Fighter and 5 Mech.Infs in Chahar, round 2 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery, 1 Marine and 1 Tank in Chahar, round 2 : 1/3 hits, 1.17 expected hits 1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Fighter and 4 Mech.Infs in Chahar, round 3 : 0/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Marine and 1 Tank in Chahar, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Fighter and 4 Mech.Infs in Chahar, round 4 : 0/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Marine and 1 Tank in Chahar, round 4 : 2/2 hits, 0.83 expected hits 2 Mech.Infs owned by the Chinese lost in Chahar Chinese roll dice for 1 Fighter and 2 Mech.Infs in Chahar, round 5 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Marine and 1 Tank in Chahar, round 5 : 1/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese lost in Chahar 1 Fighter owned by the Chinese retreated 1 Mech.Inf owned by the Chinese retreated to Suiyuan Hisaichi win with 1 Marine and 1 Tank remaining. Battle score for attacker is -20 Casualties for Chinese: 4 Mech.Infs Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese 1 Fighter moved from Chahar to Hupeh 2 Infantrys moved from Ningsia to Suiyuan 6 Infantrys moved from Lanchow to Shensi 1 AAGun, 1 Artillery and 2 Infantrys moved from Szechwan to Hupeh 2 Elites and 3 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 Elite moved from Urumqi to E.Sinkiang 3 Mech.Infs moved from Urumqi to Ningsia Place Units - Chinese 6 Infantrys placed in Hsining 1 Infantry, 2 Mech.Infs and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -5.33 Hisaichi regular : 0.33
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Tank moved from Shansi to Shantung 1 Tank moved from Chahar to Shantung 2 ArmoredCars, 2 Fighters and 1 Tank moved from Peking to Chita 1 ArmoredCar and 2 Infantrys moved from Ayan to N.Buryat Mongolia 1 ArmoredCar and 2 Infantrys moved from Ayan to Yakutsk 1 Artillery and 3 Tanks moved from Ayan to Chita 1 Transport moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to Java 4 Transports moved from 92 Sea Zone to 110 Sea Zone 4 Tanks moved from Malaya to 110 Sea Zone 1 Bomber moved from Bangkok to Java 2 Fighters and 4 Tanks moved from 110 Sea Zone to Java 5 Infantrys moved from Liaoning to Peking 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 1 Artillery moved from Kirin to Vladivostok 4 Infantrys moved from Kirin to Vladivostok 1 Mech.Inf moved from Changchun to Vladivostok 2 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Liaoning 3 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Fighter, 4 Infantrys, 1 Mech.Inf and 7 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Vladivostok Hisaichi attack with 1 Artillery, 4 Infantrys and 1 Mech.Inf Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 1/6 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Vladivostok, round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 1 Artillery, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in N.Buryat Mongolia Hisaichi attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Java Hisaichi attack with 1 Artillery, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks Anzac defend with 8 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks in Java, round 2 : 5/9 hits, 4.00 expected hits Dutch roll dice for 8 Infantrys and 1 Tank in Java, round 2 : 6/9 hits, 3.17 expected hits 6 Infantrys owned by the Anzac, 2 Tanks owned by the Hisaichi, 2 Fighters owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java Hisaichi roll dice for 1 Bomber and 2 Tanks in Java, round 3 : 3/3 hits, 1.67 expected hits Dutch roll dice for 2 Infantrys and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Java Hisaichi win with 1 Bomber remaining. Battle score for attacker is -21 Casualties for Hisaichi: 1 Artillery, 2 Fighters, 1 Infantry and 4 Tanks Casualties for Anzac: 8 Infantrys and 1 Tank Battle in Yakutsk Hisaichi attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Yakutsk Hisaichi win, taking Yakutsk from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Chita Hisaichi attack with 2 ArmoredCars, 1 Artillery, 2 Fighters and 4 Tanks Russians defend with 1 Factory and 4 Tanks Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 2 Fighters and 4 Tanks in Chita, round 2 : 6/9 hits, 3.67 expected hits Russians roll dice for 4 Tanks in Chita, round 2 : 2/4 hits, 2.00 expected hits 2 ArmoredCars owned by the Hisaichi and 4 Tanks owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 ArmoredCars Casualties for Russians: 4 Tanks Non Combat Move - Hisaichi 2 Fighters moved from Chita to Peking 1 Bomber moved from Java to Banjarmasin Place Units - Hisaichi 4 Infantrys placed in Davao 2 Artillerys and 1 Tank placed in Peking 1 Fighter, 1 Mech.Inf and 6 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Dutch regular : 3.67 Hisaichi regular : 4.33