dawgoneit (Axis) v entek Allies WAW


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            2 ArmoredCars, 1 Artillery and 5 Infantrys moved from Khabarovsk to Ayan
            3 Tanks moved from Chita to Ayan
            2 Fighters moved from Peking to Shansi
            1 Infantry moved from Anhwei to Shansi
            1 Infantry moved from Hunan to Anhwei
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Peking to Chahar
            1 Tank moved from Peking to Shansi
            7 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Submarines moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from S.French Indochina to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
                  Hisaichi take British Borneo from British
            5 Infantrys moved from Kirin to Liaoning
            1 Artillery and 7 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 9 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks in Ayan, round 2 : 3/11 hits, 3.50 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Chahar, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 2 Fighters, 1 Infantry and 1 Tank
                Chinese defend with 2 Artillerys
                    Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 4 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 5 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 5 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 Artillerys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Shansi to Peking
    
        Place Units - Hisaichi
            4 Infantrys placed in Davao
            2 ArmoredCars and 1 Tank placed in Peking
            1 Adv.Fighter, 1 Elite and 1 Tank placed in Chita
            2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Russians regular : 0.50
    Hisaichi regular : -4.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            2 ArmoredCars, 1 Artillery and 5 Infantrys moved from Khabarovsk to Ayan
            3 Tanks moved from Chita to Ayan
            2 Fighters moved from Peking to Shansi
            1 Infantry moved from Anhwei to Shansi
            1 Infantry moved from Hunan to Anhwei
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Peking to Chahar
            1 Tank moved from Peking to Shansi
            7 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Submarines moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from S.French Indochina to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
                  Hisaichi take British Borneo from British
            5 Infantrys moved from Kirin to Liaoning
            1 Artillery and 7 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 9 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 3 Tanks in Ayan, round 2 : 3/11 hits, 3.50 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Chahar, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 2 Fighters, 1 Infantry and 1 Tank
                Chinese defend with 2 Artillerys
                    Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 4 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Fighters, 1 Infantry and 1 Tank in Shansi, round 5 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 5 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 Artillerys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Shansi to Peking
    
        Place Units - Hisaichi
            4 Infantrys placed in Davao
            2 ArmoredCars and 1 Tank placed in Peking
            1 Adv.Fighter, 1 Elite and 1 Tank placed in Chita
            2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Russians regular : 0.50
    Hisaichi regular : -4.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            1 Infantry moved from Mersa Matruh to Tobruk
                  British take Tobruk from Italians
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            2 Fighters moved from 56 Sea Zone to 51 Sea Zone
            2 Fighters moved from Lower Egypt to 51 Sea Zone
            1 Submarine moved from 57 Sea Zone to 51 Sea Zone
            1 Cruiser and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
            1 Infantry moved from Assam to Yunnan
                  Chinese take Yunnan from Yamamoto
            1 Tank moved from S.Thailand to S.French Indochina
                  French take S.French Indochina from Hisaichi
            1 Tank moved from S.French Indochina to N.French Indochina
                  French take N.French Indochina from Yamamoto
            2 Artillerys and 1 Tank moved from S.Thailand to Burma
            1 Infantry moved from Burma to S.Thailand
            4 Infantrys moved from Bihar to Assam
            3 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Bihar to Assam
            1 Artillery and 2 Infantrys moved from Hyderabad to Calcutta
            1 Infantry moved from French Sudan to Mauritania
            1 Artillery, 3 Infantrys and 1 Tank moved from Equatoria to Kordofan
    
        Purchase Units - British
            British buy 2 Carriers, 2 Destroyers, 2 Elites, 4 Fighters and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer, 4 Fighters and 1 Submarine
                Italians defend with 1 Submarine
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                    1 Submarine owned by the British lost in 51 Sea Zone
                British win with 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Submarine
                Casualties for British: 1 Submarine
    
        Non Combat Move - British
            4 Fighters moved from 51 Sea Zone to 56 Sea Zone
            2 Tanks moved from E.Iran to Iraq
            2 Artillerys moved from E.Iran to W.Iran
            1 Infantry moved from Rhodesia to Kenya
            1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from New Valley to Mersa Matruh
            1 Infantry moved from Nubia to New Valley
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in 56 Sea Zone
            2 Fighters placed in Cairo
            1 Carrier and 1 Destroyer placed in 21 Sea Zone
            2 Fighters placed in 21 Sea Zone
            1 Elite and 2 Infantrys placed in W.Iran
            5 Infantrys placed in Madras
            1 Elite placed in Cairo
    
        Turn Complete - British
            British collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Submarine moved from 67 Sea Zone to 111 Sea Zone
            2 Fighters moved from 67 Sea Zone to 111 Sea Zone
            2 Transports moved from 67 Sea Zone to 70 Sea Zone
            4 Infantrys moved from South Australia to 70 Sea Zone
            4 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 2 Fighters and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Fighters in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 111 Sea Zone
                Anzac win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Anzac
            2 Fighters moved from 111 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Destroyer placed in 67 Sea Zone
            2 Artillerys placed in Western Australia
            1 Elite and 1 Infantry placed in Broome
            1 Transport placed in 114 Sea Zone
            1 Fighter and 2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 4 PUs; 
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Tank moved from Lapland to Finnmark
                  Finns take Finnmark from Russians
            1 Tank moved from Finnmark to Upper Norrland
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            2 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            3 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from Odessa to Donetsk
            1 Tank moved from Vinnytsia to Minsk
            1 Fighter moved from Vinnytsia to Minsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Romanians attack with 1 Fighter and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Romanians lost in Minsk
                1 Tank owned by the Romanians retreated to Brest
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Romanians: 1 Fighter
    
        Non Combat Move - Romanians
            1 Artillery and 1 Infantry moved from Vinnytsia to Kiev
            3 Infantrys moved from E.Romania to Odessa
            2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.50
    Russians regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Elite and 2 Infantrys moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry moved from 105 Sea Zone to S.French Indochina
                  Thai take S.French Indochina from French
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Fighter moved from Bangkok to N.French Indochina
            1 Destroyer moved from 105 Sea Zone to 111 Sea Zone
            1 Submarine moved from 110 Sea Zone to 111 Sea Zone
    
        Purchase Units - Thai
            Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.French Indochina
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Tank
                    Thai roll dice for 1 Fighter and 2 Infantrys in N.French Indochina, round 2 : 0/3 hits, 0.67 expected hits
                    French roll dice for 1 Tank in N.French Indochina, round 2 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Fighter and 2 Infantrys in N.French Indochina, round 3 : 3/3 hits, 0.67 expected hits
                    French roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai and 1 Tank owned by the British lost in N.French Indochina
                Thai win, taking N.French Indochina from French with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Tank
            Battle in S.Thailand
                Thai attack with 1 Elite and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite and 2 Infantrys in S.Thailand, round 2 : 2/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 111 Sea Zone
                Thai attack with 1 Destroyer and 1 Submarine
                Anzac defend with 1 Submarine
                    Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac lost in 111 Sea Zone
                Thai win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Submarine
    
        Non Combat Move - Thai
            1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Fighter moved from N.French Indochina to Kwangsi
    
        Place Units - Thai
            1 Elite and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.67
    French regular : 0.00
    Thai regular : 3.00
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            4 Elites moved from Washington to 13 Sea Zone
            1 Tank moved from Washington to 13 Sea Zone
            1 Infantry moved from Northeast USA to 13 Sea Zone
            2 B.Transports, 1 Carrier, 4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 13 Sea Zone to 32 Sea Zone
            4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 32 Sea Zone to Bahia
            2 Artillerys and 4 Infantrys moved from Venezuela to 26 Sea Zone
            2 Artillerys, 3 Destroyers, 4 Infantrys and 3 Transports moved from 26 Sea Zone to 35 Sea Zone
            2 Artillerys and 4 Infantrys moved from 35 Sea Zone to Salvador
            2 Tanks moved from Colombia to Rio De Janeiro
            3 Infantrys moved from Colombia to Amazon
            4 Tanks moved from Central America to Amazon
            1 Infantry moved from Central America to Colombia
            1 Artillery and 3 Infantrys moved from E.Mexico to Central America
            2 Infantrys moved from South Central USA to E.Mexico
            3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys moved from Wake to 88 Sea Zone
            2 Infantrys moved from Wake to 88 Sea Zone
            2 Artillerys, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone
            2 Artillerys, 4 Fighters and 2 Infantrys moved from 95 Sea Zone to Minamitori
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            1 Bomber moved from Wake to Minamitori
            1 Fighter moved from Midway to Minamitori
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 4 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 2 Artillerys and 4 Infantrys
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Artillerys and 4 Infantrys in Salvador, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Salvador, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 2 Artillerys in Salvador, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits
                    2 Artillerys owned by the Americans lost in Salvador
                Neutral win with 2 Tanks remaining. Battle score for attacker is -12
                Casualties for Americans: 2 Artillerys and 4 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Rio De Janeiro
                Americans attack with 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Tanks in Rio De Janeiro, round 2 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
                    Americans roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Americans lost in Rio De Janeiro
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 2 Tanks
                Casualties for Neutral: 1 Infantry
            Battle in Bahia
                Americans attack with 4 Elites, 2 Fighters, 1 Infantry and 1 Tank
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 4 Elites, 2 Fighters, 1 Infantry and 1 Tank in Bahia, round 2 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 3 : 1/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 4 : 2/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 3 Elites, 2 Fighters and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Elite and 1 Infantry
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            2 Fighters moved from Bahia to 32 Sea Zone
            1 Fighter moved from Amazon to Mauritania
            2 Bombers moved from Amazon to Mauritania
            1 Bomber moved from Minamitori to Wake
            4 Fighters moved from Minamitori to 95 Sea Zone
            1 Fighter moved from Minamitori to Wake
    
        Place Units - Americans
            1 Battleship and 1 Destroyer placed in 95 Sea Zone
            3 Destroyers placed in 91 Sea Zone
            1 B.Transport and 1 Carrier placed in 83 Sea Zone
            1 Adv.Fighter placed in 83 Sea Zone
            3 Elites placed in South Atlantic USA
            2 Infantrys placed in San Francisco
            1 Elite placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -4.33
    Neutral regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            4 Elites moved from Washington to 13 Sea Zone
            1 Tank moved from Washington to 13 Sea Zone
            1 Infantry moved from Northeast USA to 13 Sea Zone
            2 B.Transports, 1 Carrier, 4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 13 Sea Zone to 32 Sea Zone
            4 Elites, 2 Fighters, 1 Infantry and 1 Tank moved from 32 Sea Zone to Bahia
            2 Artillerys and 4 Infantrys moved from Venezuela to 26 Sea Zone
            2 Artillerys, 3 Destroyers, 4 Infantrys and 3 Transports moved from 26 Sea Zone to 35 Sea Zone
            2 Artillerys and 4 Infantrys moved from 35 Sea Zone to Salvador
            2 Tanks moved from Colombia to Rio De Janeiro
            3 Infantrys moved from Colombia to Amazon
            4 Tanks moved from Central America to Amazon
            1 Infantry moved from Central America to Colombia
            1 Artillery and 3 Infantrys moved from E.Mexico to Central America
            2 Infantrys moved from South Central USA to E.Mexico
            3 Destroyers moved from 91 Sea Zone to 88 Sea Zone
            2 Artillerys moved from Wake to 88 Sea Zone
            2 Infantrys moved from Wake to 88 Sea Zone
            2 Artillerys, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone
            2 Artillerys, 4 Fighters and 2 Infantrys moved from 95 Sea Zone to Minamitori
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            1 Bomber moved from Wake to Minamitori
            1 Fighter moved from Midway to Minamitori
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 4 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 2 Artillerys, 1 Bomber, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 2 Artillerys and 4 Infantrys
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Artillerys and 4 Infantrys in Salvador, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Salvador, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 2 Artillerys in Salvador, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits
                    2 Artillerys owned by the Americans lost in Salvador
                Neutral win with 2 Tanks remaining. Battle score for attacker is -12
                Casualties for Americans: 2 Artillerys and 4 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Rio De Janeiro
                Americans attack with 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Tanks in Rio De Janeiro, round 2 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
                    Americans roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Tank in Rio De Janeiro, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Americans lost in Rio De Janeiro
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 2 Tanks
                Casualties for Neutral: 1 Infantry
            Battle in Bahia
                Americans attack with 4 Elites, 2 Fighters, 1 Infantry and 1 Tank
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 4 Elites, 2 Fighters, 1 Infantry and 1 Tank in Bahia, round 2 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits, 1.50 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 3 : 1/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Elites, 2 Fighters and 1 Tank in Bahia, round 4 : 2/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 3 Elites, 2 Fighters and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Elite and 1 Infantry
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            2 Fighters moved from Bahia to 32 Sea Zone
            1 Fighter moved from Amazon to Mauritania
            2 Bombers moved from Amazon to Mauritania
            1 Bomber moved from Minamitori to Wake
            4 Fighters moved from Minamitori to 95 Sea Zone
            1 Fighter moved from Minamitori to Wake
    
        Place Units - Americans
            1 Battleship and 1 Destroyer placed in 95 Sea Zone
            3 Destroyers placed in 91 Sea Zone
            1 B.Transport and 1 Carrier placed in 83 Sea Zone
            1 Adv.Fighter placed in 83 Sea Zone
            3 Elites placed in South Atlantic USA
            2 Infantrys placed in San Francisco
            1 Elite placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -4.33
    Neutral regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            3 Artillerys and 8 Infantrys moved from Brest to Kiev
            2 Artillerys and 2 Infantrys moved from Vinnytsia to Kiev
            1 Tank moved from Lithuania to Kiev
            1 Infantry moved from East Prussia to Lithuania
            2 Artillerys and 4 Infantrys moved from East Prussia to Latvia
            4 Infantrys moved from Danzig to 24 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            6 Infantrys moved from 24 Sea Zone to Latvia
            2 Adv.Fighters moved from Hamburg to 22 Sea Zone
            1 Battleship moved from 24 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 23 Sea Zone to 24 Sea Zone
            1 Carrier, 2 Destroyers and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            2 ArmoredCars moved from Warsaw to Minsk
            1 Bomber moved from Warsaw to Minsk
            2 Tanks moved from Warsaw to Kiev
            2 Infantrys moved from Krakow to Brest
            3 Infantrys moved from Bohemia to Krakow
            1 Infantry moved from E.Romania to Vinnytsia
            2 ArmoredCars and 1 Artillery moved from Paris to Normandy
            1 ArmoredCar, 1 Artillery and 1 Mech.Inf moved from Paris to Picardy
            6 Mech.Infs moved from Paris to Lorraine
            6 Mech.Infs moved from Lorraine to Belgium
            4 Infantrys moved from Rhine to Belgium
            1 Fighter and 2 Stukas moved from Lorraine to Belgium
            1 Tank moved from Paris to Normandy
            1 Tank moved from Paris to Picardy
            2 Infantrys and 2 Tanks moved from Kufra to Tobruk
            1 Destroyer, 3 Submarines and 2 Transports moved from 45 Sea Zone to 48 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Cruiser, 1 Destroyer, 1 Factory, 27 Infantrys, 1 S.Submarine, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Normandy
                Germans attack with 2 ArmoredCars, 1 Artillery and 1 Tank
                French defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Tank in Normandy, round 2 : 2/4 hits, 1.50 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the French and 1 Infantry owned by the French lost in Normandy
                Germans win, taking Normandy from French with 2 ArmoredCars, 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for French: 1 Artillery and 1 Infantry
            Battle in Belgium
                Germans attack with 1 Fighter, 4 Infantrys, 6 Mech.Infs and 2 Stukas
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Fighter, 4 Infantrys, 6 Mech.Infs and 2 Stukas in Belgium, round 2 : 4/13 hits, 4.67 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 1 Fighter, 2 Infantrys, 6 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Minsk
                Germans attack with 2 ArmoredCars and 1 Bomber
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 1 Bomber in Minsk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Latvia
                Germans attack with 2 Artillerys and 10 Infantrys
                Russians defend with 2 Infantrys
                    Germans roll dice for 2 Artillerys and 10 Infantrys in Latvia, round 2 : 1/12 hits, 2.67 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Germans roll dice for 2 Artillerys and 9 Infantrys in Latvia, round 3 : 2/11 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Artillerys and 9 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Tobruk
                Germans attack with 2 Infantrys and 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Tanks in Tobruk, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Tobruk
                Germans win, taking Tobruk from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Picardy
                Germans attack with 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 1 Tank
                French defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 1 Tank in Picardy, round 2 : 2/4 hits, 1.50 expected hits
                    French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Picardy
                Germans win, taking Picardy from French with 1 ArmoredCar, 1 Artillery, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Minsk to Kiev
            1 Fighter and 2 Stukas moved from Belgium to Bohemia
    
        Place Units - Germans
            1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 22 Sea Zone
            2 ArmoredCars and 2 Tanks placed in Warsaw
            1 Artillery, 1 Bunker and 1 Infantry placed in Hamburg
            1 Artillery and 4 Infantrys placed in Bohemia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 10 Tanks
            EDIT: Adding units owned by Germans to Lorraine: 10 Tanks
            EDIT: Turning off Edit Mode
            1 Factory placed in Kiev
            Germans undo move 3.
            1 Bunker placed in Kiev
            1 Artillery and 1 Infantry placed in Hamburg
            3 Infantrys placed in Bavaria
            15 Infantrys placed in Berlin
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Russians regular : 0.67
    Germans regular : -1.50
    British regular : 0.67
    Neutral regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Rostov to Donetsk
            1 Fighter moved from Kursk to Donetsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Donetsk
            1 Artillery and 1 Infantry moved from Kursk to Minsk
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
                  Russians take Lapland from Finns
            1 Infantry moved from S.Karelia to N.Karelia
            1 Fighter moved from Leningrad to N.Karelia
            2 Infantrys moved from Leningrad to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            2 Infantrys and 1 Tank moved from Leningrad to Latvia
            1 Infantry moved from Estonia to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Bomber moved from Moscow to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Infantry moved from S.Buryat Mongolia to Chita
            2 Artillerys, 1 Fighter, 11 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita
            2 Tanks moved from Olyokminsk to Chita
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Bunkers, 1 HeavyTank, 32 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 2 Artillerys, 1 Fighter, 12 Infantrys and 4 Tanks
                Hisaichi defend with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Factory, 6 Infantrys and 5 Tanks
                    Russians roll dice for 2 Artillerys, 1 Fighter, 12 Infantrys and 4 Tanks in Chita, round 2 : 6/19 hits, 5.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 6 Infantrys and 5 Tanks in Chita, round 2 : 5/14 hits, 5.83 expected hits
                    5 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 2 Artillerys, 1 Fighter, 7 Infantrys and 4 Tanks in Chita, round 3 : 1/14 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 5 Tanks in Chita, round 3 : 3/8 hits, 3.83 expected hits
                    1 Elite owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Chita
                    Russians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 4 Tanks in Chita, round 4 : 2/11 hits, 4.00 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 5 Tanks in Chita, round 4 : 2/7 hits, 3.50 expected hits
                    2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                    Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 4 Tanks in Chita, round 5 : 5/9 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 4 Tanks in Chita, round 5 : 4/5 hits, 2.67 expected hits
                    2 Infantrys owned by the Russians, 4 Tanks owned by the Hisaichi, 2 Artillerys owned by the Russians and 1 Adv.Fighter owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Fighter and 4 Tanks remaining. Battle score for attacker is 22
                Casualties for Russians: 2 Artillerys and 12 Infantrys
                Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery, 1 Elite, 6 Infantrys and 5 Tanks
            Battle in Latvia
                Russians attack with 1 Bomber, 11 Infantrys and 1 Tank
                Germans defend with 2 Artillerys and 9 Infantrys
                    Russians roll dice for 1 Bomber, 11 Infantrys and 1 Tank in Latvia, round 2 : 2/13 hits, 3.00 expected hits
                    Germans roll dice for 2 Artillerys and 9 Infantrys in Latvia, round 2 : 3/11 hits, 3.67 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
                    Russians roll dice for 1 Bomber, 8 Infantrys and 1 Tank in Latvia, round 3 : 5/10 hits, 2.50 expected hits
                    Germans roll dice for 2 Artillerys and 7 Infantrys in Latvia, round 3 : 3/9 hits, 3.00 expected hits
                    3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Latvia
                    Russians roll dice for 1 Bomber, 5 Infantrys and 1 Tank in Latvia, round 4 : 2/7 hits, 2.00 expected hits
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 4 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
                    Russians roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Latvia, round 5 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 2 Artillerys in Latvia, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Latvia, round 6 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 Artillerys in Latvia, round 6 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Latvia
                    Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Latvia, round 7 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 9 Infantrys
                Casualties for Germans: 2 Artillerys and 9 Infantrys
            Battle in Minsk
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Minsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Minsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Artillery in Minsk, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Minsk, round 5 : 1/1 hits, 0.17 expected hits
                    1 Artillery owned by the Russians lost in Minsk
                Germans win with 1 ArmoredCar remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in N.Karelia
                Russians attack with 1 Fighter and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 1 Infantry in N.Karelia, round 2 : 0/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                1 Fighter owned by the Russians retreated
                Finns win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Romanians defend with 1 Artillery
                    Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Artillery
            Battle in Vyborg
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                1 Fighter owned by the Russians retreated
                Finns win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from N.Karelia to Leningrad
            1 Fighter moved from Vyborg to Leningrad
            1 Bomber moved from Latvia to Leningrad
            1 Infantry moved from Arkhangelsk to S.Karelia
            2 ArmoredCars and 2 Tanks moved from Kirov to Yaroslavl
            1 Infantry moved from Yaroslavl to Smolensk
            1 Infantry moved from Leningrad to Novgorod
            1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from Rostov to Kursk
            1 Fighter moved from Donetsk to Kursk
            1 AAGun, 1 Artillery, 1 Elite and 3 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            4 Infantrys moved from Chimkent to Kuybyshev
            1 Infantry moved from Perm to Kirov
            2 Infantrys moved from Sverdlovsk to Perm
            1 Fighter moved from Chita to Olyokminsk
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Olyokminsk to Yakutsk
            4 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery moved from Irkutsk to Olyokminsk
            6 ArmoredCars moved from Sibirsky to Olyokminsk
    
        Place Units - Russians
            1 Bunker, 1 HeavyTank and 2 Infantrys placed in Kursk
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            1 Bunker placed in Sibirsky
            1 ArmoredCar, 4 Infantrys and 1 Tank placed in Sibirsky
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            1 ArmoredCar and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.33
    Finns regular : 1.33
    Germans regular : 0.67
    Russians regular : -8.17
    Hisaichi regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 Artillery, 3 Infantrys and 2 Tanks moved from Serbia to Croatia
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            2 Fighters moved from Kufra to 51 Sea Zone
            2 Artillerys and 2 Tanks moved from Hun to Kufra
            1 Tank moved from Ghadames to Kufra
            3 Artillerys and 4 Infantrys moved from S.Tunisia to S.Algeria
            1 Infantry moved from N.Algeria to S.Algeria
            2 ArmoredCars moved from Tunis to S.Algeria
            2 Infantrys moved from Tunis to N.Tunisia
            1 Tank moved from Brittany to Normandy
            2 Artillerys and 2 Infantrys moved from Orleanais to Languedoc
            4 Transports moved from 48 Sea Zone to 46 Sea Zone
            7 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            1 Destroyer, 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Infantrys moved from Greece to 48 Sea Zone
            2 Infantrys moved from Serbia to Greece
            1 Tank moved from Serbia to Greece
            1 Artillery and 2 Infantrys moved from Bulgaria to Greece
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 4 Artillerys, 1 Factory, 8 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Croatia
                Italians attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Italians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Croatia, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Croatia
                Italians loses 0 PUs for violating Croatias neutrality.
                Italians win, taking Croatia from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in 51 Sea Zone
                Italians attack with 4 Fighters and 1 Submarine
                British defend with 1 Destroyer
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 51 Sea Zone
                Italians win with 4 Fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Submarine
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Italians
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
            12 Infantrys moved from 48 Sea Zone to Tobruk
            2 Fighters moved from 51 Sea Zone to Tobruk
            2 Fighters moved from 51 Sea Zone to Tobruk
            1 Tank moved from Kufra to Tobruk
            1 Tank moved from Kufra to Tobruk
    
        Place Units - Italians
            1 Factory placed in Greece
            2 Submarines placed in 48 Sea Zone
            1 Artillery and 2 Infantrys placed in Hun
            2 ArmoredCars, 1 Artillery and 1 Infantry placed in Tunis
            1 Artillery placed in Campania
            1 Artillery and 5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    Neutral regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Destroyer moved from 9 Sea Zone to 11 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Destroyer placed in 55 Sea Zone
            1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            2 Artillerys moved from Malaya to 110 Sea Zone
            1 Tank moved from Banjarmasin to 110 Sea Zone
            3 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 1 Fighter, 3 Marines and 1 Tank moved from 110 Sea Zone to Sumatra
            1 Tank moved from Malaya to S.Thailand
            1 ArmoredCar, 2 Infantrys and 2 Tanks moved from Manila to 93 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 93 Sea Zone to 110 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 93 Sea Zone to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Hollandia
                  Yamamoto take Hollandia from Dutch
            1 ArmoredCar moved from 106 Sea Zone to Palawan
                  Yamamoto take Palawan from Americans
            2 Mech.Infs moved from Kweichow to N.Thailand
                  Thai take N.Thailand from Chinese
            2 Mech.Infs moved from N.Thailand to Burma
            1 Tank moved from S.Thailand to Burma
            1 Infantry and 2 Tanks moved from 110 Sea Zone to Sumatra
            2 Bombers moved from Bangkok to Burma
            1 ArmoredCar and 2 Infantrys moved from Manila to 92 Sea Zone
            1 ArmoredCar, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from Mindoro to 106 Sea Zone
            1 ArmoredCar, 3 Infantrys and 2 Transports moved from 106 Sea Zone to 110 Sea Zone
            1 ArmoredCar and 3 Infantrys moved from 110 Sea Zone to Sumatra
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            2 Adv.Fighters and 6 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
            2 Tanks moved from Kyushu to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            1 Infantry and 2 Tanks moved from 84 Sea Zone to Shanghai
            2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Hong Kong to Hunan
            1 Tank moved from Shanghai to Hunan
            1 Infantry moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Burma
                Yamamoto attack with 2 Bombers, 2 Mech.Infs and 1 Tank
                British defend with 2 Artillerys and 1 Tank
                    Yamamoto roll dice for 2 Bombers, 2 Mech.Infs and 1 Tank in Burma, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 2 Artillerys and 1 Tank in Burma, round 2 : 0/3 hits, 1.17 expected hits
                    2 Artillerys owned by the British lost in Burma
                    Yamamoto roll dice for 2 Bombers, 2 Mech.Infs and 1 Tank in Burma, round 3 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Mech.Inf owned by the Yamamoto lost in Burma
                Yamamoto win, taking Burma from British with 2 Bombers, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 7
                Casualties for British: 2 Artillerys and 1 Tank
                Casualties for Yamamoto: 1 Mech.Inf
            Battle in Sumatra
                Yamamoto attack with 1 ArmoredCar, 2 Artillerys, 1 Fighter, 4 Infantrys, 3 Marines and 3 Tanks
                Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 1 Fighter, 4 Infantrys, 3 Marines and 3 Tanks in Sumatra, round 2 : 4/14 hits, 5.33 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 1.83 expected hits
                    2 Artillerys owned by the Dutch, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Sumatra
                    Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys, 1 Fighter, 2 Infantrys, 3 Marines and 3 Tanks in Sumatra, round 3 : 5/12 hits, 5.00 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 1 ArmoredCar, 2 Artillerys, 1 Fighter, 1 Infantry, 3 Marines and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 6 Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 6 Fighters in 86 Sea Zone, round 2 : 0/8 hits, 3.00 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 6 Fighters in 86 Sea Zone, round 3 : 4/8 hits, 3.00 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters and 6 Fighters moved from 86 Sea Zone to 85 Sea Zone
            1 Fighter moved from Sumatra to 110 Sea Zone
            2 Bombers moved from Burma to Bangkok
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
            1 Adv.Fighter, 1 Carrier and 1 Fighter placed in 85 Sea Zone
            2 Artillerys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.67
    Americans regular : -0.67
    Dutch regular : 0.67
    British regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Yamamoto
            4 Mech.Infs moved from Ningsia to Chahar
            1 Mech.Inf moved from Szechwan to Chahar
            1 Fighter moved from Hupeh to Chahar
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter and 5 Mech.Infs
                Hisaichi defend with 1 Artillery, 1 Marine and 1 Tank
                    Chinese roll dice for 1 Fighter and 5 Mech.Infs in Chahar, round 2 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Marine and 1 Tank in Chahar, round 2 : 1/3 hits, 1.17 expected hits
                1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Fighter and 4 Mech.Infs in Chahar, round 3 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Tank in Chahar, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Fighter and 4 Mech.Infs in Chahar, round 4 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Tank in Chahar, round 4 : 2/2 hits, 0.83 expected hits
                2 Mech.Infs owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Fighter and 2 Mech.Infs in Chahar, round 5 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Tank in Chahar, round 5 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese lost in Chahar
                1 Fighter owned by the Chinese retreated
                1 Mech.Inf owned by the Chinese retreated to Suiyuan
                Hisaichi win with 1 Marine and 1 Tank remaining. Battle score for attacker is -20
                Casualties for Chinese: 4 Mech.Infs
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Hupeh
            2 Infantrys moved from Ningsia to Suiyuan
            6 Infantrys moved from Lanchow to Shensi
            1 AAGun, 1 Artillery and 2 Infantrys moved from Szechwan to Hupeh
            2 Elites and 3 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Urumqi to E.Sinkiang
            3 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Infantry, 2 Mech.Infs and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.33
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Tank moved from Shansi to Shantung
            1 Tank moved from Chahar to Shantung
            2 ArmoredCars, 2 Fighters and 1 Tank moved from Peking to Chita
            1 ArmoredCar and 2 Infantrys moved from Ayan to N.Buryat Mongolia
            1 ArmoredCar and 2 Infantrys moved from Ayan to Yakutsk
            1 Artillery and 3 Tanks moved from Ayan to Chita
            1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from British Borneo to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to Java
            4 Transports moved from 92 Sea Zone to 110 Sea Zone
            4 Tanks moved from Malaya to 110 Sea Zone
            1 Bomber moved from Bangkok to Java
            2 Fighters and 4 Tanks moved from 110 Sea Zone to Java
            5 Infantrys moved from Liaoning to Peking
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery moved from Kirin to Vladivostok
            4 Infantrys moved from Kirin to Vladivostok
            1 Mech.Inf moved from Changchun to Vladivostok
            2 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Liaoning
            3 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Fighter, 4 Infantrys, 1 Mech.Inf and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Vladivostok
                Hisaichi attack with 1 Artillery, 4 Infantrys and 1 Mech.Inf
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 1/6 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Vladivostok, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 1 Artillery, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Java
                Hisaichi attack with 1 Artillery, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks
                Anzac defend with 8 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks in Java, round 2 : 5/9 hits, 4.00 expected hits
                    Dutch roll dice for 8 Infantrys and 1 Tank in Java, round 2 : 6/9 hits, 3.17 expected hits
                    6 Infantrys owned by the Anzac, 2 Tanks owned by the Hisaichi, 2 Fighters owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Bomber and 2 Tanks in Java, round 3 : 3/3 hits, 1.67 expected hits
                    Dutch roll dice for 2 Infantrys and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Java
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is -21
                Casualties for Hisaichi: 1 Artillery, 2 Fighters, 1 Infantry and 4 Tanks
                Casualties for Anzac: 8 Infantrys and 1 Tank
            Battle in Yakutsk
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Chita
                Hisaichi attack with 2 ArmoredCars, 1 Artillery, 2 Fighters and 4 Tanks
                Russians defend with 1 Factory and 4 Tanks
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 2 Fighters and 4 Tanks in Chita, round 2 : 6/9 hits, 3.67 expected hits
                    Russians roll dice for 4 Tanks in Chita, round 2 : 2/4 hits, 2.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 4 Tanks owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Russians: 4 Tanks
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Chita to Peking
            1 Bomber moved from Java to Banjarmasin
    
        Place Units - Hisaichi
            4 Infantrys placed in Davao
            2 Artillerys and 1 Tank placed in Peking
            1 Fighter, 1 Mech.Inf and 6 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Dutch regular : 3.67
    Hisaichi regular : 4.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 1 Submarine, 1 T.Boat and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            1 Bomber moved from Dover to 22 Sea Zone
            1 Destroyer moved from 2 Sea Zone to 9 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            4 Fighters moved from 56 Sea Zone to 51 Sea Zone
            2 Fighters moved from Cairo to 51 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from Kordofan to Darfur
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Infantry moved from New Valley to Darfur
            1 Infantry moved from Lower Egypt to New Valley
            2 Tanks moved from Iraq to Lower Egypt
            2 Artillerys, 1 Elite and 2 Infantrys moved from W.Iran to Iraq
            5 Infantrys moved from Assam to Burma
            1 Infantry moved from Yunnan to N.Thailand
                  British take N.Thailand from Thai
            3 Infantrys moved from Bihar to Calcutta
            1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 4 Destroyers, 5 Infantrys, 2 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Destroyer and 6 Fighters
                Italians defend with 1 Destroyer
                    British roll dice for 1 Destroyer and 6 Fighters in 51 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 1 Destroyer and 6 Fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 1 Carrier, 5 Destroyers, 2 Fighters, 1 Submarine, 1 T.Boat and 1 Transport
                Germans defend with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 2 Submarines
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 S.Submarine and 2 Submarines in 22 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 5 Destroyers, 2 Fighters, 1 T.Boat and 1 Transport in 22 Sea Zone, round 2 : 6/11 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser and 3 Destroyers in 22 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                    2 Submarines owned by the Germans, 3 Destroyers owned by the Germans, 1 Carrier owned by the British, 1 Submarine owned by the British, 1 Transport owned by the British and 1 T.Boat owned by the British lost in 22 Sea Zone
                    Germans roll dice for 1 S.Submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 2 Fighters in 22 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier and 1 Cruiser in 22 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    1 Cruiser owned by the Germans, 4 Destroyers owned by the British, 1 Adv.Fighter owned by the Germans, 1 S.Submarine owned by the Germans and 1 Carrier owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 2 Fighters in 22 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Adv.Fighter and 1 Battleship in 22 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 Destroyer owned by the British, 1 Battleship owned by the Germans and 1 Adv.Fighter owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 41
                Casualties for British: 1 Carrier, 5 Destroyers, 1 Submarine, 1 T.Boat and 1 Transport
                Casualties for Germans: 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 2 Submarines
            Battle in Burma
                British attack with 5 Infantrys
                Yamamoto defend with 1 Mech.Inf and 1 Tank
                    British roll dice for 5 Infantrys in Burma, round 2 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 5 Infantrys in Burma, round 3 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Mech.Inf and 1 Tank in Burma, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the British lost in Burma
                3 Infantrys owned by the British retreated to Assam
                Yamamoto win with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
    
        Non Combat Move - British
            1 Bomber and 2 Fighters moved from 22 Sea Zone to Dover
            1 Infantry moved from Kenya to Equatoria
            1 Infantry moved from Rhodesia to Kenya
            4 Fighters moved from 51 Sea Zone to 56 Sea Zone
            2 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Elite moved from Cairo to Lower Egypt
    
        Place Units - British
            1 Carrier placed in 56 Sea Zone
            4 Destroyers placed in 21 Sea Zone
            1 Transport placed in 2 Sea Zone
            2 Artillerys and 1 Infantry placed in W.Iran
            4 Infantrys placed in Madras
            1 ArmoredCar, 2 Mech.Infs and 2 Tanks placed in Delhi
            1 ArmoredCar placed in Cairo
    
        Turn Complete - British
            British collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Italians regular : -0.33
    Germans regular : 0.00
    British regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys moved from Western Australia to 67 Sea Zone
            1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 65 Sea Zone to Malaya
                  British take Malaya from Hisaichi
            1 Carrier, 5 Destroyers and 2 Fighters moved from 67 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from West Papua to Hollandia
            1 Fighter moved from Townsville to Hollandia
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Townsville to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Hollandia
                Anzac attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hollandia, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Hollandia
                Anzac win, taking Hollandia from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from Hollandia to West Papua
    
        Place Units - Anzac
            1 Carrier, 1 Destroyer and 1 Submarine placed in 67 Sea Zone
            1 Fighter placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Anzac regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Infantry moved from Soembawa to Lombok
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Java
            1 Transport placed in 32 Sea Zone
            1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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