TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
4 Transports moved from sz66 to sz64
2 Infantrys moved from E.India to sz64
2 Artillerys moved from Bengal to sz64
4 Infantrys moved from Bengal to sz64
2 Artillerys, 6 Infantrys and 4 Transports moved from sz64 to sz66
2 EarlyFighters moved from sz66 to Malaya
2 Artillerys and 6 Infantrys moved from sz66 to Malaya
1 EarlyFighter moved from N.S to Malaya
2 Infantrys moved from Palana to Magadan
1 Transport moved from sz4 to sz6
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 4 Artillerys, 1 B.Transport, 1 EarlyFighter, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Malaya
British attack with 2 Artillerys, 3 EarlyFighters and 6 Infantrys
Hisaichi defend with 4 Artillerys, 2 Elites, 7 Infantrys and 1 Tank
British roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantrys in Malaya, round 2 : 1/11 hits, 3.00 expected hits
Hisaichi roll dice for 4 Artillerys, 2 Elites, 7 Infantrys and 1 Tank in Malaya, round 2 : 3/14 hits, 4.83 expected hits
3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
British roll dice for 2 Artillerys, 3 EarlyFighters and 3 Infantrys in Malaya, round 3 : 4/8 hits, 2.50 expected hits
Hisaichi roll dice for 4 Artillerys, 2 Elites, 6 Infantrys and 1 Tank in Malaya, round 3 : 3/13 hits, 4.50 expected hits
3 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Malaya
3 EarlyFighters owned by the British retreated
British roll dice for 2 Artillerys in Malaya, round 4 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 4 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Malaya, round 4 : 5/9 hits, 3.17 expected hits
2 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
Hisaichi win with 4 Artillerys, 2 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is -8
Casualties for British: 2 Artillerys and 6 Infantrys
Casualties for Hisaichi: 6 Infantrys
Non Combat Move - British
1 EarlyFighter moved from Malaya to sz66
1 EarlyFighter moved from Malaya to sz66
1 EarlyFighter moved from Malaya to N.S
1 AAGun and 1 EarlyFighter moved from Nepal to Bengal
4 Artillerys moved from Calcutta to C.India
4 Infantrys moved from Calcutta to C.India
3 Mech.Infs moved from Dheli to Bengal
1 Artillery and 1 Infantry moved from Bhopa to Nepal
1 Artillery moved from Agra to Bhopal
Place Units - British
4 Artillerys and 4 Elites placed in Calcutta
3 Mech.Infs placed in Dheli
1 B.Transport placed in sz49
1 EarlyFighter placed in Moresby
Turn Complete - British
British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
British regular : -0.17
Hisaichi regular : -1.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
2 Artillerys moved from W.Australia to sz50
1 Marine moved from Derby to sz50
3 Infantrys moved from Derby to sz50
2 Infantrys moved from W.Australia to sz50
2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 5 Infantrys, 1 Marine, 2 Submarines and 4 Transports moved from sz50 to sz57
2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine moved from sz57 to Java
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine
Thai defend with 1 Tankette
Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Thai roll dice for 1 Tankette in Java, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Thai lost in Java
Anzac win, taking Java from Thai with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 4
Casualties for Thai: 1 Tankette
Non Combat Move - Anzac
2 Artillerys and 1 Infantry moved from Darwin to Derby
1 Infantry moved from Melbourne to S.W.Australia
2 EarlyFighters moved from Java to sz57
Place Units - Anzac
1 Destroyer and 1 Transport placed in sz50
1 Artillery placed in W.Australia
1 Artillery, 1 Elite and 1 Infantry placed in Darwin
Turn Complete - Anzac
Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33
Thai regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
8 Elites moved from N.Canada to sz6
2 Transports moved from sz4 to sz5
2 Infantrys and 2 Tanks moved from Anchorage to sz5
2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
2 Infantrys and 2 Tanks moved from sz4 to Palana
2 Artillerys and 2 Infantrys moved from Palana to Magadan
2 EarlyFighters moved from sz4 to sz3
1 Destroyer moved from sz4 to sz3
1 Bomber moved from Wake to sz3
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 2 B.Transports, 2 Destroyers, 1 EarlyFighter, 8 Elites and 1 Factory; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz3
Americans attack with 1 Bomber, 1 Destroyer and 2 EarlyFighters
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz3, round 2 : 2/4 hits, 1.67 expected hits
1 Submarine owned by the Yamamoto lost in sz3
Americans win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 Bomber moved from sz3 to Wake
2 EarlyFighters moved from sz3 to sz4
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz6 to sz5
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
8 Elites moved from sz5 to Alaska
3 Infantrys moved from Anchorage to Alaska
4 Infantrys moved from British Columbia to N.Canada
2 Artillerys and 3 Infantrys moved from Seattle to British Columbia
2 Infantrys moved from Portland to Seattle
1 Artillery and 1 Infantry moved from Wake to sz20
1 Artillery and 1 Infantry moved from sz20 to Wake
3 Destroyers moved from sz25 to sz20
Place Units - Americans
2 B.Transports placed in sz23
2 Destroyers placed in sz4
8 Elites placed in San Francisco
1 EarlyFighter placed in Pearl Harbor
1 Factory placed in Wake
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Americans regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
1 Artillery and 2 Infantrys moved from Quingdao to Jinan
1 EarlyFighter moved from Vostok to Jinan
4 Infantrys and 2 Marines moved from Belogorsk to Quingdao
1 Artillery and 5 Infantrys moved from Yakutsk to Angarsk
1 Infantry moved from Quingdao to Irkutsk
1 Artillery moved from Quingdao to Irkutsk
1 Bomber moved from Belogorsk to Irkutsk
3 Infantrys moved from Amursk to Belogorsk
4 Transports moved from sz1 to sz15
7 Infantrys moved from Akina to sz15
1 Infantry moved from N.Japan to sz15
8 Infantrys and 4 Transports moved from sz15 to sz1
1 Infantry moved from N.Japan to sz1
9 Infantrys moved from sz1 to Vostok
1 Destroyer moved from sz15 to sz7
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 1 Destroyer, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Jinan
Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Russians defend with 2 Infantrys
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Jinan
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 1 Infantry
Battle in Irkutsk
Masaharu attack with 1 Artillery, 1 Bomber and 1 Infantry
Russians defend with 2 Infantrys
Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Irkutsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Angarsk
Masaharu attack with 1 Artillery and 5 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 5 Infantrys in Angarsk, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
Masaharu win, taking Angarsk from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 Bomber moved from Irkutsk to Belogorsk
1 EarlyFighter moved from Jinan to Quingdao
Place Units - Masaharu
1 Destroyer placed in sz15
7 Infantrys placed in Akina
2 Infantrys and 1 Tank placed in Amursk
3 Infantrys placed in Belogorsk
Turn Complete - Masaharu
Masaharu collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.00
Russians regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
1 Artillery and 2 Infantrys moved from Ulaan Ude to Irkutsk
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 Artillery and 2 Infantrys
Masaharu defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
Russians roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery in Irkutsk, round 6 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Irkutsk
Masaharu win with 1 Artillery remaining. Battle score for attacker is -6
Casualties for Russians: 1 Artillery and 2 Infantrys
Casualties for Masaharu: 1 Infantry
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
1 EarlyFighter owned by the Russians retreated
Masaharu win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 Artillery, 7 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
1 Infantry moved from Ulaan Ude to Ustkut
1 EarlyFighter moved from Jinan to Ulaan Ude
1 EarlyFighter moved from Kaask to Ulaan Ude
1 Elite moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Krasnoyarsk to Bratsk
1 Infantry moved from Jinquan to Kyzal
4 Infantrys moved from Achinsk to Krasnoyarsk
Place Units - Russians
6 Infantrys placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.33
Russians regular : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Artillery, 1 Infantry and 1 Tank moved from Davao to sz70
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz70 to sz48
1 Destroyer moved from sz70 to sz48
1 Artillery, 1 Infantry and 1 Tank moved from sz48 to Sarong
Yamamoto take Sarong from Dutch
6 Tanks moved from Shantung to sz74
9 Infantrys moved from Nagasaki to sz74
15 Infantrys moved from Shantung to sz74
4 B.Transports, 24 Infantrys, 6 Tanks and 7 Transports moved from sz74 to sz60
2 EarlyFighters, 24 Infantrys and 6 Tanks moved from sz60 to N.S
1 Infantry moved from E.Shansi to N.Shangsi
Yamamoto take N.Shangsi from Chinese
4 Artillerys, 3 Infantrys and 2 Tanks moved from E.Shansi to Shangsi
2 Artillerys, 9 Infantrys and 5 Tanks moved from Sian to Shangsi
9 Infantrys moved from Shantung to Shansi
1 Artillery and 2 Infantrys moved from N.French I. to Chunking
1 Destroyer moved from sz78 to sz18
1 T.Boat moved from sz78 to sz76
1 T.Boat moved from sz75 to sz76
3 Artillerys and 4 Infantrys moved from Tokyo to S.Japan
4 Infantrys moved from Punay to Mindor
Purchase Units - Yamamoto
Yamamoto buy 3 Destroyers, 2 Elites, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 2 EarlyFighters, 24 Infantrys and 6 Tanks
British defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Yamamoto roll dice for 2 EarlyFighters, 24 Infantrys and 6 Tanks in N.S, round 2 : 12/32 hits, 7.67 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 3/6 hits, 2.50 expected hits
1 Artillery owned by the Dutch, 3 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the British, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
Yamamoto win, taking N.S from Dutch with 2 EarlyFighters, 21 Infantrys and 6 Tanks remaining. Battle score for attacker is 21
Casualties for Yamamoto: 3 Infantrys
Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Casualties for British: 1 EarlyFighter
Non Combat Move - Yamamoto
2 EarlyFighters moved from N.S to sz60
2 Artillerys and 2 Infantrys moved from Japan to S.Japan
Place Units - Yamamoto
1 Destroyer and 1 Transport placed in sz70
2 Elites placed in Davao
2 Destroyers placed in sz78
4 Infantrys placed in Japan
6 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Yamamoto regular : 4.33
Dutch regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
2 EarlyFighters moved from Szechwan to N.Shangsi
2 Infantrys moved from Szechwan to Sian
1 Artillery moved from Szechwan to Sian
1 Artillery and 2 Infantrys moved from Szechwan to W.Sian
1 Infantry moved from Sikang to W.Sian
Purchase Units - Chinese
Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in N.Shangsi
Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in W.Sian
Chinese attack with 1 Artillery and 3 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery and 3 Infantrys in W.Sian, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Artillery in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 Elite and 2 Infantrys moved from Gansu to Szechwan
4 Mech.Infs moved from Tsingnan to Szechwan
5 Infantrys moved from Tsingnan to Gansu
1 Elite moved from Tsingnan to Gansu
1 Marine moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
2 EarlyFighters moved from N.Shangsi to Szechwan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Chinese regular : 0.83
Hisaichi regular : 2.00
@dawgoneit You can skip the Dutch.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
2 B.Transports, 1 Battleship, 2 Carriers, 3 Destroyers, 2 EarlyFighters, 2 Fighters, 2 Submarines and 4 Transports moved from sz60 to sz66
1 Fighter moved from S.Borneo to sz66
1 Bomber and 1 EarlyFighter moved from Thailand to sz66
1 Transport moved from sz67 to sz60
1 Elite moved from S.Borneo to sz60
1 Elite moved from Malaya to sz60
1 Infantry moved from Hongkong to sz67
1 Infantry and 1 Transport moved from sz67 to sz60
1 Artillery moved from Malaya to sz60
1 Infantry moved from Hongkong to sz67
1 Infantry and 1 Transport moved from sz67 to sz60
1 Artillery moved from S.Borneo to sz60
1 Transport moved from sz67 to sz60
1 Artillery moved from Malaya to sz60
1 Infantry moved from S.Borneo to sz60
3 Artillerys, 2 Elites and 3 Infantrys moved from sz60 to Sumatra
1 T.Boat moved from sz78 to sz76
5 Infantrys moved from Shansi to Sian
2 Tanks moved from Peking to N.Shangsi
1 Infantry moved from Hopeh to E.Shansi
1 Infantry moved from Peking to E.Shansi
1 Artillery and 2 Infantrys moved from Seoul to sz79
1 Artillery, 1 B.Transport and 2 Infantrys moved from sz79 to sz74
8 Infantrys moved from Korea to Tientsin
4 Infantrys moved from Seoul to Korea
1 Artillery and 2 Infantrys moved from sz74 to Hopeh
4 Infantrys moved from Hongkong to Kwangtung
1 Artillery moved from Shangsi to Sian
1 Artillery, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes moved from Shangsi to Szechwan
Purchase Units - Hisaichi
Hisaichi buy 2 Destroyers, 13 Infantrys, 2 Marines, 2 Submarines and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Shangsi
Hisaichi attack with 2 Tanks
Chinese defend with 1 Artillery
Hisaichi roll dice for 2 Tanks in N.Shangsi, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tanks in N.Shangsi, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Tank remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 Artillery
Battle in Sumatra
Hisaichi attack with 3 Artillerys, 2 Elites and 3 Infantrys
British defend with 1 Artillery and 3 Infantrys
Hisaichi roll dice for 3 Artillerys, 2 Elites and 3 Infantrys in Sumatra, round 2 : 5/8 hits, 3.00 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
1 Artillery owned by the British, 3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi win, taking Sumatra from British with 3 Artillerys, 2 Elites and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Infantrys
Casualties for British: 1 Artillery and 3 Infantrys
Battle in Szechwan
Hisaichi attack with 1 Artillery, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes
Chinese defend with 1 AAGun, 2 EarlyFighters, 1 Elite, 9 Infantrys, 11 Mech.Infs and 7 Tanks
Hisaichi roll dice for 1 Artillery, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes in Szechwan, round 2 : 11/27 hits, 9.17 expected hits
Chinese roll dice for 2 EarlyFighters, 1 Elite, 9 Infantrys, 11 Mech.Infs and 7 Tanks in Szechwan, round 2 : 10/30 hits, 11.50 expected hits
1 Mech.Inf owned by the Chinese, 1 Elite owned by the Chinese, 10 Infantrys owned by the Hisaichi and 9 Infantrys owned by the Chinese lost in Szechwan
Hisaichi roll dice for 1 Artillery, 2 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes in Szechwan, round 3 : 5/17 hits, 7.33 expected hits
Chinese roll dice for 2 EarlyFighters, 10 Mech.Infs and 7 Tanks in Szechwan, round 3 : 5/19 hits, 7.83 expected hits
5 Mech.Infs owned by the Chinese, 2 Tankettes owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 2 Mech.Infs and 10 Tanks in Szechwan, round 4 : 9/12 hits, 5.67 expected hits
Chinese roll dice for 2 EarlyFighters, 5 Mech.Infs and 7 Tanks in Szechwan, round 4 : 5/14 hits, 6.17 expected hits
5 Mech.Infs owned by the Chinese, 3 Tanks owned by the Hisaichi, 4 Tanks owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 7 Tanks in Szechwan, round 5 : 4/7 hits, 3.50 expected hits
Chinese roll dice for 2 EarlyFighters and 3 Tanks in Szechwan, round 5 : 3/5 hits, 2.50 expected hits
1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Hisaichi and 3 Tanks owned by the Chinese lost in Szechwan
Hisaichi roll dice for 4 Tanks in Szechwan, round 6 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 EarlyFighter in Szechwan, round 6 : 0/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 4 Tanks remaining. Battle score for attacker is 52
Casualties for Hisaichi: 1 Artillery, 12 Infantrys, 2 Mech.Infs, 6 Tanks and 2 Tankettes
Casualties for Chinese: 2 EarlyFighters, 1 Elite, 9 Infantrys, 11 Mech.Infs and 7 Tanks
Battle in Sian
Hisaichi attack with 1 Artillery and 5 Infantrys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Artillery and 5 Infantrys in Sian, round 2 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Sian, round 3 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 3 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi lost in Sian
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Sian
Hisaichi win, taking Sian from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 4 Infantrys
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in sz66
Hisaichi attack with 2 B.Transports, 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 3 Fighters, 2 Submarines and 4 Transports
British defend with 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 Submarines, 2 T.Boats and 4 Transports
Hisaichi roll dice for 2 Submarines in sz66, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 Submarines in sz66, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 2 B.Transports, 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 3 Fighters and 4 Transports in sz66, round 2 : 4/13 hits, 5.17 expected hits
British roll dice for 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 T.Boats and 4 Transports in sz66, round 2 : 3/14 hits, 5.00 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
3 Transports owned by the British, 2 Transports owned by the Hisaichi and 2 T.Boats owned by the British lost in sz66
Hisaichi roll dice for 2 Submarines in sz66, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 2 Submarines in sz66, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 2 B.Transports, 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 3 Fighters and 2 Transports in sz66, round 3 : 6/13 hits, 5.17 expected hits
British roll dice for 1 Carrier, 5 Destroyers, 2 EarlyFighters and 1 Transport in sz66, round 3 : 4/9 hits, 4.17 expected hits
1 Carrier owned by the British, 2 Submarines owned by the British, 1 Transport owned by the British, 2 Transports owned by the Hisaichi, 2 B.Transports owned by the Hisaichi and 2 EarlyFighters owned by the British lost in sz66
Hisaichi roll dice for 2 Submarines in sz66, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 3 Fighters in sz66, round 4 : 4/13 hits, 5.17 expected hits
British roll dice for 5 Destroyers in sz66, round 4 : 2/5 hits, 2.50 expected hits
4 Destroyers owned by the British and 2 Submarines owned by the Hisaichi lost in sz66
Hisaichi roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 3 Fighters in sz66, round 5 : 8/13 hits, 5.17 expected hits
British roll dice for 1 Destroyer in sz66, round 5 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
Hisaichi win with 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 2 EarlyFighters and 3 Fighters remaining. Battle score for attacker is 56
Casualties for Hisaichi: 2 B.Transports, 1 EarlyFighter, 2 Submarines and 4 Transports
Casualties for British: 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 Submarines, 2 T.Boats and 4 Transports
Non Combat Move - Hisaichi
1 Bomber moved from sz66 to Thailand
1 EarlyFighter moved from sz66 to Thailand
1 Artillery, 1 Bomber, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Thailand to Burma
1 Tank moved from Malaya to Burma
2 Artillerys, 1 Elite and 1 Infantry moved from Malaya to Thailand
Place Units - Hisaichi
2 Destroyers and 2 Submarines placed in sz60
1 Marine and 2 Tankettes placed in Peking
5 Infantrys and 1 Marine placed in Hongkong
8 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -3.50
British regular : -2.17
Hisaichi regular : 2.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes moved from Phuket to Thailand
4 Artillerys, 1 Infantry, 7 Marines, 2 Tanks and 2 Tankettes moved from Thailand to Burma
Purchase Units - Thai
Thai buy 2 Infantrys, 1 Marine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
2 Infantrys, 1 Marine, 1 Tank and 2 Tankettes placed in Phuket
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - British
4 Artillerys and 4 Infantrys moved from C.India to Calcutta
1 Artillery moved from Bhopal to Bhopa
3 Mech.Infs moved from Dheli to Bengal
1 Artillery and 1 Infantry moved from Nepal to Bengal
1 Marine moved from Moresby to sz49
1 Artillery moved from Moresby to sz49
1 Tank moved from Moresby to Sarong
1 Artillery, 1 B.Transport, 2 Destroyers and 1 Marine moved from sz49 to sz81
1 Artillery and 1 Marine moved from sz81 to Sarong
1 EarlyFighter moved from Moresby to Sarong
Purchase Units - British
British buy 4 Artillerys, 2 Bunkers, 4 Elites, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Sarong
British attack with 1 Artillery, 1 EarlyFighter, 1 Marine and 1 Tank
Yamamoto defend with 1 Artillery, 1 Infantry and 1 Tank
British roll dice for 1 Artillery, 1 EarlyFighter, 1 Marine and 1 Tank in Sarong, round 2 : 2/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sarong, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Sarong
British roll dice for 1 EarlyFighter, 1 Marine and 1 Tank in Sarong, round 3 : 0/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Tank in Sarong, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 EarlyFighter, 1 Marine and 1 Tank in Sarong, round 4 : 1/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Tank in Sarong, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Sarong
British win, taking Sarong from Yamamoto with 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
Casualties for British: 1 Artillery
Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Tank
Non Combat Move - British
1 EarlyFighter moved from Sarong to Moresby
2 Infantrys moved from Vancouver to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
Place Units - British
1 Bunker placed in Bengal
4 Artillerys, 1 Bunker and 4 Elites placed in Calcutta
1 Marine and 2 Mech.Infs placed in Dheli
Turn Complete - British
British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17
British regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
2 Artillerys, 5 Infantrys and 1 Marine moved from Java to Sumatra
1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 4 Transports moved from sz57 to sz50
3 Artillerys, 5 Infantrys and 1 Tank moved from Lambok to Bali
1 Artillery, 5 Infantrys and 2 Tanks moved from Soem to Lambok
2 EarlyFighters and 2 Submarines moved from sz50 to sz58
1 Artillery moved from W.Australia to sz50
2 Artillerys moved from Derby to sz50
1 Infantry moved from Derby to sz50
3 Infantrys moved from W.Australia to sz50
1 Infantry and 1 Transport moved from sz50 to sz58
1 Infantry moved from sz58 to Celebs
3 Artillerys and 3 Infantrys moved from sz50 to Soem
1 Infantry moved from Darwin to Derby
1 Elite moved from Darwin to Derby
1 Artillery moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 2 EarlyFighters, 2 Elites, 1 Infantry and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 2 Artillerys, 5 Infantrys and 1 Marine
Hisaichi defend with 3 Artillerys, 2 Elites and 1 Infantry
Anzac roll dice for 2 Artillerys, 5 Infantrys and 1 Marine in Sumatra, round 2 : 1/8 hits, 2.17 expected hits
Hisaichi roll dice for 3 Artillerys, 2 Elites and 1 Infantry in Sumatra, round 2 : 0/6 hits, 2.00 expected hits
1 Infantry owned by the Hisaichi lost in Sumatra
Anzac roll dice for 2 Artillerys, 5 Infantrys and 1 Marine in Sumatra, round 3 : 2/8 hits, 2.17 expected hits
Hisaichi roll dice for 3 Artillerys and 2 Elites in Sumatra, round 3 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Sumatra
Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Sumatra, round 4 : 2/6 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery and 2 Elites in Sumatra, round 4 : 0/3 hits, 1.00 expected hits
1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra
Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Sumatra, round 5 : 1/6 hits, 1.83 expected hits
Hisaichi roll dice for 1 Elite in Sumatra, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Sumatra
Anzac win, taking Sumatra from Hisaichi with 2 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 18
Casualties for Hisaichi: 3 Artillerys, 2 Elites and 1 Infantry
Casualties for Anzac: 2 Infantrys
Battle in sz58
Anzac attack with 2 EarlyFighters, 2 Submarines and 1 Transport
Hisaichi defend with 1 Destroyer
Anzac roll dice for 2 Submarines in sz58, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Hisaichi lost in sz58
Anzac win with 2 EarlyFighters, 2 Submarines and 1 Transport remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Celebs
Non Combat Move - Anzac
2 EarlyFighters moved from sz58 to sz50
1 Infantry moved from S.W.Australia to W.Australia
Place Units - Anzac
1 Elite, 1 Infantry and 1 Marine placed in W.Australia
2 EarlyFighters and 1 Elite placed in Darwin
Turn Complete - Anzac
Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Anzac regular : -1.67
Hisaichi regular : -3.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Americans
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from Seattle to sz14
2 B.Transports and 8 Elites moved from sz14 to sz6
2 B.Transports moved from sz5 to sz4
8 Elites moved from sz6 to N.Canada
8 Elites moved from sz14 to Seattle
4 Infantrys moved from N.Canada to Anchorage
2 Artillerys and 3 Infantrys moved from British Columbia to N.Canada
2 Infantrys moved from Seattle to British Columbia
8 Elites moved from Alaska to sz4
3 Infantrys and 1 Tank moved from Alaska to sz4
8 Elites, 3 Infantrys and 1 Tank moved from sz4 to Palana
2 Infantrys and 2 Tanks moved from Palana to Magadan
2 Artillerys, 4 Infantrys and 4 Tanks moved from Magadan to Yakutsk
2 EarlyFighters moved from sz4 to sz7
1 Destroyer moved from sz3 to sz7
2 Destroyers moved from sz4 to sz7
1 Bomber moved from Wake to sz7
2 EarlyFighters moved from sz20 to sz7
Purchase Units - Americans
Americans buy 1 B29, 2 Destroyers, 8 Elites and 2 Fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in Yakutsk
Americans attack with 2 Artillerys, 4 Infantrys and 4 Tanks
Masaharu defend with 1 Infantry
Americans roll dice for 2 Artillerys, 4 Infantrys and 4 Tanks in Yakutsk, round 2 : 2/10 hits, 3.67 expected hits
Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Yakutsk
Americans win, taking Yakutsk from Masaharu with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Masaharu: 1 Infantry
Battle in sz7
Americans attack with 1 Bomber, 3 Destroyers and 4 EarlyFighters
Hisaichi defend with 1 Destroyer and 1 Submarine; Masaharu defend with 2 Destroyers and 1 Submarine; Yamamoto defend with 1 Destroyer
Masaharu roll dice for 2 Submarines in sz7, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Bomber, 3 Destroyers and 4 EarlyFighters in sz7, round 2 : 5/8 hits, 3.00 expected hits
Masaharu roll dice for 4 Destroyers in sz7, round 2 : 4/4 hits, 2.00 expected hits
1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Masaharu, 1 Destroyer owned by the Yamamoto, 1 Destroyer owned by the Masaharu, 1 Submarine owned by the Hisaichi and 4 EarlyFighters owned by the Americans lost in sz7
Americans roll dice for 1 Bomber and 3 Destroyers in sz7, round 3 : 0/4 hits, 1.67 expected hits
Masaharu roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Bomber and 3 Destroyers in sz7, round 4 : 4/4 hits, 1.67 expected hits
Masaharu roll dice for 1 Destroyer in sz7, round 4 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7
Americans win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 4
Casualties for Americans: 1 Destroyer and 4 EarlyFighters
Casualties for Hisaichi: 1 Destroyer and 1 Submarine
Casualties for Masaharu: 2 Destroyers and 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
1 Bomber moved from sz7 to Palana
Place Units - Americans
1 Fighter placed in sz20
2 Destroyers placed in sz4
1 B29 and 1 Fighter placed in Anchorage
8 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Masaharu regular : 2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Masaharu
1 Destroyer moved from sz15 to sz7
1 Destroyer moved from sz1 to sz7
1 Bomber moved from Belogorsk to sz7
1 EarlyFighter moved from Quingdao to sz7
4 Transports moved from sz1 to sz15
7 Infantrys moved from Akina to sz15
7 Infantrys and 4 Transports moved from sz15 to sz1
7 Infantrys moved from sz1 to Vostok
5 Infantrys moved from Vostok to Quingdao
6 Infantrys moved from Belogorsk to Quingdao
1 Tank moved from Amursk to Quingdao
2 Infantrys moved from Amursk to Belogorsk
Purchase Units - Masaharu
Masaharu buy 2 Destroyers and 11 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in sz7
Masaharu attack with 1 Bomber, 2 Destroyers and 1 EarlyFighter
Americans defend with 2 Destroyers
Masaharu roll dice for 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz7, round 2 : 0/4 hits, 1.67 expected hits
Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
1 EarlyFighter owned by the Masaharu lost in sz7
Masaharu roll dice for 1 Bomber and 2 Destroyers in sz7, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7
Masaharu roll dice for 1 Bomber and 1 Destroyer in sz7, round 4 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer in sz7, round 4 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Masaharu lost in sz7
Masaharu roll dice for 1 Bomber in sz7, round 5 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz7
Masaharu win with 1 Bomber remaining. Battle score for attacker is -8
Casualties for Masaharu: 2 Destroyers and 1 EarlyFighter
Casualties for Americans: 2 Destroyers
Non Combat Move - Masaharu
1 Bomber moved from sz7 to Belogorsk
Place Units - Masaharu
2 Destroyers placed in sz1
3 Infantrys placed in Belogorsk
1 Infantry placed in Amursk
7 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Masaharu regular : -2.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Russians
1 Infantry moved from Ustkut to Irkutsk
1 EarlyFighter moved from Ulaan Ude to Irkutsk
2 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 EarlyFighter and 1 Infantry
Masaharu defend with 1 Artillery
Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Irkutsk
Russians win with 1 EarlyFighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Artillery
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Artillery
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery in Jinan, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Artillery
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
1 EarlyFighter moved from Irkutsk to Ulaan Ude
1 Infantry moved from Bratsk to Ustkut
1 Elite and 4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
4 Infantrys moved from Krasnoyarsk to Bratsk
1 Infantry moved from Achinsk to Kyzyl
3 Mech.Infs moved from Achinsk to Tulun
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
3 Infantrys and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33
Russians regular : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Research Technology - Yamamoto
Combat Move - Yamamoto
6 Tanks moved from N.S to sz60
2 Infantrys moved from N.S to sz60
2 Infantrys moved from N.S to sz60
1 Infantry moved from N.S to sz60
1 Infantry moved from N.S to sz60
1 Infantry moved from N.S to sz60
4 B.Transports, 7 Infantrys and 6 Tanks moved from sz60 to sz64
7 Infantrys and 6 Tanks moved from sz64 to Bengal
1 Infantry moved from N.S to sz60
1 Infantry moved from sz60 to Java
Yamamoto take Java from Anzac
1 Destroyer moved from sz59 to sz58
1 EarlyFighter moved from S.Borneo to sz58
12 Infantrys moved from N.S to sz60
12 Infantrys and 6 Transports moved from sz60 to sz64
12 Infantrys moved from sz64 to Bengal
2 EarlyFighters moved from sz60 to sz58
1 Infantry moved from W.Chunking to Bengal
1 Artillery and 2 Infantrys moved from Chunking to W.Chunking
2 Bombers moved from S.Borneo to sz58
2 Elites moved from Davao to sz70
2 Elites moved from sz70 to Celebs
1 Destroyer moved from sz48 to sz70
1 B.Transport moved from sz48 to sz70
2 T.Boats moved from sz76 to sz18
1 Destroyer moved from sz78 to sz18
1 Destroyer moved from sz78 to sz79
6 Artillerys, 12 Infantrys and 7 Tanks moved from Shangsi to Gansu
9 Infantrys moved from Shansi to Shangsi
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz58
Yamamoto attack with 2 Bombers, 1 Destroyer and 3 EarlyFighters
Anzac defend with 2 Submarines and 1 Transport
Anzac roll dice for 2 Submarines in sz58, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 2 Bombers, 1 Destroyer and 3 EarlyFighters in sz58, round 2 : 4/6 hits, 2.67 expected hits
Anzac roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Anzac and 2 Submarines owned by the Anzac lost in sz58
Yamamoto win with 2 Bombers, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 18
Casualties for Anzac: 2 Submarines and 1 Transport
Battle in Celebs
Yamamoto attack with 2 Elites
Anzac defend with 1 Infantry
Yamamoto roll dice for 2 Elites in Celebs, round 2 : 1/2 hits, 1.00 expected hits
Anzac roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Celebs
Yamamoto win, taking Celebs from Anzac with 1 Elite remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Elite
Casualties for Anzac: 1 Infantry
Battle in Bengal
Yamamoto attack with 20 Infantrys and 6 Tanks
British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 EarlyFighter, 3 Infantrys, 7 Mech.Infs and 3 Tanks
Yamamoto roll dice for 20 Infantrys and 6 Tanks in Bengal, round 2 : 8/26 hits, 6.33 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 3 Infantrys, 7 Mech.Infs and 3 Tanks in Bengal, round 2 : 4/16 hits, 6.17 expected hits
4 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 3 Infantrys owned by the British and 3 Mech.Infs owned by the British lost in Bengal
Yamamoto roll dice for 16 Infantrys and 6 Tanks in Bengal, round 3 : 9/22 hits, 5.67 expected hits
British roll dice for 1 Bunker, 1 EarlyFighter, 4 Mech.Infs and 3 Tanks in Bengal, round 3 : 1/9 hits, 3.83 expected hits
1 Bunker owned by the British, 3 Tanks owned by the British, 1 Infantry owned by the Yamamoto, 1 EarlyFighter owned by the British and 4 Mech.Infs owned by the British lost in Bengal
Yamamoto win, taking Bengal from British with 15 Infantrys and 6 Tanks remaining. Battle score for attacker is 64
Casualties for Yamamoto: 5 Infantrys
Casualties for British: 1 Artillery, 1 Bunker, 1 EarlyFighter, 3 Infantrys, 7 Mech.Infs and 3 Tanks
Battle in Gansu
Yamamoto attack with 6 Artillerys, 12 Infantrys and 7 Tanks
Chinese defend with 1 Elite and 5 Infantrys
Yamamoto roll dice for 6 Artillerys, 12 Infantrys and 7 Tanks in Gansu, round 2 : 11/25 hits, 8.50 expected hits
Chinese roll dice for 1 Elite and 5 Infantrys in Gansu, round 2 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the Yamamoto, 1 Elite owned by the Chinese and 5 Infantrys owned by the Chinese lost in Gansu
Yamamoto win, taking Gansu from Chinese with 6 Artillerys, 10 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
Casualties for Yamamoto: 2 Infantrys
Casualties for Chinese: 1 Elite and 5 Infantrys
Non Combat Move - Yamamoto
1 Destroyer moved from sz70 to sz18
2 EarlyFighters moved from sz58 to sz60
1 EarlyFighter moved from sz58 to Halma
2 Bombers moved from sz58 to S.Borneo
Place Units - Yamamoto
2 Destroyers placed in sz78
2 B.Transports placed in sz78
2 Artillerys and 2 Elites placed in Davao
8 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Yamamoto regular : 8.83
Anzac regular : 0.17
British regular : -5.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Chinese
1 Artillery moved from W.Sian to N.Chunking
Chinese take N.Chunking from Hisaichi
Purchase Units - Chinese
Chinese buy 1 EarlyFighter, 7 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 Infantry moved from Tsingnan to S.Mongolia
1 Infantry moved from Tsingnan to Sikang
2 Infantrys, 1 Marine and 4 Mech.Infs moved from Tsingnan to Xining
1 Infantry moved from Xining to Nancheng
2 Infantrys moved from Urumal to Quyan
2 Mech.Infs moved from Urumal to Xining
1 Infantry moved from Xining to Ming Jong
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
1 EarlyFighter, 2 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
1 unit repaired.
1 Battleship, 2 Carriers, 3 Destroyers, 1 EarlyFighter and 3 Fighters moved from sz66 to sz56
2 Destroyers and 2 Submarines moved from sz60 to sz61
4 Infantrys moved from Korea to sz74
1 B.Transport and 4 Infantrys moved from sz74 to sz60
4 Infantrys moved from sz60 to N.S
1 Fighter moved from sz56 to N.S
1 EarlyFighter moved from Burma to sz56
1 Bomber moved from Burma to S.Borneo
1 Transport moved from sz60 to sz66
1 Elite and 1 Infantry moved from Thailand to sz66
1 Elite and 1 Infantry moved from sz66 to N.S
3 Transports moved from sz60 to sz64
2 Artillerys moved from Thailand to sz64
1 Artillery moved from Burma to sz64
2 Tanks moved from Burma to E.India
Hisaichi take E.India from British
3 Infantrys moved from Burma to sz64
1 Infantry moved from Burma to Bengal
3 Artillerys and 3 Infantrys moved from sz64 to E.India
4 Infantrys moved from Kwangtung to Kiangsi
2 Tanks moved from Szechwan to N.Chunking
Hisaichi take W.Sian from Chinese
1 Infantry moved from Sian to Szechwan
2 Tanks moved from Szechwan to Gansu
1 Tank moved from N.Shangsi to Gansu
2 Infantrys moved from E.Shansi to N.Shangsi
1 Artillery and 2 Infantrys moved from Hopeh to E.Shansi
1 Marine and 2 Tankettes moved from Peking to E.Shansi
2 Tankettes moved from E.Shansi to N.Shangsi
8 Infantrys moved from Tientsin to Hsingan
8 Infantrys moved from Seoul to Manchuria
1 Artillery moved from Sian to W.Sian
1 T.Boat moved from sz76 to sz18
1 Infantry moved from Japan to Akina
5 Infantrys and 1 Marine moved from Hongkong to Macau
Purchase Units - Hisaichi
Hisaichi buy 4 Bombers and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Chunking
Hisaichi attack with 2 Tanks
Chinese defend with 1 Artillery
Hisaichi roll dice for 2 Tanks in N.Chunking, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Tanks in N.Chunking, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in N.Chunking, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Chunking
Hisaichi win, taking N.Chunking from Chinese with 1 Tank remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 Artillery
Non Combat Move - Hisaichi
Place Units - Hisaichi
4 Bombers placed in S.Borneo
3 Infantrys placed in Peking
4 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Hisaichi regular : -1.00