2d10: 7, 4
2d7: 3, 4
2d10: 8, 10
dawg Axis v. Entek Allies TRS The Showdown!
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Infantry moved from Hanan to N.Chunking Hisaichi take N.Chunking from Chinese 1 Artillery and 2 Infantrys moved from Hanan to W.Sian 2 Artillerys, 3 Infantrys and 2 Tanks moved from Nanking to Sian Hisaichi take Sian from Chinese 1 Artillery moved from Shangsi to N.Shangsi 3 Infantrys moved from E.Shansi to N.Shangsi 1 Infantry moved from Shansi to Shangsi 7 Infantrys and 5 Tanks moved from Shansi to Sian 2 Tankettes moved from Tientsin to E.Shansi 2 Mech.Infs moved from Peking to E.Shansi 3 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Shantung to Shansi 6 Infantrys moved from Seoul to sz79 2 Infantrys moved from Korea to sz79 2 B.Transports and 8 Infantrys moved from sz79 to sz74 8 Infantrys moved from sz74 to Hopeh 1 Infantry moved from Korea to sz74 1 Infantry moved from sz74 to Hopeh 1 Infantry moved from Korea to Tientsin 1 Tank moved from N.French I. to Burma Hisaichi take Burma from British 1 Artillery moved from Frenchindochina to Thailand Thai take Thailand from British 4 Tanks moved from S.Borneo to sz60 4 EarlyFighters and 4 Tanks moved from sz60 to Malaya 1 Bomber and 3 EarlyFighters moved from Phuket to Malaya 1 Destroyer moved from sz60 to sz58 1 Destroyer and 2 Submarines moved from sz68 to sz60 4 Transports moved from sz60 to sz67 2 Elites and 4 Infantrys moved from Hongkong to sz67 2 Elites and 4 Infantrys moved from sz67 to N.French I. Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 2 Destroyers, 2 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Malaya Hisaichi attack with 1 Bomber, 7 EarlyFighters and 4 Tanks British defend with 5 Artillerys and 1 Tank; Anzac defend with 1 EarlyFighter Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Bomber, 7 EarlyFighters and 4 Tanks in Malaya, round 2 : 4/12 hits, 5.00 expected hits British roll dice for 5 Artillerys, 1 EarlyFighter and 1 Tank in Malaya, round 2 : 4/7 hits, 2.67 expected hits 4 EarlyFighters owned by the Hisaichi and 5 Artillerys owned by the British lost in Malaya Hisaichi roll dice for 1 Bomber, 3 EarlyFighters and 4 Tanks in Malaya, round 3 : 3/8 hits, 3.67 expected hits British roll dice for 1 EarlyFighter and 1 Tank in Malaya, round 3 : 2/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Anzac, 2 Tanks owned by the Hisaichi and 1 Tank owned by the British lost in Malaya Hisaichi win, taking Malaya from British with 1 Bomber, 3 EarlyFighters and 2 Tanks remaining. Battle score for attacker is -9 Casualties for Hisaichi: 4 EarlyFighters and 2 Tanks Casualties for British: 5 Artillerys and 1 Tank Casualties for Anzac: 1 EarlyFighter Battle in W.Sian Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 3 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Hisaichi lost in N.Shangsi 1 Artillery owned by the Hisaichi retreated to E.Shansi Chinese win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -6 Casualties for Hisaichi: 3 Infantrys Non Combat Move - Hisaichi 3 EarlyFighters moved from Malaya to sz60 1 Bomber moved from Malaya to Phuket Place Units - Hisaichi 2 Fighters placed in sz60 2 Destroyers placed in sz60 Hisaichi undo move 1. 1 Fighter placed in sz60 1 Fighter placed in S.Borneo 3 Tanks placed in Peking 8 Infantrys placed in Seoul 2 Artillerys and 4 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 British regular : 2.33 Hisaichi regular : -3.00 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Sarong to New Guinea 2 Infantrys moved from Lambok to Bali Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from E.Borneo to sz69 1 Infantry and 1 T.Boat moved from sz69 to sz59 1 Infantry moved from sz59 to Lambok Thai take Lambok from Dutch 1 Infantry moved from W.Borneo to sz60 1 Infantry moved from sz60 to Sumatra Thai take Sumatra from Dutch 1 Artillery and 1 Infantry moved from W.Borneo to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz70 1 Artillery and 1 Infantry moved from sz70 to Halma 2 Artillerys and 2 Tanks moved from Phuket to Thailand 2 Marines moved from Phuket to Thailand 4 Infantrys moved from Phuket to Malaya 1 Infantry moved from Phuket to Malaya 4 Marines moved from Phuket to Thailand 1 EarlyFighter moved from Phuket to Malaya Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in Halma Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Halma Thai win, taking Halma from Dutch with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Thai regular : 0.33 Dutch regular : 0.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 1 Destroyer moved from sz63 to sz66 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz63 to sz66 2 Transports moved from sz66 to sz64 4 Infantrys moved from E.India to sz64 4 Infantrys and 2 Transports moved from sz64 to sz66 2 Artillerys, 2 EarlyFighters and 6 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from N.S to Malaya 1 Artillery and 3 Infantrys moved from Java to sz57 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz57 to sz61 1 Artillery and 3 Infantrys moved from sz61 to Sumatra 2 Infantrys moved from Magadan to Yakutsk 2 Infantrys moved from N.Canada to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Punjab to Agra 1 EarlyFighter moved from Bikaner to Agra Purchase Units - British British buy 4 Artillerys, 2 Destroyers, 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in Sumatra British attack with 1 Artillery and 3 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 0/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 3 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sumatra British win, taking Sumatra from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Agra British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Agra, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Agra British roll dice for 1 Artillery and 1 EarlyFighter in Agra, round 3 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Malaya British attack with 2 Artillerys, 3 EarlyFighters and 6 Infantrys Hisaichi defend with 2 Tanks; Thai defend with 1 EarlyFighter and 5 Infantrys British roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantrys in Malaya, round 2 : 3/11 hits, 3.00 expected hits Hisaichi roll dice for 1 EarlyFighter, 5 Infantrys and 2 Tanks in Malaya, round 2 : 4/8 hits, 3.17 expected hits 3 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya British roll dice for 2 Artillerys, 3 EarlyFighters and 2 Infantrys in Malaya, round 3 : 5/7 hits, 2.33 expected hits Hisaichi roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in Malaya, round 3 : 3/5 hits, 2.17 expected hits 2 Infantrys owned by the Thai, 2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Thai, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Malaya British win, taking Malaya from Hisaichi with 1 Artillery and 3 EarlyFighters remaining. Battle score for attacker is 12 Casualties for British: 1 Artillery and 6 Infantrys Casualties for Thai: 1 EarlyFighter and 5 Infantrys Casualties for Hisaichi: 2 Tanks Non Combat Move - British 2 EarlyFighters moved from Malaya to sz66 1 EarlyFighter moved from Malaya to N.S 1 Artillery and 3 Infantrys moved from E.India to Bengal 2 Infantrys moved from Nepal to Bengal 1 Mech.Inf moved from Dheli to Bengal 1 Artillery and 1 Infantry moved from Dheli to Bhopa 1 AAGun moved from Bhopa to Nepal 2 Infantrys moved from C.India to E.India 1 EarlyFighter moved from Agra to Nepal Place Units - British 4 Artillerys and 4 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 2 Destroyers placed in sz49 1 Tank placed in Moresby 2 Infantrys placed in Vancouver Turn Complete - British British collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Thai regular : -0.67 Neutral regular : 0.33 British regular : 2.00 Hisaichi regular : 1.67 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 2 Tanks moved from W.Australia to sz50 1 Artillery moved from W.Australia to sz50 4 Infantrys moved from Derby to sz50 1 Infantry moved from W.Australia to sz50 3 Artillerys, 6 Infantrys and 1 Tank moved from Soem to Lambok 1 Artillery, 5 Infantrys and 2 Tanks moved from sz50 to Soem 2 EarlyFighters moved from sz50 to sz70 1 Destroyer moved from sz37 to sz50 1 Marine moved from Darwin to Derby Purchase Units - Anzac Anzac buy 4 Artillerys, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz70 Anzac attack with 2 EarlyFighters Thai defend with 1 Transport Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Transport in sz70, round 2 : 1/1 hits, 0.17 expected hits 1 EarlyFighter owned by the Anzac lost in sz70 Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz70 Anzac win with 1 EarlyFighter remaining. Battle score for attacker is -2 Casualties for Anzac: 1 EarlyFighter Casualties for Thai: 1 Transport Battle in Lambok Anzac attack with 3 Artillerys, 6 Infantrys and 1 Tank Thai defend with 1 Infantry Anzac roll dice for 3 Artillerys, 6 Infantrys and 1 Tank in Lambok, round 2 : 4/10 hits, 3.00 expected hits Thai roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok Anzac win, taking Lambok from Thai with 3 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 EarlyFighter moved from sz70 to sz50 Place Units - Anzac 1 EarlyFighter placed in sz50 2 Artillerys placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Anzac regular : 1.00 Thai regular : 1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 2 Infantrys and 2 Tanks moved from Palana to Magadan 2 Transports moved from sz4 to sz5 2 Artillerys and 2 Infantrys moved from N.Canada to sz5 2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4 2 Artillerys and 2 Infantrys moved from sz4 to Palana 1 Carrier moved from sz6 to sz4 2 EarlyFighters moved from Pearl Harbor to sz4 2 EarlyFighters moved from Hilo to sz20 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz6 8 Elites moved from sz6 to N.Canada 1 Tank moved from N.Canada to Alaska 3 Infantrys moved from N.Canada to Anchorage 2 Tanks moved from British Columbia to Anchorage 4 Infantrys moved from Seattle to British Columbia 2 Artillerys and 3 Infantrys moved from Portland to Seattle 2 Infantrys moved from Nor Cal to Portland Purchase Units - Americans Americans buy 2 B.Transports, 3 Destroyers, 8 Elites and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans 2 B.Transports placed in sz23 2 Destroyers placed in sz25 1 Destroyer placed in sz25 8 Elites placed in San Francisco 1 Factory placed in Anchorage Turn Complete - Americans Americans collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 6 Infantrys moved from Akina to sz15 1 Artillery and 1 Infantry moved from N.Japan to sz15 1 Infantry moved from N.Japan to sz1 1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1 1 Tank moved from Hsingan to Quingdao 1 Infantry moved from Vostok to Irkutsk Masaharu take Irkutsk from Russians 1 Artillery and 8 Infantrys moved from sz1 to Yakutsk 2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks moved from Vostok to Quingdao 1 Infantry moved from Belogorsk to Vostok 1 Bomber moved from Belogorsk to Yakutsk 1 EarlyFighter moved from Quingdao to Yakutsk 2 Artillerys moved from Belogorsk to Quingdao 2 Infantrys and 1 Marine moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 1 Destroyer, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Yakutsk Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 8 Infantrys British defend with 2 Infantrys; Russians defend with 3 Infantrys Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 8 Infantrys in Yakutsk, round 2 : 3/11 hits, 2.83 expected hits Russians roll dice for 5 Infantrys in Yakutsk, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Russians, 1 Infantry owned by the Masaharu and 2 Infantrys owned by the British lost in Yakutsk Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 7 Infantrys in Yakutsk, round 3 : 4/10 hits, 2.67 expected hits Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for Masaharu: 2 Infantrys Casualties for British: 2 Infantrys Casualties for Russians: 3 Infantrys Non Combat Move - Masaharu 1 EarlyFighter moved from Yakutsk to Vostok 1 Bomber moved from Yakutsk to Belogorsk Place Units - Masaharu 2 Infantrys and 1 Marine placed in Belogorsk 3 Infantrys placed in Amursk 1 Destroyer placed in sz16 7 Infantrys placed in Akina Masaharu undo move 3. 1 Destroyer placed in sz15 Turn Complete - Masaharu Masaharu collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Masaharu regular : 1.50 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Infantry moved from Ulaan Ude to Irkutsk 1 Infantry moved from Ulaan Ude to Irkutsk 5 Infantrys moved from Kyzal to Ulaan Ude 1 Artillery moved from Kaask to Tulun 7 Infantrys moved from Kaask to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Krasnoyarsk 1 Infantry moved from Haixi to Jinquan Purchase Units - Russians Russians buy 1 EarlyFighter, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Irkutsk, round 3 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Irkutsk, round 4 : 1/2 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 1 EarlyFighter, 1 Elite and 4 Infantrys placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu regular : -1.33 Russians regular : 0.33 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from Chunking to W.Chunking Yamamoto take W.Chunking from Chinese 1 Artillery and 2 Infantrys moved from Chunking to N.French I. 1 B.Transport moved from sz60 to sz70 4 Infantrys moved from Davao to sz70 4 Infantrys moved from sz70 to Punay 1 B.Transport and 7 Transports moved from sz60 to sz74 1 B.Transport moved from sz68 to sz74 8 Infantrys moved from Tokyo to sz78 6 Tanks moved from Nagasaki to sz74 16 Infantrys moved from Nagasaki to sz74 7 Infantrys moved from S.Japan to Nagasaki 2 B.Transports and 8 Infantrys moved from sz78 to sz74 24 Infantrys and 6 Tanks moved from sz74 to Shantung 1 T.Boat moved from sz75 to sz78 1 Infantry moved from Japan to sz78 1 Infantry moved from sz78 to Nagasaki 1 T.Boat moved from sz71 to sz75 2 EarlyFighters moved from sz60 to sz61 2 Bombers moved from S.Borneo to sz61 2 Artillerys, 2 Infantrys and 5 Tanks moved from Hanan to Sian 4 Artillerys and 4 Infantrys moved from Shansi to E.Shansi 7 Infantrys moved from Nanking to Sian 2 Tanks moved from Nanking to E.Shansi 2 Destroyers moved from sz78 to sz18 1 Submarine moved from sz7 to sz3 Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 6 Artillerys, 2 Destroyers, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Punay Yamamoto attack with 4 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 4 Infantrys in Punay, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Punay Yamamoto win, taking Punay from Americans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in sz61 Yamamoto attack with 2 Bombers and 2 EarlyFighters British defend with 1 Destroyer and 2 Transports Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz61, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 Destroyer and 2 Transports in sz61, round 2 : 0/3 hits, 0.83 expected hits 1 Transport owned by the British lost in sz61 Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz61, round 3 : 3/4 hits, 2.00 expected hits British roll dice for 1 Destroyer and 1 Transport in sz61, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz61 Yamamoto win with 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 12 Casualties for British: 1 Destroyer and 2 Transports Casualties for Yamamoto: 1 EarlyFighter Non Combat Move - Yamamoto 1 EarlyFighter moved from sz61 to sz60 2 Bombers moved from sz61 to S.Borneo 1 EarlyFighter moved from S.Borneo to sz60 Place Units - Yamamoto 1 Destroyer placed in sz70 1 Artillery, 1 Infantry and 1 Tank placed in Davao 2 Artillerys and 2 Infantrys placed in Japan 1 Destroyer placed in sz78 3 Artillerys and 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : -0.33 British regular : -0.50 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to Shangsi 1 Artillery and 2 Infantrys moved from Szechwan to W.Sian 1 EarlyFighter moved from Szechwan to Shangsi 1 EarlyFighter moved from Szechwan to W.Sian Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in W.Sian Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Sian, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 4 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian 1 EarlyFighter owned by the Chinese retreated Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 Infantry moved from Tsingnan to Sikang 1 Artillery, 2 Infantrys and 1 Tank moved from Gansu to Szechwan 1 Tank moved from N.Shangsi to Szechwan 1 Infantry moved from N.Shangsi to Shangsi 4 Mech.Infs moved from Tsingnan to Szechwan 1 Artillery moved from Tsingnan to Gansu 3 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Hisaichi regular : 0.00 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 2 Infantrys moved from E.Shansi to N.Shangsi 1 Artillery moved from E.Shansi to N.Shangsi 1 Infantry, 2 Mech.Infs and 2 Tankettes moved from E.Shansi to Shangsi 1 Infantry moved from Shansi to Shangsi 2 Artillerys, 10 Infantrys and 7 Tanks moved from Sian to Shangsi 1 Infantry moved from N.Chunking to W.Sian 1 Infantry moved from W.Sian to Sian 1 Artillery and 1 Tank moved from Formosa to sz74 1 Artillery moved from Formosa to sz74 4 Infantrys moved from Hopeh to sz74 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from sz74 to sz60 2 Artillerys, 3 Infantrys and 1 Tank moved from sz60 to Malaya 2 Artillerys moved from Hongkong to sz67 2 Elites moved from N.French I. to sz67 4 Infantrys moved from Hongkong to sz67 2 Artillerys, 2 Elites, 4 Infantrys and 4 Transports moved from sz67 to sz60 2 Artillerys, 2 Elites and 4 Infantrys moved from sz60 to Malaya 1 EarlyFighter moved from sz60 to Malaya 1 Fighter moved from S.Borneo to sz60 4 Transports moved from sz60 to sz67 1 Infantry and 1 T.Boat moved from sz74 to sz78 1 Infantry moved from sz78 to Japan 1 Bomber moved from Phuket to Thailand 1 Submarine moved from sz1 to sz7 1 Destroyer moved from sz1 to sz7 5 Infantrys moved from Hopeh to Shansi 1 Infantry moved from Tientsin to Hopeh 3 Tanks moved from Peking to Shangsi 8 Infantrys moved from Seoul to Korea 1 Infantry moved from N.French I. to Burma 1 Tank moved from Burma to Thailand 3 Infantrys moved from N.French I. to Thailand Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Elite, 1 Fighter, 14 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Malaya Hisaichi attack with 4 Artillerys, 1 EarlyFighter, 2 Elites, 7 Infantrys and 1 Tank British defend with 1 Artillery Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 1 EarlyFighter, 2 Elites, 7 Infantrys and 1 Tank in Malaya, round 2 : 5/15 hits, 5.00 expected hits British roll dice for 1 Artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Malaya Hisaichi win, taking Malaya from British with 4 Artillerys, 1 EarlyFighter, 2 Elites, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Battle in Shangsi Hisaichi attack with 2 Artillerys, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes in Shangsi, round 2 : 10/28 hits, 9.67 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 2 Artillerys, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in N.Shangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 1 Artillery in N.Shangsi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 7 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in N.Shangsi Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 EarlyFighter moved from Malaya to Thailand Place Units - Hisaichi 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry placed in S.Borneo 6 Infantrys placed in Hongkong 1 B.Transport placed in sz79 1 Infantry and 2 Tanks placed in Peking 1 Artillery and 6 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 British regular : -0.33 Hisaichi regular : -2.83 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 Transport moved from sz60 to sz73 2 Tankettes moved from Phuket to sz73 2 Tankettes and 1 Transport moved from sz73 to sz60 2 Tankettes moved from sz60 to Java 2 Artillerys, 1 Infantry and 1 Marine moved from Phuket to Thailand 1 T.Boat moved from sz59 to sz60 Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in Java Thai attack with 2 Tankettes Dutch defend with 1 Infantry Thai roll dice for 2 Tankettes in Java, round 2 : 2/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Thai and 1 Infantry owned by the Dutch lost in Java Thai win, taking Java from Dutch with 1 Tankette remaining. Battle score for attacker is -2 Casualties for Thai: 1 Tankette Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Thai regular : 1.33 Dutch regular : 0.67 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 4 Transports moved from sz66 to sz64 2 Infantrys moved from E.India to sz64 2 Artillerys moved from Bengal to sz64 4 Infantrys moved from Bengal to sz64 2 Artillerys, 6 Infantrys and 4 Transports moved from sz64 to sz66 2 EarlyFighters moved from sz66 to Malaya 2 Artillerys and 6 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from N.S to Malaya 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 1 B.Transport, 1 EarlyFighter, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Malaya British attack with 2 Artillerys, 3 EarlyFighters and 6 Infantrys Hisaichi defend with 4 Artillerys, 2 Elites, 7 Infantrys and 1 Tank British roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantrys in Malaya, round 2 : 1/11 hits, 3.00 expected hits Hisaichi roll dice for 4 Artillerys, 2 Elites, 7 Infantrys and 1 Tank in Malaya, round 2 : 3/14 hits, 4.83 expected hits 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya British roll dice for 2 Artillerys, 3 EarlyFighters and 3 Infantrys in Malaya, round 3 : 4/8 hits, 2.50 expected hits Hisaichi roll dice for 4 Artillerys, 2 Elites, 6 Infantrys and 1 Tank in Malaya, round 3 : 3/13 hits, 4.50 expected hits 3 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Malaya 3 EarlyFighters owned by the British retreated British roll dice for 2 Artillerys in Malaya, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Malaya, round 4 : 5/9 hits, 3.17 expected hits 2 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya Hisaichi win with 4 Artillerys, 2 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is -8 Casualties for British: 2 Artillerys and 6 Infantrys Casualties for Hisaichi: 6 Infantrys Non Combat Move - British 1 EarlyFighter moved from Malaya to sz66 1 EarlyFighter moved from Malaya to sz66 1 EarlyFighter moved from Malaya to N.S 1 AAGun and 1 EarlyFighter moved from Nepal to Bengal 4 Artillerys moved from Calcutta to C.India 4 Infantrys moved from Calcutta to C.India 3 Mech.Infs moved from Dheli to Bengal 1 Artillery and 1 Infantry moved from Bhopa to Nepal 1 Artillery moved from Agra to Bhopal Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 B.Transport placed in sz49 1 EarlyFighter placed in Moresby Turn Complete - British British collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
British regular : -0.17 Hisaichi regular : -1.50 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 2 Artillerys moved from W.Australia to sz50 1 Marine moved from Derby to sz50 3 Infantrys moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 5 Infantrys, 1 Marine, 2 Submarines and 4 Transports moved from sz50 to sz57 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine moved from sz57 to Java Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine Thai defend with 1 Tankette Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Thai roll dice for 1 Tankette in Java, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Thai lost in Java Anzac win, taking Java from Thai with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Thai: 1 Tankette Non Combat Move - Anzac 2 Artillerys and 1 Infantry moved from Darwin to Derby 1 Infantry moved from Melbourne to S.W.Australia 2 EarlyFighters moved from Java to sz57 Place Units - Anzac 1 Destroyer and 1 Transport placed in sz50 1 Artillery placed in W.Australia 1 Artillery, 1 Elite and 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Anzac regular : 0.33 Thai regular : -0.17 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 8 Elites moved from N.Canada to sz6 2 Transports moved from sz4 to sz5 2 Infantrys and 2 Tanks moved from Anchorage to sz5 2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4 2 Infantrys and 2 Tanks moved from sz4 to Palana 2 Artillerys and 2 Infantrys moved from Palana to Magadan 2 EarlyFighters moved from sz4 to sz3 1 Destroyer moved from sz4 to sz3 1 Bomber moved from Wake to sz3 Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 2 Destroyers, 1 EarlyFighter, 8 Elites and 1 Factory; Remaining resources: 0 PUs; Combat - Americans Battle in sz3 Americans attack with 1 Bomber, 1 Destroyer and 2 EarlyFighters Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz3, round 2 : 2/4 hits, 1.67 expected hits 1 Submarine owned by the Yamamoto lost in sz3 Americans win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 Bomber moved from sz3 to Wake 2 EarlyFighters moved from sz3 to sz4 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz6 to sz5 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 8 Elites moved from sz5 to Alaska 3 Infantrys moved from Anchorage to Alaska 4 Infantrys moved from British Columbia to N.Canada 2 Artillerys and 3 Infantrys moved from Seattle to British Columbia 2 Infantrys moved from Portland to Seattle 1 Artillery and 1 Infantry moved from Wake to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 3 Destroyers moved from sz25 to sz20 Place Units - Americans 2 B.Transports placed in sz23 2 Destroyers placed in sz4 8 Elites placed in San Francisco 1 EarlyFighter placed in Pearl Harbor 1 Factory placed in Wake Turn Complete - Americans Americans collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : 0.33 -
TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Artillery and 2 Infantrys moved from Quingdao to Jinan 1 EarlyFighter moved from Vostok to Jinan 4 Infantrys and 2 Marines moved from Belogorsk to Quingdao 1 Artillery and 5 Infantrys moved from Yakutsk to Angarsk 1 Infantry moved from Quingdao to Irkutsk 1 Artillery moved from Quingdao to Irkutsk 1 Bomber moved from Belogorsk to Irkutsk 3 Infantrys moved from Amursk to Belogorsk 4 Transports moved from sz1 to sz15 7 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 1 Infantry moved from N.Japan to sz1 9 Infantrys moved from sz1 to Vostok 1 Destroyer moved from sz15 to sz7 Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 1 Destroyer, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 1 Infantry Battle in Irkutsk Masaharu attack with 1 Artillery, 1 Bomber and 1 Infantry Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Irkutsk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Angarsk Masaharu attack with 1 Artillery and 5 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 5 Infantrys in Angarsk, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Masaharu win, taking Angarsk from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Bomber moved from Irkutsk to Belogorsk 1 EarlyFighter moved from Jinan to Quingdao Place Units - Masaharu 1 Destroyer placed in sz15 7 Infantrys placed in Akina 2 Infantrys and 1 Tank placed in Amursk 3 Infantrys placed in Belogorsk Turn Complete - Masaharu Masaharu collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Masaharu regular : 1.00 Russians regular : -1.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Artillery and 2 Infantrys moved from Ulaan Ude to Irkutsk Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Russians roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Irkutsk, round 6 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Irkutsk Masaharu win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for Russians: 1 Artillery and 2 Infantrys Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan 1 EarlyFighter owned by the Russians retreated Masaharu win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 Artillery, 7 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 1 Infantry moved from Ulaan Ude to Ustkut 1 EarlyFighter moved from Jinan to Ulaan Ude 1 EarlyFighter moved from Kaask to Ulaan Ude 1 Elite moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Jinquan to Kyzal 4 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Masaharu regular : 2.33 Russians regular : -0.83 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery, 1 Infantry and 1 Tank moved from Davao to sz70 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz70 to sz48 1 Destroyer moved from sz70 to sz48 1 Artillery, 1 Infantry and 1 Tank moved from sz48 to Sarong Yamamoto take Sarong from Dutch 6 Tanks moved from Shantung to sz74 9 Infantrys moved from Nagasaki to sz74 15 Infantrys moved from Shantung to sz74 4 B.Transports, 24 Infantrys, 6 Tanks and 7 Transports moved from sz74 to sz60 2 EarlyFighters, 24 Infantrys and 6 Tanks moved from sz60 to N.S 1 Infantry moved from E.Shansi to N.Shangsi Yamamoto take N.Shangsi from Chinese 4 Artillerys, 3 Infantrys and 2 Tanks moved from E.Shansi to Shangsi 2 Artillerys, 9 Infantrys and 5 Tanks moved from Sian to Shangsi 9 Infantrys moved from Shantung to Shansi 1 Artillery and 2 Infantrys moved from N.French I. to Chunking 1 Destroyer moved from sz78 to sz18 1 T.Boat moved from sz78 to sz76 1 T.Boat moved from sz75 to sz76 3 Artillerys and 4 Infantrys moved from Tokyo to S.Japan 4 Infantrys moved from Punay to Mindor Purchase Units - Yamamoto Yamamoto buy 3 Destroyers, 2 Elites, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 2 EarlyFighters, 24 Infantrys and 6 Tanks British defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Yamamoto roll dice for 2 EarlyFighters, 24 Infantrys and 6 Tanks in N.S, round 2 : 12/32 hits, 7.67 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 3/6 hits, 2.50 expected hits 1 Artillery owned by the Dutch, 3 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the British, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S Yamamoto win, taking N.S from Dutch with 2 EarlyFighters, 21 Infantrys and 6 Tanks remaining. Battle score for attacker is 21 Casualties for Yamamoto: 3 Infantrys Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Casualties for British: 1 EarlyFighter Non Combat Move - Yamamoto 2 EarlyFighters moved from N.S to sz60 2 Artillerys and 2 Infantrys moved from Japan to S.Japan Place Units - Yamamoto 1 Destroyer and 1 Transport placed in sz70 2 Elites placed in Davao 2 Destroyers placed in sz78 4 Infantrys placed in Japan 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.33 Dutch regular : 0.50 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi 2 EarlyFighters moved from Szechwan to N.Shangsi 2 Infantrys moved from Szechwan to Sian 1 Artillery moved from Szechwan to Sian 1 Artillery and 2 Infantrys moved from Szechwan to W.Sian 1 Infantry moved from Sikang to W.Sian Purchase Units - Chinese Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in W.Sian Chinese attack with 1 Artillery and 3 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery and 3 Infantrys in W.Sian, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in W.Sian Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 1 Artillery in W.Sian, round 4 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Elite and 2 Infantrys moved from Gansu to Szechwan 4 Mech.Infs moved from Tsingnan to Szechwan 5 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 2 EarlyFighters moved from N.Shangsi to Szechwan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Chinese regular : 0.83 Hisaichi regular : 2.00





