dawg Axis v. Entek Allies TRS The Showdown!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Hanan to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            1 Artillery and 2 Infantrys moved from Hanan to W.Sian
            2 Artillerys, 3 Infantrys and 2 Tanks moved from Nanking to Sian
                  Hisaichi take Sian from Chinese
            1 Artillery moved from Shangsi to N.Shangsi
            3 Infantrys moved from E.Shansi to N.Shangsi
            1 Infantry moved from Shansi to Shangsi
            7 Infantrys and 5 Tanks moved from Shansi to Sian
            2 Tankettes moved from Tientsin to E.Shansi
            2 Mech.Infs moved from Peking to E.Shansi
            3 Infantrys moved from Peking to E.Shansi
            1 Infantry moved from Shantung to Shansi
            6 Infantrys moved from Seoul to sz79
            2 Infantrys moved from Korea to sz79
            2 B.Transports and 8 Infantrys moved from sz79 to sz74
            8 Infantrys moved from sz74 to Hopeh
            1 Infantry moved from Korea to sz74
            1 Infantry moved from sz74 to Hopeh
            1 Infantry moved from Korea to Tientsin
            1 Tank moved from N.French I. to Burma
                  Hisaichi take Burma from British
            1 Artillery moved from Frenchindochina to Thailand
                  Thai take Thailand from British
            4 Tanks moved from S.Borneo to sz60
            4 EarlyFighters and 4 Tanks moved from sz60 to Malaya
            1 Bomber and 3 EarlyFighters moved from Phuket to Malaya
            1 Destroyer moved from sz60 to sz58
            1 Destroyer and 2 Submarines moved from sz68 to sz60
            4 Transports moved from sz60 to sz67
            2 Elites and 4 Infantrys moved from Hongkong to sz67
            2 Elites and 4 Infantrys moved from sz67 to N.French I.
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Destroyers, 2 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Malaya
                Hisaichi attack with 1 Bomber, 7 EarlyFighters and 4 Tanks
                British defend with 5 Artillerys and 1 Tank; Anzac defend with 1 EarlyFighter
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Bomber, 7 EarlyFighters and 4 Tanks in Malaya, round 2 : 4/12 hits, 5.00 expected hits
                    British roll dice for 5 Artillerys, 1 EarlyFighter and 1 Tank in Malaya, round 2 : 4/7 hits, 2.67 expected hits
                    4 EarlyFighters owned by the Hisaichi and 5 Artillerys owned by the British lost in Malaya
                    Hisaichi roll dice for 1 Bomber, 3 EarlyFighters and 4 Tanks in Malaya, round 3 : 3/8 hits, 3.67 expected hits
                    British roll dice for 1 EarlyFighter and 1 Tank in Malaya, round 3 : 2/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Anzac, 2 Tanks owned by the Hisaichi and 1 Tank owned by the British lost in Malaya
                Hisaichi win, taking Malaya from British with 1 Bomber, 3 EarlyFighters and 2 Tanks remaining. Battle score for attacker is -9
                Casualties for Hisaichi: 4 EarlyFighters and 2 Tanks
                Casualties for British: 5 Artillerys and 1 Tank
                Casualties for Anzac: 1 EarlyFighter
            Battle in W.Sian
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 3 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Hisaichi lost in N.Shangsi
                1 Artillery owned by the Hisaichi retreated to E.Shansi
                Chinese win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from Malaya to sz60
            1 Bomber moved from Malaya to Phuket
    
        Place Units - Hisaichi
            2 Fighters placed in sz60
            2 Destroyers placed in sz60
            Hisaichi undo move 1.
            1 Fighter placed in sz60
            1 Fighter placed in S.Borneo
            3 Tanks placed in Peking
            8 Infantrys placed in Seoul
            2 Artillerys and 4 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    British regular : 2.33
    Hisaichi regular : -3.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
            2 Infantrys moved from Lambok to Bali
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from E.Borneo to sz69
            1 Infantry and 1 T.Boat moved from sz69 to sz59
            1 Infantry moved from sz59 to Lambok
                  Thai take Lambok from Dutch
            1 Infantry moved from W.Borneo to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            1 Artillery and 1 Infantry moved from W.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Halma
            2 Artillerys and 2 Tanks moved from Phuket to Thailand
            2 Marines moved from Phuket to Thailand
            4 Infantrys moved from Phuket to Malaya
            1 Infantry moved from Phuket to Malaya
            4 Marines moved from Phuket to Thailand
            1 EarlyFighter moved from Phuket to Malaya
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Halma
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Halma, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Halma
                Thai win, taking Halma from Dutch with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    Dutch regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            1 Destroyer moved from sz63 to sz66
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz63 to sz66
            2 Transports moved from sz66 to sz64
            4 Infantrys moved from E.India to sz64
            4 Infantrys and 2 Transports moved from sz64 to sz66
            2 Artillerys, 2 EarlyFighters and 6 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from N.S to Malaya
            1 Artillery and 3 Infantrys moved from Java to sz57
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 3 Infantrys moved from sz61 to Sumatra
            2 Infantrys moved from Magadan to Yakutsk
            2 Infantrys moved from N.Canada to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Artillery and 1 Infantry moved from Punjab to Agra
            1 EarlyFighter moved from Bikaner to Agra
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Destroyers, 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sumatra
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 3 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                British win, taking Sumatra from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Agra
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Agra, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Agra
                    British roll dice for 1 Artillery and 1 EarlyFighter in Agra, round 3 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Malaya
                British attack with 2 Artillerys, 3 EarlyFighters and 6 Infantrys
                Hisaichi defend with 2 Tanks; Thai defend with 1 EarlyFighter and 5 Infantrys
                    British roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantrys in Malaya, round 2 : 3/11 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 EarlyFighter, 5 Infantrys and 2 Tanks in Malaya, round 2 : 4/8 hits, 3.17 expected hits
                    3 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya
                    British roll dice for 2 Artillerys, 3 EarlyFighters and 2 Infantrys in Malaya, round 3 : 5/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in Malaya, round 3 : 3/5 hits, 2.17 expected hits
                    2 Infantrys owned by the Thai, 2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Thai, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Malaya
                British win, taking Malaya from Hisaichi with 1 Artillery and 3 EarlyFighters remaining. Battle score for attacker is 12
                Casualties for British: 1 Artillery and 6 Infantrys
                Casualties for Thai: 1 EarlyFighter and 5 Infantrys
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - British
            2 EarlyFighters moved from Malaya to sz66
            1 EarlyFighter moved from Malaya to N.S
            1 Artillery and 3 Infantrys moved from E.India to Bengal
            2 Infantrys moved from Nepal to Bengal
            1 Mech.Inf moved from Dheli to Bengal
            1 Artillery and 1 Infantry moved from Dheli to Bhopa
            1 AAGun moved from Bhopa to Nepal
            2 Infantrys moved from C.India to E.India
            1 EarlyFighter moved from Agra to Nepal
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Destroyers placed in sz49
            1 Tank placed in Moresby
            2 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    Neutral regular : 0.33
    British regular : 2.00
    Hisaichi regular : 1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Tanks moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            4 Infantrys moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            3 Artillerys, 6 Infantrys and 1 Tank moved from Soem to Lambok
            1 Artillery, 5 Infantrys and 2 Tanks moved from sz50 to Soem
            2 EarlyFighters moved from sz50 to sz70
            1 Destroyer moved from sz37 to sz50
            1 Marine moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz70
                Anzac attack with 2 EarlyFighters
                Thai defend with 1 Transport
                    Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Transport in sz70, round 2 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz70
                    Anzac roll dice for 1 EarlyFighter in sz70, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz70
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 EarlyFighter
                Casualties for Thai: 1 Transport
            Battle in Lambok
                Anzac attack with 3 Artillerys, 6 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    Anzac roll dice for 3 Artillerys, 6 Infantrys and 1 Tank in Lambok, round 2 : 4/10 hits, 3.00 expected hits
                    Thai roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok
                Anzac win, taking Lambok from Thai with 3 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz70 to sz50
    
        Place Units - Anzac
            1 EarlyFighter placed in sz50
            2 Artillerys placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Thai regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            2 Infantrys and 2 Tanks moved from Palana to Magadan
            2 Transports moved from sz4 to sz5
            2 Artillerys and 2 Infantrys moved from N.Canada to sz5
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4
            2 Artillerys and 2 Infantrys moved from sz4 to Palana
            1 Carrier moved from sz6 to sz4
            2 EarlyFighters moved from Pearl Harbor to sz4
            2 EarlyFighters moved from Hilo to sz20
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz6
            8 Elites moved from sz6 to N.Canada
            1 Tank moved from N.Canada to Alaska
            3 Infantrys moved from N.Canada to Anchorage
            2 Tanks moved from British Columbia to Anchorage
            4 Infantrys moved from Seattle to British Columbia
            2 Artillerys and 3 Infantrys moved from Portland to Seattle
            2 Infantrys moved from Nor Cal to Portland
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 3 Destroyers, 8 Elites and 1 Factory; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 B.Transports placed in sz23
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
            8 Elites placed in San Francisco
            1 Factory placed in Anchorage
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            6 Infantrys moved from Akina to sz15
            1 Artillery and 1 Infantry moved from N.Japan to sz15
            1 Infantry moved from N.Japan to sz1
            1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1
            1 Tank moved from Hsingan to Quingdao
            1 Infantry moved from Vostok to Irkutsk
                  Masaharu take Irkutsk from Russians
            1 Artillery and 8 Infantrys moved from sz1 to Yakutsk
            2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks moved from Vostok to Quingdao
            1 Infantry moved from Belogorsk to Vostok
            1 Bomber moved from Belogorsk to Yakutsk
            1 EarlyFighter moved from Quingdao to Yakutsk
            2 Artillerys moved from Belogorsk to Quingdao
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Yakutsk
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 8 Infantrys
                British defend with 2 Infantrys; Russians defend with 3 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 8 Infantrys in Yakutsk, round 2 : 3/11 hits, 2.83 expected hits
                    Russians roll dice for 5 Infantrys in Yakutsk, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Masaharu and 2 Infantrys owned by the British lost in Yakutsk
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 7 Infantrys in Yakutsk, round 3 : 4/10 hits, 2.67 expected hits
                    Russians roll dice for 2 Infantrys in Yakutsk, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for Masaharu: 2 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Yakutsk to Vostok
            1 Bomber moved from Yakutsk to Belogorsk
    
        Place Units - Masaharu
            2 Infantrys and 1 Marine placed in Belogorsk
            3 Infantrys placed in Amursk
            1 Destroyer placed in sz16
            7 Infantrys placed in Akina
            Masaharu undo move 3.
            1 Destroyer placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.50
    Russians regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Infantry moved from Ulaan Ude to Irkutsk
            1 Infantry moved from Ulaan Ude to Irkutsk
            5 Infantrys moved from Kyzal to Ulaan Ude
            1 Artillery moved from Kaask to Tulun
            7 Infantrys moved from Kaask to Tulun
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Krasnoyarsk
            1 Infantry moved from Haixi to Jinquan
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Irkutsk, round 3 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Irkutsk, round 4 : 1/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            1 EarlyFighter, 1 Elite and 4 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.33
    Russians regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Chunking to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            1 Artillery and 2 Infantrys moved from Chunking to N.French I.
            1 B.Transport moved from sz60 to sz70
            4 Infantrys moved from Davao to sz70
            4 Infantrys moved from sz70 to Punay
            1 B.Transport and 7 Transports moved from sz60 to sz74
            1 B.Transport moved from sz68 to sz74
            8 Infantrys moved from Tokyo to sz78
            6 Tanks moved from Nagasaki to sz74
            16 Infantrys moved from Nagasaki to sz74
            7 Infantrys moved from S.Japan to Nagasaki
            2 B.Transports and 8 Infantrys moved from sz78 to sz74
            24 Infantrys and 6 Tanks moved from sz74 to Shantung
            1 T.Boat moved from sz75 to sz78
            1 Infantry moved from Japan to sz78
            1 Infantry moved from sz78 to Nagasaki
            1 T.Boat moved from sz71 to sz75
            2 EarlyFighters moved from sz60 to sz61
            2 Bombers moved from S.Borneo to sz61
            2 Artillerys, 2 Infantrys and 5 Tanks moved from Hanan to Sian
            4 Artillerys and 4 Infantrys moved from Shansi to E.Shansi
            7 Infantrys moved from Nanking to Sian
            2 Tanks moved from Nanking to E.Shansi
            2 Destroyers moved from sz78 to sz18
            1 Submarine moved from sz7 to sz3
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 6 Artillerys, 2 Destroyers, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Punay
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Punay, round 2 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Punay
                Yamamoto win, taking Punay from Americans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in sz61
                Yamamoto attack with 2 Bombers and 2 EarlyFighters
                British defend with 1 Destroyer and 2 Transports
                    Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz61, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in sz61, round 2 : 0/3 hits, 0.83 expected hits
                    1 Transport owned by the British lost in sz61
                    Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz61, round 3 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in sz61, round 3 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz61
                Yamamoto win with 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 12
                Casualties for British: 1 Destroyer and 2 Transports
                Casualties for Yamamoto: 1 EarlyFighter
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from sz61 to sz60
            2 Bombers moved from sz61 to S.Borneo
            1 EarlyFighter moved from S.Borneo to sz60
    
        Place Units - Yamamoto
            1 Destroyer placed in sz70
            1 Artillery, 1 Infantry and 1 Tank placed in Davao
            2 Artillerys and 2 Infantrys placed in Japan
            1 Destroyer placed in sz78
            3 Artillerys and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -0.33
    British regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Gansu to Shangsi
            1 Artillery and 2 Infantrys moved from Szechwan to W.Sian
            1 EarlyFighter moved from Szechwan to Shangsi
            1 EarlyFighter moved from Szechwan to W.Sian
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in W.Sian
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Sian, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 4 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian
                1 EarlyFighter owned by the Chinese retreated
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from W.Sian to Szechwan
            1 EarlyFighter moved from Shangsi to Szechwan
            1 Infantry moved from Tsingnan to Sikang
            1 Artillery, 2 Infantrys and 1 Tank moved from Gansu to Szechwan
            1 Tank moved from N.Shangsi to Szechwan
            1 Infantry moved from N.Shangsi to Shangsi
            4 Mech.Infs moved from Tsingnan to Szechwan
            1 Artillery moved from Tsingnan to Gansu
            3 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Hisaichi regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery moved from E.Shansi to N.Shangsi
            1 Infantry, 2 Mech.Infs and 2 Tankettes moved from E.Shansi to Shangsi
            1 Infantry moved from Shansi to Shangsi
            2 Artillerys, 10 Infantrys and 7 Tanks moved from Sian to Shangsi
            1 Infantry moved from N.Chunking to W.Sian
            1 Infantry moved from W.Sian to Sian
            1 Artillery and 1 Tank moved from Formosa to sz74
            1 Artillery moved from Formosa to sz74
            4 Infantrys moved from Hopeh to sz74
            2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from sz74 to sz60
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz60 to Malaya
            2 Artillerys moved from Hongkong to sz67
            2 Elites moved from N.French I. to sz67
            4 Infantrys moved from Hongkong to sz67
            2 Artillerys, 2 Elites, 4 Infantrys and 4 Transports moved from sz67 to sz60
            2 Artillerys, 2 Elites and 4 Infantrys moved from sz60 to Malaya
            1 EarlyFighter moved from sz60 to Malaya
            1 Fighter moved from S.Borneo to sz60
            4 Transports moved from sz60 to sz67
            1 Infantry and 1 T.Boat moved from sz74 to sz78
            1 Infantry moved from sz78 to Japan
            1 Bomber moved from Phuket to Thailand
            1 Submarine moved from sz1 to sz7
            1 Destroyer moved from sz1 to sz7
            5 Infantrys moved from Hopeh to Shansi
            1 Infantry moved from Tientsin to Hopeh
            3 Tanks moved from Peking to Shangsi
            8 Infantrys moved from Seoul to Korea
            1 Infantry moved from N.French I. to Burma
            1 Tank moved from Burma to Thailand
            3 Infantrys moved from N.French I. to Thailand
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Elite, 1 Fighter, 14 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Malaya
                Hisaichi attack with 4 Artillerys, 1 EarlyFighter, 2 Elites, 7 Infantrys and 1 Tank
                British defend with 1 Artillery
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 EarlyFighter, 2 Elites, 7 Infantrys and 1 Tank in Malaya, round 2 : 5/15 hits, 5.00 expected hits
                    British roll dice for 1 Artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Malaya
                Hisaichi win, taking Malaya from British with 4 Artillerys, 1 EarlyFighter, 2 Elites, 7 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in Shangsi
                Hisaichi attack with 2 Artillerys, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes in Shangsi, round 2 : 10/28 hits, 9.67 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 2 Artillerys, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 7 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from Malaya to Thailand
    
        Place Units - Hisaichi
            1 Artillery, 1 Elite, 1 Fighter and 1 Infantry placed in S.Borneo
            6 Infantrys placed in Hongkong
            1 B.Transport placed in sz79
            1 Infantry and 2 Tanks placed in Peking
            1 Artillery and 6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    British regular : -0.33
    Hisaichi regular : -2.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz73
            2 Tankettes moved from Phuket to sz73
            2 Tankettes and 1 Transport moved from sz73 to sz60
            2 Tankettes moved from sz60 to Java
            2 Artillerys, 1 Infantry and 1 Marine moved from Phuket to Thailand
            1 T.Boat moved from sz59 to sz60
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Java
                Thai attack with 2 Tankettes
                Dutch defend with 1 Infantry
                    Thai roll dice for 2 Tankettes in Java, round 2 : 2/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Thai and 1 Infantry owned by the Dutch lost in Java
                Thai win, taking Java from Dutch with 1 Tankette remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Tankette
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.33
    Dutch regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            4 Transports moved from sz66 to sz64
            2 Infantrys moved from E.India to sz64
            2 Artillerys moved from Bengal to sz64
            4 Infantrys moved from Bengal to sz64
            2 Artillerys, 6 Infantrys and 4 Transports moved from sz64 to sz66
            2 EarlyFighters moved from sz66 to Malaya
            2 Artillerys and 6 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from N.S to Malaya
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 1 B.Transport, 1 EarlyFighter, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Malaya
                British attack with 2 Artillerys, 3 EarlyFighters and 6 Infantrys
                Hisaichi defend with 4 Artillerys, 2 Elites, 7 Infantrys and 1 Tank
                    British roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantrys in Malaya, round 2 : 1/11 hits, 3.00 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Elites, 7 Infantrys and 1 Tank in Malaya, round 2 : 3/14 hits, 4.83 expected hits
                    3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                    British roll dice for 2 Artillerys, 3 EarlyFighters and 3 Infantrys in Malaya, round 3 : 4/8 hits, 2.50 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Elites, 6 Infantrys and 1 Tank in Malaya, round 3 : 3/13 hits, 4.50 expected hits
                    3 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Malaya
                3 EarlyFighters owned by the British retreated
                    British roll dice for 2 Artillerys in Malaya, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Malaya, round 4 : 5/9 hits, 3.17 expected hits
                    2 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                Hisaichi win with 4 Artillerys, 2 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is -8
                Casualties for British: 2 Artillerys and 6 Infantrys
                Casualties for Hisaichi: 6 Infantrys
    
        Non Combat Move - British
            1 EarlyFighter moved from Malaya to sz66
            1 EarlyFighter moved from Malaya to sz66
            1 EarlyFighter moved from Malaya to N.S
            1 AAGun and 1 EarlyFighter moved from Nepal to Bengal
            4 Artillerys moved from Calcutta to C.India
            4 Infantrys moved from Calcutta to C.India
            3 Mech.Infs moved from Dheli to Bengal
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            1 Artillery moved from Agra to Bhopal
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 B.Transport placed in sz49
            1 EarlyFighter placed in Moresby
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British regular : -0.17
    Hisaichi regular : -1.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            3 Infantrys moved from Derby to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 5 Infantrys, 1 Marine, 2 Submarines and 4 Transports moved from sz50 to sz57
            2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine moved from sz57 to Java
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine
                Thai defend with 1 Tankette
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Thai roll dice for 1 Tankette in Java, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Tankette
    
        Non Combat Move - Anzac
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
            2 EarlyFighters moved from Java to sz57
    
        Place Units - Anzac
            1 Destroyer and 1 Transport placed in sz50
            1 Artillery placed in W.Australia
            1 Artillery, 1 Elite and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Thai regular : -0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            8 Elites moved from N.Canada to sz6
            2 Transports moved from sz4 to sz5
            2 Infantrys and 2 Tanks moved from Anchorage to sz5
            2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
            2 Infantrys and 2 Tanks moved from sz4 to Palana
            2 Artillerys and 2 Infantrys moved from Palana to Magadan
            2 EarlyFighters moved from sz4 to sz3
            1 Destroyer moved from sz4 to sz3
            1 Bomber moved from Wake to sz3
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 B.Transports, 2 Destroyers, 1 EarlyFighter, 8 Elites and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 Bomber, 1 Destroyer and 2 EarlyFighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz3, round 2 : 2/4 hits, 1.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz3
                Americans win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Bomber moved from sz3 to Wake
            2 EarlyFighters moved from sz3 to sz4
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz6 to sz5
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            8 Elites moved from sz5 to Alaska
            3 Infantrys moved from Anchorage to Alaska
            4 Infantrys moved from British Columbia to N.Canada
            2 Artillerys and 3 Infantrys moved from Seattle to British Columbia
            2 Infantrys moved from Portland to Seattle
            1 Artillery and 1 Infantry moved from Wake to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            3 Destroyers moved from sz25 to sz20
    
        Place Units - Americans
            2 B.Transports placed in sz23
            2 Destroyers placed in sz4
            8 Elites placed in San Francisco
            1 EarlyFighter placed in Pearl Harbor
            1 Factory placed in Wake
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Quingdao to Jinan
            1 EarlyFighter moved from Vostok to Jinan
            4 Infantrys and 2 Marines moved from Belogorsk to Quingdao
            1 Artillery and 5 Infantrys moved from Yakutsk to Angarsk
            1 Infantry moved from Quingdao to Irkutsk
            1 Artillery moved from Quingdao to Irkutsk
            1 Bomber moved from Belogorsk to Irkutsk
            3 Infantrys moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            7 Infantrys moved from Akina to sz15
            1 Infantry moved from N.Japan to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            9 Infantrys moved from sz1 to Vostok
            1 Destroyer moved from sz15 to sz7
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 1 Destroyer, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Infantry
            Battle in Irkutsk
                Masaharu attack with 1 Artillery, 1 Bomber and 1 Infantry
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Irkutsk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Angarsk
                Masaharu attack with 1 Artillery and 5 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 5 Infantrys in Angarsk, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Irkutsk to Belogorsk
            1 EarlyFighter moved from Jinan to Quingdao
    
        Place Units - Masaharu
            1 Destroyer placed in sz15
            7 Infantrys placed in Akina
            2 Infantrys and 1 Tank placed in Amursk
            3 Infantrys placed in Belogorsk
    
        Turn Complete - Masaharu
            Masaharu collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.00
    Russians regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
                    Russians roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 6 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Irkutsk
                Masaharu win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Artillery and 2 Infantrys
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                1 EarlyFighter owned by the Russians retreated
                Masaharu win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 Artillery, 7 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Ulaan Ude to Ustkut
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 EarlyFighter moved from Kaask to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Jinquan to Kyzal
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.33
    Russians regular : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery, 1 Infantry and 1 Tank moved from Davao to sz70
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz70 to sz48
            1 Destroyer moved from sz70 to sz48
            1 Artillery, 1 Infantry and 1 Tank moved from sz48 to Sarong
                  Yamamoto take Sarong from Dutch
            6 Tanks moved from Shantung to sz74
            9 Infantrys moved from Nagasaki to sz74
            15 Infantrys moved from Shantung to sz74
            4 B.Transports, 24 Infantrys, 6 Tanks and 7 Transports moved from sz74 to sz60
            2 EarlyFighters, 24 Infantrys and 6 Tanks moved from sz60 to N.S
            1 Infantry moved from E.Shansi to N.Shangsi
                  Yamamoto take N.Shangsi from Chinese
            4 Artillerys, 3 Infantrys and 2 Tanks moved from E.Shansi to Shangsi
            2 Artillerys, 9 Infantrys and 5 Tanks moved from Sian to Shangsi
            9 Infantrys moved from Shantung to Shansi
            1 Artillery and 2 Infantrys moved from N.French I. to Chunking
            1 Destroyer moved from sz78 to sz18
            1 T.Boat moved from sz78 to sz76
            1 T.Boat moved from sz75 to sz76
            3 Artillerys and 4 Infantrys moved from Tokyo to S.Japan
            4 Infantrys moved from Punay to Mindor
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 2 Elites, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 2 EarlyFighters, 24 Infantrys and 6 Tanks
                British defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 EarlyFighters, 24 Infantrys and 6 Tanks in N.S, round 2 : 12/32 hits, 7.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 3/6 hits, 2.50 expected hits
                    1 Artillery owned by the Dutch, 3 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the British, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
                Yamamoto win, taking N.S from Dutch with 2 EarlyFighters, 21 Infantrys and 6 Tanks remaining. Battle score for attacker is 21
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                Casualties for British: 1 EarlyFighter
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from N.S to sz60
            2 Artillerys and 2 Infantrys moved from Japan to S.Japan
    
        Place Units - Yamamoto
            1 Destroyer and 1 Transport placed in sz70
            2 Elites placed in Davao
            2 Destroyers placed in sz78
            4 Infantrys placed in Japan
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.33
    Dutch regular : 0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
            2 EarlyFighters moved from Szechwan to N.Shangsi
            2 Infantrys moved from Szechwan to Sian
            1 Artillery moved from Szechwan to Sian
            1 Artillery and 2 Infantrys moved from Szechwan to W.Sian
            1 Infantry moved from Sikang to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Sian
                Chinese attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery and 3 Infantrys in W.Sian, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Artillery in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Gansu to Szechwan
            4 Mech.Infs moved from Tsingnan to Szechwan
            5 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
            2 EarlyFighters moved from N.Shangsi to Szechwan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Chinese regular : 0.83
    Hisaichi regular : 2.00
    

    Savegame

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