11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    LL takes a fgt in BRY

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    G1 purchase 9inf & art spend 31 (save 0)

    combat

    #1 sz6 (dd) v fgt (pol) & ss (sz5)
    #2 sz2 (BB trn) v ss, fgt & bmb
    #3 sz12 (ca, dd) v ss & 2 fgt (nwe, ger)
    #4 UKR (2inf) v 2inf, art & arm (bul)
    #5 EPL (2inf) v 2inf (pol bul), art & arm (bul)
    #6 BST (3inf) v CA, 4inf (nwe & 3 pol) art (ger) 4 arm (cze, pol,)

    dice

    You need to conduct SBR runs and amphib attack 1st so……

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    #6 BST attackDiceRolls: 5@3 2@2 3@1; Total Hits: 25@3: (5, 2, 6, 4, 6)2@2: (1, 6)3@1: (5, 5, 5)v 3infDiceRolls: 3@2; Total Hits: 13@2: (1, 5, 5)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2nd wave attackDiceRolls: 4@3 2@2 2@1; Total Hits: 14@3: (5, 5, 6, 3)2@2: (6, 5)2@1: (5, 6)v infDiceRolls: 1@2; Total Hits: 01@2: (4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    bst twlo inf

    #1 z6 attackDiceRolls: 1@3 1@2; Total Hits: 11@3: (2)1@2: (3)v ddDiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z6 twlo ss

    #2 z2 attackDiceRolls: 1@4 1@3 1@2; Total Hits: 21@4: (2)1@3: (3)1@2: (4)v bbDiceRolls: 1@4; Total Hits: 11@4: (2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z2 twlo ss

    #3 z12 attackDiceRolls: 2@3 1@2; Total Hits: 12@3: (4, 3)1@2: (5)v dd, caDiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    at this stage most players will ask for an OOL or order of loss. Also many players will roll the attacking dice prior to the defensive dice as the defender needs to choose his losses prior to knowing what his defensive dice will be.

    In this case, if I rolled first and asked for your loses you would need to choose a dd or CA to be removed. Then the defender dice could be rolled.

    The issue in this case is that I could decided to keep my ss thus getting a sneak attack on round two if you select your DD to be sunk. However I typically move forward at this juncture to expediate things, taking my ss out of play and therefore you would want your dd removed….

    z12 2nd wave attack 2 fgtDiceRolls: 2@3; Total Hits: 12@3: (5, 2)vs CADiceRolls: 1@3; Total Hits: 11@3: (1)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    z12 twlo ss & fgt

    #4 UKR attackDiceRolls: 1@3 2@2 1@1; Total Hits: 21@3: (5)2@2: (2, 2)1@1: (6)v 2infDiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    ukr twol

    #5 EPL attackDiceRolls: 1@3 2@2 1@1; Total Hits: 11@3: (6)2@2: (4, 3)1@1: (1)v 2infDiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    2nd wave attackDiceRolls: 1@3 1@2; Total Hits: 11@3: (1)1@2: (4)v infDiceRolls: 1@2; Total Hits: 01@2: (3)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    epl twlo 2inf

    ncm:
    alg inf > lib
    trn z

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    ncm…continued
    trn z13>z14
    fra inf, arm > lib
    ger aa, 4 inf > fra
    z12 fgt > lib
    z6 fgt > fra
    fin inf > nwy
    z2 fgt, bmb > nwy

    placement 9inf, art GER

    G collects 35 + 10 NO = 45

    11L LuckyL v JWW 01aG.AAM


  • @JWW:

    at this stage most players will ask for an OOL or order of loss. Also many players will roll the attacking dice prior to the defensive dice as the defender needs to choose his losses prior to knowing what his defensive dice will be.

    In this case, if I rolled first and asked for your loses you would need to choose a dd or CA to be removed. Then the defender dice could be rolled.

    The issue in this case is that I could decided to keep my ss thus getting a sneak attack on round two if you select your DD to be sunk. However I typically move forward at this juncture to expediate things, taking my ss out of play and therefore you would want your dd removed….

    z12 2nd wave attack 2 fgtDiceRolls: 2@3; Total Hits: 12@3: (5, 2)vs CADiceRolls: 1@3; Total Hits: 11@3: (1)

    src=“/forums/Themes/axisandallies/dice-small.gif” border=“0” alt=“Dice” style=“float: left; margin-left: 1em;”/>Rolls: 2@3; Total Hits: 12@3: (5, 2)vs CADiceRolls: 1@3; Total Hits: 11@3: (1)
    [/quote

    so if you had lost a fighter instead of the sub, you would have waited for me to choose if i lose destroyer or cruiser, right?


  • Mighty Soviets turn 1

    Purchase

    30 IPC

    5 infantry
    3 tanks

    Combat

    UKR (2 infantry, artillery, tank) v infantry (EUK) & 4 infantry (CAU) & tank (RUS)
    Z62 (transport) v fighter (BRY)

    dice


  • UKR
    attackers:
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (6, 1, 4, 5, 3)1@3: (1)
    defenders:
    DiceRolls: 3@2 1@3; Total Hits: 33@2: (1, 2, 5)1@3: (2)


  • 3 Soviet infantry killed, 2 German infantry killed

    UKR #2
    attackers:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
    defenders:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)


  • no one hits anything!  :lol:

    UKR #3
    attackers:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (4)
    defenders:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)


  • one Soviet infantry killed, one German infantry killed

    UKR #4
    attackers:
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
    defenders:
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • not good

    one Soviet infantry killed

    UKR #5
    attackers:
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    defenders:
    DiceRolls: 1@3; Total Hits: 01@3: (5)

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