Ok, so scrambles in SZ110 and 111 please?
L20 BM3 Surfer (X) vs Dawgoneit (L+15)
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 bombers moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 3 bombers, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 3 bombers, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/13 hits, 6.67 expected hits Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 3 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Queensland to South Australia 1 fighter moved from Northwest Persia to Russia 1 fighter moved from Trans-Jordan to Persia 1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 3 infantry moved from Alexandria to Egypt 6 infantry moved from Libya to Tobruk 2 artilleries, 2 infantry and 3 mech_infantrys moved from Tunisia to Libya 3 mech_infantrys moved from Libya to Tobruk 2 artilleries and 5 infantry moved from Algeria to Tunisia 2 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia 1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Morocco 3 bombers and 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 bombers moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -0.50 Germans regular : -0.17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 armour Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.50 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 3 bombers moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 3 bombers, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 3 bombers, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/13 hits, 6.67 expected hits Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 3 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Queensland to South Australia 1 fighter moved from Northwest Persia to Russia 1 fighter moved from Trans-Jordan to Persia 1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 3 infantry moved from Alexandria to Egypt 6 infantry moved from Libya to Tobruk 2 artilleries, 2 infantry and 3 mech_infantrys moved from Tunisia to Libya 3 mech_infantrys moved from Libya to Tobruk 2 artilleries and 5 infantry moved from Algeria to Tunisia 2 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia 1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Morocco 3 bombers and 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 bombers moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 armour Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour and 1 mech_infantry moved from India to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter and 1 tactical_bomber moved from India to Kweichow 2 mech_infantrys moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Kweichow 1 bomber and 1 fighter moved from India to Hunan 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Eastern Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Hunan British attack with 1 bomber, 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Hunan, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Kweichow British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Hunan to India 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Caucasus to Eastern Persia 1 armour, 11 infantry and 7 mech_infantrys moved from Eastern Persia to West India 1 armour and 7 mech_infantrys moved from West India to India 8 artilleries moved from India to Burma 13 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma 11 infantry moved from Persia to Eastern Persia 1 aaGun, 2 artilleries, 7 infantry and 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Persia to Eastern Persia 4 infantry moved from Trans-Jordan to Iraq 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Trans-Jordan to Iraq 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,6,6,3 UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -2.33 Japanese regular : -0.33 Germans regular : -0.50 British regular : 1.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 9 PUs; Combat Move - Italians 2 infantry moved from Bryansk to Tambov 1 fighter moved from Volgograd to Tambov 1 armour and 1 artillery moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Tambov to Volgograd 1 armour and 2 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to France Place Units - Italians 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 mech_infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 3 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 mech_infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 mech_infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 3 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 mech_infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 7 mech_infantrys moved from Volgograd to Russia 2 mech_infantrys moved from Western Ukraine to Russia 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 3 infantry moved from Belarus to Smolensk 1 armour moved from Ukraine to Smolensk 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 5 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Vologda 5 armour, 16 artilleries, 24 infantry and 12 mech_infantrys moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Novgorod to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 armour and 3 mech_infantrys moved from Rostov to Samara 1 bomber moved from Novgorod to Samara 1 armour moved from Ukraine to Smolensk 1 armour moved from Ukraine to Russia Combat - Germans Battle in Smolensk Germans attack with 2 armour, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Smolensk, round 4 : 4/6 hits, 2.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Samara Germans attack with 3 armour, 1 bomber and 3 mech_infantrys Russians defend with 3 infantry Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Samara, round 2 : 5/7 hits, 2.67 expected hits Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Russia Germans attack with 12 armour, 16 artilleries, 24 infantry and 21 mech_infantrys Americans defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 6 artilleries, 1 factory_major, 38 infantry and 1 tactical_bomber Germans roll dice for 12 armour, 16 artilleries, 24 infantry and 21 mech_infantrys in Russia, round 2 : 18/73 hits, 21.50 expected hits Russians roll dice for 4 aaGuns, 4 armour, 6 artilleries, 1 fighter, 38 infantry and 1 tactical_bomber in Russia, round 2 : 16/50 hits, 17.83 expected hits 14 infantry owned by the Russians, 16 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 12 armour, 16 artilleries, 8 infantry and 21 mech_infantrys in Russia, round 3 : 13/57 hits, 18.83 expected hits Russians roll dice for 4 armour, 6 artilleries, 1 fighter, 24 infantry and 1 tactical_bomber in Russia, round 3 : 16/36 hits, 13.17 expected hits 13 infantry owned by the Russians, 8 infantry owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 12 armour, 16 artilleries and 13 mech_infantrys in Russia, round 4 : 20/41 hits, 15.67 expected hits Russians roll dice for 4 armour, 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Russia, round 4 : 8/23 hits, 8.83 expected hits 11 infantry owned by the Russians, 3 armour owned by the Russians, 6 artilleries owned by the Russians, 5 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 12 armour, 11 artilleries and 10 mech_infantrys in Russia, round 5 : 21/33 hits, 13.00 expected hits Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 : 1/3 hits, 1.67 expected hits 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the Americans lost in Russia Germans captures 18PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 10 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 63 Casualties for Germans: 6 artilleries, 24 infantry and 11 mech_infantrys Casualties for Russians: 4 aaGuns, 4 armour, 6 artilleries, 38 infantry and 1 tactical_bomber Casualties for Americans: 1 fighter Battle in Vologda Germans attack with 1 bomber, 5 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 5 infantry and 1 mech_infantry in Vologda, round 2 : 1/7 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 1 bomber, 5 infantry and 1 mech_infantry in Vologda, round 3 : 1/7 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 fighter moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter moved from Bryansk to Volgograd 1 bomber moved from Samara to Volgograd 1 tactical_bomber moved from Smolensk to Novgorod 1 bomber moved from Vologda to Novgorod 2 aaGuns moved from Bryansk to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Novgorod to Belarus 1 submarine moved from 119 Sea Zone to 112 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 bomber and 1 tactical_bomber placed in Western Germany Germans undo move 4. 1 bomber placed in Western Germany 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber placed in 112 Sea Zone Turn Complete - Germans Germans collect 67 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUsCombat Hit Differential Summary :
Russians regular : -3.17 Germans regular : 3.17 -
@surfer your game
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Yea!! I won one. Been on a losing streak, especially with the Axis. Maybe that’s why you picked me for a game…thought I was losing my touch. :)
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@surfer another?
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Sure, I’m down to 2 games and 1 of those is slow, so I have some time, but I haven’t played enough for it to count in the league. We can play in the regular forum. If that is acceptable, how would you like to proceed?
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Alternatively, we just wait until 1 Jan…
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@surfer i’m game either way.
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Ok. Let’s play. Regular forum game BM3 rules. I’ll offer 10 IPC adjustment to the last bid of 15. You can have the Axis, and I get Allies +5, or I get Axis and you have Allies +25.
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@surfer bid placement please
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One inf in Alexandria. The remaining 2 just put in the UK Europe bank.
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@dawgoneit Did you want me to set up the game? I thought since you asked for my bid placement, you would start it.
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@surfer sorry. i was on vacation. hope your holidays were awesome. i hope you still want to play.
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Glad you had a good time! Yes, I enjoyed the holidays with the fam. Be glad to play! Since it’s a new year, we can even make it count. Please set it up as described above.
Happy New Year.





