Dawgwashers (X) vs Wizcats (L+20) BM3

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 aaGun, 2 artilleries, 1 fighter and 3 infantry moved from Queensland to New South Wales
            1 infantry moved from Burma to Shan State
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Western Germany to Ukraine
            2 bombers moved from Western Germany to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            3 fighters and 4 tactical_bombers moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 114 Sea Zone
            Battle in Ukraine
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Bryansk
                Germans attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
                Russians defend with 6 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Bryansk, round 2 : 7/14 hits, 6.50 expected hits
                    Russians roll dice for 6 infantry in Bryansk, round 2 : 4/6 hits, 2.00 expected hits
                    6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 4 infantry
                Casualties for Russians: 6 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 3 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 3 submarines in 114 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Finland
            1 artillery and 7 infantry moved from Novgorod to Belarus
            2 artilleries and 5 infantry moved from Poland to Eastern Poland
            8 infantry moved from Germany to Poland
            3 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to France
            2 infantry moved from France to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            2 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            3 fighters and 2 tactical_bombers moved from Bryansk to Belarus
            2 tactical_bombers moved from Bryansk to Belarus
            2 bombers moved from Bryansk to Belarus
            2 bombers, 3 fighters and 4 tactical_bombers moved from Belarus to Novgorod
            1 bomber moved from Ukraine to Western Ukraine
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            2 armour and 2 mech_infantrys placed in Germany
            8 infantry placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.50
    Germans regular : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            4 fighters moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 fighters and 2 infantry in Smolensk, round 2 : 3/6 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            4 fighters moved from Smolensk to Russia
            2 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Volgograd to Kazakhstan
            2 aaGuns and 18 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            3 artilleries and 6 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,1,2
            Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 2 fighters, 8 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Korea
                  Japanese take Korea from Russians
            2 artilleries and 1 infantry moved from French Indo China to Shan State
            1 fighter moved from Kweichow to Suiyuyan
            3 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan
            3 fighters and 1 tactical_bomber moved from Kiangsu to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Jehol to Suiyuyan
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Szechwan to Shensi
            4 artilleries and 2 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hopei
            1 artillery moved from Kweichow to Szechwan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Shantung to Manchuria
            1 infantry moved from Kwangsi to Yunnan
            3 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
            2 destroyers moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from Jehol to 19 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to Shan State
            1 artillery, 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 marine, 4 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to Japan
            1 submarine moved from 74 Sea Zone to 40 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Suiyuyan
                Japanese attack with 7 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 9 infantry
                    Japanese roll dice for 7 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/12 hits, 5.33 expected hits
                    Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 4/9 hits, 3.00 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in Suiyuyan, round 3 : 4/8 hits, 4.33 expected hits
                    Chinese roll dice for 6 infantry in Suiyuyan, round 3 : 1/6 hits, 2.00 expected hits
                    1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in Suiyuyan, round 4 : 3/7 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 fighters, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 9 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter and 1 infantry
                British defend with 2 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 4 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 3 infantry in Shensi, round 2 : 3/7 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Suiyuyan to Jehol
            2 fighters and 1 tactical_bomber moved from Suiyuyan to Hopei
            1 fighter moved from Shan State to Kwangsi
            1 aaGun moved from Kweichow to Yunnan
            2 artilleries, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            2 fighters, 2 infantry and 1 marine placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Shantung
            Japanese undo move 4.
            Japanese undo move 3.
            2 infantry and 1 mech_infantry placed in Kwangtung
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 0.33
    Japanese regular : -2.00
    UK_Pacific regular : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from India to French Indo China
            1 bomber moved from United Kingdom to Western Germany
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from India to French Indo China
            1 bomber moved from United Kingdom to Western Germany
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
            Battle in Guam
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 marine and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : 0.83
    Germans AA : -0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kansu: 1 fighter
            EDIT: Adding units owned by Chinese to Burma: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Tunisia to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            2 fighters moved from 96 Sea Zone to 97 Sea Zone
            2 submarines moved from 96 Sea Zone to 97 Sea Zone
            2 marines moved from Libya to 96 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 96 Sea Zone to 99 Sea Zone
            2 marines moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
    

    Savegame

  • '20 '19

    @dawgoneit @WindowWasher scsramble sz97?


  • @wizmark none

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from India to French Indo China
            1 bomber moved from United Kingdom to Western Germany
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
            Battle in Guam
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 marine and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kansu: 1 fighter
            EDIT: Adding units owned by Chinese to Burma: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Tunisia to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            2 fighters moved from 96 Sea Zone to 97 Sea Zone
            2 submarines moved from 96 Sea Zone to 97 Sea Zone
            2 marines moved from Libya to 96 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 96 Sea Zone to 99 Sea Zone
            2 marines moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 4 fighters, 2 submarines and 1 tactical_bomber; Americans loiter and taunt
                Italians defend with 1 destroyer
                    British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Cyprus
                British attack with 1 artillery, 1 infantry and 2 marines
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery and 2 marines remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
            3 fighters moved from 97 Sea Zone to Egypt
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            2 transports moved from 96 Sea Zone to 81 Sea Zone
            1 carrier and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Libya to Alexandria
            3 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 122 Sea Zone to 108 Sea Zone
            1 fighter moved from Tunisia to Gibraltar
            3 aaGuns, 4 artilleries, 1 fighter, 22 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
            1 submarine placed in 98 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Japanese AA : 0.83
    Germans AA : -0.17
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
            1 armour and 1 mech_infantry moved from Belarus to Smolensk
            1 infantry moved from Western Ukraine to Bryansk
            5 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Italians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Smolensk
                    Italians roll dice for 1 armour in Smolensk, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Bryansk
                Italians attack with 1 artillery and 4 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,1,5
            Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    Russians regular : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 aaGun, 2 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland
            1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from Caroline Islands to 54 Sea Zone
            1 aaGun, 2 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland
            1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 54 PUs; 
            Germans buy 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 bomber moved from Western Ukraine to Smolensk
            1 bomber moved from Novgorod to Smolensk
            1 bomber moved from Novgorod to Vologda
            2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
            1 fighter and 2 tactical_bombers moved from Novgorod to Smolensk
            10 infantry moved from Western Germany to Holland Belgium
            1 artillery and 10 infantry moved from France to Normandy Bordeaux
            2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 artillery moved from Novgorod to Belarus
            3 infantry moved from Belarus to Eastern Poland
            8 infantry moved from Poland to Eastern Poland
            2 armour and 2 mech_infantrys moved from Germany to Romania
            2 armour moved from Western Ukraine to Romania
            1 mech_infantry moved from Western Ukraine to Romania
            13 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
            4 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 4/7 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 10 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 10 infantry in Holland Belgium, round 2 : 1/10 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 10 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 10 infantry in Normandy Bordeaux, round 2 : 2/11 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Belarus to Archangel
            1 bomber moved from Vologda to Ukraine
            2 bombers moved from Smolensk to Ukraine
            2 fighters and 2 tactical_bombers moved from Vologda to Ukraine
            1 fighter and 2 tactical_bombers moved from Smolensk to Ukraine
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            8 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,2,1,1,5,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,1,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
            Germans collect 47 PUs (6 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : 0.33
    Germans regular : -0.50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            2 armour and 2 mech_infantrys moved from Russia to Tambov
            2 artilleries moved from Russia to Tambov
            1 artillery moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            3 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits, 3,17 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Tambov
                Russians attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Tambov, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 0/5 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 3 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 4 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Bryansk to Russia
            3 aaGuns, 3 fighters, 39 infantry and 1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Vologda to Russia
            2 fighters moved from Smolensk to Russia
            1 tactical_bomber moved from Tambov to Russia
            3 fighters moved from Tambov to Russia
            1 infantry moved from Kazakhstan to Caucasus
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
            1 infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
            EDIT: Removing units owned by Russians from Volgograd: 1 infantry
            EDIT: Turning off Edit Mode
            Russians undo move 1.
            1 artillery and 6 infantry placed in Russia
            1 infantry placed in Volgograd
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : 0,67
    Russians regular : -1,00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 artilleries, 7 infantry and 2 mech_infantrys moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            4 artilleries and 3 infantry moved from Shensi to Kansu
            2 fighters and 1 tactical_bomber moved from Hopei to Kansu
            1 mech_infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            1 armour moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from Jehol to Kansu
            1 fighter moved from Jehol to Amur
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery and 1 infantry moved from Shan State to French Indo China
            3 infantry moved from Yunnan to French Indo China
            1 artillery moved from Shan State to French Indo China
            2 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            4 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            5 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Jehol to 21 Sea Zone
            1 fighter moved from Jehol to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Guam
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Java
            1 marine moved from 42 Sea Zone to Java
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to Philippines
            1 submarine moved from 40 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines and 2 transports
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 6 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 5/10 hits, 4.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 5 carriers, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Java, round 2 : 4/10 hits, 4.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Kansu
                Japanese attack with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 7 infantry
                    Japanese roll dice for 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kansu, round 2 : 9/11 hits, 4.67 expected hits
                    Chinese roll dice for 7 infantry in Kansu, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 7 infantry
            Battle in Guam
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Guam, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Guam to 20 Sea Zone
            1 fighter moved from 21 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
            1 aaGun moved from Yunnan to French Indo China
            1 aaGun moved from Manchuria to Amur
            1 fighter and 1 tactical_bomber moved from Kansu to Chahar
            1 fighter moved from Kansu to Kweichow
            1 tactical_bomber moved from Kansu to Shensi
    
        Place Units - Japanese
            1 carrier and 3 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Kwangtung
            1 artillery and 2 mech_infantrys placed in Shantung
            3 artilleries placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.00
    Japanese regular : 3.67
    ANZAC regular : 0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 artillery moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Queensland to 21 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 artillery moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Queensland to 21 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Norway
            Battle in Marshall Islands
            Battle in Marianas
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Norway from Germans, taking Marshall Islands from Japanese, taking Marianas from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 21 Sea Zone to Caroline Islands
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 marine and 5 submarines moved from 54 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Marianas
            1 destroyer and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 destroyer moved from 110 Sea Zone to 126 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Algeria to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

    Savegame

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