7452e07b-c156-41a8-b2a1-d0fb78626a02-classic-41824-round-04-German navel attack.tsvg
3 hits ool please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
4 carriers, 10 destroyers and 8 fighters moved from 19 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 4 tactical_bombers moved from Chahar to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 3 transports; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Japanese roll dice for 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/25 hits, 11.83 expected hits
Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 16/25 hits, 12.33 expected hits
4 carriers owned by the Japanese and 8 destroyers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 2 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 11/17 hits, 9.17 expected hits
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/25 hits, 12.33 expected hits
2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 9/14 hits, 8.67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 1 battleship, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -118
Casualties for Japanese: 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers and 3 fighters
2 tactical_bombers owned by the Americans and 5 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
3 transports moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Japanese collect 20 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 3.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
4 carriers, 10 destroyers and 8 fighters moved from 19 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 4 tactical_bombers moved from Chahar to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 3 transports; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Japanese roll dice for 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/25 hits, 11.83 expected hits
Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 16/25 hits, 12.33 expected hits
4 carriers owned by the Japanese and 8 destroyers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 2 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 11/17 hits, 9.17 expected hits
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/25 hits, 12.33 expected hits
2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 9/14 hits, 8.67 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans win with 1 battleship, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -118
Casualties for Japanese: 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers and 3 fighters
2 tactical_bombers owned by the Americans and 5 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
3 transports moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Japanese collect 20 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 3.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Hunan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Anhwe
Place Units - Chinese
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 fighters and 5 tactical_bombers moved from United Kingdom to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Midway to Japan
4 fighters moved from Korea to Japan
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Korea to Japan
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 3 destroyers, 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport
Germans defend with 2 carriers, 1 cruiser, 8 submarines and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 8 submarines in 112 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits
Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 submarine owned by the Americans and 7 submarines owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 7/15 hits, 7.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
1 submarine owned by the Germans, 2 carriers owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 93
Casualties for Americans: 1 submarine
Casualties for Germans: 2 carriers, 1 cruiser, 8 submarines and 1 transport
Battle in Norway
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
5 tactical_bombers moved from 112 Sea Zone to United Kingdom
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Shan State to French Indo China
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hunan to Korea
5 fighters moved from Japan to Korea
1 bomber moved from Japan to Korea
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to Korea
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Midway
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Hunan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Anhwe
Place Units - Chinese
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 armour moved from Shantung to Jehol
Combat - British
Battle in Chahar
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 1 artillery, 2 fighters and 1 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 0/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
retreated to Southern France
Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Southern France to Normandy Bordeaux
3 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 5 fighters and 3 mech_infantrys moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 marine moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Russia
1 artillery and 2 infantry moved from Kansu to Novosibirsk
2 infantry moved from Shensi to Tsinghai
1 aaGun and 9 infantry moved from Kweichow to Anhwe
1 fighter moved from Chahar to Jehol
1 artillery and 4 infantry moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
1 aaGun moved from Hunan to Anhwe
2 armour and 3 mech_infantrys moved from Yunnan to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 transport moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 harbour placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3
UK_Pacific collect 18 PUs (2 lost to blockades); end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.00
Japanese regular : -0.67
Japanese AA : -0.17
Germans regular : -2.83
Neutral_Axis regular : 1.33
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from France to Holland Belgium
3 artilleries and 12 infantry moved from Northern Italy to France
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 infantry
Americans defend with 1 infantry
Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to France: 2 aaGuns
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hunan to Philippines
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Philippines
2 infantry moved from Yunnan to Kwangsi
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hunan to Philippines
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Philippines
2 infantry moved from Yunnan to Kwangsi
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to Korea
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 bomber moved from Western Ukraine to Smolensk
2 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
3 infantry moved from Belarus to Bryansk
1 bomber moved from Poland to Bryansk
1 infantry moved from Belarus to Bryansk
5 infantry moved from Northern Italy to France
5 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery moved from Denmark to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 artillery and 6 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 5 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 6 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 6 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Russians: 2 infantry
Casualties for Germans: 1 bomber and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 3 : 1/5 hits, 1.33 expected hits
Russians roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 4 : 3/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
6 aaGuns, 9 artilleries and 22 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Bryansk to Eastern Poland
2 infantry moved from Novgorod to Belarus
3 infantry moved from Karelia to Finland
1 fighter and 2 tactical_bombers moved from Germany to Belarus
1 fighter moved from Germany to Belarus
Place Units - Germans
1 artillery and 9 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -2.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 artilleries, 11 infantry and 4 mech_infantrys moved from Rostov to Bryansk
2 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
3 fighters moved from Russia to Archangel
2 armour and 2 mech_infantrys moved from Russia to Nenetsia
1 fighter moved from Samara to Archangel
1 fighter moved from Samara to Nenetsia
6 armour, 8 artilleries, 1 fighter, 25 infantry and 6 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 6 armour, 14 artilleries, 1 fighter, 36 infantry and 10 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 6 armour, 14 artilleries, 1 fighter, 36 infantry and 10 mech_infantrys in Bryansk, round 2 : 16/67 hits, 18.17 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 armour, 14 artilleries, 1 fighter, 35 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Archangel
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Nenetsia
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Nenetsia, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Nenetsia to Russia
4 fighters moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
2 aaGuns moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Samara to Volgograd
1 fighter moved from Bryansk to Russia
Place Units - Russians
4 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,3,3,6,3,5,2,5,2
Japanese collect 10 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone
1 bomber moved from Korea to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
5 tactical_bombers moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Finland
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria
1 battleship moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Combat Hit Differential Summary :
@Odonis @dawgoneit
Where for your Kamikaze?
@Odonis 3 on battleship. 1 on everything else
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone
1 bomber moved from Korea to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
5 tactical_bombers moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Finland
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria
1 battleship moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,3,2
Battle in 19 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in Okinawa
Battle in Manchuria
Americans attack with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 infantry and 5 tactical_bombers
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Finland
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 bomber, 2 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 battleship and 3 transports in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 transports owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 40
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Battle in Hainan
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 bomber moved from 36 Sea Zone to Philippines
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from Western United States to Midway
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from 6 Sea Zone to Korea
4 fighters moved from Finland to Norway
2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
5 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
3 submarines moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 artilleries and 1 infantry placed in Korea
1 artillery and 1 infantry placed in Normandy Bordeaux
1 transport placed in 110 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
Americans undo move 6.
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -0.83
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Shensi
2 infantry moved from Hopei to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Sikang
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone
1 bomber moved from Korea to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
5 tactical_bombers moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Finland
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria
1 battleship moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,3,2
Battle in 19 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in Okinawa
Battle in Manchuria
Americans attack with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 infantry and 5 tactical_bombers
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Finland
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 bomber, 2 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Japanese roll dice for 1 battleship and 3 transports in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 transports owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 40
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Battle in Hainan
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 bomber moved from 36 Sea Zone to Philippines
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from Western United States to Midway
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from 6 Sea Zone to Korea
4 fighters moved from Finland to Norway
2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
5 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
3 submarines moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 artilleries and 1 infantry placed in Korea
1 artillery and 1 infantry placed in Normandy Bordeaux
1 transport placed in 110 Sea Zone
1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
Americans undo move 6.
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Shensi
2 infantry moved from Hopei to Shensi
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Sikang
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 transports; Remaining resources: 5 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 artillery and 13 infantry moved from Anhwe to Kiangsu
2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Kiangsu
British attack with 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/17 hits, 4.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsu
British roll dice for 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/15 hits, 4.00 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Chahar to Kansu
1 armour moved from Jehol to Suiyuyan
3 armour and 4 mech_infantrys moved from Anhwe to Shensi
2 aaGuns moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Caucasus
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Caucasus to Volgograd
5 fighters moved from Rostov to Bryansk
4 armour and 3 mech_infantrys moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Norway
1 bomber moved from France to Norway
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
Place Units - British
4 artilleries and 2 infantry placed in United Kingdom
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Removing units owned by British from United Kingdom: 3 artilleries
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in United Kingdom
1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 25 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in 39 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.33
Japanese regular : -1.50
Germans AA : -0.17
Germans regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to France
1 infantry moved from France to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,5,5
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Korea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to Korea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Odonis your game. Another?