assumed no scramble in poland
Odonis Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kiangsu 1 artillery moved from Yunnan to Kwangsi 1 armour, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 armour, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 3 tactical_bombers moved from Gibraltar to 110 Sea Zone Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Korea Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports in 110 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Korea from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Kwangsi Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kwangsi Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi Americans win, taking Normandy Bordeaux from Italians with 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery and 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Burma to Shan State 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to Midway 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 tactical_bombers moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 transports placed in 10 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Western United States 1 fighter placed in Western United States 2 fighters placed in Eastern United States 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 1.00 Japanese AA : 0.83 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kiangsu 1 artillery moved from Yunnan to Kwangsi 1 armour, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 armour, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 3 tactical_bombers moved from Gibraltar to 110 Sea Zone Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Korea Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports in 110 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Korea from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Kwangsi Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kwangsi Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi Americans win, taking Normandy Bordeaux from Italians with 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery and 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Burma to Shan State 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to Midway 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 tactical_bombers moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 transports placed in 10 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Western United States 1 fighter placed in Western United States 2 fighters placed in Eastern United States 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 armour and 1 mech_infantry moved from Tsinghai to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 armour and 1 mech_infantry moved from Sikang to Hopei 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese 1 tactical_bomber moved from Yunnan to Kwangtung 1 armour moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - British Battle in Kwangtung British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 harbour British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kansu British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hopei British roll dice for 1 armour in Hopei, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 mech_infantry Battle in Anhwe British attack with 1 armour and 1 fighter Japanese defend with 1 infantry British roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Anhwe to Hunan 6 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Sikang to Kazakhstan 1 armour moved from Tsinghai to Caucasus 3 armour, 2 fighters and 3 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Trans-Jordan to Caucasus 2 fighters moved from Egypt to Caucasus 1 mech_infantry moved from Egypt to Iraq 1 marine moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Suiyuyan to Shensi 2 infantry moved from Szechwan to Shensi 1 aaGun moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 1 artillery and 4 infantry moved from Yunnan to Hunan 2 armour and 3 mech_infantrys moved from India to Yunnan 1 aaGun moved from Yunnan to Hunan 1 tactical_bomber moved from Kwangtung to Hunan Place Units - British 2 transports placed in 110 Sea Zone 3 artilleries placed in United Kingdom 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,3 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.83 Japanese AA : 0.83 Germans regular : -0.33 British regular : 1.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kiangsu 1 artillery moved from Yunnan to Kwangsi 1 armour, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 armour, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 3 tactical_bombers moved from Gibraltar to 110 Sea Zone Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Kiangsu causes 0 damage total. Battle in Korea Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports Germans defend with 1 destroyer Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports in 110 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Korea from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Kwangsi Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kwangsi Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi Americans win, taking Normandy Bordeaux from Italians with 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery and 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Burma to Shan State 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to Midway 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 tactical_bombers moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 transports placed in 10 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Western United States 1 fighter placed in Western United States 2 fighters placed in Eastern United States 3 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 armour and 1 mech_infantry moved from Tsinghai to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 armour and 1 mech_infantry moved from Sikang to Hopei 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese 1 tactical_bomber moved from Yunnan to Kwangtung 1 armour moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - British Battle in Kwangtung British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 harbour British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Kansu British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hopei British roll dice for 1 armour in Hopei, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 mech_infantry Battle in Anhwe British attack with 1 armour and 1 fighter Japanese defend with 1 infantry British roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Anhwe to Hunan 6 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Sikang to Kazakhstan 1 armour moved from Tsinghai to Caucasus 3 armour, 2 fighters and 3 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Trans-Jordan to Caucasus 2 fighters moved from Egypt to Caucasus 1 mech_infantry moved from Egypt to Iraq 1 marine moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Suiyuyan to Shensi 2 infantry moved from Szechwan to Shensi 1 aaGun moved from Yunnan to Kweichow 3 infantry moved from Yunnan to Kweichow 1 artillery and 4 infantry moved from Yunnan to Hunan 2 armour and 3 mech_infantrys moved from India to Yunnan 1 aaGun moved from Yunnan to Hunan 1 tactical_bomber moved from Kwangtung to Hunan Place Units - British 2 transports placed in 110 Sea Zone 3 artilleries placed in United Kingdom 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,3 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.83 Japanese AA : 0.83 Germans regular : -0.33 British regular : 1.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Bessarabia to Bryansk 7 infantry moved from Northern Italy to France 1 artillery and 9 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 artillery Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 4 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iwo Jima: 1 artillery EDIT: Turning off Edit Mode 1 fighter moved from India to Hunan 1 fighter moved from Borneo to Philippines 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from New South Wales to Queensland 2 infantry moved from Burma to Yunnan 1 transport moved from 39 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iwo Jima: 1 artillery EDIT: Turning off Edit Mode 1 fighter moved from India to Hunan 1 fighter moved from Borneo to Philippines 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from New South Wales to Queensland 2 infantry moved from Burma to Yunnan 1 transport moved from 39 Sea Zone to 56 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Korea: 1 artillery EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from India to Hunan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Western Germany to Denmark 5 infantry moved from Northern Italy to France 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 bomber moved from Western Ukraine to Smolensk 2 fighters and 2 tactical_bombers moved from Northern Italy to Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Germany 2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Novgorod to Karelia 5 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Novgorod 5 infantry moved from Southern Italy to Northern Italy Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Poland Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Western Germany 1 artillery and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 artillery and 2 infantry moved from Vologda to Nenetsia 3 infantry moved from Vologda to Smolensk 2 fighters moved from Russia to Smolensk 1 artillery, 11 infantry and 4 mech_infantrys moved from Tambov to Rostov 1 artillery and 1 infantry moved from Caucasus to Volgograd 5 artilleries moved from Tambov to Rostov 2 artilleries and 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Persia to Volgograd 1 fighter moved from Persia to Volgograd 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 2 fighters and 2 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Bryansk, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 6 artilleries, 11 infantry and 4 mech_infantrys Italians defend with 1 armour Russians roll dice for 6 artilleries, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 7/21 hits, 5.50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 6 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Smolensk Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Nenetsia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Russians roll dice for 1 artillery in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Nenetsia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Nenetsia Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Vologda to Russia 2 fighters moved from Smolensk to Russia 2 fighters moved from Bryansk to Russia 4 armour and 4 mech_infantrys moved from Samara to Russia 2 fighters moved from Volgograd to Samara 2 infantry moved from Russia to Samara 1 aaGun moved from Tambov to Rostov 1 aaGun moved from Tambov to Rostov Place Units - Russians 3 armour, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 1.00 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 4 carriers, 10 destroyers and 8 fighters moved from 19 Sea Zone to 6 Sea Zone 2 bombers, 1 fighter and 4 tactical_bombers moved from Chahar to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 3 transports; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports Japanese roll dice for 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/25 hits, 11.83 expected hits Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 16/25 hits, 12.33 expected hits 4 carriers owned by the Japanese and 8 destroyers owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 bombers, 2 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 11/17 hits, 9.17 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/25 hits, 12.33 expected hits 2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 9/14 hits, 8.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans win with 1 battleship, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -118 Casualties for Japanese: 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers and 3 fighters 2 tactical_bombers owned by the Americans and 5 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese 3 transports moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 2 fighters placed in Japan 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Japanese collect 20 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : -1.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 4 carriers, 10 destroyers and 8 fighters moved from 19 Sea Zone to 6 Sea Zone 2 bombers, 1 fighter and 4 tactical_bombers moved from Chahar to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 3 transports; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports Japanese roll dice for 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/25 hits, 11.83 expected hits Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 16/25 hits, 12.33 expected hits 4 carriers owned by the Japanese and 8 destroyers owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 bombers, 2 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 11/17 hits, 9.17 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/25 hits, 12.33 expected hits 2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 9/14 hits, 8.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans win with 1 battleship, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -118 Casualties for Japanese: 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers and 3 fighters 2 tactical_bombers owned by the Americans and 5 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese 3 transports moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 2 fighters placed in Japan 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Japanese collect 20 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : -1.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Hunan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Anhwe Place Units - Chinese 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 fighters and 5 tactical_bombers moved from United Kingdom to 112 Sea Zone 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber moved from Midway to Japan 4 fighters moved from Korea to Japan 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 fighter moved from Korea to Japan 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Americans creates battle in territory 6 Sea Zone Air Battle in Japan Americans attacks with 6 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in 112 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport Germans defend with 2 carriers, 1 cruiser, 8 submarines and 1 transport Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 8 submarines in 112 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 submarine owned by the Americans and 7 submarines owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 7/15 hits, 7.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits 1 submarine owned by the Germans, 2 carriers owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 93 Casualties for Americans: 1 submarine Casualties for Germans: 2 carriers, 1 cruiser, 8 submarines and 1 transport Battle in Norway Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 5 tactical_bombers moved from 112 Sea Zone to United Kingdom 2 carriers moved from 110 Sea Zone to 112 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Shan State to French Indo China 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Hunan to Korea 5 fighters moved from Japan to Korea 1 bomber moved from Japan to Korea 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to Korea 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Midway Place Units - Americans 3 armour placed in Normandy Bordeaux 1 airfield, 1 factory_minor and 1 harbour placed in Korea 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Hunan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Anhwe Place Units - Chinese 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 armour and 1 mech_infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 armour moved from Shantung to Jehol Combat - British Battle in Chahar British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France British attack with 1 artillery, 2 fighters and 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 0/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France retreated to Southern France Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Southern France to Normandy Bordeaux 3 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 4 armour, 5 fighters and 3 mech_infantrys moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Kazakhstan to Caucasus 1 marine moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Persia to Russia 1 artillery and 2 infantry moved from Kansu to Novosibirsk 2 infantry moved from Shensi to Tsinghai 1 aaGun and 9 infantry moved from Kweichow to Anhwe 1 fighter moved from Chahar to Jehol 1 artillery and 4 infantry moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Jehol 1 aaGun moved from Hunan to Anhwe 2 armour and 3 mech_infantrys moved from Yunnan to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe 2 armour and 3 mech_infantrys moved from India to Eastern Persia 1 transport moved from 39 Sea Zone to 76 Sea Zone Place Units - British 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India 1 harbour placed in French Indo China Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3 UK_Pacific collect 18 PUs (2 lost to blockades); end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.00 Japanese regular : -0.67 Japanese AA : -0.17 Germans regular : -2.83 Neutral_Axis regular : 1.33 British regular : -1.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from France to Holland Belgium 3 artilleries and 12 infantry moved from Northern Italy to France Combat - Italians Battle in Holland Belgium Italians attack with 3 infantry Americans defend with 1 infantry Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns EDIT: Adding units owned by Italians to France: 2 aaGuns EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1 Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hunan to Philippines 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Philippines 2 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hunan to Philippines 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Philippines 2 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Hunan to Korea 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 bomber moved from Western Ukraine to Smolensk 2 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 3 infantry moved from Belarus to Bryansk 1 bomber moved from Poland to Bryansk 1 infantry moved from Belarus to Bryansk 5 infantry moved from Northern Italy to France 5 infantry moved from Western Germany to France 3 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery moved from Denmark to Western Germany 2 infantry moved from Germany to Western Germany 2 infantry moved from Germany to Western Germany 1 artillery and 6 infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Germany to Western Germany Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 5 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 6 : 1/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -14 Casualties for Russians: 2 infantry Casualties for Germans: 1 bomber and 2 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 4 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 3 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 4 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 6 aaGuns, 9 artilleries and 22 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Bryansk to Eastern Poland 2 infantry moved from Novgorod to Belarus 3 infantry moved from Karelia to Finland 1 fighter and 2 tactical_bombers moved from Germany to Belarus 1 fighter moved from Germany to Belarus Place Units - Germans 1 artillery and 9 infantry placed in Germany 3 infantry placed in Novgorod 3 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -2.33 Germans regular : -0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 4 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 artilleries, 11 infantry and 4 mech_infantrys moved from Rostov to Bryansk 2 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 3 fighters moved from Russia to Archangel 2 armour and 2 mech_infantrys moved from Russia to Nenetsia 1 fighter moved from Samara to Archangel 1 fighter moved from Samara to Nenetsia 6 armour, 8 artilleries, 1 fighter, 25 infantry and 6 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 6 armour, 14 artilleries, 1 fighter, 36 infantry and 10 mech_infantrys Germans defend with 3 infantry Russians roll dice for 6 armour, 14 artilleries, 1 fighter, 36 infantry and 10 mech_infantrys in Bryansk, round 2 : 16/67 hits, 18.17 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 6 armour, 14 artilleries, 1 fighter, 35 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 4 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Nenetsia Russians attack with 2 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Nenetsia, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Nenetsia to Russia 4 fighters moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 2 aaGuns moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 2 infantry moved from Samara to Volgograd 1 fighter moved from Bryansk to Russia Place Units - Russians 4 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Non Combat Move - Japanese Place Units - Japanese 1 destroyer placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,3,3,6,3,5,2,5,2 Japanese collect 10 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone 1 bomber moved from Korea to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to Manchuria 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 5 tactical_bombers moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Jehol to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria 1 battleship moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans
Combat Hit Differential Summary :