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2020L BM3 Cyanight Allies +16 vs Karl7

  • 14 Customizer

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 mech_infantrys moved from Russia to Volgograd
            4 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Yunnan to Shan State
                  Russians take Shan State from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 artilleries and 1 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 3 artilleries in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 artilleries and 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            2 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Russia to Smolensk
            2 aaGuns and 9 infantry moved from Yunnan to Szechwan
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 artillery and 2 infantry moved from India to Burma
            2 bombers and 1 fighter moved from India to Kwangtung
            3 armour, 5 artilleries, 9 infantry and 4 tactical_bombers moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Kweichow to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Kansu to Shensi
            1 infantry moved from French Indo China to Shan State
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 marine and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Kwangtung
            3 infantry moved from Japan to 6 Sea Zone
            3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            3 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
            2 fighters moved from Japan to Kwangtung
            1 infantry moved from India to Burma
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 3 armour, 5 artilleries, 2 bombers, 5 fighters, 14 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers
                Chinese defend with 1 fighter, 1 harbour and 29 infantry
                    Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 5 fighters, 14 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Kwangtung, round 2 : 11/37 hits, 14.67 expected hits
                    Chinese roll dice for 1 fighter and 29 infantry in Kwangtung, round 2 : 11/30 hits, 10.33 expected hits
                    11 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kwangtung
                    Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Kwangtung, round 3 : 9/26 hits, 12.67 expected hits
                    Chinese roll dice for 1 fighter and 18 infantry in Kwangtung, round 3 : 10/19 hits, 6.67 expected hits
                    3 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese and 9 infantry owned by the Chinese lost in Kwangtung
                    Japanese roll dice for 3 armour, 2 bombers, 5 fighters and 6 tactical_bombers in Kwangtung, round 4 : 13/16 hits, 9.33 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Kwangtung, round 4 : 5/10 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 armour owned by the Japanese, 9 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from Chinese with 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -17
                Casualties for Japanese: 2 armour, 5 artilleries, 2 fighters, 14 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 29 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Burma
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shan State
                Japanese win, taking Shan State from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from India to West India
            2 aaGuns moved from Kiangsi to Kwangsi
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            3 carriers moved from 42 Sea Zone to 35 Sea Zone
            4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            2 carriers moved from 42 Sea Zone to 35 Sea Zone
            2 carriers moved from 20 Sea Zone to 36 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            4 fighters moved from 42 Sea Zone to 36 Sea Zone
            2 battleships, 2 cruisers, 1 destroyer and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
            2 bombers moved from Kwangtung to French Indo China
            5 tactical_bombers moved from Kwangtung to Kiangsi
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from Kwangtung to 20 Sea Zone
            2 fighters moved from 36 Sea Zone to Philippines
            4 infantry moved from French Indo China to Yunnan
            1 fighter moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            3 armour placed in India
            1 armour and 2 mech_infantrys placed in French Indo China
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 5.00
    Japanese regular : -4.33
    ANZAC regular : -0.17
    Russians regular : -0.33
    

    Savegame

  • 14 Customizer

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Syria to Egypt
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters and 1 submarine in 55 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Egypt
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Egypt
                Americans win, taking Egypt from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Egypt to Greece
            1 fighter moved from Libya to Greece
            2 mech_infantrys moved from Queensland to 54 Sea Zone
            1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 mech_infantrys and 4 transports moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from South Australia to Northern Territory
            6 fighters moved from 55 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Western United States to Queensland
            8 fighters moved from Hawaiian Islands to Queensland
            4 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 factory_minor placed in Greece
            Americans undo move 3.
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -0.67
    Japanese regular : 0.33
    

    Savegame

  • 14 Customizer

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 14 Customizer

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @cyanight I give up. MARTI won’t give me a chance. Good Game.

  • 22 20 19 18 17 16 15 14 12

    @cyanight

    GG.

    Yeah, the dual India Cairo crush is tough.

    You were going to get back Cairo for sure. But Axis had 20 IPC lead…

  • 14 Customizer

    @Karl7 I lost some critical battles and had to keep changing my strategy. That gave you time and lots of ICPs, hehe.

  • 14 Customizer

    @Karl7 Let me know if your up for another.

  • 22 20 19 18 17 16 15 14 12

    @cyanight

    I got to finish the Truplin tourney. Once that is done, I will resume regular league play.
    Stay tuned!

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