@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
20L BM3 ArtofWar1947 (Axis) vs. 666 (Allies+9)
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from Trans-Jordan to Syria Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry New Guinea : 1 infantry Dutch New Guinea : 1 flag 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 cruiser, 1 fighter, 4 submarines and 1 transport 62 Sea Zone : 1 transport Syria : 1 infantryProduction/PUs Summary :
Germans : 45 / 61 Russians : 31 / 40 Japanese : 57 / 66 Americans : 52 / 72 Chinese : 7 / 9 British : 38 / 42 UK_Pacific : 6 / 6 Italians : 14 / 14 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from Trans-Jordan to Syria Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry New Guinea : 1 infantry Dutch New Guinea : 1 flag 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 cruiser, 1 fighter, 4 submarines and 1 transport 62 Sea Zone : 1 transport United Kingdom : 1 fighter and 2 infantry Syria : 1 infantry 99 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 61 Russians : 31 / 40 Japanese : 57 / 66 Americans : 52 / 72 Chinese : 7 / 9 British : 38 / 42 UK_Pacific : 6 / 6 Italians : 14 / 14 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Vyborg to Novgorod 1 armour moved from Finland to Novgorod 7 mech_infantrys moved from Baltic States to Novgorod 8 armour, 7 artilleries, 23 infantry and 21 mech_infantrys moved from Western Ukraine to Ukraine Combat - Germans Battle in Novgorod Germans attack with 2 armour, 1 artillery, 1 infantry and 7 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 2/11 hits, 2.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 8 armour, 7 artilleries, 23 infantry and 21 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 8 armour, 7 artilleries, 23 infantry and 21 mech_infantrys in Ukraine, round 2 : 9/59 hits, 14.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 7 artilleries, 23 infantry and 21 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 11 infantry moved from Finland to Karelia 5 mech_infantrys and 1 tactical_bomber moved from Western Germany to Yugoslavia 1 bomber moved from Germany to Western Germany 5 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Germany to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 2 aaGuns moved from Western Ukraine to Ukraine 1 infantry moved from Baltic States to Belarus Place Units - Germans 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany 1 fighter and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -6.67 -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 11:24:41 AM
Savegame -
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 1 infantry moved from Rostov to Bryansk 10 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Smolensk 1 infantry moved from Vologda to Smolensk 1 aaGun and 10 infantry moved from Vologda to Russia 3 fighters and 1 tactical_bomber moved from Belarus to Bryansk 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -1.00Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Belarus : 2 infantry Bryansk : 3 aaGuns, 3 armour, 2 artilleries, 3 fighters, 57 infantry, 7 mech_infantrys and 1 tactical_bomber Rostov : 1 infantry Archangel : 1 infantry Russia : 1 aaGun, 1 airfield, 1 factory_major and 20 infantry Western Ukraine : 1 artillery and 2 infantry Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry Smolensk : 2 infantry 97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 61 Russians : 30 / 37 Japanese : 57 / 66 Americans : 52 / 72 Chinese : 7 / 9 British : 38 / 42 UK_Pacific : 6 / 6 Italians : 14 / 14 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Korea to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 1 fighter moved from Shan State to India 1 fighter moved from Yunnan to India 2 bombers moved from Kwangtung to India 2 tactical_bombers moved from Kwangsi to Burma Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in Burma Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 16 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 3 fighters moved from Japan to Caroline Islands 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone 2 tactical_bombers moved from Burma to Shan State 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State 2 bombers moved from India to Shan State 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Yunnan to Hunan 2 infantry moved from Kwangtung to Kiangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Philippines to 35 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry and 2 marines moved from 37 Sea Zone to Shan State 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Japan 1 factory_minor placed in French Indo China 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Japanese regular : -3.50 UK_Pacific AA : -0.33 ANZAC regular : -0.67 UK_Pacific regular : -0.33 -
Please move a Japanese DD from SZ 39 to SZ 37. Thanks.
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@ArtofWar1947
Also, please place the tank in Kwantung (instead of the MI) and the MI in Japan. Thanks. -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 2:35:14 PM
Savegame -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Korea to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma 1 fighter moved from Shan State to India 1 fighter moved from Yunnan to India 2 bombers moved from Kwangtung to India 2 tactical_bombers moved from Kwangsi to Burma Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in Burma Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Burma, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 16 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese 3 fighters moved from Japan to Caroline Islands 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone 2 tactical_bombers moved from Burma to Shan State 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State 2 bombers moved from India to Shan State 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Yunnan to Hunan 2 infantry moved from Kwangtung to Kiangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Philippines to 35 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry and 2 marines moved from 37 Sea Zone to Shan State 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Japan 1 factory_minor placed in French Indo China 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Japan: 1 armour EDIT: Adding units owned by Japanese to Japan: 1 mech_infantry EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -3.50 UK_Pacific AA : -0.33 ANZAC regular : -0.67 UK_Pacific regular : -0.33 -
I think that is what you wanted.
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 4:06:27 PM
Savegame -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 48 Sea Zone 1 destroyer moved from 48 Sea Zone to 33 Sea Zone -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 4:10:23 PM
Savegame -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 3 infantry and 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 marines, 3 submarines and 2 transports moved from 54 Sea Zone to 32 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Hawaiian Islands to Queensland 5 fighters moved from 55 Sea Zone to 32 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 2 bombers moved from Gibraltar to United Kingdom 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Morocco 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 submarines moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33Territory Summary for Americans :
Queensland : 3 fighters Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters and 1 harbour Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine Midway : 1 airfield 33 Sea Zone : 1 destroyer 32 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 2 marines, 4 submarines and 2 transports 26 Sea Zone : 2 carriers and 2 transports 25 Sea Zone : 1 destroyer 10 Sea Zone : 2 destroyers and 1 submarine 55 Sea Zone : 1 submarine Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Gibraltar : 1 fighter and 1 tactical_bomber United Kingdom : 2 bombers Morocco : 1 flag, 5 infantry and 3 mech_infantrys Algeria : 1 flag Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry 93 Sea Zone : 1 flag 97 Sea Zone : 1 submarine 92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 2 submarines 91 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 46 / 61 Russians : 30 / 37 Japanese : 58 / 66 Americans : 53 / 78 Chinese : 7 / 9 British : 38 / 42 UK_Pacific : 5 / 6 Italians : 13 / 14 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 3 infantry and 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 2 marines, 3 submarines and 2 transports moved from 54 Sea Zone to 32 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Hawaiian Islands to Queensland 5 fighters moved from 55 Sea Zone to 32 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 2 bombers moved from Gibraltar to United Kingdom 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia 2 infantry moved from Algeria to Morocco 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 submarines moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33Territory Summary for Americans :
Queensland : 3 fighters Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters and 1 harbour Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine Midway : 1 airfield 33 Sea Zone : 1 destroyer 32 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 2 marines, 4 submarines and 2 transports 26 Sea Zone : 2 carriers and 2 transports 25 Sea Zone : 1 destroyer 10 Sea Zone : 2 destroyers and 1 submarine 55 Sea Zone : 1 submarine Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Gibraltar : 1 fighter and 1 tactical_bomber United Kingdom : 2 bombers Morocco : 1 flag, 5 infantry and 3 mech_infantrys Algeria : 1 flag Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry 93 Sea Zone : 1 flag 97 Sea Zone : 1 submarine 92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 2 submarines 91 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 46 / 61 Russians : 30 / 37 Japanese : 58 / 66 Americans : 53 / 78 Chinese : 7 / 9 British : 38 / 42 UK_Pacific : 5 / 6 Italians : 13 / 14 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Hopei to Chahar 5 infantry moved from Hopei to Anhwe -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Suiyuyan to Kweichow 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Hopei to Chahar 5 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Chahar, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Anhwe, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Szechwan 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -1.67Territory Summary for Chinese :
Suiyuyan : 1 fighter and 2 infantry Kweichow : 2 infantry Szechwan : 1 infantry Chahar : 5 infantry Anhwe : 5 infantryProduction/PUs Summary :
Germans : 46 / 61 Russians : 30 / 37 Japanese : 55 / 66 Americans : 53 / 78 Chinese : 10 / 10 British : 38 / 42 UK_Pacific : 5 / 6 Italians : 13 / 14 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 4 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0





