dawgoneit Axis, -vs- entek Allies, (The Rising Sun).


  • allies have won a few in a row.
    TIME!!! For me to end that streak!!!


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:36:33 AM
    Savegame


  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            1 Submarine moved from sz12 to sz25
            1 Submarine moved from sz21 to sz25
            1 Submarine moved from sz11 to sz25
            3 Submarines moved from sz20 to sz25
            2 Submarines moved from sz30 to sz25
            2 EarlyFighters moved from sz20 to sz25
            2 EarlyFighters moved from sz11 to sz25
            1 Cruiser moved from sz11 to sz25
            1 EarlyFighter moved from Iwo Jima to sz70
            1 Submarine moved from sz76 to sz70
            1 Destroyer and 1 Submarine moved from sz78 to sz71
            1 Artillery and 2 Tanks moved from Tokyo to sz78
            1 Infantry moved from Ani Jima to sz78
            1 Infantry moved from Ototo Jima to sz78
            2 Infantrys moved from Japan to sz78
            1 Artillery and 2 Tanks moved from Japan to sz16
            3 Infantrys moved from Japan to sz16
            1 Artillery moved from Naha to sz74
            1 Infantry moved from S.Japan to sz74
            1 Artillery and 1 Infantry moved from sz74 to Kichedung
            2 Submarines moved from sz67 to sz60
            1 Destroyer moved from sz74 to sz68
            1 T.Boat moved from sz67 to sz68
            1 EarlyFighter moved from Marcus to sz45
            1 Submarine moved from sz17 to sz45
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz16 to sz1
            4 Tanks moved from Hopeh to Kichedung
            1 Infantry, 1 Tank and 1 Transport moved from sz78 to sz67
            1 Infantry and 1 Tank moved from sz67 to Macau
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz67
            1 Infantry, 1 Tank and 1 Transport moved from sz78 to sz67
            1 Infantry and 1 Tank moved from sz67 to Hongkong
            1 Battleship moved from sz78 to sz71
            2 EarlyFighters moved from sz78 to sz70
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz74
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Amursk
            1 Artillery and 1 Infantry moved from sz67 to Hongkong
            1 Infantry and 1 Tank moved from sz74 to Kwangtung
            2 EarlyFighters moved from Tokyo to Kichedung
            2 EarlyFighters moved from sz74 to sz60
            1 Bomber moved from Japan to sz68
            1 Bomber moved from Tokyo to sz60
            1 Infantry and 1 T.Boat moved from sz78 to sz74
            1 Infantry moved from sz74 to Kwangtung
            1 EarlyFighter moved from Korea to Amursk
            1 Artillery moved from Kwangsi to N.French I.
            1 Infantry moved from Kwangsi to N.French I.
            1 Tank moved from Kwangsi to N.French I.
            1 Artillery moved from Kwangsi to N.French I.
            1 Infantry moved from Kwangsi to Macau
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Carrier, 1 Destroyer and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Amursk
                Yamamoto attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    AA fire in Amursk : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Amursk, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Amursk
                Yamamoto win, taking Amursk from Russians with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in sz68
                Yamamoto attack with 1 Bomber, 1 Destroyer and 1 T.Boat
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber, 1 Destroyer and 1 T.Boat in sz68, round 2 : 1/3 hits, 1.33 expected hits
                    1 Submarine owned by the British lost in sz68
                Yamamoto win with 1 Bomber, 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for British: 1 Submarine
            Battle in sz45
                Yamamoto attack with 1 EarlyFighter and 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz45
                 retreated to sz45
                Americans win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Submarine
            Battle in sz25
                Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 8 Submarines in sz25, round 2 : 3/8 hits, 2.67 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 5/5 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 4/7 hits, 4.00 expected hits
                    2 Carriers owned by the Americans, 4 Submarines owned by the Yamamoto, 2 Battleships owned by the Americans and 1 Cruiser owned by the Americans lost in sz25
                    Yamamoto roll dice for 4 Submarines in sz25, round 3 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Battleship and 1 Destroyer in sz25, round 3 : 2/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans, 2 Submarines owned by the Yamamoto and 1 Battleship owned by the Americans lost in sz25
                Yamamoto win with 1 Cruiser, 4 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 70
                Casualties for Yamamoto: 6 Submarines
                Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
            Battle in Kichedung
                Yamamoto attack with 1 Artillery, 2 EarlyFighters, 1 Infantry and 4 Tanks
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 4 Tanks in Kichedung, round 2 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Kichedung
                Yamamoto win, taking Kichedung from Chinese with 1 Artillery, 2 EarlyFighters, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Macau
                Yamamoto attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Macau, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Macau
                Yamamoto win, taking Macau from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz60
                Yamamoto attack with 1 Bomber, 2 EarlyFighters and 2 Submarines
                Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz60, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz60, round 2 : 2/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 1/4 hits, 1.33 expected hits
                    2 Transports owned by the Dutch, 1 Submarine owned by the Dutch and 1 Submarine owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz60, round 3 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Destroyers in sz60, round 3 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Dutch lost in sz60
                    Yamamoto roll dice for 1 Submarine in sz60, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 EarlyFighters in sz60, round 4 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Destroyer in sz60, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch lost in sz60
                Yamamoto win with 1 Bomber, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 28
                Casualties for Yamamoto: 1 Submarine
                Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
            Battle in sz71
                Yamamoto attack with 1 Battleship, 1 Destroyer and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Destroyer in sz71, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in Hongkong
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hongkong, round 2 : 3/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 3/3 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Hongkong
                    Yamamoto roll dice for 1 Tank in Hongkong, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Hongkong
                British win with 1 Bunker remaining. Battle score for attacker is -9
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for British: 2 Infantrys
            Battle in sz70
                Yamamoto attack with 3 EarlyFighters and 1 Submarine
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz70, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz70
                1 Submarine owned by the Americans Submerged
                    Yamamoto roll dice for 3 EarlyFighters in sz70, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 3 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 1 Transport owned by the Americans lost in sz70
                Yamamoto win with 3 EarlyFighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 Transport
            Battle in Kwangtung
                Yamamoto attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangtung
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Yamamoto win, taking Kwangtung from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.French I., round 2 : 1/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in N.French I., round 3 : 0/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto lost in N.French I.
                    Yamamoto roll dice for 1 Artillery and 1 Tank in N.French I., round 4 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 4 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Dutch and 1 Artillery owned by the Yamamoto lost in N.French I.
                    Yamamoto roll dice for 1 Tank in N.French I., round 5 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Tank in N.French I., round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in N.French I.
                Yamamoto win, taking N.French I. from Dutch with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from sz68 to Phuket
            1 Bomber moved from sz60 to Phuket
            1 Carrier moved from sz74 to sz68
            2 EarlyFighters moved from sz60 to sz68
            2 EarlyFighters moved from Kichedung to Shantung
            2 Infantrys moved from Hopeh to E.Shansi
            1 Infantry moved from Hopeh to E.Shansi
            2 Infantrys moved from Hopeh to Shansi
            1 EarlyFighter moved from Amursk to Tientsin
            1 Tank moved from Korea to Hopeh
            2 Artillerys and 4 Infantrys moved from Korea to Tientsin
            1 Carrier moved from sz78 to sz71
            1 Carrier moved from sz11 to sz20
            4 EarlyFighters moved from sz25 to sz20
            1 Destroyer moved from sz16 to sz19
            1 Submarine moved from sz16 to sz19
            1 EarlyFighter moved from sz45 to Iwo Jima
            1 EarlyFighter moved from sz70 to Iwo Jima
            2 EarlyFighters moved from sz70 to sz71
            1 Tank moved from Kochi to S.Japan
            6 Infantrys moved from Tokyo to S.Japan
            1 Artillery, 3 Infantrys and 2 Tanks moved from Japan to S.Japan
    
        Place Units - Yamamoto
            1 B.Transport, 1 Carrier and 1 Destroyer placed in sz78
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : 2.17
    Yamamoto : 4.00
    Americans : 0.50
    Chinese : -0.67
    AA fire in Amursk : : -0.17
    Russians : -0.50
    Dutch : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            2 Infantrys moved from Chunking to Kwangsi
            1 Infantry moved from Haixi to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            1 EarlyFighter moved from Urumal to W.Mongolia
            1 Infantry moved from Ming Jong to Gobi
            2 Tanks moved from Urumal to Gobi
            1 EarlyFighter moved from Xining to Gobi
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Mongolia, round 2 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Mongolia, round 3 : 1/3 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in W.Mongolia
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in W.Mongolia, round 4 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Gobi, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                    Chinese roll dice for 1 EarlyFighter and 2 Tanks in Gobi, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Tank owned by the Chinese lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Neutral: 1 Bunker
            Battle in Kwangsi
                Chinese attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                1 Infantry retreated to Chunking
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            2 Infantrys moved from N.Chunking to W.Sian
            2 Infantrys moved from Hanan to Sian
            1 Tank moved from Kiangsi to Sian
            1 Infantry moved from Kiangsi to Hanan
            1 Infantry moved from Hankou to Hanan
            1 Infantry moved from Nanking to Sian
            1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Sikang to Szechwan
            1 Tank moved from Tsingnan to Gansu
            2 Tanks moved from Xining to Gansu
            1 Infantry moved from Tsingnan to Gansu
            1 Tank moved from Gansu to Szechwan
            2 Artillerys moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Nancheng to Sikang
            1 Infantry moved from W.Sian to Sian
            1 Tank moved from W.Chunking to Hanan
            1 EarlyFighter moved from Gobi to Gansu
            1 EarlyFighter moved from W.Mongolia to Tsingnan
            1 Artillery moved from Urumal to Quyan
            1 Infantry moved from Urumal to Quyan
            1 Artillery moved from Cheng to Ming Jong
            1 Infantry moved from Yecheng to Quyan
            1 AAGun moved from Urumal to Quyan
            1 AAGun moved from Xining to Tsingnan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Yamamoto : 0.33
    Chinese : -1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            1 Infantry moved from Formosa to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Infantry moved from sz67 to Hongkong
            1 Artillery and 1 Tank moved from Formosa to sz74
            2 Infantrys moved from Formosa to sz74
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz68
            1 Battleship moved from sz74 to sz60
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz68 to sz60
            1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to W.Borneo
            1 Destroyer and 1 Submarine moved from sz74 to sz60
            2 Artillerys, 6 Infantrys and 3 Tanks moved from Seoul to sz79
            2 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz79 to sz74
            1 Artillery moved from Formosa to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67
            1 Infantry moved from sz67 to Hongkong
            1 Artillery moved from sz67 to Hongkong
            2 EarlyFighters moved from Formosa to Hongkong
            1 EarlyFighter moved from Fukien to Hongkong
            1 Bomber moved from Formosa to Frenchindochina
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz67
            1 Artillery and 1 Tank moved from sz67 to Frenchindochina
            2 Infantrys moved from sz67 to Frenchindochina
            1 Bomber moved from Seoul to Frenchindochina
            2 EarlyFighters moved from sz79 to W.Borneo
            1 Carrier moved from sz79 to sz68
            1 Carrier moved from sz79 to sz67
            2 EarlyFighters moved from sz79 to Frenchindochina
            1 Destroyer moved from sz79 to sz67
            1 Destroyer moved from sz79 to sz1
            2 Submarines moved from sz79 to sz68
            1 Submarine moved from sz79 to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
            1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz68
            1 Artillery, 2 Infantrys and 1 Tank moved from sz68 to Borneo
            1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz68
            1 Infantry and 1 Tank moved from sz68 to W.Borneo
            2 Artillerys and 6 Infantrys moved from Fukien to Hankou
                  Hisaichi take Hankou from Chinese
            1 Tank moved from Fukien to Hongkong
            3 Infantrys and 1 Tank moved from Shantung to Nanking
                  Hisaichi take Nanking from Chinese
            4 Tanks moved from Fukien to Nanking
            2 Artillerys and 4 Infantrys moved from Shansi to Nanking
            1 Tank moved from E.Shansi to Nanking
            1 Tank moved from Peking to Shantung
            2 Tanks moved from Tientsin to Shantung
            1 EarlyFighter moved from Peking to Shantung
            1 EarlyFighter moved from Seoul to Shantung
            4 Infantrys moved from Tientsin to Peking
            4 Infantrys moved from Peking to E.Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hongkong
                Hisaichi attack with 1 Artillery, 3 EarlyFighters, 2 Infantrys and 1 Tank
                British defend with 1 AAGun, 1 Bunker and 1 Factory
                    AA fire in Hongkong : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 EarlyFighters, 2 Infantrys and 1 Tank in Hongkong, round 2 : 4/7 hits, 2.33 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                Hisaichi win, taking Hongkong from British with 1 Artillery, 3 EarlyFighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Bunker
            Battle in Frenchindochina
                Hisaichi attack with 1 Artillery, 2 Bombers, 2 EarlyFighters, 2 Infantrys and 1 Tank
                Dutch defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Bombers, 2 EarlyFighters, 2 Infantrys and 1 Tank in Frenchindochina, round 2 : 5/8 hits, 3.33 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Frenchindochina
                Hisaichi win, taking Frenchindochina from Dutch with 1 Artillery, 2 Bombers, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Artillery and 2 Infantrys
            Battle in W.Borneo
                Hisaichi attack with 1 Artillery, 2 EarlyFighters, 3 Infantrys and 2 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in W.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 3 Infantrys and 2 Tanks in W.Borneo, round 2 : 4/8 hits, 2.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in W.Borneo
                Hisaichi win, taking W.Borneo from British with 1 Artillery, 2 EarlyFighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Borneo
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Dutch defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Borneo
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Borneo
                Hisaichi win, taking Borneo from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from W.Borneo to sz68
            2 Bombers moved from Frenchindochina to Phuket
            3 EarlyFighters moved from Hongkong to Macau
            2 EarlyFighters moved from Frenchindochina to sz67
    
        Place Units - Hisaichi
            1 Factory placed in Peking
            2 Artillerys and 5 Infantrys placed in Seoul
            1 B.Transport placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.50
    British : 0.83
    AA fire in Hongkong : : -0.50
    Dutch : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from Sarong to Davao
            1 T.Boat moved from sz58 to sz70
            1 Destroyer moved from sz81 to sz59
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Transport moved from sz57 to sz61
            1 T.Boat moved from sz57 to sz59
            1 Transport moved from sz81 to sz57
            1 Infantry moved from Soem to Lambok
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            2 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank moved from Phuket to Malaya
            1 Artillery, 2 Infantrys and 1 Tank moved from Thailand to Malaya
            1 Destroyer moved from sz73 to sz70
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks
                British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 2 Tanks in Malaya, round 2 : 4/14 hits, 4.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 4/8 hits, 3.33 expected hits
                    4 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 3 : 3/10 hits, 3.50 expected hits
                    British roll dice for 1 Bunker, 1 EarlyFighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 3/5 hits, 2.33 expected hits
                    3 Infantrys owned by the Thai, 2 Tanks owned by the British and 1 Infantry owned by the British lost in Malaya
                    Thai roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks in Malaya, round 4 : 6/7 hits, 2.67 expected hits
                    British roll dice for 1 Bunker and 1 EarlyFighter in Malaya, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Thai, 1 Bunker owned by the British and 1 EarlyFighter owned by the British lost in Malaya
                Thai win, taking Malaya from British with 3 Artillerys, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Thai: 8 Infantrys
                Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks
            Battle in sz70
                Thai attack with 1 Destroyer
                Americans defend with 1 Submarine; Dutch defend with 1 T.Boat
                    Americans roll dice for 1 Submarine in sz70, round 2 : 1/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai lost in sz70
                Americans win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Destroyer
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Malaya to W.Borneo
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Americans : 0.83
    Thai : 2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz65
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Malaya
            1 Transport moved from sz63 to sz65
            1 Artillery moved from S.A to sz65
            1 Infantry moved from Amdanam to sz65
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Malaya
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Burma to Malaya
            1 Artillery and 1 Infantry moved from Burma to Thailand
            2 Infantrys moved from Burma to N.French I.
            1 Tank moved from Burma to N.French I.
            1 EarlyFighter moved from Calcutta to Thailand
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 EarlyFighter moved from Dheli to Bikaner
            1 Artillery and 1 Infantry moved from Bhopa to W.Tibet
            1 EarlyFighter moved from Bhopa to W.Tibet
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Elite, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Tibet
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in W.Tibet
                    British roll dice for 1 Artillery and 1 EarlyFighter in W.Tibet, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the British lost in W.Tibet
                 retreated to W.Tibet
                Neutral win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in N.French I.
                British attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Tank
                    British roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.French I., round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.French I.
                British win, taking N.French I. from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Bikaner
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Thailand, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Thailand
                    British roll dice for 1 Artillery and 1 EarlyFighter in Thailand, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Malaya
                British attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys
                Thai defend with 3 Artillerys and 2 Tanks
                    British roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Malaya, round 2 : 3/7 hits, 2.00 expected hits
                    Thai roll dice for 3 Artillerys and 2 Tanks in Malaya, round 2 : 1/5 hits, 2.00 expected hits
                    1 Infantry owned by the British and 3 Artillerys owned by the Thai lost in Malaya
                    British roll dice for 2 Artillerys, 1 EarlyFighter and 3 Infantrys in Malaya, round 3 : 2/6 hits, 1.83 expected hits
                    Thai roll dice for 2 Tanks in Malaya, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Thai and 1 Infantry owned by the British lost in Malaya
                British win, taking Malaya from Thai with 2 Artillerys, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 18
                Casualties for British: 2 Infantrys
                Casualties for Thai: 3 Artillerys and 2 Tanks
    
        Non Combat Move - British
            1 EarlyFighter moved from Malaya to Burma
            1 EarlyFighter moved from Thailand to Burma
            1 Artillery moved from Bengal to Burma
            1 Submarine moved from sz64 to sz66
            2 Destroyers and 1 Submarine moved from sz63 to sz66
            1 Tank moved from Calcutta to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Tank moved from S.India to C.India
            1 Artillery moved from Calcutta to C.India
            4 Infantrys moved from Calcutta to C.India
            1 Infantry moved from M.India to C.India
            2 Infantrys moved from India to Nagpur
            1 Infantry moved from Nagpur to E.India
            1 Infantry moved from Nepal to Bengal
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 EarlyFighter moved from W.Tibet to Bengal
            1 EarlyFighter moved from Bengal to Burma
            1 EarlyFighter moved from Bikaner to Bhopa
            1 Infantry moved from New Guinea to Moresby
            1 Artillery moved from E.G to Moresby
            1 Infantry moved from N.G to New Guinea
            1 Submarine moved from sz47 to sz49
            1 Infantry moved from Canada to N.Canada
            1 Infantry moved from British Columbia to sz6
            1 Infantry moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Place Units - British
            2 Artillerys, 1 Elite and 1 Marine placed in Calcutta
            2 Transports placed in sz63
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    British : -0.17
    Yamamoto : -0.50
    Thai : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from New Caledonia to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz40
            2 Infantrys moved from sz40 to Auki
            1 Artillery moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            2 Infantrys moved from Wellington to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Derby
            1 Infantry moved from N.Australia to Derby
            1 Artillery moved from Darwin to Derby
            3 Infantrys moved from Darwin to Derby
            1 Artillery and 3 Infantrys moved from sz37 to E.Australia
            1 EarlyFighter moved from Sydney to sz50
            1 EarlyFighter moved from Melbourne to Derby
            2 Tanks moved from Melbourne to W.Australia
            1 Artillery and 3 Infantrys moved from Melbourne to S.W.Australia
            1 Infantry moved from Sydney to Australia
            1 Tank moved from Australia to Derby
            2 Infantrys moved from Townsville to N.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from sz27 to sz25
            1 Submarine moved from sz13 to sz25
            1 EarlyFighter moved from Kauai to sz25
            1 EarlyFighter moved from Johnston to sz25
            1 Destroyer and 1 Submarine moved from sz31 to sz20
            2 Submarines moved from sz40 to sz20
            1 Destroyer moved from sz5 to sz20
            1 EarlyFighter moved from Midway to sz20
            1 Battleship moved from sz23 to sz25
            1 EarlyFighter moved from San Francisco to sz25
            1 Bomber moved from Portland to sz20
            1 EarlyFighter moved from Alaska to sz20
            1 EarlyFighter moved from Manila to Malaya
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 EarlyFighter moved from Davao to Malaya
            1 Infantry moved from Mindor to Manila
            1 Infantry moved from Punay to Mindor
            1 Artillery moved from Fais to Ifalk
            1 Infantry moved from Pula to Lasap
            1 Tank moved from Phonpei to Lasap
            2 Infantrys moved from Weno to Lasap
            1 Artillery moved from Pikelot to Pula
            1 Destroyer and 1 Transport moved from sz45 to sz40
    
        Purchase Units - Americans
            Americans buy 1 Carrier and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz20
                Americans attack with 1 Bomber, 2 Destroyers, 2 EarlyFighters and 3 Submarines
                Yamamoto defend with 2 Carriers and 4 EarlyFighters
                    Americans roll dice for 3 Submarines in sz20, round 2 : 1/3 hits, 1.00 expected hits
                    1 Carrier owned by the Yamamoto lost in sz20
                    Americans roll dice for 1 Bomber, 2 Destroyers and 2 EarlyFighters in sz20, round 2 : 0/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz20, round 2 : 2/5 hits, 2.50 expected hits
                    2 Submarines owned by the Americans lost in sz20
                    Americans roll dice for 1 Submarine in sz20, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber, 2 Destroyers and 2 EarlyFighters in sz20, round 3 : 1/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz20, round 3 : 2/5 hits, 2.50 expected hits
                    1 Submarine owned by the Americans, 1 EarlyFighter owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz20
                    Americans roll dice for 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz20, round 4 : 1/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Carrier and 3 EarlyFighters in sz20, round 4 : 2/4 hits, 2.00 expected hits
                    1 Destroyer owned by the Americans, 1 EarlyFighter owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz20
                    Americans roll dice for 1 Bomber and 1 Destroyer in sz20, round 5 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Carrier and 2 EarlyFighters in sz20, round 5 : 0/3 hits, 1.50 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in sz20
                    Americans roll dice for 1 Bomber and 1 Destroyer in sz20, round 6 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz20, round 6 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz20
                    Americans roll dice for 1 Bomber in sz20, round 7 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Carrier in sz20, round 7 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the Americans and 1 Carrier owned by the Yamamoto lost in sz20
                Yamamoto win with no units remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters
                Casualties for Americans: 1 Bomber, 2 Destroyers, 2 EarlyFighters and 3 Submarines
            Battle in sz25
                Americans attack with 1 Battleship, 1 Destroyer, 3 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 Cruiser and 2 Submarines
                    Americans roll dice for 1 Submarine in sz25, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Submarines in sz25, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Destroyer and 3 EarlyFighters in sz25, round 2 : 2/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Cruiser owned by the Yamamoto and 2 Submarines owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Destroyer, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 22
                Casualties for Yamamoto: 1 Cruiser and 2 Submarines
    
        Non Combat Move - Americans
            1 Carrier and 1 Transport moved from sz23 to sz25
            1 Transport moved from sz27 to sz25
            1 EarlyFighter moved from sz25 to Kauai
            1 Transport moved from sz5 to sz6
            2 Infantrys moved from Seattle to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz5
            2 Infantrys moved from sz5 to Alaska
            1 Infantry moved from Anchorage to Alaska
            1 Infantry moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Tank moved from High Desert to Canada
            2 Infantrys moved from Nor Cal to Portland
            1 Tank moved from Central Valley to Seattle
            2 Tanks moved from San Francisco to Portland
            2 Infantrys moved from Central Valley to Portland
            2 Artillerys moved from San Francisco to Nor Cal
            3 Infantrys moved from San Francisco to Nor Cal
            2 Infantrys moved from Los Angeles to Central Valley
    
        Place Units - Americans
            1 Carrier placed in sz25
            2 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.83
    Americans : -3.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk
            2 Artillerys, 4 Infantrys and 2 Tanks moved from Hsingan to Quingdao
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            2 Infantrys and 1 Tank moved from sz15 to Vladivostok
            1 Transport moved from sz1 to sz15
            1 Artillery and 1 Infantry moved from N.Japan to sz15
            1 Artillery and 1 Infantry moved from sz15 to Vladivostok
            1 Transport moved from sz1 to sz15
            1 Infantry and 1 Tank moved from Akina to sz15
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Artillery moved from N.Japan to sz7
            1 Artillery and 1 Transport moved from sz7 to sz1
            1 Infantry moved from N.Japan to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Ostrov
            1 Destroyer and 1 Submarine moved from sz7 to sz4
            1 Bomber moved from Akina to Belogorsk
            1 EarlyFighter moved from Akina to Vladivostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Factory, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ostrov
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Masaharu win, taking Ostrov from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Masaharu roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Quingdao, round 2 : 1/8 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Quingdao, round 3 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 1 Bomber and 4 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Belogorsk, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Vladivostok
                Masaharu attack with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank in Vladivostok, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok
                Masaharu win, taking Vladivostok from Russians with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in sz4
                Masaharu attack with 1 Destroyer and 1 Submarine
                British defend with 1 Transport; Russians defend with 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Transport in sz4, round 2 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the British and 1 Submarine owned by the Masaharu lost in sz4
                    Russians roll dice for 1 Submarine in sz4, round 3 : 1/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz4, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Russians and 1 Destroyer owned by the Masaharu lost in sz4
                Russians win with no units remaining. Battle score for attacker is -2
                Casualties for Masaharu: 1 Destroyer and 1 Submarine
                Casualties for British: 1 Transport
                Casualties for Russians: 1 Submarine
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Vladivostok to Hsingan
            1 Bomber moved from Belogorsk to Hsingan
    
        Place Units - Masaharu
            1 Factory placed in Hsingan
            1 Infantry and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Yakutsk to Vostok
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Palana to Magadan
            1 EarlyFighter moved from Kaask to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            2 Artillerys and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Kyzyl to Jinquan
            1 Infantry moved from Bratsk to Tulun
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Artillery moved from Achinsk to Kyzyl
            1 Tank moved from Achinsk to Kaask
            1 Infantry moved from Achinsk to Kyzyl
            1 AAGun moved from Achinsk to Kyzyl
            1 AAGun moved from Kaask to Tulun
            1 Tank moved from Abakan to Kaask
            1 Infantry moved from Maltan to Haixi
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Submarine moved from sz60 to sz59
            1 Submarine moved from sz71 to sz70
            1 Destroyer moved from sz71 to sz70
            1 Battleship moved from sz71 to sz70
            2 EarlyFighters moved from sz71 to Davao
            2 EarlyFighters moved from Iwo Jima to Davao
            1 T.Boat moved from sz68 to sz69
            1 Destroyer moved from sz68 to sz60
            3 Infantrys moved from E.Shansi to N.Shangsi
            2 Infantrys moved from Shansi to Shangsi
            1 Tank moved from Hopeh to N.Shangsi
            2 Transports moved from sz1 to sz15
            2 Artillerys and 2 Infantrys moved from S.Japan to sz15
            1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
            1 Artillery, 1 Infantry and 1 Transport moved from sz15 to sz1
            2 Artillerys and 2 Infantrys moved from sz1 to Vostok
            1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
            1 Tank moved from Amursk to Vostok
            2 Transports moved from sz74 to sz78
            1 B.Transport moved from sz78 to sz75
            2 Tanks moved from Iwo Jima to sz75
            1 Infantry moved from Iwo Jima to sz75
            1 Transport moved from sz78 to sz75
            1 Artillery moved from Iwo Jima to sz75
            1 Infantry moved from Iwo Jima to sz75
            1 Artillery and 1 Infantry moved from Bonin to sz78
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz75
            2 Artillerys, 3 Infantrys and 2 Tanks moved from sz75 to Manila
            1 Destroyer and 1 Submarine moved from sz19 to sz40
            2 Bombers moved from Phuket to sz66
            2 Artillerys moved from Hainan to sz67
            1 Tank moved from Macau to sz67
            3 Infantrys moved from Hainan to sz67
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz67 to sz70
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz70 to Davao
            2 EarlyFighters moved from sz68 to sz66
            1 Infantry moved from Kwangtung to Kiangsi
                  Yamamoto take Kiangsi from Chinese
            1 Tank moved from Kwangtung to Macau
            4 Tanks moved from Kichedung to Nanking
            1 Artillery and 1 Infantry moved from Kichedung to Nanking
            1 EarlyFighter moved from Tientsin to Shangsi
            2 EarlyFighters moved from Shantung to Shangsi
            2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh
            1 T.Boat moved from sz74 to sz79
            1 Infantry moved from S.Japan to sz79
            1 Infantry moved from sz79 to Manchuria
            5 Infantrys moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 4 Destroyers, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz59
                Yamamoto attack with 1 Submarine
                Dutch defend with 1 Destroyer and 1 T.Boat
                    Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 T.Boat in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 T.Boat in sz59, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz59, round 4 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 T.Boat in sz59, round 4 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto and 1 T.Boat owned by the Dutch lost in sz59
                Dutch win with 1 Destroyer remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Dutch: 1 T.Boat
            Battle in Shangsi
                Yamamoto attack with 3 EarlyFighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Yamamoto win, taking Shangsi from Chinese with 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Yamamoto attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys and 1 Tank in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi
                Yamamoto win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Manila, round 2 : 4/7 hits, 2.50 expected hits
                    Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Manila, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans and 3 Infantrys owned by the Americans lost in Manila
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Manila, round 3 : 0/6 hits, 2.33 expected hits
                    Americans roll dice for 1 Tank in Manila, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Manila
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Manila, round 4 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 Tank in Manila, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in sz70
                Yamamoto attack with 1 Battleship, 1 Destroyer, 1 Submarine and 3 Transports
                Americans defend with 1 Submarine; Dutch defend with 1 T.Boat
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Destroyer and 3 Transports in sz70, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 T.Boat in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans and 1 T.Boat owned by the Dutch lost in sz70
                Yamamoto win with 1 Battleship, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 11
                Casualties for Americans: 1 Submarine
                Casualties for Dutch: 1 T.Boat
            Battle in Davao
                Yamamoto attack with 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 1 Tank
                Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter
                    AA fire in Davao : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 4 EarlyFighters, 3 Infantrys and 1 Tank in Davao, round 2 : 2/10 hits, 3.33 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Davao, round 2 : 4/6 hits, 2.50 expected hits
                    1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Davao
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 1 Tank in Davao, round 3 : 4/6 hits, 2.17 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter and 2 Tanks in Davao, round 3 : 4/4 hits, 1.83 expected hits
                    1 Artillery owned by the Yamamoto, 1 Artillery owned by the Americans, 2 Tanks owned by the Americans, 1 EarlyFighter owned by the Dutch and 3 EarlyFighters owned by the Yamamoto lost in Davao
                Yamamoto win, taking Davao from Americans with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 2 Artillerys, 3 EarlyFighters and 3 Infantrys
                Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz40
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport; Anzac defend with 2 T.Boats
                    Yamamoto roll dice for 1 Submarine in sz40, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz40, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer, 2 T.Boats and 1 Transport in sz40, round 2 : 1/4 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in sz40
                1 Destroyer retreated to sz19
                Anzac win with 1 Destroyer, 2 T.Boats and 1 Transport remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Submarine
            Battle in Vostok
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Russians defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Vostok, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Vostok, round 3 : 5/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Yamamoto win, taking Vostok from Russians with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in sz66
                Yamamoto attack with 2 Bombers and 2 EarlyFighters
                British defend with 2 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports
                    Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz66, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 2 : 1/6 hits, 1.67 expected hits
                    1 Submarine owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66
                    Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz66, round 3 : 1/3 hits, 1.67 expected hits
                    British roll dice for 2 Destroyers, 2 T.Boats and 2 Transports in sz66, round 3 : 3/6 hits, 1.67 expected hits
                    1 Submarine owned by the British, 2 Bombers owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz66
                British win with 2 Destroyers, 2 T.Boats and 2 Transports remaining. Battle score for attacker is -32
                Casualties for Yamamoto: 2 Bombers and 2 EarlyFighters
                Casualties for British: 2 Submarines
    
        Non Combat Move - Yamamoto
            1 Artillery and 4 Infantrys moved from Nagasaki to S.Japan
            2 EarlyFighters moved from Shangsi to Shantung
            1 EarlyFighter moved from Shangsi to E.Shansi
            1 EarlyFighter moved from Davao to sz70
            1 Destroyer moved from sz78 to sz71
            1 Carrier moved from sz68 to sz78
            1 Carrier moved from sz71 to sz70
    
        Place Units - Yamamoto
            1 B.Transport and 4 Destroyers placed in sz78
            3 Infantrys placed in Tokyo
            1 Marine placed in Amursk
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Yamamoto : -1.00
    Americans : 3.50
    AA fire in Davao : : -0.67
    Anzac : 0.00
    Chinese : 0.33
    Russians : -1.00
    Dutch : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            2 Infantrys moved from Sian to Shangsi
            1 EarlyFighter moved from Gansu to Shangsi
            1 Infantry moved from Szechwan to Shangsi
            1 EarlyFighter moved from Tsingnan to Shangsi
            1 Infantry moved from W.Mongolia to N.Mongolia
            1 Tank moved from Gobi to N.Mongolia
            1 Infantry moved from Chunking to Kwangsi
            1 Infantry moved from Hanan to Kwangsi
            1 Tank moved from Sian to Shansi
                  Chinese take Shansi from Hisaichi
            1 Tank moved from Shansi to Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Mongolia
                Chinese attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Infantry and 1 Tank in N.Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in N.Mongolia
                1 Tank retreated to Gobi
                Neutral win with 1 Bunker remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Kwangsi
                Chinese attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                1 Infantry retreated to Chunking
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Chinese attack with 2 EarlyFighters and 3 Infantrys
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 2 EarlyFighters and 3 Infantrys in Shangsi, round 2 : 1/5 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Yamamoto with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Shangsi to Sian
            1 AAGun, 2 Artillerys and 5 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Sikang to Szechwan
            1 Tank moved from Szechwan to Sian
            2 Infantrys moved from W.Sian to Sian
            1 Tank moved from Hanan to Sian
            3 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            1 AAGun moved from Quyan to Gobi
            1 Artillery moved from Quyan to Gobi
            1 Artillery moved from Ming Jong to Tsingnan
    
        Place Units - Chinese
            1 Elite, 4 Infantrys and 1 Mech.Inf placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Yamamoto : 0.67
    Chinese : -1.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            2 Artillerys, 7 Infantrys and 6 Tanks moved from Nanking to Sian
            2 EarlyFighters and 3 Tanks moved from Shantung to Sian
                  Hisaichi take Shansi from Chinese
            2 Bombers moved from Phuket to Sian
            1 Artillery and 1 Infantry moved from Seoul to sz79
            1 Artillery, 2 Infantrys and 2 Tanks moved from W.Borneo to S.Borneo
            1 Tank moved from Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            1 Tank moved from E.Borneo to S.Borneo
            2 Transports moved from sz68 to sz74
            1 Artillery and 1 Infantry moved from Borneo to sz68
            1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
            1 Artillery and 1 Infantry moved from sz60 to S.Borneo
            2 Transports moved from sz60 to sz73
            1 Artillery and 1 Tank moved from Frenchindochina to sz73
            1 Artillery, 1 Tank and 2 Transports moved from sz73 to sz60
            1 Artillery and 1 Tank moved from sz60 to S.Borneo
            1 Transport moved from sz67 to sz74
            2 EarlyFighters moved from sz67 to Sian
            3 EarlyFighters moved from Macau to Sian
            1 Artillery, 1 Infantry and 1 Tank moved from Hongkong to sz67
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from sz67 to sz73
            1 Carrier moved from sz67 to sz60
            1 Destroyer moved from sz67 to sz73
            1 Submarine moved from sz67 to sz60
            2 Submarines moved from sz68 to sz60
            1 Carrier moved from sz68 to sz73
            1 Artillery moved from Seoul to sz79
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz79 to sz67
            2 Artillerys and 1 Infantry moved from sz67 to N.French I.
            1 Transport moved from sz74 to sz79
            1 Artillery, 1 Infantry and 1 Tank moved from Formosa to sz74
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from sz74 to sz67
            1 Artillery, 1 Infantry and 1 Tank moved from sz67 to N.French I.
            1 Artillery, 1 Infantry and 1 Tank moved from sz73 to Thailand
            1 EarlyFighter moved from sz68 to sz60
            1 EarlyFighter moved from sz68 to sz73
            2 Artillerys and 6 Infantrys moved from Hankou to Hanan
            1 Artillery and 7 Infantrys moved from E.Shansi to Shangsi
            4 Infantrys moved from Peking to E.Shansi
            4 Infantrys moved from Seoul to Korea
            1 T.Boat moved from sz67 to sz74
            1 EarlyFighter moved from sz73 to Thailand
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 9 Infantrys, 1 Marine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Borneo
                Hisaichi attack with 3 Artillerys, 3 Infantrys and 4 Tanks
                Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 3 Infantrys and 4 Tanks in S.Borneo, round 2 : 4/10 hits, 4.00 expected hits
                    Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 1/9 hits, 3.33 expected hits
                    5 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 2 Infantrys and 4 Tanks in S.Borneo, round 3 : 2/9 hits, 3.67 expected hits
                    Dutch roll dice for 2 Artillerys, 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 1/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Infantry and 4 Tanks in S.Borneo, round 4 : 2/8 hits, 3.33 expected hits
                    Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo
                Hisaichi captures 24PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys and 4 Tanks remaining. Battle score for attacker is 25
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 7 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 7 Infantrys in Shangsi, round 2 : 1/8 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Artillery and 6 Infantrys in Shangsi, round 3 : 0/7 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 6 Infantrys in Shangsi, round 4 : 0/7 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Shangsi, round 5 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in Thailand
                Hisaichi attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank
                British defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Thailand, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Thailand, round 3 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 Artillery in Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Thailand
                Hisaichi win, taking Thailand from British with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Artillery
            Battle in Hanan
                Hisaichi attack with 2 Artillerys and 6 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Hanan, round 2 : 1/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 2 Artillerys, 2 Bombers, 7 EarlyFighters, 7 Infantrys and 9 Tanks
                Chinese defend with 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks
                    Hisaichi roll dice for 2 Artillerys, 2 Bombers, 7 EarlyFighters, 7 Infantrys and 9 Tanks in Sian, round 2 : 7/27 hits, 10.33 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks in Sian, round 2 : 8/18 hits, 7.00 expected hits
                    7 Infantrys owned by the Hisaichi, 7 Infantrys owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery, 2 Bombers, 7 EarlyFighters and 9 Tanks in Sian, round 3 : 11/19 hits, 8.50 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 4 Tanks in Sian, round 3 : 6/11 hits, 4.67 expected hits
                    2 EarlyFighters owned by the Chinese, 5 Tanks owned by the Hisaichi, 4 Tanks owned by the Chinese, 3 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Bombers, 7 EarlyFighters and 4 Tanks remaining. Battle score for attacker is 17
                Casualties for Hisaichi: 2 Artillerys, 7 Infantrys and 5 Tanks
                Casualties for Chinese: 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 4 Tanks
            Battle in N.French I.
                Hisaichi attack with 3 Artillerys, 2 Infantrys and 1 Tank
                British defend with 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 2 : 2/6 hits, 2.17 expected hits
                    Dutch roll dice for 2 Infantrys and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in N.French I.
                    Hisaichi roll dice for 3 Artillerys, 1 Infantry and 1 Tank in N.French I., round 3 : 3/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Tank in N.French I., round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in N.French I.
                Hisaichi win, taking N.French I. from Dutch with 3 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from Thailand to sz73
            2 Bombers moved from Sian to Nanking
            1 EarlyFighter moved from Sian to Kwangsi
            1 EarlyFighter moved from Sian to Kwangsi
            1 EarlyFighter moved from Sian to Nanking
            1 EarlyFighter moved from Sian to Nanking
            1 EarlyFighter moved from Sian to Nanking
            1 EarlyFighter moved from Sian to Nanking
            1 EarlyFighter moved from Sian to Nanking
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            2 Artillerys, 3 Infantrys and 1 Marine placed in Hongkong
            2 Artillerys and 6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -8.50
    British : 0.33
    Chinese : 4.33
    Dutch : -3.67
    

    Savegame

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:37:28 AM
    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Transport moved from sz57 to sz59
            1 Infantry moved from Lambok to sz59
            1 Infantry moved from sz59 to Celebs
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz70
            1 Infantry moved from sz70 to Mindanao
                  Thai take Mindanao from Americans
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from sz60 to Java
            1 EarlyFighter moved from W.Borneo to Java
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Java
                Thai attack with 1 EarlyFighter and 2 Infantrys
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 EarlyFighter and 2 Infantrys in Java, round 2 : 0/3 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 EarlyFighter and 2 Infantrys in Java, round 3 : 2/3 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Java
                Thai win, taking Java from Dutch with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Java to S.Borneo
    
        Place Units - Thai
            2 Artillerys and 4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.67
    Dutch : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery moved from Calcutta to sz63
            1 Artillery moved from Calcutta to sz63
            1 Elite and 1 Marine moved from Calcutta to sz63
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz63 to sz66
            2 Artillerys, 1 Elite and 1 Marine moved from sz66 to Malaya
            1 Infantry moved from Bengal to Burma
            1 Tank moved from Nepal to Burma
            1 Tank moved from E.India to Burma
            1 Artillery and 2 Infantrys moved from E.India to Bengal
            1 Tank moved from C.India to Bengal
            1 Artillery and 5 Infantrys moved from C.India to E.India
            2 Infantrys moved from Nagpur to E.India
            2 T.Boats moved from sz66 to sz64
            2 Transports moved from sz66 to sz63
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
            1 EarlyFighter and 2 Infantrys moved from Bhopa to W.Tibet
            1 Artillery and 2 Infantrys moved from Moresby to sz49
            1 Infantry moved from Moresby to sz49
            1 Artillery, 3 Infantrys and 2 Transports moved from sz49 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Destroyer and 1 Submarine moved from sz49 to sz57
            2 Infantrys moved from N.Canada to Anchorage
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Carrier, 4 Elites, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Tibet
                British attack with 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Bunker
                    British roll dice for 1 EarlyFighter and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in W.Tibet
                    British roll dice for 1 EarlyFighter and 1 Infantry in W.Tibet, round 3 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 EarlyFighter and 1 Infantry in W.Tibet, round 4 : 1/2 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in W.Tibet
                 retreated to W.Tibet
                Neutral win with 1 Bunker remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
            Battle in Java
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 2 Infantrys
                    British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 2/4 hits, 1.00 expected hits
                    Thai roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Java
                British win, taking Java from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Thai: 2 Infantrys
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Punjab
                    British roll dice for 1 Artillery and 1 Infantry in Punjab, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Punjab, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Punjab, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Punjab, round 6 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from New Guinea to Moresby
            1 AAGun moved from Dheli to Bhopa
            1 EarlyFighter moved from W.Tibet to sz63
    
        Place Units - British
            1 Carrier and 2 Transports placed in sz63
            2 Artillerys and 3 Elites placed in Calcutta
            3 Infantrys placed in Moresby
            2 Artillerys and 1 Elite placed in Dheli
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    British : -1.17
    Thai : 0.33
    

    Savegame

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