Yeah, full scramble.
L20 G40 BM3 dawgoneit Axis vs WindowWasher allies +20
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 5 fighters moved from Western United States to Wake Island 2 infantry and 3 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Algeria to Morocco 1 infantry moved from Algeria to Tunisia
Combat Hit Differential Summary :
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Scramble Orders?
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@WindowWasher max scramble
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would you like to kamikaze? didnt even think about that
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in 35 and 17
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@WindowWasher 2 on battleship, 1 on each destroyer, 1 on each cruiser.
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@dawgoneit sz35
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 5 fighters moved from Western United States to Wake Island 2 infantry and 3 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Algeria to Morocco 1 infantry moved from Algeria to Tunisia Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,3 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in Caroline Islands Americans attack with 4 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 4 infantry in Caroline Islands, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 3 infantry in Caroline Islands, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 17 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Units damaged: 1 carrier owned by the Americans 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine owned by the Americans Submerged Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/8 hits, 4.17 expected hits Japanese roll dice for 6 fighters in 35 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber Casualties for ANZAC: 2 fighters Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 1 submarine EDIT: Adding units owned by Americans to 34 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 2 armour and 2 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -1.67 Japanese : 1.33
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Ok… lots of edits, lots of explanation.
The navy retreated to sz 34, I meant to pass through it with a ship to 34 so i had this option. I guess i forgot and only let me retreat to 45.
I accidentally killed the carrier with the australian planes on it, no idea why, it was the first one and i was just selecting casualties without thinking it over. No idea how i missed it, doesn’t help me at all to do that
Destroyer to 33 was technically a NCM done in combat move, Moved to 23
Switched a casualty from the last. round kept destroyer, killed plane (no dice were rolled after, not impacted by dice)
Sorry about the mess.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 5 fighters moved from Western United States to Wake Island 2 infantry and 3 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from Algeria to Morocco 1 infantry moved from Algeria to Tunisia Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,3 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in Caroline Islands Americans attack with 4 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 4 infantry in Caroline Islands, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 3 infantry in Caroline Islands, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 17 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Units damaged: 1 carrier owned by the Americans 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine owned by the Americans Submerged Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/8 hits, 4.17 expected hits Japanese roll dice for 6 fighters in 35 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber Casualties for ANZAC: 2 fighters Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 1 submarine EDIT: Adding units owned by Americans to 34 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 2 armour and 2 artilleries moved from 91 Sea Zone to Gibraltar 4 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Tunisia to Libya 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 fighters moved from United Kingdom to Gibraltar 1 armour moved from Alexandria to Egypt 3 mech_infantrys moved from Egypt to Trans-Jordan 3 submarines moved from 98 Sea Zone to 97 Sea Zone 5 infantry moved from Persia to Iraq 1 artillery and 3 infantry moved from Eastern Persia to West India 2 fighters and 2 tactical_bombers moved from Persia to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from India to Burma 1 fighter moved from India to Burma 2 fighters moved from India to Burma 1 battleship moved from 54 Sea Zone to 34 Sea Zone 1 armour moved from Egypt to Trans-Jordan Combat - British Battle in Burma British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 3 fighters and 1 infantry in Burma, round 3 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma retreated to Burma Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Burma to India 1 fighter moved from 92 Sea Zone to Libya 1 mech_infantry moved from United Kingdom to Eire Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter placed in Egypt British undo move 1. 1 fighter placed in United Kingdom 1 carrier placed in 81 Sea Zone 1 infantry and 1 mech_infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,1,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
British : -3.50 Americans : -1.67 Japanese : 2.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 fighter moved from Greece to Southern Italy 1 fighter moved from Eastern Poland to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5,2,4 Italians collect 5 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 34 Sea Zone 1 fighter moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 3 submarines moved from 62 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from South Australia to New South Wales 1 marine moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - ANZAC Battle in Marshall Islands Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 34 Sea Zone 1 fighter moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 3 submarines moved from 62 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from South Australia to New South Wales 1 marine moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - ANZAC Battle in Marshall Islands Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Normandy Bordeaux to France 2 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 infantry moved from Novgorod to Belarus 1 bomber moved from Novgorod to Belarus 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Norway to Karelia Combat - Germans Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Archangel, round 2 : 5/15 hits, 3.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Eastern Poland 1 bomber moved from Belarus to Novgorod 1 fighter moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 10 infantry moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to France 4 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 2 aaGuns moved from Western Germany to Northern Italy 3 infantry moved from Northern Italy to Southern Italy 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 tactical_bomber moved from Northern Italy to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Germany 7 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6,1,5 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 3.00 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 2 armour and 2 mech_infantrys moved from Bryansk to Archangel 3 fighters and 1 tactical_bomber moved from Russia to Archangel 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Ukraine 3 infantry moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Bryansk to Belarus 21 artilleries and 34 infantry moved from Bryansk to Smolensk 8 artilleries and 11 infantry moved from Russia to Smolensk 3 infantry moved from Evenkiyskiy to Urals Combat - Russians Battle in Archangel Russians attack with 2 armour, 1 artillery, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry Russians roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/13 hits, 4.67 expected hits Germans roll dice for 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Archangel, round 2 : 6/14 hits, 4.83 expected hits 1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Archangel 1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Smolensk Germans win with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -11 Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantry Casualties for Germans: 3 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Belarus, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 1 aaGun moved from Vologda to Russia 4 aaGuns moved from Bryansk to Smolensk Place Units - Russians 2 armour, 1 artillery and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -2.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone 2 fighters moved from Philippines to 45 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to 21 Sea Zone 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 armour, 2 infantry and 1 marine moved from French Indo China to Yunnan 1 submarine moved from 39 Sea Zone to 75 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 33 Sea Zone Japanese attack with 6 fighters and 6 tactical_bombers Americans defend with 2 carriers, 1 submarine, 1 tactical_bomber and 2 transports 1 submarine owned by the Americans Submerged Japanese roll dice for 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/12 hits, 7.00 expected hits Americans roll dice for 2 carriers, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Americans: 2 carriers, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 45 Sea Zone to Philippines 2 battleships, 6 carriers and 3 cruisers moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : 3.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 bomber moved from Gibraltar to Saudi Arabia 8 infantry moved from Gibraltar to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 armour, 2 artilleries and 2 infantry moved from Gibraltar to Spain 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone 2 carriers moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 2 mech_infantrys moved from Libya to Algeria 2 infantry moved from Libya to Tunisia 1 infantry moved from Tunisia to Algeria 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 34 Sea Zone to 32 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 32 Sea Zone 5 fighters moved from Wake Island to Hawaiian Islands 1 marine moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Spain Americans attack with 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Spain, round 3 : 5/11 hits, 4.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Saudi Arabia, round 2 : 2/3 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 bomber moved from Saudi Arabia to Iraq 1 fighter and 1 tactical_bomber moved from Spain to 110 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 2. 2 fighters placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 1.33 Neutral_True : -2.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 bomber moved from Gibraltar to Saudi Arabia 8 infantry moved from Gibraltar to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 armour, 2 artilleries and 2 infantry moved from Gibraltar to Spain 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain 1 marine moved from Morocco to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone 2 carriers moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 2 mech_infantrys moved from Libya to Algeria 2 infantry moved from Libya to Tunisia 1 infantry moved from Tunisia to Algeria 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 34 Sea Zone to 32 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 32 Sea Zone 5 fighters moved from Wake Island to Hawaiian Islands 1 marine moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Spain Americans attack with 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Spain, round 3 : 5/11 hits, 4.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Saudi Arabia, round 2 : 2/3 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 bomber moved from Saudi Arabia to Iraq 1 fighter and 1 tactical_bomber moved from Spain to 110 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 2. 2 fighters placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from West India to Afghanistan 3 mech_infantrys moved from Eastern Persia to Afghanistan 1 infantry moved from India to Burma 1 fighter moved from India to Burma 2 fighters moved from India to Afghanistan 5 infantry moved from Iraq to Turkey 2 artilleries, 6 infantry and 1 marine moved from Syria to Turkey 3 mech_infantrys moved from Trans-Jordan to Alexandria 3 infantry and 1 mech_infantry moved from Egypt to Alexandria 2 fighters and 2 tactical_bombers moved from Iraq to Alexandria 5 armour and 3 mech_infantrys moved from Trans-Jordan to Turkey 1 armour and 5 mech_infantrys moved from Persia to Turkey 2 infantry moved from West India to India 1 mech_infantry moved from Belgian Congo to Egypt 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to Spain 1 fighter moved from 92 Sea Zone to Normandy Bordeaux 6 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Libya to Spain 1 bomber moved from Gibraltar to Western Germany 3 infantry moved from Libya to Tobruk 1 battleship moved from 34 Sea Zone to 32 Sea Zone 1 carrier and 2 transports moved from 92 Sea Zone to 110 Sea Zone Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Afghanistan British attack with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys Neutral_True defend with 4 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys in Afghanistan, round 2 : 0/7 hits, 2.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in Afghanistan, round 3 : 4/6 hits, 2.00 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 3 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma retreated to Burma Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Alexandria British attack with 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Alexandria, round 2 : 3/11 hits, 3.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.83 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Alexandria, round 3 : 4/9 hits, 3.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Alexandria, round 4 : 4/8 hits, 3.00 expected hits Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Turkey British attack with 6 armour, 2 artilleries, 11 infantry, 1 marine and 8 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 6 armour, 2 artilleries, 11 infantry, 1 marine and 8 mech_infantrys in Turkey, round 2 : 6/28 hits, 7.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 6 armour, 2 artilleries, 10 infantry, 1 marine and 8 mech_infantrys in Turkey, round 3 : 7/27 hits, 7.17 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 6 armour, 2 artilleries, 10 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 21 Casualties for British: 1 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber moved from Western Germany to Normandy Bordeaux 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Eire to United Kingdom 1 carrier and 5 transports moved from 81 Sea Zone to 71 Sea Zone 2 fighters moved from Afghanistan to India 1 fighter moved from Burma to India 2 fighters and 2 tactical_bombers moved from Alexandria to Egypt Place Units - British 2 fighters and 2 infantry placed in United Kingdom 3 infantry placed in Egypt 3 mech_infantrys placed in Persia British undo move 3. British undo move 2. 3 infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -1.00 Italians : -2.17 Americans : 1.33 AA fire in Western Germany : : -0.17 Neutral_True : -4.00 Japanese : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Northern Italy to Western Germany 6 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 94 Sea Zone Italians attack with 1 destroyer British defend with 1 submarine Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 destroyer British defend with 1 submarine Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Non Combat Move - Italians 1 fighter moved from Southern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 3 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : 1.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 66 Sea Zone 1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 destroyer moved from 22 Sea Zone to 23 Sea Zone 1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 34 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from New South Wales to South Australia Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.33