I assumed no intercept in London.
L20 Snigg (X) vs Dawgoneit (A+16)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 4x factory_minor, 2x airfield; Remaining resources: 4 PUs; Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Greece Italians take Greece from British 1 armour and 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Bulgaria to Bessarabia 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in Bessarabia Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Bessarabia Italians roll dice for 2 armour in Bessarabia, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Bessarabia, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Bessarabia Italians roll dice for 1 armour in Bessarabia, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in 97 Sea Zone Italians attack with 2 fighters Americans defend with 3 destroyers Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 destroyers in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone retreated to 97 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 0.00 Russians : 0.33
Territory Summary for Italians :
Albania : 1 artillery and 2 infantry Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bessarabia : 1 flag, 1 armour Bulgaria : 1 flag Greece : 1 flag, 1 infantry
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 fighter moved from New Guinea to Queensland 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 fighter moved from New Guinea to Queensland 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Rostov to Bryansk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.50
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 mech_infantry moved from Belarus to Western Ukraine Combat - Germans
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@dawgoneit scramble 110?
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@Snigg none
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 tactical_bomber moved from Novgorod to Western Ukraine 1 mech_infantry moved from Belarus to Western Ukraine Combat - Germans Battle in 123 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 123 Sea Zone Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Bryansk Germans attack with 2 infantry and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Bryansk Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Ukraine Germans attack with 2 armour and 8 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Ukraine, round 2 : 3/10 hits, 2.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in 110 Sea Zone Germans attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 armour and 1 mech_infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 2 tactical_bombers moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 8 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.50 Americans : -0.33 Russians : 1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry Germany : 1 factory_major and 8 mech_infantrys Belarus : 1 flag, 3 aaGuns, 18 armour, 12 artilleries, 9 infantry, 20 mech_infantrys and 1 tactical_bomber Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 1 infantry Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 1 flag, 2 armour and 5 mech_infantrys Ukraine : 1 flag, 2 armour, 1 factory_minor and 7 mech_infantrys Western Ukraine : 1 flag, 2 armour and 2 mech_infantrys Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 3 tactical_bombers 123 Sea Zone : 1 submarine Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 2 armour moved from Novosibirsk to Kansu 2 armour moved from Urals to Yenisey Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 2 armour Japanese defend with 1 mech_infantry Russians roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour in Kansu, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour in Kansu, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.83 Japanese : -1.00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 4 tactical_bombers moved from 39 Sea Zone to 43 Sea Zone 1 armour and 2 artilleries moved from India to West India 2 mech_infantrys moved from Kweichow to Shensi 2 mech_infantrys moved from Kweichow to Szechwan 1 bomber moved from Kweichow to Shensi 1 bomber moved from Kweichow to Szechwan 2 artilleries moved from India to 39 Sea Zone 2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from India to West India 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone 2 artilleries moved from 43 Sea Zone to Borneo 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 43 Sea Zone Japanese attack with 3 fighters, 4 tactical_bombers and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 3 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Borneo Japanese roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Borneo, round 4 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 4 artilleries and 4 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Philippines, round 2 : 4/8 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in West India Japanese attack with 1 armour and 3 artilleries British defend with 1 mech_infantry Japanese roll dice for 1 armour and 3 artilleries in West India, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 3 artilleries remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Szechwan Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kweichow 1 bomber moved from Szechwan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 mech_infantrys moved from French Indo China to Kweichow 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone 3 fighters and 4 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 3 carriers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Malaya 2 destroyers and 1 submarine placed in 36 Sea Zone 3 mech_infantrys placed in Kiangsu 2 fighters and 2 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 1.33 UK_Pacific : -0.33 Japanese : 2.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 artillery and 1 harbour Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag Suiyuyan : 1 flag Kweichow : 1 flag, 1 aaGun, 2 bombers and 5 mech_infantrys Hunan : 1 flag Hopei : 1 flag Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag Anhwe : 1 flag Ceylon : 1 flag Shan State : 1 flag Burma : 1 flag India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Borneo : 1 flag, 1 artillery Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 4 infantry Guam : 1 flag, 1 airfield Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry Sakha : 1 flag Soviet Far East : 1 flag, 1 mech_infantry Amur : 1 flag Yakut S.S.R. : 1 flag, 2 mech_infantrys Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 factory_minor Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 43 Sea Zone : 2 transports 37 Sea Zone : 1 flag 36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport 35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 5 submarines, 3 tactical_bombers and 4 transports 39 Sea Zone : 1 flag 6 Sea Zone : 1 submarine West India : 1 flag, 1 armour and 3 artilleries
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Malta to Southern Italy 1 bomber moved from Malta to Northern Italy 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 fighter moved from Scotland to 123 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway Combat - Americans Air Battle in Southern Italy
Combat Hit Differential Summary :
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@Snigg intercept in southern italy?
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@dawgoneit Yes please.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Malta to Southern Italy 1 bomber moved from Malta to Northern Italy 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 fighter moved from Scotland to 123 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway Combat - Americans Air Battle in Southern Italy Americans attacks with 2 units heading to Southern Italy Italians launches 1 interceptors out of Southern Italy Attackers Fire, : 1/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy causes 4 damage total. Battle in 123 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Midway Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 carriers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Western United States to British Columbia 1 fighter moved from 123 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Eastern United States to Morocco 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Malta to Gibraltar 1 fighter moved from Malta to Morocco 1 fighter moved from Malta to Iraq 1 bomber moved from Southern Italy to Syria Place Units - Americans 1 airfield placed in Morocco 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 4. 2 infantry and 1 mech_infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.17 Defenders Fire, : : -0.17 AA fire in Southern Italy : : 0.67 Americans : 1.83 AA fire in Northern Italy : : 0.83 Attackers Fire, : : 0.67 Japanese : 1.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Malta to Southern Italy 1 bomber moved from Malta to Northern Italy 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 fighter moved from Scotland to 123 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway Combat - Americans Air Battle in Southern Italy Americans attacks with 2 units heading to Southern Italy Italians launches 1 interceptors out of Southern Italy Attackers Fire, : 1/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy causes 4 damage total. Battle in 123 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Midway Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 carriers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Western United States to British Columbia 1 fighter moved from 123 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Eastern United States to Morocco 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Malta to Gibraltar 1 fighter moved from Malta to Morocco 1 fighter moved from Malta to Iraq 1 bomber moved from Southern Italy to Syria Place Units - Americans 1 airfield placed in Morocco 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 4. 2 infantry and 1 mech_infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour, 3 artilleries and 8 mech_infantrys moved from Iraq to Persia 3 armour moved from Egypt to Iraq 4 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Tsinghai to Shensi 1 infantry and 1 mech_infantry moved from Sikang to Shensi 1 infantry and 1 mech_infantry moved from Sikang to Szechwan Combat - British Battle in Shensi British attack with 2 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan British attack with 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Egypt 1 infantry placed in Union of South Africa 1 factory_minor placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 Defenders Fire, : : -0.17 British : 1.17 AA fire in Southern Italy : : 0.67 Americans : 1.83 AA fire in Northern Italy : : 0.83 Chinese : -0.33 Attackers Fire, : : 0.67 Japanese : 1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 6 PUs; Italians buy 1 artillery; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Bessarabia to Bulgaria 1 infantry moved from Greece to Albania 2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 9 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Albania : 1 artillery and 3 infantry Northern Italy : 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 14 infantry Bessarabia : 1 flag Bulgaria : 1 flag, 1 armour Greece : 1 flag
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery moved from Dutch New Guinea to New Guinea 1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery moved from Dutch New Guinea to New Guinea 1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 18 armour, 12 artilleries, 9 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 7 mech_infantrys moved from Ukraine to Bryansk 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers moved from Novgorod to Bryansk 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone
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@dawgoneit scramble 109?