Misterblue (allies) v JWW game 2


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Western Germany to Southern France
            1 bomber and 1 fighter moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to Southern France
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
            1 bomber moved from Philippines to Kiangsi
            1 bomber moved from Philippines to Shantung
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                 retreated to Holland Belgium
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                French defend with 1 factory_minor and 1 harbour; Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.50 expected hits
                    French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Southern France, round 3 : 4/4 hits, 1.50 expected hits
                    French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from French with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Shantung
                Germans attack with 1 bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber in Shantung, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in Shantung
                Chinese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Germans: 1 bomber
            Battle in Kiangsi
                Germans attack with 1 bomber
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Germans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kiangsi to Kiangsu
            1 fighter moved from Ukraine to Germany
            1 bomber and 1 fighter moved from Southern France to Germany
            2 tactical_bombers moved from Ukraine to Germany
            3 infantry moved from Poland to Germany
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 aaGun, 1 armour and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,3,6,2,3,6,1
            Germans collect 27 PUs (5 lost to blockades); end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.33
    French : -1.00
    Chinese : 0.33
    

    Territory Summary for Germans :

    Kiangsu : 1 bomber
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Western Germany : 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber
    Germany : 1 aaGun, 4 armour, 1 bomber, 1 factory_major, 3 fighters, 10 infantry, 1 marine, 8 mech_infantrys and 3 tactical_bombers
    Eastern Poland : 1 flag, 1 mech_infantry
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 11 armour, 11 artilleries, 1 factory_minor, 22 infantry and 29 mech_infantrys
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 32 / 27
    Russians : 36 / 46
    Japanese : 53 / 72
    Americans : 56 / 92
    Chinese : 15 / 14
    British : 38 / 56
    UK_Pacific : 0 / 0
    Italians : 11 / 2
    ANZAC : 10 / 11
    French : 14 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 aaGun moved from Novgorod to Baltic States
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            8 armour, 5 artilleries and 2 infantry moved from Russia to Bryansk
            1 aaGun and 3 artilleries moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 aaGuns and 11 infantry moved from Samara to Russia
            1 armour moved from Vologda to Bryansk
            1 infantry moved from Vologda to Russia
            2 armour moved from Finland to Novgorod
    
        Place Units - Russians
            3 infantry placed in Novgorod
            6 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    

    Territory Summary for Russians :

    Baltic States : 1 aaGun and 3 infantry
    Bryansk : 3 aaGuns, 9 armour, 16 artilleries, 3 fighters, 71 infantry and 1 tactical_bomber
    Rostov : 1 infantry
    Eastern Poland : 2 infantry
    Russia : 2 aaGuns, 1 airfield, 6 armour, 1 factory_major and 12 infantry
    Western Ukraine : 1 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 infantry
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 31 / 27
    Russians : 37 / 47
    Japanese : 53 / 72
    Americans : 56 / 92
    Chinese : 15 / 14
    British : 38 / 56
    UK_Pacific : 0 / 0
    Italians : 11 / 2
    ANZAC : 10 / 11
    French : 14 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
            2 fighters moved from Novgorod to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 aaGun moved from Novgorod to Baltic States
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            8 armour, 5 artilleries and 2 infantry moved from Russia to Bryansk
            1 aaGun and 3 artilleries moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 aaGuns and 11 infantry moved from Samara to Russia
            1 armour moved from Vologda to Bryansk
            1 infantry moved from Vologda to Russia
            2 armour moved from Finland to Novgorod
    
        Place Units - Russians
            3 infantry placed in Novgorod
            6 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun and 11 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 aaGun and 11 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    

    Savegame


  • TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Philippines to Shantung
            4 tactical_bombers moved from 54 Sea Zone to South Australia
            10 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to New South Wales
            1 fighter moved from 54 Sea Zone to New South Wales
            2 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to South Australia
            1 battleship and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
            1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            2 marines moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 19 Sea Zone to Shantung
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Philippines to Shantung
            4 tactical_bombers moved from 54 Sea Zone to South Australia
            10 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to New South Wales
            1 fighter moved from 54 Sea Zone to New South Wales
            2 fighters moved from 54 Sea Zone to South Australia
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to South Australia
            1 battleship and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
            2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
            1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            1 marine moved from 62 Sea Zone to New South Wales
            2 marines moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 19 Sea Zone to Shantung
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in New South Wales
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 marines
                ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 marines in New South Wales, round 2 : 2/8 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                Japanese captures 11PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Queensland
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 marines
                ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 marines in Queensland, round 2 : 2/5 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in South Australia
                Japanese attack with 13 fighters and 4 tactical_bombers
                ANZAC defend with 1 aaGun, 1 armour, 2 artilleries and 8 infantry
                    AA fire in South Australia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in South Australia
                    Japanese roll dice for 12 fighters and 4 tactical_bombers in South Australia, round 2 : 11/16 hits, 8.67 expected hits
                    ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries and 8 infantry in South Australia, round 2 : 3/11 hits, 3.83 expected hits
                    3 fighters owned by the Japanese, 8 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
                    Japanese roll dice for 9 fighters and 4 tactical_bombers in South Australia, round 3 : 7/13 hits, 7.17 expected hits
                    ANZAC roll dice for 1 armour in South Australia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC lost in South Australia
                Japanese win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 4 fighters
                Casualties for ANZAC: 1 aaGun, 1 armour, 2 artilleries and 8 infantry
            Battle in Shantung
                Japanese attack with 2 bombers and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 fighter in Shantung, round 2 : 0/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Shantung
                    Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber
                Casualties for Chinese: 1 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 bomber moved from Shantung to Kiangsu
            1 fighter moved from Shantung to Japan
            9 fighters and 4 tactical_bombers moved from South Australia to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            2 fighters moved from New South Wales to 54 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            1 destroyer moved from 21 Sea Zone to 18 Sea Zone
            1 carrier and 3 transports moved from 19 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to Japan
            4 fighters moved from Philippines to 19 Sea Zone
            4 fighters moved from 19 Sea Zone to Kiangsu
            2 tactical_bombers moved from Philippines to Japan
            1 mech_infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Burma
            4 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            3 transports moved from 20 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter and 8 infantry placed in Japan
            3 fighters placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,3,3,3,2,6,1,1,1,1,6,6,3,3,1,1,4,6,1,3,6,3,1,1,4,1,2,5,1,3,2,1,3,6,6,5,2,1,2,6,2,4,4,1,3,5,4,4,4,6,1,3,3,4,4,1,4,4,3,4,4,1,2,6,3,5,6,1,4,6,1,4,3,3,6,3
            Japanese collect 38 PUs (19 lost to blockades); end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    AA fire in South Australia : : 0.50
    Chinese : 0.33
    Japanese : -0.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Kwangsi : 1 flag, 2 mech_infantrys
    Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 8 fighters, 13 infantry and 1 tactical_bomber
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
    Siam : 1 airfield
    Manchuria : 1 flag
    Hunan : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag, 1 mech_infantry
    India : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines
    New South Wales : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 marines
    Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 factory_minor and 1 harbour
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 2 carriers, 4 submarines and 3 transports
    26 Sea Zone : 1 destroyer
    19 Sea Zone : 1 destroyer
    18 Sea Zone : 1 destroyer
    6 Sea Zone : 1 destroyer
    54 Sea Zone : 1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines, 4 tactical_bombers and 2 transports
    62 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 31 / 27
    Russians : 37 / 47
    Japanese : 57 / 67
    Americans : 56 / 92
    Chinese : 15 / 14
    British : 38 / 56
    UK_Pacific : 0 / 0
    Italians : 11 / 2
    ANZAC : 6 / 0
    French : 14 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from 6 Sea Zone to Japan
            4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            4 fighters moved from 7 Sea Zone to Japan
            6 submarines moved from 6 Sea Zone to 19 Sea Zone
            6 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            9 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Shensi to Kwangsi
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            2 fighters moved from United Kingdom to Southern France
    

    Savegame


  • @666 Scramble? Kamikaze? I’ll assume best D.

    Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)


  • @Misterblue said in Misterblue (allies) v JWW game 2:

    @666 Scramble? Kamikaze? I’ll assume best D.

    Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)

    two battles are 90%? I thought I had japan more secure, didn’t check IND…


  • @Misterblue didn’t even notice the USA fighters in shensi…


  • @Misterblue said in Misterblue (allies) v JWW game 2:

    @666 Scramble? Kamikaze? I’ll assume best D.

    Two 90%+ battles to prevent a Japanese victory seems like acceptable odds. :)

    Kamikaze one per cv…
    no scramble
    max D…time for me to get lucky!


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 9 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from 6 Sea Zone to Japan
            4 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Japan
            14 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            4 fighters moved from 7 Sea Zone to Japan
            6 submarines moved from 6 Sea Zone to 19 Sea Zone
            6 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            9 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Shensi to Kwangsi
            2 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            2 fighters moved from United Kingdom to Southern France
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports in 6 Sea Zone, round 2 : 4/8 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 8 carriers, 1 cruiser, 6 destroyers and 5 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Japan
                Americans attack with 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
                    AA fire in Japan : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 18 fighters, 9 infantry and 1 tactical_bomber in Japan, round 2 : 13/29 hits, 11,67 expected hits
                    Japanese roll dice for 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers in Japan, round 2 : 7/23 hits, 10,00 expected hits
                    12 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 18 fighters, 2 infantry and 1 tactical_bomber in Japan, round 3 : 10/22 hits, 10,50 expected hits
                    Japanese roll dice for 6 fighters, 3 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 6,00 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 15 fighters and 1 tactical_bomber in Japan, round 4 : 12/17 hits, 8,50 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                Americans captures 67PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65
                Casualties for Americans: 4 fighters and 9 infantry
                Casualties for Japanese: 1 aaGun, 6 fighters, 15 infantry and 2 tactical_bombers
            Battle in 26 Sea Zone
                Americans attack with 9 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 9 fighters in 26 Sea Zone, round 2 : 5/9 hits, 4,50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 18 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 5 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 19 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Kwangsi
                Americans attack with 3 fighters
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 fighters in Kwangsi, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in Kwangsi
                 retreated to Kwangsi
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            2 carriers moved from 7 Sea Zone to 6 Sea Zone
            14 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            9 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Kwangsi to Kiangsi
            1 bomber moved from Iraq to West India
            1 artillery and 5 infantry moved from Normandy Bordeaux to France
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Southern France to France
    
        Place Units - Americans
            9 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 133 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 138 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 143 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 153 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 158 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 163 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Americans : 3,00
    AA fire in Japan : : -0,50
    Japanese : -3,67
    

    Savegame


  • @666 said in Misterblue (allies) v JWW game 2:

    time for me to get lucky

    Seems like Japan got lucky, in the wrong battle, in the more significant battle they got unlucky.


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
            1 fighter and 24 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Jehol
            3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll think I’ll adjust the American ncm a bit.


  • TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            3 armour, 1 artillery, 1 bomber, 13 fighters, 11 infantry and 2 tactical_bombers moved from France to Western Germany
            2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi
    

    Savegame


  • Will move the bmb to sz112.


  • TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
            2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi
            1 bomber moved from France to 112 Sea Zone
            3 armour, 1 artillery, 13 fighters, 11 infantry and 2 tactical_bombers moved from France to Western Germany
    

    Savegame


  • @666 Scramble? Max D?


  • Btw the American ncm edit occur at the end of China. Returning the 2 dd, ac to sz112.

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