Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
The World is at War! (Whack vs dawg)
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@Whackamatt my dog layed on my pc cord unplugging it. thus the edit of the battle i already done.
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 1 Infantry and 2 Tanks moved from Chahar to Suiyuan 3 Tanks moved from Hupeh to Ningsia 1 Infantry moved from Shensi to Szechwan 1 Artillery, 1 Elite and 4 Infantrys moved from Shensi to Ningsia 1 Tank moved from S.Buryat Mongolia to Suiyuan Hisaichi take East Gobi from Russians 1 Elite and 15 Infantrys moved from S.Buryat Mongolia to Chita 4 Infantrys moved from Hulunbuir to Chita 4 Infantrys moved from Heilungchiang to Chita 3 Tanks moved from Soembawa to Flores 4 Infantrys moved from Mindoro to 111 Sea Zone 2 Infantrys moved from Mindanao to 111 Sea Zone 1 Infantry moved from East And South Borneo to 111 Sea Zone 1 Elite and 3 Infantrys moved from Liaoning to Peking 2 Adv.Fighters, 2 Carriers, 3 Destroyers, 2 Fighters, 7 Infantrys, 1 S.Submarine and 3 Transports moved from 111 Sea Zone to 67 Sea Zone 7 Infantrys moved from 67 Sea Zone to Timor 2 Adv.Fighters, 2 Carriers, 4 Destroyers and 2 Fighters moved from 107 Sea Zone to 67 Sea Zone 2 Infantrys moved from Manila to Mindoro 1 T.Boat moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from East And South Borneo to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 1 Factory, 3 Fighters, 12 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 Infantry and 3 Tanks Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Infantry and 3 Tanks in Suiyuan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Infantry and 3 Tanks in Suiyuan, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Ningsia Hisaichi attack with 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks in Ningsia, round 2 : 5/9 hits, 3.00 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 Artillery, 1 Elite, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 8 Infantrys moved from Kirin to Heilungchiang 8 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Factory placed in Java 1 Bunker and 3 Tanks placed in Hupeh 4 Infantrys placed in Liaoning 8 Infantrys placed in Changchun Hisaichi undo move 4. 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 3 Fighters placed in Changchun Turn Complete - Hisaichi Hisaichi collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Hisaichi : 2.67 Chinese : -1.33
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 8 Tanks moved from Kufra to Tobruk British take Tobruk from Italians 1 Infantry moved from Mersa Matruh to Kufra 8 Tanks moved from Tobruk to Mersa Matruh 1 Infantry moved from N.Saudi Arabia to Palestine 2 Mech.Infs moved from Belgian Congo to Mauritania 1 Infantry moved from Bihar to Assam 2 Artillerys and 11 Infantrys moved from Hyderabad to Bihar 2 ArmoredCars and 1 Tank moved from Delhi to Assam 1 Elite and 1 Infantry moved from Delhi to Bihar 1 Artillery and 1 Infantry moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 5 Infantrys moved from Madras to Hyderabad 1 Fighter moved from Manchester to Andalusia 1 Bomber moved from Manchester to Andalusia 4 Infantrys moved from London to Dover 2 Mech.Infs moved from Cape Town to Belgian Congo 2 Infantrys moved from N.Buryat Mongolia to Ayan 1 Tank moved from N.Buryat Mongolia to Ayan Purchase Units - British British buy 1 Adv.Fighter, 1 Fighter, 11 Infantrys, 6 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Ayan British attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Infantry British roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan British win, taking Ayan from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British 2 ArmoredCars and 2 Tanks moved from Lower Egypt to Mersa Matruh 2 Mech.Infs moved from Cairo to Mersa Matruh 2 Tanks moved from Cairo to Mersa Matruh 2 ArmoredCars moved from Cairo to Mersa Matruh 1 Artillery and 1 Infantry moved from Lower Egypt to Cairo Place Units - British 1 Adv.Fighter, 1 Fighter and 4 Tanks placed in Cairo 1 Infantry and 4 Mech.Infs placed in Delhi 2 Mech.Infs placed in Cape Town 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 3 Infantrys placed in Wales Turn Complete - British British collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : 1.17 Hisaichi : -0.33
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 2 Artillerys, 1 Elite, 14 Infantrys and 1 Marine moved from Western Australia to Broome 1 Artillery and 6 Infantrys moved from South Australia to New South Wales 1 Elite and 8 Infantrys moved from Townsville to Northern Territory 6 Infantrys moved from New South Wales to Canberra Purchase Units - Anzac Anzac buy 1 Bunker, 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Artillery, 12 Infantrys and 1 Tank moved from West Papua to Port Moresby Place Units - Anzac 1 Bunker, 1 Elite and 2 Tanks placed in Broome Anzac undo move 1. 1 Bunker, 4 Infantrys and 2 Tanks placed in Canberra 1 Elite and 2 Infantrys placed in Broome 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Dutch 1 Marine, 2 Mech.Infs and 2 Tanks moved from Argentina to Bolivia 1 Elite moved from Amazon to Bolivia 1 Elite and 1 Infantry moved from Suriname to Amazon 1 Mech.Inf moved from Suriname to Bolivia Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Dutch Battle in Bolivia Dutch attack with 1 Elite, 1 Marine, 3 Mech.Infs and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 1 Elite, 1 Marine, 3 Mech.Infs and 2 Tanks in Bolivia, round 2 : 3/7 hits, 3.17 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia Dutch loses 0 PUs for violating Bolivias neutrality. Dutch win, taking Bolivia from Neutral with 1 Marine, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Dutch: 1 Elite Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Dutch : -0.17
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Infantry moved from Vyborg to S.Karelia Finns take S.Karelia from Russians 1 Infantry moved from Kotka to Vyborg 1 Infantry moved from Oulu to Lapland 2 ArmoredCars moved from Kotka to Lapland 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 6 Infantrys; Remaining resources: 1 PUs; Combat - Finns Battle in Lapland Finns attack with 2 ArmoredCars and 1 Infantry Russians defend with 4 Infantrys Finns roll dice for 2 ArmoredCars and 1 Infantry in Lapland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland Finns roll dice for 2 ArmoredCars in Lapland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 3 Infantrys in Lapland, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Lapland Finns roll dice for 1 ArmoredCar in Lapland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Lapland, round 4 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Finns lost in Lapland Russians win with 2 Infantrys remaining. Battle score for attacker is -6 Casualties for Finns: 2 ArmoredCars and 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns Place Units - Finns 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns : 0.17 Russians : 0.00
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 1 Elite and 3 Tanks moved from Bucharest to E.Romania 2 ArmoredCars and 5 Tanks moved from Odessa to Donetsk Purchase Units - Romanians Romanians buy 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs; Combat - Romanians Battle in E.Romania Romanians attack with 1 Elite and 3 Tanks Russians defend with 1 AAGun and 1 Infantry Romanians roll dice for 1 Elite and 3 Tanks in E.Romania, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Elite and 3 Tanks in E.Romania, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Infantry in E.Romania, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in E.Romania Romanians win, taking E.Romania from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Donetsk Romanians attack with 2 ArmoredCars and 5 Tanks Russians defend with 1 Infantry Romanians roll dice for 2 ArmoredCars and 5 Tanks in Donetsk, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 ArmoredCars and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians Place Units - Romanians 2 ArmoredCars and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : -1.83 Russians : -1.00
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 2 Infantrys moved from Malaya to S.Thailand 6 Infantrys moved from Bangkok to S.Thailand 8 Infantrys moved from S.Thailand to Burma 3 ArmoredCars moved from Yunnan to Burma 1 Infantry moved from Burma to Yunnan Purchase Units - Thai Thai buy 12 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Bangkok 6 Infantrys placed in Malaya Turn Complete - Thai Thai collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Infantry and 1 Marine moved from Andalusia to 41 Sea Zone 1 Elite and 1 Infantry moved from Azores to 29 Sea Zone 1 Elite, 1 Infantry and 2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone 1 B.Transport and 1 Transport moved from 15 Sea Zone to 30 Sea Zone 3 Destroyers moved from 17 Sea Zone to 30 Sea Zone 3 Destroyers moved from 30 Sea Zone to 31 Sea Zone 1 Infantry moved from South Atlantic USA to 13 Sea Zone 1 Infantry and 2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone 1 Infantry moved from 29 Sea Zone to Azores 1 Infantry and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to W.Morocco 1 Marine and 4 S.Submarines moved from 41 Sea Zone to 45 Sea Zone 1 Elite and 1 Infantry moved from 41 Sea Zone to Andalusia 1 Marine moved from 45 Sea Zone to Sardinia 6 B.Transports, 1 Battleship, 1 Destroyer, 2 S.Submarines and 3 Transports moved from 114 Sea Zone to 67 Sea Zone 1 Bomber and 6 S.Bombers moved from Broome to 67 Sea Zone 1 Bomber moved from Broome to 67 Sea Zone 1 Destroyer and 1 S.Submarine moved from 116 Sea Zone to 109 Sea Zone 1 Marine moved from Tarawa to 116 Sea Zone 2 Elites moved from Tarawa to 116 Sea Zone 1 Infantry moved from Tarawa to 116 Sea Zone 2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 116 Sea Zone to 120 Sea Zone 2 Elites, 1 Infantry and 1 Marine moved from 120 Sea Zone to Queensland 2 S.Bombers moved from Pearl Harbor to 67 Sea Zone 1 Destroyer moved from 98 Sea Zone to 116 Sea Zone Purchase Units - Americans Americans buy 1 B.Transport, 1 Factory, 3 Infantrys, 2 S.Bombers, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 109 Sea Zone Americans attack with 1 Destroyer and 1 S.Submarine Hisaichi defend with 1 Destroyer Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 109 Sea Zone Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in 67 Sea Zone Americans attack with 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers, 2 S.Submarines and 3 Transports Hisaichi defend with 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports Americans roll dice for 2 S.Submarines in 67 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers and 3 Transports in 67 Sea Zone, round 2 : 8/12 hits, 9.00 expected hits
Combat Hit Differential Summary :
Hisaichi : -0.17 Americans : -2.67
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@Whackamatt 8 hits. ool please
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max defense. save a destroyer until your subs are gone. lose early fighters before carriers.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Infantry and 1 Marine moved from Andalusia to 41 Sea Zone 1 Elite and 1 Infantry moved from Azores to 29 Sea Zone 1 Elite, 1 Infantry and 2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone 1 B.Transport and 1 Transport moved from 15 Sea Zone to 30 Sea Zone 3 Destroyers moved from 17 Sea Zone to 30 Sea Zone 3 Destroyers moved from 30 Sea Zone to 31 Sea Zone 1 Infantry moved from South Atlantic USA to 13 Sea Zone 1 Infantry and 2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone 1 Infantry moved from 29 Sea Zone to Azores 1 Infantry and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to W.Morocco 1 Marine and 4 S.Submarines moved from 41 Sea Zone to 45 Sea Zone 1 Elite and 1 Infantry moved from 41 Sea Zone to Andalusia 1 Marine moved from 45 Sea Zone to Sardinia 6 B.Transports, 1 Battleship, 1 Destroyer, 2 S.Submarines and 3 Transports moved from 114 Sea Zone to 67 Sea Zone 1 Bomber and 6 S.Bombers moved from Broome to 67 Sea Zone 1 Bomber moved from Broome to 67 Sea Zone 1 Destroyer and 1 S.Submarine moved from 116 Sea Zone to 109 Sea Zone 1 Marine moved from Tarawa to 116 Sea Zone 2 Elites moved from Tarawa to 116 Sea Zone 1 Infantry moved from Tarawa to 116 Sea Zone 2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 116 Sea Zone to 120 Sea Zone 2 Elites, 1 Infantry and 1 Marine moved from 120 Sea Zone to Queensland 2 S.Bombers moved from Pearl Harbor to 67 Sea Zone 1 Destroyer moved from 98 Sea Zone to 116 Sea Zone Purchase Units - Americans Americans buy 1 B.Transport, 1 Factory, 3 Infantrys, 2 S.Bombers, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 109 Sea Zone Americans attack with 1 Destroyer and 1 S.Submarine Hisaichi defend with 1 Destroyer Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 109 Sea Zone Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in 67 Sea Zone Americans attack with 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers, 2 S.Submarines and 3 Transports Hisaichi defend with 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports Americans roll dice for 2 S.Submarines in 67 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers and 3 Transports in 67 Sea Zone, round 2 : 8/12 hits, 9.00 expected hits Hisaichi roll dice for 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters and 3 Transports in 67 Sea Zone, round 2 : 10/22 hits, 9.50 expected hits 6 B.Transports owned by the Americans, 3 Transports owned by the Hisaichi, 5 Destroyers owned by the Hisaichi, 3 Transports owned by the Americans and 1 S.Submarine owned by the Americans lost in 67 Sea Zone Americans roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 8 S.Bombers in 67 Sea Zone, round 3 : 8/12 hits, 9.00 expected hits Hisaichi roll dice for 4 Adv.Fighters, 4 Carriers, 2 Destroyers and 4 Fighters in 67 Sea Zone, round 3 : 2/14 hits, 7.33 expected hits 2 Carriers owned by the Hisaichi, 1 Destroyer owned by the Americans, 1 Bomber owned by the Americans, 4 Fighters owned by the Hisaichi, 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 67 Sea Zone Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Battleship, 1 Bomber and 8 S.Bombers in 67 Sea Zone, round 4 : 8/10 hits, 8.00 expected hits Hisaichi roll dice for 4 Adv.Fighters and 2 Carriers in 67 Sea Zone, round 4 : 6/6 hits, 3.67 expected hits 2 Carriers owned by the Hisaichi, 1 Bomber owned by the Americans, 1 S.Submarine owned by the Hisaichi, 4 S.Bombers owned by the Americans, 1 Battleship owned by the Americans and 4 Adv.Fighters owned by the Hisaichi lost in 67 Sea Zone Americans win with 4 S.Bombers remaining. Battle score for attacker is -2 Casualties for Americans: 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 4 S.Bombers, 2 S.Submarines and 3 Transports Casualties for Hisaichi: 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports Non Combat Move - Americans 4 S.Bombers moved from 67 Sea Zone to Broome Place Units - Americans 3 S.Submarines placed in 71 Sea Zone Americans undo move 1. 1 B.Transport and 1 Transport placed in 98 Sea Zone 1 Factory placed in Andalusia 2 Infantrys placed in Portugal Americans undo move 3. 1 S.Bomber placed in Pearl Harbor 2 S.Submarines placed in 31 Sea Zone 2 S.Submarines placed in 71 Sea Zone 1 Infantry placed in Alaska 2 Infantrys and 1 S.Bomber placed in South Atlantic USA Americans undo move 7. Americans undo move 5. 2 Infantrys placed in Alaska 1 S.Bomber placed in South Atlantic USA 2 S.Submarines placed in 26 Sea Zone Turn Complete - Americans Americans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Hisaichi : -2.67 Americans : -4.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 5 Transports moved from 24 Sea Zone to 23 Sea Zone 9 Infantrys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Danzig to 23 Sea Zone 2 Infantrys moved from Danzig to 24 Sea Zone 10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 12 Infantrys moved from 24 Sea Zone to Upper Norrland 4 Artillerys, 1 Elite, 4 Infantrys and 12 Tanks moved from Kiev to Kursk 5 Artillerys, 7 Elites and 1 Infantry moved from Odessa to Donetsk 4 Artillerys and 4 Elites moved from Minsk to Kursk 3 Tanks moved from Minsk to Kursk 2 Mech.Infs moved from Minsk to Kursk 4 Mech.Infs moved from Warsaw to Kursk 2 Tanks moved from Vinnytsia to Kursk 6 ArmoredCars and 6 HeavyTanks moved from Vinnytsia to Kursk 4 Artillerys, 2 Elites and 5 Infantrys moved from Vinnytsia to Kiev 3 Artillerys, 2 Elites and 1 Infantry moved from Brest to Minsk 3 Tanks moved from Krakow to Kiev 1 Elite moved from Krakow to Vinnytsia 4 Mech.Infs moved from Hungary to Minsk 5 Mech.Infs moved from Bohemia to Kiev 1 Infantry moved from East Prussia to Lithuania 1 Infantry moved from Lithuania to Minsk 1 Artillery and 6 Infantrys moved from Normandy to Brittany 5 Infantrys and 2 Stukas moved from Aquitaine to Aragon 2 Submarines moved from 66 Sea Zone to 67 Sea Zone 2 Submarines moved from 67 Sea Zone to 110 Sea Zone Purchase Units - Germans Germans buy 2 Artillerys, 3 Elites, 15 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Kursk Germans attack with 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks Russians defend with 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks Germans roll dice for 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks in Kursk, round 2 : 25/52 hits, 23.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks in Kursk, round 2 : 17/40 hits, 14.67 expected hits 1 Elite owned by the Russians, 6 ArmoredCars owned by the Germans, 4 ArmoredCars owned by the Russians, 17 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians, 7 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Kursk Germans roll dice for 1 Artillery, 5 Elites, 6 HeavyTanks, 6 Mech.Infs and 17 Tanks in Kursk, round 3 : 19/35 hits, 17.33 expected hits Russians roll dice for 1 Bunker, 3 HeavyTanks, 7 Mech.Infs and 5 Tanks in Kursk, round 3 : 10/16 hits, 7.33 expected hits 3 Elites owned by the Germans, 7 Mech.Infs owned by the Russians, 1 Artillery owned by the Germans, 1 Bunker owned by the Russians, 6 Mech.Infs owned by the Germans, 5 Tanks owned by the Russians and 3 HeavyTanks owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 Elites, 6 HeavyTanks and 17 Tanks remaining. Battle score for attacker is 48 Casualties for Germans: 6 ArmoredCars, 8 Artillerys, 3 Elites, 4 Infantrys and 6 Mech.Infs Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks Battle in Aragon Germans attack with 5 Infantrys and 2 Stukas Neutral defend with 2 Bunkers and 3 Infantrys Germans roll dice for 5 Infantrys and 2 Stukas in Aragon, round 2 : 0/7 hits, 2.17 expected hits Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Germans lost in Aragon Germans roll dice for 4 Infantrys and 2 Stukas in Aragon, round 3 : 2/6 hits, 2.00 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 3 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Germans lost in Aragon Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 4 : 0/4 hits, 1.67 expected hits Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 4 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 5 : 2/4 hits, 1.67 expected hits Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 5 : 2/5 hits, 2.00 expected hits 2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Aragon retreated to Aragon Neutral win with 2 Bunkers and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Germans: 5 Infantrys Casualties for Neutral: 2 Infantrys Battle in Upper Norrland Germans attack with 12 Infantrys Russians defend with 3 Artillerys Germans roll dice for 1 Battleship and 2 Cruisers in Upper Norrland, round 2 : 3/3 hits, 1.67 expected hits 3 Artillerys owned by the Russians lost in Upper Norrland Germans win, taking Upper Norrland from Russians with 12 Infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 3 Artillerys Non Combat Move - Germans 2 Stukas moved from Aragon to Aquitaine 2 Stukas moved from Aquitaine to Brittany 1 AAGun moved from Aquitaine to Orleanais 1 AAGun moved from Kiev to Kursk Place Units - Germans 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 2 Artillerys and 4 Infantrys placed in Hamburg 3 Elites placed in Danzig 4 Mech.Infs placed in Warsaw 3 Mech.Infs placed in Krakow 4 Mech.Infs placed in Hungary 2 Mech.Infs placed in Bohemia Turn Complete - Germans Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : 1.50 Neutral : -3.00 Russians : 5.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 1 HeavyTank moved from Novgorod to Yaroslavl 7 Mech.Infs moved from Leningrad to Smolensk 1 Infantry and 7 Mech.Infs moved from Smolensk to Yaroslavl 1 Infantry moved from Novgorod to Smolensk 1 Infantry moved from Lapland to Oulu Russians take Oulu from Finns 1 Infantry moved from Lapland to N.Karelia 1 Infantry moved from Moscow to Tula 8 Infantrys moved from Rostov to Penza 3 Infantrys moved from Georgia to Saratov 5 Infantrys moved from Kuybyshev to Saratov 2 ArmoredCars and 1 HeavyTank moved from N.Saudi Arabia to Adana 3 Infantrys and 3 Mech.Infs moved from Iraq to Adana 1 Artillery and 4 Infantrys moved from W.Iran to Adana 2 Infantrys moved from Erzurum to Adana 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 2 Artillerys, 1 Infantry and 3 Tanks moved from E.Tibet to Sikang 1 Mot.Inf moved from N.Buryat Mongolia to Vladivostok Russians take Khabarovsk from Hisaichi Russians take Vladivostok from Yamamoto 1 Infantry moved from Ulan Bator to East Gobi Russians take East Gobi from Hisaichi 4 Artillerys, 14 Infantrys, 1 Mot.Inf and 1 Tank moved from N.Buryat Mongolia to Chita 2 ArmoredCars, 2 Fighters, 3 HeavyTanks and 1 Tank moved from Olyokminsk to Chita 2 Infantrys moved from Perm to Kirov 5 Infantrys moved from Sverdlovsk to Perm 9 Infantrys moved from Moscow to Yaroslavl 1 Artillery and 1 Infantry moved from Arkhangelsk to S.Karelia 3 Infantrys moved from Yakutsk to Ayan 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Mech.Inf moved from Sibirsky to Evenkia 1 HeavyTank moved from Evenkia to Olyokminsk 1 Mech.Inf moved from Evenkia to N.Buryat Mongolia Purchase Units - Russians Russians buy 10 HeavyTanks and 9 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Sikang Russians attack with 2 Artillerys, 1 Infantry and 3 Tanks Neutral defend with 4 Infantrys Russians roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Sikang, round 2 : 4/6 hits, 2.50 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 4 Infantrys owned by the Neutral lost in Sikang Russians loses 0 PUs for violating Sikangs neutrality. Russians win, taking Sikang from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Neutral: 4 Infantrys Battle in S.Karelia Russians attack with 1 Artillery and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 2/2 hits, 0.67 expected hits Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in S.Karelia Russians win, taking S.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Adana Russians attack with 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 9 Infantrys and 3 Mech.Infs Neutral defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 9 Infantrys and 3 Mech.Infs in Adana, round 2 : 7/16 hits, 4.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana Russians loses 0 PUs for violating Adanas neutrality. Russians win, taking Adana from Neutral with 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 6 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 3 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Chita Russians attack with 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 14 Infantrys, 1 Mot.Inf and 2 Tanks Hisaichi defend with 1 AAGun, 1 Elite and 28 Infantrys AA fire in Chita : 0/2 hits, 0.33 expected hits Russians roll dice for 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 14 Infantrys, 1 Mot.Inf and 2 Tanks in Chita, round 2 : 8/28 hits, 8.83 expected hits Hisaichi roll dice for 1 Elite and 28 Infantrys in Chita, round 2 : 12/29 hits, 9.67 expected hits 11 Infantrys owned by the Russians, 1 Mot.Inf owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Chita Russians roll dice for 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 3 Infantrys and 2 Tanks in Chita, round 3 : 3/16 hits, 6.67 expected hits Hisaichi roll dice for 1 Elite and 20 Infantrys in Chita, round 3 : 6/21 hits, 7.00 expected hits 2 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita 3 Artillerys, 3 HeavyTanks and 2 Tanks retreated to N.Buryat Mongolia Hisaichi win with 1 Elite and 17 Infantrys remaining. Battle score for attacker is -23 Casualties for Russians: 2 ArmoredCars, 1 Artillery, 14 Infantrys and 1 Mot.Inf Casualties for Hisaichi: 11 Infantrys Non Combat Move - Russians 2 Fighters moved from Chita to N.Buryat Mongolia Place Units - Russians 10 HeavyTanks placed in Moscow 5 Tanks placed in Stalingrad 3 Tanks placed in Georgia 1 Tank placed in Sibirsky Turn Complete - Russians Russians collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Neutral : 2.67 Hisaichi : 1.33 Finns : -0.33 Russians : 0.50 AA fire in Chita : : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 1 Infantry moved from El Agheila to Tobruk Italians take Tobruk from British 1 Artillery and 1 Infantry moved from El Agheila to Kufra 4 Mech.Infs moved from Tunis to Hun 4 Infantrys moved from N.Tunisia to Tunis 1 Battleship, 2 Destroyers, 1 Submarine and 4 Transports moved from 48 Sea Zone to 46 Sea Zone Purchase Units - Italians Italians buy 1 Carrier, 1 Destroyer, 2 Fighters, 1 HeavyTank and 8 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kufra Italians win, taking Kufra from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians Place Units - Italians 4 Infantrys placed in E.Morocco 1 HeavyTank and 2 Infantrys placed in Hun 1 Carrier and 1 Destroyer placed in 46 Sea Zone 2 Fighters placed in 46 Sea Zone 2 Infantrys placed in Rome Turn Complete - Italians Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport moved from 45 Sea Zone to 46 Sea Zone 2 Adv.Fighters moved from Syria to 46 Sea Zone Purchase Units - French French buy 1 Adv.Fighter and 1 Bomber; Remaining resources: 0 PUs; Combat - French Battle in 46 Sea Zone French attack with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport Italians defend with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 4 Transports French roll dice for 2 Submarines in 46 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Italians Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Transport in 46 Sea Zone, round 2 : 4/8 hits, 3.00 expected hits Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 4 Transports in 46 Sea Zone, round 2 : 3/11 hits, 3.83 expected hits 1 Submarine owned by the French, 1 Submarine owned by the Italians, 4 Transports owned by the Italians, 1 Transport owned by the French and 1 Carrier owned by the French lost in 46 Sea Zone French roll dice for 1 Submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 2 Adv.Fighters, 1 Cruiser and 4 Destroyers in 46 Sea Zone, round 3 : 4/7 hits, 2.83 expected hits Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 46 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits 1 Submarine owned by the French, 1 Fighter owned by the Italians, 4 Destroyers owned by the French and 3 Destroyers owned by the Italians lost in 46 Sea Zone French roll dice for 2 Adv.Fighters and 1 Cruiser in 46 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 46 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits 1 Fighter owned by the Italians and 1 Adv.Fighter owned by the French lost in 46 Sea Zone French roll dice for 1 Adv.Fighter and 1 Cruiser in 46 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 Battleship and 1 Carrier in 46 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits 1 Adv.Fighter owned by the French lost in 46 Sea Zone French roll dice for 1 Cruiser in 46 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Battleship and 1 Carrier in 46 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits 1 Cruiser owned by the French lost in 46 Sea Zone Italians win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is -27 Casualties for French: 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport Casualties for Italians: 3 Destroyers, 2 Fighters, 1 Submarine and 4 Transports Non Combat Move - French 3 Infantrys moved from Syria to Palestine 1 Elite moved from Lower Egypt to New Valley Place Units - French 1 Adv.Fighter and 1 Bomber placed in Syria Turn Complete - French French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.67 French : 1.17
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 1 Destroyer moved from 84 Sea Zone to 76 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 85 Sea Zone 2 Infantrys moved from 85 Sea Zone to Iwo Jima 12 Infantrys moved from Kwangsi to N.French Indochina 12 Infantrys moved from Hong Kong to Kwangtung 1 S.Bomber moved from Tokyo to 109 Sea Zone 1 Bomber moved from Davao to 109 Sea Zone 1 L.Fighter moved from 84 Sea Zone to 109 Sea Zone 3 Adv.Fighters, 3 B.Carriers, 1 Destroyer and 5 Fighters moved from 84 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 2 Destroyers, 2 Infantrys and 3 L.Fighters; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 109 Sea Zone Yamamoto attack with 1 Bomber, 1 L.Fighter and 1 S.Bomber Americans defend with 1 Destroyer and 1 S.Submarine Yamamoto roll dice for 1 Bomber, 1 L.Fighter and 1 S.Bomber in 109 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 S.Submarine owned by the Americans lost in 109 Sea Zone Yamamoto win with 1 Bomber, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 Destroyer and 1 S.Submarine Non Combat Move - Yamamoto 1 Bomber, 1 L.Fighter and 1 S.Bomber moved from 109 Sea Zone to Ponape 9 Mech.Infs and 6 Tanks moved from Lanchow to Ningsia Place Units - Yamamoto 2 Infantrys placed in Kwangsi 1 B.Carrier, 2 Destroyers and 3 L.Fighters placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00 Americans : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 Infantry moved from E.Qinghai to Lanchow Chinese take Lanchow from Yamamoto 4 Infantrys moved from E.Sinkiang to Gobi Altai 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 5 Infantrys moved from E.Qinghai to Gobi Altai 3 Infantrys moved from E.Qinghai to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 9 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 2 Infantrys moved from Kirin to Vladivostok 3 Fighters moved from Changchun to Vladivostok 6 Infantrys moved from Kirin to Khabarovsk Hisaichi take Khabarovsk from Russians 4 Infantrys moved from Liaoning to Heilungchiang 1 Infantry moved from S.Buryat Mongolia to Chita 1 Elite and 3 Infantrys moved from Peking to Eastern Mongolia 1 Tank moved from Suiyuan to Eastern Mongolia 1 Infantry and 2 Tanks moved from Suiyuan to East Gobi 1 Artillery and 1 Elite moved from Ningsia to Lanchow 4 Infantrys and 3 Tanks moved from Ningsia to Shensi Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 1 Bunker, 4 Fighters, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Vladivostok Hisaichi attack with 3 Fighters and 2 Infantrys Russians defend with 1 Mot.Inf Hisaichi roll dice for 3 Fighters and 2 Infantrys in Vladivostok, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 Mot.Inf in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Mot.Inf Battle in Lanchow Hisaichi attack with 1 Artillery and 1 Elite Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Lanchow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in East Gobi Hisaichi attack with 1 Infantry and 2 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 2 Tanks in East Gobi, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in East Gobi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Gobi Hisaichi win, taking East Gobi from Russians with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Eastern Mongolia Hisaichi attack with 1 Elite, 3 Infantrys and 1 Tank Neutral defend with 3 Infantrys Hisaichi roll dice for 1 Elite, 3 Infantrys and 1 Tank in Eastern Mongolia, round 2 : 1/5 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Eastern Mongolia Hisaichi roll dice for 1 Elite, 2 Infantrys and 1 Tank in Eastern Mongolia, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys in Eastern Mongolia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Eastern Mongolia Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Tank in Eastern Mongolia, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Eastern Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Eastern Mongolia Hisaichi loses 0 PUs for violating Eastern Mongolias neutrality. Hisaichi win, taking Eastern Mongolia from Neutral with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Hisaichi 3 Tanks moved from Hupeh to Shensi 3 Fighters moved from Vladivostok to Heilungchiang 2 Infantrys moved from Heilungchiang to Chita Place Units - Hisaichi 1 Bunker placed in Chita 8 Infantrys placed in Changchun 4 Infantrys placed in Liaoning 2 ArmoredCars and 1 Tank placed in Hupeh 2 Infantrys placed in Java 4 Fighters placed in Banjarmasin 2 Infantrys placed in Manila Turn Complete - Hisaichi Hisaichi collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Hisaichi : 0.17 Chinese : -0.33 Russians : 0.17
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - British 1 ArmoredCar moved from Mersa Matruh to Tobruk 2 Mech.Infs moved from Belgian Congo to Kufra 1 Adv.Fighter moved from Cairo to Kufra 1 Fighter moved from Cairo to Tobruk 1 ArmoredCar moved from Mersa Matruh to Tobruk 4 Tanks moved from Cairo to Mersa Matruh 2 Artillerys and 2 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Palestine to Lower Egypt 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Bomber moved from Andalusia to French Equatorial Africa 1 Fighter moved from Andalusia to French Equatorial Africa 2 Infantrys moved from Gibraltar to Andalusia 2 Artillerys, 1 Elite and 12 Infantrys moved from Bihar to Assam 4 Mech.Infs moved from Delhi to Assam 2 Mech.Infs moved from Assam to Gobi Altai 2 Tanks moved from Assam to E.Qinghai 1 Infantry moved from Delhi to Bihar 1 Artillery and 6 Infantrys moved from Hyderabad to Bihar 5 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Tank moved from Ayan to S.Buryat Mongolia Russians take S.Buryat Mongolia from Hisaichi 2 ArmoredCars moved from Assam to Yunnan 1 Infantry moved from Assam to Yunnan Purchase Units - British British buy 2 Adv.Fighters, 8 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Kufra British attack with 1 Adv.Fighter and 2 Mech.Infs Italians defend with 1 Artillery and 1 Infantry British roll dice for 1 Adv.Fighter and 2 Mech.Infs in Kufra, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Kufra British roll dice for 1 Adv.Fighter and 2 Mech.Infs in Kufra, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 Artillery in Kufra, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Kufra British win, taking Kufra from Italians with 1 Adv.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Italians: 1 Artillery and 1 Infantry Battle in Yunnan British attack with 2 ArmoredCars and 1 Infantry Thai defend with 1 Infantry British roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Yunnan British win, taking Yunnan from Thai with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 ArmoredCar Casualties for Thai: 1 Infantry Battle in Tobruk British attack with 2 ArmoredCars and 1 Fighter Italians defend with 1 Infantry British roll dice for 2 ArmoredCars and 1 Fighter in Tobruk, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars and 1 Fighter in Tobruk, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 1 Fighter moved from Tobruk to Mersa Matruh 1 Adv.Fighter moved from Kufra to Mersa Matruh Place Units - British 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 5 ArmoredCars placed in Madras 2 ArmoredCars placed in Bombay 2 Mech.Infs placed in Cape Town 1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 3 Tanks placed in Cairo 2 Adv.Fighters placed in Wales Turn Complete - British British collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : -0.17 Italians : -1.67 Thai : 0.67