scramble? scramble 3.tsvg
dawgoneit v. entek anniversary 1941
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 submarines moved from 7 Sea Zone to 2 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Libya to Egypt 1 armour moved from France to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 bomber moved from Germany to Egypt 1 artillery moved from Bulgaria Romania to Ukraine 1 artillery moved from Poland to Baltic States 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 2 armour moved from Czechoslovakia Hungary to Ukraine 2 infantry moved from Poland to East Poland 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Baltic States 1 armour moved from Poland to Baltic States 2 infantry moved from Norway to Finland 1 infantry moved from Northwestern Europe to France 1 fighter moved from Northwestern Europe to France 1 fighter moved from Germany to France 1 fighter moved from Poland to East Poland 1 armour moved from Poland to Baltic States 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from Germany to France 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States Combat - Germans Battle in Baltic States Germans attack with 3 armour, 2 artilleries and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Baltic States, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 2 Sea Zone Germans attack with 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Battle in Ukraine Germans attack with 3 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Battle in East Poland Germans attack with 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in East Poland, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 1 fighter and 2 infantry in East Poland, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Germans roll dice for 1 fighter and 1 infantry in East Poland, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to France 1 fighter moved from East Poland to France 1 bomber moved from Egypt to Libya Place Units - Germans 1 artillery, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 1.67 Germans rolls : : 0.00 Russians : 2.00
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@dawgoneit I don’t no how aggressive I’m suppose to be. We’ll see.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 4 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 4 infantry Germans defend with 3 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 3 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Caucasus Germans win with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Non Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to Eastern Ukraine 2 infantry moved from Kazakh S.S.R. to Caucasus 3 infantry moved from Russia to Caucasus 1 artillery moved from Russia to Caucasus 2 infantry moved from Novosibirsk to Russia 2 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Buryatia S.S.R. 2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Russians 4 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.17
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@dawgoneit I’m not sure either it’s been a long time since I’ve played this version
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@dawgoneit Be sure to check out what the National Objectives are that give you more income.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 artillery and 3 infantry moved from 61 Sea Zone to Kwangtung 3 infantry moved from Caroline Islands to 51 Sea Zone 3 infantry and 2 transports moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 4 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone 4 infantry moved from 61 Sea Zone to Fukien 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 3 infantry moved from Kiangsu to Hupeh 1 fighter moved from Formosa to Kwangtung 1 fighter moved from Japan to Fukien 1 fighter moved from Manchuria to Hupeh 1 infantry moved from Manchuria to Kiangsu Combat - Japanese Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Hupeh Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 cruiser Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in Fukien Japanese attack with 1 fighter and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 4 infantry in Fukien, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Fukien, round 3 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hupeh to Manchuria 1 fighter moved from Fukien to Kiangsu 1 fighter moved from Kwangtung to French Indo-China Thailand 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 56 Sea Zone to 59 Sea Zone 2 carriers moved from 57 Sea Zone to 59 Sea Zone 2 fighters moved from 53 Sea Zone to 59 Sea Zone Place Units - Japanese 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 20 PUs; end with 20 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
British : -1.00 Americans : 0.00 Chinese : -1.00 Japanese : -1.17
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - British British spend 10 on tech rolls British roll 5,6 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 1 carrier, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 unit repaired. 1 infantry moved from Western Canada to Eastern Canada 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 bomber moved from United Kingdom to 5 Sea Zone 1 cruiser and 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 battleship moved from 2 Sea Zone to 6 Sea Zone 1 destroyer moved from 9 Sea Zone to 12 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to United Kingdom 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer and 1 transport moved from 41 Sea Zone to 47 Sea Zone Place Units - British 1 carrier placed in 6 Sea Zone 1 infantry placed in United Kingdom 1 factory placed in India Turn Complete - British British collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : 0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Libya to Morocco Algeria 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 battleship moved from 14 Sea Zone to 12 Sea Zone 2 cruisers moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from Italy to Morocco Algeria 1 armour moved from Balkans to East Poland 1 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Italy to Balkans Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour, 1 fighter and 3 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 1 fighter and 3 infantry in Morocco Algeria, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 armour, 1 fighter and 2 infantry in Morocco Algeria, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in 12 Sea Zone Italians attack with 1 battleship and 2 cruisers British defend with 1 destroyer and 1 transport Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 12 Sea Zone Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in East Poland Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in East Poland, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in East Poland, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in East Poland, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in East Poland, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in East Poland, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in East Poland, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Italians win, taking East Poland from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to Libya Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.67 Russians : -1.67
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,5 and gets 0 hits Purchase Units - Americans Americans buy 2 destroyers and 2 submarines; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 bomber moved from Eastern United States to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from Eastern United States to 12 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 bomber moved from Western United States to 12 Sea Zone Combat - Americans Battle in 12 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 fighter Italians defend with 1 battleship and 2 cruisers Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Italians and 1 fighter owned by the Americans lost in 12 Sea Zone Americans roll dice for 2 bombers in 12 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 battleship in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 12 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 bomber, 1 destroyer and 1 fighter Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - Americans 1 bomber moved from 12 Sea Zone to Eastern United States 1 artillery and 1 infantry moved from 10 Sea Zone to Eastern United States 1 infantry moved from Central United States to Western United States 1 fighter moved from Western United States to 53 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone Non Combat Move - Chinese 1 infantry moved from Yunnan to Sikang 1 infantry moved from Suiyuan to Ningxia 1 fighter moved from Yunnan to Ningxia Place Units - Americans 2 destroyers and 2 submarines placed in 10 Sea Zone Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -0.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 3,2 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from Germany to 6 Sea Zone 4 fighters moved from France to 6 Sea Zone 1 bomber moved from Libya to 6 Sea Zone 1 artillery and 4 infantry moved from Germany to Poland 3 armour moved from Baltic States to Ukraine 2 artilleries moved from Baltic States to East Poland 1 armour moved from Egypt to French Equatorial Africa Germans take Anglo-Egypt Sudan from British Germans take French Equatorial Africa from British Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber and 5 fighters British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 4 fighters owned by the Germans and 1 carrier owned by the British lost in 6 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 1 fighter owned by the British lost in 6 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 6 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 24 Casualties for Germans: 4 fighters Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Non Combat Move - Germans 1 bomber and 1 fighter moved from 6 Sea Zone to France Place Units - Germans 1 armour, 1 fighter and 5 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 1 armour, 1 artillery and 10 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 submarine moved from 4 Sea Zone to 6 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 artillery and 11 infantry Germans defend with 6 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery and 11 infantry in Ukraine, round 2 : 2/13 hits, 2.83 expected hits Germans roll dice for 6 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 5/9 hits, 4.00 expected hits 5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine 6 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus Germans win with 6 armour and 1 artillery remaining. Battle score for attacker is -9 Casualties for Russians: 5 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Russians retreated to Karelia S.S.R. Non Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 5 infantry moved from Russia to Caucasus 1 infantry moved from Urals to Russia 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -1.50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 armour and 1 factory; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 battleship and 1 cruiser moved from 50 Sea Zone to 62 Sea Zone 3 fighters moved from 59 Sea Zone to Buryatia S.S.R. 1 armour, 1 fighter and 2 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 4 infantry moved from Fukien to Yunnan Japanese take Yunnan from Chinese 3 infantry moved from Hupeh to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Kiangsu to Suiyuan 3 infantry moved from French Indo-China Thailand to Burma 2 artilleries moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 transports moved from 61 Sea Zone to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery and 3 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from French Indo-China Thailand to Burma 2 fighters moved from 37 Sea Zone to Burma 1 carrier moved from 37 Sea Zone to 61 Sea Zone 2 carriers moved from 59 Sea Zone to 62 Sea Zone 1 fighter moved from Kiangsu to Buryatia S.S.R. Combat - Japanese Battle in Burma Japanese attack with 3 fighters and 3 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 3 artilleries, 5 fighters and 11 infantry Russians defend with 8 infantry Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 3 artilleries, 5 fighters and 11 infantry in Buryatia S.S.R., round 2 : 8/20 hits, 6.33 expected hits Russians roll dice for 8 infantry in Buryatia S.S.R., round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 3 artilleries, 5 fighters and 9 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 2 infantry Casualties for Russians: 8 infantry Non Combat Move - Japanese 4 fighters moved from Buryatia S.S.R. to 62 Sea Zone 2 fighters moved from Burma to French Indo-China Thailand 1 fighter moved from Buryatia S.S.R. to Kwangtung 1 fighter moved from Burma to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 1 armour placed in Japan Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 Russians : -0.67 Japanese : 1.50
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Trans-Jordan to Egypt British take Egypt from Germans 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Australia to 47 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 47 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands British take Caroline Islands from Japanese Combat - British Battle in 5 Sea Zone British attack with 1 bomber Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 9 Sea Zone: 1 transport EDIT: Removing units owned by British from Eastern Canada: 1 armour and 1 infantry EDIT: Adding units owned by British to 8 Sea Zone: 1 transport EDIT: Adding units owned by British to United Kingdom: 1 armour and 1 infantry EDIT: Turning off Edit Mode 1 carrier placed in 8 Sea Zone 2 fighters placed in 8 Sea Zone 1 artillery and 1 infantry placed in India Turn Complete - British British collect 38 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from East Poland to Eastern Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 1 infantry moved from Balkans to Bulgaria Romania 1 armour and 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from 18 Sea Zone to Brazil Italians take Brazil from Americans 1 fighter moved from Libya to Ukraine 1 artillery and 2 infantry moved from Italy to Balkans Combat - Italians Battle in Eastern Ukraine Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Eastern Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour Non Combat Move - Italians Place Units - Italians 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,5 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 submarine moved from 10 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Brazil 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in 18 Sea Zone Americans attack with 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 18 Sea Zone Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Brazil Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 infantry in Brazil, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Brazil Americans win, taking Brazil from Italians with 1 artillery remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Americans 1 bomber moved from Eastern United States to United Kingdom Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 fighter and 3 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 fighter and 3 infantry Japanese defend with 4 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 4 infantry in Suiyuan, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Ningxia Place Units - Americans 1 battleship, 1 carrier and 2 transports placed in 56 Sea Zone 2 artilleries placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 1.83 Chinese : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 artilleries moved from East Poland to Ukraine 1 fighter moved from Germany to Ukraine 1 armour moved from Germany to East Poland 1 artillery and 4 infantry moved from Poland to East Poland 3 infantry moved from Germany to Poland 2 infantry moved from Germany to Northwestern Europe 1 infantry moved from France to Northwestern Europe 1 bomber moved from France to United Kingdom 1 armour moved from French Equatorial Africa to Egypt 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour moved from Ukraine to 16 Sea Zone 1 armour and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Egypt Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Battle in Egypt Germans attack with 2 armour British defend with 2 infantry Germans roll dice for 2 armour in Egypt, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans and 2 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to France 1 bomber moved from France to Germany Place Units - Germans 3 armour, 2 artilleries, 1 fighter and 3 infantry placed in Germany 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Karelia S.S.R. to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 infantry moved from Russia to Urals Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 artillery and 2 infantry placed in Caucasus 1 artillery, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 fighters moved from French Indo-China Thailand to 51 Sea Zone 4 fighters moved from 62 Sea Zone to 51 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 2 carriers moved from 62 Sea Zone to 51 Sea Zone 1 fighter moved from Kwangtung to Hupeh 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 2 infantry moved from Yunnan to Hupeh 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kiangsu 3 artilleries moved from Buryatia S.S.R. to 62 Sea Zone 4 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 infantry moved from Buryatia S.S.R. to 62 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 62 Sea Zone to 50 Sea Zone 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to Hupeh 1 fighter moved from French Indo-China Thailand to Hupeh 3 artilleries and 5 infantry moved from 50 Sea Zone to Philippine Islands 1 carrier moved from 61 Sea Zone to 50 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Hupeh Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippine Islands Japanese attack with 3 artilleries and 5 infantry Americans defend with 2 infantry Japanese roll dice for 3 artilleries and 5 infantry in Philippine Islands, round 2 : 0/8 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 artilleries and 5 infantry in Philippine Islands, round 3 : 1/8 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 3 artilleries and 4 infantry in Philippine Islands, round 4 : 3/7 hits, 2.17 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 51 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 6 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 6 fighters in 51 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 51 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 6 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 2 fighters moved from 51 Sea Zone to 50 Sea Zone 2 fighters moved from Hupeh to Yunnan Place Units - Japanese 2 submarines placed in 62 Sea Zone 1 artillery and 2 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.67 Chinese : -0.33 Japanese : -0.83
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British repair damage of 5x factory; Remaining resources: 39 PUs; 0 techTokens; British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Germans 1 infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Germans 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 destroyer and 1 submarine placed in 8 Sea Zone 1 artillery and 2 infantry placed in India British undo move 2. 1 armour, 1 artillery and 1 infantry placed in India 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British rolls : : 1.00 AA fire in Germany : : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter and 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery and 2 infantry moved from Balkans to Bulgaria Romania 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 4 infantry moved from Italy to Balkans Combat - Italians Battle in Eastern Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Eastern Ukraine to Ukraine Place Units - Italians 1 artillery and 5 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.67