Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
what one?
@captainwalker not sure of the name but its logo is on your team
Bosporus ,Pontus, and Seleucid are all yours…my next one is Egypt.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
2 horsearchers moved from Tanais to Sinda
2 archers and 2 horsearchers moved from Azara to Sinda
3 cataphracts, 3 cavalrys and 1 leader moved from Theodesia to Olbia
2 cataphracts and 2 horsearchers moved from Olbia to Tyras
2 cataphracts and 5 horsearchers moved from Tyras to Istropolis
1 hoplite moved from Theodesia to SZ 74
1 hoplite moved from SZ 74 to Istropolis
Purchase Units - Bosporus
Bosporus buy 5 cavalrys; Remaining resources: 0 PUs;
Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts, 1 hoplite and 5 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus roll dice for 2 cataphracts, 1 hoplite and 5 horsearchers in Istropolis, round 2 : 3/8 hits, 2.17 expected hits
AI_Neutral roll dice for 4 cavalry_neutrals in Istropolis, round 2 : 2/4 hits, 0.67 expected hits
3 cavalry_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Istropolis
Bosporus roll dice for 2 cataphracts, 1 hoplite and 3 horsearchers in Istropolis, round 3 : 2/6 hits, 1.83 expected hits
AI_Neutral roll dice for 1 cavalry_neutral in Istropolis, round 3 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the Bosporus and 1 cavalry_neutral owned by the AI_Neutral lost in Istropolis
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is -19
Casualties for Bosporus: 1 hoplite and 2 horsearchers
Casualties for AI_Neutral: 4 cavalry_neutrals
Non Combat Move - Bosporus
2 archers moved from Tanais to Azara
2 hoplites moved from Theodesia to SZ 81
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 79
2 hoplites moved from SZ 79 to Sinda
3 hoplites moved from Theodesia to Tanais
Place Units - Bosporus
5 cavalrys placed in Theodesia
Research Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremes
Turn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 22 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 25 PUs
Combat Hit Differential Summary :
Bosporus : 1.00
AI_Neutral : 2.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 bireme and 2 triremes moved from SZ 76 to SZ 79
1 flagship moved from SZ 76 to SZ 77
6 chariots moved from Sinope to Pessinus
6 hoplites and 6 skirmishers moved from Heraclea Pontica to Pessinus
1 catapult, 1 leader, 6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
1 leader moved from Heraclea Pontica to Pessinus
Purchase Units - Pontus
Pontus buy 1 trireme; Remaining resources: 2 PUs;
Combat - Pontus
Battle in Pessinus
Pontus attack with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
Pergamon defend with 1 catapult, 3 phalanxs and 1 skirmisher
Pontus roll dice for 6 chariots, 6 hoplites, 1 leader and 6 skirmishers in Pessinus, round 2 : 5/19 hits, 5.67 expected hits
Pergamon roll dice for 1 catapult, 3 phalanxs and 1 skirmisher in Pessinus, round 2 : 3/4 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Pontus
1 skirmisher owned by the Pergamon, 1 catapult owned by the Pergamon, 2 skirmishers owned by the Pontus and 3 phalanxs owned by the Pergamon lost in Pessinus
Pontus win, taking Pessinus from Pergamon with 6 chariots, 6 hoplites, 1 leader and 4 skirmishers remaining. Battle score for attacker is 30
Casualties for Pontus: 2 skirmishers
Casualties for Pergamon: 1 catapult, 3 phalanxs and 1 skirmisher
Non Combat Move - Pontus
Place Units - Pontus
1 trireme placed in SZ 76
Research Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremes
Turn Complete - Pontus
Pontus collect 12 PUs; end with 14 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 12 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 12 PUs
Combat Hit Differential Summary :
Pontus : -0.67
Pergamon : 0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
2 hoplites moved from Tarsus to Attalia
1 phalanx moved from Tarsus to Attalia
1 cataphract moved from Antioch to Attalia
1 hoplite moved from Tarsus to SZ 61
1 bireme and 1 hoplite moved from SZ 61 to SZ 62
1 hoplite moved from SZ 62 to Halicarnassus
1 warelephant moved from Antioch to Sidon
1 leader moved from Antioch to Sidon
2 hoplites moved from Antioch to Sidon
3 hoplites and 1 phalanx moved from Bostra to Petra
3 hoplites moved from Damascus to Jerusalem
1 cataphract moved from Damascus to Jerusalem
1 cataphract moved from Palmyra to Jerusalem
1 phalanx moved from Damascus to Jerusalem
2 cataphracts moved from Antioch to Jerusalem
1 cataphract moved from Edessa to Sidon
2 phalanxs moved from Antioch to Sidon
1 hoplite moved from Antioch to Sidon
1 catapult moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 hoplite, 2 phalanxs and 1 warelephant; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Halicarnassus
Seleucid attack with 1 hoplite
Pergamon defend with 2 walls
AAwall fire in Halicarnassus : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Halicarnassus
Pergamon win with 2 walls remaining. Battle score for attacker is -7
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid roll dice for 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 2 : 6/9 hits, 5.33 expected hits
Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 4/5 hits, 3.00 expected hits
Units damaged: 1 leader owned by the Seleucid
2 chariots owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid, 1 phalanx owned by the Egypt and 2 archers owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 2 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 cataphract, 1 catapult and 1 hoplite
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Battle in Petra
Seleucid attack with 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid roll dice for 3 hoplites and 1 phalanx in Petra, round 2 : 2/4 hits, 1.50 expected hits
Egypt roll dice for 3 archers in Petra, round 2 : 2/3 hits, 2.00 expected hits
2 hoplites owned by the Seleucid and 2 archers owned by the Egypt lost in Petra
Seleucid roll dice for 1 hoplite and 1 phalanx in Petra, round 3 : 2/2 hits, 0.83 expected hits
Egypt roll dice for 1 archer in Petra, round 3 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Petra
Seleucid win, taking Petra from Egypt with 1 phalanx remaining. Battle score for attacker is 3
Casualties for Seleucid: 3 hoplites
Casualties for Egypt: 3 archers
Battle in Jerusalem
Seleucid attack with 4 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid roll dice for 4 cataphracts, 3 hoplites and 1 phalanx in Jerusalem, round 2 : 4/8 hits, 3.50 expected hits
Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 2/3 hits, 1.83 expected hits
1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 2 cataphracts owned by the Seleucid and 1 phalanx owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 3 hoplites and 1 phalanx remaining. Battle score for attacker is 9
Casualties for Seleucid: 2 cataphracts
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Battle in Attalia
Seleucid attack with 1 cataphract, 2 hoplites and 1 phalanx
Pergamon defend with 2 phalanxs
Seleucid roll dice for 1 cataphract, 2 hoplites and 1 phalanx in Attalia, round 2 : 2/4 hits, 1.67 expected hits
Pergamon roll dice for 2 phalanxs in Attalia, round 2 : 2/2 hits, 1.33 expected hits
1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 phalanxs owned by the Pergamon lost in Attalia
Seleucid win, taking Attalia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 3
Casualties for Seleucid: 1 cataphract and 1 hoplite
Casualties for Pergamon: 2 phalanxs
Non Combat Move - Seleucid
1 phalanx moved from Euphrates to Seleucia
1 phalanx moved from Ninive to Seleucia
3 hoplites moved from Palmyra to Seleucia
1 hoplite and 1 phalanx moved from Emesa to Antioch
1 phalanx moved from Hatra to Seleucia
1 phalanx moved from Hatra to Seleucia
2 cataphracts moved from Hatra to Bostra
2 hoplites and 1 warelephant moved from Edessa to Antioch
Place Units - Seleucid
1 cataphract, 1 phalanx and 1 warelephant placed in Antioch
1 cataphract, 1 hoplite and 1 phalanx placed in Seleucia
Research Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremes
Turn Complete - Seleucid
Seleucid collect 71 PUs; end with 71 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 65 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 64 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 70 PUs
Combat Hit Differential Summary :
Pergamon : 0.67
Egypt : 1.50
AAwall fire in Halicarnassus : : 0.50
Seleucid : 3.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 archer, 1 catapult, 1 chariot and 2 phalanxs; Remaining resources: 0 PUs;
Non Combat Move - Egypt
2 phalanxs moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer, 1 bireme, 1 flagship, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 58
1 archer and 2 phalanxs moved from SZ 58 to Pharan
1 quadrireme moved from SZ 58 to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer and 1 quadrireme moved from SZ 57 to SZ 58
1 archer moved from SZ 58 to Pharan
2 chariots and 1 warelephant moved from Alexandria to Pharan
1 archer, 1 chariot, 1 phalanx and 1 warelephant moved from Memphis to Pharan
1 warelephant moved from Hermopolis to Memphis
2 phalanxs moved from Hermopolis to Memphis
2 archers moved from Hermopolis to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
Place Units - Egypt
1 archer, 1 catapult, 1 chariot and 2 phalanxs placed in Alexandria
Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 31 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Egypt :
Memphis : 2 archers, 2 phalanxs and 1 warelephant
Alexandria : 1 archer, 1 catapult, 1 chariot, 1 city, 1 leader, 2 phalanxs, 2 walls and 1 warelephant
Salamis : 1 wall and 1 warelephant
Cyrene : 1 archer
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Paraetonium : 2 phalanxs
Pharan : 4 archers, 3 chariots, 3 phalanxs and 2 warelephants
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 44 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 1 cataphract, 1 catapult and 1 horsearcher; Remaining resources: 3 PUs;
Non Combat Move - Parthia
2 archers and 1 leader moved from Persepolis to Susa
3 warelephants moved from Persepolis to Susa
2 archers and 2 horsearchers moved from Ecbatana to Susa
2 horsearchers moved from Cyropolis to Susa
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from SZ 86 to Cyropolis
Place Units - Parthia
1 cataphract, 1 catapult and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 28 PUs; end with 31 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Parthia :
SZ 86 : 1 flagship and 1 trireme
Susa : 7 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Cyropolis : 2 archers and 1 catapult
Persepolis : 1 cataphract, 1 catapult, 1 city, 1 horsearcher and 3 walls
East : 2 archers, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 44 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
1 skirmisher and 1 spearman moved from Phasis to Trapezus
3 spearmen moved from Phasis to Trapezus
3 skirmishers moved from Phasis to Trapezus
2 horsearchers moved from Satala to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
1 leader moved from Armavira to Trapezus
5 cataphracts moved from Albana to Trapezus
Purchase Units - Armenia
Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen in Trapezus, round 2 : 9/22 hits, 7.00 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 3/6 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Armenia
2 archer_neutrals owned by the AI_Neutral, 2 skirmishers owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 2 skirmishers and 4 spearmen remaining. Battle score for attacker is -8
Casualties for Armenia: 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Non Combat Move - Armenia
2 spearmen moved from Armavira to Phasis
2 skirmishers moved from Armavira to Phasis
1 catapult moved from Albana to Armavira
2 spearmen moved from Albana to Armavira
1 spearman moved from Albana to Armavira
Place Units - Armenia
1 catapult and 3 skirmishers placed in Albana
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 24 PUs
Combat Hit Differential Summary :
Armenia : 2.00
AI_Neutral : 0.33
Territory Summary for Armenia :
Albana : 1 catapult, 1 city, 3 skirmishers, 2 spearmen and 4 walls
Phasis : 2 skirmishers and 2 spearmen
SZ 78 : 1 flagship and 2 triremes
Trapezus : 1 flag, 8 cataphracts, 5 horsearchers, 1 leader, 2 skirmishers and 4 spearmen
Armavira : 1 catapult, 1 city, 4 skirmishers, 7 spearmen and 3 walls
SZ 83 : 1 bireme
Satala : 2 skirmishers
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 44 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 24 / 24
AI_Barbarians : 12 / 16
AI_Neutral : 174 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - AI_Barbarians
Trigger SalonaeClear: Setting territoryEffect cleared for territoryAttachment attached to Salonae
Trigger ThessalonicaWall: Setting territoryEffect to walled for territoryAttachment attached to Thessalonica
Trigger SardicaClear: Setting territoryEffect cleared for territoryAttachment attached to Sardica
Trigger CaleClear: Setting territoryEffect cleared for territoryAttachment attached to Cale
Trigger EastWall: Setting territoryEffect to walled for territoryAttachment attached to East
Trigger SalmanticaClear: Setting territoryEffect cleared for territoryAttachment attached to Salmantica
Trigger PontusBoxClear: Setting territoryEffect cleared for territoryAttachment attached to PontusBox
Trigger PalantiaClear: Setting territoryEffect cleared for territoryAttachment attached to Palantia
Trigger IgilgiliClear: Setting territoryEffect cleared for territoryAttachment attached to Igilgili
Trigger TheodesiaWall: Setting territoryEffect to walled for territoryAttachment attached to Theodesia
Trigger AmidaClear: Setting territoryEffect cleared for territoryAttachment attached to Amida
Trigger ThameaClear: Setting territoryEffect cleared for territoryAttachment attached to Thamea
Trigger AcciClear: Setting territoryEffect cleared for territoryAttachment attached to Acci
Trigger ParthiaBoxClear: Setting territoryEffect cleared for territoryAttachment attached to ParthiaBox
Trigger ValentiaWall: Setting territoryEffect to walled for territoryAttachment attached to Valentia
Trigger SidonClear: Setting territoryEffect cleared for territoryAttachment attached to Sidon
Trigger BereniceClear: Setting territoryEffect cleared for territoryAttachment attached to Berenice
Trigger SeleucidBoxClear: Setting territoryEffect cleared for territoryAttachment attached to SeleucidBox
Trigger LilybaeumWall: Setting territoryEffect to walled for territoryAttachment attached to Lilybaeum
Trigger ArtaxataClear: Setting territoryEffect cleared for territoryAttachment attached to Artaxata
Trigger PergamumWall: Setting territoryEffect to walled for territoryAttachment attached to Pergamum
Trigger CapuaWall: Setting territoryEffect to walled for territoryAttachment attached to Capua
Trigger TeredonClear: Setting territoryEffect cleared for territoryAttachment attached to Teredon
Trigger HispatisClear: Setting territoryEffect cleared for territoryAttachment attached to Hispatis
Trigger BosporusBoxClear: Setting territoryEffect cleared for territoryAttachment attached to BosporusBox
Trigger ArretiumWall: Setting territoryEffect to walled for territoryAttachment attached to Arretium
Trigger TyrasClear: Setting territoryEffect cleared for territoryAttachment attached to Tyras
Trigger CarthagoWall: Setting territoryEffect to walled for territoryAttachment attached to Carthago
Trigger PharanClear: Setting territoryEffect cleared for territoryAttachment attached to Pharan
Trigger VeronaClear: Setting territoryEffect cleared for territoryAttachment attached to Verona
Trigger PergamonBoxClear: Setting territoryEffect cleared for territoryAttachment attached to PergamonBox
Trigger MessanaWall: Setting territoryEffect to walled for territoryAttachment attached to Messana
Trigger Cestra ReginaClear: Setting territoryEffect cleared for territoryAttachment attached to Cestra Regina
Trigger BostraClear: Setting territoryEffect cleared for territoryAttachment attached to Bostra
Trigger TolosaClear: Setting territoryEffect cleared for territoryAttachment attached to Tolosa
Trigger LogdunumClear: Setting territoryEffect cleared for territoryAttachment attached to Logdunum
Trigger ThenaeClear: Setting territoryEffect cleared for territoryAttachment attached to Thenae
Trigger BarcinoWall: Setting territoryEffect to walled for territoryAttachment attached to Barcino
Trigger RomaWall: Setting territoryEffect to walled for territoryAttachment attached to Roma
Trigger MelitaClear: Setting territoryEffect cleared for territoryAttachment attached to Melita
Trigger ThapsusClear: Setting territoryEffect cleared for territoryAttachment attached to Thapsus
Trigger NiniveClear: Setting territoryEffect cleared for territoryAttachment attached to Ninive
Trigger Lucus AugustiClear: Setting territoryEffect cleared for territoryAttachment attached to Lucus Augusti
Trigger HermopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Hermopolis
Trigger PessinusClear: Setting territoryEffect cleared for territoryAttachment attached to Pessinus
Trigger SaninaClear: Setting territoryEffect cleared for territoryAttachment attached to Sanina
Trigger OdessusClear: Setting territoryEffect cleared for territoryAttachment attached to Odessus
Trigger GreekCityStatesBoxClear: Setting territoryEffect cleared for territoryAttachment attached to GreekCityStatesBox
Trigger ScallabisClear: Setting territoryEffect cleared for territoryAttachment attached to Scallabis
Trigger CordubaClear: Setting territoryEffect cleared for territoryAttachment attached to Corduba
Trigger GazacaClear: Setting territoryEffect cleared for territoryAttachment attached to Gazaca
Trigger VeldidenaClear: Setting territoryEffect cleared for territoryAttachment attached to Veldidena
Trigger PalmyraClear: Setting territoryEffect cleared for territoryAttachment attached to Palmyra
Trigger SigaClear: Setting territoryEffect cleared for territoryAttachment attached to Siga
Trigger ByzantiumClear: Setting territoryEffect cleared for territoryAttachment attached to Byzantium
Trigger VolubilisClear: Setting territoryEffect cleared for territoryAttachment attached to Volubilis
Trigger OlisipoClear: Setting territoryEffect cleared for territoryAttachment attached to Olisipo
Trigger AxiopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Axiopolis
Trigger SalapiaWall: Setting territoryEffect to walled for territoryAttachment attached to Salapia
Trigger TarentumClear: Setting territoryEffect cleared for territoryAttachment attached to Tarentum
Trigger PersepolisWall: Setting territoryEffect to walled for territoryAttachment attached to Persepolis
Trigger MediolanumClear: Setting territoryEffect cleared for territoryAttachment attached to Mediolanum
Trigger SarmizegetusaClear: Setting territoryEffect cleared for territoryAttachment attached to Sarmizegetusa
Trigger HalicarnassusWall: Setting territoryEffect to walled for territoryAttachment attached to Halicarnassus
Trigger PhilippopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Philippopolis
Trigger NicaeaClear: Setting territoryEffect cleared for territoryAttachment attached to Nicaea
Trigger ElusaClear: Setting territoryEffect cleared for territoryAttachment attached to Elusa
Trigger CorinthClear: Setting territoryEffect cleared for territoryAttachment attached to Corinth
Trigger MacedoniaBoxClear: Setting territoryEffect cleared for territoryAttachment attached to MacedoniaBox
Trigger ThevesteClear: Setting territoryEffect cleared for territoryAttachment attached to Theveste
Trigger PalmaClear: Setting territoryEffect cleared for territoryAttachment attached to Palma
Trigger GenuaClear: Setting territoryEffect cleared for territoryAttachment attached to Genua
Trigger VindonissaClear: Setting territoryEffect cleared for territoryAttachment attached to Vindonissa
Trigger AzaraClear: Setting territoryEffect cleared for territoryAttachment attached to Azara
Trigger NicopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Nicopolis
Trigger ZamaClear: Setting territoryEffect cleared for territoryAttachment attached to Zama
Trigger AugustoritumClear: Setting territoryEffect cleared for territoryAttachment attached to Augustoritum
Trigger MajarClear: Setting territoryEffect cleared for territoryAttachment attached to Majar
Trigger AlbanaWall: Setting territoryEffect to walled for territoryAttachment attached to Albana
Trigger GadesWall: Setting territoryEffect to walled for territoryAttachment attached to Gades
Trigger TanaisClear: Setting territoryEffect cleared for territoryAttachment attached to Tanais
Trigger SabrataClear: Setting territoryEffect cleared for territoryAttachment attached to Sabrata
Trigger CartennaClear: Setting territoryEffect cleared for territoryAttachment attached to Cartenna
Trigger CyreneClear: Setting territoryEffect cleared for territoryAttachment attached to Cyrene
Trigger TaviumClear: Setting territoryEffect cleared for territoryAttachment attached to Tavium
Trigger EgyptBoxClear: Setting territoryEffect cleared for territoryAttachment attached to EgyptBox
Trigger LarissaClear: Setting territoryEffect cleared for territoryAttachment attached to Larissa
Trigger RhodosClear: Setting territoryEffect cleared for territoryAttachment attached to Rhodos
Trigger ToletumClear: Setting territoryEffect cleared for territoryAttachment attached to Toletum
Trigger GerrhaClear: Setting territoryEffect cleared for territoryAttachment attached to Gerrha
Trigger DodonaClear: Setting territoryEffect cleared for territoryAttachment attached to Dodona
Trigger TibiscumClear: Setting territoryEffect cleared for territoryAttachment attached to Tibiscum
Trigger AthensClear: Setting territoryEffect cleared for territoryAttachment attached to Athens
Trigger DamascusClear: Setting territoryEffect cleared for territoryAttachment attached to Damascus
Trigger AelanaClear: Setting territoryEffect cleared for territoryAttachment attached to Aelana
Trigger CaralisClear: Setting territoryEffect cleared for territoryAttachment attached to Caralis
Trigger PetraClear: Setting territoryEffect cleared for territoryAttachment attached to Petra
Trigger IstropolisClear: Setting territoryEffect cleared for territoryAttachment attached to Istropolis
Trigger SardisWall: Setting territoryEffect to walled for territoryAttachment attached to Sardis
Trigger TrapezusClear: Setting territoryEffect cleared for territoryAttachment attached to Trapezus
Trigger Carthago NovaClear: Setting territoryEffect cleared for territoryAttachment attached to Carthago Nova
Trigger SusaWall: Setting territoryEffect to walled for territoryAttachment attached to Susa
Trigger BarbarianBoxClear: Setting territoryEffect cleared for territoryAttachment attached to BarbarianBox
Trigger Emerita AugustaClear: Setting territoryEffect cleared for territoryAttachment attached to Emerita Augusta
Trigger CtesiphonClear: Setting territoryEffect cleared for territoryAttachment attached to Ctesiphon
Trigger PellaClear: Setting territoryEffect cleared for territoryAttachment attached to Pella
Trigger DurostorumClear: Setting territoryEffect cleared for territoryAttachment attached to Durostorum
Trigger NexuanaClear: Setting territoryEffect cleared for territoryAttachment attached to Nexuana
Trigger PityusClear: Setting territoryEffect cleared for territoryAttachment attached to Pityus
Trigger AuziaClear: Setting territoryEffect cleared for territoryAttachment attached to Auzia
Trigger PaliurusClear: Setting territoryEffect cleared for territoryAttachment attached to Paliurus
Trigger CarthageBoxClear: Setting territoryEffect cleared for territoryAttachment attached to CarthageBox
Trigger MeliteneClear: Setting territoryEffect cleared for territoryAttachment attached to Melitene
Trigger CrotonClear: Setting territoryEffect cleared for territoryAttachment attached to Croton
Trigger PhasisClear: Setting territoryEffect cleared for territoryAttachment attached to Phasis
Trigger CyropolisClear: Setting territoryEffect cleared for territoryAttachment attached to Cyropolis
Trigger TingisWall: Setting territoryEffect to walled for territoryAttachment attached to Tingis
Trigger EdessaClear: Setting territoryEffect cleared for territoryAttachment attached to Edessa
Trigger SpartaWall: Setting territoryEffect to walled for territoryAttachment attached to Sparta
Trigger SenioClear: Setting territoryEffect cleared for territoryAttachment attached to Senio
Trigger CastuloClear: Setting territoryEffect cleared for territoryAttachment attached to Castulo
Trigger Pax JuliaClear: Setting territoryEffect cleared for territoryAttachment attached to Pax Julia
Trigger ApolloniaWall: Setting territoryEffect to walled for territoryAttachment attached to Apollonia
Trigger OeaClear: Setting territoryEffect cleared for territoryAttachment attached to Oea
Trigger JerusalemClear: Setting territoryEffect cleared for territoryAttachment attached to Jerusalem
Trigger AlexandriaWall: Setting territoryEffect to walled for territoryAttachment attached to Alexandria
Trigger TarsusClear: Setting territoryEffect cleared for territoryAttachment attached to Tarsus
Trigger PompaeloClear: Setting territoryEffect cleared for territoryAttachment attached to Pompaelo
Trigger AleriaClear: Setting territoryEffect cleared for territoryAttachment attached to Aleria
Trigger AlesiaClear: Setting territoryEffect cleared for territoryAttachment attached to Alesia
Trigger BabylonClear: Setting territoryEffect cleared for territoryAttachment attached to Babylon
Trigger StabulaClear: Setting territoryEffect cleared for territoryAttachment attached to Stabula
Trigger AttaliaClear: Setting territoryEffect cleared for territoryAttachment attached to Attalia
Trigger NapocaClear: Setting territoryEffect cleared for territoryAttachment attached to Napoca
Trigger SalamisWall: Setting territoryEffect to walled for territoryAttachment attached to Salamis
Trigger OlbiaClear: Setting territoryEffect cleared for territoryAttachment attached to Olbia
Trigger Heraclea PonticaWall: Setting territoryEffect to walled for territoryAttachment attached to Heraclea Pontica
Trigger EcbatanaClear: Setting territoryEffect cleared for territoryAttachment attached to Ecbatana
Trigger EmesaClear: Setting territoryEffect cleared for territoryAttachment attached to Emesa
Trigger LauriacumClear: Setting territoryEffect cleared for territoryAttachment attached to Lauriacum
Trigger AquincumClear: Setting territoryEffect cleared for territoryAttachment attached to Aquincum
Trigger CirtaClear: Setting territoryEffect cleared for territoryAttachment attached to Cirta
Trigger ArmaviraWall: Setting territoryEffect to walled for territoryAttachment attached to Armavira
Trigger Hippo RegiusClear: Setting territoryEffect cleared for territoryAttachment attached to Hippo Regius
Trigger SirmiumClear: Setting territoryEffect cleared for territoryAttachment attached to Sirmium
Trigger SyracuseWall: Setting territoryEffect to walled for territoryAttachment attached to Syracuse
Trigger BurdigalaClear: Setting territoryEffect cleared for territoryAttachment attached to Burdigala
Trigger CapsaClear: Setting territoryEffect cleared for territoryAttachment attached to Capsa
Trigger AemonaClear: Setting territoryEffect cleared for territoryAttachment attached to Aemona
Trigger SeleuciaWall: Setting territoryEffect to walled for territoryAttachment attached to Seleucia
Trigger MemphisClear: Setting territoryEffect cleared for territoryAttachment attached to Memphis
Trigger AriminumClear: Setting territoryEffect cleared for territoryAttachment attached to Ariminum
Trigger DelphiClear: Setting territoryEffect cleared for territoryAttachment attached to Delphi
Trigger PataviumClear: Setting territoryEffect cleared for territoryAttachment attached to Patavium
Trigger MassiliaWall: Setting territoryEffect to walled for territoryAttachment attached to Massilia
Trigger TarracoClear: Setting territoryEffect cleared for territoryAttachment attached to Tarraco
Trigger CydoniaClear: Setting territoryEffect cleared for territoryAttachment attached to Cydonia
Trigger SaraiClear: Setting territoryEffect cleared for territoryAttachment attached to Sarai
Trigger HatraClear: Setting territoryEffect cleared for territoryAttachment attached to Hatra
Trigger EuphratesClear: Setting territoryEffect cleared for territoryAttachment attached to Euphrates
Trigger AntiochWall: Setting territoryEffect to walled for territoryAttachment attached to Antioch
Trigger SindaClear: Setting territoryEffect cleared for territoryAttachment attached to Sinda
Trigger RomanRepublicBoxClear: Setting territoryEffect cleared for territoryAttachment attached to RomanRepublicBox
Trigger NarboClear: Setting territoryEffect cleared for territoryAttachment attached to Narbo
Trigger SiwaClear: Setting territoryEffect cleared for territoryAttachment attached to Siwa
Trigger ParaetoniumClear: Setting territoryEffect cleared for territoryAttachment attached to Paraetonium
Trigger VologesiaClear: Setting territoryEffect cleared for territoryAttachment attached to Vologesia
Trigger SatalaClear: Setting territoryEffect cleared for territoryAttachment attached to Satala
Trigger SinopeWall: Setting territoryEffect to walled for territoryAttachment attached to Sinope
Trigger NemaususClear: Setting territoryEffect cleared for territoryAttachment attached to Nemausus
Trigger ArmeniaBoxClear: Setting territoryEffect cleared for territoryAttachment attached to ArmeniaBox
Trigger SingidinumClear: Setting territoryEffect cleared for territoryAttachment attached to Singidinum
Trigger CesaraugustaClear: Setting territoryEffect cleared for territoryAttachment attached to Cesaraugusta
Purchase Units - AI_Barbarians
AI_Barbarians buy 1 skirmisher and 2 warriors; Remaining resources: 0 PUs;
Place Units - AI_Barbarians
1 warrior placed in Brigantium
1 skirmisher placed in Banasa
1 warrior placed in Vindobona
Turn Complete - AI_Barbarians
AI_Barbarians collect 12 PUs; end with 12 PUs
Units generate 4 techTokens; AI_Barbarians end with 4 techTokens
Units generate 12 PUs; AI_Barbarians end with 24 PUs
AI_Barbarians creates 1 warrior in Brigantium
AI_Barbarians creates 1 warrior in Banasa
AI_Barbarians creates 1 warrior in Vindobona
AI_Barbarians creates 1 warrior in Namnetes
Combat Hit Differential Summary :
Territory Summary for AI_Barbarians :
Brigantium : 1 city, 1 stronghold, 3 walls and 3 warriors
Banasa : 1 city, 1 skirmisher, 1 stronghold, 3 walls and 2 warriors
Vindobona : 1 city, 1 stronghold, 3 walls and 3 warriors
SZ 41 : 1 trireme
SZ 13 : 1 bireme
SZ 08 : 1 bireme
SZ 07 : 1 bireme
SZ 09 : 1 bireme
Namnetes : 1 city, 1 leader, 1 stronghold, 3 walls and 2 warriors
SZ 06 : 1 flagship
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 44 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 174 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Turn Complete - AI_Neutral
AI_Neutral collect 174 PUs; end with 174 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 catapult, 2 legionaires and 1 skirmisher moved from Valentia to Tarraco
1 cataphract moved from Valentia to Tarraco
1 ballista moved from Genua to Verona
4 legionaires moved from Genua to Verona
2 skirmishers moved from Genua to Verona
1 leader moved from Genua to Verona
2 cataphracts moved from Genua to Verona
3 legionaires and 1 skirmisher moved from Ariminum to Verona
1 legionaire moved from Apollonia to Dodona
RomanRepublic take Dodona from Macedonia
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 catapult, 1 legionaire, 1 quadrireme and 2 skirmishers; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 3 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 3 skirmishers in Verona, round 2 : 9/14 hits, 5.00 expected hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 2/5 hits, 1.33 expected hits
Units damaged: 1 leader owned by the RomanRepublic
2 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Verona
RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Tarraco, round 2 : 2/5 hits, 2.17 expected hits
AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 1/4 hits, 1.00 expected hits
2 skirmisher_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Tarraco
RomanRepublic roll dice for 1 cataphract, 1 catapult and 2 legionaires in Tarraco, round 3 : 1/4 hits, 2.00 expected hits
AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 0/2 hits, 0.67 expected hits
1 warrior_neutral owned by the AI_Neutral lost in Tarraco
RomanRepublic roll dice for 1 cataphract, 1 catapult and 2 legionaires in Tarraco, round 4 : 3/4 hits, 2.00 expected hits
AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 4 : 0/1 hits, 0.33 expected hits
1 warrior_neutral owned by the AI_Neutral lost in Tarraco
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 2 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Non Combat Move - RomanRepublic
1 ballista and 2 legionaires moved from Aleria to SZ 21
1 ballista, 1 flagship, 2 legionaires and 1 quadrireme moved from SZ 21 to SZ 28
1 legionaire moved from Salapia to Ariminum
2 legionaires moved from Roma to Salapia
2 skirmishers moved from Roma to Salapia
1 ballista and 2 legionaires moved from SZ 28 to Roma
1 bireme moved from SZ 35 to SZ 28
1 legionaire and 1 skirmisher moved from Tarentum to SZ 46
1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 46 to SZ 50
1 legionaire and 1 skirmisher moved from SZ 50 to Sparta
Place Units - RomanRepublic
1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
1 bireme and 1 quadrireme placed in SZ 28
1 skirmisher placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 1,6 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover economics
Activate Technology - RomanRepublic
RomanRepublic activating economics
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 57 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 56 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 62 PUs
Combat Hit Differential Summary :
RomanRepublic : 3.83
AI_Neutral : -0.33
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 wall
Roma : 1 ballista, 1 city, 3 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 2 skirmishers
Tarraco : 1 flag, 1 cataphract, 1 catapult and 2 legionaires
Aleria : 1 flag
Messana : 6 legionaires, 2 skirmishers and 1 wall
Capua : 3 legionaires, 1 skirmisher and 1 wall
Salapia : 2 legionaires, 2 skirmishers and 1 wall
SZ 28 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 2 triremes
SZ 50 : 1 bireme and 1 trireme
Genua : 1 flag, 1 legionaire
Apollonia : 1 legionaire
Dodona : 1 flag, 1 legionaire
Ariminum : 2 legionaires
Valentia : 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
Production/PUs Summary :
RomanRepublic : 62 / 62
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 40 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 167 / 174
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 catapult, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - GreekCityStates
1 trireme moved from SZ 35 to SZ 28
1 bireme moved from SZ 21 to SZ 28
1 leader moved from Corinth to Sparta
1 hoplite moved from Corinth to Sparta
2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
1 flagship moved from SZ 68 to SZ 67
Place Units - GreekCityStates
2 archers, 1 catapult, 2 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 1,5 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 34 PUs; end with 34 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 30 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 36 PUs
Combat Hit Differential Summary :
Territory Summary for GreekCityStates :
Sparta : 2 archers, 1 catapult, 1 city, 3 hoplites, 1 leader, 1 skirmisher and 2 walls
Corinth : 1 hoplite
Delphi : 1 skirmisher
SZ 67 : 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
Aleria : 1 hoplite
Massilia : 2 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 28 : 1 bireme and 1 trireme
Apollonia : 1 archer, 1 catapult, 1 city, 5 hoplites and 1 wall
Production/PUs Summary :
RomanRepublic : 62 / 62
GreekCityStates : 34 / 36
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 40 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 167 / 174
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 skirmishers moved from Sardis to Attalia
2 cavalrys moved from Sardis to Attalia
1 catapult and 1 spearman moved from Sardis to Attalia
Purchase Units - Pergamon
Pergamon buy 1 catapult and 2 phalanxs; Remaining resources: 1 PUs; 1 techTokens;
Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 catapult, 2 cavalrys, 2 skirmishers and 1 spearman
Seleucid defend with 1 hoplite and 1 phalanx
Pergamon roll dice for 1 catapult, 2 cavalrys, 2 skirmishers and 1 spearman in Attalia, round 2 : 2/6 hits, 2.00 expected hits
Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 2 : 1/2 hits, 1.17 expected hits
1 skirmisher owned by the Pergamon, 1 phalanx owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Attalia
Pergamon win, taking Attalia from Seleucid with 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 12
Casualties for Pergamon: 1 skirmisher
Casualties for Seleucid: 1 hoplite and 1 phalanx
Non Combat Move - Pergamon
2 phalanxs moved from Sardis to SZ 68
1 flagship, 2 phalanxs and 2 triremes moved from SZ 68 to SZ 67
2 phalanxs moved from SZ 67 to Sparta
5 spearmen moved from Pergamum to Sardis
3 skirmishers moved from Pergamum to Sardis
2 cavalrys moved from Cydonia to SZ 67
Place Units - Pergamon
1 catapult and 2 phalanxs placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 26 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 26 PUs
Combat Hit Differential Summary :
Pergamon : 0.00
Seleucid : -0.17
Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Sparta : 2 phalanxs
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 2 skirmishers and 2 walls
SZ 67 : 2 cavalrys, 1 flagship and 2 triremes
Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 3 skirmishers, 7 spearmen and 4 walls
Attalia : 1 flag, 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman
Production/PUs Summary :
RomanRepublic : 62 / 62
GreekCityStates : 34 / 36
Pergamon : 25 / 26
Carthage : 49 / 48
Macedonia : 40 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 68 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 167 / 174
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
3 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Corduba
2 biremes moved from SZ 15 to SZ 29
2 triremes moved from SZ 16 to SZ 30
9 cavalrys, 1 hoplite and 1 leader moved from Cirta to Igilgili
3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
1 warelephant moved from Carthago to SZ 32
1 warelephant moved from Carthago to SZ 32
1 warelephant moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 36
1 hoplite moved from Carthago to SZ 36
1 flagship, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 33
3 hoplites, 2 quinqueremes, 1 suprareme, 2 triremes and 3 warelephants moved from SZ 32 to SZ 33
2 warelephants moved from Carthago to Igilgili
Purchase Units - Carthage
Carthage buy 2 cavalrys, 3 hoplites and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - Carthage
Battle in Igilgili
Carthage attack with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants
AI_Neutral defend with 3 cavalry_neutrals
Carthage roll dice for 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants in Igilgili, round 2 : 9/17 hits, 8.00 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits, 0.50 expected hits
3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili
Carthage win, taking Igilgili from AI_Neutral with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Corduba
Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage roll dice for 3 cavalrys, 2 hoplites and 4 phalanxs in Corduba, round 2 : 5/9 hits, 3.67 expected hits
AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 : 0/5 hits, 0.83 expected hits
5 cavalry_neutrals owned by the AI_Neutral lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 5 cavalry_neutrals
Non Combat Move - Carthage
5 hoplites and 3 warelephants moved from SZ 33 to Lilybaeum
Place Units - Carthage
1 trireme placed in SZ 32
2 cavalrys placed in Gades
3 hoplites placed in Carthago
Research Technology - Carthage
Carthage roll 1,3 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 56 PUs; end with 56 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 54 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 48 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 54 PUs
Combat Hit Differential Summary :
Carthage : 2.33
AI_Neutral : -1.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
2 warriors moved from Athens to Corinth
5 phalanxs, 7 skirmishers and 3 warriors moved from Pella to Apollonia
7 cavalrys moved from Thessalonica to Apollonia
1 cavalry moved from Larissa to Corinth
2 skirmishers moved from Thessalonica to Dodona
1 phalanx moved from Thessalonica to Dodona
1 warrior moved from Athens to Delphi
1 cavalry moved from Larissa to Delphi
1 catapult moved from Larissa to Delphi
1 phalanx moved from Larissa to Athens
Purchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 trireme and 2 warriors; Remaining resources: 0 PUs; 1 techTokens;
Combat - Macedonia
Battle in Apollonia
Macedonia attack with 7 cavalrys, 5 phalanxs, 7 skirmishers and 3 warriors
RomanRepublic defend with 1 legionaire; GreekCityStates defend with 1 archer, 1 catapult, 1 city, 5 hoplites and 1 wall
AAwall fire in Apollonia : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 7 cavalrys, 5 phalanxs, 7 skirmishers and 3 warriors in Apollonia, round 2 : 7/22 hits, 7.00 expected hits
GreekCityStates roll dice for 1 archer, 1 catapult, 5 hoplites, 1 legionaire and 1 wall in Apollonia, round 2 : 4/9 hits, 4.50 expected hits
1 catapult owned by the GreekCityStates, 3 hoplites owned by the GreekCityStates, 4 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates and 1 legionaire owned by the RomanRepublic lost in Apollonia
Macedonia roll dice for 7 cavalrys, 5 phalanxs, 3 skirmishers and 3 warriors in Apollonia, round 3 : 9/18 hits, 6.33 expected hits
GreekCityStates roll dice for 1 archer and 2 hoplites in Apollonia, round 3 : 2/3 hits, 1.83 expected hits
2 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 2 skirmishers owned by the Macedonia lost in Apollonia
Macedonia win, taking Apollonia from GreekCityStates with 7 cavalrys, 5 phalanxs, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 52
Casualties for Macedonia: 6 skirmishers
Casualties for GreekCityStates: 1 archer, 1 catapult, 5 hoplites and 1 wall
Casualties for RomanRepublic: 1 legionaire
Battle in Delphi
Macedonia attack with 1 catapult, 1 cavalry and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia roll dice for 1 catapult, 1 cavalry and 1 warrior in Delphi, round 2 : 1/3 hits, 1.33 expected hits
GreekCityStates roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the GreekCityStates lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 1 cavalry and 1 warrior remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Dodona
Macedonia attack with 1 phalanx and 2 skirmishers
RomanRepublic defend with 1 legionaire
Macedonia roll dice for 1 phalanx and 2 skirmishers in Dodona, round 2 : 0/3 hits, 0.83 expected hits
RomanRepublic roll dice for 1 legionaire in Dodona, round 2 : 0/1 hits, 0.33 expected hits
Macedonia roll dice for 1 phalanx and 2 skirmishers in Dodona, round 3 : 1/3 hits, 0.83 expected hits
RomanRepublic roll dice for 1 legionaire in Dodona, round 3 : 0/1 hits, 0.33 expected hits
1 legionaire owned by the RomanRepublic lost in Dodona
Macedonia win, taking Dodona from RomanRepublic with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Battle in Corinth
Macedonia attack with 1 cavalry and 2 warriors
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 1 cavalry and 2 warriors in Corinth, round 2 : 0/3 hits, 1.00 expected hits
GreekCityStates roll dice for 1 hoplite in Corinth, round 2 : 1/1 hits, 0.50 expected hits
1 cavalry owned by the Macedonia lost in Corinth
Macedonia roll dice for 2 warriors in Corinth, round 3 : 1/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 hoplite in Corinth, round 3 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 warrior owned by the Macedonia lost in Corinth
Macedonia win, taking Corinth from GreekCityStates with 1 warrior remaining. Battle score for attacker is -5
Casualties for Macedonia: 1 cavalry and 1 warrior
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Macedonia
2 cavalrys moved from Larissa to Athens
1 bireme moved from SZ 69 to SZ 68
4 skirmishers moved from Thessalonica to Larissa
3 phalanxs moved from Thessalonica to Larissa
1 flagship and 1 quadrireme moved from SZ 69 to SZ 70
Place Units - Macedonia
1 trireme placed in SZ 70
2 cavalrys and 2 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits, 0.00 expected hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 57 PUs; end with 57 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 55 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 51 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 57 PUs
Combat Hit Differential Summary :
AAwall fire in Apollonia : : -0.50
RomanRepublic : -0.67
Macedonia : 1.00
Macedonia rolls : : 0.00
GreekCityStates : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
2 cataphracts and 3 horsearchers moved from Istropolis to Napoca
3 cataphracts, 3 cavalrys and 1 leader moved from Olbia to Napoca
6 horsearchers moved from Sinda to Tanais
3 hoplites moved from Tanais to Azara
1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
5 cavalrys moved from Theodesia to Olbia
1 bireme moved from SZ 74 to SZ 72
1 flagship and 1 quadrireme moved from SZ 80 to SZ 75
2 archers moved from Azara to Sinda
Purchase Units - Bosporus
Bosporus buy 3 cavalrys and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;
Combat - Bosporus
Battle in Napoca
Bosporus attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 leader
AI_Neutral defend with 7 warrior_neutrals
Bosporus roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 leader in Napoca, round 2 : 8/12 hits, 4.67 expected hits
AI_Neutral roll dice for 7 warrior_neutrals in Napoca, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 1 leader owned by the Bosporus
1 cavalry owned by the Bosporus, 7 warrior_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Napoca
Bosporus win, taking Napoca from AI_Neutral with 5 cataphracts, 2 cavalrys, 1 horsearcher and 1 leader remaining. Battle score for attacker is -18
Casualties for Bosporus: 1 cavalry and 2 horsearchers
Casualties for AI_Neutral: 7 warrior_neutrals
Non Combat Move - Bosporus
Place Units - Bosporus
3 cavalrys and 1 hoplite placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 1/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after successful research.
Bosporus discover triremes
Activate Technology - Bosporus
Bosporus activating triremes
Turn Complete - Bosporus
Bosporus collect 29 PUs; end with 29 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 25 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 28 PUs
Combat Hit Differential Summary :
Bosporus rolls : : 1.00
Bosporus : 3.33
AI_Neutral : 1.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
1 trireme moved from SZ 76 to SZ 78
1 flagship moved from SZ 77 to SZ 78
1 bireme and 2 triremes moved from SZ 79 to SZ 78
6 chariots moved from Pessinus to Sinope
1 leader moved from Pessinus to Sinope
5 hoplites and 4 skirmishers moved from Pessinus to Heraclea Pontica
1 catapult, 6 phalanxs and 6 skirmishers moved from Heraclea Pontica to Sinope
Purchase Units - Pontus
Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 3 triremes
Armenia defend with 1 flagship and 2 triremes
tri_VS_bi fire in SZ 78 : 1/1 hits, 0.17 expected hits
1 bireme owned by the Pontus lost in SZ 78
Pontus roll dice for 1 flagship and 3 triremes in SZ 78, round 2 : 2/4 hits, 1.33 expected hits
Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 flagship owned by the Pontus
1 flagship owned by the Armenia lost in SZ 78
Pontus roll dice for 1 flagship and 3 triremes in SZ 78, round 3 : 0/4 hits, 1.33 expected hits
Armenia roll dice for 2 triremes in SZ 78, round 3 : 1/2 hits, 1.00 expected hits
1 flagship owned by the Pontus lost in SZ 78
Pontus roll dice for 3 triremes in SZ 78, round 4 : 2/3 hits, 1.00 expected hits
Armenia roll dice for 2 triremes in SZ 78, round 4 : 2/2 hits, 1.00 expected hits
2 triremes owned by the Armenia and 2 triremes owned by the Pontus lost in SZ 78
Pontus win with 1 trireme remaining. Battle score for attacker is -12
Casualties for Pontus: 1 bireme, 1 flagship and 2 triremes
Casualties for Armenia: 1 flagship and 2 triremes
Non Combat Move - Pontus
Place Units - Pontus
2 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 12 PUs; end with 12 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 7 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 10 PUs
Combat Hit Differential Summary :
Pontus : 0.33
Armenia : 0.67
tri_VS_bi fire in SZ 78 : : 0.83
Pontus rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
2 hoplites moved from Ninive to Seleucia
1 warelephant moved from Seleucia to Teredon
1 cataphract and 1 phalanx moved from Vologesia to Teredon
5 cataphracts moved from Seleucia to Teredon
2 phalanxs moved from Antioch to SZ 61
1 cataphract and 2 warelephants moved from Antioch to Attalia
2 hoplites moved from Antioch to SZ 61
2 hoplites and 2 phalanxs moved from SZ 61 to Attalia
1 phalanx moved from Petra to Jerusalem
2 phalanxs moved from Sidon to Jerusalem
1 warelephant moved from Sidon to Jerusalem
1 leader moved from Sidon to Jerusalem
2 cataphracts moved from Bostra to Jerusalem
1 hoplite moved from Antioch to Sidon
1 hoplite and 1 phalanx moved from Edessa to Antioch
Purchase Units - Seleucid
Seleucid buy 10 hoplites; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Teredon
Seleucid attack with 6 cataphracts, 1 phalanx and 1 warelephant
AI_Neutral defend with 5 spearman_neutrals
Seleucid roll dice for 6 cataphracts, 1 phalanx and 1 warelephant in Teredon, round 2 : 8/8 hits, 4.50 expected hits
AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 1/5 hits, 1.67 expected hits
1 cataphract owned by the Seleucid and 5 spearman_neutrals owned by the AI_Neutral lost in Teredon
Seleucid win, taking Teredon from AI_Neutral with 5 cataphracts, 1 phalanx and 1 warelephant remaining. Battle score for attacker is -8
Casualties for Seleucid: 1 cataphract
Casualties for AI_Neutral: 5 spearman_neutrals
Battle in Attalia
Seleucid attack with 1 cataphract, 2 hoplites, 2 phalanxs and 2 warelephants
Pergamon defend with 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman
Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 cataphract, 2 hoplites, 2 phalanxs and 2 warelephants in Attalia, round 2 : 4/7 hits, 4.17 expected hits
Pergamon roll dice for 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman in Attalia, round 2 : 1/4 hits, 1.33 expected hits
1 skirmisher owned by the Pergamon, 1 cataphract owned by the Seleucid, 1 catapult owned by the Pergamon, 2 cavalrys owned by the Pergamon and 1 spearman owned by the Pergamon lost in Attalia
Seleucid win, taking Attalia from Pergamon with 2 hoplites, 2 phalanxs and 2 warelephants remaining. Battle score for attacker is 20
Casualties for Seleucid: 1 cataphract
Casualties for Pergamon: 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman
Non Combat Move - Seleucid
Place Units - Seleucid
7 hoplites placed in Seleucia
3 hoplites placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 6,3 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover tradeRoutes
Activate Technology - Seleucid
Seleucid activating tradeRoutes
Turn Complete - Seleucid
Seleucid collect 75 PUs; end with 75 PUs
Seleucid collect 4 PUs from War Bonds; end with 79 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 71 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 76 PUs
Combat Hit Differential Summary :
Pergamon : -0.33
Seleucid : 3.33
AI_Neutral : -0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 archer, 1 catapult and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Egypt
1 trireme moved from SZ 58 to SZ 57
1 catapult moved from Alexandria to SZ 57
1 trireme moved from SZ 58 to SZ 57
1 phalanx moved from Alexandria to SZ 57
1 bireme moved from SZ 58 to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer, 1 bireme, 1 catapult, 1 phalanx and 2 triremes moved from SZ 57 to SZ 58
1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan
1 chariot, 1 leader and 1 warelephant moved from Alexandria to Pharan
2 archers, 2 phalanxs and 1 warelephant moved from Memphis to Pharan
1 phalanx moved from Alexandria to Memphis
2 phalanxs moved from Paraetonium to Alexandria
Place Units - Egypt
1 archer, 1 catapult and 2 phalanxs placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 32 PUs
Combat Hit Differential Summary :
Egypt rolls : : 0.00
Territory Summary for Egypt :
Memphis : 1 phalanx
Alexandria : 1 archer, 1 catapult, 1 city, 4 phalanxs and 2 walls
Salamis : 1 wall and 1 warelephant
Cyrene : 1 archer
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Pharan : 7 archers, 1 catapult, 4 chariots, 1 leader, 6 phalanxs and 4 warelephants
Production/PUs Summary :
RomanRepublic : 58 / 62
GreekCityStates : 21 / 36
Pergamon : 22 / 26
Carthage : 56 / 54
Macedonia : 57 / 57
Bosporus : 29 / 28
Pontus : 12 / 10
Seleucid : 75 / 76
Egypt : 34 / 32
Parthia : 28 / 33
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 154 / 174