Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

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    this should be fun…good luck!

  • '23 '21 '20 '19 '17 '16 '15 '13

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 4:17:46 PM
    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            3 legionaires and 1 skirmisher moved from Arretium to Genua
            1 ballista, 1 legionaire and 1 skirmisher moved from Ariminum to Genua
            2 cataphracts and 1 legionaire moved from Roma to Genua
            1 ballista moved from Roma to SZ 28
            2 legionaires moved from Roma to SZ 28
            1 ballista, 1 flagship, 2 legionaires and 1 quadrireme moved from SZ 28 to SZ 21
            1 ballista and 2 legionaires moved from SZ 21 to Aleria
            1 leader moved from Roma to Genua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 catapult, 1 legionaire, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers
                AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers in Genua, round 2 : 3/11 hits, 4.17 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 0/6 hits, 1.50 expected hits
                    3 cavalry_neutrals owned by the AI_Neutral lost in Genua
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers in Genua, round 3 : 4/11 hits, 4.17 expected hits
                    AI_Neutral roll dice for 3 warrior_neutrals in Genua, round 3 : 0/3 hits, 1.00 expected hits
                    3 warrior_neutrals owned by the AI_Neutral lost in Genua
                RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
            Battle in Aleria
                RomanRepublic attack with 1 ballista and 2 legionaires
                Carthage defend with 1 cavalry
                    RomanRepublic roll dice for 1 flagship in Aleria, round 2 : 1/1 hits, 1.00 expected hits
                    Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage lost in Aleria
                RomanRepublic win, taking Aleria from Carthage with 1 ballista and 2 legionaires remaining. Battle score for attacker is 6
                Casualties for Carthage: 1 cavalry
    
        Non Combat Move - RomanRepublic
            1 bireme and 1 trireme moved from SZ 48 to SZ 46
            2 legionaires moved from Tarentum to SZ 46
            2 legionaires moved from SZ 46 to Apollonia
            1 bireme moved from SZ 44 to SZ 35
            1 legionaire moved from Croton to SZ 35
            1 legionaire moved from SZ 35 to Messana
            2 legionaires and 1 skirmisher moved from Salapia to Ariminum
    
        Place Units - RomanRepublic
            1 trireme placed in SZ 28
            1 catapult and 1 skirmisher placed in Valentia
            1 legionaire and 1 skirmisher placed in Roma
    
        Research Technology - RomanRepublic
            Trigger ROMTechAct: RomanRepublic gains access to conscription
            Trigger ROMTechAct: RomanRepublic gains access to construction
            Trigger ROMTechAct: RomanRepublic gains access to economics
            Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
            Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
            Trigger ROMTechAct: RomanRepublic gains access to warCollege
            Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
            Trigger ROMTechAct: RomanRepublic gains access to supraremes
            Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
            Trigger ROMTechAct: RomanRepublic gains access to quadriremes
            Trigger ROMTechAct: RomanRepublic gains access to triremes
            Trigger ROMTechAct: RomanRepublic gains access to biremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 51 PUs; end with 51 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 46 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 45 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 51 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.17
    RomanRepublic : -1.33
    AI_Neutral : -2.50
    

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
    Arretium : 1 wall
    Roma : 1 city, 3 legionaires, 3 skirmishers and 2 walls
    Aleria : 1 flag, 1 ballista and 2 legionaires
    Messana : 6 legionaires, 2 skirmishers and 1 wall
    Capua : 3 legionaires, 1 skirmisher and 1 wall
    SZ 35 : 1 bireme
    Salapia : 1 legionaire and 1 wall
    SZ 28 : 1 quinquereme and 2 triremes
    SZ 21 : 1 flagship and 1 quadrireme
    Genua : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers
    Tarentum : 1 legionaire and 1 skirmisher
    Apollonia : 2 legionaires
    SZ 46 : 1 bireme and 1 trireme
    Ariminum : 4 legionaires and 1 skirmisher
    Valentia : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls
    

    Production/PUs Summary :

    RomanRepublic : 51 / 51
    GreekCityStates : 40 / 34
    Pergamon : 22 / 20
    Carthage : 43 / 48
    Macedonia : 38 / 43
    Bosporus : 24 / 30
    Pontus : 9 / 17
    Seleucid : 52 / 51
    Egypt : 50 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 194 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            3 skirmishers moved from Delphi to Dodona
            1 archer moved from Delphi to Dodona
            2 hoplites moved from Delphi to Dodona
            2 cavalrys moved from Athens to Dodona
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 1 bireme, 1 catapult and 1 hoplite; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Dodona
                GreekCityStates attack with 1 archer, 2 cavalrys, 2 hoplites and 3 skirmishers
                Macedonia defend with 2 phalanxs and 4 skirmishers
                    GreekCityStates roll dice for 1 archer, 2 cavalrys, 2 hoplites and 3 skirmishers in Dodona, round 2 : 1/8 hits, 2.33 expected hits
                    Macedonia roll dice for 2 phalanxs and 4 skirmishers in Dodona, round 2 : 3/6 hits, 2.00 expected hits
                    1 skirmisher owned by the Macedonia and 3 skirmishers owned by the GreekCityStates lost in Dodona
                    GreekCityStates roll dice for 1 archer, 2 cavalrys and 2 hoplites in Dodona, round 3 : 1/5 hits, 1.83 expected hits
                    Macedonia roll dice for 2 phalanxs and 3 skirmishers in Dodona, round 3 : 1/5 hits, 1.83 expected hits
                    1 skirmisher owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Dodona
                    GreekCityStates roll dice for 1 archer, 1 cavalry and 2 hoplites in Dodona, round 4 : 2/4 hits, 1.50 expected hits
                    Macedonia roll dice for 2 phalanxs and 2 skirmishers in Dodona, round 4 : 2/4 hits, 1.67 expected hits
                    1 hoplite owned by the GreekCityStates, 2 skirmishers owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Dodona
                    GreekCityStates roll dice for 1 archer and 1 hoplite in Dodona, round 5 : 1/2 hits, 0.83 expected hits
                    Macedonia roll dice for 2 phalanxs in Dodona, round 5 : 2/2 hits, 1.33 expected hits
                    1 hoplite owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 1 phalanx owned by the Macedonia lost in Dodona
                Macedonia win with 1 phalanx remaining. Battle score for attacker is -21
                Casualties for GreekCityStates: 1 archer, 2 cavalrys, 2 hoplites and 3 skirmishers
                Casualties for Macedonia: 1 phalanx and 4 skirmishers
    
        Non Combat Move - GreekCityStates
            1 skirmisher moved from Athens to Delphi
            1 catapult moved from Sparta to SZ 67
            2 hoplites moved from Sparta to SZ 67
            1 quadrireme moved from SZ 67 to SZ 66
            2 hoplites moved from Rhodos to SZ 66
            2 hoplites and 1 quadrireme moved from SZ 66 to SZ 68
            1 catapult, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
            1 catapult and 4 hoplites moved from SZ 68 to Athens
            2 archers moved from Corinth to Athens
            2 hoplites moved from Sparta to Corinth
            1 flagship moved from SZ 67 to SZ 68
            1 leader moved from Sparta to Corinth
            1 trireme moved from SZ 40 to SZ 35
            1 hoplite moved from Massilia to SZ 20
            1 bireme and 1 hoplite moved from SZ 20 to SZ 21
            1 hoplite moved from SZ 21 to Aleria
    
        Place Units - GreekCityStates
            1 archer, 1 catapult and 1 hoplite placed in Apollonia
            1 bireme placed in SZ 67
    
        Research Technology - GreekCityStates
            Trigger GCCTechAct: GreekCityStates gains access to conscription
            Trigger GCCTechAct: GreekCityStates gains access to construction
            Trigger GCCTechAct: GreekCityStates gains access to economics
            Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
            Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
            Trigger GCCTechAct: GreekCityStates gains access to warCollege
            Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
            Trigger GCCTechAct: GreekCityStates gains access to supraremes
            Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
            Trigger GCCTechAct: GreekCityStates gains access to quadriremes
            Trigger GCCTechAct: GreekCityStates gains access to triremes
            Trigger GCCTechAct: GreekCityStates gains access to biremes
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 40 PUs; end with 40 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 38 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 35 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 41 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.17
    GreekCityStates : -1.50
    

    Territory Summary for GreekCityStates :

    Sparta : 1 city and 2 walls
    Corinth : 2 hoplites and 1 leader
    Athens : 3 archers, 1 catapult, 4 hoplites and 5 skirmishers
    Delphi : 1 skirmisher
    SZ 67 : 1 bireme
    SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
    Aleria : 1 hoplite
    Massilia : 2 hoplites and 2 walls
    Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
    SZ 35 : 1 trireme
    SZ 21 : 1 bireme
    Apollonia : 1 archer, 1 catapult, 1 city, 5 hoplites and 1 wall
    

    Production/PUs Summary :

    RomanRepublic : 51 / 51
    GreekCityStates : 40 / 41
    Pergamon : 22 / 20
    Carthage : 43 / 48
    Macedonia : 38 / 43
    Bosporus : 24 / 30
    Pontus : 9 / 17
    Seleucid : 52 / 51
    Egypt : 50 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 194 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pergamon round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Pergamon
            2 phalanxs moved from Halicarnassus to Attalia
            2 skirmishers moved from Halicarnassus to Attalia
            2 spearmen moved from Halicarnassus to Attalia
            1 catapult and 3 phalanxs moved from Sardis to Pessinus
            2 skirmishers moved from Sardis to Pessinus
            2 skirmishers moved from Sardis to Pessinus
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 1 phalanx and 1 skirmisher; Remaining resources: 0 PUs; 
    
        Combat - Pergamon
            Battle in Attalia
                Pergamon attack with 2 phalanxs, 2 skirmishers and 2 spearmen
                AI_Neutral defend with 4 spearman_neutrals
                    Pergamon roll dice for 2 phalanxs, 2 skirmishers and 2 spearmen in Attalia, round 2 : 2/6 hits, 1.67 expected hits
                    AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 2/4 hits, 1.33 expected hits
                    2 skirmishers owned by the Pergamon and 2 spearman_neutrals owned by the AI_Neutral lost in Attalia
                    Pergamon roll dice for 2 phalanxs and 2 spearmen in Attalia, round 3 : 0/4 hits, 1.33 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 3 : 2/2 hits, 0.67 expected hits
                    2 spearmen owned by the Pergamon lost in Attalia
                    Pergamon roll dice for 2 phalanxs in Attalia, round 4 : 2/2 hits, 1.00 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 4 : 0/2 hits, 0.67 expected hits
                    2 spearman_neutrals owned by the AI_Neutral lost in Attalia
                Pergamon win, taking Attalia from AI_Neutral with 2 phalanxs remaining. Battle score for attacker is -18
                Casualties for Pergamon: 2 skirmishers and 2 spearmen
                Casualties for AI_Neutral: 4 spearman_neutrals
            Battle in Pessinus
                Pergamon attack with 1 catapult, 3 phalanxs and 4 skirmishers
                AI_Neutral defend with 2 spearman_neutrals
                    Pergamon roll dice for 1 catapult, 3 phalanxs and 4 skirmishers in Pessinus, round 2 : 0/8 hits, 3.00 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 2/2 hits, 0.67 expected hits
                    2 skirmishers owned by the Pergamon lost in Pessinus
                    Pergamon roll dice for 1 catapult, 3 phalanxs and 2 skirmishers in Pessinus, round 3 : 2/6 hits, 2.67 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 3 : 1/2 hits, 0.67 expected hits
                    1 skirmisher owned by the Pergamon and 2 spearman_neutrals owned by the AI_Neutral lost in Pessinus
                Pergamon win, taking Pessinus from AI_Neutral with 1 catapult, 3 phalanxs and 1 skirmisher remaining. Battle score for attacker is -12
                Casualties for Pergamon: 3 skirmishers
                Casualties for AI_Neutral: 2 spearman_neutrals
    
        Non Combat Move - Pergamon
            2 spearmen moved from Cydonia to SZ 66
            1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 68
            2 spearmen moved from SZ 68 to Sardis
            2 cavalrys moved from Halicarnassus to Sardis
            1 skirmisher and 1 spearman moved from Pergamum to Sardis
    
        Place Units - Pergamon
            1 catapult, 1 phalanx and 1 skirmisher placed in Sardis
    
        Research Technology - Pergamon
            Trigger PERTechAct: Pergamon gains access to conscription
            Trigger PERTechAct: Pergamon gains access to construction
            Trigger PERTechAct: Pergamon gains access to economics
            Trigger PERTechAct: Pergamon gains access to tradeRoutes
            Trigger PERTechAct: Pergamon gains access to siegeWeapons
            Trigger PERTechAct: Pergamon gains access to warCollege
            Trigger PERTechAct: Pergamon gains access to navalAcademy
            Trigger PERTechAct: Pergamon gains access to supraremes
            Trigger PERTechAct: Pergamon gains access to quinqueremes
            Trigger PERTechAct: Pergamon gains access to quadriremes
            Trigger PERTechAct: Pergamon gains access to triremes
            Trigger PERTechAct: Pergamon gains access to biremes
    
        Turn Complete - Pergamon
            Pergamon collect 28 PUs; end with 28 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 23 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 26 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -3.67
    AI_Neutral : 3.00
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 5 skirmishers, 5 spearmen and 2 walls
    Pessinus : 1 flag, 1 catapult, 3 phalanxs and 1 skirmisher
    SZ 68 : 1 flagship and 2 triremes
    Sardis : 1 catapult, 2 cavalrys, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 3 spearmen and 4 walls
    Cydonia : 2 cavalrys
    Attalia : 1 flag, 2 phalanxs
    

    Production/PUs Summary :

    RomanRepublic : 51 / 51
    GreekCityStates : 40 / 41
    Pergamon : 28 / 26
    Carthage : 43 / 48
    Macedonia : 38 / 43
    Bosporus : 24 / 30
    Pontus : 9 / 17
    Seleucid : 52 / 51
    Egypt : 50 / 39
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 188 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    Now you play the five anti-Roman countries…


  • TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Carthage
            4 cavalrys and 4 phalanxs moved from Gades to Acci
            2 hoplites moved from Tingis to SZ 14
            2 biremes and 2 hoplites moved from SZ 14 to SZ 15
            2 hoplites moved from SZ 15 to Acci
            1 hoplite moved from Thenae to Sabrata
            2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Cirta
            3 cavalrys moved from Thapsus to Cirta
            1 cavalry moved from Hippo Regius to Cirta
            1 leader moved from Carthago to Cirta
            2 cavalrys moved from Carthago to Cirta
            1 cavalry moved from Carthago to Cirta
            1 cavalry moved from Carthago to Cirta
            1 cavalry moved from Carthago to Cirta
            2 triremes moved from SZ 29 to SZ 16
    
        Purchase Units - Carthage
            Carthage buy 1 quinquereme and 1 suprareme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Acci
                Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
                AI_Neutral defend with 2 archer_neutrals
                    Carthage roll dice for 4 cavalrys, 2 hoplites and 4 phalanxs in Acci, round 2 : 5/10 hits, 4.00 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 1/2 hits, 1.33 expected hits
                    2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci
                Carthage win, taking Acci from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
                Casualties for Carthage: 1 cavalry
                Casualties for AI_Neutral: 2 archer_neutrals
            Battle in Cirta
                Carthage attack with 11 cavalrys, 1 hoplite, 1 leader and 1 warelephant
                AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    AAwall fire in Cirta : 1/2 hits, 1.00 expected hits
                    1 warelephant owned by the Carthage lost in Cirta
                    Carthage roll dice for 11 cavalrys, 1 hoplite and 1 leader in Cirta, round 2 : 3/13 hits, 4.50 expected hits
                Units damaged: 2 walls owned by the AI_Neutral
                    AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls in Cirta, round 2 : 0/10 hits, 2.67 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Cirta
                    Carthage roll dice for 11 cavalrys, 1 hoplite and 1 leader in Cirta, round 3 : 5/13 hits, 4.50 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals, 4 spearman_neutrals and 2 walls in Cirta, round 3 : 1/9 hits, 2.50 expected hits
                Units damaged: 1 leader owned by the Carthage
                    3 cavalry_neutrals owned by the AI_Neutral and 2 spearman_neutrals owned by the AI_Neutral lost in Cirta
                    Carthage roll dice for 11 cavalrys, 1 hoplite and 1 leader in Cirta, round 4 : 3/13 hits, 4.50 expected hits
                    AI_Neutral roll dice for 2 spearman_neutrals and 2 walls in Cirta, round 4 : 1/4 hits, 1.33 expected hits
                    1 cavalry owned by the Carthage, 1 wall owned by the AI_Neutral and 2 spearman_neutrals owned by the AI_Neutral lost in Cirta
                    Carthage roll dice for 10 cavalrys, 1 hoplite and 1 leader in Cirta, round 5 : 2/12 hits, 4.17 expected hits
                    AI_Neutral roll dice for 1 wall in Cirta, round 5 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Carthage and 1 wall owned by the AI_Neutral lost in Cirta
                Carthage win, taking Cirta from AI_Neutral with 9 cavalrys, 1 hoplite and 1 leader remaining. Battle score for attacker is 8
                Casualties for Carthage: 2 cavalrys and 1 warelephant
                Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            Turning on Edit Mode
            EDIT: Removing units owned by Carthage from SZ 32: 1 quinquereme and 2 triremes
            EDIT: Adding units owned by Carthage to SZ 32: 1 quinquereme and 2 triremes
            EDIT: Turning off Edit Mode
            1 quinquereme and 1 suprareme placed in SZ 32
    
        Research Technology - Carthage
            Trigger CARTechAct: Carthage gains access to conscription
            Trigger CARTechAct: Carthage gains access to construction
            Trigger CARTechAct: Carthage gains access to economics
            Trigger CARTechAct: Carthage gains access to tradeRoutes
            Trigger CARTechAct: Carthage gains access to siegeWeapons
            Trigger CARTechAct: Carthage gains access to warCollege
            Trigger CARTechAct: Carthage gains access to navalAcademy
            Trigger CARTechAct: Carthage gains access to supraremes
            Trigger CARTechAct: Carthage gains access to quinqueremes
            Trigger CARTechAct: Carthage gains access to quadriremes
            Trigger CARTechAct: Carthage gains access to triremes
            Trigger CARTechAct: Carthage gains access to biremes
    
        Turn Complete - Carthage
            Carthage collect 49 PUs; end with 49 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 47 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 42 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 48 PUs
    

    Combat Hit Differential Summary :

    Carthage : -3.67
    AAwall fire in Cirta : : 0.00
    AI_Neutral : -4.17
    

    Savegame


  • TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Macedonia
            2 warriors moved from Byzantium to SZ 70
            5 warriors moved from Thessalonica to SZ 70
            1 bireme, 1 flagship, 1 quadrireme and 7 warriors moved from SZ 70 to SZ 69
            7 warriors moved from SZ 69 to Athens
            1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior moved from Larissa to Athens
            2 cavalrys and 1 leader moved from Thessalonica to Athens
            1 phalanx moved from Dodona to Larissa
            1 catapult moved from Thessalonica to Larissa
            2 cavalrys moved from Byzantium to Larissa
            1 cavalry moved from Philippopolis to Larissa
            1 cavalry moved from Pella to Larissa
            1 warrior moved from Sardica to Pella
            2 cavalrys moved from Nicopolis to Thessalonica
            4 phalanxs and 4 skirmishers moved from Philippopolis to Pella
            2 warriors moved from Sardica to Pella
            1 phalanx and 4 skirmishers moved from Odessus to Thessalonica
            2 phalanxs and 2 skirmishers moved from Byzantium to Thessalonica
            1 phalanx moved from Odessus to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme and 5 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 3 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 8 warriors
                GreekCityStates defend with 3 archers, 1 catapult, 4 hoplites and 5 skirmishers
                    Macedonia roll dice for 1 flagship in Athens, round 2 : 1/1 hits, 1.00 expected hits
                    Macedonia roll dice for 3 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 8 warriors in Athens, round 2 : 6/20 hits, 6.83 expected hits
                    GreekCityStates roll dice for 3 archers, 1 catapult, 4 hoplites and 5 skirmishers in Athens, round 2 : 6/12 hits, 5.50 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    1 catapult owned by the GreekCityStates, 1 hoplite owned by the GreekCityStates, 5 skirmishers owned by the Macedonia and 5 skirmishers owned by the GreekCityStates lost in Athens
                    Macedonia roll dice for 3 cavalrys, 1 leader, 3 phalanxs and 8 warriors in Athens, round 3 : 5/15 hits, 5.83 expected hits
                    GreekCityStates roll dice for 3 archers and 3 hoplites in Athens, round 3 : 3/6 hits, 4.00 expected hits
                    3 hoplites owned by the GreekCityStates, 2 archers owned by the GreekCityStates and 3 cavalrys owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 leader, 3 phalanxs and 8 warriors in Athens, round 4 : 9/12 hits, 4.67 expected hits
                    GreekCityStates roll dice for 1 archer in Athens, round 4 : 1/1 hits, 0.67 expected hits
                    1 warrior owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 1 leader, 3 phalanxs and 7 warriors remaining. Battle score for attacker is 35
                Casualties for Macedonia: 3 cavalrys, 5 skirmishers and 1 warrior
                Casualties for GreekCityStates: 3 archers, 1 catapult, 4 hoplites and 5 skirmishers
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 bireme placed in SZ 70
            5 cavalrys placed in Thessalonica
    
        Research Technology - Macedonia
            Trigger MACTechAct: Macedonia gains access to conscription
            Trigger MACTechAct: Macedonia gains access to construction
            Trigger MACTechAct: Macedonia gains access to economics
            Trigger MACTechAct: Macedonia gains access to tradeRoutes
            Trigger MACTechAct: Macedonia gains access to siegeWeapons
            Trigger MACTechAct: Macedonia gains access to warCollege
            Trigger MACTechAct: Macedonia gains access to navalAcademy
            Trigger MACTechAct: Macedonia gains access to supraremes
            Trigger MACTechAct: Macedonia gains access to quinqueremes
            Trigger MACTechAct: Macedonia gains access to quadriremes
            Trigger MACTechAct: Macedonia gains access to triremes
            Trigger MACTechAct: Macedonia gains access to biremes
    
        Turn Complete - Macedonia
            Macedonia collect 44 PUs; end with 45 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 42 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 40 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 36 PUs
            Units generate 1 techTokens; Macedonia end with 1 techTokens
            Units generate 3 PUs; Macedonia end with 39 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 2.67
    GreekCityStates : -0.17
    

    Savegame


  • @captainwalker i believe this 1 is yours

  • '23 '21 '20 '19 '17 '16 '15 '13

    what one?


  • @captainwalker not sure of the name but its logo is on your team

  • '23 '21 '20 '19 '17 '16 '15 '13

    Bosporus ,Pontus, and Seleucid are all yours…my next one is Egypt.


  • TripleA Turn Summary: Bosporus round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Bosporus
            2 horsearchers moved from Tanais to Sinda
            2 archers and 2 horsearchers moved from Azara to Sinda
            3 cataphracts, 3 cavalrys and 1 leader moved from Theodesia to Olbia
            2 cataphracts and 2 horsearchers moved from Olbia to Tyras
            2 cataphracts and 5 horsearchers moved from Tyras to Istropolis
            1 hoplite moved from Theodesia to SZ 74
            1 hoplite moved from SZ 74 to Istropolis
    
        Purchase Units - Bosporus
            Bosporus buy 5 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Bosporus
            Battle in Istropolis
                Bosporus attack with 2 cataphracts, 1 hoplite and 5 horsearchers
                AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus roll dice for 2 cataphracts, 1 hoplite and 5 horsearchers in Istropolis, round 2 : 3/8 hits, 2.17 expected hits
                    AI_Neutral roll dice for 4 cavalry_neutrals in Istropolis, round 2 : 2/4 hits, 0.67 expected hits
                    3 cavalry_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Istropolis
                    Bosporus roll dice for 2 cataphracts, 1 hoplite and 3 horsearchers in Istropolis, round 3 : 2/6 hits, 1.83 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral in Istropolis, round 3 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the Bosporus and 1 cavalry_neutral owned by the AI_Neutral lost in Istropolis
                Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is -19
                Casualties for Bosporus: 1 hoplite and 2 horsearchers
                Casualties for AI_Neutral: 4 cavalry_neutrals
    
        Non Combat Move - Bosporus
            2 archers moved from Tanais to Azara
            2 hoplites moved from Theodesia to SZ 81
            1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 79
            2 hoplites moved from SZ 79 to Sinda
            3 hoplites moved from Theodesia to Tanais
    
        Place Units - Bosporus
            5 cavalrys placed in Theodesia
    
        Research Technology - Bosporus
            Trigger BOSTechAct: Bosporus gains access to conscription
            Trigger BOSTechAct: Bosporus gains access to construction
            Trigger BOSTechAct: Bosporus gains access to economics
            Trigger BOSTechAct: Bosporus gains access to tradeRoutes
            Trigger BOSTechAct: Bosporus gains access to siegeWeapons
            Trigger BOSTechAct: Bosporus gains access to warCollege
            Trigger BOSTechAct: Bosporus gains access to navalAcademy
            Trigger BOSTechAct: Bosporus gains access to supraremes
            Trigger BOSTechAct: Bosporus gains access to quinqueremes
            Trigger BOSTechAct: Bosporus gains access to quadriremes
            Trigger BOSTechAct: Bosporus gains access to triremes
            Trigger BOSTechAct: Bosporus gains access to biremes
    
        Turn Complete - Bosporus
            Bosporus collect 27 PUs; end with 27 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 22 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 25 PUs
    

    Combat Hit Differential Summary :

    Bosporus : 1.00
    AI_Neutral : 2.17
    

    Savegame


  • TripleA Turn Summary: Pontus round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Pontus
            1 bireme and 2 triremes moved from SZ 76 to SZ 79
            1 flagship moved from SZ 76 to SZ 77
            6 chariots moved from Sinope to Pessinus
            6 hoplites and 6 skirmishers moved from Heraclea Pontica to Pessinus
            1 catapult, 1 leader, 6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
            1 leader moved from Heraclea Pontica to Pessinus
    
        Purchase Units - Pontus
            Pontus buy 1 trireme; Remaining resources: 2 PUs; 
    
        Combat - Pontus
            Battle in Pessinus
                Pontus attack with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
                Pergamon defend with 1 catapult, 3 phalanxs and 1 skirmisher
                    Pontus roll dice for 6 chariots, 6 hoplites, 1 leader and 6 skirmishers in Pessinus, round 2 : 5/19 hits, 5.67 expected hits
                    Pergamon roll dice for 1 catapult, 3 phalanxs and 1 skirmisher in Pessinus, round 2 : 3/4 hits, 2.67 expected hits
                Units damaged: 1 leader owned by the Pontus
                    1 skirmisher owned by the Pergamon, 1 catapult owned by the Pergamon, 2 skirmishers owned by the Pontus and 3 phalanxs owned by the Pergamon lost in Pessinus
                Pontus win, taking Pessinus from Pergamon with 6 chariots, 6 hoplites, 1 leader and 4 skirmishers remaining. Battle score for attacker is 30
                Casualties for Pontus: 2 skirmishers
                Casualties for Pergamon: 1 catapult, 3 phalanxs and 1 skirmisher
    
        Non Combat Move - Pontus
    
        Place Units - Pontus
            1 trireme placed in SZ 76
    
        Research Technology - Pontus
            Trigger PONTechAct: Pontus gains access to conscription
            Trigger PONTechAct: Pontus gains access to construction
            Trigger PONTechAct: Pontus gains access to economics
            Trigger PONTechAct: Pontus gains access to tradeRoutes
            Trigger PONTechAct: Pontus gains access to siegeWeapons
            Trigger PONTechAct: Pontus gains access to warCollege
            Trigger PONTechAct: Pontus gains access to navalAcademy
            Trigger PONTechAct: Pontus gains access to supraremes
            Trigger PONTechAct: Pontus gains access to quinqueremes
            Trigger PONTechAct: Pontus gains access to quadriremes
            Trigger PONTechAct: Pontus gains access to triremes
            Trigger PONTechAct: Pontus gains access to biremes
    
        Turn Complete - Pontus
            Pontus collect 12 PUs; end with 14 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 12 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 12 PUs
    

    Combat Hit Differential Summary :

    Pontus : -0.67
    Pergamon : 0.33
    

    Savegame


  • TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Seleucid
            2 hoplites moved from Tarsus to Attalia
            1 phalanx moved from Tarsus to Attalia
            1 cataphract moved from Antioch to Attalia
            1 hoplite moved from Tarsus to SZ 61
            1 bireme and 1 hoplite moved from SZ 61 to SZ 62
            1 hoplite moved from SZ 62 to Halicarnassus
            1 warelephant moved from Antioch to Sidon
            1 leader moved from Antioch to Sidon
            2 hoplites moved from Antioch to Sidon
            3 hoplites and 1 phalanx moved from Bostra to Petra
            3 hoplites moved from Damascus to Jerusalem
            1 cataphract moved from Damascus to Jerusalem
            1 cataphract moved from Palmyra to Jerusalem
            1 phalanx moved from Damascus to Jerusalem
            2 cataphracts moved from Antioch to Jerusalem
            1 cataphract moved from Edessa to Sidon
            2 phalanxs moved from Antioch to Sidon
            1 hoplite moved from Antioch to Sidon
            1 catapult moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 1 hoplite, 2 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Halicarnassus
                Seleucid attack with 1 hoplite
                Pergamon defend with 2 walls
                    AAwall fire in Halicarnassus : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Halicarnassus
                Pergamon win with 2 walls remaining. Battle score for attacker is -7
                Casualties for Seleucid: 1 hoplite
            Battle in Sidon
                Seleucid attack with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
                Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Seleucid roll dice for 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 2 : 6/9 hits, 5.33 expected hits
                    Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 4/5 hits, 3.00 expected hits
                Units damaged: 1 leader owned by the Seleucid
                    2 chariots owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid, 1 phalanx owned by the Egypt and 2 archers owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 2 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 15
                Casualties for Seleucid: 1 cataphract, 1 catapult and 1 hoplite
                Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
            Battle in Petra
                Seleucid attack with 3 hoplites and 1 phalanx
                Egypt defend with 3 archers
                    Seleucid roll dice for 3 hoplites and 1 phalanx in Petra, round 2 : 2/4 hits, 1.50 expected hits
                    Egypt roll dice for 3 archers in Petra, round 2 : 2/3 hits, 2.00 expected hits
                    2 hoplites owned by the Seleucid and 2 archers owned by the Egypt lost in Petra
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Petra, round 3 : 2/2 hits, 0.83 expected hits
                    Egypt roll dice for 1 archer in Petra, round 3 : 1/1 hits, 0.67 expected hits
                    1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Petra
                Seleucid win, taking Petra from Egypt with 1 phalanx remaining. Battle score for attacker is 3
                Casualties for Seleucid: 3 hoplites
                Casualties for Egypt: 3 archers
            Battle in Jerusalem
                Seleucid attack with 4 cataphracts, 3 hoplites and 1 phalanx
                Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid roll dice for 4 cataphracts, 3 hoplites and 1 phalanx in Jerusalem, round 2 : 4/8 hits, 3.50 expected hits
                    Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 2/3 hits, 1.83 expected hits
                    1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 2 cataphracts owned by the Seleucid and 1 phalanx owned by the Egypt lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 3 hoplites and 1 phalanx remaining. Battle score for attacker is 9
                Casualties for Seleucid: 2 cataphracts
                Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
            Battle in Attalia
                Seleucid attack with 1 cataphract, 2 hoplites and 1 phalanx
                Pergamon defend with 2 phalanxs
                    Seleucid roll dice for 1 cataphract, 2 hoplites and 1 phalanx in Attalia, round 2 : 2/4 hits, 1.67 expected hits
                    Pergamon roll dice for 2 phalanxs in Attalia, round 2 : 2/2 hits, 1.33 expected hits
                    1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 phalanxs owned by the Pergamon lost in Attalia
                Seleucid win, taking Attalia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 3
                Casualties for Seleucid: 1 cataphract and 1 hoplite
                Casualties for Pergamon: 2 phalanxs
    
        Non Combat Move - Seleucid
            1 phalanx moved from Euphrates to Seleucia
            1 phalanx moved from Ninive to Seleucia
            3 hoplites moved from Palmyra to Seleucia
            1 hoplite and 1 phalanx moved from Emesa to Antioch
            1 phalanx moved from Hatra to Seleucia
            1 phalanx moved from Hatra to Seleucia
            2 cataphracts moved from Hatra to Bostra
            2 hoplites and 1 warelephant moved from Edessa to Antioch
    
        Place Units - Seleucid
            1 cataphract, 1 phalanx and 1 warelephant placed in Antioch
            1 cataphract, 1 hoplite and 1 phalanx placed in Seleucia
    
        Research Technology - Seleucid
            Trigger SELTechAct: Seleucid gains access to conscription
            Trigger SELTechAct: Seleucid gains access to construction
            Trigger SELTechAct: Seleucid gains access to economics
            Trigger SELTechAct: Seleucid gains access to tradeRoutes
            Trigger SELTechAct: Seleucid gains access to siegeWeapons
            Trigger SELTechAct: Seleucid gains access to warCollege
            Trigger SELTechAct: Seleucid gains access to navalAcademy
            Trigger SELTechAct: Seleucid gains access to supraremes
            Trigger SELTechAct: Seleucid gains access to quinqueremes
            Trigger SELTechAct: Seleucid gains access to quadriremes
            Trigger SELTechAct: Seleucid gains access to triremes
            Trigger SELTechAct: Seleucid gains access to biremes
    
        Turn Complete - Seleucid
            Seleucid collect 71 PUs; end with 71 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 65 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 64 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 70 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.67
    Egypt : 1.50
    AAwall fire in Halicarnassus : : 0.50
    Seleucid : 3.17
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 1 catapult, 1 chariot and 2 phalanxs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Egypt
            2 phalanxs moved from Alexandria to SZ 57
            1 archer moved from Alexandria to SZ 57
            1 archer, 1 bireme, 1 flagship, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 58
            1 archer and 2 phalanxs moved from SZ 58 to Pharan
            1 quadrireme moved from SZ 58 to SZ 57
            1 archer moved from Alexandria to SZ 57
            1 archer and 1 quadrireme moved from SZ 57 to SZ 58
            1 archer moved from SZ 58 to Pharan
            2 chariots and 1 warelephant moved from Alexandria to Pharan
            1 archer, 1 chariot, 1 phalanx and 1 warelephant moved from Memphis to Pharan
            1 warelephant moved from Hermopolis to Memphis
            2 phalanxs moved from Hermopolis to Memphis
            2 archers moved from Hermopolis to Memphis
            1 warelephant moved from Paraetonium to Alexandria
            1 phalanx moved from Paliurus to Paraetonium
            1 phalanx moved from Siwa to Paraetonium
    
        Place Units - Egypt
            1 archer, 1 catapult, 1 chariot and 2 phalanxs placed in Alexandria
    
        Research Technology - Egypt
            Trigger EGYTechAct: Egypt gains access to conscription
            Trigger EGYTechAct: Egypt gains access to construction
            Trigger EGYTechAct: Egypt gains access to economics
            Trigger EGYTechAct: Egypt gains access to tradeRoutes
            Trigger EGYTechAct: Egypt gains access to siegeWeapons
            Trigger EGYTechAct: Egypt gains access to warCollege
            Trigger EGYTechAct: Egypt gains access to navalAcademy
            Trigger EGYTechAct: Egypt gains access to supraremes
            Trigger EGYTechAct: Egypt gains access to quinqueremes
            Trigger EGYTechAct: Egypt gains access to quadriremes
            Trigger EGYTechAct: Egypt gains access to triremes
            Trigger EGYTechAct: Egypt gains access to biremes
    
        Turn Complete - Egypt
            Egypt collect 34 PUs; end with 34 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 31 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 33 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Egypt :

    Memphis : 2 archers, 2 phalanxs and 1 warelephant
    Alexandria : 1 archer, 1 catapult, 1 chariot, 1 city, 1 leader, 2 phalanxs, 2 walls and 1 warelephant
    Salamis : 1 wall and 1 warelephant
    Cyrene : 1 archer
    SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
    Paraetonium : 2 phalanxs
    Pharan : 4 archers, 3 chariots, 3 phalanxs and 2 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 51 / 51
    GreekCityStates : 34 / 41
    Pergamon : 22 / 26
    Carthage : 49 / 48
    Macedonia : 44 / 39
    Bosporus : 27 / 25
    Pontus : 12 / 12
    Seleucid : 71 / 70
    Egypt : 34 / 33
    Parthia : 28 / 24
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 179 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Parthia
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 1 catapult and 1 horsearcher; Remaining resources: 3 PUs; 
    
        Non Combat Move - Parthia
            2 archers and 1 leader moved from Persepolis to Susa
            3 warelephants moved from Persepolis to Susa
            2 archers and 2 horsearchers moved from Ecbatana to Susa
            2 horsearchers moved from Cyropolis to Susa
            1 catapult moved from East to SZ 84
            1 catapult and 1 trireme moved from SZ 84 to SZ 86
            1 catapult moved from SZ 86 to Cyropolis
    
        Place Units - Parthia
            1 cataphract, 1 catapult and 1 horsearcher placed in Persepolis
    
        Research Technology - Parthia
            Trigger PARTechAct: Parthia gains access to conscription
            Trigger PARTechAct: Parthia gains access to construction
            Trigger PARTechAct: Parthia gains access to economics
            Trigger PARTechAct: Parthia gains access to tradeRoutes
            Trigger PARTechAct: Parthia gains access to siegeWeapons
            Trigger PARTechAct: Parthia gains access to warCollege
            Trigger PARTechAct: Parthia gains access to navalAcademy
            Trigger PARTechAct: Parthia gains access to supraremes
            Trigger PARTechAct: Parthia gains access to quinqueremes
            Trigger PARTechAct: Parthia gains access to quadriremes
            Trigger PARTechAct: Parthia gains access to triremes
            Trigger PARTechAct: Parthia gains access to biremes
    
        Turn Complete - Parthia
            Parthia collect 28 PUs; end with 31 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 33 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Parthia :

    SZ 86 : 1 flagship and 1 trireme
    Susa : 7 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
    Cyropolis : 2 archers and 1 catapult
    Persepolis : 1 cataphract, 1 catapult, 1 city, 1 horsearcher and 3 walls
    East : 2 archers, 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 51 / 51
    GreekCityStates : 34 / 41
    Pergamon : 22 / 26
    Carthage : 49 / 48
    Macedonia : 44 / 39
    Bosporus : 27 / 25
    Pontus : 12 / 12
    Seleucid : 71 / 70
    Egypt : 34 / 33
    Parthia : 28 / 33
    Armenia : 19 / 19
    AI_Barbarians : 12 / 16
    AI_Neutral : 179 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Armenia round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - Armenia
            1 skirmisher and 1 spearman moved from Phasis to Trapezus
            3 spearmen moved from Phasis to Trapezus
            3 skirmishers moved from Phasis to Trapezus
            2 horsearchers moved from Satala to Trapezus
            3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
            1 leader moved from Armavira to Trapezus
            5 cataphracts moved from Albana to Trapezus
    
        Purchase Units - Armenia
            Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs; 
    
        Combat - Armenia
            Battle in Trapezus
                Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen
                AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen in Trapezus, round 2 : 9/22 hits, 7.00 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 3/6 hits, 2.67 expected hits
                Units damaged: 1 leader owned by the Armenia
                    2 archer_neutrals owned by the AI_Neutral, 2 skirmishers owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus
                Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 2 skirmishers and 4 spearmen remaining. Battle score for attacker is -8
                Casualties for Armenia: 2 skirmishers
                Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
    
        Non Combat Move - Armenia
            2 spearmen moved from Armavira to Phasis
            2 skirmishers moved from Armavira to Phasis
            1 catapult moved from Albana to Armavira
            2 spearmen moved from Albana to Armavira
            1 spearman moved from Albana to Armavira
    
        Place Units - Armenia
            1 catapult and 3 skirmishers placed in Albana
    
        Research Technology - Armenia
            Trigger ARMTechAct: Armenia gains access to conscription
            Trigger ARMTechAct: Armenia gains access to construction
            Trigger ARMTechAct: Armenia gains access to economics
            Trigger ARMTechAct: Armenia gains access to tradeRoutes
            Trigger ARMTechAct: Armenia gains access to siegeWeapons
            Trigger ARMTechAct: Armenia gains access to warCollege
            Trigger ARMTechAct: Armenia gains access to navalAcademy
            Trigger ARMTechAct: Armenia gains access to supraremes
            Trigger ARMTechAct: Armenia gains access to quinqueremes
            Trigger ARMTechAct: Armenia gains access to quadriremes
            Trigger ARMTechAct: Armenia gains access to triremes
            Trigger ARMTechAct: Armenia gains access to biremes
    
        Turn Complete - Armenia
            Armenia collect 24 PUs; end with 24 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 24 PUs
    

    Combat Hit Differential Summary :

    Armenia : 2.00
    AI_Neutral : 0.33
    

    Territory Summary for Armenia :

    Albana : 1 catapult, 1 city, 3 skirmishers, 2 spearmen and 4 walls
    Phasis : 2 skirmishers and 2 spearmen
    SZ 78 : 1 flagship and 2 triremes
    Trapezus : 1 flag, 8 cataphracts, 5 horsearchers, 1 leader, 2 skirmishers and 4 spearmen
    Armavira : 1 catapult, 1 city, 4 skirmishers, 7 spearmen and 3 walls
    SZ 83 : 1 bireme
    Satala : 2 skirmishers
    

    Production/PUs Summary :

    RomanRepublic : 51 / 51
    GreekCityStates : 34 / 41
    Pergamon : 22 / 26
    Carthage : 49 / 48
    Macedonia : 44 / 39
    Bosporus : 27 / 25
    Pontus : 12 / 12
    Seleucid : 71 / 70
    Egypt : 34 / 33
    Parthia : 28 / 33
    Armenia : 24 / 24
    AI_Barbarians : 12 / 16
    AI_Neutral : 174 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: AI_Barbarians round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - AI_Barbarians
            Trigger SalonaeClear: Setting territoryEffect cleared  for territoryAttachment attached to Salonae
            Trigger ThessalonicaWall: Setting territoryEffect to walled for territoryAttachment attached to Thessalonica
            Trigger SardicaClear: Setting territoryEffect cleared  for territoryAttachment attached to Sardica
            Trigger CaleClear: Setting territoryEffect cleared  for territoryAttachment attached to Cale
            Trigger EastWall: Setting territoryEffect to walled for territoryAttachment attached to East
            Trigger SalmanticaClear: Setting territoryEffect cleared  for territoryAttachment attached to Salmantica
            Trigger PontusBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to PontusBox
            Trigger PalantiaClear: Setting territoryEffect cleared  for territoryAttachment attached to Palantia
            Trigger IgilgiliClear: Setting territoryEffect cleared  for territoryAttachment attached to Igilgili
            Trigger TheodesiaWall: Setting territoryEffect to walled for territoryAttachment attached to Theodesia
            Trigger AmidaClear: Setting territoryEffect cleared  for territoryAttachment attached to Amida
            Trigger ThameaClear: Setting territoryEffect cleared  for territoryAttachment attached to Thamea
            Trigger AcciClear: Setting territoryEffect cleared  for territoryAttachment attached to Acci
            Trigger ParthiaBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to ParthiaBox
            Trigger ValentiaWall: Setting territoryEffect to walled for territoryAttachment attached to Valentia
            Trigger SidonClear: Setting territoryEffect cleared  for territoryAttachment attached to Sidon
            Trigger BereniceClear: Setting territoryEffect cleared  for territoryAttachment attached to Berenice
            Trigger SeleucidBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to SeleucidBox
            Trigger LilybaeumWall: Setting territoryEffect to walled for territoryAttachment attached to Lilybaeum
            Trigger ArtaxataClear: Setting territoryEffect cleared  for territoryAttachment attached to Artaxata
            Trigger PergamumWall: Setting territoryEffect to walled for territoryAttachment attached to Pergamum
            Trigger CapuaWall: Setting territoryEffect to walled for territoryAttachment attached to Capua
            Trigger TeredonClear: Setting territoryEffect cleared  for territoryAttachment attached to Teredon
            Trigger HispatisClear: Setting territoryEffect cleared  for territoryAttachment attached to Hispatis
            Trigger BosporusBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to BosporusBox
            Trigger ArretiumWall: Setting territoryEffect to walled for territoryAttachment attached to Arretium
            Trigger TyrasClear: Setting territoryEffect cleared  for territoryAttachment attached to Tyras
            Trigger CarthagoWall: Setting territoryEffect to walled for territoryAttachment attached to Carthago
            Trigger PharanClear: Setting territoryEffect cleared  for territoryAttachment attached to Pharan
            Trigger VeronaClear: Setting territoryEffect cleared  for territoryAttachment attached to Verona
            Trigger PergamonBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to PergamonBox
            Trigger MessanaWall: Setting territoryEffect to walled for territoryAttachment attached to Messana
            Trigger Cestra ReginaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cestra Regina
            Trigger BostraClear: Setting territoryEffect cleared  for territoryAttachment attached to Bostra
            Trigger TolosaClear: Setting territoryEffect cleared  for territoryAttachment attached to Tolosa
            Trigger LogdunumClear: Setting territoryEffect cleared  for territoryAttachment attached to Logdunum
            Trigger ThenaeClear: Setting territoryEffect cleared  for territoryAttachment attached to Thenae
            Trigger BarcinoWall: Setting territoryEffect to walled for territoryAttachment attached to Barcino
            Trigger RomaWall: Setting territoryEffect to walled for territoryAttachment attached to Roma
            Trigger MelitaClear: Setting territoryEffect cleared  for territoryAttachment attached to Melita
            Trigger ThapsusClear: Setting territoryEffect cleared  for territoryAttachment attached to Thapsus
            Trigger NiniveClear: Setting territoryEffect cleared  for territoryAttachment attached to Ninive
            Trigger Lucus AugustiClear: Setting territoryEffect cleared  for territoryAttachment attached to Lucus Augusti
            Trigger HermopolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Hermopolis
            Trigger PessinusClear: Setting territoryEffect cleared  for territoryAttachment attached to Pessinus
            Trigger SaninaClear: Setting territoryEffect cleared  for territoryAttachment attached to Sanina
            Trigger OdessusClear: Setting territoryEffect cleared  for territoryAttachment attached to Odessus
            Trigger GreekCityStatesBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to GreekCityStatesBox
            Trigger ScallabisClear: Setting territoryEffect cleared  for territoryAttachment attached to Scallabis
            Trigger CordubaClear: Setting territoryEffect cleared  for territoryAttachment attached to Corduba
            Trigger GazacaClear: Setting territoryEffect cleared  for territoryAttachment attached to Gazaca
            Trigger VeldidenaClear: Setting territoryEffect cleared  for territoryAttachment attached to Veldidena
            Trigger PalmyraClear: Setting territoryEffect cleared  for territoryAttachment attached to Palmyra
            Trigger SigaClear: Setting territoryEffect cleared  for territoryAttachment attached to Siga
            Trigger ByzantiumClear: Setting territoryEffect cleared  for territoryAttachment attached to Byzantium
            Trigger VolubilisClear: Setting territoryEffect cleared  for territoryAttachment attached to Volubilis
            Trigger OlisipoClear: Setting territoryEffect cleared  for territoryAttachment attached to Olisipo
            Trigger AxiopolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Axiopolis
            Trigger SalapiaWall: Setting territoryEffect to walled for territoryAttachment attached to Salapia
            Trigger TarentumClear: Setting territoryEffect cleared  for territoryAttachment attached to Tarentum
            Trigger PersepolisWall: Setting territoryEffect to walled for territoryAttachment attached to Persepolis
            Trigger MediolanumClear: Setting territoryEffect cleared  for territoryAttachment attached to Mediolanum
            Trigger SarmizegetusaClear: Setting territoryEffect cleared  for territoryAttachment attached to Sarmizegetusa
            Trigger HalicarnassusWall: Setting territoryEffect to walled for territoryAttachment attached to Halicarnassus
            Trigger PhilippopolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Philippopolis
            Trigger NicaeaClear: Setting territoryEffect cleared  for territoryAttachment attached to Nicaea
            Trigger ElusaClear: Setting territoryEffect cleared  for territoryAttachment attached to Elusa
            Trigger CorinthClear: Setting territoryEffect cleared  for territoryAttachment attached to Corinth
            Trigger MacedoniaBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to MacedoniaBox
            Trigger ThevesteClear: Setting territoryEffect cleared  for territoryAttachment attached to Theveste
            Trigger PalmaClear: Setting territoryEffect cleared  for territoryAttachment attached to Palma
            Trigger GenuaClear: Setting territoryEffect cleared  for territoryAttachment attached to Genua
            Trigger VindonissaClear: Setting territoryEffect cleared  for territoryAttachment attached to Vindonissa
            Trigger AzaraClear: Setting territoryEffect cleared  for territoryAttachment attached to Azara
            Trigger NicopolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Nicopolis
            Trigger ZamaClear: Setting territoryEffect cleared  for territoryAttachment attached to Zama
            Trigger AugustoritumClear: Setting territoryEffect cleared  for territoryAttachment attached to Augustoritum
            Trigger MajarClear: Setting territoryEffect cleared  for territoryAttachment attached to Majar
            Trigger AlbanaWall: Setting territoryEffect to walled for territoryAttachment attached to Albana
            Trigger GadesWall: Setting territoryEffect to walled for territoryAttachment attached to Gades
            Trigger TanaisClear: Setting territoryEffect cleared  for territoryAttachment attached to Tanais
            Trigger SabrataClear: Setting territoryEffect cleared  for territoryAttachment attached to Sabrata
            Trigger CartennaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cartenna
            Trigger CyreneClear: Setting territoryEffect cleared  for territoryAttachment attached to Cyrene
            Trigger TaviumClear: Setting territoryEffect cleared  for territoryAttachment attached to Tavium
            Trigger EgyptBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to EgyptBox
            Trigger LarissaClear: Setting territoryEffect cleared  for territoryAttachment attached to Larissa
            Trigger RhodosClear: Setting territoryEffect cleared  for territoryAttachment attached to Rhodos
            Trigger ToletumClear: Setting territoryEffect cleared  for territoryAttachment attached to Toletum
            Trigger GerrhaClear: Setting territoryEffect cleared  for territoryAttachment attached to Gerrha
            Trigger DodonaClear: Setting territoryEffect cleared  for territoryAttachment attached to Dodona
            Trigger TibiscumClear: Setting territoryEffect cleared  for territoryAttachment attached to Tibiscum
            Trigger AthensClear: Setting territoryEffect cleared  for territoryAttachment attached to Athens
            Trigger DamascusClear: Setting territoryEffect cleared  for territoryAttachment attached to Damascus
            Trigger AelanaClear: Setting territoryEffect cleared  for territoryAttachment attached to Aelana
            Trigger CaralisClear: Setting territoryEffect cleared  for territoryAttachment attached to Caralis
            Trigger PetraClear: Setting territoryEffect cleared  for territoryAttachment attached to Petra
            Trigger IstropolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Istropolis
            Trigger SardisWall: Setting territoryEffect to walled for territoryAttachment attached to Sardis
            Trigger TrapezusClear: Setting territoryEffect cleared  for territoryAttachment attached to Trapezus
            Trigger Carthago NovaClear: Setting territoryEffect cleared  for territoryAttachment attached to Carthago Nova
            Trigger SusaWall: Setting territoryEffect to walled for territoryAttachment attached to Susa
            Trigger BarbarianBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to BarbarianBox
            Trigger Emerita AugustaClear: Setting territoryEffect cleared  for territoryAttachment attached to Emerita Augusta
            Trigger CtesiphonClear: Setting territoryEffect cleared  for territoryAttachment attached to Ctesiphon
            Trigger PellaClear: Setting territoryEffect cleared  for territoryAttachment attached to Pella
            Trigger DurostorumClear: Setting territoryEffect cleared  for territoryAttachment attached to Durostorum
            Trigger NexuanaClear: Setting territoryEffect cleared  for territoryAttachment attached to Nexuana
            Trigger PityusClear: Setting territoryEffect cleared  for territoryAttachment attached to Pityus
            Trigger AuziaClear: Setting territoryEffect cleared  for territoryAttachment attached to Auzia
            Trigger PaliurusClear: Setting territoryEffect cleared  for territoryAttachment attached to Paliurus
            Trigger CarthageBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to CarthageBox
            Trigger MeliteneClear: Setting territoryEffect cleared  for territoryAttachment attached to Melitene
            Trigger CrotonClear: Setting territoryEffect cleared  for territoryAttachment attached to Croton
            Trigger PhasisClear: Setting territoryEffect cleared  for territoryAttachment attached to Phasis
            Trigger CyropolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Cyropolis
            Trigger TingisWall: Setting territoryEffect to walled for territoryAttachment attached to Tingis
            Trigger EdessaClear: Setting territoryEffect cleared  for territoryAttachment attached to Edessa
            Trigger SpartaWall: Setting territoryEffect to walled for territoryAttachment attached to Sparta
            Trigger SenioClear: Setting territoryEffect cleared  for territoryAttachment attached to Senio
            Trigger CastuloClear: Setting territoryEffect cleared  for territoryAttachment attached to Castulo
            Trigger Pax JuliaClear: Setting territoryEffect cleared  for territoryAttachment attached to Pax Julia
            Trigger ApolloniaWall: Setting territoryEffect to walled for territoryAttachment attached to Apollonia
            Trigger OeaClear: Setting territoryEffect cleared  for territoryAttachment attached to Oea
            Trigger JerusalemClear: Setting territoryEffect cleared  for territoryAttachment attached to Jerusalem
            Trigger AlexandriaWall: Setting territoryEffect to walled for territoryAttachment attached to Alexandria
            Trigger TarsusClear: Setting territoryEffect cleared  for territoryAttachment attached to Tarsus
            Trigger PompaeloClear: Setting territoryEffect cleared  for territoryAttachment attached to Pompaelo
            Trigger AleriaClear: Setting territoryEffect cleared  for territoryAttachment attached to Aleria
            Trigger AlesiaClear: Setting territoryEffect cleared  for territoryAttachment attached to Alesia
            Trigger BabylonClear: Setting territoryEffect cleared  for territoryAttachment attached to Babylon
            Trigger StabulaClear: Setting territoryEffect cleared  for territoryAttachment attached to Stabula
            Trigger AttaliaClear: Setting territoryEffect cleared  for territoryAttachment attached to Attalia
            Trigger NapocaClear: Setting territoryEffect cleared  for territoryAttachment attached to Napoca
            Trigger SalamisWall: Setting territoryEffect to walled for territoryAttachment attached to Salamis
            Trigger OlbiaClear: Setting territoryEffect cleared  for territoryAttachment attached to Olbia
            Trigger Heraclea PonticaWall: Setting territoryEffect to walled for territoryAttachment attached to Heraclea Pontica
            Trigger EcbatanaClear: Setting territoryEffect cleared  for territoryAttachment attached to Ecbatana
            Trigger EmesaClear: Setting territoryEffect cleared  for territoryAttachment attached to Emesa
            Trigger LauriacumClear: Setting territoryEffect cleared  for territoryAttachment attached to Lauriacum
            Trigger AquincumClear: Setting territoryEffect cleared  for territoryAttachment attached to Aquincum
            Trigger CirtaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cirta
            Trigger ArmaviraWall: Setting territoryEffect to walled for territoryAttachment attached to Armavira
            Trigger Hippo RegiusClear: Setting territoryEffect cleared  for territoryAttachment attached to Hippo Regius
            Trigger SirmiumClear: Setting territoryEffect cleared  for territoryAttachment attached to Sirmium
            Trigger SyracuseWall: Setting territoryEffect to walled for territoryAttachment attached to Syracuse
            Trigger BurdigalaClear: Setting territoryEffect cleared  for territoryAttachment attached to Burdigala
            Trigger CapsaClear: Setting territoryEffect cleared  for territoryAttachment attached to Capsa
            Trigger AemonaClear: Setting territoryEffect cleared  for territoryAttachment attached to Aemona
            Trigger SeleuciaWall: Setting territoryEffect to walled for territoryAttachment attached to Seleucia
            Trigger MemphisClear: Setting territoryEffect cleared  for territoryAttachment attached to Memphis
            Trigger AriminumClear: Setting territoryEffect cleared  for territoryAttachment attached to Ariminum
            Trigger DelphiClear: Setting territoryEffect cleared  for territoryAttachment attached to Delphi
            Trigger PataviumClear: Setting territoryEffect cleared  for territoryAttachment attached to Patavium
            Trigger MassiliaWall: Setting territoryEffect to walled for territoryAttachment attached to Massilia
            Trigger TarracoClear: Setting territoryEffect cleared  for territoryAttachment attached to Tarraco
            Trigger CydoniaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cydonia
            Trigger SaraiClear: Setting territoryEffect cleared  for territoryAttachment attached to Sarai
            Trigger HatraClear: Setting territoryEffect cleared  for territoryAttachment attached to Hatra
            Trigger EuphratesClear: Setting territoryEffect cleared  for territoryAttachment attached to Euphrates
            Trigger AntiochWall: Setting territoryEffect to walled for territoryAttachment attached to Antioch
            Trigger SindaClear: Setting territoryEffect cleared  for territoryAttachment attached to Sinda
            Trigger RomanRepublicBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to RomanRepublicBox
            Trigger NarboClear: Setting territoryEffect cleared  for territoryAttachment attached to Narbo
            Trigger SiwaClear: Setting territoryEffect cleared  for territoryAttachment attached to Siwa
            Trigger ParaetoniumClear: Setting territoryEffect cleared  for territoryAttachment attached to Paraetonium
            Trigger VologesiaClear: Setting territoryEffect cleared  for territoryAttachment attached to Vologesia
            Trigger SatalaClear: Setting territoryEffect cleared  for territoryAttachment attached to Satala
            Trigger SinopeWall: Setting territoryEffect to walled for territoryAttachment attached to Sinope
            Trigger NemaususClear: Setting territoryEffect cleared  for territoryAttachment attached to Nemausus
            Trigger ArmeniaBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to ArmeniaBox
            Trigger SingidinumClear: Setting territoryEffect cleared  for territoryAttachment attached to Singidinum
            Trigger CesaraugustaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cesaraugusta
    
        Purchase Units - AI_Barbarians
            AI_Barbarians buy 1 skirmisher and 2 warriors; Remaining resources: 0 PUs; 
    
        Place Units - AI_Barbarians
            1 warrior placed in Brigantium
            1 skirmisher placed in Banasa
            1 warrior placed in Vindobona
    
        Turn Complete - AI_Barbarians
            AI_Barbarians collect 12 PUs; end with 12 PUs
            Units generate 4 techTokens; AI_Barbarians end with 4 techTokens
            Units generate 12 PUs; AI_Barbarians end with 24 PUs
            AI_Barbarians creates 1 warrior in Brigantium
            AI_Barbarians creates 1 warrior in Banasa
            AI_Barbarians creates 1 warrior in Vindobona
            AI_Barbarians creates 1 warrior in Namnetes
    

    Combat Hit Differential Summary :

    Territory Summary for AI_Barbarians :

    Brigantium : 1 city, 1 stronghold, 3 walls and 3 warriors
    Banasa : 1 city, 1 skirmisher, 1 stronghold, 3 walls and 2 warriors
    Vindobona : 1 city, 1 stronghold, 3 walls and 3 warriors
    SZ 41 : 1 trireme
    SZ 13 : 1 bireme
    SZ 08 : 1 bireme
    SZ 07 : 1 bireme
    SZ 09 : 1 bireme
    Namnetes : 1 city, 1 leader, 1 stronghold, 3 walls and 2 warriors
    SZ 06 : 1 flagship
    

    Production/PUs Summary :

    RomanRepublic : 51 / 51
    GreekCityStates : 34 / 41
    Pergamon : 22 / 26
    Carthage : 49 / 48
    Macedonia : 44 / 39
    Bosporus : 27 / 25
    Pontus : 12 / 12
    Seleucid : 71 / 70
    Egypt : 34 / 33
    Parthia : 28 / 33
    Armenia : 24 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 174 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: AI_Neutral round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Turn Complete - AI_Neutral
            AI_Neutral collect 174 PUs; end with 174 PUs
    

    Combat Hit Differential Summary :

    Savegame

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