Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
this should be fun…good luck!
Test summary from TripleA, engine version: 1.9, time: 4:17:46 PM
Savegame
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
3 legionaires and 1 skirmisher moved from Arretium to Genua
1 ballista, 1 legionaire and 1 skirmisher moved from Ariminum to Genua
2 cataphracts and 1 legionaire moved from Roma to Genua
1 ballista moved from Roma to SZ 28
2 legionaires moved from Roma to SZ 28
1 ballista, 1 flagship, 2 legionaires and 1 quadrireme moved from SZ 28 to SZ 21
1 ballista and 2 legionaires moved from SZ 21 to Aleria
1 leader moved from Roma to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 1 legionaire, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers in Genua, round 2 : 3/11 hits, 4.17 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 0/6 hits, 1.50 expected hits
3 cavalry_neutrals owned by the AI_Neutral lost in Genua
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers in Genua, round 3 : 4/11 hits, 4.17 expected hits
AI_Neutral roll dice for 3 warrior_neutrals in Genua, round 3 : 0/3 hits, 1.00 expected hits
3 warrior_neutrals owned by the AI_Neutral lost in Genua
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Aleria
RomanRepublic attack with 1 ballista and 2 legionaires
Carthage defend with 1 cavalry
RomanRepublic roll dice for 1 flagship in Aleria, round 2 : 1/1 hits, 1.00 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Aleria
RomanRepublic win, taking Aleria from Carthage with 1 ballista and 2 legionaires remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Non Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 48 to SZ 46
2 legionaires moved from Tarentum to SZ 46
2 legionaires moved from SZ 46 to Apollonia
1 bireme moved from SZ 44 to SZ 35
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
2 legionaires and 1 skirmisher moved from Salapia to Ariminum
Place Units - RomanRepublic
1 trireme placed in SZ 28
1 catapult and 1 skirmisher placed in Valentia
1 legionaire and 1 skirmisher placed in Roma
Research Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremes
Turn Complete - RomanRepublic
RomanRepublic collect 51 PUs; end with 51 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 46 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 45 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 51 PUs
Combat Hit Differential Summary :
Carthage : -0.17
RomanRepublic : -1.33
AI_Neutral : -2.50
Territory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 wall
Roma : 1 city, 3 legionaires, 3 skirmishers and 2 walls
Aleria : 1 flag, 1 ballista and 2 legionaires
Messana : 6 legionaires, 2 skirmishers and 1 wall
Capua : 3 legionaires, 1 skirmisher and 1 wall
SZ 35 : 1 bireme
Salapia : 1 legionaire and 1 wall
SZ 28 : 1 quinquereme and 2 triremes
SZ 21 : 1 flagship and 1 quadrireme
Genua : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 5 legionaires and 2 skirmishers
Tarentum : 1 legionaire and 1 skirmisher
Apollonia : 2 legionaires
SZ 46 : 1 bireme and 1 trireme
Ariminum : 4 legionaires and 1 skirmisher
Valentia : 1 cataphract, 1 catapult, 1 city, 3 legionaires, 2 skirmishers and 2 walls
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 40 / 34
Pergamon : 22 / 20
Carthage : 43 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 194 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
3 skirmishers moved from Delphi to Dodona
1 archer moved from Delphi to Dodona
2 hoplites moved from Delphi to Dodona
2 cavalrys moved from Athens to Dodona
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 bireme, 1 catapult and 1 hoplite; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 1 archer, 2 cavalrys, 2 hoplites and 3 skirmishers
Macedonia defend with 2 phalanxs and 4 skirmishers
GreekCityStates roll dice for 1 archer, 2 cavalrys, 2 hoplites and 3 skirmishers in Dodona, round 2 : 1/8 hits, 2.33 expected hits
Macedonia roll dice for 2 phalanxs and 4 skirmishers in Dodona, round 2 : 3/6 hits, 2.00 expected hits
1 skirmisher owned by the Macedonia and 3 skirmishers owned by the GreekCityStates lost in Dodona
GreekCityStates roll dice for 1 archer, 2 cavalrys and 2 hoplites in Dodona, round 3 : 1/5 hits, 1.83 expected hits
Macedonia roll dice for 2 phalanxs and 3 skirmishers in Dodona, round 3 : 1/5 hits, 1.83 expected hits
1 skirmisher owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Dodona
GreekCityStates roll dice for 1 archer, 1 cavalry and 2 hoplites in Dodona, round 4 : 2/4 hits, 1.50 expected hits
Macedonia roll dice for 2 phalanxs and 2 skirmishers in Dodona, round 4 : 2/4 hits, 1.67 expected hits
1 hoplite owned by the GreekCityStates, 2 skirmishers owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Dodona
GreekCityStates roll dice for 1 archer and 1 hoplite in Dodona, round 5 : 1/2 hits, 0.83 expected hits
Macedonia roll dice for 2 phalanxs in Dodona, round 5 : 2/2 hits, 1.33 expected hits
1 hoplite owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 1 phalanx owned by the Macedonia lost in Dodona
Macedonia win with 1 phalanx remaining. Battle score for attacker is -21
Casualties for GreekCityStates: 1 archer, 2 cavalrys, 2 hoplites and 3 skirmishers
Casualties for Macedonia: 1 phalanx and 4 skirmishers
Non Combat Move - GreekCityStates
1 skirmisher moved from Athens to Delphi
1 catapult moved from Sparta to SZ 67
2 hoplites moved from Sparta to SZ 67
1 quadrireme moved from SZ 67 to SZ 66
2 hoplites moved from Rhodos to SZ 66
2 hoplites and 1 quadrireme moved from SZ 66 to SZ 68
1 catapult, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
1 catapult and 4 hoplites moved from SZ 68 to Athens
2 archers moved from Corinth to Athens
2 hoplites moved from Sparta to Corinth
1 flagship moved from SZ 67 to SZ 68
1 leader moved from Sparta to Corinth
1 trireme moved from SZ 40 to SZ 35
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
Place Units - GreekCityStates
1 archer, 1 catapult and 1 hoplite placed in Apollonia
1 bireme placed in SZ 67
Research Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
GreekCityStates collect 40 PUs; end with 40 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 38 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 35 PUs
Units generate 2 techTokens; GreekCityStates end with 2 techTokens
Units generate 6 PUs; GreekCityStates end with 41 PUs
Combat Hit Differential Summary :
Macedonia : 1.17
GreekCityStates : -1.50
Territory Summary for GreekCityStates :
Sparta : 1 city and 2 walls
Corinth : 2 hoplites and 1 leader
Athens : 3 archers, 1 catapult, 4 hoplites and 5 skirmishers
Delphi : 1 skirmisher
SZ 67 : 1 bireme
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Aleria : 1 hoplite
Massilia : 2 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 35 : 1 trireme
SZ 21 : 1 bireme
Apollonia : 1 archer, 1 catapult, 1 city, 5 hoplites and 1 wall
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 40 / 41
Pergamon : 22 / 20
Carthage : 43 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 194 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
2 phalanxs moved from Halicarnassus to Attalia
2 skirmishers moved from Halicarnassus to Attalia
2 spearmen moved from Halicarnassus to Attalia
1 catapult and 3 phalanxs moved from Sardis to Pessinus
2 skirmishers moved from Sardis to Pessinus
2 skirmishers moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 catapult, 1 phalanx and 1 skirmisher; Remaining resources: 0 PUs;
Combat - Pergamon
Battle in Attalia
Pergamon attack with 2 phalanxs, 2 skirmishers and 2 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon roll dice for 2 phalanxs, 2 skirmishers and 2 spearmen in Attalia, round 2 : 2/6 hits, 1.67 expected hits
AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 2/4 hits, 1.33 expected hits
2 skirmishers owned by the Pergamon and 2 spearman_neutrals owned by the AI_Neutral lost in Attalia
Pergamon roll dice for 2 phalanxs and 2 spearmen in Attalia, round 3 : 0/4 hits, 1.33 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 3 : 2/2 hits, 0.67 expected hits
2 spearmen owned by the Pergamon lost in Attalia
Pergamon roll dice for 2 phalanxs in Attalia, round 4 : 2/2 hits, 1.00 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 4 : 0/2 hits, 0.67 expected hits
2 spearman_neutrals owned by the AI_Neutral lost in Attalia
Pergamon win, taking Attalia from AI_Neutral with 2 phalanxs remaining. Battle score for attacker is -18
Casualties for Pergamon: 2 skirmishers and 2 spearmen
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Pessinus
Pergamon attack with 1 catapult, 3 phalanxs and 4 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Pergamon roll dice for 1 catapult, 3 phalanxs and 4 skirmishers in Pessinus, round 2 : 0/8 hits, 3.00 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 2/2 hits, 0.67 expected hits
2 skirmishers owned by the Pergamon lost in Pessinus
Pergamon roll dice for 1 catapult, 3 phalanxs and 2 skirmishers in Pessinus, round 3 : 2/6 hits, 2.67 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 3 : 1/2 hits, 0.67 expected hits
1 skirmisher owned by the Pergamon and 2 spearman_neutrals owned by the AI_Neutral lost in Pessinus
Pergamon win, taking Pessinus from AI_Neutral with 1 catapult, 3 phalanxs and 1 skirmisher remaining. Battle score for attacker is -12
Casualties for Pergamon: 3 skirmishers
Casualties for AI_Neutral: 2 spearman_neutrals
Non Combat Move - Pergamon
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 68
2 spearmen moved from SZ 68 to Sardis
2 cavalrys moved from Halicarnassus to Sardis
1 skirmisher and 1 spearman moved from Pergamum to Sardis
Place Units - Pergamon
1 catapult, 1 phalanx and 1 skirmisher placed in Sardis
Research Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
Pergamon collect 28 PUs; end with 28 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 23 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 26 PUs
Combat Hit Differential Summary :
Pergamon : -3.67
AI_Neutral : 3.00
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 5 skirmishers, 5 spearmen and 2 walls
Pessinus : 1 flag, 1 catapult, 3 phalanxs and 1 skirmisher
SZ 68 : 1 flagship and 2 triremes
Sardis : 1 catapult, 2 cavalrys, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 3 spearmen and 4 walls
Cydonia : 2 cavalrys
Attalia : 1 flag, 2 phalanxs
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 40 / 41
Pergamon : 28 / 26
Carthage : 43 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 188 / 0
Now you play the five anti-Roman countries…
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
4 cavalrys and 4 phalanxs moved from Gades to Acci
2 hoplites moved from Tingis to SZ 14
2 biremes and 2 hoplites moved from SZ 14 to SZ 15
2 hoplites moved from SZ 15 to Acci
1 hoplite moved from Thenae to Sabrata
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Cirta
3 cavalrys moved from Thapsus to Cirta
1 cavalry moved from Hippo Regius to Cirta
1 leader moved from Carthago to Cirta
2 cavalrys moved from Carthago to Cirta
1 cavalry moved from Carthago to Cirta
1 cavalry moved from Carthago to Cirta
1 cavalry moved from Carthago to Cirta
2 triremes moved from SZ 29 to SZ 16
Purchase Units - Carthage
Carthage buy 1 quinquereme and 1 suprareme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Acci
Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage roll dice for 4 cavalrys, 2 hoplites and 4 phalanxs in Acci, round 2 : 5/10 hits, 4.00 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 1/2 hits, 1.33 expected hits
2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci
Carthage win, taking Acci from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutrals
Battle in Cirta
Carthage attack with 11 cavalrys, 1 hoplite, 1 leader and 1 warelephant
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
AAwall fire in Cirta : 1/2 hits, 1.00 expected hits
1 warelephant owned by the Carthage lost in Cirta
Carthage roll dice for 11 cavalrys, 1 hoplite and 1 leader in Cirta, round 2 : 3/13 hits, 4.50 expected hits
Units damaged: 2 walls owned by the AI_Neutral
AI_Neutral roll dice for 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls in Cirta, round 2 : 0/10 hits, 2.67 expected hits
1 cavalry_neutral owned by the AI_Neutral lost in Cirta
Carthage roll dice for 11 cavalrys, 1 hoplite and 1 leader in Cirta, round 3 : 5/13 hits, 4.50 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals, 4 spearman_neutrals and 2 walls in Cirta, round 3 : 1/9 hits, 2.50 expected hits
Units damaged: 1 leader owned by the Carthage
3 cavalry_neutrals owned by the AI_Neutral and 2 spearman_neutrals owned by the AI_Neutral lost in Cirta
Carthage roll dice for 11 cavalrys, 1 hoplite and 1 leader in Cirta, round 4 : 3/13 hits, 4.50 expected hits
AI_Neutral roll dice for 2 spearman_neutrals and 2 walls in Cirta, round 4 : 1/4 hits, 1.33 expected hits
1 cavalry owned by the Carthage, 1 wall owned by the AI_Neutral and 2 spearman_neutrals owned by the AI_Neutral lost in Cirta
Carthage roll dice for 10 cavalrys, 1 hoplite and 1 leader in Cirta, round 5 : 2/12 hits, 4.17 expected hits
AI_Neutral roll dice for 1 wall in Cirta, round 5 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the Carthage and 1 wall owned by the AI_Neutral lost in Cirta
Carthage win, taking Cirta from AI_Neutral with 9 cavalrys, 1 hoplite and 1 leader remaining. Battle score for attacker is 8
Casualties for Carthage: 2 cavalrys and 1 warelephant
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Non Combat Move - Carthage
Place Units - Carthage
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 32: 1 quinquereme and 2 triremes
EDIT: Adding units owned by Carthage to SZ 32: 1 quinquereme and 2 triremes
EDIT: Turning off Edit Mode
1 quinquereme and 1 suprareme placed in SZ 32
Research Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremes
Turn Complete - Carthage
Carthage collect 49 PUs; end with 49 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 47 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 42 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 48 PUs
Combat Hit Differential Summary :
Carthage : -3.67
AAwall fire in Cirta : : 0.00
AI_Neutral : -4.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
2 warriors moved from Byzantium to SZ 70
5 warriors moved from Thessalonica to SZ 70
1 bireme, 1 flagship, 1 quadrireme and 7 warriors moved from SZ 70 to SZ 69
7 warriors moved from SZ 69 to Athens
1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior moved from Larissa to Athens
2 cavalrys and 1 leader moved from Thessalonica to Athens
1 phalanx moved from Dodona to Larissa
1 catapult moved from Thessalonica to Larissa
2 cavalrys moved from Byzantium to Larissa
1 cavalry moved from Philippopolis to Larissa
1 cavalry moved from Pella to Larissa
1 warrior moved from Sardica to Pella
2 cavalrys moved from Nicopolis to Thessalonica
4 phalanxs and 4 skirmishers moved from Philippopolis to Pella
2 warriors moved from Sardica to Pella
1 phalanx and 4 skirmishers moved from Odessus to Thessalonica
2 phalanxs and 2 skirmishers moved from Byzantium to Thessalonica
1 phalanx moved from Odessus to Thessalonica
Purchase Units - Macedonia
Macedonia buy 1 bireme and 5 cavalrys; Remaining resources: 1 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 3 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 8 warriors
GreekCityStates defend with 3 archers, 1 catapult, 4 hoplites and 5 skirmishers
Macedonia roll dice for 1 flagship in Athens, round 2 : 1/1 hits, 1.00 expected hits
Macedonia roll dice for 3 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 8 warriors in Athens, round 2 : 6/20 hits, 6.83 expected hits
GreekCityStates roll dice for 3 archers, 1 catapult, 4 hoplites and 5 skirmishers in Athens, round 2 : 6/12 hits, 5.50 expected hits
Units damaged: 1 leader owned by the Macedonia
1 catapult owned by the GreekCityStates, 1 hoplite owned by the GreekCityStates, 5 skirmishers owned by the Macedonia and 5 skirmishers owned by the GreekCityStates lost in Athens
Macedonia roll dice for 3 cavalrys, 1 leader, 3 phalanxs and 8 warriors in Athens, round 3 : 5/15 hits, 5.83 expected hits
GreekCityStates roll dice for 3 archers and 3 hoplites in Athens, round 3 : 3/6 hits, 4.00 expected hits
3 hoplites owned by the GreekCityStates, 2 archers owned by the GreekCityStates and 3 cavalrys owned by the Macedonia lost in Athens
Macedonia roll dice for 1 leader, 3 phalanxs and 8 warriors in Athens, round 4 : 9/12 hits, 4.67 expected hits
GreekCityStates roll dice for 1 archer in Athens, round 4 : 1/1 hits, 0.67 expected hits
1 warrior owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Athens
Macedonia win, taking Athens from GreekCityStates with 1 leader, 3 phalanxs and 7 warriors remaining. Battle score for attacker is 35
Casualties for Macedonia: 3 cavalrys, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 3 archers, 1 catapult, 4 hoplites and 5 skirmishers
Non Combat Move - Macedonia
Place Units - Macedonia
1 bireme placed in SZ 70
5 cavalrys placed in Thessalonica
Research Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremes
Turn Complete - Macedonia
Macedonia collect 44 PUs; end with 45 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 42 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 40 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 36 PUs
Units generate 1 techTokens; Macedonia end with 1 techTokens
Units generate 3 PUs; Macedonia end with 39 PUs
Combat Hit Differential Summary :
Macedonia : 2.67
GreekCityStates : -0.17
@captainwalker i believe this 1 is yours
what one?
@captainwalker not sure of the name but its logo is on your team
Bosporus ,Pontus, and Seleucid are all yours…my next one is Egypt.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
2 horsearchers moved from Tanais to Sinda
2 archers and 2 horsearchers moved from Azara to Sinda
3 cataphracts, 3 cavalrys and 1 leader moved from Theodesia to Olbia
2 cataphracts and 2 horsearchers moved from Olbia to Tyras
2 cataphracts and 5 horsearchers moved from Tyras to Istropolis
1 hoplite moved from Theodesia to SZ 74
1 hoplite moved from SZ 74 to Istropolis
Purchase Units - Bosporus
Bosporus buy 5 cavalrys; Remaining resources: 0 PUs;
Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts, 1 hoplite and 5 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus roll dice for 2 cataphracts, 1 hoplite and 5 horsearchers in Istropolis, round 2 : 3/8 hits, 2.17 expected hits
AI_Neutral roll dice for 4 cavalry_neutrals in Istropolis, round 2 : 2/4 hits, 0.67 expected hits
3 cavalry_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Istropolis
Bosporus roll dice for 2 cataphracts, 1 hoplite and 3 horsearchers in Istropolis, round 3 : 2/6 hits, 1.83 expected hits
AI_Neutral roll dice for 1 cavalry_neutral in Istropolis, round 3 : 1/1 hits, 0.17 expected hits
1 hoplite owned by the Bosporus and 1 cavalry_neutral owned by the AI_Neutral lost in Istropolis
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is -19
Casualties for Bosporus: 1 hoplite and 2 horsearchers
Casualties for AI_Neutral: 4 cavalry_neutrals
Non Combat Move - Bosporus
2 archers moved from Tanais to Azara
2 hoplites moved from Theodesia to SZ 81
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 79
2 hoplites moved from SZ 79 to Sinda
3 hoplites moved from Theodesia to Tanais
Place Units - Bosporus
5 cavalrys placed in Theodesia
Research Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremes
Turn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 22 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 25 PUs
Combat Hit Differential Summary :
Bosporus : 1.00
AI_Neutral : 2.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 bireme and 2 triremes moved from SZ 76 to SZ 79
1 flagship moved from SZ 76 to SZ 77
6 chariots moved from Sinope to Pessinus
6 hoplites and 6 skirmishers moved from Heraclea Pontica to Pessinus
1 catapult, 1 leader, 6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
1 leader moved from Heraclea Pontica to Pessinus
Purchase Units - Pontus
Pontus buy 1 trireme; Remaining resources: 2 PUs;
Combat - Pontus
Battle in Pessinus
Pontus attack with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
Pergamon defend with 1 catapult, 3 phalanxs and 1 skirmisher
Pontus roll dice for 6 chariots, 6 hoplites, 1 leader and 6 skirmishers in Pessinus, round 2 : 5/19 hits, 5.67 expected hits
Pergamon roll dice for 1 catapult, 3 phalanxs and 1 skirmisher in Pessinus, round 2 : 3/4 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Pontus
1 skirmisher owned by the Pergamon, 1 catapult owned by the Pergamon, 2 skirmishers owned by the Pontus and 3 phalanxs owned by the Pergamon lost in Pessinus
Pontus win, taking Pessinus from Pergamon with 6 chariots, 6 hoplites, 1 leader and 4 skirmishers remaining. Battle score for attacker is 30
Casualties for Pontus: 2 skirmishers
Casualties for Pergamon: 1 catapult, 3 phalanxs and 1 skirmisher
Non Combat Move - Pontus
Place Units - Pontus
1 trireme placed in SZ 76
Research Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremes
Turn Complete - Pontus
Pontus collect 12 PUs; end with 14 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 12 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 12 PUs
Combat Hit Differential Summary :
Pontus : -0.67
Pergamon : 0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
2 hoplites moved from Tarsus to Attalia
1 phalanx moved from Tarsus to Attalia
1 cataphract moved from Antioch to Attalia
1 hoplite moved from Tarsus to SZ 61
1 bireme and 1 hoplite moved from SZ 61 to SZ 62
1 hoplite moved from SZ 62 to Halicarnassus
1 warelephant moved from Antioch to Sidon
1 leader moved from Antioch to Sidon
2 hoplites moved from Antioch to Sidon
3 hoplites and 1 phalanx moved from Bostra to Petra
3 hoplites moved from Damascus to Jerusalem
1 cataphract moved from Damascus to Jerusalem
1 cataphract moved from Palmyra to Jerusalem
1 phalanx moved from Damascus to Jerusalem
2 cataphracts moved from Antioch to Jerusalem
1 cataphract moved from Edessa to Sidon
2 phalanxs moved from Antioch to Sidon
1 hoplite moved from Antioch to Sidon
1 catapult moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 hoplite, 2 phalanxs and 1 warelephant; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Halicarnassus
Seleucid attack with 1 hoplite
Pergamon defend with 2 walls
AAwall fire in Halicarnassus : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Halicarnassus
Pergamon win with 2 walls remaining. Battle score for attacker is -7
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid roll dice for 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 2 : 6/9 hits, 5.33 expected hits
Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 4/5 hits, 3.00 expected hits
Units damaged: 1 leader owned by the Seleucid
2 chariots owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid, 1 catapult owned by the Seleucid, 1 phalanx owned by the Egypt and 2 archers owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 2 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 cataphract, 1 catapult and 1 hoplite
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Battle in Petra
Seleucid attack with 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid roll dice for 3 hoplites and 1 phalanx in Petra, round 2 : 2/4 hits, 1.50 expected hits
Egypt roll dice for 3 archers in Petra, round 2 : 2/3 hits, 2.00 expected hits
2 hoplites owned by the Seleucid and 2 archers owned by the Egypt lost in Petra
Seleucid roll dice for 1 hoplite and 1 phalanx in Petra, round 3 : 2/2 hits, 0.83 expected hits
Egypt roll dice for 1 archer in Petra, round 3 : 1/1 hits, 0.67 expected hits
1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Petra
Seleucid win, taking Petra from Egypt with 1 phalanx remaining. Battle score for attacker is 3
Casualties for Seleucid: 3 hoplites
Casualties for Egypt: 3 archers
Battle in Jerusalem
Seleucid attack with 4 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid roll dice for 4 cataphracts, 3 hoplites and 1 phalanx in Jerusalem, round 2 : 4/8 hits, 3.50 expected hits
Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 2/3 hits, 1.83 expected hits
1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 2 cataphracts owned by the Seleucid and 1 phalanx owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 3 hoplites and 1 phalanx remaining. Battle score for attacker is 9
Casualties for Seleucid: 2 cataphracts
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Battle in Attalia
Seleucid attack with 1 cataphract, 2 hoplites and 1 phalanx
Pergamon defend with 2 phalanxs
Seleucid roll dice for 1 cataphract, 2 hoplites and 1 phalanx in Attalia, round 2 : 2/4 hits, 1.67 expected hits
Pergamon roll dice for 2 phalanxs in Attalia, round 2 : 2/2 hits, 1.33 expected hits
1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 phalanxs owned by the Pergamon lost in Attalia
Seleucid win, taking Attalia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 3
Casualties for Seleucid: 1 cataphract and 1 hoplite
Casualties for Pergamon: 2 phalanxs
Non Combat Move - Seleucid
1 phalanx moved from Euphrates to Seleucia
1 phalanx moved from Ninive to Seleucia
3 hoplites moved from Palmyra to Seleucia
1 hoplite and 1 phalanx moved from Emesa to Antioch
1 phalanx moved from Hatra to Seleucia
1 phalanx moved from Hatra to Seleucia
2 cataphracts moved from Hatra to Bostra
2 hoplites and 1 warelephant moved from Edessa to Antioch
Place Units - Seleucid
1 cataphract, 1 phalanx and 1 warelephant placed in Antioch
1 cataphract, 1 hoplite and 1 phalanx placed in Seleucia
Research Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremes
Turn Complete - Seleucid
Seleucid collect 71 PUs; end with 71 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 65 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 64 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 70 PUs
Combat Hit Differential Summary :
Pergamon : 0.67
Egypt : 1.50
AAwall fire in Halicarnassus : : 0.50
Seleucid : 3.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 archer, 1 catapult, 1 chariot and 2 phalanxs; Remaining resources: 0 PUs;
Non Combat Move - Egypt
2 phalanxs moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer, 1 bireme, 1 flagship, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 58
1 archer and 2 phalanxs moved from SZ 58 to Pharan
1 quadrireme moved from SZ 58 to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer and 1 quadrireme moved from SZ 57 to SZ 58
1 archer moved from SZ 58 to Pharan
2 chariots and 1 warelephant moved from Alexandria to Pharan
1 archer, 1 chariot, 1 phalanx and 1 warelephant moved from Memphis to Pharan
1 warelephant moved from Hermopolis to Memphis
2 phalanxs moved from Hermopolis to Memphis
2 archers moved from Hermopolis to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
Place Units - Egypt
1 archer, 1 catapult, 1 chariot and 2 phalanxs placed in Alexandria
Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 31 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Egypt :
Memphis : 2 archers, 2 phalanxs and 1 warelephant
Alexandria : 1 archer, 1 catapult, 1 chariot, 1 city, 1 leader, 2 phalanxs, 2 walls and 1 warelephant
Salamis : 1 wall and 1 warelephant
Cyrene : 1 archer
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Paraetonium : 2 phalanxs
Pharan : 4 archers, 3 chariots, 3 phalanxs and 2 warelephants
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 44 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 1 cataphract, 1 catapult and 1 horsearcher; Remaining resources: 3 PUs;
Non Combat Move - Parthia
2 archers and 1 leader moved from Persepolis to Susa
3 warelephants moved from Persepolis to Susa
2 archers and 2 horsearchers moved from Ecbatana to Susa
2 horsearchers moved from Cyropolis to Susa
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from SZ 86 to Cyropolis
Place Units - Parthia
1 cataphract, 1 catapult and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 28 PUs; end with 31 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Parthia :
SZ 86 : 1 flagship and 1 trireme
Susa : 7 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Cyropolis : 2 archers and 1 catapult
Persepolis : 1 cataphract, 1 catapult, 1 city, 1 horsearcher and 3 walls
East : 2 archers, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 44 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 179 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
1 skirmisher and 1 spearman moved from Phasis to Trapezus
3 spearmen moved from Phasis to Trapezus
3 skirmishers moved from Phasis to Trapezus
2 horsearchers moved from Satala to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
1 leader moved from Armavira to Trapezus
5 cataphracts moved from Albana to Trapezus
Purchase Units - Armenia
Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen in Trapezus, round 2 : 9/22 hits, 7.00 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 3/6 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Armenia
2 archer_neutrals owned by the AI_Neutral, 2 skirmishers owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 2 skirmishers and 4 spearmen remaining. Battle score for attacker is -8
Casualties for Armenia: 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Non Combat Move - Armenia
2 spearmen moved from Armavira to Phasis
2 skirmishers moved from Armavira to Phasis
1 catapult moved from Albana to Armavira
2 spearmen moved from Albana to Armavira
1 spearman moved from Albana to Armavira
Place Units - Armenia
1 catapult and 3 skirmishers placed in Albana
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 24 PUs
Combat Hit Differential Summary :
Armenia : 2.00
AI_Neutral : 0.33
Territory Summary for Armenia :
Albana : 1 catapult, 1 city, 3 skirmishers, 2 spearmen and 4 walls
Phasis : 2 skirmishers and 2 spearmen
SZ 78 : 1 flagship and 2 triremes
Trapezus : 1 flag, 8 cataphracts, 5 horsearchers, 1 leader, 2 skirmishers and 4 spearmen
Armavira : 1 catapult, 1 city, 4 skirmishers, 7 spearmen and 3 walls
SZ 83 : 1 bireme
Satala : 2 skirmishers
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 44 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 24 / 24
AI_Barbarians : 12 / 16
AI_Neutral : 174 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - AI_Barbarians
Trigger SalonaeClear: Setting territoryEffect cleared for territoryAttachment attached to Salonae
Trigger ThessalonicaWall: Setting territoryEffect to walled for territoryAttachment attached to Thessalonica
Trigger SardicaClear: Setting territoryEffect cleared for territoryAttachment attached to Sardica
Trigger CaleClear: Setting territoryEffect cleared for territoryAttachment attached to Cale
Trigger EastWall: Setting territoryEffect to walled for territoryAttachment attached to East
Trigger SalmanticaClear: Setting territoryEffect cleared for territoryAttachment attached to Salmantica
Trigger PontusBoxClear: Setting territoryEffect cleared for territoryAttachment attached to PontusBox
Trigger PalantiaClear: Setting territoryEffect cleared for territoryAttachment attached to Palantia
Trigger IgilgiliClear: Setting territoryEffect cleared for territoryAttachment attached to Igilgili
Trigger TheodesiaWall: Setting territoryEffect to walled for territoryAttachment attached to Theodesia
Trigger AmidaClear: Setting territoryEffect cleared for territoryAttachment attached to Amida
Trigger ThameaClear: Setting territoryEffect cleared for territoryAttachment attached to Thamea
Trigger AcciClear: Setting territoryEffect cleared for territoryAttachment attached to Acci
Trigger ParthiaBoxClear: Setting territoryEffect cleared for territoryAttachment attached to ParthiaBox
Trigger ValentiaWall: Setting territoryEffect to walled for territoryAttachment attached to Valentia
Trigger SidonClear: Setting territoryEffect cleared for territoryAttachment attached to Sidon
Trigger BereniceClear: Setting territoryEffect cleared for territoryAttachment attached to Berenice
Trigger SeleucidBoxClear: Setting territoryEffect cleared for territoryAttachment attached to SeleucidBox
Trigger LilybaeumWall: Setting territoryEffect to walled for territoryAttachment attached to Lilybaeum
Trigger ArtaxataClear: Setting territoryEffect cleared for territoryAttachment attached to Artaxata
Trigger PergamumWall: Setting territoryEffect to walled for territoryAttachment attached to Pergamum
Trigger CapuaWall: Setting territoryEffect to walled for territoryAttachment attached to Capua
Trigger TeredonClear: Setting territoryEffect cleared for territoryAttachment attached to Teredon
Trigger HispatisClear: Setting territoryEffect cleared for territoryAttachment attached to Hispatis
Trigger BosporusBoxClear: Setting territoryEffect cleared for territoryAttachment attached to BosporusBox
Trigger ArretiumWall: Setting territoryEffect to walled for territoryAttachment attached to Arretium
Trigger TyrasClear: Setting territoryEffect cleared for territoryAttachment attached to Tyras
Trigger CarthagoWall: Setting territoryEffect to walled for territoryAttachment attached to Carthago
Trigger PharanClear: Setting territoryEffect cleared for territoryAttachment attached to Pharan
Trigger VeronaClear: Setting territoryEffect cleared for territoryAttachment attached to Verona
Trigger PergamonBoxClear: Setting territoryEffect cleared for territoryAttachment attached to PergamonBox
Trigger MessanaWall: Setting territoryEffect to walled for territoryAttachment attached to Messana
Trigger Cestra ReginaClear: Setting territoryEffect cleared for territoryAttachment attached to Cestra Regina
Trigger BostraClear: Setting territoryEffect cleared for territoryAttachment attached to Bostra
Trigger TolosaClear: Setting territoryEffect cleared for territoryAttachment attached to Tolosa
Trigger LogdunumClear: Setting territoryEffect cleared for territoryAttachment attached to Logdunum
Trigger ThenaeClear: Setting territoryEffect cleared for territoryAttachment attached to Thenae
Trigger BarcinoWall: Setting territoryEffect to walled for territoryAttachment attached to Barcino
Trigger RomaWall: Setting territoryEffect to walled for territoryAttachment attached to Roma
Trigger MelitaClear: Setting territoryEffect cleared for territoryAttachment attached to Melita
Trigger ThapsusClear: Setting territoryEffect cleared for territoryAttachment attached to Thapsus
Trigger NiniveClear: Setting territoryEffect cleared for territoryAttachment attached to Ninive
Trigger Lucus AugustiClear: Setting territoryEffect cleared for territoryAttachment attached to Lucus Augusti
Trigger HermopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Hermopolis
Trigger PessinusClear: Setting territoryEffect cleared for territoryAttachment attached to Pessinus
Trigger SaninaClear: Setting territoryEffect cleared for territoryAttachment attached to Sanina
Trigger OdessusClear: Setting territoryEffect cleared for territoryAttachment attached to Odessus
Trigger GreekCityStatesBoxClear: Setting territoryEffect cleared for territoryAttachment attached to GreekCityStatesBox
Trigger ScallabisClear: Setting territoryEffect cleared for territoryAttachment attached to Scallabis
Trigger CordubaClear: Setting territoryEffect cleared for territoryAttachment attached to Corduba
Trigger GazacaClear: Setting territoryEffect cleared for territoryAttachment attached to Gazaca
Trigger VeldidenaClear: Setting territoryEffect cleared for territoryAttachment attached to Veldidena
Trigger PalmyraClear: Setting territoryEffect cleared for territoryAttachment attached to Palmyra
Trigger SigaClear: Setting territoryEffect cleared for territoryAttachment attached to Siga
Trigger ByzantiumClear: Setting territoryEffect cleared for territoryAttachment attached to Byzantium
Trigger VolubilisClear: Setting territoryEffect cleared for territoryAttachment attached to Volubilis
Trigger OlisipoClear: Setting territoryEffect cleared for territoryAttachment attached to Olisipo
Trigger AxiopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Axiopolis
Trigger SalapiaWall: Setting territoryEffect to walled for territoryAttachment attached to Salapia
Trigger TarentumClear: Setting territoryEffect cleared for territoryAttachment attached to Tarentum
Trigger PersepolisWall: Setting territoryEffect to walled for territoryAttachment attached to Persepolis
Trigger MediolanumClear: Setting territoryEffect cleared for territoryAttachment attached to Mediolanum
Trigger SarmizegetusaClear: Setting territoryEffect cleared for territoryAttachment attached to Sarmizegetusa
Trigger HalicarnassusWall: Setting territoryEffect to walled for territoryAttachment attached to Halicarnassus
Trigger PhilippopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Philippopolis
Trigger NicaeaClear: Setting territoryEffect cleared for territoryAttachment attached to Nicaea
Trigger ElusaClear: Setting territoryEffect cleared for territoryAttachment attached to Elusa
Trigger CorinthClear: Setting territoryEffect cleared for territoryAttachment attached to Corinth
Trigger MacedoniaBoxClear: Setting territoryEffect cleared for territoryAttachment attached to MacedoniaBox
Trigger ThevesteClear: Setting territoryEffect cleared for territoryAttachment attached to Theveste
Trigger PalmaClear: Setting territoryEffect cleared for territoryAttachment attached to Palma
Trigger GenuaClear: Setting territoryEffect cleared for territoryAttachment attached to Genua
Trigger VindonissaClear: Setting territoryEffect cleared for territoryAttachment attached to Vindonissa
Trigger AzaraClear: Setting territoryEffect cleared for territoryAttachment attached to Azara
Trigger NicopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Nicopolis
Trigger ZamaClear: Setting territoryEffect cleared for territoryAttachment attached to Zama
Trigger AugustoritumClear: Setting territoryEffect cleared for territoryAttachment attached to Augustoritum
Trigger MajarClear: Setting territoryEffect cleared for territoryAttachment attached to Majar
Trigger AlbanaWall: Setting territoryEffect to walled for territoryAttachment attached to Albana
Trigger GadesWall: Setting territoryEffect to walled for territoryAttachment attached to Gades
Trigger TanaisClear: Setting territoryEffect cleared for territoryAttachment attached to Tanais
Trigger SabrataClear: Setting territoryEffect cleared for territoryAttachment attached to Sabrata
Trigger CartennaClear: Setting territoryEffect cleared for territoryAttachment attached to Cartenna
Trigger CyreneClear: Setting territoryEffect cleared for territoryAttachment attached to Cyrene
Trigger TaviumClear: Setting territoryEffect cleared for territoryAttachment attached to Tavium
Trigger EgyptBoxClear: Setting territoryEffect cleared for territoryAttachment attached to EgyptBox
Trigger LarissaClear: Setting territoryEffect cleared for territoryAttachment attached to Larissa
Trigger RhodosClear: Setting territoryEffect cleared for territoryAttachment attached to Rhodos
Trigger ToletumClear: Setting territoryEffect cleared for territoryAttachment attached to Toletum
Trigger GerrhaClear: Setting territoryEffect cleared for territoryAttachment attached to Gerrha
Trigger DodonaClear: Setting territoryEffect cleared for territoryAttachment attached to Dodona
Trigger TibiscumClear: Setting territoryEffect cleared for territoryAttachment attached to Tibiscum
Trigger AthensClear: Setting territoryEffect cleared for territoryAttachment attached to Athens
Trigger DamascusClear: Setting territoryEffect cleared for territoryAttachment attached to Damascus
Trigger AelanaClear: Setting territoryEffect cleared for territoryAttachment attached to Aelana
Trigger CaralisClear: Setting territoryEffect cleared for territoryAttachment attached to Caralis
Trigger PetraClear: Setting territoryEffect cleared for territoryAttachment attached to Petra
Trigger IstropolisClear: Setting territoryEffect cleared for territoryAttachment attached to Istropolis
Trigger SardisWall: Setting territoryEffect to walled for territoryAttachment attached to Sardis
Trigger TrapezusClear: Setting territoryEffect cleared for territoryAttachment attached to Trapezus
Trigger Carthago NovaClear: Setting territoryEffect cleared for territoryAttachment attached to Carthago Nova
Trigger SusaWall: Setting territoryEffect to walled for territoryAttachment attached to Susa
Trigger BarbarianBoxClear: Setting territoryEffect cleared for territoryAttachment attached to BarbarianBox
Trigger Emerita AugustaClear: Setting territoryEffect cleared for territoryAttachment attached to Emerita Augusta
Trigger CtesiphonClear: Setting territoryEffect cleared for territoryAttachment attached to Ctesiphon
Trigger PellaClear: Setting territoryEffect cleared for territoryAttachment attached to Pella
Trigger DurostorumClear: Setting territoryEffect cleared for territoryAttachment attached to Durostorum
Trigger NexuanaClear: Setting territoryEffect cleared for territoryAttachment attached to Nexuana
Trigger PityusClear: Setting territoryEffect cleared for territoryAttachment attached to Pityus
Trigger AuziaClear: Setting territoryEffect cleared for territoryAttachment attached to Auzia
Trigger PaliurusClear: Setting territoryEffect cleared for territoryAttachment attached to Paliurus
Trigger CarthageBoxClear: Setting territoryEffect cleared for territoryAttachment attached to CarthageBox
Trigger MeliteneClear: Setting territoryEffect cleared for territoryAttachment attached to Melitene
Trigger CrotonClear: Setting territoryEffect cleared for territoryAttachment attached to Croton
Trigger PhasisClear: Setting territoryEffect cleared for territoryAttachment attached to Phasis
Trigger CyropolisClear: Setting territoryEffect cleared for territoryAttachment attached to Cyropolis
Trigger TingisWall: Setting territoryEffect to walled for territoryAttachment attached to Tingis
Trigger EdessaClear: Setting territoryEffect cleared for territoryAttachment attached to Edessa
Trigger SpartaWall: Setting territoryEffect to walled for territoryAttachment attached to Sparta
Trigger SenioClear: Setting territoryEffect cleared for territoryAttachment attached to Senio
Trigger CastuloClear: Setting territoryEffect cleared for territoryAttachment attached to Castulo
Trigger Pax JuliaClear: Setting territoryEffect cleared for territoryAttachment attached to Pax Julia
Trigger ApolloniaWall: Setting territoryEffect to walled for territoryAttachment attached to Apollonia
Trigger OeaClear: Setting territoryEffect cleared for territoryAttachment attached to Oea
Trigger JerusalemClear: Setting territoryEffect cleared for territoryAttachment attached to Jerusalem
Trigger AlexandriaWall: Setting territoryEffect to walled for territoryAttachment attached to Alexandria
Trigger TarsusClear: Setting territoryEffect cleared for territoryAttachment attached to Tarsus
Trigger PompaeloClear: Setting territoryEffect cleared for territoryAttachment attached to Pompaelo
Trigger AleriaClear: Setting territoryEffect cleared for territoryAttachment attached to Aleria
Trigger AlesiaClear: Setting territoryEffect cleared for territoryAttachment attached to Alesia
Trigger BabylonClear: Setting territoryEffect cleared for territoryAttachment attached to Babylon
Trigger StabulaClear: Setting territoryEffect cleared for territoryAttachment attached to Stabula
Trigger AttaliaClear: Setting territoryEffect cleared for territoryAttachment attached to Attalia
Trigger NapocaClear: Setting territoryEffect cleared for territoryAttachment attached to Napoca
Trigger SalamisWall: Setting territoryEffect to walled for territoryAttachment attached to Salamis
Trigger OlbiaClear: Setting territoryEffect cleared for territoryAttachment attached to Olbia
Trigger Heraclea PonticaWall: Setting territoryEffect to walled for territoryAttachment attached to Heraclea Pontica
Trigger EcbatanaClear: Setting territoryEffect cleared for territoryAttachment attached to Ecbatana
Trigger EmesaClear: Setting territoryEffect cleared for territoryAttachment attached to Emesa
Trigger LauriacumClear: Setting territoryEffect cleared for territoryAttachment attached to Lauriacum
Trigger AquincumClear: Setting territoryEffect cleared for territoryAttachment attached to Aquincum
Trigger CirtaClear: Setting territoryEffect cleared for territoryAttachment attached to Cirta
Trigger ArmaviraWall: Setting territoryEffect to walled for territoryAttachment attached to Armavira
Trigger Hippo RegiusClear: Setting territoryEffect cleared for territoryAttachment attached to Hippo Regius
Trigger SirmiumClear: Setting territoryEffect cleared for territoryAttachment attached to Sirmium
Trigger SyracuseWall: Setting territoryEffect to walled for territoryAttachment attached to Syracuse
Trigger BurdigalaClear: Setting territoryEffect cleared for territoryAttachment attached to Burdigala
Trigger CapsaClear: Setting territoryEffect cleared for territoryAttachment attached to Capsa
Trigger AemonaClear: Setting territoryEffect cleared for territoryAttachment attached to Aemona
Trigger SeleuciaWall: Setting territoryEffect to walled for territoryAttachment attached to Seleucia
Trigger MemphisClear: Setting territoryEffect cleared for territoryAttachment attached to Memphis
Trigger AriminumClear: Setting territoryEffect cleared for territoryAttachment attached to Ariminum
Trigger DelphiClear: Setting territoryEffect cleared for territoryAttachment attached to Delphi
Trigger PataviumClear: Setting territoryEffect cleared for territoryAttachment attached to Patavium
Trigger MassiliaWall: Setting territoryEffect to walled for territoryAttachment attached to Massilia
Trigger TarracoClear: Setting territoryEffect cleared for territoryAttachment attached to Tarraco
Trigger CydoniaClear: Setting territoryEffect cleared for territoryAttachment attached to Cydonia
Trigger SaraiClear: Setting territoryEffect cleared for territoryAttachment attached to Sarai
Trigger HatraClear: Setting territoryEffect cleared for territoryAttachment attached to Hatra
Trigger EuphratesClear: Setting territoryEffect cleared for territoryAttachment attached to Euphrates
Trigger AntiochWall: Setting territoryEffect to walled for territoryAttachment attached to Antioch
Trigger SindaClear: Setting territoryEffect cleared for territoryAttachment attached to Sinda
Trigger RomanRepublicBoxClear: Setting territoryEffect cleared for territoryAttachment attached to RomanRepublicBox
Trigger NarboClear: Setting territoryEffect cleared for territoryAttachment attached to Narbo
Trigger SiwaClear: Setting territoryEffect cleared for territoryAttachment attached to Siwa
Trigger ParaetoniumClear: Setting territoryEffect cleared for territoryAttachment attached to Paraetonium
Trigger VologesiaClear: Setting territoryEffect cleared for territoryAttachment attached to Vologesia
Trigger SatalaClear: Setting territoryEffect cleared for territoryAttachment attached to Satala
Trigger SinopeWall: Setting territoryEffect to walled for territoryAttachment attached to Sinope
Trigger NemaususClear: Setting territoryEffect cleared for territoryAttachment attached to Nemausus
Trigger ArmeniaBoxClear: Setting territoryEffect cleared for territoryAttachment attached to ArmeniaBox
Trigger SingidinumClear: Setting territoryEffect cleared for territoryAttachment attached to Singidinum
Trigger CesaraugustaClear: Setting territoryEffect cleared for territoryAttachment attached to Cesaraugusta
Purchase Units - AI_Barbarians
AI_Barbarians buy 1 skirmisher and 2 warriors; Remaining resources: 0 PUs;
Place Units - AI_Barbarians
1 warrior placed in Brigantium
1 skirmisher placed in Banasa
1 warrior placed in Vindobona
Turn Complete - AI_Barbarians
AI_Barbarians collect 12 PUs; end with 12 PUs
Units generate 4 techTokens; AI_Barbarians end with 4 techTokens
Units generate 12 PUs; AI_Barbarians end with 24 PUs
AI_Barbarians creates 1 warrior in Brigantium
AI_Barbarians creates 1 warrior in Banasa
AI_Barbarians creates 1 warrior in Vindobona
AI_Barbarians creates 1 warrior in Namnetes
Combat Hit Differential Summary :
Territory Summary for AI_Barbarians :
Brigantium : 1 city, 1 stronghold, 3 walls and 3 warriors
Banasa : 1 city, 1 skirmisher, 1 stronghold, 3 walls and 2 warriors
Vindobona : 1 city, 1 stronghold, 3 walls and 3 warriors
SZ 41 : 1 trireme
SZ 13 : 1 bireme
SZ 08 : 1 bireme
SZ 07 : 1 bireme
SZ 09 : 1 bireme
Namnetes : 1 city, 1 leader, 1 stronghold, 3 walls and 2 warriors
SZ 06 : 1 flagship
Production/PUs Summary :
RomanRepublic : 51 / 51
GreekCityStates : 34 / 41
Pergamon : 22 / 26
Carthage : 49 / 48
Macedonia : 44 / 39
Bosporus : 27 / 25
Pontus : 12 / 12
Seleucid : 71 / 70
Egypt : 34 / 33
Parthia : 28 / 33
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 174 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Turn Complete - AI_Neutral
AI_Neutral collect 174 PUs; end with 174 PUs
Combat Hit Differential Summary :