@Ragnell804 gg, I concede
Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: AI_Barbarians round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - AI_Barbarians Trigger SalonaeClear: Setting territoryEffect cleared for territoryAttachment attached to Salonae Trigger ThessalonicaWall: Setting territoryEffect to walled for territoryAttachment attached to Thessalonica Trigger SardicaClear: Setting territoryEffect cleared for territoryAttachment attached to Sardica Trigger CaleClear: Setting territoryEffect cleared for territoryAttachment attached to Cale Trigger EastWall: Setting territoryEffect to walled for territoryAttachment attached to East Trigger SalmanticaClear: Setting territoryEffect cleared for territoryAttachment attached to Salmantica Trigger PontusBoxClear: Setting territoryEffect cleared for territoryAttachment attached to PontusBox Trigger PalantiaClear: Setting territoryEffect cleared for territoryAttachment attached to Palantia Trigger IgilgiliClear: Setting territoryEffect cleared for territoryAttachment attached to Igilgili Trigger TheodesiaWall: Setting territoryEffect to walled for territoryAttachment attached to Theodesia Trigger AmidaClear: Setting territoryEffect cleared for territoryAttachment attached to Amida Trigger ThameaClear: Setting territoryEffect cleared for territoryAttachment attached to Thamea Trigger AcciClear: Setting territoryEffect cleared for territoryAttachment attached to Acci Trigger ParthiaBoxClear: Setting territoryEffect cleared for territoryAttachment attached to ParthiaBox Trigger ValentiaWall: Setting territoryEffect to walled for territoryAttachment attached to Valentia Trigger SidonClear: Setting territoryEffect cleared for territoryAttachment attached to Sidon Trigger BereniceClear: Setting territoryEffect cleared for territoryAttachment attached to Berenice Trigger SeleucidBoxClear: Setting territoryEffect cleared for territoryAttachment attached to SeleucidBox Trigger LilybaeumWall: Setting territoryEffect to walled for territoryAttachment attached to Lilybaeum Trigger ArtaxataClear: Setting territoryEffect cleared for territoryAttachment attached to Artaxata Trigger PergamumWall: Setting territoryEffect to walled for territoryAttachment attached to Pergamum Trigger CapuaWall: Setting territoryEffect to walled for territoryAttachment attached to Capua Trigger TeredonClear: Setting territoryEffect cleared for territoryAttachment attached to Teredon Trigger HispatisClear: Setting territoryEffect cleared for territoryAttachment attached to Hispatis Trigger BosporusBoxClear: Setting territoryEffect cleared for territoryAttachment attached to BosporusBox Trigger ArretiumWall: Setting territoryEffect to walled for territoryAttachment attached to Arretium Trigger TyrasClear: Setting territoryEffect cleared for territoryAttachment attached to Tyras Trigger CarthagoWall: Setting territoryEffect to walled for territoryAttachment attached to Carthago Trigger PharanClear: Setting territoryEffect cleared for territoryAttachment attached to Pharan Trigger VeronaClear: Setting territoryEffect cleared for territoryAttachment attached to Verona Trigger PergamonBoxClear: Setting territoryEffect cleared for territoryAttachment attached to PergamonBox Trigger MessanaWall: Setting territoryEffect to walled for territoryAttachment attached to Messana Trigger Cestra ReginaClear: Setting territoryEffect cleared for territoryAttachment attached to Cestra Regina Trigger BostraClear: Setting territoryEffect cleared for territoryAttachment attached to Bostra Trigger TolosaClear: Setting territoryEffect cleared for territoryAttachment attached to Tolosa Trigger LogdunumClear: Setting territoryEffect cleared for territoryAttachment attached to Logdunum Trigger ThenaeClear: Setting territoryEffect cleared for territoryAttachment attached to Thenae Trigger BarcinoWall: Setting territoryEffect to walled for territoryAttachment attached to Barcino Trigger RomaWall: Setting territoryEffect to walled for territoryAttachment attached to Roma Trigger MelitaClear: Setting territoryEffect cleared for territoryAttachment attached to Melita Trigger ThapsusClear: Setting territoryEffect cleared for territoryAttachment attached to Thapsus Trigger NiniveClear: Setting territoryEffect cleared for territoryAttachment attached to Ninive Trigger Lucus AugustiClear: Setting territoryEffect cleared for territoryAttachment attached to Lucus Augusti Trigger HermopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Hermopolis Trigger PessinusClear: Setting territoryEffect cleared for territoryAttachment attached to Pessinus Trigger SaninaClear: Setting territoryEffect cleared for territoryAttachment attached to Sanina Trigger OdessusClear: Setting territoryEffect cleared for territoryAttachment attached to Odessus Trigger GreekCityStatesBoxClear: Setting territoryEffect cleared for territoryAttachment attached to GreekCityStatesBox Trigger ScallabisClear: Setting territoryEffect cleared for territoryAttachment attached to Scallabis Trigger CordubaClear: Setting territoryEffect cleared for territoryAttachment attached to Corduba Trigger GazacaClear: Setting territoryEffect cleared for territoryAttachment attached to Gazaca Trigger VeldidenaClear: Setting territoryEffect cleared for territoryAttachment attached to Veldidena Trigger PalmyraClear: Setting territoryEffect cleared for territoryAttachment attached to Palmyra Trigger SigaClear: Setting territoryEffect cleared for territoryAttachment attached to Siga Trigger ByzantiumClear: Setting territoryEffect cleared for territoryAttachment attached to Byzantium Trigger VolubilisClear: Setting territoryEffect cleared for territoryAttachment attached to Volubilis Trigger OlisipoClear: Setting territoryEffect cleared for territoryAttachment attached to Olisipo Trigger AxiopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Axiopolis Trigger SalapiaWall: Setting territoryEffect to walled for territoryAttachment attached to Salapia Trigger TarentumClear: Setting territoryEffect cleared for territoryAttachment attached to Tarentum Trigger PersepolisWall: Setting territoryEffect to walled for territoryAttachment attached to Persepolis Trigger MediolanumClear: Setting territoryEffect cleared for territoryAttachment attached to Mediolanum Trigger SarmizegetusaClear: Setting territoryEffect cleared for territoryAttachment attached to Sarmizegetusa Trigger HalicarnassusWall: Setting territoryEffect to walled for territoryAttachment attached to Halicarnassus Trigger PhilippopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Philippopolis Trigger NicaeaClear: Setting territoryEffect cleared for territoryAttachment attached to Nicaea Trigger ElusaClear: Setting territoryEffect cleared for territoryAttachment attached to Elusa Trigger CorinthClear: Setting territoryEffect cleared for territoryAttachment attached to Corinth Trigger MacedoniaBoxClear: Setting territoryEffect cleared for territoryAttachment attached to MacedoniaBox Trigger ThevesteClear: Setting territoryEffect cleared for territoryAttachment attached to Theveste Trigger PalmaClear: Setting territoryEffect cleared for territoryAttachment attached to Palma Trigger GenuaClear: Setting territoryEffect cleared for territoryAttachment attached to Genua Trigger VindonissaClear: Setting territoryEffect cleared for territoryAttachment attached to Vindonissa Trigger AzaraClear: Setting territoryEffect cleared for territoryAttachment attached to Azara Trigger NicopolisClear: Setting territoryEffect cleared for territoryAttachment attached to Nicopolis Trigger ZamaClear: Setting territoryEffect cleared for territoryAttachment attached to Zama Trigger AugustoritumClear: Setting territoryEffect cleared for territoryAttachment attached to Augustoritum Trigger MajarClear: Setting territoryEffect cleared for territoryAttachment attached to Majar Trigger AlbanaWall: Setting territoryEffect to walled for territoryAttachment attached to Albana Trigger GadesWall: Setting territoryEffect to walled for territoryAttachment attached to Gades Trigger TanaisClear: Setting territoryEffect cleared for territoryAttachment attached to Tanais Trigger SabrataClear: Setting territoryEffect cleared for territoryAttachment attached to Sabrata Trigger CartennaClear: Setting territoryEffect cleared for territoryAttachment attached to Cartenna Trigger CyreneClear: Setting territoryEffect cleared for territoryAttachment attached to Cyrene Trigger TaviumClear: Setting territoryEffect cleared for territoryAttachment attached to Tavium Trigger EgyptBoxClear: Setting territoryEffect cleared for territoryAttachment attached to EgyptBox Trigger LarissaClear: Setting territoryEffect cleared for territoryAttachment attached to Larissa Trigger RhodosClear: Setting territoryEffect cleared for territoryAttachment attached to Rhodos Trigger ToletumClear: Setting territoryEffect cleared for territoryAttachment attached to Toletum Trigger GerrhaClear: Setting territoryEffect cleared for territoryAttachment attached to Gerrha Trigger DodonaClear: Setting territoryEffect cleared for territoryAttachment attached to Dodona Trigger TibiscumClear: Setting territoryEffect cleared for territoryAttachment attached to Tibiscum Trigger AthensClear: Setting territoryEffect cleared for territoryAttachment attached to Athens Trigger DamascusClear: Setting territoryEffect cleared for territoryAttachment attached to Damascus Trigger AelanaClear: Setting territoryEffect cleared for territoryAttachment attached to Aelana Trigger CaralisClear: Setting territoryEffect cleared for territoryAttachment attached to Caralis Trigger PetraClear: Setting territoryEffect cleared for territoryAttachment attached to Petra Trigger IstropolisClear: Setting territoryEffect cleared for territoryAttachment attached to Istropolis Trigger SardisWall: Setting territoryEffect to walled for territoryAttachment attached to Sardis Trigger TrapezusClear: Setting territoryEffect cleared for territoryAttachment attached to Trapezus Trigger Carthago NovaClear: Setting territoryEffect cleared for territoryAttachment attached to Carthago Nova Trigger SusaWall: Setting territoryEffect to walled for territoryAttachment attached to Susa Trigger BarbarianBoxClear: Setting territoryEffect cleared for territoryAttachment attached to BarbarianBox Trigger Emerita AugustaClear: Setting territoryEffect cleared for territoryAttachment attached to Emerita Augusta Trigger CtesiphonClear: Setting territoryEffect cleared for territoryAttachment attached to Ctesiphon Trigger PellaClear: Setting territoryEffect cleared for territoryAttachment attached to Pella Trigger DurostorumClear: Setting territoryEffect cleared for territoryAttachment attached to Durostorum Trigger NexuanaClear: Setting territoryEffect cleared for territoryAttachment attached to Nexuana Trigger PityusClear: Setting territoryEffect cleared for territoryAttachment attached to Pityus Trigger AuziaClear: Setting territoryEffect cleared for territoryAttachment attached to Auzia Trigger PaliurusClear: Setting territoryEffect cleared for territoryAttachment attached to Paliurus Trigger CarthageBoxClear: Setting territoryEffect cleared for territoryAttachment attached to CarthageBox Trigger MeliteneClear: Setting territoryEffect cleared for territoryAttachment attached to Melitene Trigger CrotonClear: Setting territoryEffect cleared for territoryAttachment attached to Croton Trigger PhasisClear: Setting territoryEffect cleared for territoryAttachment attached to Phasis Trigger CyropolisClear: Setting territoryEffect cleared for territoryAttachment attached to Cyropolis Trigger TingisWall: Setting territoryEffect to walled for territoryAttachment attached to Tingis Trigger EdessaClear: Setting territoryEffect cleared for territoryAttachment attached to Edessa Trigger SpartaWall: Setting territoryEffect to walled for territoryAttachment attached to Sparta Trigger SenioClear: Setting territoryEffect cleared for territoryAttachment attached to Senio Trigger CastuloClear: Setting territoryEffect cleared for territoryAttachment attached to Castulo Trigger Pax JuliaClear: Setting territoryEffect cleared for territoryAttachment attached to Pax Julia Trigger ApolloniaWall: Setting territoryEffect to walled for territoryAttachment attached to Apollonia Trigger OeaClear: Setting territoryEffect cleared for territoryAttachment attached to Oea Trigger JerusalemClear: Setting territoryEffect cleared for territoryAttachment attached to Jerusalem Trigger AlexandriaWall: Setting territoryEffect to walled for territoryAttachment attached to Alexandria Trigger TarsusClear: Setting territoryEffect cleared for territoryAttachment attached to Tarsus Trigger PompaeloClear: Setting territoryEffect cleared for territoryAttachment attached to Pompaelo Trigger AleriaClear: Setting territoryEffect cleared for territoryAttachment attached to Aleria Trigger AlesiaClear: Setting territoryEffect cleared for territoryAttachment attached to Alesia Trigger BabylonClear: Setting territoryEffect cleared for territoryAttachment attached to Babylon Trigger StabulaClear: Setting territoryEffect cleared for territoryAttachment attached to Stabula Trigger AttaliaClear: Setting territoryEffect cleared for territoryAttachment attached to Attalia Trigger NapocaClear: Setting territoryEffect cleared for territoryAttachment attached to Napoca Trigger SalamisWall: Setting territoryEffect to walled for territoryAttachment attached to Salamis Trigger OlbiaClear: Setting territoryEffect cleared for territoryAttachment attached to Olbia Trigger Heraclea PonticaWall: Setting territoryEffect to walled for territoryAttachment attached to Heraclea Pontica Trigger EcbatanaClear: Setting territoryEffect cleared for territoryAttachment attached to Ecbatana Trigger EmesaClear: Setting territoryEffect cleared for territoryAttachment attached to Emesa Trigger LauriacumClear: Setting territoryEffect cleared for territoryAttachment attached to Lauriacum Trigger AquincumClear: Setting territoryEffect cleared for territoryAttachment attached to Aquincum Trigger CirtaClear: Setting territoryEffect cleared for territoryAttachment attached to Cirta Trigger ArmaviraWall: Setting territoryEffect to walled for territoryAttachment attached to Armavira Trigger Hippo RegiusClear: Setting territoryEffect cleared for territoryAttachment attached to Hippo Regius Trigger SirmiumClear: Setting territoryEffect cleared for territoryAttachment attached to Sirmium Trigger SyracuseWall: Setting territoryEffect to walled for territoryAttachment attached to Syracuse Trigger BurdigalaClear: Setting territoryEffect cleared for territoryAttachment attached to Burdigala Trigger CapsaClear: Setting territoryEffect cleared for territoryAttachment attached to Capsa Trigger AemonaClear: Setting territoryEffect cleared for territoryAttachment attached to Aemona Trigger SeleuciaWall: Setting territoryEffect to walled for territoryAttachment attached to Seleucia Trigger MemphisClear: Setting territoryEffect cleared for territoryAttachment attached to Memphis Trigger AriminumClear: Setting territoryEffect cleared for territoryAttachment attached to Ariminum Trigger DelphiClear: Setting territoryEffect cleared for territoryAttachment attached to Delphi Trigger PataviumClear: Setting territoryEffect cleared for territoryAttachment attached to Patavium Trigger MassiliaWall: Setting territoryEffect to walled for territoryAttachment attached to Massilia Trigger TarracoClear: Setting territoryEffect cleared for territoryAttachment attached to Tarraco Trigger CydoniaClear: Setting territoryEffect cleared for territoryAttachment attached to Cydonia Trigger SaraiClear: Setting territoryEffect cleared for territoryAttachment attached to Sarai Trigger HatraClear: Setting territoryEffect cleared for territoryAttachment attached to Hatra Trigger EuphratesClear: Setting territoryEffect cleared for territoryAttachment attached to Euphrates Trigger AntiochWall: Setting territoryEffect to walled for territoryAttachment attached to Antioch Trigger SindaClear: Setting territoryEffect cleared for territoryAttachment attached to Sinda Trigger RomanRepublicBoxClear: Setting territoryEffect cleared for territoryAttachment attached to RomanRepublicBox Trigger NarboClear: Setting territoryEffect cleared for territoryAttachment attached to Narbo Trigger SiwaClear: Setting territoryEffect cleared for territoryAttachment attached to Siwa Trigger ParaetoniumClear: Setting territoryEffect cleared for territoryAttachment attached to Paraetonium Trigger VologesiaClear: Setting territoryEffect cleared for territoryAttachment attached to Vologesia Trigger SatalaClear: Setting territoryEffect cleared for territoryAttachment attached to Satala Trigger SinopeWall: Setting territoryEffect to walled for territoryAttachment attached to Sinope Trigger NemaususClear: Setting territoryEffect cleared for territoryAttachment attached to Nemausus Trigger ArmeniaBoxClear: Setting territoryEffect cleared for territoryAttachment attached to ArmeniaBox Trigger SingidinumClear: Setting territoryEffect cleared for territoryAttachment attached to Singidinum Trigger CesaraugustaClear: Setting territoryEffect cleared for territoryAttachment attached to Cesaraugusta Purchase Units - AI_Barbarians AI_Barbarians buy 1 skirmisher and 2 warriors; Remaining resources: 0 PUs; Place Units - AI_Barbarians 1 warrior placed in Brigantium 1 skirmisher placed in Banasa 1 warrior placed in Vindobona Turn Complete - AI_Barbarians AI_Barbarians collect 12 PUs; end with 12 PUs Units generate 4 techTokens; AI_Barbarians end with 4 techTokens Units generate 12 PUs; AI_Barbarians end with 24 PUs AI_Barbarians creates 1 warrior in Brigantium AI_Barbarians creates 1 warrior in Banasa AI_Barbarians creates 1 warrior in Vindobona AI_Barbarians creates 1 warrior in Namnetes
Combat Hit Differential Summary :
Territory Summary for AI_Barbarians :
Brigantium : 1 city, 1 stronghold, 3 walls and 3 warriors Banasa : 1 city, 1 skirmisher, 1 stronghold, 3 walls and 2 warriors Vindobona : 1 city, 1 stronghold, 3 walls and 3 warriors SZ 41 : 1 trireme SZ 13 : 1 bireme SZ 08 : 1 bireme SZ 07 : 1 bireme SZ 09 : 1 bireme Namnetes : 1 city, 1 leader, 1 stronghold, 3 walls and 2 warriors SZ 06 : 1 flagship
Production/PUs Summary :
RomanRepublic : 51 / 51 GreekCityStates : 34 / 41 Pergamon : 22 / 26 Carthage : 49 / 48 Macedonia : 44 / 39 Bosporus : 27 / 25 Pontus : 12 / 12 Seleucid : 71 / 70 Egypt : 34 / 33 Parthia : 28 / 33 Armenia : 24 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 174 / 0
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TripleA Turn Summary: AI_Neutral round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Turn Complete - AI_Neutral AI_Neutral collect 174 PUs; end with 174 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - RomanRepublic 1 catapult, 2 legionaires and 1 skirmisher moved from Valentia to Tarraco 1 cataphract moved from Valentia to Tarraco 1 ballista moved from Genua to Verona 4 legionaires moved from Genua to Verona 2 skirmishers moved from Genua to Verona 1 leader moved from Genua to Verona 2 cataphracts moved from Genua to Verona 3 legionaires and 1 skirmisher moved from Ariminum to Verona 1 legionaire moved from Apollonia to Dodona RomanRepublic take Dodona from Macedonia Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 catapult, 1 legionaire, 1 quadrireme and 2 skirmishers; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 3 skirmishers AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 3 skirmishers in Verona, round 2 : 9/14 hits, 5.00 expected hits AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 2/5 hits, 1.33 expected hits Units damaged: 1 leader owned by the RomanRepublic 2 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Verona RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 2 skirmishers remaining. Battle score for attacker is -4 Casualties for RomanRepublic: 1 skirmisher Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals Battle in Tarraco RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Tarraco, round 2 : 2/5 hits, 2.17 expected hits AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 1/4 hits, 1.00 expected hits 2 skirmisher_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Tarraco RomanRepublic roll dice for 1 cataphract, 1 catapult and 2 legionaires in Tarraco, round 3 : 1/4 hits, 2.00 expected hits AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 0/2 hits, 0.67 expected hits 1 warrior_neutral owned by the AI_Neutral lost in Tarraco RomanRepublic roll dice for 1 cataphract, 1 catapult and 2 legionaires in Tarraco, round 4 : 3/4 hits, 2.00 expected hits AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 4 : 0/1 hits, 0.33 expected hits 1 warrior_neutral owned by the AI_Neutral lost in Tarraco RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 2 legionaires remaining. Battle score for attacker is -4 Casualties for RomanRepublic: 1 skirmisher Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals Non Combat Move - RomanRepublic 1 ballista and 2 legionaires moved from Aleria to SZ 21 1 ballista, 1 flagship, 2 legionaires and 1 quadrireme moved from SZ 21 to SZ 28 1 legionaire moved from Salapia to Ariminum 2 legionaires moved from Roma to Salapia 2 skirmishers moved from Roma to Salapia 1 ballista and 2 legionaires moved from SZ 28 to Roma 1 bireme moved from SZ 35 to SZ 28 1 legionaire and 1 skirmisher moved from Tarentum to SZ 46 1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 46 to SZ 50 1 legionaire and 1 skirmisher moved from SZ 50 to Sparta Place Units - RomanRepublic 1 catapult, 1 legionaire and 1 skirmisher placed in Valentia 1 bireme and 1 quadrireme placed in SZ 28 1 skirmisher placed in Roma Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 1,6 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover economics Activate Technology - RomanRepublic RomanRepublic activating economics Turn Complete - RomanRepublic RomanRepublic collect 62 PUs; end with 62 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 57 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 56 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 62 PUs
Combat Hit Differential Summary :
RomanRepublic : 3.83 AI_Neutral : -0.33
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher Croton : 2 legionaires and 1 skirmisher Arretium : 1 wall Roma : 1 ballista, 1 city, 3 legionaires, 2 skirmishers and 2 walls Verona : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 2 skirmishers Tarraco : 1 flag, 1 cataphract, 1 catapult and 2 legionaires Aleria : 1 flag Messana : 6 legionaires, 2 skirmishers and 1 wall Capua : 3 legionaires, 1 skirmisher and 1 wall Salapia : 2 legionaires, 2 skirmishers and 1 wall SZ 28 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 2 triremes SZ 50 : 1 bireme and 1 trireme Genua : 1 flag, 1 legionaire Apollonia : 1 legionaire Dodona : 1 flag, 1 legionaire Ariminum : 2 legionaires Valentia : 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
Production/PUs Summary :
RomanRepublic : 62 / 62 GreekCityStates : 34 / 41 Pergamon : 22 / 26 Carthage : 49 / 48 Macedonia : 40 / 39 Bosporus : 27 / 25 Pontus : 12 / 12 Seleucid : 71 / 70 Egypt : 34 / 33 Parthia : 28 / 33 Armenia : 24 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 167 / 174
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - GreekCityStates Purchase Units - GreekCityStates GreekCityStates buy 2 archers, 1 catapult, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - GreekCityStates 1 trireme moved from SZ 35 to SZ 28 1 bireme moved from SZ 21 to SZ 28 1 leader moved from Corinth to Sparta 1 hoplite moved from Corinth to Sparta 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67 1 flagship moved from SZ 68 to SZ 67 Place Units - GreekCityStates 2 archers, 1 catapult, 2 hoplites and 1 skirmisher placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 1,5 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 34 PUs; end with 34 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 30 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 36 PUs
Combat Hit Differential Summary :
Territory Summary for GreekCityStates :
Sparta : 2 archers, 1 catapult, 1 city, 3 hoplites, 1 leader, 1 skirmisher and 2 walls Corinth : 1 hoplite Delphi : 1 skirmisher SZ 67 : 1 bireme, 1 flagship, 2 quadriremes and 1 trireme Aleria : 1 hoplite Massilia : 2 hoplites and 2 walls Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls SZ 28 : 1 bireme and 1 trireme Apollonia : 1 archer, 1 catapult, 1 city, 5 hoplites and 1 wall
Production/PUs Summary :
RomanRepublic : 62 / 62 GreekCityStates : 34 / 36 Pergamon : 22 / 26 Carthage : 49 / 48 Macedonia : 40 / 39 Bosporus : 27 / 25 Pontus : 12 / 12 Seleucid : 71 / 70 Egypt : 34 / 33 Parthia : 28 / 33 Armenia : 24 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 167 / 174
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TripleA Turn Summary: Pergamon round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Pergamon 2 skirmishers moved from Sardis to Attalia 2 cavalrys moved from Sardis to Attalia 1 catapult and 1 spearman moved from Sardis to Attalia Purchase Units - Pergamon Pergamon buy 1 catapult and 2 phalanxs; Remaining resources: 1 PUs; 1 techTokens; Combat - Pergamon Battle in Attalia Pergamon attack with 1 catapult, 2 cavalrys, 2 skirmishers and 1 spearman Seleucid defend with 1 hoplite and 1 phalanx Pergamon roll dice for 1 catapult, 2 cavalrys, 2 skirmishers and 1 spearman in Attalia, round 2 : 2/6 hits, 2.00 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 2 : 1/2 hits, 1.17 expected hits 1 skirmisher owned by the Pergamon, 1 phalanx owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Attalia Pergamon win, taking Attalia from Seleucid with 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 12 Casualties for Pergamon: 1 skirmisher Casualties for Seleucid: 1 hoplite and 1 phalanx Non Combat Move - Pergamon 2 phalanxs moved from Sardis to SZ 68 1 flagship, 2 phalanxs and 2 triremes moved from SZ 68 to SZ 67 2 phalanxs moved from SZ 67 to Sparta 5 spearmen moved from Pergamum to Sardis 3 skirmishers moved from Pergamum to Sardis 2 cavalrys moved from Cydonia to SZ 67 Place Units - Pergamon 1 catapult and 2 phalanxs placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 25 PUs; end with 26 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 26 PUs
Combat Hit Differential Summary :
Pergamon : 0.00 Seleucid : -0.17 Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Sparta : 2 phalanxs Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 2 skirmishers and 2 walls SZ 67 : 2 cavalrys, 1 flagship and 2 triremes Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 3 skirmishers, 7 spearmen and 4 walls Attalia : 1 flag, 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman
Production/PUs Summary :
RomanRepublic : 62 / 62 GreekCityStates : 34 / 36 Pergamon : 25 / 26 Carthage : 49 / 48 Macedonia : 40 / 39 Bosporus : 27 / 25 Pontus : 12 / 12 Seleucid : 68 / 70 Egypt : 34 / 33 Parthia : 28 / 33 Armenia : 24 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 167 / 174
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Carthage 1 unit repaired. 3 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Corduba 2 biremes moved from SZ 15 to SZ 29 2 triremes moved from SZ 16 to SZ 30 9 cavalrys, 1 hoplite and 1 leader moved from Cirta to Igilgili 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili 1 warelephant moved from Carthago to SZ 32 1 warelephant moved from Carthago to SZ 32 1 warelephant moved from Carthago to SZ 32 1 hoplite moved from Carthago to SZ 32 1 hoplite moved from Carthago to SZ 32 1 hoplite moved from Carthago to SZ 32 1 hoplite moved from Carthago to SZ 36 1 hoplite moved from Carthago to SZ 36 1 flagship, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 33 3 hoplites, 2 quinqueremes, 1 suprareme, 2 triremes and 3 warelephants moved from SZ 32 to SZ 33 2 warelephants moved from Carthago to Igilgili Purchase Units - Carthage Carthage buy 2 cavalrys, 3 hoplites and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - Carthage Battle in Igilgili Carthage attack with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants AI_Neutral defend with 3 cavalry_neutrals Carthage roll dice for 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants in Igilgili, round 2 : 9/17 hits, 8.00 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits, 0.50 expected hits 3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili Carthage win, taking Igilgili from AI_Neutral with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 cavalry_neutrals Battle in Corduba Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs AI_Neutral defend with 5 cavalry_neutrals Carthage roll dice for 3 cavalrys, 2 hoplites and 4 phalanxs in Corduba, round 2 : 5/9 hits, 3.67 expected hits AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 : 0/5 hits, 0.83 expected hits 5 cavalry_neutrals owned by the AI_Neutral lost in Corduba Carthage win, taking Corduba from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 5 cavalry_neutrals Non Combat Move - Carthage 5 hoplites and 3 warelephants moved from SZ 33 to Lilybaeum Place Units - Carthage 1 trireme placed in SZ 32 2 cavalrys placed in Gades 3 hoplites placed in Carthago Research Technology - Carthage Carthage roll 1,3 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 56 PUs; end with 56 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 54 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 48 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 54 PUs
Combat Hit Differential Summary :
Carthage : 2.33 AI_Neutral : -1.33
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Macedonia 1 unit repaired. 2 warriors moved from Athens to Corinth 5 phalanxs, 7 skirmishers and 3 warriors moved from Pella to Apollonia 7 cavalrys moved from Thessalonica to Apollonia 1 cavalry moved from Larissa to Corinth 2 skirmishers moved from Thessalonica to Dodona 1 phalanx moved from Thessalonica to Dodona 1 warrior moved from Athens to Delphi 1 cavalry moved from Larissa to Delphi 1 catapult moved from Larissa to Delphi 1 phalanx moved from Larissa to Athens Purchase Units - Macedonia Macedonia buy 2 cavalrys, 1 trireme and 2 warriors; Remaining resources: 0 PUs; 1 techTokens; Combat - Macedonia Battle in Apollonia Macedonia attack with 7 cavalrys, 5 phalanxs, 7 skirmishers and 3 warriors RomanRepublic defend with 1 legionaire; GreekCityStates defend with 1 archer, 1 catapult, 1 city, 5 hoplites and 1 wall AAwall fire in Apollonia : 0/1 hits, 0.50 expected hits Macedonia roll dice for 7 cavalrys, 5 phalanxs, 7 skirmishers and 3 warriors in Apollonia, round 2 : 7/22 hits, 7.00 expected hits GreekCityStates roll dice for 1 archer, 1 catapult, 5 hoplites, 1 legionaire and 1 wall in Apollonia, round 2 : 4/9 hits, 4.50 expected hits 1 catapult owned by the GreekCityStates, 3 hoplites owned by the GreekCityStates, 4 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates and 1 legionaire owned by the RomanRepublic lost in Apollonia Macedonia roll dice for 7 cavalrys, 5 phalanxs, 3 skirmishers and 3 warriors in Apollonia, round 3 : 9/18 hits, 6.33 expected hits GreekCityStates roll dice for 1 archer and 2 hoplites in Apollonia, round 3 : 2/3 hits, 1.83 expected hits 2 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 2 skirmishers owned by the Macedonia lost in Apollonia Macedonia win, taking Apollonia from GreekCityStates with 7 cavalrys, 5 phalanxs, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 52 Casualties for Macedonia: 6 skirmishers Casualties for GreekCityStates: 1 archer, 1 catapult, 5 hoplites and 1 wall Casualties for RomanRepublic: 1 legionaire Battle in Delphi Macedonia attack with 1 catapult, 1 cavalry and 1 warrior GreekCityStates defend with 1 skirmisher Macedonia roll dice for 1 catapult, 1 cavalry and 1 warrior in Delphi, round 2 : 1/3 hits, 1.33 expected hits GreekCityStates roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the GreekCityStates lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 1 cavalry and 1 warrior remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 1 skirmisher Battle in Dodona Macedonia attack with 1 phalanx and 2 skirmishers RomanRepublic defend with 1 legionaire Macedonia roll dice for 1 phalanx and 2 skirmishers in Dodona, round 2 : 0/3 hits, 0.83 expected hits RomanRepublic roll dice for 1 legionaire in Dodona, round 2 : 0/1 hits, 0.33 expected hits Macedonia roll dice for 1 phalanx and 2 skirmishers in Dodona, round 3 : 1/3 hits, 0.83 expected hits RomanRepublic roll dice for 1 legionaire in Dodona, round 3 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Dodona Macedonia win, taking Dodona from RomanRepublic with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 6 Casualties for RomanRepublic: 1 legionaire Battle in Corinth Macedonia attack with 1 cavalry and 2 warriors GreekCityStates defend with 1 hoplite Macedonia roll dice for 1 cavalry and 2 warriors in Corinth, round 2 : 0/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite in Corinth, round 2 : 1/1 hits, 0.50 expected hits 1 cavalry owned by the Macedonia lost in Corinth Macedonia roll dice for 2 warriors in Corinth, round 3 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Corinth, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 warrior owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 1 warrior remaining. Battle score for attacker is -5 Casualties for Macedonia: 1 cavalry and 1 warrior Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia 2 cavalrys moved from Larissa to Athens 1 bireme moved from SZ 69 to SZ 68 4 skirmishers moved from Thessalonica to Larissa 3 phalanxs moved from Thessalonica to Larissa 1 flagship and 1 quadrireme moved from SZ 69 to SZ 70 Place Units - Macedonia 1 trireme placed in SZ 70 2 cavalrys and 2 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia rolls : 0/1 hits, 0.00 expected hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 57 PUs; end with 57 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 55 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 51 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 57 PUs
Combat Hit Differential Summary :
AAwall fire in Apollonia : : -0.50 RomanRepublic : -0.67 Macedonia : 1.00 Macedonia rolls : : 0.00 GreekCityStates : 0.50
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TripleA Turn Summary: Bosporus round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Bosporus 2 cataphracts and 3 horsearchers moved from Istropolis to Napoca 3 cataphracts, 3 cavalrys and 1 leader moved from Olbia to Napoca 6 horsearchers moved from Sinda to Tanais 3 hoplites moved from Tanais to Azara 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80 5 cavalrys moved from Theodesia to Olbia 1 bireme moved from SZ 74 to SZ 72 1 flagship and 1 quadrireme moved from SZ 80 to SZ 75 2 archers moved from Azara to Sinda Purchase Units - Bosporus Bosporus buy 3 cavalrys and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Napoca Bosporus attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 leader AI_Neutral defend with 7 warrior_neutrals Bosporus roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 leader in Napoca, round 2 : 8/12 hits, 4.67 expected hits AI_Neutral roll dice for 7 warrior_neutrals in Napoca, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 1 leader owned by the Bosporus 1 cavalry owned by the Bosporus, 7 warrior_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Napoca Bosporus win, taking Napoca from AI_Neutral with 5 cataphracts, 2 cavalrys, 1 horsearcher and 1 leader remaining. Battle score for attacker is -18 Casualties for Bosporus: 1 cavalry and 2 horsearchers Casualties for AI_Neutral: 7 warrior_neutrals Non Combat Move - Bosporus Place Units - Bosporus 3 cavalrys and 1 hoplite placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 1/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after successful research. Bosporus discover triremes Activate Technology - Bosporus Bosporus activating triremes Turn Complete - Bosporus Bosporus collect 29 PUs; end with 29 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 25 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 28 PUs
Combat Hit Differential Summary :
Bosporus rolls : : 1.00 Bosporus : 3.33 AI_Neutral : 1.67
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TripleA Turn Summary: Pontus round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Pontus 1 unit repaired. 1 trireme moved from SZ 76 to SZ 78 1 flagship moved from SZ 77 to SZ 78 1 bireme and 2 triremes moved from SZ 79 to SZ 78 6 chariots moved from Pessinus to Sinope 1 leader moved from Pessinus to Sinope 5 hoplites and 4 skirmishers moved from Pessinus to Heraclea Pontica 1 catapult, 6 phalanxs and 6 skirmishers moved from Heraclea Pontica to Sinope Purchase Units - Pontus Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in SZ 78 Pontus attack with 1 bireme, 1 flagship and 3 triremes Armenia defend with 1 flagship and 2 triremes tri_VS_bi fire in SZ 78 : 1/1 hits, 0.17 expected hits 1 bireme owned by the Pontus lost in SZ 78 Pontus roll dice for 1 flagship and 3 triremes in SZ 78, round 2 : 2/4 hits, 1.33 expected hits Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 flagship owned by the Pontus 1 flagship owned by the Armenia lost in SZ 78 Pontus roll dice for 1 flagship and 3 triremes in SZ 78, round 3 : 0/4 hits, 1.33 expected hits Armenia roll dice for 2 triremes in SZ 78, round 3 : 1/2 hits, 1.00 expected hits 1 flagship owned by the Pontus lost in SZ 78 Pontus roll dice for 3 triremes in SZ 78, round 4 : 2/3 hits, 1.00 expected hits Armenia roll dice for 2 triremes in SZ 78, round 4 : 2/2 hits, 1.00 expected hits 2 triremes owned by the Armenia and 2 triremes owned by the Pontus lost in SZ 78 Pontus win with 1 trireme remaining. Battle score for attacker is -12 Casualties for Pontus: 1 bireme, 1 flagship and 2 triremes Casualties for Armenia: 1 flagship and 2 triremes Non Combat Move - Pontus Place Units - Pontus 2 chariots placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 12 PUs; end with 12 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 7 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 10 PUs
Combat Hit Differential Summary :
Pontus : 0.33 Armenia : 0.67 tri_VS_bi fire in SZ 78 : : 0.83 Pontus rolls : : 0.00
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Seleucid 1 unit repaired. 2 hoplites moved from Ninive to Seleucia 1 warelephant moved from Seleucia to Teredon 1 cataphract and 1 phalanx moved from Vologesia to Teredon 5 cataphracts moved from Seleucia to Teredon 2 phalanxs moved from Antioch to SZ 61 1 cataphract and 2 warelephants moved from Antioch to Attalia 2 hoplites moved from Antioch to SZ 61 2 hoplites and 2 phalanxs moved from SZ 61 to Attalia 1 phalanx moved from Petra to Jerusalem 2 phalanxs moved from Sidon to Jerusalem 1 warelephant moved from Sidon to Jerusalem 1 leader moved from Sidon to Jerusalem 2 cataphracts moved from Bostra to Jerusalem 1 hoplite moved from Antioch to Sidon 1 hoplite and 1 phalanx moved from Edessa to Antioch Purchase Units - Seleucid Seleucid buy 10 hoplites; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Teredon Seleucid attack with 6 cataphracts, 1 phalanx and 1 warelephant AI_Neutral defend with 5 spearman_neutrals Seleucid roll dice for 6 cataphracts, 1 phalanx and 1 warelephant in Teredon, round 2 : 8/8 hits, 4.50 expected hits AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 1/5 hits, 1.67 expected hits 1 cataphract owned by the Seleucid and 5 spearman_neutrals owned by the AI_Neutral lost in Teredon Seleucid win, taking Teredon from AI_Neutral with 5 cataphracts, 1 phalanx and 1 warelephant remaining. Battle score for attacker is -8 Casualties for Seleucid: 1 cataphract Casualties for AI_Neutral: 5 spearman_neutrals Battle in Attalia Seleucid attack with 1 cataphract, 2 hoplites, 2 phalanxs and 2 warelephants Pergamon defend with 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 cataphract, 2 hoplites, 2 phalanxs and 2 warelephants in Attalia, round 2 : 4/7 hits, 4.17 expected hits Pergamon roll dice for 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman in Attalia, round 2 : 1/4 hits, 1.33 expected hits 1 skirmisher owned by the Pergamon, 1 cataphract owned by the Seleucid, 1 catapult owned by the Pergamon, 2 cavalrys owned by the Pergamon and 1 spearman owned by the Pergamon lost in Attalia Seleucid win, taking Attalia from Pergamon with 2 hoplites, 2 phalanxs and 2 warelephants remaining. Battle score for attacker is 20 Casualties for Seleucid: 1 cataphract Casualties for Pergamon: 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 7 hoplites placed in Seleucia 3 hoplites placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 6,3 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover tradeRoutes Activate Technology - Seleucid Seleucid activating tradeRoutes Turn Complete - Seleucid Seleucid collect 75 PUs; end with 75 PUs Seleucid collect 4 PUs from War Bonds; end with 79 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 71 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 76 PUs
Combat Hit Differential Summary :
Pergamon : -0.33 Seleucid : 3.33 AI_Neutral : -0.67
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Egypt Purchase Units - Egypt Egypt buy 1 archer, 1 catapult and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Egypt 1 trireme moved from SZ 58 to SZ 57 1 catapult moved from Alexandria to SZ 57 1 trireme moved from SZ 58 to SZ 57 1 phalanx moved from Alexandria to SZ 57 1 bireme moved from SZ 58 to SZ 57 1 archer moved from Alexandria to SZ 57 1 archer, 1 bireme, 1 catapult, 1 phalanx and 2 triremes moved from SZ 57 to SZ 58 1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan 1 chariot, 1 leader and 1 warelephant moved from Alexandria to Pharan 2 archers, 2 phalanxs and 1 warelephant moved from Memphis to Pharan 1 phalanx moved from Alexandria to Memphis 2 phalanxs moved from Paraetonium to Alexandria Place Units - Egypt 1 archer, 1 catapult and 2 phalanxs placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 34 PUs; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 32 PUs
Combat Hit Differential Summary :
Egypt rolls : : 0.00
Territory Summary for Egypt :
Memphis : 1 phalanx Alexandria : 1 archer, 1 catapult, 1 city, 4 phalanxs and 2 walls Salamis : 1 wall and 1 warelephant Cyrene : 1 archer SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes Pharan : 7 archers, 1 catapult, 4 chariots, 1 leader, 6 phalanxs and 4 warelephants
Production/PUs Summary :
RomanRepublic : 58 / 62 GreekCityStates : 21 / 36 Pergamon : 22 / 26 Carthage : 56 / 54 Macedonia : 57 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 33 Armenia : 24 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 154 / 174
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Parthia Purchase Units - Parthia Parthia buy 2 archers, 1 catapult and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Parthia 1 flagship and 1 trireme moved from SZ 86 to SZ 84 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Albana 1 warelephant moved from Susa to Ecbatana 1 cataphract and 1 horsearcher moved from Susa to Cyropolis 1 cataphract, 1 catapult and 1 horsearcher moved from Persepolis to Susa Place Units - Parthia 2 archers, 1 catapult and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,3 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover navalAcademy Activate Technology - Parthia Parthia activating navalAcademy Turn Complete - Parthia Parthia collect 28 PUs; end with 28 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 25 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 29 PUs
Combat Hit Differential Summary :
Territory Summary for Parthia :
Albana : 1 archer SZ 84 : 1 flagship and 1 trireme Susa : 7 archers, 4 cataphracts, 1 catapult, 6 horsearchers, 1 leader, 2 walls and 5 warelephants Ecbatana : 1 warelephant Cyropolis : 2 archers, 1 cataphract, 1 catapult and 1 horsearcher Persepolis : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant East : 1 archer, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 58 / 62 GreekCityStates : 21 / 36 Pergamon : 22 / 26 Carthage : 56 / 54 Macedonia : 57 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 24 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 154 / 174
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TripleA Turn Summary: Armenia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Armenia 1 unit repaired. 2 skirmishers moved from Satala to Amida 5 cataphracts and 5 horsearchers moved from Trapezus to Amida 1 leader moved from Trapezus to Amida 3 cataphracts moved from Trapezus to Amida Purchase Units - Armenia Armenia buy 1 cataphract, 1 catapult, 1 skirmisher and 1 spearman; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Amida Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers in Amida, round 2 : 4/16 hits, 5.83 expected hits AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Amida, round 2 : 3/6 hits, 2.67 expected hits Units damaged: 1 leader owned by the Armenia 1 skirmisher owned by the Armenia, 1 horsearcher owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Amida Armenia roll dice for 8 cataphracts, 4 horsearchers, 1 leader and 1 skirmisher in Amida, round 3 : 5/14 hits, 5.50 expected hits AI_Neutral roll dice for 2 archer_neutrals in Amida, round 3 : 2/2 hits, 1.33 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Armenia lost in Amida Armenia win, taking Amida from AI_Neutral with 8 cataphracts, 3 horsearchers and 1 leader remaining. Battle score for attacker is -20 Casualties for Armenia: 2 horsearchers and 2 skirmishers Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals Non Combat Move - Armenia 4 spearmen moved from Trapezus to Artaxata 1 skirmisher moved from Trapezus to Artaxata 1 catapult moved from Armavira to Artaxata 1 catapult and 2 spearmen moved from Albana to Artaxata 7 spearmen moved from Armavira to Phasis 2 skirmishers moved from Armavira to Phasis 2 skirmishers moved from Armavira to Artaxata 3 skirmishers moved from Albana to Artaxata Place Units - Armenia 1 cataphract, 1 catapult, 1 skirmisher and 1 spearman placed in Armavira Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 6,3 and gets 1 hit Armenia removing all Technology Tokens after successful research. Armenia discover quadriremes Activate Technology - Armenia Armenia activating quadriremes Turn Complete - Armenia Armenia collect 27 PUs; end with 27 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 24 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 27 PUs
Combat Hit Differential Summary :
Armenia : -2.33 AI_Neutral : 1.00
Territory Summary for Armenia :
Albana : 1 city and 4 walls Phasis : 4 skirmishers and 9 spearmen Amida : 1 flag, 8 cataphracts, 3 horsearchers and 1 leader Trapezus : 1 flag, 1 skirmisher Armavira : 1 cataphract, 1 catapult, 1 city, 1 skirmisher, 1 spearman and 3 walls SZ 83 : 1 bireme Artaxata : 2 catapults, 6 skirmishers and 6 spearmen
Production/PUs Summary :
RomanRepublic : 58 / 62 GreekCityStates : 21 / 36 Pergamon : 22 / 26 Carthage : 56 / 54 Macedonia : 57 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 174
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - RomanRepublic 1 unit repaired. 2 legionaires moved from Ariminum to Patavium 1 ballista moved from Verona to Patavium 2 cataphracts moved from Verona to Patavium 7 legionaires moved from Verona to Patavium 1 leader and 2 skirmishers moved from Verona to Patavium 1 catapult and 2 legionaires moved from Tarraco to Toletum 1 cataphract moved from Tarraco to Toletum 1 skirmisher moved from Valentia to Toletum Purchase Units - RomanRepublic Trigger ROMeconomics: buyCity removed from RomanRepublicProduction Trigger ROMeconomics: buyCityX added to RomanRepublicProduction Trigger ROMeconomicsWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers in Patavium, round 2 : 5/15 hits, 5.50 expected hits AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 2/9 hits, 3.00 expected hits Units damaged: 1 leader owned by the RomanRepublic 4 skirmisher_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 1 skirmisher in Patavium, round 3 : 6/14 hits, 5.33 expected hits AI_Neutral roll dice for 2 archer_neutrals and 2 warrior_neutrals in Patavium, round 3 : 1/4 hits, 2.00 expected hits 2 archer_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 9 legionaires remaining. Battle score for attacker is -8 Casualties for RomanRepublic: 2 skirmishers Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals Battle in Toletum RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher AI_Neutral defend with 4 cavalry_neutrals RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 2 : 2/5 hits, 2.17 expected hits AI_Neutral roll dice for 4 cavalry_neutrals in Toletum, round 2 : 0/4 hits, 0.67 expected hits 2 cavalry_neutrals owned by the AI_Neutral lost in Toletum RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 3 : 2/5 hits, 2.17 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Toletum, round 3 : 0/2 hits, 0.33 expected hits 2 cavalry_neutrals owned by the AI_Neutral lost in Toletum RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 4 cavalry_neutrals Non Combat Move - RomanRepublic 2 legionaires and 2 skirmishers moved from Salapia to Ariminum 1 bireme and 1 trireme moved from SZ 50 to SZ 35 1 legionaire and 1 skirmisher moved from Croton to SZ 35 1 skirmisher moved from SZ 35 to Messana 1 legionaire moved from SZ 35 to Messana 1 ballista moved from Roma to Salapia 1 legionaire and 1 skirmisher moved from Roma to Salapia Place Units - RomanRepublic 2 skirmishers and 1 wall placed in Valentia 1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 28 Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 6,5 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover supraremes Activate Technology - RomanRepublic RomanRepublic activating supraremes Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 66 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 61 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 58 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 64 PUs
Combat Hit Differential Summary :
RomanRepublic : -0.17 AI_Neutral : -3.00
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher Croton : 1 legionaire Arretium : 1 wall Roma : 1 city, 2 legionaires, 1 skirmisher and 2 walls Verona : 1 flag Tarraco : 1 flag Aleria : 1 flag Messana : 7 legionaires, 3 skirmishers and 1 wall Toletum : 1 flag, 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher Capua : 3 legionaires, 1 skirmisher and 1 wall SZ 35 : 1 bireme and 1 trireme Salapia : 1 ballista, 1 legionaire, 1 skirmisher and 1 wall SZ 28 : 2 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes and 3 triremes Genua : 1 flag, 1 legionaire Ariminum : 2 legionaires and 2 skirmishers Valentia : 1 catapult, 1 city, 2 legionaires, 3 skirmishers and 3 walls Patavium : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 9 legionaires
Production/PUs Summary :
RomanRepublic : 66 / 64 GreekCityStates : 21 / 36 Pergamon : 22 / 26 Carthage : 53 / 54 Macedonia : 57 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 15 / 27 AI_Neutral : 143 / 325
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - GreekCityStates 1 archer and 1 hoplite moved from Sparta to SZ 67 1 archer, 1 bireme, 1 flagship, 1 hoplite and 1 trireme moved from SZ 67 to SZ 50 1 archer and 1 hoplite moved from SZ 50 to Delphi 1 skirmisher moved from Sparta to Corinth 1 archer and 1 hoplite moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 2 archers, 1 catapult, 1 cavalry and 1 hoplite; Remaining resources: 0 PUs; 2 techTokens; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 1 archer and 1 hoplite Macedonia defend with 1 catapult, 1 cavalry and 1 warrior GreekCityStates roll dice for 1 flagship in Delphi, round 2 : 1/1 hits, 1.00 expected hits GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 2 : 1/2 hits, 0.83 expected hits Macedonia roll dice for 1 catapult, 1 cavalry and 1 warrior in Delphi, round 2 : 0/2 hits, 0.83 expected hits 1 cavalry owned by the Macedonia and 1 catapult owned by the Macedonia lost in Delphi GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 3 : 1/2 hits, 0.83 expected hits Macedonia roll dice for 1 warrior in Delphi, round 3 : 0/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 19 Casualties for Macedonia: 1 catapult, 1 cavalry and 1 warrior Battle in Corinth GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher Macedonia defend with 1 warrior GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Corinth, round 2 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 warrior in Corinth, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 6 Casualties for Macedonia: 1 warrior Non Combat Move - GreekCityStates Place Units - GreekCityStates 2 archers, 1 catapult, 1 cavalry and 1 hoplite placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 6,1 and gets 1 hit GreekCityStates removing all Technology Tokens after successful research. GreekCityStates discover supraremes Activate Technology - GreekCityStates GreekCityStates activating supraremes Turn Complete - GreekCityStates GreekCityStates collect 31 PUs; end with 31 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 28 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 31 PUs
Combat Hit Differential Summary :
Macedonia : -1.50 GreekCityStates : 1.33
Territory Summary for GreekCityStates :
Sparta : 2 archers, 2 catapults, 1 cavalry, 1 city, 2 hoplites, 1 leader and 2 walls Corinth : 1 archer, 1 hoplite and 1 skirmisher Delphi : 1 archer and 1 hoplite SZ 67 : 2 quadriremes Aleria : 1 hoplite Massilia : 2 hoplites and 2 walls Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls SZ 28 : 1 bireme and 1 trireme SZ 50 : 1 bireme, 1 flagship and 1 trireme
Production/PUs Summary :
RomanRepublic : 66 / 64 GreekCityStates : 31 / 31 Pergamon : 22 / 26 Carthage : 53 / 54 Macedonia : 47 / 57 Bosporus : 29 / 28 Pontus : 12 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 15 / 27 AI_Neutral : 143 / 325
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TripleA Turn Summary: Pergamon round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Pergamon 1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus Purchase Units - Pergamon Pergamon buy 1 catapult, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pessinus Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen Pontus defend with 1 hoplite Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 2 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 hoplite Non Combat Move - Pergamon 1 skirmisher and 1 spearman moved from Sardis to Halicarnassus 2 cavalrys moved from SZ 67 to Sparta Place Units - Pergamon 1 catapult, 1 phalanx and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 25 PUs; end with 25 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 26 PUs
Combat Hit Differential Summary :
Pergamon : -0.67 Pontus : 0.50 Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs Barcino : 3 spearmen and 2 walls Halicarnassus : 1 skirmisher, 1 spearman and 2 walls Pergamum : 2 skirmishers and 2 walls Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman SZ 67 : 1 flagship and 2 triremes Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 6 spearmen and 4 walls
Production/PUs Summary :
RomanRepublic : 66 / 64 GreekCityStates : 31 / 31 Pergamon : 25 / 26 Carthage : 53 / 54 Macedonia : 47 / 57 Bosporus : 29 / 28 Pontus : 9 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 15 / 27 AI_Neutral : 143 / 325
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TripleA Turn Summary: Pergamon round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Pergamon 1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus Purchase Units - Pergamon Pergamon buy 1 catapult, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pessinus Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen Pontus defend with 1 hoplite Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 2 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 hoplite Non Combat Move - Pergamon 1 skirmisher and 1 spearman moved from Sardis to Halicarnassus 2 cavalrys moved from SZ 67 to Sparta Place Units - Pergamon 1 catapult, 1 phalanx and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 25 PUs; end with 25 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by GreekCityStates from SZ 28: 1 bireme EDIT: Adding units owned by GreekCityStates to SZ 27: 1 bireme EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Pergamon : -0.67 Pontus : 0.50 Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs Barcino : 3 spearmen and 2 walls Halicarnassus : 1 skirmisher, 1 spearman and 2 walls Pergamum : 2 skirmishers and 2 walls Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman SZ 67 : 1 flagship and 2 triremes Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 6 spearmen and 4 walls
Production/PUs Summary :
RomanRepublic : 66 / 64 GreekCityStates : 31 / 31 Pergamon : 25 / 26 Carthage : 53 / 54 Macedonia : 47 / 57 Bosporus : 29 / 28 Pontus : 9 / 10 Seleucid : 75 / 76 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 27 / 27 AI_Barbarians : 15 / 27 AI_Neutral : 143 / 325
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use the last post…I made a ncm
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Carthage 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Igilgili to Cartenna 2 cavalrys moved from Gades to Corduba Purchase Units - Carthage Carthage buy 2 biremes, 3 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; Combat - Carthage Battle in Cartenna Carthage attack with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants AI_Neutral defend with 2 cavalry_neutrals Carthage roll dice for 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants in Cartenna, round 2 : 8/17 hits, 8.00 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 2/2 hits, 0.33 expected hits Units damaged: 1 leader owned by the Carthage 1 cavalry owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna Carthage win, taking Cartenna from AI_Neutral with 8 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 2 cavalry_neutrals Non Combat Move - Carthage 1 hoplite moved from Caralis to SZ 32 1 quadrireme moved from SZ 33 to SZ 32 1 hoplite moved from Caralis to SZ 32 1 hoplite moved from Carthago to SZ 32 1 quinquereme moved from SZ 33 to SZ 32 1 hoplite moved from Carthago to SZ 32 1 hoplite moved from Carthago to SZ 32 5 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 32 to SZ 33 1 suprareme moved from SZ 33 to SZ 32 1 catapult moved from Carthago to SZ 32 1 catapult and 1 suprareme moved from SZ 32 to SZ 33 1 catapult moved from SZ 33 to Lilybaeum 1 quinquereme moved from SZ 33 to SZ 36 1 cavalry moved from Melita to SZ 36 1 cavalry and 1 quinquereme moved from SZ 36 to SZ 33 5 hoplites moved from SZ 33 to Lilybaeum 1 cavalry moved from SZ 33 to Lilybaeum Place Units - Carthage 2 biremes placed in SZ 32 2 hoplites placed in Gades 1 hoplite and 1 phalanx placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 1,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover supraremes Activate Technology - Carthage Carthage activating supraremes Turn Complete - Carthage Carthage collect 55 PUs; end with 55 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 52 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 50 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 46 PUs Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 51 PUs
Combat Hit Differential Summary :
Carthage : 0.00 AI_Neutral : 1.67
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Macedonia 1 phalanx and 2 skirmishers moved from Dodona to Delphi 1 warrior moved from Athens to SZ 68 1 warrior moved from SZ 68 to Rhodos 1 skirmisher moved from Larissa to Delphi 1 skirmisher moved from Larissa to Delphi 1 phalanx and 1 warrior moved from Apollonia to Dodona 2 cavalrys moved from Thessalonica to Delphi 1 warrior moved from Thessalonica to Dodona 2 cavalrys moved from Athens to Corinth 2 warriors moved from Athens to Corinth Purchase Units - Macedonia Macedonia buy 1 phalanx, 3 skirmishers and 6 warriors; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Rhodos Battle in Delphi Macedonia attack with 2 cavalrys, 1 phalanx and 4 skirmishers GreekCityStates defend with 1 archer and 1 hoplite Macedonia roll dice for 2 cavalrys, 1 phalanx and 4 skirmishers in Delphi, round 2 : 1/7 hits, 1.83 expected hits GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 2 : 1/2 hits, 1.33 expected hits 1 hoplite owned by the GreekCityStates and 1 skirmisher owned by the Macedonia lost in Delphi Macedonia roll dice for 2 cavalrys, 1 phalanx and 3 skirmishers in Delphi, round 3 : 3/6 hits, 1.67 expected hits GreekCityStates roll dice for 1 archer in Delphi, round 3 : 0/1 hits, 0.67 expected hits 1 archer owned by the GreekCityStates lost in Delphi Macedonia win, taking Rhodos from GreekCityStates, taking Delphi from GreekCityStates with 2 cavalrys, 1 phalanx and 3 skirmishers remaining. Battle score for attacker is 11 Casualties for Macedonia: 1 skirmisher Casualties for GreekCityStates: 1 archer and 1 hoplite Battle in Corinth Macedonia attack with 2 cavalrys and 2 warriors GreekCityStates defend with 1 archer, 1 hoplite and 1 skirmisher Macedonia roll dice for 2 cavalrys and 2 warriors in Corinth, round 2 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Corinth, round 2 : 1/3 hits, 1.50 expected hits 1 cavalry owned by the Macedonia and 1 skirmisher owned by the GreekCityStates lost in Corinth Macedonia roll dice for 1 cavalry and 2 warriors in Corinth, round 3 : 1/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 archer and 1 hoplite in Corinth, round 3 : 1/2 hits, 1.33 expected hits 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Corinth Macedonia roll dice for 2 warriors in Corinth, round 4 : 1/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 archer in Corinth, round 4 : 0/1 hits, 0.67 expected hits 1 archer owned by the GreekCityStates lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 2 warriors remaining. Battle score for attacker is 7 Casualties for Macedonia: 2 cavalrys Casualties for GreekCityStates: 1 archer, 1 hoplite and 1 skirmisher Non Combat Move - Macedonia 3 phalanxs and 2 skirmishers moved from Larissa to Athens 1 warrior moved from Thessalonica to SZ 70 1 bireme, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior moved from SZ 70 to SZ 68 1 warrior moved from SZ 68 to Athens 2 warriors moved from Apollonia to Dodona 1 phalanx moved from Apollonia to Dodona 3 cavalrys moved from Apollonia to Delphi 4 cavalrys moved from Apollonia to Larissa Place Units - Macedonia 1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia 2 skirmishers and 5 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 2,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 62 PUs; end with 62 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 61 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 56 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 62 PUs
Combat Hit Differential Summary :
Macedonia : 0.50 GreekCityStates : -2.50