Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: AI_Barbarians round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Combat Move - AI_Barbarians
            Trigger SalonaeClear: Setting territoryEffect cleared  for territoryAttachment attached to Salonae
            Trigger ThessalonicaWall: Setting territoryEffect to walled for territoryAttachment attached to Thessalonica
            Trigger SardicaClear: Setting territoryEffect cleared  for territoryAttachment attached to Sardica
            Trigger CaleClear: Setting territoryEffect cleared  for territoryAttachment attached to Cale
            Trigger EastWall: Setting territoryEffect to walled for territoryAttachment attached to East
            Trigger SalmanticaClear: Setting territoryEffect cleared  for territoryAttachment attached to Salmantica
            Trigger PontusBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to PontusBox
            Trigger PalantiaClear: Setting territoryEffect cleared  for territoryAttachment attached to Palantia
            Trigger IgilgiliClear: Setting territoryEffect cleared  for territoryAttachment attached to Igilgili
            Trigger TheodesiaWall: Setting territoryEffect to walled for territoryAttachment attached to Theodesia
            Trigger AmidaClear: Setting territoryEffect cleared  for territoryAttachment attached to Amida
            Trigger ThameaClear: Setting territoryEffect cleared  for territoryAttachment attached to Thamea
            Trigger AcciClear: Setting territoryEffect cleared  for territoryAttachment attached to Acci
            Trigger ParthiaBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to ParthiaBox
            Trigger ValentiaWall: Setting territoryEffect to walled for territoryAttachment attached to Valentia
            Trigger SidonClear: Setting territoryEffect cleared  for territoryAttachment attached to Sidon
            Trigger BereniceClear: Setting territoryEffect cleared  for territoryAttachment attached to Berenice
            Trigger SeleucidBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to SeleucidBox
            Trigger LilybaeumWall: Setting territoryEffect to walled for territoryAttachment attached to Lilybaeum
            Trigger ArtaxataClear: Setting territoryEffect cleared  for territoryAttachment attached to Artaxata
            Trigger PergamumWall: Setting territoryEffect to walled for territoryAttachment attached to Pergamum
            Trigger CapuaWall: Setting territoryEffect to walled for territoryAttachment attached to Capua
            Trigger TeredonClear: Setting territoryEffect cleared  for territoryAttachment attached to Teredon
            Trigger HispatisClear: Setting territoryEffect cleared  for territoryAttachment attached to Hispatis
            Trigger BosporusBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to BosporusBox
            Trigger ArretiumWall: Setting territoryEffect to walled for territoryAttachment attached to Arretium
            Trigger TyrasClear: Setting territoryEffect cleared  for territoryAttachment attached to Tyras
            Trigger CarthagoWall: Setting territoryEffect to walled for territoryAttachment attached to Carthago
            Trigger PharanClear: Setting territoryEffect cleared  for territoryAttachment attached to Pharan
            Trigger VeronaClear: Setting territoryEffect cleared  for territoryAttachment attached to Verona
            Trigger PergamonBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to PergamonBox
            Trigger MessanaWall: Setting territoryEffect to walled for territoryAttachment attached to Messana
            Trigger Cestra ReginaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cestra Regina
            Trigger BostraClear: Setting territoryEffect cleared  for territoryAttachment attached to Bostra
            Trigger TolosaClear: Setting territoryEffect cleared  for territoryAttachment attached to Tolosa
            Trigger LogdunumClear: Setting territoryEffect cleared  for territoryAttachment attached to Logdunum
            Trigger ThenaeClear: Setting territoryEffect cleared  for territoryAttachment attached to Thenae
            Trigger BarcinoWall: Setting territoryEffect to walled for territoryAttachment attached to Barcino
            Trigger RomaWall: Setting territoryEffect to walled for territoryAttachment attached to Roma
            Trigger MelitaClear: Setting territoryEffect cleared  for territoryAttachment attached to Melita
            Trigger ThapsusClear: Setting territoryEffect cleared  for territoryAttachment attached to Thapsus
            Trigger NiniveClear: Setting territoryEffect cleared  for territoryAttachment attached to Ninive
            Trigger Lucus AugustiClear: Setting territoryEffect cleared  for territoryAttachment attached to Lucus Augusti
            Trigger HermopolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Hermopolis
            Trigger PessinusClear: Setting territoryEffect cleared  for territoryAttachment attached to Pessinus
            Trigger SaninaClear: Setting territoryEffect cleared  for territoryAttachment attached to Sanina
            Trigger OdessusClear: Setting territoryEffect cleared  for territoryAttachment attached to Odessus
            Trigger GreekCityStatesBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to GreekCityStatesBox
            Trigger ScallabisClear: Setting territoryEffect cleared  for territoryAttachment attached to Scallabis
            Trigger CordubaClear: Setting territoryEffect cleared  for territoryAttachment attached to Corduba
            Trigger GazacaClear: Setting territoryEffect cleared  for territoryAttachment attached to Gazaca
            Trigger VeldidenaClear: Setting territoryEffect cleared  for territoryAttachment attached to Veldidena
            Trigger PalmyraClear: Setting territoryEffect cleared  for territoryAttachment attached to Palmyra
            Trigger SigaClear: Setting territoryEffect cleared  for territoryAttachment attached to Siga
            Trigger ByzantiumClear: Setting territoryEffect cleared  for territoryAttachment attached to Byzantium
            Trigger VolubilisClear: Setting territoryEffect cleared  for territoryAttachment attached to Volubilis
            Trigger OlisipoClear: Setting territoryEffect cleared  for territoryAttachment attached to Olisipo
            Trigger AxiopolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Axiopolis
            Trigger SalapiaWall: Setting territoryEffect to walled for territoryAttachment attached to Salapia
            Trigger TarentumClear: Setting territoryEffect cleared  for territoryAttachment attached to Tarentum
            Trigger PersepolisWall: Setting territoryEffect to walled for territoryAttachment attached to Persepolis
            Trigger MediolanumClear: Setting territoryEffect cleared  for territoryAttachment attached to Mediolanum
            Trigger SarmizegetusaClear: Setting territoryEffect cleared  for territoryAttachment attached to Sarmizegetusa
            Trigger HalicarnassusWall: Setting territoryEffect to walled for territoryAttachment attached to Halicarnassus
            Trigger PhilippopolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Philippopolis
            Trigger NicaeaClear: Setting territoryEffect cleared  for territoryAttachment attached to Nicaea
            Trigger ElusaClear: Setting territoryEffect cleared  for territoryAttachment attached to Elusa
            Trigger CorinthClear: Setting territoryEffect cleared  for territoryAttachment attached to Corinth
            Trigger MacedoniaBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to MacedoniaBox
            Trigger ThevesteClear: Setting territoryEffect cleared  for territoryAttachment attached to Theveste
            Trigger PalmaClear: Setting territoryEffect cleared  for territoryAttachment attached to Palma
            Trigger GenuaClear: Setting territoryEffect cleared  for territoryAttachment attached to Genua
            Trigger VindonissaClear: Setting territoryEffect cleared  for territoryAttachment attached to Vindonissa
            Trigger AzaraClear: Setting territoryEffect cleared  for territoryAttachment attached to Azara
            Trigger NicopolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Nicopolis
            Trigger ZamaClear: Setting territoryEffect cleared  for territoryAttachment attached to Zama
            Trigger AugustoritumClear: Setting territoryEffect cleared  for territoryAttachment attached to Augustoritum
            Trigger MajarClear: Setting territoryEffect cleared  for territoryAttachment attached to Majar
            Trigger AlbanaWall: Setting territoryEffect to walled for territoryAttachment attached to Albana
            Trigger GadesWall: Setting territoryEffect to walled for territoryAttachment attached to Gades
            Trigger TanaisClear: Setting territoryEffect cleared  for territoryAttachment attached to Tanais
            Trigger SabrataClear: Setting territoryEffect cleared  for territoryAttachment attached to Sabrata
            Trigger CartennaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cartenna
            Trigger CyreneClear: Setting territoryEffect cleared  for territoryAttachment attached to Cyrene
            Trigger TaviumClear: Setting territoryEffect cleared  for territoryAttachment attached to Tavium
            Trigger EgyptBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to EgyptBox
            Trigger LarissaClear: Setting territoryEffect cleared  for territoryAttachment attached to Larissa
            Trigger RhodosClear: Setting territoryEffect cleared  for territoryAttachment attached to Rhodos
            Trigger ToletumClear: Setting territoryEffect cleared  for territoryAttachment attached to Toletum
            Trigger GerrhaClear: Setting territoryEffect cleared  for territoryAttachment attached to Gerrha
            Trigger DodonaClear: Setting territoryEffect cleared  for territoryAttachment attached to Dodona
            Trigger TibiscumClear: Setting territoryEffect cleared  for territoryAttachment attached to Tibiscum
            Trigger AthensClear: Setting territoryEffect cleared  for territoryAttachment attached to Athens
            Trigger DamascusClear: Setting territoryEffect cleared  for territoryAttachment attached to Damascus
            Trigger AelanaClear: Setting territoryEffect cleared  for territoryAttachment attached to Aelana
            Trigger CaralisClear: Setting territoryEffect cleared  for territoryAttachment attached to Caralis
            Trigger PetraClear: Setting territoryEffect cleared  for territoryAttachment attached to Petra
            Trigger IstropolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Istropolis
            Trigger SardisWall: Setting territoryEffect to walled for territoryAttachment attached to Sardis
            Trigger TrapezusClear: Setting territoryEffect cleared  for territoryAttachment attached to Trapezus
            Trigger Carthago NovaClear: Setting territoryEffect cleared  for territoryAttachment attached to Carthago Nova
            Trigger SusaWall: Setting territoryEffect to walled for territoryAttachment attached to Susa
            Trigger BarbarianBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to BarbarianBox
            Trigger Emerita AugustaClear: Setting territoryEffect cleared  for territoryAttachment attached to Emerita Augusta
            Trigger CtesiphonClear: Setting territoryEffect cleared  for territoryAttachment attached to Ctesiphon
            Trigger PellaClear: Setting territoryEffect cleared  for territoryAttachment attached to Pella
            Trigger DurostorumClear: Setting territoryEffect cleared  for territoryAttachment attached to Durostorum
            Trigger NexuanaClear: Setting territoryEffect cleared  for territoryAttachment attached to Nexuana
            Trigger PityusClear: Setting territoryEffect cleared  for territoryAttachment attached to Pityus
            Trigger AuziaClear: Setting territoryEffect cleared  for territoryAttachment attached to Auzia
            Trigger PaliurusClear: Setting territoryEffect cleared  for territoryAttachment attached to Paliurus
            Trigger CarthageBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to CarthageBox
            Trigger MeliteneClear: Setting territoryEffect cleared  for territoryAttachment attached to Melitene
            Trigger CrotonClear: Setting territoryEffect cleared  for territoryAttachment attached to Croton
            Trigger PhasisClear: Setting territoryEffect cleared  for territoryAttachment attached to Phasis
            Trigger CyropolisClear: Setting territoryEffect cleared  for territoryAttachment attached to Cyropolis
            Trigger TingisWall: Setting territoryEffect to walled for territoryAttachment attached to Tingis
            Trigger EdessaClear: Setting territoryEffect cleared  for territoryAttachment attached to Edessa
            Trigger SpartaWall: Setting territoryEffect to walled for territoryAttachment attached to Sparta
            Trigger SenioClear: Setting territoryEffect cleared  for territoryAttachment attached to Senio
            Trigger CastuloClear: Setting territoryEffect cleared  for territoryAttachment attached to Castulo
            Trigger Pax JuliaClear: Setting territoryEffect cleared  for territoryAttachment attached to Pax Julia
            Trigger ApolloniaWall: Setting territoryEffect to walled for territoryAttachment attached to Apollonia
            Trigger OeaClear: Setting territoryEffect cleared  for territoryAttachment attached to Oea
            Trigger JerusalemClear: Setting territoryEffect cleared  for territoryAttachment attached to Jerusalem
            Trigger AlexandriaWall: Setting territoryEffect to walled for territoryAttachment attached to Alexandria
            Trigger TarsusClear: Setting territoryEffect cleared  for territoryAttachment attached to Tarsus
            Trigger PompaeloClear: Setting territoryEffect cleared  for territoryAttachment attached to Pompaelo
            Trigger AleriaClear: Setting territoryEffect cleared  for territoryAttachment attached to Aleria
            Trigger AlesiaClear: Setting territoryEffect cleared  for territoryAttachment attached to Alesia
            Trigger BabylonClear: Setting territoryEffect cleared  for territoryAttachment attached to Babylon
            Trigger StabulaClear: Setting territoryEffect cleared  for territoryAttachment attached to Stabula
            Trigger AttaliaClear: Setting territoryEffect cleared  for territoryAttachment attached to Attalia
            Trigger NapocaClear: Setting territoryEffect cleared  for territoryAttachment attached to Napoca
            Trigger SalamisWall: Setting territoryEffect to walled for territoryAttachment attached to Salamis
            Trigger OlbiaClear: Setting territoryEffect cleared  for territoryAttachment attached to Olbia
            Trigger Heraclea PonticaWall: Setting territoryEffect to walled for territoryAttachment attached to Heraclea Pontica
            Trigger EcbatanaClear: Setting territoryEffect cleared  for territoryAttachment attached to Ecbatana
            Trigger EmesaClear: Setting territoryEffect cleared  for territoryAttachment attached to Emesa
            Trigger LauriacumClear: Setting territoryEffect cleared  for territoryAttachment attached to Lauriacum
            Trigger AquincumClear: Setting territoryEffect cleared  for territoryAttachment attached to Aquincum
            Trigger CirtaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cirta
            Trigger ArmaviraWall: Setting territoryEffect to walled for territoryAttachment attached to Armavira
            Trigger Hippo RegiusClear: Setting territoryEffect cleared  for territoryAttachment attached to Hippo Regius
            Trigger SirmiumClear: Setting territoryEffect cleared  for territoryAttachment attached to Sirmium
            Trigger SyracuseWall: Setting territoryEffect to walled for territoryAttachment attached to Syracuse
            Trigger BurdigalaClear: Setting territoryEffect cleared  for territoryAttachment attached to Burdigala
            Trigger CapsaClear: Setting territoryEffect cleared  for territoryAttachment attached to Capsa
            Trigger AemonaClear: Setting territoryEffect cleared  for territoryAttachment attached to Aemona
            Trigger SeleuciaWall: Setting territoryEffect to walled for territoryAttachment attached to Seleucia
            Trigger MemphisClear: Setting territoryEffect cleared  for territoryAttachment attached to Memphis
            Trigger AriminumClear: Setting territoryEffect cleared  for territoryAttachment attached to Ariminum
            Trigger DelphiClear: Setting territoryEffect cleared  for territoryAttachment attached to Delphi
            Trigger PataviumClear: Setting territoryEffect cleared  for territoryAttachment attached to Patavium
            Trigger MassiliaWall: Setting territoryEffect to walled for territoryAttachment attached to Massilia
            Trigger TarracoClear: Setting territoryEffect cleared  for territoryAttachment attached to Tarraco
            Trigger CydoniaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cydonia
            Trigger SaraiClear: Setting territoryEffect cleared  for territoryAttachment attached to Sarai
            Trigger HatraClear: Setting territoryEffect cleared  for territoryAttachment attached to Hatra
            Trigger EuphratesClear: Setting territoryEffect cleared  for territoryAttachment attached to Euphrates
            Trigger AntiochWall: Setting territoryEffect to walled for territoryAttachment attached to Antioch
            Trigger SindaClear: Setting territoryEffect cleared  for territoryAttachment attached to Sinda
            Trigger RomanRepublicBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to RomanRepublicBox
            Trigger NarboClear: Setting territoryEffect cleared  for territoryAttachment attached to Narbo
            Trigger SiwaClear: Setting territoryEffect cleared  for territoryAttachment attached to Siwa
            Trigger ParaetoniumClear: Setting territoryEffect cleared  for territoryAttachment attached to Paraetonium
            Trigger VologesiaClear: Setting territoryEffect cleared  for territoryAttachment attached to Vologesia
            Trigger SatalaClear: Setting territoryEffect cleared  for territoryAttachment attached to Satala
            Trigger SinopeWall: Setting territoryEffect to walled for territoryAttachment attached to Sinope
            Trigger NemaususClear: Setting territoryEffect cleared  for territoryAttachment attached to Nemausus
            Trigger ArmeniaBoxClear: Setting territoryEffect cleared  for territoryAttachment attached to ArmeniaBox
            Trigger SingidinumClear: Setting territoryEffect cleared  for territoryAttachment attached to Singidinum
            Trigger CesaraugustaClear: Setting territoryEffect cleared  for territoryAttachment attached to Cesaraugusta
    
        Purchase Units - AI_Barbarians
            AI_Barbarians buy 1 skirmisher and 2 warriors; Remaining resources: 0 PUs; 
    
        Place Units - AI_Barbarians
            1 warrior placed in Brigantium
            1 skirmisher placed in Banasa
            1 warrior placed in Vindobona
    
        Turn Complete - AI_Barbarians
            AI_Barbarians collect 12 PUs; end with 12 PUs
            Units generate 4 techTokens; AI_Barbarians end with 4 techTokens
            Units generate 12 PUs; AI_Barbarians end with 24 PUs
            AI_Barbarians creates 1 warrior in Brigantium
            AI_Barbarians creates 1 warrior in Banasa
            AI_Barbarians creates 1 warrior in Vindobona
            AI_Barbarians creates 1 warrior in Namnetes
    

    Combat Hit Differential Summary :

    Territory Summary for AI_Barbarians :

    Brigantium : 1 city, 1 stronghold, 3 walls and 3 warriors
    Banasa : 1 city, 1 skirmisher, 1 stronghold, 3 walls and 2 warriors
    Vindobona : 1 city, 1 stronghold, 3 walls and 3 warriors
    SZ 41 : 1 trireme
    SZ 13 : 1 bireme
    SZ 08 : 1 bireme
    SZ 07 : 1 bireme
    SZ 09 : 1 bireme
    Namnetes : 1 city, 1 leader, 1 stronghold, 3 walls and 2 warriors
    SZ 06 : 1 flagship
    

    Production/PUs Summary :

    RomanRepublic : 51 / 51
    GreekCityStates : 34 / 41
    Pergamon : 22 / 26
    Carthage : 49 / 48
    Macedonia : 44 / 39
    Bosporus : 27 / 25
    Pontus : 12 / 12
    Seleucid : 71 / 70
    Egypt : 34 / 33
    Parthia : 28 / 33
    Armenia : 24 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 174 / 0
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: AI_Neutral round 1

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1
    
        Turn Complete - AI_Neutral
            AI_Neutral collect 174 PUs; end with 174 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 catapult, 2 legionaires and 1 skirmisher moved from Valentia to Tarraco
            1 cataphract moved from Valentia to Tarraco
            1 ballista moved from Genua to Verona
            4 legionaires moved from Genua to Verona
            2 skirmishers moved from Genua to Verona
            1 leader moved from Genua to Verona
            2 cataphracts moved from Genua to Verona
            3 legionaires and 1 skirmisher moved from Ariminum to Verona
            1 legionaire moved from Apollonia to Dodona
                  RomanRepublic take Dodona from Macedonia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 1 catapult, 1 legionaire, 1 quadrireme and 2 skirmishers; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 3 skirmishers
                AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 3 skirmishers in Verona, round 2 : 9/14 hits, 5.00 expected hits
                    AI_Neutral roll dice for 2 skirmisher_neutrals and 3 warrior_neutrals in Verona, round 2 : 2/5 hits, 1.33 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    2 skirmisher_neutrals owned by the AI_Neutral, 3 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Verona
                RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 2 skirmishers remaining. Battle score for attacker is -4
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
            Battle in Tarraco
                RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher
                AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Tarraco, round 2 : 2/5 hits, 2.17 expected hits
                    AI_Neutral roll dice for 2 skirmisher_neutrals and 2 warrior_neutrals in Tarraco, round 2 : 1/4 hits, 1.00 expected hits
                    2 skirmisher_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Tarraco
                    RomanRepublic roll dice for 1 cataphract, 1 catapult and 2 legionaires in Tarraco, round 3 : 1/4 hits, 2.00 expected hits
                    AI_Neutral roll dice for 2 warrior_neutrals in Tarraco, round 3 : 0/2 hits, 0.67 expected hits
                    1 warrior_neutral owned by the AI_Neutral lost in Tarraco
                    RomanRepublic roll dice for 1 cataphract, 1 catapult and 2 legionaires in Tarraco, round 4 : 3/4 hits, 2.00 expected hits
                    AI_Neutral roll dice for 1 warrior_neutral in Tarraco, round 4 : 0/1 hits, 0.33 expected hits
                    1 warrior_neutral owned by the AI_Neutral lost in Tarraco
                RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 2 legionaires remaining. Battle score for attacker is -4
                Casualties for RomanRepublic: 1 skirmisher
                Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
    
        Non Combat Move - RomanRepublic
            1 ballista and 2 legionaires moved from Aleria to SZ 21
            1 ballista, 1 flagship, 2 legionaires and 1 quadrireme moved from SZ 21 to SZ 28
            1 legionaire moved from Salapia to Ariminum
            2 legionaires moved from Roma to Salapia
            2 skirmishers moved from Roma to Salapia
            1 ballista and 2 legionaires moved from SZ 28 to Roma
            1 bireme moved from SZ 35 to SZ 28
            1 legionaire and 1 skirmisher moved from Tarentum to SZ 46
            1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 46 to SZ 50
            1 legionaire and 1 skirmisher moved from SZ 50 to Sparta
    
        Place Units - RomanRepublic
            1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
            1 bireme and 1 quadrireme placed in SZ 28
            1 skirmisher placed in Roma
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 1,6 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover economics
    
        Activate Technology - RomanRepublic
            RomanRepublic activating economics
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 62 PUs; end with 62 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 57 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 56 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 62 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 3.83
    AI_Neutral : -0.33
    

    Territory Summary for RomanRepublic :

    Sparta : 1 legionaire and 1 skirmisher
    Croton : 2 legionaires and 1 skirmisher
    Arretium : 1 wall
    Roma : 1 ballista, 1 city, 3 legionaires, 2 skirmishers and 2 walls
    Verona : 1 flag, 1 ballista, 2 cataphracts, 1 leader, 7 legionaires and 2 skirmishers
    Tarraco : 1 flag, 1 cataphract, 1 catapult and 2 legionaires
    Aleria : 1 flag
    Messana : 6 legionaires, 2 skirmishers and 1 wall
    Capua : 3 legionaires, 1 skirmisher and 1 wall
    Salapia : 2 legionaires, 2 skirmishers and 1 wall
    SZ 28 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 2 triremes
    SZ 50 : 1 bireme and 1 trireme
    Genua : 1 flag, 1 legionaire
    Apollonia : 1 legionaire
    Dodona : 1 flag, 1 legionaire
    Ariminum : 2 legionaires
    Valentia : 1 catapult, 1 city, 2 legionaires, 2 skirmishers and 2 walls
    

    Production/PUs Summary :

    RomanRepublic : 62 / 62
    GreekCityStates : 34 / 41
    Pergamon : 22 / 26
    Carthage : 49 / 48
    Macedonia : 40 / 39
    Bosporus : 27 / 25
    Pontus : 12 / 12
    Seleucid : 71 / 70
    Egypt : 34 / 33
    Parthia : 28 / 33
    Armenia : 24 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 167 / 174
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 2 archers, 1 catapult, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - GreekCityStates
            1 trireme moved from SZ 35 to SZ 28
            1 bireme moved from SZ 21 to SZ 28
            1 leader moved from Corinth to Sparta
            1 hoplite moved from Corinth to Sparta
            2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
            1 flagship moved from SZ 68 to SZ 67
    
        Place Units - GreekCityStates
            2 archers, 1 catapult, 2 hoplites and 1 skirmisher placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 1,5 and gets 0 hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 34 PUs; end with 34 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 30 PUs
            Units generate 2 techTokens; GreekCityStates end with 2 techTokens
            Units generate 6 PUs; GreekCityStates end with 36 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for GreekCityStates :

    Sparta : 2 archers, 1 catapult, 1 city, 3 hoplites, 1 leader, 1 skirmisher and 2 walls
    Corinth : 1 hoplite
    Delphi : 1 skirmisher
    SZ 67 : 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
    Aleria : 1 hoplite
    Massilia : 2 hoplites and 2 walls
    Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
    SZ 28 : 1 bireme and 1 trireme
    Apollonia : 1 archer, 1 catapult, 1 city, 5 hoplites and 1 wall
    

    Production/PUs Summary :

    RomanRepublic : 62 / 62
    GreekCityStates : 34 / 36
    Pergamon : 22 / 26
    Carthage : 49 / 48
    Macedonia : 40 / 39
    Bosporus : 27 / 25
    Pontus : 12 / 12
    Seleucid : 71 / 70
    Egypt : 34 / 33
    Parthia : 28 / 33
    Armenia : 24 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 167 / 174
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pergamon round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Pergamon
            2 skirmishers moved from Sardis to Attalia
            2 cavalrys moved from Sardis to Attalia
            1 catapult and 1 spearman moved from Sardis to Attalia
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult and 2 phalanxs; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Attalia
                Pergamon attack with 1 catapult, 2 cavalrys, 2 skirmishers and 1 spearman
                Seleucid defend with 1 hoplite and 1 phalanx
                    Pergamon roll dice for 1 catapult, 2 cavalrys, 2 skirmishers and 1 spearman in Attalia, round 2 : 2/6 hits, 2.00 expected hits
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 2 : 1/2 hits, 1.17 expected hits
                    1 skirmisher owned by the Pergamon, 1 phalanx owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Attalia
                Pergamon win, taking Attalia from Seleucid with 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 12
                Casualties for Pergamon: 1 skirmisher
                Casualties for Seleucid: 1 hoplite and 1 phalanx
    
        Non Combat Move - Pergamon
            2 phalanxs moved from Sardis to SZ 68
            1 flagship, 2 phalanxs and 2 triremes moved from SZ 68 to SZ 67
            2 phalanxs moved from SZ 67 to Sparta
            5 spearmen moved from Pergamum to Sardis
            3 skirmishers moved from Pergamum to Sardis
            2 cavalrys moved from Cydonia to SZ 67
    
        Place Units - Pergamon
            1 catapult and 2 phalanxs placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 25 PUs; end with 26 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 26 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.00
    Seleucid : -0.17
    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Sparta : 2 phalanxs
    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 skirmishers and 2 walls
    SZ 67 : 2 cavalrys, 1 flagship and 2 triremes
    Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 3 skirmishers, 7 spearmen and 4 walls
    Attalia : 1 flag, 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 62 / 62
    GreekCityStates : 34 / 36
    Pergamon : 25 / 26
    Carthage : 49 / 48
    Macedonia : 40 / 39
    Bosporus : 27 / 25
    Pontus : 12 / 12
    Seleucid : 68 / 70
    Egypt : 34 / 33
    Parthia : 28 / 33
    Armenia : 24 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 167 / 174
    

    Savegame


  • TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Carthage
            1 unit repaired.
            3 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Corduba
            2 biremes moved from SZ 15 to SZ 29
            2 triremes moved from SZ 16 to SZ 30
            9 cavalrys, 1 hoplite and 1 leader moved from Cirta to Igilgili
            3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
            1 warelephant moved from Carthago to SZ 32
            1 warelephant moved from Carthago to SZ 32
            1 warelephant moved from Carthago to SZ 32
            1 hoplite moved from Carthago to SZ 32
            1 hoplite moved from Carthago to SZ 32
            1 hoplite moved from Carthago to SZ 32
            1 hoplite moved from Carthago to SZ 36
            1 hoplite moved from Carthago to SZ 36
            1 flagship, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 33
            3 hoplites, 2 quinqueremes, 1 suprareme, 2 triremes and 3 warelephants moved from SZ 32 to SZ 33
            2 warelephants moved from Carthago to Igilgili
    
        Purchase Units - Carthage
            Carthage buy 2 cavalrys, 3 hoplites and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Igilgili
                Carthage attack with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants
                AI_Neutral defend with 3 cavalry_neutrals
                    Carthage roll dice for 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants in Igilgili, round 2 : 9/17 hits, 8.00 expected hits
                    AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits, 0.50 expected hits
                    3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili
                Carthage win, taking Igilgili from AI_Neutral with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 3 cavalry_neutrals
            Battle in Corduba
                Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
                AI_Neutral defend with 5 cavalry_neutrals
                    Carthage roll dice for 3 cavalrys, 2 hoplites and 4 phalanxs in Corduba, round 2 : 5/9 hits, 3.67 expected hits
                    AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 : 0/5 hits, 0.83 expected hits
                    5 cavalry_neutrals owned by the AI_Neutral lost in Corduba
                Carthage win, taking Corduba from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 5 cavalry_neutrals
    
        Non Combat Move - Carthage
            5 hoplites and 3 warelephants moved from SZ 33 to Lilybaeum
    
        Place Units - Carthage
            1 trireme placed in SZ 32
            2 cavalrys placed in Gades
            3 hoplites placed in Carthago
    
        Research Technology - Carthage
                Carthage roll 1,3 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 56 PUs; end with 56 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 54 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 48 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 54 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.33
    AI_Neutral : -1.33
    

    Savegame


  • TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 unit repaired.
            2 warriors moved from Athens to Corinth
            5 phalanxs, 7 skirmishers and 3 warriors moved from Pella to Apollonia
            7 cavalrys moved from Thessalonica to Apollonia
            1 cavalry moved from Larissa to Corinth
            2 skirmishers moved from Thessalonica to Dodona
            1 phalanx moved from Thessalonica to Dodona
            1 warrior moved from Athens to Delphi
            1 cavalry moved from Larissa to Delphi
            1 catapult moved from Larissa to Delphi
            1 phalanx moved from Larissa to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 2 cavalrys, 1 trireme and 2 warriors; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Macedonia
            Battle in Apollonia
                Macedonia attack with 7 cavalrys, 5 phalanxs, 7 skirmishers and 3 warriors
                RomanRepublic defend with 1 legionaire; GreekCityStates defend with 1 archer, 1 catapult, 1 city, 5 hoplites and 1 wall
                    AAwall fire in Apollonia : 0/1 hits, 0.50 expected hits
                    Macedonia roll dice for 7 cavalrys, 5 phalanxs, 7 skirmishers and 3 warriors in Apollonia, round 2 : 7/22 hits, 7.00 expected hits
                    GreekCityStates roll dice for 1 archer, 1 catapult, 5 hoplites, 1 legionaire and 1 wall in Apollonia, round 2 : 4/9 hits, 4.50 expected hits
                    1 catapult owned by the GreekCityStates, 3 hoplites owned by the GreekCityStates, 4 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates and 1 legionaire owned by the RomanRepublic lost in Apollonia
                    Macedonia roll dice for 7 cavalrys, 5 phalanxs, 3 skirmishers and 3 warriors in Apollonia, round 3 : 9/18 hits, 6.33 expected hits
                    GreekCityStates roll dice for 1 archer and 2 hoplites in Apollonia, round 3 : 2/3 hits, 1.83 expected hits
                    2 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 2 skirmishers owned by the Macedonia lost in Apollonia
                Macedonia win, taking Apollonia from GreekCityStates with 7 cavalrys, 5 phalanxs, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 52
                Casualties for Macedonia: 6 skirmishers
                Casualties for GreekCityStates: 1 archer, 1 catapult, 5 hoplites and 1 wall
                Casualties for RomanRepublic: 1 legionaire
            Battle in Delphi
                Macedonia attack with 1 catapult, 1 cavalry and 1 warrior
                GreekCityStates defend with 1 skirmisher
                    Macedonia roll dice for 1 catapult, 1 cavalry and 1 warrior in Delphi, round 2 : 1/3 hits, 1.33 expected hits
                    GreekCityStates roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the GreekCityStates lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 1 cavalry and 1 warrior remaining. Battle score for attacker is 4
                Casualties for GreekCityStates: 1 skirmisher
            Battle in Dodona
                Macedonia attack with 1 phalanx and 2 skirmishers
                RomanRepublic defend with 1 legionaire
                    Macedonia roll dice for 1 phalanx and 2 skirmishers in Dodona, round 2 : 0/3 hits, 0.83 expected hits
                    RomanRepublic roll dice for 1 legionaire in Dodona, round 2 : 0/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 phalanx and 2 skirmishers in Dodona, round 3 : 1/3 hits, 0.83 expected hits
                    RomanRepublic roll dice for 1 legionaire in Dodona, round 3 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Dodona
                Macedonia win, taking Dodona from RomanRepublic with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 1 legionaire
            Battle in Corinth
                Macedonia attack with 1 cavalry and 2 warriors
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 1 cavalry and 2 warriors in Corinth, round 2 : 0/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Corinth, round 2 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Macedonia lost in Corinth
                    Macedonia roll dice for 2 warriors in Corinth, round 3 : 1/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Corinth, round 3 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 warrior owned by the Macedonia lost in Corinth
                Macedonia win, taking Corinth from GreekCityStates with 1 warrior remaining. Battle score for attacker is -5
                Casualties for Macedonia: 1 cavalry and 1 warrior
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Macedonia
            2 cavalrys moved from Larissa to Athens
            1 bireme moved from SZ 69 to SZ 68
            4 skirmishers moved from Thessalonica to Larissa
            3 phalanxs moved from Thessalonica to Larissa
            1 flagship and 1 quadrireme moved from SZ 69 to SZ 70
    
        Place Units - Macedonia
            1 trireme placed in SZ 70
            2 cavalrys and 2 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia rolls : 0/1 hits, 0.00 expected hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 57 PUs; end with 57 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 55 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 51 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 57 PUs
    

    Combat Hit Differential Summary :

    AAwall fire in Apollonia : : -0.50
    RomanRepublic : -0.67
    Macedonia : 1.00
    Macedonia rolls : : 0.00
    GreekCityStates : 0.50
    

    Savegame


  • TripleA Turn Summary: Bosporus round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Bosporus
            2 cataphracts and 3 horsearchers moved from Istropolis to Napoca
            3 cataphracts, 3 cavalrys and 1 leader moved from Olbia to Napoca
            6 horsearchers moved from Sinda to Tanais
            3 hoplites moved from Tanais to Azara
            1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
            5 cavalrys moved from Theodesia to Olbia
            1 bireme moved from SZ 74 to SZ 72
            1 flagship and 1 quadrireme moved from SZ 80 to SZ 75
            2 archers moved from Azara to Sinda
    
        Purchase Units - Bosporus
            Bosporus buy 3 cavalrys and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Napoca
                Bosporus attack with 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 leader
                AI_Neutral defend with 7 warrior_neutrals
                    Bosporus roll dice for 5 cataphracts, 3 cavalrys, 3 horsearchers and 1 leader in Napoca, round 2 : 8/12 hits, 4.67 expected hits
                    AI_Neutral roll dice for 7 warrior_neutrals in Napoca, round 2 : 4/7 hits, 2.33 expected hits
                Units damaged: 1 leader owned by the Bosporus
                    1 cavalry owned by the Bosporus, 7 warrior_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Napoca
                Bosporus win, taking Napoca from AI_Neutral with 5 cataphracts, 2 cavalrys, 1 horsearcher and 1 leader remaining. Battle score for attacker is -18
                Casualties for Bosporus: 1 cavalry and 2 horsearchers
                Casualties for AI_Neutral: 7 warrior_neutrals
    
        Non Combat Move - Bosporus
    
        Place Units - Bosporus
            3 cavalrys and 1 hoplite placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 1/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after successful research.
            Bosporus discover triremes
    
        Activate Technology - Bosporus
            Bosporus activating triremes
    
        Turn Complete - Bosporus
            Bosporus collect 29 PUs; end with 29 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 25 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 28 PUs
    

    Combat Hit Differential Summary :

    Bosporus rolls : : 1.00
    Bosporus : 3.33
    AI_Neutral : 1.67
    

    Savegame


  • TripleA Turn Summary: Pontus round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Pontus
            1 unit repaired.
            1 trireme moved from SZ 76 to SZ 78
            1 flagship moved from SZ 77 to SZ 78
            1 bireme and 2 triremes moved from SZ 79 to SZ 78
            6 chariots moved from Pessinus to Sinope
            1 leader moved from Pessinus to Sinope
            5 hoplites and 4 skirmishers moved from Pessinus to Heraclea Pontica
            1 catapult, 6 phalanxs and 6 skirmishers moved from Heraclea Pontica to Sinope
    
        Purchase Units - Pontus
            Pontus buy 2 chariots; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in SZ 78
                Pontus attack with 1 bireme, 1 flagship and 3 triremes
                Armenia defend with 1 flagship and 2 triremes
                    tri_VS_bi fire in SZ 78 : 1/1 hits, 0.17 expected hits
                    1 bireme owned by the Pontus lost in SZ 78
                    Pontus roll dice for 1 flagship and 3 triremes in SZ 78, round 2 : 2/4 hits, 1.33 expected hits
                    Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 flagship owned by the Pontus
                    1 flagship owned by the Armenia lost in SZ 78
                    Pontus roll dice for 1 flagship and 3 triremes in SZ 78, round 3 : 0/4 hits, 1.33 expected hits
                    Armenia roll dice for 2 triremes in SZ 78, round 3 : 1/2 hits, 1.00 expected hits
                    1 flagship owned by the Pontus lost in SZ 78
                    Pontus roll dice for 3 triremes in SZ 78, round 4 : 2/3 hits, 1.00 expected hits
                    Armenia roll dice for 2 triremes in SZ 78, round 4 : 2/2 hits, 1.00 expected hits
                    2 triremes owned by the Armenia and 2 triremes owned by the Pontus lost in SZ 78
                Pontus win with 1 trireme remaining. Battle score for attacker is -12
                Casualties for Pontus: 1 bireme, 1 flagship and 2 triremes
                Casualties for Armenia: 1 flagship and 2 triremes
    
        Non Combat Move - Pontus
    
        Place Units - Pontus
            2 chariots placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 12 PUs; end with 12 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
            Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 7 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 10 PUs
    

    Combat Hit Differential Summary :

    Pontus : 0.33
    Armenia : 0.67
    tri_VS_bi fire in SZ 78 : : 0.83
    Pontus rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Seleucid
            1 unit repaired.
            2 hoplites moved from Ninive to Seleucia
            1 warelephant moved from Seleucia to Teredon
            1 cataphract and 1 phalanx moved from Vologesia to Teredon
            5 cataphracts moved from Seleucia to Teredon
            2 phalanxs moved from Antioch to SZ 61
            1 cataphract and 2 warelephants moved from Antioch to Attalia
            2 hoplites moved from Antioch to SZ 61
            2 hoplites and 2 phalanxs moved from SZ 61 to Attalia
            1 phalanx moved from Petra to Jerusalem
            2 phalanxs moved from Sidon to Jerusalem
            1 warelephant moved from Sidon to Jerusalem
            1 leader moved from Sidon to Jerusalem
            2 cataphracts moved from Bostra to Jerusalem
            1 hoplite moved from Antioch to Sidon
            1 hoplite and 1 phalanx moved from Edessa to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 10 hoplites; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Teredon
                Seleucid attack with 6 cataphracts, 1 phalanx and 1 warelephant
                AI_Neutral defend with 5 spearman_neutrals
                    Seleucid roll dice for 6 cataphracts, 1 phalanx and 1 warelephant in Teredon, round 2 : 8/8 hits, 4.50 expected hits
                    AI_Neutral roll dice for 5 spearman_neutrals in Teredon, round 2 : 1/5 hits, 1.67 expected hits
                    1 cataphract owned by the Seleucid and 5 spearman_neutrals owned by the AI_Neutral lost in Teredon
                Seleucid win, taking Teredon from AI_Neutral with 5 cataphracts, 1 phalanx and 1 warelephant remaining. Battle score for attacker is -8
                Casualties for Seleucid: 1 cataphract
                Casualties for AI_Neutral: 5 spearman_neutrals
            Battle in Attalia
                Seleucid attack with 1 cataphract, 2 hoplites, 2 phalanxs and 2 warelephants
                Pergamon defend with 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman
                    Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits
                    Seleucid roll dice for 1 cataphract, 2 hoplites, 2 phalanxs and 2 warelephants in Attalia, round 2 : 4/7 hits, 4.17 expected hits
                    Pergamon roll dice for 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman in Attalia, round 2 : 1/4 hits, 1.33 expected hits
                    1 skirmisher owned by the Pergamon, 1 cataphract owned by the Seleucid, 1 catapult owned by the Pergamon, 2 cavalrys owned by the Pergamon and 1 spearman owned by the Pergamon lost in Attalia
                Seleucid win, taking Attalia from Pergamon with 2 hoplites, 2 phalanxs and 2 warelephants remaining. Battle score for attacker is 20
                Casualties for Seleucid: 1 cataphract
                Casualties for Pergamon: 1 catapult, 2 cavalrys, 1 skirmisher and 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            7 hoplites placed in Seleucia
            3 hoplites placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 6,3 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover tradeRoutes
    
        Activate Technology - Seleucid
            Seleucid activating tradeRoutes
    
        Turn Complete - Seleucid
            Seleucid collect 75 PUs; end with 75 PUs
            Seleucid collect 4 PUs from War Bonds; end with 79 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 71 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 76 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Seleucid : 3.33
    AI_Neutral : -0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Egypt
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 1 catapult and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Egypt
            1 trireme moved from SZ 58 to SZ 57
            1 catapult moved from Alexandria to SZ 57
            1 trireme moved from SZ 58 to SZ 57
            1 phalanx moved from Alexandria to SZ 57
            1 bireme moved from SZ 58 to SZ 57
            1 archer moved from Alexandria to SZ 57
            1 archer, 1 bireme, 1 catapult, 1 phalanx and 2 triremes moved from SZ 57 to SZ 58
            1 archer, 1 catapult and 1 phalanx moved from SZ 58 to Pharan
            1 chariot, 1 leader and 1 warelephant moved from Alexandria to Pharan
            2 archers, 2 phalanxs and 1 warelephant moved from Memphis to Pharan
            1 phalanx moved from Alexandria to Memphis
            2 phalanxs moved from Paraetonium to Alexandria
    
        Place Units - Egypt
            1 archer, 1 catapult and 2 phalanxs placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 34 PUs; end with 34 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 32 PUs
    

    Combat Hit Differential Summary :

    Egypt rolls : : 0.00
    

    Territory Summary for Egypt :

    Memphis : 1 phalanx
    Alexandria : 1 archer, 1 catapult, 1 city, 4 phalanxs and 2 walls
    Salamis : 1 wall and 1 warelephant
    Cyrene : 1 archer
    SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
    Pharan : 7 archers, 1 catapult, 4 chariots, 1 leader, 6 phalanxs and 4 warelephants
    

    Production/PUs Summary :

    RomanRepublic : 58 / 62
    GreekCityStates : 21 / 36
    Pergamon : 22 / 26
    Carthage : 56 / 54
    Macedonia : 57 / 57
    Bosporus : 29 / 28
    Pontus : 12 / 10
    Seleucid : 75 / 76
    Egypt : 34 / 32
    Parthia : 28 / 33
    Armenia : 24 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 154 / 174
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Parthia
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 1 catapult and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Parthia
            1 flagship and 1 trireme moved from SZ 86 to SZ 84
            1 archer moved from East to SZ 84
            1 archer moved from SZ 84 to Albana
            1 warelephant moved from Susa to Ecbatana
            1 cataphract and 1 horsearcher moved from Susa to Cyropolis
            1 cataphract, 1 catapult and 1 horsearcher moved from Persepolis to Susa
    
        Place Units - Parthia
            2 archers, 1 catapult and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 6,3 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover navalAcademy
    
        Activate Technology - Parthia
            Parthia activating navalAcademy
    
        Turn Complete - Parthia
            Parthia collect 28 PUs; end with 28 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 25 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 29 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Parthia :

    Albana : 1 archer
    SZ 84 : 1 flagship and 1 trireme
    Susa : 7 archers, 4 cataphracts, 1 catapult, 6 horsearchers, 1 leader, 2 walls and 5 warelephants
    Ecbatana : 1 warelephant
    Cyropolis : 2 archers, 1 cataphract, 1 catapult and 1 horsearcher
    Persepolis : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant
    East : 1 archer, 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 58 / 62
    GreekCityStates : 21 / 36
    Pergamon : 22 / 26
    Carthage : 56 / 54
    Macedonia : 57 / 57
    Bosporus : 29 / 28
    Pontus : 12 / 10
    Seleucid : 75 / 76
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 24 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 154 / 174
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Armenia round 2

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2
    
        Combat Move - Armenia
            1 unit repaired.
            2 skirmishers moved from Satala to Amida
            5 cataphracts and 5 horsearchers moved from Trapezus to Amida
            1 leader moved from Trapezus to Amida
            3 cataphracts moved from Trapezus to Amida
    
        Purchase Units - Armenia
            Armenia buy 1 cataphract, 1 catapult, 1 skirmisher and 1 spearman; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Amida
                Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers
                AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers in Amida, round 2 : 4/16 hits, 5.83 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Amida, round 2 : 3/6 hits, 2.67 expected hits
                Units damaged: 1 leader owned by the Armenia
                    1 skirmisher owned by the Armenia, 1 horsearcher owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Amida
                    Armenia roll dice for 8 cataphracts, 4 horsearchers, 1 leader and 1 skirmisher in Amida, round 3 : 5/14 hits, 5.50 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals in Amida, round 3 : 2/2 hits, 1.33 expected hits
                    2 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Armenia lost in Amida
                Armenia win, taking Amida from AI_Neutral with 8 cataphracts, 3 horsearchers and 1 leader remaining. Battle score for attacker is -20
                Casualties for Armenia: 2 horsearchers and 2 skirmishers
                Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
    
        Non Combat Move - Armenia
            4 spearmen moved from Trapezus to Artaxata
            1 skirmisher moved from Trapezus to Artaxata
            1 catapult moved from Armavira to Artaxata
            1 catapult and 2 spearmen moved from Albana to Artaxata
            7 spearmen moved from Armavira to Phasis
            2 skirmishers moved from Armavira to Phasis
            2 skirmishers moved from Armavira to Artaxata
            3 skirmishers moved from Albana to Artaxata
    
        Place Units - Armenia
            1 cataphract, 1 catapult, 1 skirmisher and 1 spearman placed in Armavira
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 6,3 and gets 1 hit
            Armenia removing all Technology Tokens after successful research.
            Armenia discover quadriremes
    
        Activate Technology - Armenia
            Armenia activating quadriremes
    
        Turn Complete - Armenia
            Armenia collect 27 PUs; end with 27 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 24 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 27 PUs
    

    Combat Hit Differential Summary :

    Armenia : -2.33
    AI_Neutral : 1.00
    

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
    Phasis : 4 skirmishers and 9 spearmen
    Amida : 1 flag, 8 cataphracts, 3 horsearchers and 1 leader
    Trapezus : 1 flag, 1 skirmisher
    Armavira : 1 cataphract, 1 catapult, 1 city, 1 skirmisher, 1 spearman and 3 walls
    SZ 83 : 1 bireme
    Artaxata : 2 catapults, 6 skirmishers and 6 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 58 / 62
    GreekCityStates : 21 / 36
    Pergamon : 22 / 26
    Carthage : 56 / 54
    Macedonia : 57 / 57
    Bosporus : 29 / 28
    Pontus : 12 / 10
    Seleucid : 75 / 76
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 27 / 27
    AI_Barbarians : 12 / 24
    AI_Neutral : 151 / 174
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 unit repaired.
            2 legionaires moved from Ariminum to Patavium
            1 ballista moved from Verona to Patavium
            2 cataphracts moved from Verona to Patavium
            7 legionaires moved from Verona to Patavium
            1 leader and 2 skirmishers moved from Verona to Patavium
            1 catapult and 2 legionaires moved from Tarraco to Toletum
            1 cataphract moved from Tarraco to Toletum
            1 skirmisher moved from Valentia to Toletum
    
        Purchase Units - RomanRepublic
            Trigger ROMeconomics: buyCity removed from RomanRepublicProduction
            Trigger ROMeconomics: buyCityX added to RomanRepublicProduction
            Trigger ROMeconomicsWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers
                AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers in Patavium, round 2 : 5/15 hits, 5.50 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 2/9 hits, 3.00 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    4 skirmisher_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 1 skirmisher in Patavium, round 3 : 6/14 hits, 5.33 expected hits
                    AI_Neutral roll dice for 2 archer_neutrals and 2 warrior_neutrals in Patavium, round 3 : 1/4 hits, 2.00 expected hits
                    2 archer_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium
                RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 9 legionaires remaining. Battle score for attacker is -8
                Casualties for RomanRepublic: 2 skirmishers
                Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
            Battle in Toletum
                RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher
                AI_Neutral defend with 4 cavalry_neutrals
                    RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 2 : 2/5 hits, 2.17 expected hits
                    AI_Neutral roll dice for 4 cavalry_neutrals in Toletum, round 2 : 0/4 hits, 0.67 expected hits
                    2 cavalry_neutrals owned by the AI_Neutral lost in Toletum
                    RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 3 : 2/5 hits, 2.17 expected hits
                    AI_Neutral roll dice for 2 cavalry_neutrals in Toletum, round 3 : 0/2 hits, 0.33 expected hits
                    2 cavalry_neutrals owned by the AI_Neutral lost in Toletum
                RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 4 cavalry_neutrals
    
        Non Combat Move - RomanRepublic
            2 legionaires and 2 skirmishers moved from Salapia to Ariminum
            1 bireme and 1 trireme moved from SZ 50 to SZ 35
            1 legionaire and 1 skirmisher moved from Croton to SZ 35
            1 skirmisher moved from SZ 35 to Messana
            1 legionaire moved from SZ 35 to Messana
            1 ballista moved from Roma to Salapia
            1 legionaire and 1 skirmisher moved from Roma to Salapia
    
        Place Units - RomanRepublic
            2 skirmishers and 1 wall placed in Valentia
            1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 28
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 6,5 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover supraremes
    
        Activate Technology - RomanRepublic
            RomanRepublic activating supraremes
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 61 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 58 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 64 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -0.17
    AI_Neutral : -3.00
    

    Territory Summary for RomanRepublic :

    Sparta : 1 legionaire and 1 skirmisher
    Croton : 1 legionaire
    Arretium : 1 wall
    Roma : 1 city, 2 legionaires, 1 skirmisher and 2 walls
    Verona : 1 flag
    Tarraco : 1 flag
    Aleria : 1 flag
    Messana : 7 legionaires, 3 skirmishers and 1 wall
    Toletum : 1 flag, 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher
    Capua : 3 legionaires, 1 skirmisher and 1 wall
    SZ 35 : 1 bireme and 1 trireme
    Salapia : 1 ballista, 1 legionaire, 1 skirmisher and 1 wall
    SZ 28 : 2 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes and 3 triremes
    Genua : 1 flag, 1 legionaire
    Ariminum : 2 legionaires and 2 skirmishers
    Valentia : 1 catapult, 1 city, 2 legionaires, 3 skirmishers and 3 walls
    Patavium : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 9 legionaires
    

    Production/PUs Summary :

    RomanRepublic : 66 / 64
    GreekCityStates : 21 / 36
    Pergamon : 22 / 26
    Carthage : 53 / 54
    Macedonia : 57 / 57
    Bosporus : 29 / 28
    Pontus : 12 / 10
    Seleucid : 75 / 76
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 27 / 27
    AI_Barbarians : 15 / 27
    AI_Neutral : 143 / 325
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            1 archer and 1 hoplite moved from Sparta to SZ 67
            1 archer, 1 bireme, 1 flagship, 1 hoplite and 1 trireme moved from SZ 67 to SZ 50
            1 archer and 1 hoplite moved from SZ 50 to Delphi
            1 skirmisher moved from Sparta to Corinth
            1 archer and 1 hoplite moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 2 archers, 1 catapult, 1 cavalry and 1 hoplite; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 1 archer and 1 hoplite
                Macedonia defend with 1 catapult, 1 cavalry and 1 warrior
                    GreekCityStates roll dice for 1 flagship in Delphi, round 2 : 1/1 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 2 : 1/2 hits, 0.83 expected hits
                    Macedonia roll dice for 1 catapult, 1 cavalry and 1 warrior in Delphi, round 2 : 0/2 hits, 0.83 expected hits
                    1 cavalry owned by the Macedonia and 1 catapult owned by the Macedonia lost in Delphi
                    GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 3 : 1/2 hits, 0.83 expected hits
                    Macedonia roll dice for 1 warrior in Delphi, round 3 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 19
                Casualties for Macedonia: 1 catapult, 1 cavalry and 1 warrior
            Battle in Corinth
                GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
                Macedonia defend with 1 warrior
                    GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Corinth, round 2 : 2/3 hits, 1.00 expected hits
                    Macedonia roll dice for 1 warrior in Corinth, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the Macedonia lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 6
                Casualties for Macedonia: 1 warrior
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            2 archers, 1 catapult, 1 cavalry and 1 hoplite placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates roll 6,1 and gets 1 hit
            GreekCityStates removing all Technology Tokens after successful research.
            GreekCityStates discover supraremes
    
        Activate Technology - GreekCityStates
            GreekCityStates activating supraremes
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 31 PUs; end with 31 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 28 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 31 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.50
    GreekCityStates : 1.33
    

    Territory Summary for GreekCityStates :

    Sparta : 2 archers, 2 catapults, 1 cavalry, 1 city, 2 hoplites, 1 leader and 2 walls
    Corinth : 1 archer, 1 hoplite and 1 skirmisher
    Delphi : 1 archer and 1 hoplite
    SZ 67 : 2 quadriremes
    Aleria : 1 hoplite
    Massilia : 2 hoplites and 2 walls
    Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
    SZ 28 : 1 bireme and 1 trireme
    SZ 50 : 1 bireme, 1 flagship and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 66 / 64
    GreekCityStates : 31 / 31
    Pergamon : 22 / 26
    Carthage : 53 / 54
    Macedonia : 47 / 57
    Bosporus : 29 / 28
    Pontus : 12 / 10
    Seleucid : 75 / 76
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 27 / 27
    AI_Barbarians : 15 / 27
    AI_Neutral : 143 / 325
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pergamon round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Pergamon
            1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Pessinus
                Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen
                Pontus defend with 1 hoplite
                    Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits
                    Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
                Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 1 hoplite
    
        Non Combat Move - Pergamon
            1 skirmisher and 1 spearman moved from Sardis to Halicarnassus
            2 cavalrys moved from SZ 67 to Sparta
    
        Place Units - Pergamon
            1 catapult, 1 phalanx and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 25 PUs; end with 25 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 26 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.67
    Pontus : 0.50
    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Sparta : 2 cavalrys and 2 phalanxs
    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 1 skirmisher, 1 spearman and 2 walls
    Pergamum : 2 skirmishers and 2 walls
    Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman
    SZ 67 : 1 flagship and 2 triremes
    Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 6 spearmen and 4 walls
    

    Production/PUs Summary :

    RomanRepublic : 66 / 64
    GreekCityStates : 31 / 31
    Pergamon : 25 / 26
    Carthage : 53 / 54
    Macedonia : 47 / 57
    Bosporus : 29 / 28
    Pontus : 9 / 10
    Seleucid : 75 / 76
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 27 / 27
    AI_Barbarians : 15 / 27
    AI_Neutral : 143 / 325
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pergamon round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Pergamon
            1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus
    
        Purchase Units - Pergamon
            Pergamon buy 1 catapult, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Pessinus
                Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen
                Pontus defend with 1 hoplite
                    Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits
                    Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
                Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Pergamon: 1 spearman
                Casualties for Pontus: 1 hoplite
    
        Non Combat Move - Pergamon
            1 skirmisher and 1 spearman moved from Sardis to Halicarnassus
            2 cavalrys moved from SZ 67 to Sparta
    
        Place Units - Pergamon
            1 catapult, 1 phalanx and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 25 PUs; end with 25 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by GreekCityStates from SZ 28: 1 bireme
            EDIT: Adding units owned by GreekCityStates to SZ 27: 1 bireme
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Pergamon : -0.67
    Pontus : 0.50
    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Sparta : 2 cavalrys and 2 phalanxs
    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 1 skirmisher, 1 spearman and 2 walls
    Pergamum : 2 skirmishers and 2 walls
    Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman
    SZ 67 : 1 flagship and 2 triremes
    Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 6 spearmen and 4 walls
    

    Production/PUs Summary :

    RomanRepublic : 66 / 64
    GreekCityStates : 31 / 31
    Pergamon : 25 / 26
    Carthage : 53 / 54
    Macedonia : 47 / 57
    Bosporus : 29 / 28
    Pontus : 9 / 10
    Seleucid : 75 / 76
    Egypt : 34 / 32
    Parthia : 28 / 29
    Armenia : 27 / 27
    AI_Barbarians : 15 / 27
    AI_Neutral : 143 / 325
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    use the last post…I made a ncm


  • TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Carthage
            9 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Igilgili to Cartenna
            2 cavalrys moved from Gades to Corduba
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 3 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Cartenna
                Carthage attack with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants
                AI_Neutral defend with 2 cavalry_neutrals
                    Carthage roll dice for 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants in Cartenna, round 2 : 8/17 hits, 8.00 expected hits
                    AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 2/2 hits, 0.33 expected hits
                Units damaged: 1 leader owned by the Carthage
                    1 cavalry owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna
                Carthage win, taking Cartenna from AI_Neutral with 8 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is -6
                Casualties for Carthage: 1 cavalry
                Casualties for AI_Neutral: 2 cavalry_neutrals
    
        Non Combat Move - Carthage
            1 hoplite moved from Caralis to SZ 32
            1 quadrireme moved from SZ 33 to SZ 32
            1 hoplite moved from Caralis to SZ 32
            1 hoplite moved from Carthago to SZ 32
            1 quinquereme moved from SZ 33 to SZ 32
            1 hoplite moved from Carthago to SZ 32
            1 hoplite moved from Carthago to SZ 32
            5 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 32 to SZ 33
            1 suprareme moved from SZ 33 to SZ 32
            1 catapult moved from Carthago to SZ 32
            1 catapult and 1 suprareme moved from SZ 32 to SZ 33
            1 catapult moved from SZ 33 to Lilybaeum
            1 quinquereme moved from SZ 33 to SZ 36
            1 cavalry moved from Melita to SZ 36
            1 cavalry and 1 quinquereme moved from SZ 36 to SZ 33
            5 hoplites moved from SZ 33 to Lilybaeum
            1 cavalry moved from SZ 33 to Lilybaeum
    
        Place Units - Carthage
            2 biremes placed in SZ 32
            2 hoplites placed in Gades
            1 hoplite and 1 phalanx placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 1,6 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover supraremes
    
        Activate Technology - Carthage
            Carthage activating supraremes
    
        Turn Complete - Carthage
            Carthage collect 55 PUs; end with 55 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 52 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 50 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 46 PUs
            Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 51 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.00
    AI_Neutral : 1.67
    

    Savegame


  • TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3
    
        Combat Move - Macedonia
            1 phalanx and 2 skirmishers moved from Dodona to Delphi
            1 warrior moved from Athens to SZ 68
            1 warrior moved from SZ 68 to Rhodos
            1 skirmisher moved from Larissa to Delphi
            1 skirmisher moved from Larissa to Delphi
            1 phalanx and 1 warrior moved from Apollonia to Dodona
            2 cavalrys moved from Thessalonica to Delphi
            1 warrior moved from Thessalonica to Dodona
            2 cavalrys moved from Athens to Corinth
            2 warriors moved from Athens to Corinth
    
        Purchase Units - Macedonia
            Macedonia buy 1 phalanx, 3 skirmishers and 6 warriors; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Macedonia
            Battle in Rhodos
            Battle in Delphi
                Macedonia attack with 2 cavalrys, 1 phalanx and 4 skirmishers
                GreekCityStates defend with 1 archer and 1 hoplite
                    Macedonia roll dice for 2 cavalrys, 1 phalanx and 4 skirmishers in Delphi, round 2 : 1/7 hits, 1.83 expected hits
                    GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 2 : 1/2 hits, 1.33 expected hits
                    1 hoplite owned by the GreekCityStates and 1 skirmisher owned by the Macedonia lost in Delphi
                    Macedonia roll dice for 2 cavalrys, 1 phalanx and 3 skirmishers in Delphi, round 3 : 3/6 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 archer in Delphi, round 3 : 0/1 hits, 0.67 expected hits
                    1 archer owned by the GreekCityStates lost in Delphi
                Macedonia win, taking Rhodos from GreekCityStates, taking Delphi from GreekCityStates with 2 cavalrys, 1 phalanx and 3 skirmishers remaining. Battle score for attacker is 11
                Casualties for Macedonia: 1 skirmisher
                Casualties for GreekCityStates: 1 archer and 1 hoplite
            Battle in Corinth
                Macedonia attack with 2 cavalrys and 2 warriors
                GreekCityStates defend with 1 archer, 1 hoplite and 1 skirmisher
                    Macedonia roll dice for 2 cavalrys and 2 warriors in Corinth, round 2 : 1/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Corinth, round 2 : 1/3 hits, 1.50 expected hits
                    1 cavalry owned by the Macedonia and 1 skirmisher owned by the GreekCityStates lost in Corinth
                    Macedonia roll dice for 1 cavalry and 2 warriors in Corinth, round 3 : 1/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 archer and 1 hoplite in Corinth, round 3 : 1/2 hits, 1.33 expected hits
                    1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Corinth
                    Macedonia roll dice for 2 warriors in Corinth, round 4 : 1/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 archer in Corinth, round 4 : 0/1 hits, 0.67 expected hits
                    1 archer owned by the GreekCityStates lost in Corinth
                Macedonia win, taking Corinth from GreekCityStates with 2 warriors remaining. Battle score for attacker is 7
                Casualties for Macedonia: 2 cavalrys
                Casualties for GreekCityStates: 1 archer, 1 hoplite and 1 skirmisher
    
        Non Combat Move - Macedonia
            3 phalanxs and 2 skirmishers moved from Larissa to Athens
            1 warrior moved from Thessalonica to SZ 70
            1 bireme, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior moved from SZ 70 to SZ 68
            1 warrior moved from SZ 68 to Athens
            2 warriors moved from Apollonia to Dodona
            1 phalanx moved from Apollonia to Dodona
            3 cavalrys moved from Apollonia to Delphi
            4 cavalrys moved from Apollonia to Larissa
    
        Place Units - Macedonia
            1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
            2 skirmishers and 5 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 2,3 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 62 PUs; end with 62 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 61 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 56 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 62 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.50
    GreekCityStates : -2.50
    

    Savegame

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