GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Smolensk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Smolensk
            9 armour, 10 artilleries, 22 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
            2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 11 armour, 10 artilleries, 22 infantry and 14 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 11 armour, 10 artilleries, 22 infantry and 14 mech_infantrys in Ukraine, round 2 : 23/57 hits, 16.50 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 11 armour, 10 artilleries, 21 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            6 infantry moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
            4 aaGuns moved from Western Ukraine to Ukraine
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to Belarus
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            8 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            2 infantry moved from Samara to Kazakhstan
            2 fighters moved from Russia to Kazakhstan
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            3 fighters moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Kazakhstan
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            3 fighters moved from Smolensk to Russia
            2 fighters moved from Kazakhstan to Russia
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Vologda to Novosibirsk
    
        Place Units - Russians
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.83
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Shan State to 43 Sea Zone
            4 artilleries and 3 infantry moved from Shan State to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 armour and 3 mech_infantrys moved from Yunnan to Burma
            2 armour and 2 mech_infantrys moved from Szechwan to Burma
            1 armour and 2 mech_infantrys moved from Kweichow to Burma
            1 infantry moved from Suiyuyan to Shensi
            1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
            1 tactical_bomber moved from Shan State to Burma
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Borneo
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Burma
                Japanese attack with 5 armour, 4 artilleries, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 5 armour, 4 artilleries, 3 infantry, 9 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/22 hits, 7.17 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 armour, 4 artilleries, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 3 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Jehol to Chahar
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
            2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
            2 infantry moved from Manchuria to Jehol
            1 aaGun, 1 artillery and 2 infantry moved from Korea to Manchuria
            1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 fighter moved from 43 Sea Zone to French Indo China
            1 fighter moved from Japan to Philippines
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 mech_infantry placed in Kiangsu
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.17
    Chinese : 0.33
    UK_Pacific : 0.33
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Gibraltar to 99 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 99 Sea Zone
                Americans attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 104 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 destroyers and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers and 2 fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 2 infantry moved from Morocco to Algeria
            1 bomber moved from United Kingdom to Tunisia
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 104 Sea Zone to Gibraltar
            1 tactical_bomber moved from 99 Sea Zone to Syria
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            4 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 2.17
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from British Somaliland to Ethiopia
            3 fighters moved from Persia to India
            1 infantry moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            2 bombers moved from Egypt to Northern Italy
            1 fighter moved from Egypt to Persia
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
                Bombing raid in Northern Italy rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in Northern Italy causes 11 damage total. 
    
        Non Combat Move - British
            2 bombers moved from Northern Italy to Tunisia
            2 fighters moved from Gibraltar to Egypt
            1 tactical_bomber moved from Egypt to Persia
    
        Place Units - British
            2 armour and 1 fighter placed in Persia
            British undo move 1.
            1 armour, 1 fighter and 1 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    AA fire in Northern Italy : : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Rostov
            1 armour moved from Western Ukraine to Rostov
            2 armour, 1 artillery and 1 mech_infantry moved from Belarus to Bryansk
            1 bomber moved from Bulgaria to Bryansk
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Italians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Italians attack with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            1 bomber moved from Bryansk to Bulgaria
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 armour moved from Southern Italy to Yugoslavia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Western Australia to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to Western Australia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
            1 mech_infantry moved from Ukraine to Tambov
            2 fighters and 2 tactical_bombers moved from Belarus to Tambov
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            8 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Western Germany to Bryansk
            1 infantry moved from Belarus to Archangel
            3 infantry moved from Belarus to Bryansk
            1 bomber moved from Caucasus to Ukraine
            2 aaGuns moved from Ukraine to Bryansk
            9 armour, 10 artilleries, 21 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            5 mech_infantrys placed in Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Americans : -0.17
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Novosibirsk to Samara
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery, 1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            5 armour, 4 artilleries, 3 infantry and 9 mech_infantrys moved from Burma to India
            4 fighters and 4 tactical_bombers moved from Yunnan to India
            1 fighter moved from French Indo China to India
            2 bombers moved from Kweichow to India
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            2 fighters moved from Philippines to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            2 mech_infantrys moved from Kweichow to Szechwan
            1 armour moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 destroyers
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Szechwan
                Japanese attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 5 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry, 9 mech_infantrys and 4 tactical_bombers
                British defend with 3 aaGuns, 8 artilleries, 4 fighters and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 5 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry, 9 mech_infantrys and 4 tactical_bombers in India, round 2 : 14/32 hits, 13.00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 4 fighters and 9 infantry in India, round 2 : 10/21 hits, 8.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 artilleries owned by the British and 9 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 3 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 4 tactical_bombers in India, round 3 : 11/22 hits, 11.00 expected hits
                    UK_Pacific roll dice for 6 artilleries and 4 fighters in India, round 3 : 5/10 hits, 4.67 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 6 artilleries owned by the British and 4 fighters owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 5 armour, 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Japanese: 3 artilleries, 3 infantry and 9 mech_infantrys
                Casualties for British: 3 aaGuns, 8 artilleries, 4 fighters and 9 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from India to Yunnan
            2 bombers moved from India to Kweichow
            1 fighter moved from India to Burma
            2 fighters moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 armour and 1 mech_infantry moved from Korea to Jehol
            2 infantry moved from Korea to Manchuria
            1 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Kweichow to Yunnan
            2 mech_infantrys moved from French Indo China to Burma
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
            EDIT: Turning off Edit Mode
            2 destroyers placed in 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    ANZAC : -0.33
    Chinese : 0.67
    UK_Pacific : 2.00
    AA fire in India : : -1.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Tunisia to Northern Italy
            1 tactical_bomber moved from Syria to Persia
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in 104 Sea Zone
                Americans attack with 5 fighters
                Germans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from Morocco to Algeria
            1 artillery and 2 infantry moved from Algeria to Tunisia
            3 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 mech_infantry moved from Libya to Tobruk
            1 bomber moved from Northern Italy to Tunisia
            1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
            1 armour and 2 mech_infantrys moved from Alexandria to Egypt
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.00
    AA fire in Northern Italy : : -0.17
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    China? UK?


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            2 fighters and 1 tactical_bomber moved from Persia to India
            1 infantry moved from Eastern Persia to West India
            1 armour and 1 infantry moved from Persia to Eastern Persia
            1 armour moved from Eastern Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            2 fighters moved from Egypt to West India
            1 artillery and 1 infantry moved from Alexandria to Egypt
            2 bombers moved from Tunisia to Northern Italy
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Northern Italy causes 5 damage total. 
            Battle in India
                British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 5 armour and 1 artillery in India, round 2 : 3/6 hits, 2.83 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 5 armour in India, round 3 : 2/5 hits, 2.50 expected hits
                    2 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in India
                 retreated to India
                Japanese win with 3 armour remaining. Battle score for attacker is -17
                Casualties for British: 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 armour and 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from India to West India
            1 bomber moved from Northern Italy to Tunisia
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            1 armour placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1.17
    AA fire in Northern Italy : : 0.67
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 armour moved from Bryansk to Samara
            1 fighter moved from Ukraine to Samara
            1 bomber moved from Bulgaria to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 2 armour, 1 bomber and 1 fighter
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 fighter in Samara, round 2 : 4/4 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Samara to Volgograd
            1 fighter moved from Samara to Volgograd
            1 artillery moved from Bryansk to Rostov
            1 mech_infantry moved from Bessarabia to Rostov
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            3 fighters moved from Western Australia to Queensland
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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