Yeah, full scramble.
GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@StuckTojo said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:
France?
Man, I’m always doing that.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Archangel to Smolensk 2 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Smolensk 9 armour, 10 artilleries, 22 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine 2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk 1 submarine moved from 119 Sea Zone to 109 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 11 armour, 10 artilleries, 22 infantry and 14 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 11 armour, 10 artilleries, 22 infantry and 14 mech_infantrys in Ukraine, round 2 : 23/57 hits, 16.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 11 armour, 10 artilleries, 21 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 6 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus 4 aaGuns moved from Western Ukraine to Ukraine 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to Belarus Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 8.00 Russians : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 2 infantry moved from Samara to Kazakhstan 2 fighters moved from Russia to Kazakhstan 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 3 fighters moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 3 fighters moved from Smolensk to Russia 2 fighters moved from Kazakhstan to Russia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Rostov to Caucasus 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Vologda to Novosibirsk Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 2.83 Japanese : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone 4 artilleries and 3 infantry moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour and 3 mech_infantrys moved from Yunnan to Burma 2 armour and 2 mech_infantrys moved from Szechwan to Burma 1 armour and 2 mech_infantrys moved from Kweichow to Burma 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 tactical_bomber moved from Shan State to Burma 1 submarine moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 5 armour, 4 artilleries, 3 infantry, 9 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 5 armour, 4 artilleries, 3 infantry, 9 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/22 hits, 7.17 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 armour, 4 artilleries, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Japanese: 1 tactical_bomber Casualties for British: 3 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Jehol to Chahar 3 mech_infantrys moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan 2 infantry moved from Manchuria to Jehol 1 aaGun, 1 artillery and 2 infantry moved from Korea to Manchuria 1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter moved from Japan to Philippines Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 mech_infantry placed in Kiangsu 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -1.17 Chinese : 0.33 UK_Pacific : 0.33 Japanese : -2.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 104 Sea Zone Americans attack with 5 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 destroyers and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers and 2 fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 2 infantry moved from Morocco to Algeria 1 bomber moved from United Kingdom to Tunisia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 104 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 tactical_bomber moved from 99 Sea Zone to Syria Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 4 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 2.17 Japanese : -0.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from British Somaliland to Ethiopia 3 fighters moved from Persia to India 1 infantry moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 2 bombers moved from Egypt to Northern Italy 1 fighter moved from Egypt to Persia Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Northern Italy causes 11 damage total. Non Combat Move - British 2 bombers moved from Northern Italy to Tunisia 2 fighters moved from Gibraltar to Egypt 1 tactical_bomber moved from Egypt to Persia Place Units - British 2 armour and 1 fighter placed in Persia British undo move 1. 1 armour, 1 fighter and 1 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
AA fire in Northern Italy : : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Rostov 1 armour moved from Western Ukraine to Rostov 2 armour, 1 artillery and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Bulgaria to Bryansk Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 bomber moved from Bryansk to Bulgaria 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Western Australia to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Western Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 2 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 mech_infantry moved from Ukraine to Tambov 2 fighters and 2 tactical_bombers moved from Belarus to Tambov 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caucasus Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Western Germany to Bryansk 1 infantry moved from Belarus to Archangel 3 infantry moved from Belarus to Bryansk 1 bomber moved from Caucasus to Ukraine 2 aaGuns moved from Ukraine to Bryansk 9 armour, 10 artilleries, 21 infantry and 11 mech_infantrys moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.50 Americans : -0.17 Russians : -1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Samara Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 5 armour, 4 artilleries, 3 infantry and 9 mech_infantrys moved from Burma to India 4 fighters and 4 tactical_bombers moved from Yunnan to India 1 fighter moved from French Indo China to India 2 bombers moved from Kweichow to India 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from Philippines to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 mech_infantrys moved from Kweichow to Szechwan 1 armour moved from French Indo China to Szechwan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 5 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry, 9 mech_infantrys and 4 tactical_bombers British defend with 3 aaGuns, 8 artilleries, 4 fighters and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 5 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry, 9 mech_infantrys and 4 tactical_bombers in India, round 2 : 14/32 hits, 13.00 expected hits UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 4 fighters and 9 infantry in India, round 2 : 10/21 hits, 8.33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 artilleries owned by the British and 9 infantry owned by the British lost in India Japanese roll dice for 5 armour, 3 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 4 tactical_bombers in India, round 3 : 11/22 hits, 11.00 expected hits UK_Pacific roll dice for 6 artilleries and 4 fighters in India, round 3 : 5/10 hits, 4.67 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 6 artilleries owned by the British and 4 fighters owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 5 armour, 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Japanese: 3 artilleries, 3 infantry and 9 mech_infantrys Casualties for British: 3 aaGuns, 8 artilleries, 4 fighters and 9 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from India to Yunnan 2 bombers moved from India to Kweichow 1 fighter moved from India to Burma 2 fighters moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Korea to Jehol 2 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from French Indo China to Burma 1 submarine moved from 39 Sea Zone to 75 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry EDIT: Turning off Edit Mode 2 destroyers placed in 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -1.00 ANZAC : -0.33 Chinese : 0.67 UK_Pacific : 2.00 AA fire in India : : -1.50 Japanese : 0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 bomber moved from Tunisia to Northern Italy 1 tactical_bomber moved from Syria to Persia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in 104 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Morocco to Algeria 1 artillery and 2 infantry moved from Algeria to Tunisia 3 infantry and 1 mech_infantry moved from Tunisia to Libya 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from Northern Italy to Tunisia 1 armour and 2 mech_infantrys moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Alexandria to Egypt 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -2.00 AA fire in Northern Italy : : -0.17 Japanese : 0.00
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China? UK?
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - British British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from West India to India 1 mech_infantry moved from Eastern Persia to India 2 fighters and 1 tactical_bomber moved from Persia to India 1 infantry moved from Eastern Persia to West India 1 armour and 1 infantry moved from Persia to Eastern Persia 1 armour moved from Eastern Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 2 fighters moved from Egypt to West India 1 artillery and 1 infantry moved from Alexandria to Egypt 2 bombers moved from Tunisia to Northern Italy 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in India British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 5 armour and 1 artillery in India, round 2 : 3/6 hits, 2.83 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in India British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 5 armour in India, round 3 : 2/5 hits, 2.50 expected hits 2 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in India retreated to India Japanese win with 3 armour remaining. Battle score for attacker is -17 Casualties for British: 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Casualties for Japanese: 2 armour and 1 artillery Non Combat Move - British 1 tactical_bomber moved from India to West India 1 bomber moved from Northern Italy to Tunisia Place Units - British 1 armour and 2 fighters placed in Persia 1 armour placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.17 AA fire in Northern Italy : : 0.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour moved from Bryansk to Samara 1 fighter moved from Ukraine to Samara 1 bomber moved from Bulgaria to Samara Combat - Italians Battle in Samara Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 3 infantry Italians roll dice for 2 armour, 1 bomber and 1 fighter in Samara, round 2 : 4/4 hits, 2.17 expected hits Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 artillery moved from Bryansk to Rostov 1 mech_infantry moved from Bessarabia to Rostov 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 1 artillery, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.83 Russians : -1.00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 3 fighters moved from Western Australia to Queensland Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Neutral_Allies Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :