Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
4 fighters moved from 104 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Algeria to Tunisia
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to Gibraltar
2 fighters moved from Egypt to Alexandria
2 tactical_bombers moved from Egypt to Alexandria
2 bombers moved from Egypt to British Somaliland
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
2 fighters moved from Egypt to Persia
1 infantry moved from Egypt to Alexandria
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Persia to Eastern Persia
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 fighter moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in 42 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 2/6 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in British Somaliland
British attack with 2 bombers and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 bombers and 2 infantry in British Somaliland, round 2 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 bombers moved from British Somaliland to Egypt
1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Burma to India
1 fighter moved from 42 Sea Zone to Western Australia
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.17
Italians : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Bulgaria to Bryansk
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
retreated to Bryansk
Russians win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Belarus, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Bulgaria
1 cruiser and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Western Australia
2 artilleries moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
France?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@StuckTojo said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:
France?
Man, I’m always doing that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Smolensk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Smolensk
9 armour, 10 artilleries, 22 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 11 armour, 10 artilleries, 22 infantry and 14 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 11 armour, 10 artilleries, 22 infantry and 14 mech_infantrys in Ukraine, round 2 : 23/57 hits, 16.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 11 armour, 10 artilleries, 21 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
6 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
4 aaGuns moved from Western Ukraine to Ukraine
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to Belarus
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 8.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Samara to Kazakhstan
2 fighters moved from Russia to Kazakhstan
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
3 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from Smolensk to Russia
2 fighters moved from Kazakhstan to Russia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Vologda to Novosibirsk
Place Units - Russians
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 2.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
4 artilleries and 3 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 3 mech_infantrys moved from Yunnan to Burma
2 armour and 2 mech_infantrys moved from Szechwan to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Shan State to Burma
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 5 armour, 4 artilleries, 3 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 5 armour, 4 artilleries, 3 infantry, 9 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/22 hits, 7.17 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 4 artilleries, 3 infantry and 9 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
2 infantry moved from Manchuria to Jehol
1 aaGun, 1 artillery and 2 infantry moved from Korea to Manchuria
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -1.17
Chinese : 0.33
UK_Pacific : 0.33
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 99 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 104 Sea Zone
Americans attack with 5 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers and 2 fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to Tunisia
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 tactical_bomber moved from 99 Sea Zone to Syria
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
4 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 2.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from British Somaliland to Ethiopia
3 fighters moved from Persia to India
1 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
2 bombers moved from Egypt to Northern Italy
1 fighter moved from Egypt to Persia
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Northern Italy causes 11 damage total.
Non Combat Move - British
2 bombers moved from Northern Italy to Tunisia
2 fighters moved from Gibraltar to Egypt
1 tactical_bomber moved from Egypt to Persia
Place Units - British
2 armour and 1 fighter placed in Persia
British undo move 1.
1 armour, 1 fighter and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
AA fire in Northern Italy : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 armour moved from Western Ukraine to Rostov
2 armour, 1 artillery and 1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Bulgaria to Bryansk
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Bryansk to Bulgaria
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Western Australia to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Western Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
1 mech_infantry moved from Ukraine to Tambov
2 fighters and 2 tactical_bombers moved from Belarus to Tambov
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Bryansk
1 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Bryansk
1 bomber moved from Caucasus to Ukraine
2 aaGuns moved from Ukraine to Bryansk
9 armour, 10 artilleries, 21 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.50
Americans : -0.17
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
5 armour, 4 artilleries, 3 infantry and 9 mech_infantrys moved from Burma to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
1 fighter moved from French Indo China to India
2 bombers moved from Kweichow to India
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 mech_infantrys moved from Kweichow to Szechwan
1 armour moved from French Indo China to Szechwan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 5 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry, 9 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 8 artilleries, 4 fighters and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits, 1.50 expected hits
Japanese roll dice for 5 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry, 9 mech_infantrys and 4 tactical_bombers in India, round 2 : 14/32 hits, 13.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 4 fighters and 9 infantry in India, round 2 : 10/21 hits, 8.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 artilleries owned by the British and 9 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 3 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 4 tactical_bombers in India, round 3 : 11/22 hits, 11.00 expected hits
UK_Pacific roll dice for 6 artilleries and 4 fighters in India, round 3 : 5/10 hits, 4.67 expected hits
2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 6 artilleries owned by the British and 4 fighters owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 artilleries, 3 infantry and 9 mech_infantrys
Casualties for British: 3 aaGuns, 8 artilleries, 4 fighters and 9 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from India to Yunnan
2 bombers moved from India to Kweichow
1 fighter moved from India to Burma
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from French Indo China to Burma
1 submarine moved from 39 Sea Zone to 75 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -1.00
ANZAC : -0.33
Chinese : 0.67
UK_Pacific : 2.00
AA fire in India : : -1.50
Japanese : 0.67