entek -VS-dawgoneit in the T.R.S. series.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Transport moved from sz5 to sz4
            2 Infantrys and 1 Tank moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            3 Infantrys and 1 Tank moved from sz4 to Palana
            2 Infantrys and 1 Tank moved from N.Canada to Anchorage
            1 Tank moved from Anchorage to Alaska
            1 Artillery and 1 Infantry moved from British Columbia to N.Canada
            1 Tank moved from Seattle to N.Canada
            4 Infantrys and 1 Tank moved from Portland to Seattle
            1 Tank moved from Seattle to British Columbia
            2 Artillerys and 2 Infantrys moved from Nor Cal to Portland
            3 Destroyers moved from sz25 to sz20
            2 EarlyFighters moved from sz20 to sz19
            1 Bomber moved from Wake to sz19
            1 Destroyer moved from sz20 to sz19
            1 EarlyFighter moved from Wake to sz19
            2 Tanks moved from Wake to sz20
            3 Artillerys moved from Wake to sz20
            2 Infantrys moved from Taka to sz20
            3 Artillerys, 2 B.Transports, 2 Infantrys, 2 Tanks and 1 Transport moved from sz20 to sz40
            1 Infantry moved from Majuru to sz40
            3 Artillerys, 2 B.Transports, 3 Infantrys, 2 Tanks and 1 Transport moved from sz40 to sz41
            4 Infantrys moved from Kauai to sz25
            1 B.Transport and 4 Infantrys moved from sz25 to sz20
            4 Infantrys moved from sz20 to Wake
            2 Bombers moved from San Francisco to Wake
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 2 Carriers, 4 Destroyers and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz19
                Americans attack with 1 Bomber, 1 Destroyer and 3 EarlyFighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz19, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz19, round 2 : 2/5 hits, 2.00 expected hits
                    1 Submarine owned by the Yamamoto lost in sz19
                Americans win with 1 Bomber, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Destroyer moved from sz20 to sz18
            4 Battleships, 1 Carrier and 2 Submarines moved from sz20 to sz19
            1 Bomber moved from sz19 to Wake
            1 EarlyFighter moved from sz19 to sz25
            2 Fighters moved from San Francisco to sz25
            3 Artillerys, 3 Infantrys and 2 Tanks moved from sz41 to Townsville
    
        Place Units - Americans
            2 Carriers placed in sz25
            2 Destroyers placed in sz25
            1 Battleship and 1 Destroyer placed in sz4
            1 Fighter placed in San Francisco
            1 Destroyer placed in sz23
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Americans : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Infantry moved from Irkutsk to Ustkut
                  Masaharu take Ustkut from Russians
            3 Destroyers moved from sz16 to sz7
            1 T.Boat moved from sz7 to sz1
            1 Infantry moved from Amursk to sz1
            1 Infantry moved from sz1 to Ostrov
                  Masaharu take Ostrov from Russians
            2 Tanks moved from Yakutsk to Quingdao
            1 Artillery moved from Yakutsk to Vostok
            1 Artillery moved from Irkutsk to Quingdao
            1 Artillery moved from Angarsk to Irkutsk
            1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao
            3 Infantrys moved from Manchuria to Hsingan
            1 Tank moved from Vladivostok to Hsingan
            1 EarlyFighter moved from Amursk to Quingdao
            2 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 2 Destroyers, 3 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Infantrys and 2 Tankettes placed in Manchuria
            2 Artillerys and 1 Infantry placed in Amursk
            1 Marine placed in Akina
            2 Destroyers placed in sz16
    
        Turn Complete - Masaharu
            Masaharu collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            2 Infantrys moved from Tulun to Ustkut
            1 Infantry moved from Ulaan Ude to Jinan
                  Russians take Jinan from Masaharu
            2 Infantrys moved from Ulaan Ude to Irkutsk
            1 EarlyFighter moved from Tulun to Irkutsk
            2 Tanks moved from Kaask to Ulaan Ude
            1 Artillery moved from Ulaan Ude to Ustkut
            2 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 Artillery and 2 Infantrys moved from Jinquan to Kyzal
            1 Elite and 3 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Palana to Magadan
                  Russians take Magadan from Masaharu
    
        Purchase Units - Russians
            Russians buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery
            Battle in Ustkut
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Irkutsk to Ulaan Ude
    
        Place Units - Russians
            1 Elite, 4 Infantrys and 1 Tank placed in Kaask
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Achinsk: 4 Infantrys
            EDIT: Adding units owned by Russians to Kyzyl: 4 Infantrys
            EDIT: Turning off Edit Mode
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Russians : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Quingdao to Irkutsk
            1 Infantry moved from N.B to sz68
            2 Tanks moved from Punay to sz68
            1 Infantry moved from Punay to sz68
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz68 to sz60
            2 Tanks moved from Samar to sz71
            1 Infantry and 1 T.Boat moved from sz68 to sz60
            1 B.Transport and 2 Tanks moved from sz71 to sz60
            1 Tank moved from Punay to Boho
                  Yamamoto take Boho from Americans
            1 Artillery moved from Naha to sz74
            1 Tank moved from S.Japan to sz74
            8 Infantrys moved from Nagasaki to sz74
            4 Infantrys moved from S.Japan to sz74
            1 Artillery, 12 Infantrys, 1 Tank and 7 Transports moved from sz74 to sz60
            1 Artillery, 12 Infantrys and 1 Tank moved from sz60 to Malaya
            2 Infantrys and 4 Tanks moved from sz60 to Malaya
            1 EarlyFighter moved from Borneo to Malaya
            2 B.Transports moved from sz60 to sz70
            1 Submarine moved from sz78 to sz18
            8 EarlyFighters moved from sz76 to sz18
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 7 Destroyers and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Irkutsk
                Yamamoto attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Irkutsk
                Yamamoto win, taking Irkutsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in sz18
                Yamamoto attack with 8 EarlyFighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 8 EarlyFighters in sz18, round 2 : 2/8 hits, 2.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz18
                Yamamoto win with 8 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Malaya
                Yamamoto attack with 1 Artillery, 1 EarlyFighter, 14 Infantrys and 5 Tanks
                British defend with 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys and 4 Tanks
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 14 Infantrys and 5 Tanks in Malaya, round 2 : 4/21 hits, 5.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 12 Infantrys and 4 Tanks in Malaya, round 2 : 7/22 hits, 8.50 expected hits
                    7 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 5 Tanks in Malaya, round 3 : 4/14 hits, 4.50 expected hits
                    British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 9 Infantrys and 4 Tanks in Malaya, round 3 : 10/19 hits, 7.50 expected hits
                    1 Artillery owned by the Yamamoto, 7 Infantrys owned by the Yamamoto, 4 Infantrys owned by the British, 1 Tank owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 4 Tanks in Malaya, round 4 : 1/4 hits, 2.00 expected hits
                    British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 5 Infantrys and 4 Tanks in Malaya, round 4 : 5/15 hits, 6.17 expected hits
                    1 Infantry owned by the British and 4 Tanks owned by the Yamamoto lost in Malaya
                British win with 3 Artillerys, 1 Bunker, 2 EarlyFighters, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is -49
                Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter, 14 Infantrys and 5 Tanks
                Casualties for British: 8 Infantrys
    
        Non Combat Move - Yamamoto
            1 Tank moved from Mindanao to Davao
            2 Tanks moved from N.Chunking to Chunking
            3 Infantrys moved from Shansi to Shangsi
            2 Infantrys moved from E.Shansi to Peking
            4 Destroyers moved from sz78 to sz76
            1 Elite moved from Tokyo to S.Japan
            1 Destroyer moved from sz76 to sz18
            8 EarlyFighters moved from sz18 to sz76
    
        Place Units - Yamamoto
            4 Destroyers placed in sz70
            3 Destroyers and 1 Submarine placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Yamamoto : -5.17
    Americans : 0.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            4 Artillerys, 1 Elite and 9 Infantrys moved from Tsingnan to Gansu
            1 Artillery, 5 Infantrys and 2 Tanks moved from Szechwan to Gansu
            1 Artillery moved from Sikang to Gansu
            1 Tank and 2 Tankettes moved from Ming Jong to Gansu
            2 Artillerys, 1 Elite and 3 Infantrys moved from Xining to Tsingnan
            1 Tank and 2 Tankettes moved from Urumal to Ming Jong
            1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 6 Artillerys, 1 Elite, 14 Infantrys, 3 Tanks and 2 Tankettes
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 6 Artillerys, 1 Elite, 14 Infantrys, 3 Tanks and 2 Tankettes in Gansu, round 2 : 6/26 hits, 8.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 6 Artillerys, 1 Elite, 13 Infantrys, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Chinese : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from W.Sian to Sikang
            2 Infantrys moved from Sian to Szechwan
            2 Bombers moved from Sian to Szechwan
            3 EarlyFighters moved from Sian to Szechwan
            2 Tankettes moved from Quingdao to Jinan
            2 Destroyers moved from sz1 to sz7
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to Sumatra
            2 EarlyFighters moved from S.Borneo to Sumatra
            4 EarlyFighters moved from sz60 to Sumatra
            6 Transports moved from sz60 to sz67
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 4 Artillerys, 2 Destroyers, 7 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Szechwan
                Hisaichi attack with 2 Bombers, 3 EarlyFighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Bombers, 3 EarlyFighters and 2 Infantrys in Szechwan, round 2 : 0/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 2 Bombers, 3 EarlyFighters and 1 Infantry in Szechwan, round 3 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win with 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 6 EarlyFighters and 4 Infantrys
                Anzac defend with 2 Artillerys and 2 Tanks
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac lost in Sumatra
                    Hisaichi roll dice for 6 EarlyFighters and 4 Infantrys in Sumatra, round 2 : 2/10 hits, 2.67 expected hits
                    Anzac roll dice for 1 Artillery and 2 Tanks in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 6 EarlyFighters and 3 Infantrys in Sumatra, round 3 : 3/9 hits, 2.50 expected hits
                    Anzac roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Sumatra
                Hisaichi win, taking Sumatra from Anzac with 6 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 16
                Casualties for Anzac: 2 Artillerys and 2 Tanks
                Casualties for Hisaichi: 1 Infantry
            Battle in Jinan
                Hisaichi attack with 2 Tankettes
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from Sumatra to sz60
            2 EarlyFighters moved from Sumatra to N.S
            2 Submarines moved from sz60 to sz58
            3 Tanks moved from Hongkong to Kwangsi
            1 Infantry moved from Kwangsi to Chunking
            1 Mech.Inf moved from Hongkong to Chunking
            2 Tankettes moved from Hongkong to Kwangsi
            1 Artillery and 1 Infantry moved from Hanan to W.Sian
            6 Infantrys and 5 Tanks moved from Sian to Shangsi
            2 Bombers and 3 EarlyFighters moved from Szechwan to Shangsi
            1 Artillery moved from E.Shansi to N.Shangsi
            2 Infantrys moved from Peking to E.Shansi
            1 Artillery moved from Peking to E.Shansi
            2 Infantrys moved from Tientsin to Hsingan
            1 Artillery moved from Seoul to Manchuria
            1 B.Transport moved from sz79 to sz74
            2 Artillerys and 1 Infantry moved from Formosa to sz74
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz74 to sz67
            2 Artillerys and 1 Infantry moved from sz67 to N.French I.
            1 Destroyer moved from sz79 to sz1
            3 Destroyers moved from sz79 to sz78
    
        Place Units - Hisaichi
            4 Infantrys placed in S.Borneo
            3 Artillerys and 3 Infantrys placed in Hongkong
            1 Artillery and 2 Tankettes placed in Peking
            1 Tank placed in Seoul
            2 Destroyers placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.00
    Anzac : -0.83
    Chinese : 1.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Transport moved from sz57 to sz50
            1 Infantry moved from Nayumo to sz50
            1 Artillery moved from Flores to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Combat - Dutch
            Battle in Java
                Dutch attack with 1 Artillery and 1 Infantry
                Thai defend with 2 Artillerys and 1 Marine
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Artillerys and 1 Marine in Java, round 2 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Artillerys and 1 Marine in Java, round 3 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 1 Marine owned by the Thai lost in Java
                Thai win with 2 Artillerys remaining. Battle score for attacker is -3
                Casualties for Dutch: 1 Artillery and 1 Infantry
                Casualties for Thai: 1 Marine
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai : 0.00
    Dutch : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Artillerys moved from E.Borneo to sz60
            2 Artillerys and 2 Transports moved from sz60 to sz58
            2 Artillerys moved from sz58 to Celebs
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 2 Artillerys, 1 Marine, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Celebs
                Thai attack with 2 Artillerys
                Dutch defend with 1 Infantry
                    Thai roll dice for 2 Artillerys in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Celebs
                Thai win, taking Celebs from Dutch with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Artillery
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
            3 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            2 Artillerys, 1 Marine, 1 Mech.Inf and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.33
    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            1 unit repaired.
            1 Mech.Inf moved from Dheli to S.Tibet
            1 Mech.Inf moved from Dheli to S.Tibet
            1 Mech.Inf moved from Dheli to S.Tibet
            3 Tankettes moved from W.Tibet to N.Tibet
            1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet
            1 Artillery and 1 Infantry moved from W.Tibet to N.Tibet
            1 EarlyFighter moved from W.Tibet to N.Tibet
            1 Tank moved from E.India to S.Tibet
            1 Tank moved from W.Tibet to N.Tibet
            4 Artillerys moved from Calcutta to sz63
            3 Elites moved from Calcutta to sz63
            1 T.Boat moved from sz64 to sz63
            4 Artillerys, 1 B.Transport, 3 Elites and 2 Transports moved from sz63 to sz65
            1 Artillery moved from Burma to sz64
            1 Artillery moved from Bengal to sz64
            1 Infantry moved from Bengal to sz64
            1 Infantry moved from Burma to W.Chunking
            2 Infantrys moved from Burma to sz64
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66
            1 B.Transport and 1 Infantry moved from sz64 to sz63
            1 Elite moved from Calcutta to sz63
            1 B.Transport and 1 Infantry moved from sz63 to sz64
            1 Infantry moved from sz64 to Bengal
            1 Elite moved from sz63 to E.India
            1 Destroyer moved from sz61 to sz66
            4 Artillerys, 1 B.Transport, 3 Elites and 2 Transports moved from sz65 to sz66
            6 Artillerys, 3 Elites and 2 Infantrys moved from sz66 to Malaya
            2 B.Transports moved from sz66 to sz63
            1 Infantry moved from Vancouver to sz6
            1 Artillery moved from N.Canada to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            2 Tankettes moved from Vancouver to N.Canada
            1 Tankette moved from N.Canada to Alaska
            1 Artillery and 1 Infantry moved from sz4 to Palana
            4 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 1 Elite, 1 Factory, 4 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Tibet
                British attack with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank in S.Tibet, round 2 : 1/6 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in S.Tibet
                    British roll dice for 1 Artillery, 3 Mech.Infs and 1 Tank in S.Tibet, round 3 : 1/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Tibet
                British loses 0 PUs for violating S.Tibets neutrality.
                British win, taking S.Tibet from Neutral with 1 Artillery, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in N.Tibet
                British attack with 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Tank and 3 Tankettes
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Tank and 3 Tankettes in N.Tibet, round 2 : 3/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Tankette owned by the British lost in N.Tibet
                British loses 0 PUs for violating N.Tibets neutrality.
                British win, taking N.Tibet from Neutral with 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for British: 1 Tankette
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - British
            1 EarlyFighter moved from N.Tibet to Bengal
    
        Place Units - British
            1 Factory placed in Malaya
            4 Artillerys, 1 Elite and 3 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Tankettes placed in Vancouver
            1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    British : -1.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            4 Transports moved from sz56 to sz57
            2 Artillerys and 6 Infantrys moved from Soem to sz57
            2 Artillerys, 6 Infantrys and 4 Transports moved from sz57 to sz56
            2 Artillerys and 5 Infantrys moved from sz56 to Sumatra
            1 Infantry moved from sz56 to Sumatra
            2 EarlyFighters moved from sz56 to Sumatra
            1 Artillery moved from Derby to sz50
            1 Marine moved from Derby to sz50
            2 Infantrys moved from Derby to sz50
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz50 to sz56
            1 T.Boat moved from sz49 to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from sz50 to Flores
            1 Transport moved from sz56 to sz50
            3 Artillerys moved from Darwin to Derby
            1 Artillery and 1 Infantry moved from Melbourne to sz37
            1 Artillery, 1 Infantry and 2 Transports moved from sz37 to sz50
            4 Infantrys moved from Derby to sz50
            1 Artillery and 5 Infantrys moved from sz50 to Soem
            1 Artillery, 2 Infantrys and 1 Marine moved from sz56 to Java
            1 EarlyFighter moved from Soem to Java
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 1 Elite, 6 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys, 2 EarlyFighters and 6 Infantrys
                Hisaichi defend with 3 Infantrys
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 6 Infantrys in Sumatra, round 2 : 2/10 hits, 2.67 expected hits
                    Hisaichi roll dice for 3 Infantrys in Sumatra, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 6 Infantrys in Sumatra, round 3 : 1/10 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 2 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 3 Infantrys
            Battle in Java
                Anzac attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Marine
                Thai defend with 2 Artillerys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Thai lost in Java
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Marine in Java, round 2 : 2/5 hits, 1.50 expected hits
                    Thai roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Thai: 2 Artillerys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Java to Soem
            2 EarlyFighters moved from Sumatra to sz56
    
        Place Units - Anzac
            2 Transports placed in sz37
            1 Elite and 2 Infantrys placed in Darwin
            4 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Anzac : -1.50
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            3 Artillerys, 3 Infantrys and 2 Tanks moved from Townsville to sz41
            3 Artillerys, 2 B.Transports, 3 Infantrys, 2 Tanks and 1 Transport moved from sz41 to sz19
            3 Artillerys, 3 Infantrys and 2 Tanks moved from sz19 to Wake
            2 Destroyers moved from sz20 to sz19
            1 Destroyer moved from sz20 to sz18
            2 EarlyFighters moved from sz19 to sz18
            3 Bombers moved from Wake to sz18
            2 Carriers, 2 Destroyers, 1 EarlyFighter and 2 Fighters moved from sz25 to sz20
            1 Fighter moved from San Francisco to Kauai
            2 Artillerys and 2 Infantrys moved from Portland to Seattle
            4 Infantrys moved from Seattle to British Columbia
            1 Transport moved from sz4 to sz5
            1 Infantry and 1 Tank moved from N.Canada to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Transport moved from sz4 to sz5
            1 Infantry moved from Anchorage to sz5
            1 Infantry and 1 Transport moved from sz5 to sz4
            1 Tank moved from Alaska to sz4
            1 Infantry moved from Anchorage to Alaska
            1 Artillery moved from N.Canada to Anchorage
            1 Tank moved from British Columbia to N.Canada
            1 Tank moved from N.Canada to Anchorage
            4 Infantrys moved from Palana to Magadan
            1 Artillery and 1 Tank moved from Palana to Magadan
            2 Infantrys and 2 Tanks moved from sz4 to Palana
            1 Artillery moved from Gaferut to Pikelot
            1 Infantry moved from Pula to Pikelot
            1 Infantry moved from Pula to Pikelot
            1 Infantry moved from Pula to Pikelot
            1 Tank moved from Pula to Pikelot
            1 Artillery moved from Pula to Pikelot
            1 Submarine moved from sz19 to sz18
            1 B.Transport moved from sz20 to sz19
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 Bomber, 6 Destroyers, 1 Factory and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz18
                Americans attack with 3 Bombers, 1 Destroyer, 2 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with 3 Bombers, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            2 EarlyFighters moved from sz18 to sz19
            3 Bombers moved from sz18 to Wake
            2 Fighters moved from sz20 to sz19
            2 EarlyFighters moved from sz19 to sz20
            1 Destroyer moved from sz19 to sz17
            1 Destroyer moved from sz23 to sz25
    
        Place Units - Americans
            1 S.Sub placed in sz23
            1 Factory placed in Anchorage
            2 Destroyers placed in sz4
            1 Bomber placed in San Francisco
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Americans : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Artillerys and 1 Infantry moved from Amursk to sz1
            1 Infantry moved from Ostrov to sz1
            2 Infantrys moved from Belogorsk to sz1
            2 Artillerys, 4 Infantrys, 1 T.Boat and 4 Transports moved from sz1 to sz2
            2 Artillerys and 4 Infantrys moved from sz2 to Magadan
            7 Infantrys moved from Yakutsk to Magadan
            1 Bomber moved from Amursk to Magadan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 11 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Magadan
                Masaharu attack with 2 Artillerys, 1 Bomber and 11 Infantrys
                British defend with 4 Infantrys; Americans defend with 1 Artillery, 4 Infantrys and 1 Tank; Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 11 Infantrys in Magadan, round 2 : 2/14 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Magadan, round 2 : 6/11 hits, 3.83 expected hits
                    1 Infantry owned by the Russians, 6 Infantrys owned by the Masaharu and 1 Infantry owned by the British lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 5 Infantrys in Magadan, round 3 : 2/8 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Magadan, round 3 : 2/9 hits, 3.17 expected hits
                    2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 4 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Magadan, round 4 : 0/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the British lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 5 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Magadan, round 5 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Americans lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 6 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Magadan, round 6 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Magadan, round 7 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Magadan, round 7 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Magadan
                Masaharu win, taking Magadan from Russians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Masaharu: 9 Infantrys
                Casualties for British: 4 Infantrys
                Casualties for Russians: 1 Infantry
                Casualties for Americans: 1 Artillery, 4 Infantrys and 1 Tank
    
        Non Combat Move - Masaharu
            1 Bomber moved from Magadan to Sukhalin
            1 EarlyFighter moved from Quingdao to Sukhalin
            1 Destroyer moved from sz7 to sz2
            1 Artillery moved from Vostok to Quingdao
            3 Infantrys and 1 Tank moved from Hsingan to Quingdao
            2 Tankettes moved from Manchuria to Quingdao
            2 Infantrys moved from Manchuria to Hsingan
            1 Marine moved from Akina to N.Japan
    
        Place Units - Masaharu
            3 Tanks placed in Amursk
            4 Infantrys placed in Manchuria
            Masaharu undo move 2.
            3 Infantrys and 1 Marine placed in Manchuria
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.50
    Russians : -4.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Artillerys and 1 Infantry moved from Amursk to sz1
            1 Infantry moved from Ostrov to sz1
            2 Infantrys moved from Belogorsk to sz1
            2 Artillerys, 4 Infantrys, 1 T.Boat and 4 Transports moved from sz1 to sz2
            2 Artillerys and 4 Infantrys moved from sz2 to Magadan
            7 Infantrys moved from Yakutsk to Magadan
            1 Bomber moved from Amursk to Magadan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 11 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Magadan
                Masaharu attack with 2 Artillerys, 1 Bomber and 11 Infantrys
                British defend with 4 Infantrys; Americans defend with 1 Artillery, 4 Infantrys and 1 Tank; Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 11 Infantrys in Magadan, round 2 : 2/14 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Magadan, round 2 : 6/11 hits, 3.83 expected hits
                    1 Infantry owned by the Russians, 6 Infantrys owned by the Masaharu and 1 Infantry owned by the British lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 5 Infantrys in Magadan, round 3 : 2/8 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Magadan, round 3 : 2/9 hits, 3.17 expected hits
                    2 Infantrys owned by the Masaharu and 2 Infantrys owned by the British lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 4 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Magadan, round 4 : 0/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the British lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 5 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Magadan, round 5 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Americans lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Magadan, round 6 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Magadan, round 6 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Magadan
                    Masaharu roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Magadan, round 7 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Magadan, round 7 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Magadan
                Masaharu win, taking Magadan from Russians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Masaharu: 9 Infantrys
                Casualties for British: 4 Infantrys
                Casualties for Russians: 1 Infantry
                Casualties for Americans: 1 Artillery, 4 Infantrys and 1 Tank
    
        Non Combat Move - Masaharu
            1 Bomber moved from Magadan to Sukhalin
            1 EarlyFighter moved from Quingdao to Sukhalin
            1 Destroyer moved from sz7 to sz2
            1 Artillery moved from Vostok to Quingdao
            3 Infantrys and 1 Tank moved from Hsingan to Quingdao
            2 Tankettes moved from Manchuria to Quingdao
            2 Infantrys moved from Manchuria to Hsingan
            1 Marine moved from Akina to N.Japan
    
        Place Units - Masaharu
            3 Tanks placed in Amursk
            4 Infantrys placed in Manchuria
            Masaharu undo move 2.
            3 Infantrys and 1 Marine placed in Manchuria
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Masaharu to Manchuria: 3 Tanks
            EDIT: Removing units owned by Masaharu from Manchuria: 2 Infantrys and 1 Marine
            EDIT: Adding units owned by Masaharu to Amursk: 1 Elite and 2 Infantrys
            EDIT: Removing units owned by Masaharu from Amursk: 3 Tanks
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Masaharu : -2.50
    Russians : -4.00
    

    Savegame

  • '20 '19 '18 '17 '16

    Please use the second post. I changed my mind on some placements.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Masaharu
            1 Artillery and 1 Infantry moved from Ustkut to Irkutsk
            1 Artillery, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
            1 Tank moved from Kaask to Ulaan Ude
            1 Elite and 4 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Kyzyl
            1 Submarine moved from sz4 to sz3
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 2 Tankettes
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Tankettes in Jinan, round 4 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                 retreated to Jinan
                Hisaichi win with 2 Tankettes remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
            Battle in Irkutsk
                Russians attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Yamamoto lost in Irkutsk
                Russians win, taking Irkutsk from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            1 Elite, 3 Infantrys and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Yamamoto : 0.33
    Russians : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys moved from Davao to sz70
            2 Tanks moved from Davao to sz70
            2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz60
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz60 to Sumatra
            1 Artillery and 2 Tanks moved from Chunking to Burma
            1 Submarine moved from sz78 to sz18
            8 EarlyFighters moved from sz76 to sz18
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 2 Destroyers, 4 Infantrys, 1 S.Sub and 2 Submarines; Remaining resources: 3 PUs; 
    
        Combat - Yamamoto
            Battle in Sumatra
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                Anzac defend with 2 Artillerys and 6 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Sumatra, round 2 : 2/6 hits, 2.33 expected hits
                    Anzac roll dice for 2 Artillerys and 6 Infantrys in Sumatra, round 2 : 5/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 3 : 0/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Tank in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 4 : 3/6 hits, 2.00 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Sumatra
                Anzac win with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is -16
                Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 2 Tanks
                Casualties for Anzac: 3 Infantrys
            Battle in sz18
                Yamamoto attack with 8 EarlyFighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 8 EarlyFighters in sz18, round 2 : 3/8 hits, 2.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz18
                Yamamoto win with 8 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Burma
                Yamamoto attack with 1 Artillery and 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Burma, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery
                Casualties for British: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Transports moved from sz60 to sz70
            2 B.Transports and 5 Transports moved from sz60 to sz74
            1 Tank moved from Boho to Mindor
            8 EarlyFighters moved from sz18 to sz76
            1 Destroyer moved from sz70 to sz42
            1 Destroyer moved from sz70 to sz72
            2 Destroyers moved from sz70 to sz76
            3 Destroyers moved from sz78 to sz76
    
        Place Units - Yamamoto
            1 B.Transport, 2 Destroyers, 1 S.Sub and 2 Submarines placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Yamamoto : -0.67
    Americans : -0.50
    Anzac : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Tankette moved from Gansu to Sian
                  Chinese take Sian from Hisaichi
            1 Infantry moved from Gansu to Szechwan
            2 Infantrys moved from Gansu to N.Shangsi
            1 Fighter moved from Tsingnan to N.Shangsi
            1 Artillery, 1 Elite and 1 Infantry moved from Tsingnan to Sikang
            1 Artillery and 2 Infantrys moved from Tsingnan to Gansu
            1 Tank and 2 Tankettes moved from Ming Jong to Gansu
            1 Infantry moved from Quyan to Ming Jong
            4 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Artillery and 1 Elite in Sikang, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Elite in Sikang, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Chinese
            1 Fighter moved from N.Shangsi to Gansu
            1 AAGun, 1 Elite and 5 Infantrys moved from Xining to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Infantrys moved from Hsingan to Jinan
            2 Tankettes moved from Jinan to Irkutsk
            2 Tankettes moved from Peking to N.Shangsi
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery moved from E.Shansi to N.Shangsi
            1 Artillery moved from Peking to E.Shansi
            3 Artillerys moved from Hongkong to sz67
            1 Artillery moved from Kwangtung to sz67
            3 Infantrys moved from Hongkong to sz67
            1 Infantry moved from Kwangtung to sz67
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz67 to sz60
            4 Artillerys and 4 Infantrys moved from sz60 to Sumatra
            2 Transports moved from sz67 to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz59
            1 Infantry moved from sz59 to Bali
                  Hisaichi take Bali from Dutch
            3 Infantrys moved from S.Borneo to sz60
            3 Infantrys moved from sz60 to Java
            4 EarlyFighters moved from sz60 to Java
            2 EarlyFighters moved from N.S to Sumatra
            2 Artillerys and 1 Infantry moved from N.French I. to sz67
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz67 to sz60
            2 Artillerys and 1 Infantry moved from sz60 to Java
            3 Tanks and 2 Tankettes moved from Kwangsi to Sian
            1 Artillery and 1 Infantry moved from W.Sian to Szechwan
            1 Infantry and 1 Mech.Inf moved from Chunking to W.Chunking
            1 Artillery moved from Manchuria to Hsingan
            1 Tank moved from Seoul to Hsingan
            2 Bombers moved from Shangsi to Szechwan
            2 EarlyFighters moved from Shangsi to Sian
            1 EarlyFighter moved from Shangsi to N.Shangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 3 Destroyers, 1 Elite, 3 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Java
                Hisaichi attack with 2 Artillerys, 4 EarlyFighters and 4 Infantrys
                Anzac defend with 1 Artillery, 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters and 4 Infantrys in Java, round 2 : 2/10 hits, 3.00 expected hits
                    Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Java, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    Hisaichi roll dice for 2 Artillerys, 4 EarlyFighters and 4 Infantrys in Java, round 3 : 4/10 hits, 3.00 expected hits
                    Anzac roll dice for 1 Artillery and 1 Marine in Java, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac, 1 Marine owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Anzac with 2 Artillerys, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Artillery, 2 Infantrys and 1 Marine
                Casualties for Hisaichi: 2 Infantrys
            Battle in Irkutsk
                Hisaichi attack with 2 Tankettes
                Russians defend with 1 Artillery
                    Hisaichi roll dice for 2 Tankettes in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in Irkutsk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Irkutsk
                    Hisaichi roll dice for 1 Tankette in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
                1 Tankette retreated to Quingdao
                Russians win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Tankette
            Battle in W.Chunking
                Hisaichi attack with 1 Infantry and 1 Mech.Inf
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in W.Chunking, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Sian
                Hisaichi attack with 2 EarlyFighters, 3 Tanks and 2 Tankettes
                Chinese defend with 1 Tankette
                    Hisaichi roll dice for 2 EarlyFighters, 3 Tanks and 2 Tankettes in Sian, round 2 : 2/7 hits, 2.83 expected hits
                    Chinese roll dice for 1 Tankette in Sian, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 EarlyFighters, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Tankette
            Battle in Szechwan
                Hisaichi attack with 1 Artillery, 2 Bombers and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Szechwan, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 4 Artillerys, 2 EarlyFighters and 4 Infantrys
                Anzac defend with 2 Artillerys and 3 Infantrys
                    Hisaichi roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Sumatra, round 2 : 6/10 hits, 3.33 expected hits
                    Anzac roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 2 : 1/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Anzac with 4 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 2 Artillerys and 3 Infantrys
            Battle in N.Shangsi
                Hisaichi attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tankettes in N.Shangsi, round 2 : 3/6 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Szechwan to Shangsi
            2 EarlyFighters moved from Sian to Shangsi
            1 EarlyFighter moved from N.Shangsi to Shangsi
            2 Destroyers moved from sz79 to sz78
            3 Destroyers moved from sz78 to sz76
            1 Destroyer moved from sz1 to sz2
            4 EarlyFighters moved from Java to sz60
            2 EarlyFighters moved from Sumatra to N.S
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Hongkong
            1 Tank placed in Peking
            3 Destroyers placed in sz79
            Hisaichi undo move 2.
            2 Tankettes placed in Peking
            2 Artillerys, 1 Elite and 1 Infantry placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Anzac : -0.67
    Chinese : -1.50
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Transport moved from sz57 to sz56
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Artillery moved from Celebs to sz58
            1 Transport moved from sz58 to sz59
            1 Transport moved from sz59 to sz60
            1 Artillery and 1 Transport moved from sz58 to sz59
            1 Artillery moved from sz59 to Lambok
                  Thai take Lambok from Dutch
            1 Destroyer moved from sz58 to sz59
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

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